Feral Overload

本页面部分全部内容上次核对于3.2版本

Feral Overload is a colony event chain that has a very small chance to trigger 3 years after any colony has been founded. It can only happen once per game.

Feral Behavior

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Reports from our colony on [colony name] claims that there's been an increase in 'feral behavior'. Apparently parts of the population has expressed hitherto unprecedented levels of lust and aggression, and no one knows why.


 
触发条件:
  • Not capital world
  • Not 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
平均发生时间(MTTH):

36 months


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Carry on.
  • Loud Minority modifier added, giving the following effects:
    • Mod pop growth req.png Pop growth speed +20%
    • 幸福度 Happiness Happiness -10%
    • 犯罪与异常 Crime +10

Violence on the Rise

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The feral behavior on [colony name] shows no signs of stopping anytime soon. In fact, it has risen since the last report. Promiscuous and violent acts happen all the time, and a large part of the population seems to be affected.


 
触发条件:
  • Feral Behavior
平均发生时间(MTTH):

40 days


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This is getting out of hand.
  • Loud Minority modifier is replaced by Rowdy Bunch, giving the following effects:
    • Mod pop growth req.png Pop growth speed +35%
    • 幸福度 Happiness Happiness -25%
    • 犯罪与异常 Crime +25

This is Madness!

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The situation on [colony name] has spiraled out of control. A staggering number of inhabitants are now infected with whatever is causing this feral deluge, and the colony has started to break down because of it. Something needs to be done, or [colony name] will be lost.


 
触发条件:
  • Violence on the Rise
平均发生时间(MTTH):

40 days


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Well, then do something!
  • 1-10 pops die
  • The colony gets +50 破坏度 Devastation 破坏度Devastation
  • Issue Special Project: Rooting Out the Problem

Savage Spores

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The investigation of the strange and wild behavior currently besetting [colony name] has been completed. In the vast network of cave tunnels that permeates the planet's crust an enigmatic fungus has been found. It grows all over the caves - floor, walls, ceiling - and stretches out for thousands of miles.

The fungus frequently releases spores that are vented out of the caves - for what purpose has not been established, but we know for certain that it causes primitive behavior in our species, releasing primal urges within.

We can try to find a useful application of this phenomenon, or we can exterminate the fungus altogether.


 
触发条件:
  • This is Madness!
只触发于:

Finishing the Rooting Out the Problem special project


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Live...
  • Issue Special Project: Utilize the Cave Mushrooms
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...or Let Die.
  • Issue Special Project: Exterminate the Cave Mushrooms

Cloud and Strife

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Industrial facilities have been built over the outlets for the fungus-infested cave systems. Apart from filtering and regulating the spread of spores, these plants can also convert any excess spore clouds into useful exotic gases

The population growth is increased as the somewhat randy inhabitants of [colony name] satisfy their urges more frequently, which unfortunately also means that the level of violence and conflict is somewhat higher on [colony name].


 
触发条件:
  • Savage Spores
只触发于:

Finishing the Utilize the Cave Mushrooms special project


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That's the price of progress.
  • Adds a D gaseous eruption.png Spore Vents planetary feature to the colony
  • Rowdy Bunch modifier is replaced by The Lesser Evil, giving the following effects:
    • Mod pop growth req.png Pop growth speed +20%
    • 幸福度 Happiness Happiness -5%

The Cleansing Flames

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The project to incinerate all Cave Mushrooms have now been completed and the primal urge-inducing fungus has been exterminated.

As luck would have it, several of the burned-out caves turned out to have rich mineral veins, which can now be exploited further.


 
触发条件:
  • Savage Spores
只触发于:

Finishing the Exterminate the Cave Mushrooms special project


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Excellent!
  • Adds a D fungal caves.png Cave Shroom Veins planetary feature to the colony
  • Rowdy Bunch modifier removed