事件

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事件贯穿整个游戏。游戏中有一系列的事件,它们可以为玩家的帝国带来正面、负面或者两面都有的结果。它们以弹出通知的形式出现在玩家的屏幕上,可能向玩家提出选择,也可能只是告知玩家后果,并令他们知道事件已经发生。

Event pages[编辑 | 编辑源代码]

以下所有事件都可以在 Stellaris/events/ 文件夹中找到.

DLC events[编辑 | 编辑源代码]

DLC Events
星神兽故事包 Leviathans Story Pack 星神兽故事包Leviathans Story Pack
植物类物种包 Plantoids Species Pack 植物类物种包Plantoids Species Pack
乌托邦 Utopia 乌托邦Utopia
智械黎明故事包 Synthetic Dawn Story Pack 智械黎明故事包Synthetic Dawn Story Pack
人型生物物种包 Humanoids Species Pack 人型生物物种包Humanoids Species Pack
启示录 Apocalypse 启示录Apocalypse
遥远繁星故事包 Distant Stars Story Pack 遥远繁星故事包Distant Stars Story Pack
  • Distant stars events 1
  • Distant stars events 2
  • Distant stars events 3
  • Gray goo events
寰宇企业 Megacorp 寰宇企业Megacorp
上古之遗故事包 Ancient Relics Story Pack 上古之遗故事包Ancient Relics Story Pack
  • Ancient relics arcsite events 1
  • Ancient relics arcsite events 1
  • Ancient relics random site events
纵横捭阖 Federations 纵横捭阖Federations
死灵类物种包 Necroids Species Pack 死灵类物种包Necroids Species Pack
灭世天罚 Nemesis 灭世天罚Nemesis
水生类物种包 Aquatics Species Pack 水生类物种包Aquatics Species Pack

Special projects[编辑 | 编辑源代码]

特殊项目是类似任务的事件。它们通常是由anomalies引发的,但也可以由某些事件触发。大多数项目需要派遣一艘带有熟练科学家的科学飞船,以便开始分析。

以下特殊项目都可以在 Stellaris/common/special_projects/ 文件夹中找到.

  • Special projects 1
  • Special projects 2
  • Special projects 3
  • Special projects 4
  • Special projects 5
  • Ancient Relics projects
  • Ancient Relics Miranda projects
  • Apocalypse Special Projects
  • Distant Stars projects
  • Federations projects
  • Guardian Special Projects
  • Horizon Signal Special Projects
  • Leviathans projects
  • Megacorp projects
  • Utopia Special Projects

Technical event pages[编辑 | 编辑源代码]

The following is a list of all events files found in the Stellaris/events/ folder that are not meant to be seen by the player in-game and define some game functionality.

  • Achievement events (triggers for some of the achievements, triggering them with the console will not grant the actievement)
  • Advisor events (tutorials)
  • An4 events (handles the movement of space creatures)
  • Anomaly events AI (gives the AI resources instead of event chains when investigating anomalies)
  • Crisis trigger events (defines the crisis triggers)
  • Federations vote events (reduces cohesions when federation votes fail)
  • Observer events (sends a notification to multiplayer observers whenever something major happens)
  • Pretender events (creates a new ruler for imperial authorities if the current one dies without an heir)
  • Test events (file used by developers for testing)
  • Utopia on action events (functionality for certain Utopia mechanics)
  • Megacorp events (handles the Consecrate World decision and removes decision modifiers if a planet is conquered)
  • Ancient relics site spawn event (determines the chance for an archaeology site to be discovered on survey and ensures anomalies can't appear on the same celestial body)
  • Necroids events 1 (functionality for Necrophage mechanics)
  • Nemesis Crisis Menace Objective events (grants Menace)
  • Game start has a large number of effects that trigger before the first loading screen ends:
    • Adds the Commonwealth of Man preset empire if United Nations of Earth is present
    • Starts the countdown for the Nomad fleet to appear
    • Spawns the empires starting fleets, stations and resources
    • Gives benefits to advanced empires
    • Gives Fallen Empire species their unique traits
    • Adds civic-granted technologies
    • Creates wormholes
    • Creates nebulae
    • Creates the Shroud
    • Creates the Corrupted Avatar system
    • Determines what kind of awakening will the Ancient Caretakers have if the Contingency activates
    • Makes Marauders neutral towards Enclaves
    • Makes space creatures neutral towards Fallen Empires
    • Sets up certain origins
  • Failures (mechanic removed from game in patch 2.1)

参考资料[编辑 | 编辑源代码]

游戏概念