Event chains

Random events

Events occur throughout the course of play. There are a whole range of events in the game, which can result in positive, negative and mixed outcomes for a player's empire. They take the form of a pop-up notification on the player's screen, which may present a player with a choice, or may simply inform the player of the consequences and require they acknowledge the event has occurred.
Event pages
The following is a list of all events files as found in the Stellaris/events/ folder.
- Anomaly events 1
- Anomaly events 2
- Anomaly events 3
- Anomaly events 4
- Colony events
- Colony events 2
- Colony events 3
- Communications spread
- Country events
- Country events 2
- Crime events
- Crisis events 1
- Crisis events 2
- Crisis events 3
- Diplomatic events
- Diplomatic events 2
- Envoy events
- Faction events
- Fallen Empire awakening events
- Fallen Empire events
- Fallen Empire tasks events
- First contact events
- First contact NPC country types events
- First contact random events
- Galactic Community events
- Galactic features events
- Horizon Signal events
- Leader events
- Mandate events
- Nomad events
- Observation events
- On Action events 1
- On Action events 2
- Origin events 1
- Origin events 2
- Pirate events
- Pop events
- Precursor events 1 (id 1-1499)
- Precursor events 2 (id 1500-2300)
- Primitive events
- Progress events
- Refugee events
- Story events
- Unrest events
- Terraforming events
- Uplifting events
DLC events
DLC | Events | |
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Leviathans | |
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Plantoids | |
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Utopia | |
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Synthetic Dawn | |
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Humanoids | |
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Apocalypse | |
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Distant Stars | |
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MegaCorp | |
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Ancient Relics |
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Federations |
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Nemesis |
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Aquatics |
Special projects
Special projects are quest-like events. They are usually spawned by anomalies, but can also be triggered by certain events. Most projects requires sending a science ship with a skilled scientist in order to begin analysis.
The following is a list of all special projects files as found in the Stellaris/common/special_projects/ folder.
- Special projects 1
- Special projects 2
- Special projects 3
- Special projects 4
- Special projects 5
- Ancient Relics projects
- Ancient Relics Miranda projects
- Apocalypse Special Projects
- Distant Stars projects
- Federations projects
- Guardian Special Projects
- Horizon Signal Special Projects
- Leviathans projects
- Megacorp projects
- Utopia Special Projects
Technical event pages
The following is a list of all events files found in the Stellaris/events/ folder that are not meant to be seen by the player in-game and define some game functionality.
- Achievement events (triggers for some of the achievements, triggering them with the console will not grant the actievement)
- Advisor events (tutorials)
- An4 events (handles the movement of space creatures)
- Anomaly events AI (gives the AI resources instead of event chains when investigating anomalies)
- Crisis trigger events (defines the crisis triggers)
- Federations vote events (reduces cohesions when federation votes fail)
- Observer events (sends a notification to multiplayer observers whenever something major happens)
- Pretender events (creates a new ruler for imperial authorities if the current one dies without an heir)
- Origin events 3 (adds modifiers if Tree of Life is missing)
- Test events (file used by developers for testing)
- Utopia on action events (functionality for certain Utopia mechanics)
- Megacorp events (handles the Consecrate World decision and removes decision modifiers if a planet is conquered)
- Ancient relics site spawn event (determines the chance for an archaeology site to be discovered on survey and ensures anomalies can't appear on the same celestial body)
- Necroids events 1 (functionality for Necrophage mechanics)
- Necroids events 2 (sacrifice edict mechanics)
- Nemesis Crisis Menace Objective events (grants Menace)
- Game start has a large number of effects that trigger before the first loading screen ends:
- Adds the Commonwealth of Man preset empire if United Nations of Earth is present
- Starts the countdown for the Nomad fleet to appear
- Spawns the empires starting fleets, stations and resources
- Gives benefits to advanced empires
- Gives Fallen Empire species their unique traits
- Adds civic-granted technologies
- Creates wormholes
- Creates nebulae
- Creates the Shroud
- Creates the Corrupted Avatar system
- Determines what kind of awakening will the Ancient Caretakers have if the Contingency activates
- Makes Marauders neutral towards Enclaves
- Makes space creatures neutral towards Fallen Empires
- Sets up certain origins
- Failures (mechanic removed from game in patch 2.1)
References
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |