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{{version|3. | {{version|3.3}}{{Eventsnav}}{{Eventcatnav}} | ||
'' | '' 事件'' 贯穿整个游戏。游戏中有一系列的事件,它们可以为玩家的帝国带来正面、负面或者两面都有的结果。它们以弹出通知的形式出现在玩家的屏幕上,可能向玩家提出选择,也可能只是告知玩家后果,并令他们知道事件已经发生。 | ||
== Event pages == | == Event pages == | ||
以下所有事件都可以在 {{path|events/}} 文件夹中找到. | |||
{{MultiColumn| | {{MultiColumn| | ||
* [[Anomaly events 1]] | * [[Anomaly events 1]] | ||
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* [[Trade#Galactic_market|Galactic Community events]] | * [[Trade#Galactic_market|Galactic Community events]] | ||
* [[Unique systems|Galactic features events]] | * [[Unique systems|Galactic features events]] | ||
* [[Horizon Signal events]] | * [[Horizon Signal events|Horizonsignal events]] | ||
* [[Leader events]] | * [[Leader events]] | ||
* [[Government#Mandates|Mandate events]] | * [[Government#Mandates|Mandate events]] | ||
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* [[On Action events 1]] | * [[On Action events 1]] | ||
* [[On Action events 2]] | * [[On Action events 2]] | ||
* [[Origin events 1]] | * [[Origins|Origin events 1]] | ||
* [[Origin events 2]] | * [[Origins|Origin events 2]] | ||
* [[Origins|Origin events 3]] | |||
* [[Pirate|Pirate events]] | * [[Pirate|Pirate events]] | ||
* [[A New Species|Pop events]] | * [[A New Species|Pop events]] | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! DLC !! Events | |||
|- | |- | ||
| {{ | | {{iconify|Leviathans}} | ||
| | |||
* [[Guardians|Leviathans events 1]] | * [[Guardians|Leviathans events 1]] | ||
* [[Guardians|Leviathans events 2]] | * [[Guardians|Leviathans events 2]] | ||
* [[War in Heaven|War in Heaven events]] | * [[War in Heaven|War in Heaven events]] | ||
|- | |- | ||
|{{ | | {{iconify|Plantoids}} | ||
| | |||
* [[Buildings#Gaia_Seeders|Plantoid events]] | * [[Buildings#Gaia_Seeders|Plantoid events]] | ||
|- | |- | ||
| {{ | | {{iconify|Utopia}} | ||
| | |||
* [[Megastructures|Megastructure events]] | * [[Megastructures|Megastructure events]] | ||
* [[The Shroud|Shroud events]] | * [[The Shroud|Shroud events]] | ||
|- | |- | ||
|{{ | | {{iconify|Synthetic Dawn}} | ||
| | |||
* [[Fallen empire#Ancient Caretakers|Fallen Machine Empire events]] | * [[Fallen empire#Ancient Caretakers|Fallen Machine Empire events]] | ||
* [[AI rebellion|Synthetic Dawn events]] | * [[AI rebellion|Synthetic Dawn events]] | ||
|- | |- | ||
|{{ | | {{iconify|Humanoids}} | ||
| | |||
* [[Genetic Crossroads|Clone army events]] | * [[Genetic Crossroads|Clone army events]] | ||
|- | |- | ||
| {{ | | {{iconify|Apocalypse}} | ||
| | |||
* [[FTL#Gateways|Apocalypse events]] | * [[FTL#Gateways|Apocalypse events]] | ||
* [[Marauders|Marauder events]] | * [[Marauders|Marauder events]] | ||
* [[Colossus|Planet destruction events]] | * [[Colossus|Planet destruction events]] | ||
|- | |- | ||
| {{ | | {{iconify|Distant Stars}} | ||
* | | | ||
* Distant stars events 1 | |||
* Distant stars events 2 | |||
* Distant stars events 3 | |||
* [[L-Cluster|Gray goo events]] | * [[L-Cluster|Gray goo events]] | ||
|- | |- | ||
| {{ | | {{iconify|MegaCorp}} | ||
| | |||
* [[Caravaneers|Caravaneer events]] | * [[Caravaneers|Caravaneer events]] | ||
* [[Megastructures|Mega megastructures events]] | * [[Megastructures|Mega megastructures events]] | ||
|- | |- | ||
| {{ | | {{iconify|Ancient Relics}} | ||
| | |||
* Ancient relics arcsite events 1 | * Ancient relics arcsite events 1 | ||
* Ancient relics arcsite events 1 | * Ancient relics arcsite events 1 | ||
* Ancient relics random site events | * Ancient relics random site events | ||
|- | |- | ||
| {{ | | {{iconify|Federations}} | ||
| | |||
* [[Spaceborne_aliens#Crystalline_Empire|Central crystal events]] | * [[Spaceborne_aliens#Crystalline_Empire|Central crystal events]] | ||
* [[Federation#Challenges|Federations election events]] | * [[Federation#Challenges|Federations election events]] | ||
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* Federations events 3 | * Federations events 3 | ||
|- | |- | ||
| {{ | | {{iconify|Necroids}} | ||
| | |||
* [[Edicts#Sacrifices|Necroids events 2]] | |||
|- | |||
| {{iconify|Nemesis}} | |||
| | |||
* [[Megastructures#Aetherophasic_Engine|Nemesis crisis endgame]] | * [[Megastructures#Aetherophasic_Engine|Nemesis crisis endgame]] | ||
* [[Crisis#Galactic_Nemesis|Nemesis crisis events]] | * [[Crisis#Galactic_Nemesis|Nemesis crisis events]] | ||
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* Nemesis operations events 2 | * Nemesis operations events 2 | ||
|- | |- | ||
| {{ | | {{iconify|Aquatics}} | ||
| | |||
* [[Guardians#Sky_Dragon|Aquatics events]] | * [[Guardians#Sky_Dragon|Aquatics events]] | ||
|} | |} | ||
=== Special projects === | === Special projects === | ||
特殊项目是类似任务的事件。它们通常是由[[anomalies]] 引发的,但也可以由某些事件触发。大多数项目需要派遣一艘带有熟练[[ 科学家]] 的科学飞船,以便开始分析。 | |||
以下特殊项目都可以在 {{path|common/special_projects/}} 文件夹中找到. | |||
{{MultiColumn| | {{MultiColumn| | ||
* [[Special projects 1]] | * [[Special projects 1]] | ||
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* Observer events (sends a notification to multiplayer observers whenever something major happens) | * Observer events (sends a notification to multiplayer observers whenever something major happens) | ||
* Pretender events (creates a new ruler for imperial authorities if the current one dies without an heir) | * Pretender events (creates a new ruler for imperial authorities if the current one dies without an heir) | ||
* Test events (file used by developers for testing) | * Test events (file used by developers for testing) | ||
* Utopia on action events (functionality for certain Utopia mechanics) | * Utopia on action events (functionality for certain Utopia mechanics) | ||
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* Ancient relics site spawn event (determines the chance for an archaeology site to be discovered on survey and ensures anomalies can't appear on the same celestial body) | * Ancient relics site spawn event (determines the chance for an archaeology site to be discovered on survey and ensures anomalies can't appear on the same celestial body) | ||
* Necroids events 1 (functionality for Necrophage mechanics) | * Necroids events 1 (functionality for Necrophage mechanics) | ||
* Nemesis Crisis Menace Objective events (grants Menace) | * Nemesis Crisis Menace Objective events (grants Menace) | ||
* Game start has a large number of effects that trigger before the first loading screen ends: | * Game start has a large number of effects that trigger before the first loading screen ends: | ||
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* Failures (mechanic removed from game in patch 2.1) | * Failures (mechanic removed from game in patch 2.1) | ||
== | == 参考资料 == | ||
<references /> | <references /> | ||
{{ConceptsNavbox}} | {{ConceptsNavbox}} | ||
[[Category: | [[Category: 探索]] | ||
[[Category: | [[Category: 事件|#]] | ||
[[en:Events]] | [[en:Events]] |
2022年5月15日 (日) 14:10的最新版本
Event chains

Anomaly Events
Colony Events
Early Story Events
Observation Events
Origin Events
Random events

事件贯穿整个游戏。游戏中有一系列的事件,它们可以为玩家的帝国带来正面、负面或者两面都有的结果。它们以弹出通知的形式出现在玩家的屏幕上,可能向玩家提出选择,也可能只是告知玩家后果,并令他们知道事件已经发生。
Event pages[编辑 | 编辑源代码]
以下所有事件都可以在 Stellaris/events/ 文件夹中找到.
- Anomaly events 1
- Anomaly events 2
- Anomaly events 3
- Anomaly events 4
- Colony events
- Colony events 2
- Colony events 3
- Communications spread
- Country events
- Country events 2
- Crime events
- Crisis events 1
- Crisis events 2
- Crisis events 3
- Diplomatic events
- Diplomatic events 2
- Envoy events
- Faction events
- Fallen Empire awakening events
- Fallen Empire events
- Fallen Empire tasks events
- First contact events
- First contact NPC country types events
- First contact random events
- Galactic Community events
- Galactic features events
- Horizonsignal events
- Leader events
- Mandate events
- Nomad events
- Observation events
- On Action events 1
- On Action events 2
- Origin events 1
- Origin events 2
- Origin events 3
- Pirate events
- Pop events
- Precursor events 1 (id 1-1499)
- Precursor events 2 (id 1500-2300)
- Primitive events
- Progress events
- Refugee events
- Story events
- Unrest events
- Terraforming events
- Uplifting events
DLC events[编辑 | 编辑源代码]
DLC | Events |
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Special projects[编辑 | 编辑源代码]
特殊项目是类似任务的事件。它们通常是由anomalies引发的,但也可以由某些事件触发。大多数项目需要派遣一艘带有熟练科学家的科学飞船,以便开始分析。
以下特殊项目都可以在 Stellaris/common/special_projects/ 文件夹中找到.
- Special projects 1
- Special projects 2
- Special projects 3
- Special projects 4
- Special projects 5
- Ancient Relics projects
- Ancient Relics Miranda projects
- Apocalypse Special Projects
- Distant Stars projects
- Federations projects
- Guardian Special Projects
- Horizon Signal Special Projects
- Leviathans projects
- Megacorp projects
- Utopia Special Projects
Technical event pages[编辑 | 编辑源代码]
The following is a list of all events files found in the Stellaris/events/ folder that are not meant to be seen by the player in-game and define some game functionality.
- Achievement events (triggers for some of the achievements, triggering them with the console will not grant the actievement)
- Advisor events (tutorials)
- An4 events (handles the movement of space creatures)
- Anomaly events AI (gives the AI resources instead of event chains when investigating anomalies)
- Crisis trigger events (defines the crisis triggers)
- Federations vote events (reduces cohesions when federation votes fail)
- Observer events (sends a notification to multiplayer observers whenever something major happens)
- Pretender events (creates a new ruler for imperial authorities if the current one dies without an heir)
- Test events (file used by developers for testing)
- Utopia on action events (functionality for certain Utopia mechanics)
- Megacorp events (handles the Consecrate World decision and removes decision modifiers if a planet is conquered)
- Ancient relics site spawn event (determines the chance for an archaeology site to be discovered on survey and ensures anomalies can't appear on the same celestial body)
- Necroids events 1 (functionality for Necrophage mechanics)
- Nemesis Crisis Menace Objective events (grants Menace)
- Game start has a large number of effects that trigger before the first loading screen ends:
- Adds the Commonwealth of Man preset empire if United Nations of Earth is present
- Starts the countdown for the Nomad fleet to appear
- Spawns the empires starting fleets, stations and resources
- Gives benefits to advanced empires
- Gives Fallen Empire species their unique traits
- Adds civic-granted technologies
- Creates wormholes
- Creates nebulae
- Creates the Shroud
- Creates the Corrupted Avatar system
- Determines what kind of awakening will the Ancient Caretakers have if the Contingency activates
- Makes Marauders neutral towards Enclaves
- Makes space creatures neutral towards Fallen Empires
- Sets up certain origins
- Failures (mechanic removed from game in patch 2.1)
参考资料[编辑 | 编辑源代码]
游戏概念
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |