A leader is a named character that leads a significant part of the Empire, as Governor, Scientist, Admiral or General. The ruler is a specific subtype of Leader and in many cases elected from the existing leaders.
The name of a leader can be changed at any time by clicking on it.
Gaining and losing leaders[编辑 | 编辑源代码]
All values in this section can be modified by leader traits, edicts, technology, policies, traditions, civics, and ruler traits.
Leaders other than Rulers may be dismissed at any time. Dismissal is irreversible.
Leader pool[编辑 | 编辑源代码]
While some events and diplomatic options may give leaders, the most common way to get leaders is to recruit them from the leader pool. There is one pool for each type of leader, other than Rulers who cannot be recruited directly. Each leader pool will contain 3 leaders, or 4 if the empire has the
A leader can be recruited from the pool for a cost of 50
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-50% |
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-50% |
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+50% |
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+100% |
Leaders in the pool are replaced every year. Alternatively it is possible, but potentially expensive, to "re-roll" leaders in the pool by recruiting and immediately dismissing them to generate a replacement.
Once recruited, leaders can be freely assigned to different posts (for example, moving a governor from one planet to another sector), be left without an assignment, or be dismissed.
Each Leader save for the Ruler has a monthly upkeep of 2
Newboot leader trait.
Lifespan[编辑 | 编辑源代码]
Each leader has an age in years and has a base guaranteed lifespan of 80 years, which can be improved by certain species traits, leader traits, and technologies.
After passing their guaranteed lifespan, leaders have a chance of dying every month. The probability is 0.2% per year that has passed since their guaranteed lifespan. After 20 years past their guaranteed lifespan this increases to 2% per month. The mean lifespan with no modifiers is 88 years, 6 months.
Hovering over a leader's age will show the leader's guaranteed lifespan and current chance to die each month. Rulers of
Gestalt empires are immortal.
The following modifiers affect Leader Lifespan:
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Requirements | DLC |
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Immortal | ||
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Immortal | ![]() |
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Immortal | ![]() |
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Immortal | ![]() ![]() | |
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+80 | ||
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+80 | ![]() |
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+50 | ![]() | |
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+40 | ![]() |
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+30 | Pre-sapient species | |
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+20 | ![]() ![]() ![]() ![]() |
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+20 | ||
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+20 | Irassian Concordat precursor event chain | ![]() |
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+20 | Harmony tradition | |
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+20 | Synchronicity tradition![]() ![]() ![]() ![]() |
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+15 | Science Nexus Fountain of Youth event chain special project![]() ![]() ![]() ![]() |
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+10 | Request from the Ancient Caretakers fallen empire | ![]() |
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+10 | Orbital Speed Demon anomaly event | |
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+10 | ||
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+5 per level | ||
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-20 | ||
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Initial age[编辑 | 编辑源代码]
The initial age of a new leader can vary. The
Death by accident[编辑 | 编辑源代码]
While
- 88%: nothing happens
- 2%: Survey Ship scientist dies
- 2%: Engineering Research Leader dies
- 2%: Society Research Leader dies
- 2%: Physics Research Leader dies
- 2%: Admiral commanding a fleet dies
- 2%: Governor governing a sector dies
Note that this is rolled per empire, not per leader. For a role with exactly one leader, this represents a mean active lifespan of 500 years. An exploit to negate the chance for accidental death entirely exists: remove each leader before the decade begins then returning the leaders after a month passes.
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只可用于 Synthetic Dawn DLC 已启用。 |
Self-Preservation Protocols Tradition to reduce the weight of accidents by half, reducing the chance for an accident to occur for each role to 1.06% (6.38% total), for a mean active lifespan of 940 years.
Skill level[编辑 | 编辑源代码]
The skill level of a leader determines their basic bonuses, which depend on leader type (ruler, governor, etc.). By default, skill ranges from a minimum of 1 to a maximum of 5. The skill cap can be increased to a max level of 10 through certain traditions, traits, civics, and the leader enhancement policy.
A leader's skill increases after accumulating a certain number of experience points, shown in the table below. Upon gaining a level, a leader's experience total resets to 0 and they have a chance to gain a leader trait. A leader who has previously gained a trait from leveling cannot get another trait from leveling. Leaders who already have three or more traits cannot gain a leader trait.
Level | II | III | IV | V | VI | VII | VIII | IX | X |
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XP | 200 | 475 | 825 | 1250 | 1750 | 2325 | 2975 | 3700 | 4500 |
Total XP | 200 | 675 | 1500 | 2750 | 4500 | 6825 | 9800 | 13500 | 18000 |
Trait gain chance (admirals and scientists) | 10% | 14.3% | 21.7% | 35.7% | |||||
Trait gain chance (generals, governors, and rulers) | 20% | 27.3% | 38.5% | 55.6% |
Leader experience gain[编辑 | 编辑源代码]
The following modifiers affect the speed at which a leader gains experience:
Leader level cap[编辑 | 编辑源代码]
The following modifiers can raise the leader level cap, up to a maximum of ten:
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Notes |
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-1 | Ruined Station Archaeology Site outcome |
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-2 |
Leader classes[编辑 | 编辑源代码]
Leaders are divided into 5 classes that determine their possible assignments, bonuses, experience sources, and available traits.
Class | Bonus per level | Experience gain | Assignment | Notes |
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File:Mod edict cap add.png +5 Edict Fund | 5 per month if ruler 1 per month if heir |
Empire |
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5 per month when governing | Sectors |
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3.5 per month when leading research 0.1 per day when assisting research 10 per celestial object surveyed 50 per researched anomaly 100 per completed special project 75 per archaeology site chapter |
Research departments Science ships |
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0.05 per day when suppressing piracy 5 per space battle
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Military fleets |
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100 per ground battle
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Planets Transport fleets |
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Leader traits[编辑 | 编辑源代码]
Non-ruler leaders are generated with one pre-existing positive trait suitable for their class. Rulers get two.
Every time a leader gains a level, they have a chance to receive an additional trait, unless they:
- Already have 3 traits.
- Have already gained a trait via level-up.
Some traits are only available when recruiting a leader from the leader pool and can't be gained from level-up, and vice versa.
Immortal leaders that aren't members of a
A leader can gain a trait that's the opposite of one they already have as long as its absence isn't listed as a requirement - a Scientist with a Sapient AI Assistant can also gain a Custom AI Assistant, for example. Since leaders can't start with negative traits and can only gain one trait from level-up, you'll usually only see this happen for opposite traits where both are beneficial.
Governors are significantly more likely to gain a negative trait from level-up since almost half their possible positive traits (5/12) are only available at recruitment.
Class | Trait | Effect | R | L | Requirements | Opposites | Description |
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This leader is quick to adapt new methods and ideas if they prove superior. |
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This leader has unusually flexible programming, and is capable of quickly adapting new methods and procedures if they prove superior. | |||
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This leader is particularly eager for an assignment. | |
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This leader was only recently upgraded to a sufficiently autonomous state to allow for command positions. | |||||
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This leader is resilient and in excellent physical condition, dramatically increasing life expectancy. |
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The personal development and skills of this leader seem to have plateaued at their present level. | |
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This leader is stubborn and slow to accept new methods and ideas, even if they have proven superior. |
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This leader has particularly rigid programming that only rarely permits behavioral modifications, even when such changes would improve efficiency. | ||||
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This leader has fallen to substance abuse to cope with the stress, which has had a detrimental effect on physical health. |
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This leader is an architect at heart, investing in more efficient construction practices. | ||
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This leader seems really to be concerned about the welfare of his people. | ||
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This leader is exceptionally charismatic, enforcing their will with ease. | ||
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This leader is firmly entrenched in the labyrinthine web that makes up the political machine. | |
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This leader aims to expand their borders, reducing the Outpost build cost and Colony Influence cost. | ||
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This leader is known for their insatiable curiosity, valuing space exploration above all else. | ||
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This leader is considered to be unusually perceptive, spotting talent where others see only eccentricity or incompetence. | |
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This leader feels strongly about securing and protecting agrarian food sources. | |
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This leader is an expert at organization possessing the necessary micromanagement skills to command very large starship formations. |
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This ruler understands the value in using military station to secure territory. | |
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This leader rose through the ranks of military command. | |
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This leader is eager to reign over distant stars. | |
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This leader reaches for the stars. | ||
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This leader has a firm grip on the means of production. | ||
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This leader is a shrewd economist, capable of maximizing financial potential. | ||
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This leader is well aware of the importance of properly-structured supply chains. | |
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This leader is enthusiastic about advancements in military technology and ship construction. | |
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This leader is particularly charismatic, and fresh recruits are practically lining up to serve their nation. | |
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This leader is a reformer, dedicated towards building the society of tomorrow. | ||
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This leader recognizes just how vital the exploitation of offworld resources is for a star nation. | ||
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This leader does not shy away from conflict reducing the Cede Planet and Cede Frontier Outpost War Demand costs. | ||
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This leader seeks to remake worlds in their image. | |
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This leader is intent on promoting the construction of Corvettes. |
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This leader is intent on promoting the construction of Destroyers. |
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This leader is intent on promoting the construction of Cruisers. |
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This leader is intent on promoting the construction of Battleships. |
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This leader is the immortal nexus of the vast cognitive apparatus that constitutes a Hive Mind. | |
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This leader is the core intelligence that oversees and directs all actions in a Machine Empire. | |
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This leader was raised around hydroponic farms, and has several ideas on how agrarian yields may be improved. | |
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This leader is an architect at heart, investing in more efficient construction practices. | ||
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This leader is a veteran of the armed forces, with intimate experience of its structural inefficiencies. |
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This leader has an unusual interest in warbot design, and is constantly improving and tinkering with our existing models. | ||||
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This leader is peculiarly good at making sure everyone around are on the same page. | |
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This drone entity has the ability to improve synaptic connections in its vicinity. | |||||
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This unit has the ability to boost unifying data flows in its vicinity. | |||||
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This leader has a background in landscaping, eventually turning their attention towards larger projects. | |
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This leader has mastered the art of quickly and efficiently transforming alien terrain into a parking lot. | |||||
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This leader is infamous for their ruthless pursuit of efficiency, and is capable of getting the most out of slave labor. | |
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This leader is naturally inclined towards the sciences, and seeks to foster a curiosity about the natural world in their subjects. | |
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This leader devotes an unusually large percentage of its processing power towards analyzing the natural sciences and promoting their study to others. | |||||
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This leader is a former fleet officer, and is personally invested in promoting a strong inter-planetary presence. |
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This leader constantly runs theoretical models on a secondary memory core for the purpose of improving starship construction efficiency. | ||||
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This leader is incorruptable and harbors strong convictions regarding what is right and wrong. |
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This corrupt leader is willing to sell out anyone and anything if it increases their personal wealth. |
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This leader excels at the study of alien artifacts and structural remnants in the field. | ||
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This leader is perhaps less meticulous than others. | |
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This leader is thorough in their examinations of unknown phenomena. | |
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This leader can conceive no greater calling that to catalog the entirety of the universe. | |
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This leader was born to roam the stars. | |||||
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This leader pursues their research with unusual fervor. | ||
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This leader is prone to sudden bursts of inspiration. | ||
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This leader has created a simple neural network to help with data processing tasks. |
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正电子人工智能 Positronic AI ![]() ![]() ![]() |
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This leader has created a complex neural network capable of independent decision-making and even introspection. |
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Other Expertise traits | This leader is, following years of study, considered an expert within the field of Computing. | |
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Other Expertise traits | This leader is, following years of study, considered an expert within the field of Field Manipulation. | |
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Other Expertise traits | This leader is, following years of study, considered an expert within the field of Particles. | |
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Other Expertise traits | This leader is, following years of study, considered an expert within the field of Biology. | |
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Other Expertise traits | A sound understanding in the craft of war gives this leader innovating insight into the process of military reform. | |
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Other Expertise traits | This leader is, following years of study, considered an expert on settling on New Worlds. | |
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Other Expertise traits | This leader is, following years of study, considered an expert within the field of Psionics. |
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Other Expertise traits | This leader is, following years of study, considered an expert within the field of Statecraft. | |
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Other Expertise traits | This leader is, following years of study, considered an expert within the field of Industry. | |
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Other Expertise traits | This leader is, following years of study, considered an expert within the field of Materials. | |
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Other Expertise traits | This leader is, following years of study, considered an expert within the field of Propulsion. | |
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Other Expertise traits | This leader is, following years of study, considered an expert within the field of Voidcraft. | |
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This leader is unwilling to collaborate with others. | |
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This leader is an aggressive admiral, always looking to pour as much fire on the enemy as possible within the least amount of time. |
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This leader is a cautious admiral, avoiding unnecessary risks and taking care to always maintain in which fleet units can mutually support each other against the enemy. |
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This leader is a natural engineer, having the knowledge and skills to organize and oversee starship repairs without the benefit of a spacedock. | |
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This leader has mastered the field of logistics, and knows how to manage supplies to keep upkeep costs down. | |
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Can be gained from victories (0.6%) Can be gained from defeats (2.8%) |
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This leader believes that speed and rapid maneuvers are the keys to success in any space engagement. |
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This leader is an expert in reconnaissance, having the technical skill to always get the most out of long-range starship sensors. | |
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This leader fights deviously, relying on misdirection and surprise to get the better of the enemy. |
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Can be gained from victories (0.6%) Can be gained from defeats (2.8%) |
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This leader refuses to even consider the possibility of retreat when battle has been joined, preferring instead to fight to the death if necessary. |
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This leader is slow and indolent, performing duties with little energy or initiative. |
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This leader is nervous and apprehensive and can be easily overwhelmed in the minutia involved in handling large formations of starships. |
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This leader suffers from an unstable code base, resulting in jittery and sometimes illogical behavior. | |||||
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This leader can seemingly conjure up supplies from nowhere, decreasing the maintenance costs of ground forces. | |
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This leader is very adept at cannibalizing parts from fallen or malfunctioning warbots to keep others running longer | |||||
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This leader is particularly skilled at inflicting casualties on the enemy, offering no quarter and expecting none in return. |
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This leader is unusually concerned with the lives of others, taking care to avoid unnecessary deaths among their own soldiers as well as any civilians caught in the fighting. |
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This inspiring leader has an undeniable charisma, being worshiped as a hero by the troops. | |
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This leader is always in the thick of it, bucking the spirits of the troops by leading from the front despite the risks involved. |
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This leader is fascinated by the fragile minds of organics, and how they can most efficiently be broken through the creative use of terror tactics on the battlefield. |
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This leader commands from the rear, preferably as far away from the frontlines as possible to avoid exposure to 'unnecessary dangers'. |
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This leader frequently suffers intense bouts of shame and regret over enemy casualties due to an erratic morality core. |
Special traits[编辑 | 编辑源代码]
These traits are only available from events or on specific unique species or leaders.
Class | Trait | Effect | Requirements | Description | DLC | |
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Added by a species trait | ||||||
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From its extensive military education, this leader understands how to maximize the efficiency of ships and soldiers alike. | ![]() | |
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Subjected since its creation to a military education regimen so intense few could endure it, this leader wields excellent martial and leadership abilities. | ![]() | |
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From its specialized military education, this leader holds an above-average understanding of martial procedures and how best to optimize them. | ![]() | |
Added by an event | ||||||
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The powerful psionic energies of the Shroud have slowed the natural aging process of this leader. | ![]() | |
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Stay Calm anomaly event | A towel has immense psychological value. | ||
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Ruined Station Archaeology Site outcome | There is no such thing as a hardware problem that liberal use of the boot will not fix. | ||
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Archaeology Site bad outcome | This leader has sustained irreversible physical injury that has lowered their life expectancy significantly. | ![]() | |
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‘Archaeological Loop’ event | Recently sustained psychological trauma is interfering with this leader's performance. | ![]() | |
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Destroying a Caravan | This leader has ample experience stopping the flighty Caravaneer fleets dead in their tracks. | ![]() | |
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Defeating the Ether Drake | This Admiral has proven themselves in fierce combat. | ![]() | |
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A Rendezvous Horizon Signal Event | Experienced a troubling future. | ||
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Defeating the Ether Drake without an admiral in the fleet | This Leader has seen intense combat, and lived to tell the tale. | ![]() | |
On certain recruitable leaders | ||||||
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Hired from a ![]() ![]() |
Recruited from one of the independent merchant Enclaves, this leader is particularly adept at maximizing Trade value. | ![]() | |
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Hired from the ![]() ![]() |
A level nine Shakvah with enhanced mind focus and inner gaze... | ![]() | |
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Hired from ![]() |
This leader has an almost uncanny ability to reduce and repurpose industrial waste. How do they do it? It's best not to ask. | ![]() | |
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Hired from a ![]() ![]() |
This leader hails from the Curator enclave. His understanding of technology and exploration is unmatched. | ![]() ![]() | |
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Rescued or hired from the Marauders for 2000 ![]() |
This Leader hails from a space-based warrior culture, and has been taught unorthodox hit-and-run tactics from an early age. | ![]() | |
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Hired from the Marauders for 2000 ![]() |
This Leader hails from a space-based warrior culture, and has been taught unorthodox hit-and-run tactics from an early age. | ![]() | |
Unique to a specific leader | ||||||
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Gray L-Cluster outcome Unique to the event leader Gray |
Gray is in reality a dense swarm of billions upon billions of advanced nanites. | ![]() | |
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Hidden Worlds Archaeology Site outcome Unique to the event leader Oracle |
The Oracle sees all. | ![]() | |
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Defeating the Tiyanki Matriarch Unique to the event admiral Reth Unddol |
When it comes to warfare, this leader is mercilessly obsessive, and singular in purpose. | ![]() | |
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Unique to the Great Khan | The Great Khan is a charismatic leader, a brilliant tactician, and, if the rumors are true, a powerful psychic. | ![]() | |
Crisis admirals | ||||||
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Cybrex leaders | This Cybrex leader is equipped with ancient tactical databases from their civilization's violent past. | ||
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Extradimensional Invader leaders | For unknown reasons, the vessels under the command of this extradimensional fleet lord seem to rapidly stutter in and out of existence as they move, which has the effect of increasing their sublight speeds. | ||
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Extradimensional Invader leaders | Some extradimensional fleet lords have learned to use the ethereal nature of their vessels to greatly enhance their evasive capabilities in combat. | ||
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Prethoryn Scourge leaders | The Prethoryn creatures operating under this fleet consciousness have managed to attain an unusual level of affinity to one another. Their firing discipline has greatly improved, leading to a higher rate of fire. | ||
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Sentinel Order leaders | Sentinel fleet commanders possess detailed knowledge of Prethoryn anatomy and tactics. | ||
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Prethoryn Scourge leaders | The hunting instincts of this fleet consciousness has driven the Prethoryn creatures under its dominion into a frenzy. Their eagerness for battle drives them ever forward. |
Class dependent traits[编辑 | 编辑源代码]
Certain events and species traits grant leaders a unique trait that offers different benefits depending on the leader class. Some leader traits are incompatible with one another and will not be added to its leaders, but have full effect on pops as species traits.
The
The
The
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Unique leaders[编辑 | 编辑源代码]
A few leaders can be obtained through events and, unless the empire's main species has traits that give unique bonuses to leader classes, are usually superior to regular leaders.
Leader | Class | Level | Species | Age | Immortal | Traits | Source | DLC |
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0101010111 | ![]() |
3 | Random Machine | 1 | ![]() |
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The Servants of Sand anomaly event | |
The Exile | ![]() |
3 | Main Species | random | ![]() |
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The Exile anomaly event | |
Majula the Bearer | ![]() |
5 | Arthropod Warrior | random | ![]() |
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Beneath the Battlefield anomaly event | |
Sobak | ![]() |
6 | Primitive Species | random | ![]() |
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Abduction Proposal observation event | |
Tuborek | ![]() |
10 | Fanatic Xenophobe Fallen Empire Species |
65 | ![]() |
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Shielded Militant Isolationists world (25% chance) | |
S875.1 Warform | ![]() |
3 | ![]() ![]() |
random | ![]() |
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Mysterious Construct anomaly outcome | ![]() |
Caretaker AX7-b | ![]() |
4 | ![]() ![]() |
709 | ![]() |
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Unidentified Drop Pods anomaly outcome | ![]() |
Reth Unddol | ![]() |
5 | ![]() ![]() |
random | ![]() |
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Defeating the Tiyanki Matriarch | ![]() |
Gray | ![]() |
10 | Main Species | random | ![]() |
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L-Cluster outcome | ![]() |
Oracle | ![]() |
5 | ![]() ![]() |
random | ![]() |
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参考资料[编辑 | 编辑源代码]
- ↑ Eye for Talent has a weight of 100 while all other
Ruler traits have a weight of 5.
- ↑ Yes, that's an
admiral trait despite this being a different kind of leader.
- ↑ 跳转至: 3.0 3.1 Leader.18, the event in Stellaris/events/leader_events_1.txt that's supposed to grant this skill from leading a fleet (mean time to happen = 240 months), is commented out in 3.03.
- ↑ The commented out leader event leader.16 attempts to grant the similarly-named
Ruler trait
舰队组织者 from leading a fleet of more than one ship (mean time to happen = 240 months). - ↑ 跳转至: 5.0 5.1 Yes, the code checks for the
Ruler trait despite this being a different kind of leader (3.04).
- ↑ This is because it replaces two different traits (both of the ones that give increased moral), instead of the normal 1:1
机械智能 trait swap.
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |