特质

本页面部分全部内容上次核对于3.3版本

Traits(特质) 代表一个species'(物种) 先天的功能、能力和个性。 一个物种的特质是在新游戏开始时选择的,但一个物种或一个物种一部分可以通过 genetic engineering(基因修饰)或者稀有的 events(事件)来改变或增加新的特质。 特质的影响遍布各种领域, 从 人口增长速度 Pop Growth Speed 人口增长率到 人口资源产出 Pop Resource Production 资源的产出再到领袖预期寿命 Leader Lifespan 领袖预期寿命Leader Lifespan 甚至是大众对彼此的态度。大部分特质都存在互相排斥的特质,例如 四海为家 Nomadic 四海为家Nomadic and 安土重迁 Sedentary 安土重迁Sedentary,同一时间一个物种模板只能存在一个类似特征。 这些特制包括相反的特制或者更强的特质(例如强壮和特别强壮)。 虽然游戏开始时,特质是在整体物种层面上修改,但是同一物种的人口可以通过基因修饰拥有的特质,产生新的亚种或者变体(注这里有歧义,不是指杂交的新物种,而是不同模版的亚种),无玩家干预很少发生。

在游戏开始时,特质大多数是固定的。 在游戏过程中改变特质通常只能在游戏后期通过一些事件的选择或者通过genetic engineering(基因修饰)。 一些科技可以增加额外的特质点数 Trait Point 特质点数Trait Point,如 生物学 Biology 生物学Biology (对于生物物种) 还有工业技术 Industry 工业技术Industry (对机械物种) ,也有Ascension Perks(传统) 可以增加。这些特制可以用来修改部分或者全部的 Pop.png Pops(人口)。范围从修改宜居度 宜居性 Habitability 宜居性Habitability 到增加正面特质或者减少负面特制。(因为只有基因飞升才能增加负面特质,所以一般会在开局多选一些负面特质)

一些特质会影响国家思潮Mod pop government ethic attraction.png 对人口的影响程度。

有机生物特质[编辑 | 编辑源代码]

玩家可以在特质池花费特质点数中选取自己的想要的特质,开局玩家具有两点特质点数。负面的特质有会增加特质点数。每物种最多有5个特质槽位, 特质点数消耗为0的特质不占用特质槽位,但是这些特质获取受限 origin(起源), events(事件), 或者 ascension perks(飞升)。

初始特质[编辑 | 编辑源代码]

初始特质是创建一个新的物种时候使用的。它们都可以在之后的游戏中进行修改。 特质包括了正面特质和负面特制,这些特制存在相斥现象。 影响 幸福度 Happiness 幸福度Happiness的特质不能加到具有蜂巢思维 Hive-Minded 蜂巢思维Hive-Minded特质的生物身上。

善于适应 Adaptive 善于适应Adaptive快速繁殖 Rapid Breeders 快速繁殖Rapid Breeders 特质通常不能使用在石质 Lithoid 石质Lithoid 上,但是如果你已经研究了基因重组 Genetic Resequencing 基因重组Genetic Resequencing 科技,那就可以添加这些特制。

Positive traits Negative traits
Trait Effects 特质点数 Trait Point 能量币 Energy Credits Slave Price Trait Effects 特质点数 Trait Point 能量币 Energy Credits Slave Price
Adaptive.png Adaptive 宜居性 Habitability Habitability +10% 2 +50 Nonadaptive.png Nonadaptive 宜居性 Habitability Habitability −10% −2 −50
Extremely Adaptive.png Extremely Adaptive 宜居性 Habitability Habitability +20% 4 +100
Agrarian.png Agrarian Pop resource food mult.png Food from Jobs +15% 2 +50
Charismatic.png Charismatic 舒适度 Amenities Amenities from Jobs +20% 2 0 Repugnant.png Repugnant 舒适度 Amenities Amenities from Jobs −20% −2 0
Communal.png Communal 人口住房使用 Pop Housing Usage Pop housing usage −10% 1 0 Solitary.png Solitary 人口住房使用 Pop Housing Usage Pop housing usage +10% −1 0
Conformists.png Conformists 主流思潮吸引力 Governing Ethics Attraction Governing Ethics Attraction +30% 2 0 Deviants.png Deviants 主流思潮吸引力 Governing Ethics Attraction Governing Ethics Attraction −15% −1 0
Conservationist.png Conservationist 消费品维护费 Pop consumer goods upkeep −10% 1 0 Wasteful.png Wasteful 消费品维护费 Pop consumer goods upkeep +10% −1 0
Trait docile.png Docile Empire sprawl.png Empire Size from Pops −10% 2 0 Trait unruly.png Unruly Empire sprawl.png Empire Size from Pops +10% −2 0
Enduring.png Enduring 领袖预期寿命 Leader Lifespan Leader lifespan +20 years 1 0 Fleeting.png Fleeting
  • 领袖预期寿命 Leader Lifespan Leader lifespan −10 years if Biological
  • 领袖预期寿命 Leader Lifespan Leader lifespan −25 years if Lithoid
−1 0
Venerable.png Venerable 领袖预期寿命 Leader Lifespan Leader lifespan +80 years 4 0
Industrious.png Industrious Mod resource minerals mult.png Minerals from Jobs +15% 2 +50
Ingenious.png Ingenious Mod resource energy mult.png Energy Credits from Jobs +15% 2 +50
Intelligent.png Intelligent 研究 Research Research from Jobs +10% 2 0
Natural Engineers.png Natural Engineers Pop resource engineering research mult.png Engineering Research from Jobs +15% 1 0
Natural Physicists.png Natural Physicists Pop resource physics research mult.png Physics Research from Jobs +15% 1 0
Natural Sociologists.png Natural Sociologists Pop resource society research mult.png Society Research from Jobs +15% 1 0
Nomadic.png Nomadic
  • 迁入导致的人口增长 Pop Growth from Immigration Pop growth from immigration +15%
  • 强制迁移花费 Resettlement Cost Resettlement Cost −25%
1 0 Sedentary.png Sedentary
  • 迁入导致的人口增长 Pop Growth from Immigration Pop growth from immigration −15%
  • 强制迁移花费 Resettlement Cost Resettlement Cost +25%
−1 0
Quick Learners.png Quick Learners 领袖经验获得 Leader Experience Gain Leader Experience Gain +25% 1 0 Slow Learners.png Slow Learners 领袖经验获得 Leader Experience Gain Leader Experience Gain −25% −1 0
Rapid Breeders.png Rapid Breeders Mod pop growth req.png Growth Speed +10% 2 +100 Slow Breeders.png Slow Breeders Mod pop growth req.png Growth Speed −10% −2 −100
Resilient.png Resilient
  • 陆军伤害 Army Damage Defense Army Damage +50%
1 0
Strong.png Strong
  • 陆军伤害 Army Damage Army Damage +20%
  • 人口资源产出 Pop Resource Production Worker and Menial Drone Pop Resource Output +2.5%
1 +50 Weak.png Weak
  • 陆军伤害 Army Damage Army Damage −20%
  • 人口资源产出 Pop Resource Production Worker and Menial Drone Pop Resource Output −2.5%
−1 −50
Very Strong.png Very Strong
  • 陆军伤害 Army Damage Army Damage +40%
  • 人口资源产出 Pop Resource Production Worker and Menial Drone Pop Resource Output +5%
3 +150
Talented.png Talented 领袖等级上限 Leader Level Cap Leader Level Cap +1 1 0
Thrifty.png Thrifty Trade value.png Trade value from Jobs +25% 2 0
Trait traditional.png Traditional 凝聚力 Unity Unity from Jobs +10% 1 0 Trait quarrelsome.png Quarrelsome 凝聚力 Unity Unity from Jobs −10% −1 0
Decadent.png Decadent
  • 幸福度 Happiness Worker Happiness −10%
  • 幸福度 Happiness Slave Happiness −10%
−1 0

Botanic traits[编辑 | 编辑源代码]

Botanic traits are only available to species with the Fungoid or Plantoid archetype.

Type Effects Excludes 特质点数 Trait Point 能量币 Energy Credits Slave Price Description
Trait plantoid phototrophic.png Phototrophic 能量币 Energy Credits Replaces half of the Food upkeep with Energy 辐射合成 Radiotrophic 辐射合成Radiotrophic 1 +100 This species is sustained by a combination of both food and sunlight.
Trait plantoid radiotrophic.png Radiotrophic
  • 能量币 Energy Credits Replaces half of the Food upkeep with Energy
  • 能量币 Energy Credits No Energy upkeep on Tomb Worlds
  • Mod pop growth req.png Tomb World Pop Growth Speed +10%
  • 宜居性 Habitability Tomb World Habitability +10%
光合作用 Phototrophic 光合作用Phototrophic 2 +150 This species is sustained by a combination of both food and low-energy radiation, and as such can thrive on the most inhospitable of worlds.
Trait plantoid budding.png Budding Mod pop growth req.png Each pop produces 0.02 monthly Organic Pop Assembly
  • 缓慢繁殖 Slow Breeders 缓慢繁殖Slow Breeders
  • 快速繁殖 Rapid Breeders 快速繁殖Rapid Breeders
  • 克隆人士兵 Clone Soldier 克隆人士兵Clone Soldier
  • 尸化体 Necrophage 尸化体Necrophage
2 +250 This species is capable of reproduction by budding, in addition to the more usual fertilization of seeds or spores.

Lithoid traits[编辑 | 编辑源代码]

Lithoid traits are only available to species with the Lithoid archetype. The Lithoid trait is always present on such species.

