Each time a crisis conquers a planet it causes diplomatic Threat with all empires, making them more likely to cooperate against the crisis. Fallen Empires will send their fleets against a Crisis if it approaches their borders and may even awaken to help fight it.
终末危机[编辑 | 编辑源代码]
终末危机（Endgame crises） have a chance to trigger every 5 years once 50 years have passed since the end-game year. If any of the following conditions are met, the crisis can instead happen as soon as the end-game year is reached:
每一个危机有其自己的基础权重，其中虫群天灾有基础权重 10，异次元体入侵者 8，肃正协议 10，以及没有危机 120。对于所有危机，权重将按下列方式增长：
- 2x 在末期事件起始 35 年以后
- 2x 在末期事件起始 50 年以后
- 3x 在末期事件起始 70 年以后
- 3x 在末期事件起始 85 年以后
- 4x 在末期事件起始 100 年以后
- 2x 没有或者不能有 天堂之战
If the Crisis Type game setting has been set to a specific crisis then that crisis alone can appear, with a 20% chance to spawn every 5 years. The chance is increased by the aforementioned modifiers.
Endgame crises have a situation log entry that keeps count of the casualties on both sides and shows how close the crisis is to being defeated. During an endgame crisis an audio cue that will play in the background and grow more pronounced the more systems are controlled by the crisis.
虫群天灾[编辑 | 编辑源代码]
虫群天灾危机（The Prethoryn Scourge Crisis）开始于一个关于银河系外正在逼近的亚空间回声的通知。立即添加情报日志通知，名为“
On a MTTH (Mean Time To Happen) of 50 years, they will be close enough to get the general direction of the swarm. A system at the edge of the galaxy will be marked as the center of the Invasion. The system cannot be within or near a Fallen or Awakened Empire. It will not be an owned system either unless every rim system is claimed. 最近的 5 个恒星系被标记给先锋舰队。120 个月之后，将受到来自虫群的传送。
30 个月之后 12 支舰队的先锋就会到达。先锋之后 200–600 天，主力入侵舰队将到达中心星系。在每一个先锋恒星系将生成 3 Star Brood 和 3
- The Swarm gets fleets at regular intervals on any system with a spaceport.
- (monthly) If they have no planet and army they get a fleet of 20 armies
- (yearly) If their count of 感染虫 is under 4, they get a fleet of 5 感染虫
- (yearly) If their count of 感染虫 is under 4 but they still have at least 10 ships total, they get a fleet of 3 工虫
- Each fleet will take systems in a way similar to Total Wars.
- Prethoryn 工虫 will build starbases to expand their territory into unclaimed systems. Their starbases are as strong as citadels and modified by the Crisis Difficulty setting.
- The 虫群天灾 use infestors as colony ships. They will land on uncolonized habitable planets and when the colony development process is complete the planet is turned into an infested world. As with regular colony development any orbital bombardment will instantly interrupt the process.
- Prethoryn 运输虫 will invade inhabited planets using ground armies in order to occupy it and purge the Pops. During this phase the planet can be recaptured with ground armies. Once all Pops have been purged the planets will be turned into an
破坏度达到 100，在那时它将变成一个 荒芜星球，能被环境改造。
- If the Scourge overruns a ring world segment it will destroy it. Ring world segments destroyed by the swarm cannot be rebuilt. Overrun habitats are destroyed entirely and are likewise impossible to rebuild.
Audio Cue: As the 虫群天灾 infests more of the galaxy soft chewing sounds will start to be heard in the background.
索林原虫舰队[编辑 | 编辑源代码]
哨兵组织[编辑 | 编辑源代码]
如果虫群天灾覆盖至少 20% 的银河系，哨兵组织（Sentinel Order）将生成。如果一个失落或觉醒帝国存在，它们将生成在其边境旁边，否则它将生成在一个随机帝国的边境旁边。A new black hole system will be spawned for them and they have Fallen Empire level tech although their fleets will lack strength from repeatable technologies. Every few years the Sentinels will create a fleet as long as they have below 200 ships. Sentinel fleets use the ship appearance of all species archetypes except DLC ones and use top-tier components. Their initial fleet also includes a Fallen Empire titan. Sentinel admirals have the
如果虫群天灾覆盖至少 50% 的银河系，哨兵将在虫群解剖学上取得突破，给予每个帝国 +20% 伤害对抗虫群天灾。
Every few years, as long as the Sentinels have more than 30 ships they will offer a one time donation of ships to an empire that destroyed at least 7 Prethoryn fleets and did not attack the Sentinels. Those fleets do not use
|1 战列巡洋舰||1 战列舰||1 巡洋舰||4 护航舰||4 驱逐舰||8 护卫舰|
俘获虫后[编辑 | 编辑源代码]
野生索林原虫[编辑 | 编辑源代码]
在虫群天灾已被击败 15 年以后，每年有 10% 几率在一个有之前的孵化行星的恒星系出现一个野生索林原虫恒星基地和 3 支野生索林原虫舰队。它们不会扩张但可能漫游到周围的恒星系并且与其它野生索林原虫虫群战斗。漫游舰队由 56 幼虫组成。
成功击退了普雷索林虫群[编辑 | 编辑源代码]
Prethoryn Swarm entities are heavily armored, attack enemies with missiles and strike craft, along with some acid bursts. Swarmlings possess Corvette-level evasion.
Since all their weapons either ignore or cause major damage to shields, and work equally well against armor and hull, combat fleets should protect themselves with point defense, armor, and plating. Use energy weapons that deal bonus damage against both armor and hull to attack. Arc Emitters work well too; if you build Arc Emitter battleships, Cloud Lighting is a good support weapon for them.
Empires which lack the means to directly counter the Scourge's fleets should immediately focus on containing its expansion instead. Keeping multiple small fleets of corvettes or destroyers to hunt down their civilian ships and stopping infestations is a viable strategy to limit the spread of the Scourge, as they will send otherwise engaged fleets to try and stop your efforts.
If an important planet falls to a Prethoryn invasion, it will take much longer for them to infest it compared to uninhabited planets, as purging takes much longer than infestation. Infested planets are immediately turned into barren planets once they take enough planet damage. Since the Swarm only can infest habitable worlds, it is possible to starve them by cornering them and launching surgical strikes toward their planets to render them uninhabitable, thus widening the berth between them and any infestable territory. The Prethoryn will pull any fleets from surrounding systems to defend their planets, so fleets targeting Prethoryn planets must be prepared to face multiple swarm fleets if those have not been dealt with already. AI Empires in particular will use such hit-and-run tactics against infested planets.
Another feasible strategy is to get a Colossus into the area where the Crisis will spawn and breaking all of the planets to starve them, putting your best fleets near the edge of the invasion zone is also helpful, stationing them at the ending for any wormholes leading out of the invasion zone is a must. Additionally, deconstructing certain starbases along the galactic rim once the galaxy has been completely filled up allows you to control where the Swarm will spawn, although you will have to make sure the AI don't try and take those otherwise unclaimed systems.
Prethoryn "Star Brood" fleets are composed of at least one Queen, escorted by Warrior and Brood Mother battleship equivalents, with Spawnling corvettes making up the bulk of the fleet combat strength. A fleet equipped with long-range weapons can expect to destroy a number of Spawnlings before the Prethoryn units are able to return fire, at which point emergency FTL can be used to avoid casualties altogether. By repairing and repeating, this guerrilla tactic can wear down Prethoryn fleets until they are small enough to defeat in a full confrontation.
Salvage should not be forgotten as it unlocks their bio-weaponry, which is most useful against them. Their starbases are equally good sources of technology while being much easier targets.
异次元体入侵者[编辑 | 编辑源代码]
异次元体入侵者危机（The Extradimensional Invaders Crisis）begins with a note about a massive power surge somewhere in the galaxy (the formal event title is "Galactic Power Surge"). Immediately somewhere in the galaxy a
The Dimensional Portal cannot be destroyed until all Dimensional Anchors are destroyed. These are located in systems highlighted in the Galaxy Map. The portal will remain guarded by the main Extradimensional fleet. If the portal system is attacked, then the invaders will recall all of their ships to aid in its defense. If the starbase in the portal system is destroyed, all fleets will remain to guard the system until it is rebuilt, halting their expansion. The empire that destroys the last Dimensional Portal will gain the Extradimensional Warlock Relic as well as a temporary
异次元体入侵者在传送门生成之后的 55、90、180、265、340、425 和 550 天得到额外的舰队。Afterwards, unless they have more than 2000 ships, they will receive smaller reinforcement fleets through the portal at regular intervals, with the interval being lower if they have more starbases:
- 0 恒星基地：1500 天，±200
- 1 恒星基地：1300 天，±200
- 2 恒星基地：1100 天，200
- 3 恒星基地：900 天，±200
- 4 恒星基地：600 天，±200
- 5 恒星基地：400 天，±200
- 6 恒星基地：400 天，±200
- 7 恒星基地：300 天，±100
- 8 恒星基地：250 天，±50
- 9 恒星基地：200 天，±50
- 10+ 恒星基地：150 天，±50
It should be noted that unlike the other crises, which provide warning several years in advance, 异次元体入侵者 will arrive instantly and with no indication where the portal will open.
Audio Cue: As 异次元体入侵者 consume more of the galaxy a faint wind will start to be heard in the background.
异次元体舰船[编辑 | 编辑源代码]
Initial fleets consist of 8 battleships, 12 cruisers and 20 escorts led by an admiral which may get the Dimensional Stutter or Ethereal traits.
Reinforcement fleets consist of 5 battleships, 8 cruisers and 15 escorts led by an Admiral which may get the Dimensional Stutter or Ethereal traits.
Portal fleets consist of 20 battleships, 30 cruisers and 45 escorts led by an admiral with the Ethereal trait.
背道者与狂热者[编辑 | 编辑源代码]
When the Unbidden border covers at least 15% of the galaxy a second extradimensional portal will open, bringing up another faction called the Aberrant. A few years later a third portal bringing a third faction called the Vehement will open. While all three factions will be hostile towards life, they are also hostile towards each other.
The new factions have a far shorter delay for the Initial Fleet spawns (1, 5, 15, 30, 45, 60, 150, 350) in order to bring them on even ground with the Unbidden.
成功击退了异次元体入侵者[编辑 | 编辑源代码]
Unbidden ships are heavily shielded and have no armor, so using fleets with only kinetic weapons is very effective. In terms of fleet composition, focus on artillery Battleships combined with Titans using the shield dampening aura, as the L and X weapons have more range than any Invaders weaponry. In terms of defense the Invaders solely use energy weapons so a focus on shield modules is ideal.
The player has multiple strategic choices when faced with these Extradimensional Invaders:
- A quick rush after the portal opening might be possible. However, one needs to be able to quickly dispatch the portal guards and initial fleets as they spawn, which requires very powerful fleets.
- Unlike other crises, their initial invasion fleets are much stronger than reinforcements. If the player can effectively clear their initial fleets, reinforcements shouldn't be a problem since they're much weaker than initial ones.
- Salvage should not be forgotten as it unlocks their unique weapons. The starbases are equally good sources of technology as the fleets while being much easier targets. However, the 物质分解器 weapons are anti-armour and hull, and the extradimensionals use no armor on their ships, so replacing your weaponry with these is generally a bad idea to fight the invaders.
- If extradimensional invaders claimed lots of systems before normal empires can strike back, player should focus on destroying their starbases and construction ships, since starbases will reduce reinforcement interval.
The arrival of the other extradimensionals are a mixed blessing. On one hand, they might appear in the rear of a large empire or alliance, threatening important worlds and thus the defense against the existing Factions. On the other, all extradimensional factions will begin to fight each other, potentially causing major damage to one another. Once engaged in combat there, the enemy fleets will have difficulty defending any of their starbases and even the portal itself making this a crucial opening to strike at such critical targets.
肃正协议[编辑 | 编辑源代码]
肃正协议危机（The Contingency Crisis）begins with a signal dubbed the Ghost Signal bouncing across every empire. Every year each empire will be affected by an event, in the following order:
- Every biological empire that uses synthetic pops will lose one synthetic pop and every machine empire will lose a machine pop in one of two special events.
- Every biological empire that uses synthetic pops will lose another synthetic pop mysteriously.
- Every empire will get a notification about galaxy-wide synthetic disappearances.
- Every empire will get a notification about the Ghost Signal growing stronger and how it affects machines and synthetic pops differently.
A year after the final event the Contingency will activate. Every 50 days one of 4 random uninhabitable planets located in systems with Strategic Resources will transform into Sterilization Hub AI world and spawn a defense station, 3 attack fleets, and 3 construction ships and an army fleet. The planets are determined at galaxy generation so reloading a save will not alter the result. If the Galactic Community was formed a Galactic Priority to fight the Contingency becomes available. The hubs can not be invaded and must instead be bombed until they reach 50
When a planet is captured by the Contingency it immediately starts the process by purging all pops - biological, synthetic and machine alike. If the planet is recaptured the purges will stop and the planet returns to the original owner. If the purge is completed the planet changes control over to the Contingency. 3
Audio Cue: As the Contingency sterilizes more of the galaxy a mainframe will start to be heard in the background.
幽灵信号[编辑 | 编辑源代码]
肃正协议生效之后，幽灵信号（the Ghost Signal）将开始影响每个合成人人口甚至带有
|只可用于 Utopia DLC 或者 Synthetic Dawn DLC 已启用。|
Autonomous Ship Intellects used by
Synthetically Ascended species are also immune to the Ghost Signal, however any mechanical pops built by these empires that aren't considered part of their main species of synths will be affected.
Machine Intelligence Empires are affected differently as the Contingency attempts to breach their core and take over the central AI. And as such the bulk of processing resources is redirected to the Firewall to prevent that, significantly reducing the efficiency of their drone workers. While a lower penalty per pop, given the demographic nature of these Empires it might be a much bigger penalty. As they are much more heavily affected, Machine Intelligence Empires will get the special project "Blocking the Ghost Signal". The cost is 600 + 100 * Pop count Engineering. Finishing it will remove its effects.
合成人的渗透[编辑 | 编辑源代码]
While the war rages among the stars, organic, machine and syntheticallly-ascended empires might have issues at home as well.
The first infiltration attempt will invariably fail. The second infiltration will happen 120 days afterwards and will make every organic and synthetic empire targetable for infiltration events. It will also grant the Synth Detection project within a year. Completing this project grants the Voight-Kampff achievement and a large amount of unity. Until completed every year each organic and synthetic empire has a 30% chance to get the Terror Gatekeeper event, which will trigger a damaging infiltration event. Aside from Synth Bombing each event can only happen once. The weights are the following:
- 40% Synth Bombing: On a random planet three worked buildings are ruined and the pops working them killed. The empire will then get -10%
凝聚力for 6 years.
- 10% Spaceport Scuttled: A random starbase is destroyed.
- 10% Fear and Suspicion: A random planet gets -20
稳定度for 20 years.
- 10% Ruler Assassination Attempt: 70% chance the ruler escapes and gain some
影响力, 30% chance the ruler is killed.
- 10% Scientist Exposed as Synth: A scientist leader is killed.
- 10% Admiral Exposed as Synth: An admiral leader is killed.
|只可用于 Utopia DLC 已启用。|
警告信号[编辑 | 编辑源代码]
|只可用于 Synthetic Dawn DLC 已启用。|
Instead of infiltrations,
- Spaceport Scuttled: A random starbase is destroyed.
- Science Unit Terminated: A scientist leader is terminated.
- Military Unit Terminated: An admiral leader is terminated.
- Power Grid Malfunction: Three Power Plants or Power Hubs and the pops working them are destroyed.
- Contingency Intrusion Averted: Contingency sabotage fails, 无效果.
- Unit Stack Error: Errors are detected in a unit stack, which may be caused by the Ghost Signal. You are given the option to either terminate the units (no pop is actually terminated) or wait. If you choose the latter after 120 it will turn out to be either:
- 65% A false alarm. Nothing happens.
- 35% A true alarm. A random planet gets +10% Devastation and loses 4 Pops.
赛博勒克斯[编辑 | 编辑源代码]
Originally one of the Precursor empires, the Cybrex will resurface to help fight the Contingency if it sterilizes over 20% of the Galaxy. At the edge of the galaxy the Cybrex Beta ringworld system will spawn. All Empires will be contacted immediately. The Cybrex will construct a new fleet every few years as long as they have below 300 ships. The Cybrex function analogous to the Sentinels of the Swarm Crisis, except they will only donate ships after 100 destroyed fleets and will take them back a month after the crisis ends.
Cybrex ships are identical to the Contingency's save for the color. Each fleet is led by an admiral with the Cybrex Databases trait, giving it +10% Evasion and Fire Rate and +20% Damage to the Contingency.
The Cybrex do not expand. A few weeks after the Contingency was defeated they will depart from the galaxy, leaving Cybrex Beta free for the taking.
上古看护者[编辑 | 编辑源代码]
|只可用于 Synthetic Dawn DLC 已启用。|
A few days after the first sterilization hub is revealed if the Ancient Caretakers are present in the galaxy they will awaken and the Contingency will attempt to corrupt their civic. The Ancient Caretakers have a 66% chance of gaining the Final Defense Directives civic (Guardians of the Galaxy awakening) and a 33% chance of gaining the Corrupted Defense Directives civic and start attacking every other empire (Berserkers). Whether they will awaken as Custodians or Berserkers is rolled at the start of the game so reloading a previous save will not alter the result.
5 years later other Fallen Empire may awaken as a Guardians of the Galaxy as usual, allowing up to 3 Guardian empires against the Crisis.
Once the Contingency is defeated if the Ancient Caretakers awakened as Guardians they will shut down, leaving their ringworlds free for the taking.
肃正协议舰船[编辑 | 编辑源代码]
Roaming fleets consist of 10 euthanizers and 20 sterilizers led by an Admiral with random skill.
Hub fleets consist of 25 euthanizers and 50 sterilizers led by an Admiral with random skill.
Special Weapons: The Contingency uses stock weapons, with only one exception - 搜寻者无人机:
- 10 Units per Hangar
- 100 HP, 50 Armor, 50 Shield, 80% Evasion per Unit
- 19-21 Damage with 100% accuracy and no tracking, 20 Range, 8 CD, 100% Shield Penetration, 66% Armor Penetration
Contingency uses Android Assault Army to invade worlds. Each transport fleet consist of 20 Android Assault Army and do not have a general.
成功击退了肃正协议[编辑 | 编辑源代码]
The initial Fleet spawned with the hub systems is considerable and planets in the Hub Systems will often have fallen before the first fleet has mobilised. Colonies in the Hub Systems are generally a writeoff until the roaming fleets have been dealt with.
Even if identified beforehand, hubs normally cannot be prevented from awakening. If the planet is destroyed through the World Cracker Colossus, the shattered world will simply reform into the sterilization hub. Military starbases on the star will be abandoned if there are no colonies there, rendering any resources spent moot. If fleets are parked in the system, the Contingency will spawn an armada of much greater power than standard. The only known method of preempting them is to build at least a ringworld frame in the system, although this also eliminates all other planets.
The first order is generally to destroy any roaming fleets (if they attack one's planets). The Contingency fleets already spawned are generally not likely to rush to the aid of a planet or hub. They are more likely to attack another target than defend.
Destroying the hubs is the ultimate goal. Their hub fleets will always stay with the Hub, making it a hard target together with the AI Core and the starbase. While destroying one of the hubs does reduce the reinforcement intervals, the reduction in spawn cycles running in parallel should be a net advantage.
星海天罚[编辑 | 编辑源代码]
|只可用于 Nemesis DLC 已启用。|
参考资料[编辑 | 编辑源代码]
|治理||帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率|
|探索||探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体|
|殖民||殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构|
|外交||外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报|
|战争||战争 • 太空战 • 地面战 • 舰船设计器|
|其它||特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋|