人口

本页面部分全部内容上次核对于3.3版本
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Demographics in a multispecies empire

Population, also known as 人口 Pop [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]s, is the center of productivity and political action within an empire. They provide resources by working in Pop job.png jobs created by 区划 District [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]s and 建筑 Building [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]s, and also produce 凝聚力 Unity [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] if they are part of a specific 派系 Faction [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502].

Demographics[edit | edit source]

Each planet has four variables that determine its demographic direction. A planet can have only one growing pop, one declining pop and one assembling pop at any time.

Pop growth[edit | edit source]

Growth as a function of planet capacity and population

Mod pop growth req.png Pop growth represents the increase in population from natural reproduction and immigration. A new pop appears after [math]\displaystyle{ 100 + (\text{growth required scaling} \cdot {\text{total empire population}}) }[/math] growth points have been accumulated; the growth required scaling is a game setting. The base growth rate is determined by the number of pops on the planet along a logistic curve determined by the 行星承载力 Planet Capacity planet capacity, then pop growth modifiers are applied, and lastly pop growth from immigration/emigration is added/subtracted. The logistic growth ceiling game setting determines the maximum base growth.

Any species existing on the planet or which has immigration access to the planet may be selected to grow there. When choosing a species to grow, planets will generally prioritize species that are under-represented on the planet and have citizenship equal to that of the already existing species. If immigration access is lost to all planets containing the currently selected species, a new species will be selected and all existing growth progress will be erased. Species can be chosen manually for growth if the Population Controls policy is set to Allowed.

宜居性 Habitability [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] is an important pop growth modifier. Pops with very low habitability for a planet will only slowly reproduce or migrate to it or may not at all.

Pop growth stops when a planet is 15% overcrowded and has 5 pops without housing. Pops start to decline when a planet is 25% overcrowded.

行星承载力 Planet Capacity Planet capacity is capped at 500, regardless of free housing or unblocked districts. However, pops over 500 will not stop growing or decline until required housing exceeds available housing by 15% or 25%, as normal.

Base population growth formulas
Condition Formula
[math]\displaystyle{ \frac{{\text{planet capacity}}}{2} \gt {\text{planet population}} }[/math] [math]\displaystyle{ \text{total base growth} = 3 \cdot \max (0.125 \cdot (\text{population} - \frac{\text{population}^2}{\text{planet capacity}} - 1) , 1) }[/math]
[math]\displaystyle{ \frac{{\text{planet capacity}}}{2} \le {\text{planet population}} }[/math] [math]\displaystyle{ \text{total base growth} = 3 \cdot 0.125 \cdot (\text{population} - \frac{\text{population}^2}{\text{planet capacity}} - 1) }[/math]

Total base pop growth is between 0.3 and [math]\displaystyle{ (\text{logistic growth ceiling} \cdot 3) }[/math] (default 4.5) growth per month. Pop growth modifiers, including habitability penalties, are then applied, and then population growth from immigration/emigration is added/subtracted.

Migration[edit | edit source]

Migration Migration is calculated by subtracting emigration push from immigration pull, both of which are determined by factors such as 住房 Housing [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502], 稳定度 Stability [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] and 失业 Unemployed unemployment. A planet with more emigration than immigration will have its Mod pop growth req.png growth speed lowered and the amount lowered will be added to potential immigration targets. Planets with higher immigration pull will receive a greater share of this migration, which is converted directly into pop growth. Signing a 移民协议 Migration Treaty [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] will allow migration to and from another empire's planets. A newly colonized planet gains +100 immigration pull and divides a total of +50 emigration push between all developed planets, until Time.png 15 years have passed or the colony has 10 Pop.png pops.

Growth weight[edit | edit source]

The exact mechanics by which a new pop is selected for growing/assembly is not fully known. However a bunch of values can be extracted from the Stellaris/common/defines/00_defines.txt file.

Name Value Description
New_Pop_Species_Randomness 0.5 The higher this is, the more random species selection of new pops will be
New_Pop_Same_Species_Weight 1.0 The higher this is, the more new pops will be weighted by number of same or subspecies pops
New_Pop_Exact_Species_Weight 0.5 The higher this is, the more new pops will be weighted by number of exact same species pops
New_Pop_Slavery_Weight 0.25 The higher this is, the more new pops will tend to be balanced between enslaved and non-enslaved species
New_Pop_Species_Div 0.05 The higher this is, the more planets will tend to grow species that are underrepresented on the planet
New_Pop_Habitability_Threshold 0.75 If habitability is under this, apply exponentially increasing penalties to new pop weight
New_Pop_Homeworld_Mult 2 Pops have increased weight for growing on their homeworld
New_Pop_Growth_Mod_Mult 0.33 How much does species growth mod trait matter for new pop weight
NEW_POP_Immigration_Mod_Mult 1 How much does species immigration growth mod trait matter for new pop weight (when there is immigration)
Pop_Decline_Threshold 3.0 A species will decline when there is another species with a growth priority this many times higher

Pop assembly[edit | edit source]

Pop assembly represents a planet's capacity for constructing 机械体 Mechanical [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502], 机械 Machine [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502], or biological pops. Pop assembly can be either robotic or biological at a given time; both cannot be produced simultaneously. Once [math]\displaystyle{ 100 + (0.25 \cdot {\text{total empire population}}) }[/math] assembly points are reached, a new pop is created on the planet. Non-sapient robotic pops do not migrate but can create overcrowding and unemployment. The constructed template is the one with the highest number of used trait points, but can always be changed manually; unlike choosing a species to grow, this does not cause a penalty to assembly speed.

Pop assembly.png Robotic pop assembly is affected by traits and other modifiers.

Pop assembly organic.png Organic pop assembly is not affected by any traits or modifiers except for the following:

Assembly type Monthly pop assembly points Source DLC Other requirements
Pop assembly.png Robotic pop assembly +2 机器人专家 Roboticist [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] jobs 机器人劳工 Robotic Workers [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] technology
+1 复制者 Replicator [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] jobs 智械黎明故事包 Synthetic Dawn Story Pack 机械智能 Machine Intelligence [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] authority
Pop assembly organic.png Organic pop assembly +2 繁殖工蜂 Spawning Drone [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] jobs 乌托邦 Utopia 蜂巢思维 Hive Mind [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] authority
+2 再指派员 Reassigner [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] jobs 死灵类物种包 Necroids Species Pack寰宇企业 Megacorp 永身雇佣制 Permanent Employment [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] civic
+3 克隆仓 Clone Vats [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] buildings 乌托邦 Utopia 设计进化 Engineered Evolution [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] ascension perk
+2 to +15 Building ancient relics.png Ancient Clone Vat buildings 人型生物物种包 Humanoids Species Pack 克隆大军 Clone Army [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]
+0.02 出芽生殖 Budding Each pop with the Budding trait 植物类物种包 Plantoids Species Pack

Pop decline[edit | edit source]

Pop decline represents the decrease of certain species on the planet due to purging or severe overcrowding. A pop will disappear after 100 decline points have been accumulated. By default, decline rate is −5 decline points per month. Overcrowded planets that have over-represented species will have those species begin to decline in numbers and be replaced by newly growing, under-represented species that have equal citizenship. Purging a particular species will cause that species to decline more rapidly depending on the purge type; the decline factor from purging overrides natural decline factors.

Resettlement[edit | edit source]

Resettlement is the process of pops moving from one planet to another, more desirable one.

Automatic resettlement[edit | edit source]

Sapient, unemployed, free pops have a chance (each month) to automatically resettle to another planet with available jobs and housing and suitable habitability. If a 奴隶处理设施 Slave Processing Facility [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] is active on the planet, enslaved pops and robots in servitude are also eligible.

移民控制 Migration Controls [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] will prevent this (except for sapient robots). Empires that outlaw slavery (and hence the slave processing facility) cannot enable automatic resettlement for robots in servitude.

A 运输枢纽 Transit Hub [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] starbase building will increase the monthly chance of a pop automatically resettling.

Forced resettlement[edit | edit source]

If the empire's 政策 Policy Resettlement policy allows it, forced resettlement will instantly move a pop from one planet to another. This costs a base amount of 能量币 Energy Credits [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] and 凝聚力 Unity [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] determined by the pop's category, which may be reduced by additional modifiers.

Pop category Allowed? 强制迁移花费 Resettlement Cost Base cost
能量币 Energy Credits 凝聚力 Unity
统治者 Ruler [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 政策 Policy [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 500 50
专家 Specialist [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 政策 Policy [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 250 25
劳工 Worker [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 政策 Policy [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 100 10
Yes.png Always 100 10
奴隶 Slave [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 政策 Policy [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 50 0
活体陈设 Bio-Trophy [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] Yes.png Always 100 25
Yes.png Always 100 0
Job servant.png Robotic servitude Yes.png Always 100 0
罪犯 Criminal Subversive No.png Never n/a
Modifier source 强制迁移花费 Resettlement Cost Cost
能量币 Energy Credits 凝聚力 Unity
法令 Edict Evacuation Protocols edict −50%
Appropriation Appropriation tradition −33%
Operational Proxies Operational Proxies tradition −33%
徭役制 Corvée System [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] civic +0% −100%
意志整合 Subsumed Will [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] civic +0% −100%
空中下载升级 OTA Updates [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] civic +0% −100%
仰望星空 Starborn [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] trait −25%
四海为家 Nomadic [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] trait −25%
安土重迁 Sedentary [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] trait +25%

Happiness[edit | edit source]

Each pop in an empire has a 幸福度 Happiness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] rating. It ranges from 0% to 100% and has a base level of 50%. Happiness determines approval rating when combined with stratum 政治权力 Political Power [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502], as well as the following effects:

Fortunately, there are many ways to improve happiness in an empire. Planetary 法令 Edict [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]s, civics, 生活标准 Living Standards [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502], permanent modifiers, Pm unknown.pngPm frame 1.png [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]s, and 统治者 Ruler ruler traits can positively affect happiness. Events may have an impact on planetary or empire happiness for a limited time as well.

Approval rating[edit | edit source]

Pop approval rating is a measure of the population's support towards the empire. It is determined by the average 幸福度 Happiness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] of each stratum, weighted by 政治权力 Political Power [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]. Pops without happiness are treated as having 50% happiness.

Approval rating ranges from 0% to 100% and has a base level of 50%.

Upkeep[edit | edit source]

Most organic pops consume 食物 Food  1 [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] per month, while 石质 Lithoid [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] pops consume 矿物 Minerals  1 [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] per month. Trait robotic 1.png Robots instead consume 能量币 Energy Credits  1 [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] energy per month. In addition, organic pops that are not part of a 格式塔意识 Gestalt Consciousness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] empire require a certain amount of 消费品 Consumer Goods [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] based on their living standards. Synthetics that are given citizen rights require them as well.

Pops with the 光合作用 Phototrophic [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] trait replace half their food upkeep with 能量币 Energy Credits [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] upkeep. The same is true of pops with the 辐射合成 Radiotrophic [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] trait, except the latter require no energy upkeep when living on a 死寂星球 Tomb World [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502].

Housing[edit | edit source]

住房 Housing [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] represents the living space available for pops to live comfortably. Housing is primarily provided by districts, with 城市区划 City District [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]s giving more housing than their resource-focused alternatives. Each pop requires 1 unit of housing by default but the housing demands of individual pops can change due to a variety of factors. If the number of pops exceeds the amount of housing it will cause 稳定度 Stability [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] to drop by [math]\displaystyle{ 40 \cdot \frac{\text{missing housing}}{\text{total housing required}} }[/math] and a flat +50 planet emigration push.

As a rule of thumb, each resource district exactly pays for itself in terms of housing, while the pops that work building jobs need city districts (or housing buildings) for their housing, though the capital building provides some buffer before cities are needed. This applies equally to 都市星球 Ecumenopolis [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]es. The 田园牧歌 Agrarian Idyll [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] civic gives extra housing to resource districts, allowing the empire to house its pops working building jobs mostly via resource districts. The Trans-Stellar Corporations tradition adds jobs to habitat trade districts, but does not match them with additional housing, making some residential districts necessary.

Amenities[edit | edit source]

舒适度 Amenities [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] represent the infrastructure and jobs dedicated to fulfilling the needs of the population. Individualist empires obtain amenities from a variety of jobs while 格式塔意识 Gestalt Consciousness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] empires obtain them primarily from 维护子个体 Maintenance Drone [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] jobs. High amenities grant increased 幸福度 Happiness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] to free pops in regular empires and increased stability in 格式塔意识 Gestalt Consciousness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] empires, while insufficient amenities will lower them. Amenity value will be rounded to the nearest integer.

The formula for extra amenities contributing 幸福度 Happiness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] is [math]\displaystyle{ \text{min}\left(20\%, \left\lfloor\frac{20 \cdot \text{extra amenities}}{\text{total amenities consumed}}\right\rfloor \div 100\right) }[/math]. In other words, it scales from +0% with 0 extra amenities, to +20% with twice as many amenities as necessary.