Type Effects Excludes 特质点数 Trait Point 能量币 Energy Credits Slave Price Description
Trait lithoid.png Lithoid
  • Mod pop growth req.png Pop Growth Speed −25%
  • 人口组装速度 Pop Assembly Speed Pop assembly speed −25%
  • 宜居性 Habitability Habitability +50%
  • 陆军生命值 Army Health Army health +50%
  • 领袖预期寿命 Leader Lifespan Leader lifespan +50 years
  • 领袖预期寿命 Leader Lifespan Leader initial age +22~30
  • Consumes 矿物 Minerals 矿物Minerals instead of 食物 Food 食物Food
  • 农民 Agrarian 农民Agrarian
  • 极易适应 Extremely Adaptive 极易适应Extremely Adaptive
  • 水土不服 Nonadaptive 水土不服Nonadaptive
  • 缓慢繁殖 Slow Breeders 缓慢繁殖Slow Breeders
0 0 This species has a silicon based biology, and consumes minerals rather than food. They are tougher than traditional organics and have slower metabolisms, making them long lived but slow to reproduce.
Trait lithoid gaseous byproducts.png Gaseous Byproducts 异星天然气 Exotic Gases Each pop produces 0.01 monthly Exotic Gases
  • 闪烁表皮 Scintillating Skin 闪烁表皮Scintillating Skin
  • 易爆排泄物 Volatile Excretions 易爆排泄物Volatile Excretions
2 +100 The metabolic processes of this species cause regular venting of gases useful to industry.
Trait lithoid scintillating.png Scintillating Skin 稀有水晶 Rare Crystals Each pop produces 0.01 monthly Rare Crystals
  • 气态副产物 Gaseous Byproducts 气态副产物Gaseous Byproducts
  • 易爆排泄物 Volatile Excretions 易爆排泄物Volatile Excretions
2 +100 The outermost layer of this species is studded with sparkling crystals and gemstones that occasionally flake off.
Trait lithoid volatile excretions.png Volatile Excretions 易爆微粒 Volatile Motes Each pop produces 0.01 monthly Volatile Motes
  • 气态副产物 Gaseous Byproducts 气态副产物Gaseous Byproducts
  • 闪烁表皮 Scintillating Skin 闪烁表皮Scintillating Skin
2 +100 The highly compressed spoor created by this species is unstable and contains an unbelievable amount of power.

Origin traits[编辑 | 编辑源代码]

These traits can only be given by certain empire Origins. The 奴性 Serviles 奴性Serviles trait can be removed after researching the 基因重组 Genetic Resequencing 基因重组Genetic Resequencing technology but other origin traits are permanent.

Type Effects Excludes 特质点数 Trait Point 能量币 Energy Credits Slave Price Ap xeno compatibility.png Inherit chance Origin Description DLC
Trait primitive.png Serviles
  • 幸福度 Happiness Happiness +10%
  • 人口资源产出 Pop Resource Production Resources from Jobs +10%
  • 劳工 Worker Cannot be employed in Ruler or Specialist Jobs
  • No.png Cannot generate governors or scientists
  • 僵尸 Zombie 僵尸Zombie
  • 聪慧 Intelligent 聪慧Intelligent
  • 博学多识 Erudite 博学多识Erudite
  • 天生物理学家 Natural Physicists 天生物理学家Natural Physicists
  • 天生社会学家 Natural Sociologists 天生社会学家Natural Sociologists
  • 天生工程师 Natural Engineers 天生工程师Natural Engineers
1 0 33% Origins syncretic evolution.png Syncretic Evolution This species evolved alongside a second, more advanced species. Never particularly intelligent to begin with, selective breeding for physical prowess and docility has reduced them to servile proles. 乌托邦 Utopia
Trait clone soldier.png Clone Soldier
  • 主流思潮吸引力 Governing Ethics Attraction Governing Ethics Attraction +50%
  • 陆军伤害 Army Damage Army Damage +50%
  • 领袖预期寿命 Leader Lifespan Leader Lifespan -40 years
  • 克隆人士兵 Clone Soldier Admirals gain the Clone Army Admiral trait
  • No.png Cannot be genetically modified
  • Mod pop growth req.png Cannot reproduce naturally
  • 快速繁殖 Rapid Breeders 快速繁殖Rapid Breeders
  • 缓慢繁殖 Slow Breeders 缓慢繁殖Slow Breeders
  • 出芽生殖 Budding 出芽生殖Budding
0 0 No.png Origins clones.png Clone Army Engineered for compliance and war: short-lived, unable to reproduce naturally, and very efficient. 人型生物物种包 Humanoids Species Pack
Trait survivor.png Survivor
  • 领袖预期寿命 Leader Lifespan Leader lifespan +10 years
  • 宜居性 Habitability Tomb World Habitability +70%
0 +50 33% Origins post apocalyptic.png Post-Apocalyptic This species has survived the horrors of a nuclear apocalypse. Their capacity for thriving in the most inhospitable circumstances should not be underestimated. 启示录 Apocalypse
Trait void dweller positive.png Void Dweller
  • 人口资源产出 Pop Resource Production Pop Output on Habitats +15%
  • 人口资源产出 Pop Resource Production Pop Output on Planets −15%
  • Mod pop growth req.png Pop Growth Speed −10%
  • 幸福度 Happiness Pop Happiness on Planets −30%
0 0 33% Origin void dwellers.png Void Dwellers This species thrives in orbital habitats, with an instinctive ability to efficiently navigate their maze-like corridors and complicated architecture. However their weakened immune systems do not respond well to a planetary environment. 纵横捭阖 Federations
Trait necrophage.png Necrophage
  • 领袖预期寿命 Leader Lifespan Leader lifespan +80 years
  • Maintenance.png Pop Upkeep −50%
  • 人口资源产出 Pop Resource Production Resources from Ruler and Specialist Jobs +5%
  • 人口资源产出 Pop Resource Production Resources from Worker Jobs −10%
  • Mod pop growth req.png Pop Growth Speed −75%
  • 人口组装速度 Pop Assembly Speed Pop assembly speed -50%
出芽生殖 Budding 出芽生殖Budding 0 0 0% Origins necrophage.png Necrophage This species of near-immortals procreates by consuming pops of other species. 死灵类物种包 Necroids Species Pack

Special traits[编辑 | 编辑源代码]

These traits are required for special cases of species and cannot be removed from the creation menu.

The 蜂巢思维 Hive Mind Hive-Minded trait can only be added by hive mind empires and can only be removed by empires that are not hive minds. Pops with this trait in an non-Hive Mind empire will slowly die while pops without the Hive-Minded trait in a Hive Mind empire can only be displaced, purged or used as livestock.

Special traits that cost trait points can be removed via the biological ascension path. Special traits that do not cost trait points have a fixed chance of being inherited by hybrid species.

Type Effects Excludes 特质点数 Trait Point 能量币 Energy Credits Slave Price Ap xeno compatibility.png Inherit chance Requirements Description DLC
Trait uplifted.png Uplifted 幸福度 Happiness 幸福度Happiness +10% while living in the empire that uplifted them 0 0 0% 表观遗传学机制 Epigenetic Triggers 表观遗传学机制Epigenetic Triggers technology This species was uplifted from a primitive origin, and its members are happier when living on planets belonging to their benefactor.
Trait cybernetic.png Self-Modified
  • No.png Cannot colonize if not primary species
  • No.png Cannot be removed
0 0 0% A New Species event Members of this offshoot species have spontaneously altered their genetic makeup to give themselves an advantage.
Leader trait resilient.png Nivlac
  • 宜居性 Habitability 宜居性Habitability: +50%
  • Mod pop growth req.png Pop Growth Speed: +15%
2 +100 random Impossible Organism event species This species possessed perplexing adaptability, allowing it to thrive in most environments and survive virtually everywhere.
Bioadaptability.png Bioadaptability 宜居性 Habitability 宜居性Habitability +5% 0 +25 33% Orbital Speed Demon event This species has been modified to be slightly more adaptive and can now better endure harsh climates.
Limited Regeneration.png Limited Regeneration
  • 陆军伤害 Army Damage 陆军伤害Army Damage: +10%
  • 领袖预期寿命 Leader Lifespan 领袖预期寿命Leader Lifespan: +10 years
0 +25 33% Orbital Speed Demon event This species is has been modified to heal faster, making them more dangerous in battle and somewhat longer-lived in general.
Social Pheromones.png Social Pheromones
  • 人口住房使用 Pop Housing Usage Pop housing usage: −5%
0 +25 33% Orbital Speed Demon event This species has been modified to be more social and accepting of crowded conditions.
神经机械 Cybernetic 神经机械Cybernetic
  • 陆军伤害 Army Damage 陆军伤害Army Damage: +10%
  • 宜居性 Habitability 宜居性Habitability: +20%
  • 领袖预期寿命 Leader Lifespan 领袖预期寿命Leader Lifespan: +40 years
  • 潜在的灵能 Latent Psionic 潜在的灵能Latent Psionic
  • 灵能 Psionic 灵能Psionic
0 0 0%
  • 血肉苦弱 The Flesh is Weak 血肉苦弱The Flesh is Weak ascension perk
  • 同化斗士 Driven Assimilator 同化斗士Driven Assimilator civic
  • Origins elder race.png Keepers of Knowledge fallen empire
This species has embraced cybernetics on such a scale that its members may be considered cyborgs. They routinely replace their organic body parts with more advanced mechanical versions.
灵能 Psionic 灵能Psionic
  • 能量币 Energy Credits 能量币Energy Credits from Jobs: +10%
  • 研究 Research 研究Research: from Jobs: +10%
  • 幸福度 Happiness 幸福度Happiness: +5%
  • 灵媒 Psychic Leaders have the Psychic trait
神经机械 Cybernetic 神经机械Cybernetic 0 0 25%
  • 超凡入圣 Transcendence 超凡入圣Transcendence ascension perk
  • Origins elder race.png Holy Guardians fallen empire pops
  • Flag zoological 12.png Ketling Star Pack pops
  • Flag caravaneer 03.png Racket Industrial Enterprise pops
All members of this species possess powerful psionic abilities. They typically communicate with each other through telepathy.
灵能 Psionic Latent Psionic
  • 能量币 Energy Credits 能量币Energy Credits from Jobs: +5%
  • 研究 Research 研究Research: from Jobs: +5%
  • 灵媒 Psychic Leaders have a chance to gain the Psychic trait
神经机械 Cybernetic 神经机械Cybernetic 0 0 25% 心胜于物 Mind over Matter 心胜于物Mind over Matter ascension perk This species has latent psionic abilities, which are dormant in most of its members. Although quite rare, these powers will manifest in some leaders. 乌托邦 Utopia
寰宇企业 Megacorp
Hive-minded.png Hive-Minded
  • No.png Not affected by Happiness
  • 领袖预期寿命 Leader Lifespan Leader initial age −10
  • 领袖预期寿命 Leader Lifespan Leader lifespan +20
0 0 No.png 蜂巢思维 Hive Mind 蜂巢思维Hive Mind This species is made up of semi-autonomous individuals slaved to a single, unfathomably vast consciousness. 乌托邦 Utopia
Trait clone soldier ascendant.png Clone Soldier Ascendant
  • 主流思潮吸引力 Governing Ethics Attraction Governing Ethics Attraction +50%
  • 宜居性 Habitability Habitability +20%
  • 人口资源产出 Pop Resource Production Resources from Ruler Jobs +40%
  • 人口资源产出 Pop Resource Production Resources from Specialist Jobs +25%
  • 陆军伤害 Army Damage Army Damage +75%
  • 陆军生命值 Army Health Army Health +25%
  • 先裔克隆部队司令 Ascendant Clone Army Admiral Admirals gain the Ascendant Clone Army Admiral trait
  • No.png Cannot be genetically modified
  • Mod pop growth req.png Cannot reproduce naturally
  • 快速繁殖 Rapid Breeders 快速繁殖Rapid Breeders
  • 缓慢繁殖 Slow Breeders 缓慢繁殖Slow Breeders
  • 出芽生殖 Budding 出芽生殖Budding
0 0 No.png 克隆大军 Clone Army Genetic Crossroads event Clones at their genetically-engineered peak, with further improved strength, efficiency, durability, and longevity - but forever infertile. 人型生物物种包 Humanoids Species Pack
Trait clone soldier descendant.png Clone Soldier Descendant
  • 主流思潮吸引力 Governing Ethics Attraction Governing Ethics Attraction +20%
  • 陆军伤害 Army Damage Army Damage +20%
  • 末裔克隆部队司令 Descendant Clone Army Admiral Admirals gain the Descendant Clone Army Admiral trait
0 0 random 克隆大军 Clone Army Genetic Crossroads event Once infertile, engineered for compliance and war. Their genetic edge diminished, they are now stable enough for natural reproduction. 人型生物物种包 Humanoids Species Pack
Trait primitive.png Docile Livestock
  • Mod pop growth req.png Pop Growth Speed: +30%
  • 凝聚力 Unity 凝聚力Unity from Jobs: +10%
  • 能量币 Energy Credits 能量币Energy Credits from Jobs: −50%
  • 研究 Research 研究Research from Jobs: −75%
  • No.png Cannot generate Leaders
  • No.png Cannot be employed in Ruler or Specialist Jobs
  • No.png Not affected by Happiness
  • 聪慧 Intelligent 聪慧Intelligent
  • 博学多识 Erudite 博学多识Erudite
  • 天生物理学家 Natural Physicists 天生物理学家Natural Physicists
  • 天生社会学家 Natural Sociologists 天生社会学家Natural Sociologists
  • 天生工程师 Natural Engineers 天生工程师Natural Engineers
1 0 random 遥远繁星故事包 Distant Stars Story Pack Wild Eukaryotes event species Docile and delicious, this species has had its higher brain functions genetically altered to create a kind of harmless livestock that can care for itself, without the pesky need for social interaction or self-determination. 遥远繁星故事包 Distant Stars Story Pack
Trait brainslugged.png Brain Slug Host
  • 研究 Research 研究Research from Jobs: +10%
  • 凝聚力 Unity 凝聚力Unity from Jobs: +10%
  • Mod pop growth req.png Pop Growth Speed −25%
0 0 0% 遥远繁星故事包 Distant Stars Story Pack Neural Symbiosis event This species is enjoying the presence of a neural symbiont: a helpful slug that attaches itself to the brain stem of its host. 遥远繁星故事包 Distant Stars Story Pack
Trait uplifted.png Unlifted
  • 研究 Research 研究Research from Jobs −60%
  • 聪慧 Intelligent 聪慧Intelligent
0 0 0% 遥远繁星故事包 Distant Stars Story Pack Enigmatic Cache event This species has suffered the tragic consequences of an uplifting gone wrong. 遥远繁星故事包 Distant Stars Story Pack
Trait uplifted.png Somewhat Uplifted
  • 研究 Research 研究Research from Jobs +10%
  • 聪慧 Intelligent 聪慧Intelligent
0 0 0% 遥远繁星故事包 Distant Stars Story Pack Enigmatic Cache event This species was partially uplifted by a benevolent extragalactic intellect and has left some of its primitive origins behind. 遥远繁星故事包 Distant Stars Story Pack
Trait uplifted.png Uplifted
  • 研究 Research Researcher Output +10%
  • 领袖经验获得 Leader Experience Gain Leader Experience Gain +25%
  • 愚笨 Slow Learners 愚笨Slow Learners
  • 博学多识 Erudite 博学多识Erudite
  • 精神阉割 Nerve Stapled 精神阉割Nerve Stapled
0 0 0% 遥远繁星故事包 Distant Stars Story Pack Enigmatic Cache event This species was uplifted by a benevolent extragalactic intellect and has left its primitive origins behind. 遥远繁星故事包 Distant Stars Story Pack
Leader trait nuumismatic administration.png Numistic Administration
  • Mod resource energy mult.png Energy Credits from Jobs +15%
Trade value.png Extra Trade Value from certain Jobs0
    • 渔夫 Angler 渔夫Angler: +0.2
    • 熟练技工 Artificer 熟练技工Artificer: +0.2
    • 珍珠潜水员 Pearl Diver 珍珠潜水员Pearl Diver: +0.2
    • 经理 Manager 经理Manager: +0.75
    • 职员 Clerk 职员Clerk: +1 ( +1.1 with Tradition mercantile trickle up economics.png Trickle up economics)
    • 繁荣传道者 Prosperity Preacher 繁荣传道者Prosperity Preacher +1
    • 执行官 Executive 执行官Executive +1.5
    • 地下住民联络官 Subterranean Liaison Officer 地下住民联络官Subterranean Liaison Officer +1.5
    • 战士 WarriorTitan Hunter: +2
    • 商人 Merchant 商人Merchant: +3
1 0 random Flag caravaneer 02.png Numistic Order pops This species has been trained in the holy art of Numistic Administration. 寰宇企业 Megacorp
Trait zombie.png Zombie
  • 人口资源产出 Pop Resource Production Resources from Jobs −25%
  • Maintenance.png Pop Upkeep −100%
  • No.png Not affected by Happiness
  • No.png Cannot generate Leaders
  • No.png Cannot be employed in Ruler or Specialist Jobs
  • No.png Cannot colonize
  • No.png Cannot reproduce naturally
  • 奴性 Serviles 奴性Serviles
  • 精神阉割 Nerve Stapled 精神阉割Nerve Stapled
0 +150 No.png
  • 永身雇佣制 Permanent Employment 永身雇佣制Permanent Employment civic
The remains of a once-proud sapient being, this husk is not suitable for much more than the simplest tasks. 死灵类物种包 Necroids Species Pack
Trait aquatic.png Aquatic
  • 宜居性 Habitability Ocean Habitability +20%
  • 住房 Housing Housing Usage on Ocean Worlds −10%
  • 人口资源产出 Pop Resource Production Worker Output on Ocean Worlds +10%
  • 宜居性 Habitability Dry and Frozen planet Habitability −20%
  • 住房 Housing Housing Usage on Dry and Frozen planets +30%
  • 水之心 Hydrocentric Hydrocentric ascension boosts this trait's effects by 50%
1 0 random
  • 海洋星球偏好 Ocean Preference 海洋星球偏好Ocean Preference trait
  • 渔夫 Anglers 渔夫Anglers civic
  • 海洋天堂 Ocean Paradise 海洋天堂Ocean Paradise origin
  • 掌控进化 Evolutionary Mastery 掌控进化Evolutionary Mastery ascension perk
This species is perfectly adapted to living in the depths of the ocean. However, on dry land, it is like a fish out of water. 水生类物种包 Aquatics Species Pack

Biological ascension traits[编辑 | 编辑源代码]

There are 5 advanced traits which are made available for genetic modification if the Ap evolutionary mastery.png Evolutionary Mastery ascension perk is taken and 基因重组 Genetic Resequencing 基因重组Genetic Resequencing has been researched. Biological ascension traits are only half as likely as standard traits to be inherited by hybrid species.

Type Effects Excludes 特质点数 Trait Point 能量币 Energy Credits Slave Price Description
Erudite.png Erudite
  • 研究 Research Researcher Output +20%
  • 领袖等级上限 Leader Level Cap Leader Level Cap +1
  • 博学多识 Erudite 博学多识Erudite Leaders have special traits
  • 聪慧 Intelligent 聪慧Intelligent
  • 精神阉割 Nerve Stapled 精神阉割Nerve Stapled
  • 受提升 Uplifted 受提升Uplifted
4 0 Biological engineering has unlocked previously dormant parts of this species' brains, greatly increasing mental acuity.
Fertile.png Fertile
  • Mod pop growth req.png Pop Growth Speed +30%
  • 人口住房使用 Pop Housing Usage Pop housing usage −10%
  • 石质 Lithoid 石质Lithoid
  • 快速繁殖 Rapid Breeders 快速繁殖Rapid Breeders
  • 缓慢繁殖 Slow Breeders 缓慢繁殖Slow Breeders
4 +200 The natural fecundity of this species has been dramatically enhanced through aggressive physical and behaviorial sculpting.
Robust.png Robust
  • 宜居性 Habitability Habitability +30%
  • 人口资源产出 Pop Resource Production Resources from Jobs +5%
  • 领袖预期寿命 Leader Lifespan Leader lifespan +50 years
  • 石质 Lithoid 石质Lithoid
  • 极易适应 Extremely Adaptive 极易适应Extremely Adaptive
  • 善于适应 Adaptive 善于适应Adaptive
  • 水土不服 Nonadaptive 水土不服Nonadaptive
4 +200 Bio-Optimized organs with redundant functions have made this species extraordinarily resistant to environmental hazards and disease.
Delicious.png Delicious
  • 食物 Food Food from Livestock and Processing: +2
  • 石质 Lithoid 石质Lithoid
2 +100 This species has the curious evolutionary adaptation of being highly nutritious when eaten.
Nerve Stapled.png Nerve Stapled
  • 人口资源产出 Pop Resource Production Resources from Jobs +5%
  • No.png Cannot be employed in Ruler, Specialist or Complex Drone jobs
  • No.png Cannot generate Leaders
  • No.png Not Affected by Happiness
  • No.png Can't join a faction
  • 僵尸 Zombie 僵尸Zombie
  • 博学多识 Erudite 博学多识Erudite
  • 聪慧 Intelligent 聪慧Intelligent
  • 天生物理学家 Natural Physicists天生社会学家 Natural Sociologists天生工程师 Natural Engineers Natural Inclination
  • 天赋异禀 Talented 天赋异禀Talented
  • 合群 Communal 合群Communal
  • 孤僻 Solitary 孤僻Solitary
3 +150 Unessential neural pathways relating to self-preservation and free-will are severed, creating a docile and obedient client species.

Pre-Sapient traits[编辑 | 编辑源代码]

Pre-Sapient species have exclusive traits that cannot otherwise be chosen when creating or modifying a species. They retain these traits after being uplifted as a sapient species. All of these traits cost 1 trait point.

Type Effects Description
Trait primitive.png Conservative
  • 幸福度 Happiness +5% Happiness
  • 主流思潮吸引力 Governing Ethics Attraction +25% Governing Ethics Attraction
  • 领袖经验获得 Leader Experience Gain −33% Leader Experience Gain
Members of this species often prefer old wisdom over new experiences.
Trait primitive.png Earthbound
  • 能量币 Energy Credits +10% Energy from Jobs
  • 陆军伤害 Army Damage +50% Defense Army Damage
Members of this species are very possessive of the planets they call home.
Trait primitive.png Irradiated
  • 宜居性 Habitability +100% Tomb World Habitability
  • 领袖预期寿命 Leader Lifespan +30 Years Leader Lifespan
This species has evolved to thrive in environments subject to extremely high levels of background radiation.
Trait primitive.png Natural Intellectuals
  • 凝聚力 Unity +5% Unity from Jobs
  • 研究 Research +10% Research from Jobs
  • 矿物 Minerals −10% Minerals from Jobs
Members of this species are more philosophically inclined than most.
Trait primitive.png Proles
  • 陆军伤害 Army Damage +10% Army Damage
  • 矿物 Minerals +10% Minerals from Jobs
  • 食物 Food +10% Food from Jobs
  • 研究 Research −15% Research from Jobs
This species has traditionally shunned intellectual pursuits in favor of physical labor.
Trait primitive.png Starborn
  • Mod pop migration time.png +25% Pop Growth from Immigration
  • 强制迁移花费 Resettlement Cost −25% Resettlement Cost
  • 宜居性 Habitability +10% Habitability
This species has always, consciously or not, longed to traverse the void between the stars.

Climate preference traits[编辑 | 编辑源代码]

Each organic species has a climate preference trait that determines their base 宜居性 Habitability 宜居性Habitability on the various types of planets, usually that corresponding to the type of their homeworld. Habitability traits can be changed through genetic modification, but a pop can never have more than one Habitability trait. The Habitability of other celestial body types is unaffected by these traits.

Preference Climate 宜居性 Habitability 80% Habitability 宜居性 Habitability 60% Habitability 宜居性 Habitability 20% Habitability
Trait pc arid preference.png Arid Dry Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc desert preference.png Desert Dry Planet desert.png Desert
  • Planet arid.png Arid
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc savannah preference.png Savannah Dry Planet savannah.png Savannah
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc alpine preference.png Alpine Frozen Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc arctic preference.png Arctic Frozen Planet arctic.png Arctic
  • Planet alpine.png Alpine
  • Planet tundra.png Tundra
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc tundra preference.png Tundra Frozen Planet tundra.png Tundra
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc continental preference.png Continental Wet Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
Trait pc ocean preference.png Ocean Wet Planet ocean.png Ocean
  • Planet continental.png Continental
  • linkTropical Tropical
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
Trait pc tropical preference.png Tropical Wet Planet tropical.png Tropical
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra

Exotic climate preferences[编辑 | 编辑源代码]

Exotic climate preferences can only be obtained through Origins, events, conquest of a unique species, or when the R omnicodex.png Omnicodex relic creates a species on a matching celestial body.

Preference Trait 宜居性 Habitability Habitability
on native climate
宜居性 Habitability Habitability
on regular planets
Sources other than the Omnicodex
Trait pc nuked preference.png Tomb World Preference 80% Planet nuked.png Tomb World 60% Pre-FTL or pre-sapient species inhabiting a Tomb World
Horizon Signal event
A New Species event on a Tomb World
Trait pc gaia preference.png Gaia World Preference 100% Planet gaia.png Gaia World 0% Primitive or pre-sapient species inhabiting a Gaia World
生命之籽 Life-Seeded 生命之籽Life-Seeded Origin
Decision resort colony.png Baol pops created by the Nu-Baol Life Seeding decision
环境改造 Terraforming The Unexpected Mutations Terraforming event
Trait pc ring preference.png Habitat Preference 100% Planet habitat.png Habitat 0% 虚空居者 Void Dwellers 虚空居者Void Dwellers Origin
Marauder and Enclave pops
Trait pc ring preference.png Ring World Preference 100% Planet ringworld.png Ring World 0% 破碎之环 Shattered Ring 破碎之环Shattered Ring Origin
Sanctuary pre-FTL civilizations
Trait pc ai preference.png AI World Preference 100% Planet ai.png AI World 1%
Trait pc ring preference.png Hive World Preference 100% Planet infested.png Hive World 0%
Trait pc ai preference.png Machine World Preference 100% Planet ai.png Machine World 0%
Trait pc ai preference.png Relic World Preference 80% Planet nuked.png Relic World 0%

机械特质[编辑 | 编辑源代码]

All robotic species have either the 机械体 Mechanical 机械体Mechanical or the 机械 Machine 机械Machine trait. Both traits grant +200% 宜居性 Habitability 宜居性Habitability on all planets. 机械体 Mechanical 机械体Mechanical Pops can exist within 机械智能 Machine Intelligence 机械智能Machine Intelligence empires via conquest but 机械 Machine 机械Machine Pops cannot exist outside 机械智能 Machine Intelligence 机械智能Machine Intelligence empires. All such species can then be given new traits through Robomodding once the 机械模板系统 Machine Template System 机械模板系统Machine Template System technology is researched, a few of them being restricted to 机械体 Mechanical 机械体Mechanical or 机械 Machine 机械Machine species. Robotic traits can be both positive and negative, which are mutually exclusive with each other, and both of them can be added and removed at will once the technology to enable Robomodding becomes available.

Empires that are not 机械智能 Machine Intelligence 机械智能Machine Intelligence must research higher tiers of robot technologies before they can add some of the more powerful traits to Trait robotic 1.png Robot Pops.

Positive Traits Negative Traits Requirements
Trait 特质点数 Trait Point Effect Trait 特质点数 Trait Point Effect
Machine unit.png Machine 0
  • No.png Not affected by 幸福度 Happiness 幸福度Happiness
  • 宜居性 Habitability 宜居性Habitability +200%
  • 领袖预期寿命 Leader Lifespan Leaders are Immortal
机械智能 Machine Intelligence 机械智能Machine Intelligence
Trait mechanical.png Mechanical 0
  • 幸福度 Happiness Not affected by Happiness unless the Artificial Intelligence policy is not set to Outlawed
  • 宜居性 Habitability 宜居性Habitability +200%
  • 领袖预期寿命 Leader Lifespan Leaders are Immortal
  • 合成人人格矩阵 Synthetic Personality Matrix Cannot generate Leaders unless the Synthetic Personality Matrix technology is researched
机器人劳工 Robotic Workers 机器人劳工Robotic Workers technology
Domestic protocols.png Domestic Protocols 2
  • 仆从 Servant Can be employed in Servant jobs if under AI Servitude
  • 舒适度 Amenities Amenities from Jobs +20%
  • 智能人 Droids Droids technology
  • 机械体 Mechanical 机械体Mechanical trait
Double jointed.png Double Jointed 1 人口住房使用 Pop Housing Usage Pop housing usage −10% Bulky.png Bulky –1 人口住房使用 Pop Housing Usage Pop housing usage +10%
Durable.png Durable 1 机器人维护费 Robot Upkeep Robot upkeep –10% High maintenance.png High Maintenance –1 机器人维护费 Robot Upkeep Robot upkeep +10%
Efficient processors.png Efficient Processors 3 人口资源产出 Pop Resource Production Resources from Jobs +5%
Emotion emulators.png Emotion Emulators 1 舒适度 Amenities Amenities from Jobs +20% Uncanny.png Uncanny –1 舒适度 Amenities Amenities from Jobs −20% 机械 Machine 机械Machine trait
Enhanced memory.png Enhanced Memory 2 领袖等级上限 Leader Level Cap Leader Level Cap +2 合成人人格矩阵 Synthetic Personality Matrix 合成人人格矩阵Synthetic Personality Matrix technology
Harvesters.png Harvesters 2 Pop resource food mult.png Food from Jobs +15% 机械体 Mechanical 机械体Mechanical trait
Learning algorithms.png Learning Algorithms 1 领袖经验获得 Leader Experience Gain Leader Experience Gain +25% Repurposed hardware.png Repurposed Hardware –1 领袖经验获得 Leader Experience Gain Leader Experience Gain –25% 合成人人格矩阵 Synthetic Personality Matrix 合成人人格矩阵Synthetic Personality Matrix technology
Logic engines.png Logic Engines 2 研究 Research Research Output +10% 合成人 Synthetics Synthetics technology
Loyalty circuits.png Loyalty Circuits 2 幸福度 Happiness Happiness +10%
  • 合成人 Synthetics Synthetics technology
  • 机械体 Mechanical 机械体Mechanical trait
Mass produced.png Mass-Produced 1 人口组装速度 Pop Assembly Speed Pop assembly speed +15% Custom made.png Custom-Made –1 人口组装速度 Pop Assembly Speed Pop assembly speed –15%
Power drills.png Power Drills 2 机器人资源产出 Robot Resource Production Minerals from Jobs +15%
Propaganda machines.png Propaganda Machines 1 凝聚力 Unity Unity from Jobs +15% 机械体 Mechanical 机械体Mechanical trait
Recycled.png Recycled 2 Build cost.png Pop Assembly Cost –20% Luxurious.png Luxurious –2 Build cost.png Pop Assembly Cost +20%
Streamlined protocols.png Streamlined Protocols 2 Empire sprawl.png Empire Sprawl –10% High bandwidth.png High Bandwidth –2 Empire sprawl.png Empire Sprawl +10%
Superconductive.png Superconductive 2 Mod resource energy mult.png Energy Credits from Jobs +15%
游戏概念