事件

本页面部分全部内容上次核对于3.2版本
自由之民讨论 | 贡献2022年3月9日 (三) 00:22的版本 →‎References

Events occur throughout the course of play. There are a whole range of events in the game, which can result in positive, negative and mixed outcomes for a player's empire. They take the form of a pop-up notification on the player's screen, which may present a player with a choice, or may simply inform the player of the consequences and require they acknowledge the event has occurred.

Event pages

The following is a list of all events files as found in the Stellaris/events/ folder.

DLC events

DLC Events
星神兽故事包 Leviathans Story Pack Leviathans
植物类物种包 Plantoids Species Pack Plantoids
乌托邦 Utopia Utopia
智械黎明故事包 Synthetic Dawn Story Pack Synthetic Dawn
人型生物物种包 Humanoids Species Pack Humanoids
启示录 Apocalypse Apocalypse
遥远繁星故事包 Distant Stars Story Pack Distant Stars
寰宇企业 Megacorp MegaCorp
上古之遗故事包 Ancient Relics Story Pack Ancient Relics
  • Ancient relics arcsite events 1
  • Ancient relics arcsite events 1
  • Ancient relics random site events
纵横捭阖 Federations Federations
灭世天罚 Nemesis Nemesis
水生类物种包 Aquatics Species Pack Aquatics

Special projects

Special projects are quest-like events. They are usually spawned by anomalies, but can also be triggered by certain events. Most projects requires sending a science ship with a skilled scientist in order to begin analysis.

The following is a list of all special projects files as found in the Stellaris/common/special_projects/ folder.

  • Special projects 1
  • Special projects 2
  • Special projects 3
  • Special projects 4
  • Special projects 5
  • Ancient Relics projects
  • Ancient Relics Miranda projects
  • Apocalypse Special Projects
  • Distant Stars projects
  • Federations projects
  • Guardian Special Projects
  • Horizon Signal Special Projects
  • Leviathans projects
  • Megacorp projects
  • Utopia Special Projects

Technical event pages

The following is a list of all events files found in the Stellaris/events/ folder that are not meant to be seen by the player in-game and define some game functionality.

  • Achievement events (triggers for some of the achievements, triggering them with the console will not grant the actievement)
  • Advisor events (tutorials)
  • An4 events (handles the movement of space creatures)
  • Anomaly events AI (gives the AI resources instead of event chains when investigating anomalies)
  • Crisis trigger events (defines the crisis triggers)
  • Federations vote events (reduces cohesions when federation votes fail)
  • Observer events (sends a notification to multiplayer observers whenever something major happens)
  • Pretender events (creates a new ruler for imperial authorities if the current one dies without an heir)
  • Origin events 3 (adds modifiers if Tree of Life is missing)
  • Test events (file used by developers for testing)
  • Utopia on action events (functionality for certain Utopia mechanics)
  • Megacorp events (handles the Consecrate World decision and removes decision modifiers if a planet is conquered)
  • Ancient relics site spawn event (determines the chance for an archaeology site to be discovered on survey and ensures anomalies can't appear on the same celestial body)
  • Necroids events 1 (functionality for Necrophage mechanics)
  • Necroids events 2 (sacrifice edict mechanics)
  • Nemesis Crisis Menace Objective events (grants Menace)
  • Game start has a large number of effects that trigger before the first loading screen ends:
    • Adds the Commonwealth of Man preset empire if United Nations of Earth is present
    • Starts the countdown for the Nomad fleet to appear
    • Spawns the empires starting fleets, stations and resources
    • Gives benefits to advanced empires
    • Gives Fallen Empire species their unique traits
    • Adds civic-granted technologies
    • Creates wormholes
    • Creates nebulae
    • Creates the Shroud
    • Creates the Corrupted Avatar system
    • Determines what kind of awakening will the Ancient Caretakers have if the Contingency activates
    • Makes Marauders neutral towards Enclaves
    • Makes space creatures neutral towards Fallen Empires
    • Sets up certain origins
  • Failures (mechanic removed from game in patch 2.1)

References

游戏概念