The formula for missing amenities contributing 幸福度 Happiness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] is [math]\displaystyle{ \text{max}\left(-50\%, \left\lfloor\frac{-2/3 \cdot \text{missing amenities}}{\text{total amenities consumed}}\right\rfloor \right) }[/math]. In other words, it scales from +0% with 0 missing amenities, to −50% when the planet have less than 25% of amenities needed.

Amenities can be affected on an empire-wide basis by the following:

Source Amenities
人工道德规范 Artificial Moral Codes [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] technology +5%
建筑 Building Executive Retreat branch office building +10%
演艺人员 Entertainer Resort World +15%
Decision consecrated worlds.png Profane Consecrated World +1%
Decision consecrated worlds.png Respected Consecrated World +2%
Decision consecrated worlds.png Venerated Consecrated World +3%
Decision consecrated worlds.png Holy World Consecrated World +4%
Tech mega art.png Mega Art Installation (stage I) +5%
Tech mega art.png Mega Art Installation (stage II) +10%
Tech mega art.png Mega Art Installation (completed) +15%
Tech mega art.png Mega Art Installation (perfection) +20%
上古之遗故事包 Ancient Relics Story Pack Vultaum Star Assembly secrets special project +20%
Source Amenities usage
万众一心 One Vision [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] ascension perk −10%
R orb insight.png Vultaum Reality Perforator relic −10%
生态保护 Ecological Protection [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] resolution 2 −5%
Decision politics.png Discourage Planetary Growth decision +25%

Stratum[edit | edit source]

Strata represent pops' social classes. The higher a pop's stratum, the more political power they have and the more 消费品 Consumer Goods [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] they require for upkeep, according to their living standard. It also determines the resettlement cost. Resettlement costs no 凝聚力 Unity [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] if the empire has the 徭役制 Corvée System [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502], 意志整合 Subsumed Will [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502], or 空中下载升级 OTA Updates [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] civic, or if the pop is enslaved or a non-sentient robot.

If a pop takes a job above its stratum it will be promoted to the higher stratum. If there are no available jobs of equal or higher stratum the pop will become unemployed, slowly demoting in stratum and causing 幸福度 Happiness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] penalties at most levels of living standards. 奴隶 Slave [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]s demote instantly, however.

Stratum Rank Resettlement cost Requirements Output modifiers
统治者 Ruler [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 3 No.png格式塔意识 Gestalt Consciousness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]
Modifiers0
专家 Specialist [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 2 No.png格式塔意识 Gestalt Consciousness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]
Modifiers0
劳工 Worker [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 1 No.png格式塔意识 Gestalt Consciousness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]
Modifiers0
复合子个体 Complex Drone [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 0 格式塔意识 Gestalt Consciousness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]
Modifiers0
  • +20% 政策 Policy Manufacturing Focus production policy
  • +5% 帝国首都 Empire Capital Machine Capital designation
  • +5% 建筑 Building Nest Planet designation
  • +5% 建筑 Building Machine Nexus designation
  • +5% Tradition prosperity pursuit of profit.png Peak Performance tradition
  • -20% 政策 Policy Extraction Focus production policy
低级子个体 Menial Drone [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 0 格式塔意识 Gestalt Consciousness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]
Modifiers0
  • +20% 政策 Policy Extraction Focus production policy
  • +10% Colony type fringe.png Fringe Planet designation
  • +5% 帝国首都 Empire Capital Machine Capital designation
  • +5% Colony type urban.png Hive World designation
  • +5% Colony type urban.png Machine World designation
  • +5% Tradition synchronicity drone network.png Drone Network tradition
  • -20% 政策 Policy Manufacturing Focus production policy
活体陈设 Bio-Trophy [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 0 Organic species in a 失控机仆 Rogue Servitor [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] empire
Modifiers0
  • +10% Decision museum.png Send Artifacts to Organic Sanctuaries decision
不可接触者 Undesirable [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 0 能量币 Energy Credits  100 [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] Undesirables 公民权 Citizenship [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]
同化 Assimilation [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 0 能量币 Energy Credits  100 [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] Assimilation 公民权 Citizenship [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]
罪犯 Criminal [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 1 No.png High 犯罪与异常 [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]
反常工蜂 Deviant Drone [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 2 No.png High 犯罪与异常 [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] in 蜂巢思维 Hive Mind [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] empires
腐化子个体 Corrupt Drone [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 2 No.png High 犯罪与异常 [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] in 机械智能 Machine Intelligence [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] empires
活体陈设 Bio-Trophy Pre-sapient 0 No.png Pre-sapients
享乐主义者 Hedonist Precursor 3 No.png Fallen Empire
异种收容使 Xeno-Ward Primitive 0 No.png Alien pops on The Preserve

Slavery[edit | edit source]

Entire species can be enslaved by giving them a certain citizenship, which opens a new tab in the Species Rights menu called Slavery Type that determines what are the effects of slavery.

公民权 Citizenship [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] Slavery requirements Notes
Slaves Species is alien and the empire is 威权主义 Authoritarian极端威权主义 Fanatic Authoritarian Authoritarian, 排外主义 Xenophobe极端排外主义 Fanatic Xenophobe Xenophobe or 格式塔意识 Gestalt Consciousness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]
Servitude Species is robot and the empire has the Servitude Artificial Intelligence policy If 智械黎明故事包 Synthetic Dawn Story Pack [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] is active, setting this may cause a robot uprising.
Any 奴贩公会 Slaver Guilds [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] or 契约资产 Indentured Assets [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] civics Up to 35% of the pops are enslaved if the world does not have enough pops with the Slaves or Servitude citizenship
Chemical Processing

Enslaved pops also use only 舒适度 Amenities  0.75 [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] and 住房 Housing  0.75 [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] (instead of 1), which can be further reduced if the 奴役类型 Slavery Type [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] is Servitude or Livestock. They also get 强制迁移花费 Resettlement Cost  −50% [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]. Enslaved pops cannot join factions and have only 政治权力 Political Power 25% [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502], or 18.7% if a Slave Processing Facility is present on the planet. However they can still increase 犯罪与异常 [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] if they're too unhappy.

Low 稳定度 Stability [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] is more dangerous when enslaved pops are present on a planet. Normally dangerous events can only occur if it's lower than 25, but if any pop is enslaved it should be kept above 40.

Slave output can be affected by the following:

Source Slave output Note
奴贩公会 Slaver Guilds [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] civic +10%
契约资产 Indentured Assets [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] civic +10%
铁拳 Iron Fist [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] governor trait +10%
法令 Edict Extended Shifts edict +10% Actual bonus is +20%, see below
议程 Agenda Slave Optimization agenda +10%
Tradition domination workplace motivators.png Workplace Motivators tradition +5% Actual bonus is +10%, see below
奴隶处理设施 Slave Processing Facility [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] building +5%
Pm starvation.pngPm frame 3.png Hunger Strike planet modifier −50%
Pm slave riots.pngPm frame 3.png Slave Riots planet modifier −1000%

Slaves, workers and specialists[edit | edit source]

In addition to the slave resource output modifiers, worker resource output modifiers can also affect slaves in worker jobs. As of 3.0.1, slaves in specialist jobs are affected by specialist output modifiers but not by slave resource output modifiers, if in Indentured Servitude.

If a modifier affects the resource output of both workers and slaves, it actually affects slaves in worker jobs twice.

  • The 法令 Edict Extended Shifts edict increases slaves resource output by +10% and workers resource output by +10%, resulting in an actual +20% bonus to slaves in worker jobs.

Modifiers that affect workers aside from the resource output ones don't affect slaves.

  • The 法令 Edict Extended Shifts edict decreases slaves' happiness by −10% and worker happiness by −10%. It does not cause the slaves to suffer −20% happiness.

Ethics attraction modifiers[edit | edit source]

思潮转化 Ethics Shift [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] is where a pop or group of pops decide to follow a different ethic than the general population. A materialist pop may decide to follow a more spiritual path and a pacifist culture might decide that peace is the path of the weak.

Each pop in an empire will only embrace a single, non-fanatic ethic. At the start of the game, the population will be made of the empire's governing ethics. As population expands and eventually is divided over various planets and sectors, certain segments may decide to adopt values that are different from the core values of the species due to various circumstances in and around the empire.

Each ethic has a certain attraction value attached for all pops, depending on both the empire's situation and their own. Each pop can only switch ethics once per year. The exact values and options that influence the attraction levels of certain ethics can be found at Ethics attraction. The attraction factors of ethics can be amplified by certain circumstances such as policies or traits.

Having a positive ethics attraction effect will let all actions that increase attraction to the government ethics result in even more attraction, and negative amounts will be decreased. With a modifier of 50%, an action that would increase attraction by 2 would instead increase by 3.

Hovering over a pop's ethic will display the attraction towards all ethics.

Robots[edit | edit source]

Sentient humanoid robot

Robots are artificial pops and can be constructed once the required technology becomes available. They have the 机械体 Mechanical [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] trait, giving them 宜居性 Habitability +200% habitability on any planet. Robots can be given new traits via robo-modding, and the species template with the highest number of used trait points will be built by default. A different template can be specified for each planet.

The jobs a robot can have are limited by the highest robot technology researched. If an empire researches the 合成人 Synthetics [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]科技, robots can be given sapience, which lets them be affected by 幸福度 Happiness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] and have ethics.

Tech level Maximum stratum Can colonize Sapient
机器人劳工 Robotic Workers [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] 劳工 Worker [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] No.png No.png
智能人 Droids Droids 专家 Specialist [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] (except 研究人员 Researcher [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502], 官僚 Bureaucrat [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] and 文化工作者 Culture Worker [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] if AI policy is set to Outlawed) Yes.png No.png
合成人 Synthetics Synthetics Yes.png
  • No.png if AI policy is set to Outlawed
  • Yes.png if AI policy is set to Servitude or Citizen Rights

Robots without Citizen Rights require 50% less 住房 Housing [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] and 舒适度 Amenities [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] and do not need 消费品 Consumer Goods [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]. If a planet with sapient robots is captured by an empire that doesn't have the 合成人 Synthetics Synthetics technology, they lose their sapience, and if a planet with non-sapient robots is captured by an empire that has the 合成人 Synthetics Synthetics technology and does not have the Outlawed Artificial Intelligence policy, they are immediately given sapience. Note that non-sapient robots can do all specialist jobs with 智能人 Droids Droids tech, but not after researching 合成人 Synthetics Synthetics tech.

  • As long as an empire has the Artificial Intelligence policy set to Servitude there is a risk of them starting an AI rebellion, if either the Synthetics or Sapient Combat Simulations techs have been researched.
  • 机械智能 Machine Intelligence [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] empires cannot build robots, but they can use them as drones if conquered from a regular empire or bought on the slave market. Robots in a Machine Intelligence empire can work all jobs and are not affected by happiness.

Purges[edit | edit source]

不可接触者 Undesirable, 正在净化 Purging [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502][Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]s represent the systematic elimination of specific pops or entire species from an empire and can be done on a per pop or species basis.

Targeted pop purging still requires applying the species-wide Slavery.png slavery at minimum and it is limited to a basic extermination, although without production penalty. 格式塔意识 Gestalt Consciousness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] empires can purge their pops of any composition freely, with exception of 活体陈设 Bio-Trophy Bio-Trophies.

Species-wide purging is done by setting the species' 公民权 Citizenship [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] to 不可接触者 Undesirable [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502]. 格式塔意识 Gestalt Consciousness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] pops in empires of different authority are forced to be set as Undesirables, unless they can be assimilated. Therefore, gaining planets from a Gestalt Consciousness empire means that the planet will be lost when it is empty of the conquered pops if there is not at least one non-gestalt pop on it. There are also four special cases:

Fallen and Awakened Empires can choose not to purge Hive-Minded/Machine pops.

Having any species-wide purge is a negative issue for Xenophile factions, aside from the case of 格式塔意识 Gestalt Consciousness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] pops and outlawed robots.

There are multiple types of purge available, determined by the 净化方式 Purge Type [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] species rights. See Species rights § Purge type for details.

Refugees[edit | edit source]

Human refugees

Pops from other empires may flee to escape purges, slavery, resettlement, crisis bombardment or as a result of land appropriation. Whether another empire is willing to accept those fleeing depends on its Refugees policy. Refugees will not head for empires where they have the Undesirables citizenship. Accepted refugee pops will get +20 幸福度 Happiness [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] for 10 years.

Once refugees are generated they will head for any empire that will accept them with their Refugees policy following the following order:

  1. 宜居性 Habitability [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] at least 70% and 住房 Housing [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] at least 1
  2. 宜居性 Habitability [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] at least 70%
  3. 宜居性 Habitability [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] at least 50% and 住房 Housing [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] at least 1
  4. 宜居性 Habitability [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] at least 50%
  5. 宜居性 Habitability [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] at least 20% and 住房 Housing [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] at least 1
  6. 宜居性 Habitability [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] at least 20%
  7. 住房 Housing [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] at least 1
  8. Any other planet

Pops that are 机械体 Mechanical机械 Machine robotic or have the 蜂巢思维 Hive-Minded [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502], 精神阉割 Nerve Stapled [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] or 僵尸 Zombie [Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] traits cannot become refugees.

参考资料[edit | edit source]


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