This is the list of events found in Stellaris/events/leader_events_1.txt.
Combat victory random events[编辑 | 编辑源代码]
These random events can be triggered by the on_fleet_destroyed_perp
on_action
, which occurs when a fleet defeats another in combat. All seven of these events have a weight of 2, and no event triggering has a weight of 300. This gives each event a chance of
2/314 to 2/302, or approximately 0.64% to 0.66%.
Promising Officer


Captain [officer.GetName], the commanding officer of the [ship.GetName], served with distinction during the recent engagement that took place in the [system.GetName] system. The Admiralty on [Root.Capital.GetName], recognizing the qualities of a promising flag officer, has decided to promote the Captain to the rank of full admiral.
Admiral Gains Trait


After the recent victory in the [system.GetName] system, Admiral [officer.GetName] appears to have developed a new interest in naval theory. [officer.GetSheHeCap] [officer.GetHasHave] begun experimenting with some radically new strategies and tactics.
Admiral Gains Trait


The recent victory in the [system.GetName] system seems to have awakened the hunter in Admiral [officer.GetName], who has now become a much more aggressive commander.
Admiral Gains Trait


Having led [From.From.GetName] to victory in the [system.GetName] system, Admiral [officer.GetName] has grown increasingly confident and now refuses to even contemplate the very notion of retreating from future engagements.
Admiral Gains Trait


After [officer.GetHerHis] recent victory in the [system.GetName] system, Admiral [officer.GetName] has started emphasizing the importance of speed and rapid maneuvers in [officer.GetHerHis] fleet briefings. [officer.GetSheHe] [officer.GetIsAre] experimenting with new formations and patters to get the most agility out of the starships under [officer.GetHerHis] command.
Admiral Loses Trait


After the recent victory of [From.From.GetName] in the [system.GetName] system, Admiral [officer.GetName] is displaying a lot more energy and initiative than before. [officer.GetHerHisCap] performance has improved significantly.
Admiral Loses Trait


After leading [From.From.GetName] to victory in the [system.GetName] system, Admiral [officer.GetName] seems to have regained [officer.GetHerHis] confidence. [officer.GetSheHe] [officer.GetIsAre] now capable of dealing with the administrative workload that comes with commanding a large fleet.
Emergency FTL random events[编辑 | 编辑源代码]
These random events can be triggered by the on_emergency_ftl
on_action
, which occurs when a fleet uses emergency FTL to escape combat. All five of these events have a weight of 10, and no event triggering has a weight of 310. This gives each event a chance of 10/360 to 10/320, or approximately 2.78% to 3.125%.
Admiral Gains Trait


Admiral [officer.GetName] seems to have developed something of a cautious streak after the recent defeat in the [system.GetName] system. The Admiral is now much more careful and meticulous in the deployment of the fleet assets under [officer.GetHerHis] command.
Admiral Gains Trait


After the recent defeat in the [system.GetName] system, Admiral [officer.GetName] seems to have become more skittish and self-doubting. It has become clear that the Admiral is no longer capable of commanding as large formations as before.
Admiral Gains Trait


The retreat of [Root.GetName] from the recent battle in the [system.GetName] system seems to have hit Admiral [officer.GetName] hard. [officer.GetName] has resolved never to quit the field again, being intent instead to fight to the last in [officer.GetHerHis] next engagement.
Admiral Gains Trait


Admiral [officer.GetName] ran the engines of [officer.GetHerHis] ships to their limits when [Root.GetName] disengaged from the recent battle in the [system.GetName] system. [officer.GetSheHeCap] [officer.GetHasHave] learned to squeeze extra speed out of any ships under [officer.GetHerHis] command.
Admiral Gains Trait


Admiral [officer.GetName] appears to have grown distant and depressed since [officer.GetHerHis] defeat in the recent battle that took place in the [system.GetName] system. The officers under [officer.GetHerHis] command report that the Admiral no longer performs [officer.GetHerHis] duties with the same gusto as before.
Other admiral events[编辑 | 编辑源代码]
Admiral Gains Trait


Admiral [officer.GetName] has gained invaluable technical skills while supervising the repairs of [Root.GetName]. The damage control teams under the Admiral's command are now capable of repairing ships in the field.
Admiral Gains Trait


Following [officer.GetHerHis] recent sensor sweep of the [system.GetName] system, Admiral [officer.GetName] has learned how to deploy [officer.GetHerHis] units to maximize their sensor range. Few fleet commanders possess the skill to carry out such complex maneuvers.
Level up events[编辑 | 编辑源代码]
(Hidden level-up trait gatekeeper)

Scientist - Gained Trait


Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.
触发条件:
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只触发于:
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OK
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Admiral - Gained Trait


Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.
触发条件:
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只触发于:
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OK
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Governor - Gained Trait


Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.
触发条件:
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只触发于:
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OK
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General - Gained Trait


Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.
触发条件:
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只触发于:
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OK
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Ruler - Gained Trait


Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.
触发条件:
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只触发于:
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OK
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Scientist events[编辑 | 编辑源代码]
AI Assistants Removed

As per our recent policy change outlawing artificial intelligence, any [Root.GetAdj] Scientists in possession of Sapient AI Assistants have been forced to relinquish them for recycling.
References[编辑 | 编辑源代码]
- ↑ 跳转至: 1.0 1.1 The fleet Leader isn't required to be an Admiral for these events to trigger, although in normal gameplay only Admirals can win space battles. Modding science ships to have weapons could result in this event triggering for Scientists, for example.
- ↑
舰队组织者 is a Ruler trait, not an Admiral trait.