事件

本頁面部分全部內容上次核對於3.3版本

事件貫穿整個遊戲。遊戲中有一系列的事件,它們可以為玩家的帝國帶來正面、負面或者兩面都有的結果。它們以彈出通知的形式出現在玩家的屏幕上,可能向玩家提出選擇,也可能只是告知玩家後果,並令他們知道事件已經發生。

Event pages[編輯 | 編輯原始碼]

以下所有事件都可以在 Stellaris/events/ 文件夾中找到.

DLC events[編輯 | 編輯原始碼]

DLC Events
星神獸故事包 Leviathans Story Pack 星神獸故事包Leviathans Story Pack
植物類物種包 Plantoids Species Pack 植物類物種包Plantoids Species Pack
烏托邦 Utopia 烏托邦Utopia
智械黎明故事包 Synthetic Dawn Story Pack 智械黎明故事包Synthetic Dawn Story Pack
人型生物物種包 Humanoids Species Pack 人型生物物種包Humanoids Species Pack
啟示錄 Apocalypse 啟示錄Apocalypse
遙遠繁星故事包 Distant Stars Story Pack 遙遠繁星故事包Distant Stars Story Pack
  • Distant stars events 1
  • Distant stars events 2
  • Distant stars events 3
  • Gray goo events
寰宇企業 Megacorp 寰宇企業Megacorp
上古之遺故事包 Ancient Relics Story Pack 上古之遺故事包Ancient Relics Story Pack
  • Ancient relics arcsite events 1
  • Ancient relics arcsite events 1
  • Ancient relics random site events
縱橫捭闔 Federations 縱橫捭闔Federations
死靈類物種包 Necroids Species Pack 死靈類物種包Necroids Species Pack
滅世天罰 Nemesis 滅世天罰Nemesis
水生類物種包 Aquatics Species Pack 水生類物種包Aquatics Species Pack

Special projects[編輯 | 編輯原始碼]

特殊項目是類似任務的事件。它們通常是由anomalies引發的,但也可以由某些事件觸發。大多數項目需要派遣一艘帶有熟練科學家的科學飛船,以便開始分析。

以下特殊項目都可以在 Stellaris/common/special_projects/ 文件夾中找到.

  • Special projects 1
  • Special projects 2
  • Special projects 3
  • Special projects 4
  • Special projects 5
  • Ancient Relics projects
  • Ancient Relics Miranda projects
  • Apocalypse Special Projects
  • Distant Stars projects
  • Federations projects
  • Guardian Special Projects
  • Horizon Signal Special Projects
  • Leviathans projects
  • Megacorp projects
  • Utopia Special Projects

Technical event pages[編輯 | 編輯原始碼]

The following is a list of all events files found in the Stellaris/events/ folder that are not meant to be seen by the player in-game and define some game functionality.

  • Achievement events (triggers for some of the achievements, triggering them with the console will not grant the actievement)
  • Advisor events (tutorials)
  • An4 events (handles the movement of space creatures)
  • Anomaly events AI (gives the AI resources instead of event chains when investigating anomalies)
  • Crisis trigger events (defines the crisis triggers)
  • Federations vote events (reduces cohesions when federation votes fail)
  • Observer events (sends a notification to multiplayer observers whenever something major happens)
  • Pretender events (creates a new ruler for imperial authorities if the current one dies without an heir)
  • Test events (file used by developers for testing)
  • Utopia on action events (functionality for certain Utopia mechanics)
  • Megacorp events (handles the Consecrate World decision and removes decision modifiers if a planet is conquered)
  • Ancient relics site spawn event (determines the chance for an archaeology site to be discovered on survey and ensures anomalies can't appear on the same celestial body)
  • Necroids events 1 (functionality for Necrophage mechanics)
  • Nemesis Crisis Menace Objective events (grants Menace)
  • Game start has a large number of effects that trigger before the first loading screen ends:
    • Adds the Commonwealth of Man preset empire if United Nations of Earth is present
    • Starts the countdown for the Nomad fleet to appear
    • Spawns the empires starting fleets, stations and resources
    • Gives benefits to advanced empires
    • Gives Fallen Empire species their unique traits
    • Adds civic-granted technologies
    • Creates wormholes
    • Creates nebulae
    • Creates the Shroud
    • Creates the Corrupted Avatar system
    • Determines what kind of awakening will the Ancient Caretakers have if the Contingency activates
    • Makes Marauders neutral towards Enclaves
    • Makes space creatures neutral towards Fallen Empires
    • Sets up certain origins
  • Failures (mechanic removed from game in patch 2.1)

參考資料[編輯 | 編輯原始碼]

遊戲概念