Traits represents a species' innate functions, abilities, and personality. A species's traits are selected at the start of a new game, but a species or certain pops of a species can adapt new traits through genetic engineering or rare events. Traits affect a wide variety of areas, from
population growth rate to
resource output to
领袖预期寿命 or even how pops are viewed by each other. Most traits come in mutually exclusive groups that affect the same aspect of the species, such as
四海为家 and
安土重迁, and each species template can only have one such trait from the group at any given time. These groups include traits with opposite effects, as well as stronger variants of a trait. Though traits are initially decided at a species level, individual pops of the same species can end up with different traits with genetic modification, producing new subspecies or variants. This rarely happens without player intervention.
Traits are mostly fixed at the start of the game. Altering traits during the game is generally possible only later in the game through some select events or by using genetic engineering. Certain
生物学 (for Biological species) and
工业技术 (for Robotic species) technologies and Ascension Perks add additional
特质点数s that can be used to alter all or some of a species'
Pops; modifications can range from altering their planet
宜居性 to adding an additional positive trait or removing a negative one.
Some traits effect how strongly a pop is
attracted to certain factions.
Traits are purchased from a points pool, with 2 points being available at the start of the game. Some traits are negative and have a negative cost, refunding points into the pool. Each species is limited to a maximum of 5 traits; traits that cost 0 points do not count against this limit but can only be acquired from certain origins, events, or ascension perks.
Initial traits[编辑 | 编辑源代码]
Initial traits are available when first creating a species. They can all be changed later via genetic modification. Initial traits can be both positive and negative, with the two being mutually exclusive. Traits that affect
幸福度 cannot be added to species with the
蜂巢思维 trait.
The
善于适应 and
快速繁殖 traits are not normally available to species with the
石质 trait but can be added if the
基因重组 technology has been researched.
Positive traits
|
Negative traits
|
Trait
|
Effects
|
|
Slave Price
|
Trait
|
Effects
|
|
Slave Price
|
Adaptive
|
Habitability +10%
|
2
|
+50
|
Nonadaptive
|
Habitability −10%
|
−2
|
−50
|
Extremely Adaptive
|
Habitability +20%
|
4
|
+100
|
Agrarian
|
Food from Jobs +15%
|
2
|
+50
|
|
|
|
|
Charismatic
|
Amenities from Jobs +20%
|
2
|
0
|
Repugnant
|
Amenities from Jobs −20%
|
−2
|
0
|
Communal
|
Pop housing usage −10%
|
1
|
0
|
Solitary
|
Pop housing usage +10%
|
−1
|
0
|
Conformists
|
Governing Ethics Attraction +30%
|
2
|
0
|
Deviants
|
Governing Ethics Attraction −15%
|
−1
|
0
|
Conservationist
|
Pop consumer goods upkeep −10%
|
1
|
0
|
Wasteful
|
Pop consumer goods upkeep +10%
|
−1
|
0
|
Docile
|
Empire Size from Pops −10%
|
2
|
0
|
Unruly
|
Empire Size from Pops +10%
|
−2
|
0
|
Enduring
|
Leader lifespan +20 years
|
1
|
0
|
Fleeting
|
Leader lifespan −10 years if Biological
Leader lifespan −25 years if Lithoid
|
−1
|
0
|
Venerable
|
Leader lifespan +80 years
|
4
|
0
|
Industrious
|
Minerals from Jobs +15%
|
2
|
+50
|
|
|
|
|
Ingenious
|
Energy Credits from Jobs +15%
|
2
|
+50
|
|
|
|
|
Intelligent
|
Research from Jobs +10%
|
2
|
0
|
|
|
|
|
Natural Engineers
|
Engineering Research from Jobs +15%
|
1
|
0
|
|
|
|
|
Natural Physicists
|
Physics Research from Jobs +15%
|
1
|
0
|
|
|
|
|
Natural Sociologists
|
Society Research from Jobs +15%
|
1
|
0
|
|
|
|
|
Nomadic
|
Pop growth from immigration +15%
Resettlement Cost −25%
|
1
|
0
|
Sedentary
|
Pop growth from immigration −15%
Resettlement Cost +25%
|
−1
|
0
|
Quick Learners
|
Leader Experience Gain +25%
|
1
|
0
|
Slow Learners
|
Leader Experience Gain −25%
|
−1
|
0
|
Rapid Breeders
|
Growth Speed +10%
|
2
|
+100
|
Slow Breeders
|
Growth Speed −10%
|
−2
|
−100
|
Resilient
|
Defense Army Damage +50%
|
1
|
0
|
|
|
|
|
Strong
|
Army Damage +20%
Worker and Menial Drone Pop Resource Output +2.5%
|
1
|
+50
|
Weak
|
Army Damage −20%
Worker and Menial Drone Pop Resource Output −2.5%
|
−1
|
−50
|
Very Strong
|
Army Damage +40%
Worker and Menial Drone Pop Resource Output +5%
|
3
|
+150
|
Talented
|
Leader Level Cap +1
|
1
|
0
|
|
|
|
|
Thrifty
|
Trade value from Jobs +25%
|
2
|
0
|
|
|
|
|
Traditional
|
Unity from Jobs +10%
|
1
|
0
|
Quarrelsome
|
Unity from Jobs −10%
|
−1
|
0
|
|
|
|
|
Decadent
|
Worker Happiness −10%
Slave Happiness −10%
|
−1
|
0
|
Botanic traits[编辑 | 编辑源代码]
Botanic traits are only available to species with the Fungoid or Plantoid archetype.
Type
|
Effects
|
Excludes
|
|
Slave Price
|
Description
|
Phototrophic
|
Replaces half of the Food upkeep with Energy
|
辐射合成
|
1
|
+100
|
This species is sustained by a combination of both food and sunlight.
|
Radiotrophic
|
Replaces half of the Food upkeep with Energy
No Energy upkeep on Tomb Worlds
Tomb World Pop Growth Speed +10%
Tomb World Habitability +10%
|
光合作用
|
2
|
+150
|
This species is sustained by a combination of both food and low-energy radiation, and as such can thrive on the most inhospitable of worlds.
|
Budding
|
Each pop produces 0.02 monthly Organic Pop Assembly
|
缓慢繁殖
快速繁殖
克隆人士兵
尸化体
|
2
|
+250
|
This species is capable of reproduction by budding, in addition to the more usual fertilization of seeds or spores.
|
Lithoid traits[编辑 | 编辑源代码]
Lithoid traits are only available to species with the Lithoid archetype. The Lithoid trait is always present on such species.
Type
|
Effects
|
Excludes
|
|
Slave Price
|
Description
|
Lithoid
|
Pop Growth Speed −25%
Pop assembly speed −25%
Habitability +50%
Army health +50%
Leader lifespan +50 years
Leader initial age +22~30
- Consumes
矿物 instead of 食物
|
农民
极易适应
水土不服
缓慢繁殖
|
0
|
0
|
This species has a silicon based biology, and consumes minerals rather than food. They are tougher than traditional organics and have slower metabolisms, making them long lived but slow to reproduce.
|
Gaseous Byproducts
|
Each pop produces 0.01 monthly Exotic Gases
|
闪烁表皮
易爆排泄物
|
2
|
+100
|
The metabolic processes of this species cause regular venting of gases useful to industry.
|
Scintillating Skin
|
Each pop produces 0.01 monthly Rare Crystals
|
气态副产物
易爆排泄物
|
2
|
+100
|
The outermost layer of this species is studded with sparkling crystals and gemstones that occasionally flake off.
|
Volatile Excretions
|
Each pop produces 0.01 monthly Volatile Motes
|
气态副产物
闪烁表皮
|
2
|
+100
|
The highly compressed spoor created by this species is unstable and contains an unbelievable amount of power.
|
Origin traits[编辑 | 编辑源代码]
These traits can only be given by certain empire Origins. The
奴性 trait can be removed after researching the
基因重组 technology but other origin traits are permanent.
Type
|
Effects
|
Excludes
|
|
Slave Price
|
Inherit chance
|
Origin
|
Description
|
DLC
|
Serviles
|
Happiness +10%
Resources from Jobs +10%
Cannot be employed in Ruler or Specialist Jobs
Cannot generate governors or scientists
|
僵尸
聪慧
博学多识
天生物理学家
天生社会学家
天生工程师
|
1
|
0
|
33%
|
Syncretic Evolution
|
This species evolved alongside a second, more advanced species. Never particularly intelligent to begin with, selective breeding for physical prowess and docility has reduced them to servile proles.
|
|
Clone Soldier
|
Governing Ethics Attraction +50%
Army Damage +50%
Leader Lifespan -40 years
Admirals gain the Clone Army Admiral trait
Cannot be genetically modified
Cannot reproduce naturally
|
快速繁殖
缓慢繁殖
出芽生殖
|
0
|
0
|
|
Clone Army
|
Engineered for compliance and war: short-lived, unable to reproduce naturally, and very efficient.
|
|
Survivor
|
Leader lifespan +10 years
Tomb World Habitability +70%
|
|
0
|
+50
|
33%
|
Post-Apocalyptic
|
This species has survived the horrors of a nuclear apocalypse. Their capacity for thriving in the most inhospitable circumstances should not be underestimated.
|
|
Void Dweller
|
Pop Output on Habitats +15%
Pop Output on Planets −15%
Pop Growth Speed −10%
Pop Happiness on Planets −30%
|
|
0
|
0
|
33%
|
Void Dwellers
|
This species thrives in orbital habitats, with an instinctive ability to efficiently navigate their maze-like corridors and complicated architecture. However their weakened immune systems do not respond well to a planetary environment.
|
|
Necrophage
|
Leader lifespan +80 years
Pop Upkeep −50%
Resources from Ruler and Specialist Jobs +5%
Resources from Worker Jobs −10%
Pop Growth Speed −75%
Pop assembly speed -50%
|
出芽生殖
|
0
|
0
|
0%
|
Necrophage
|
This species of near-immortals procreates by consuming pops of other species.
|
|
Special traits[编辑 | 编辑源代码]
These traits are required for special cases of species and cannot be removed from the creation menu.
The
Hive-Minded trait can only be added by hive mind empires and can only be removed by empires that are not hive minds. Pops with this trait in an non-Hive Mind empire will slowly die while pops without the Hive-Minded trait in a Hive Mind empire can only be displaced, purged or used as livestock.
Special traits that cost trait points can be removed via the biological ascension path. Special traits that do not cost trait points have a fixed chance of being inherited by hybrid species.
Type
|
Effects
|
Excludes
|
|
Slave Price
|
Inherit chance
|
Requirements
|
Description
|
DLC
|
Uplifted
|
幸福度 +10% while living in the empire that uplifted them
|
|
0
|
0
|
0%
|
表观遗传学机制 technology
|
This species was uplifted from a primitive origin, and its members are happier when living on planets belonging to their benefactor.
|
|
Self-Modified
|
Cannot colonize if not primary species
Cannot be removed
|
|
0
|
0
|
0%
|
A New Species event
|
Members of this offshoot species have spontaneously altered their genetic makeup to give themselves an advantage.
|
|
Nivlac
|
宜居性: +50%
Pop Growth Speed: +15%
|
|
2
|
+100
|
random
|
Impossible Organism event species
|
This species possessed perplexing adaptability, allowing it to thrive in most environments and survive virtually everywhere.
|
|
Bioadaptability
|
宜居性 +5%
|
|
0
|
+25
|
33%
|
Orbital Speed Demon event
|
This species has been modified to be slightly more adaptive and can now better endure harsh climates.
|
|
Limited Regeneration
|
陆军伤害: +10%
领袖预期寿命: +10 years
|
|
0
|
+25
|
33%
|
Orbital Speed Demon event
|
This species is has been modified to heal faster, making them more dangerous in battle and somewhat longer-lived in general.
|
|
Social Pheromones
|
Pop housing usage: −5%
|
|
0
|
+25
|
33%
|
Orbital Speed Demon event
|
This species has been modified to be more social and accepting of crowded conditions.
|
|
神经机械
|
陆军伤害: +10%
宜居性: +20%
领袖预期寿命: +40 years
|
潜在的灵能
灵能
|
0
|
0
|
0%
|
血肉苦弱 ascension perk
同化斗士 civic
Keepers of Knowledge fallen empire
|
This species has embraced cybernetics on such a scale that its members may be considered cyborgs. They routinely replace their organic body parts with more advanced mechanical versions.
|
|
灵能
|
能量币 from Jobs: +10%
研究: from Jobs: +10%
幸福度: +5%
Leaders have the Psychic trait
|
神经机械
|
0
|
0
|
25%
|
超凡入圣 ascension perk
Holy Guardians fallen empire pops
Ketling Star Pack pops
Racket Industrial Enterprise pops
|
All members of this species possess powerful psionic abilities. They typically communicate with each other through telepathy.
|
|
Latent Psionic
|
能量币 from Jobs: +5%
研究: from Jobs: +5%
Leaders have a chance to gain the Psychic trait
|
神经机械
|
0
|
0
|
25%
|
心胜于物 ascension perk
|
This species has latent psionic abilities, which are dormant in most of its members. Although quite rare, these powers will manifest in some leaders.
|

|
Hive-Minded
|
Not affected by Happiness
Leader initial age −10
Leader lifespan +20
|
|
0
|
0
|
|
蜂巢思维
|
This species is made up of semi-autonomous individuals slaved to a single, unfathomably vast consciousness.
|
|
Clone Soldier Ascendant
|
Governing Ethics Attraction +50%
Habitability +20%
Resources from Ruler Jobs +40%
Resources from Specialist Jobs +25%
Army Damage +75%
Army Health +25%
Admirals gain the Ascendant Clone Army Admiral trait
Cannot be genetically modified
Cannot reproduce naturally
|
快速繁殖
缓慢繁殖
出芽生殖
|
0
|
0
|
|
Genetic Crossroads event
|
Clones at their genetically-engineered peak, with further improved strength, efficiency, durability, and longevity - but forever infertile.
|
|
Clone Soldier Descendant
|
Governing Ethics Attraction +20%
Army Damage +20%
Admirals gain the Descendant Clone Army Admiral trait
|
|
0
|
0
|
random
|
Genetic Crossroads event
|
Once infertile, engineered for compliance and war. Their genetic edge diminished, they are now stable enough for natural reproduction.
|
|
Docile Livestock
|
Pop Growth Speed: +30%
凝聚力 from Jobs: +10%
能量币 from Jobs: −50%
研究 from Jobs: −75%
Cannot generate Leaders
Cannot be employed in Ruler or Specialist Jobs
Not affected by Happiness
|
聪慧
博学多识
天生物理学家
天生社会学家
天生工程师
|
1
|
0
|
random
|
Wild Eukaryotes event species
|
Docile and delicious, this species has had its higher brain functions genetically altered to create a kind of harmless livestock that can care for itself, without the pesky need for social interaction or self-determination.
|
|
Brain Slug Host
|
研究 from Jobs: +10%
凝聚力 from Jobs: +10%
Pop Growth Speed −25%
|
|
0
|
0
|
0%
|
Neural Symbiosis event
|
This species is enjoying the presence of a neural symbiont: a helpful slug that attaches itself to the brain stem of its host.
|
|
Unlifted
|
研究 from Jobs −60%
|
聪慧
|
0
|
0
|
0%
|
Enigmatic Cache event
|
This species has suffered the tragic consequences of an uplifting gone wrong.
|
|
Somewhat Uplifted
|
研究 from Jobs +10%
|
聪慧
|
0
|
0
|
0%
|
Enigmatic Cache event
|
This species was partially uplifted by a benevolent extragalactic intellect and has left some of its primitive origins behind.
|
|
Uplifted
|
Researcher Output +10%
Leader Experience Gain +25%
|
愚笨
博学多识
精神阉割
|
0
|
0
|
0%
|
Enigmatic Cache event
|
This species was uplifted by a benevolent extragalactic intellect and has left its primitive origins behind.
|
|
Numistic Administration
|
Energy Credits from Jobs +15%
|
|
1
|
0
|
random
|
Numistic Order pops
|
This species has been trained in the holy art of Numistic Administration.
|
|
Zombie
|
Resources from Jobs −25%
Pop Upkeep −100%
Not affected by Happiness
Cannot generate Leaders
Cannot be employed in Ruler or Specialist Jobs
Cannot colonize
Cannot reproduce naturally
|
奴性
精神阉割
|
0
|
+150
|
|
永身雇佣制 civic
|
The remains of a once-proud sapient being, this husk is not suitable for much more than the simplest tasks.
|
|
Aquatic
|
Ocean Habitability +20%
Housing Usage on Ocean Worlds −10%
Worker Output on Ocean Worlds +10%
Dry and Frozen planet Habitability −20%
Housing Usage on Dry and Frozen planets +30%
Hydrocentric ascension boosts this trait's effects by 50%
|
|
1
|
0
|
random
|
海洋星球偏好 trait
渔夫 civic
海洋天堂 origin
掌控进化 ascension perk
|
This species is perfectly adapted to living in the depths of the ocean. However, on dry land, it is like a fish out of water.
|
|
Biological ascension traits[编辑 | 编辑源代码]
There are 5 advanced traits which are made available for genetic modification if the
Evolutionary Mastery ascension perk is taken and
基因重组 has been researched. Biological ascension traits are only half as likely as standard traits to be inherited by hybrid species.
Type
|
Effects
|
Excludes
|
|
Slave Price
|
Description
|
Erudite
|
Researcher Output +20%
Leader Level Cap +1
博学多识 Leaders have special traits
|
聪慧
精神阉割
受提升
|
4
|
0
|
Biological engineering has unlocked previously dormant parts of this species' brains, greatly increasing mental acuity.
|
Fertile
|
Pop Growth Speed +30%
Pop housing usage −10%
|
石质
快速繁殖
缓慢繁殖
|
4
|
+200
|
The natural fecundity of this species has been dramatically enhanced through aggressive physical and behaviorial sculpting.
|
Robust
|
Habitability +30%
Resources from Jobs +5%
Leader lifespan +50 years
|
石质
极易适应
善于适应
水土不服
|
4
|
+200
|
Bio-Optimized organs with redundant functions have made this species extraordinarily resistant to environmental hazards and disease.
|
Delicious
|
Food from Livestock and Processing: +2
|
石质
|
2
|
+100
|
This species has the curious evolutionary adaptation of being highly nutritious when eaten.
|
Nerve Stapled
|
Resources from Jobs +5%
Cannot be employed in Ruler, Specialist or Complex Drone jobs
Cannot generate Leaders
Not Affected by Happiness
Can't join a faction
|
僵尸
博学多识
聪慧
  Natural Inclination
天赋异禀
合群
孤僻
|
3
|
+150
|
Unessential neural pathways relating to self-preservation and free-will are severed, creating a docile and obedient client species.
|
Pre-Sapient traits[编辑 | 编辑源代码]
Pre-Sapient species have exclusive traits that cannot otherwise be chosen when creating or modifying a species. They retain these traits after being uplifted as a sapient species. All of these traits cost 1 trait point.
Type
|
Effects
|
Description
|
Conservative
|
+5% Happiness
+25% Governing Ethics Attraction
−33% Leader Experience Gain
|
Members of this species often prefer old wisdom over new experiences.
|
Earthbound
|
+10% Energy from Jobs
+50% Defense Army Damage
|
Members of this species are very possessive of the planets they call home.
|
Irradiated
|
+100% Tomb World Habitability
+30 Years Leader Lifespan
|
This species has evolved to thrive in environments subject to extremely high levels of background radiation.
|
Natural Intellectuals
|
+5% Unity from Jobs
+10% Research from Jobs
−10% Minerals from Jobs
|
Members of this species are more philosophically inclined than most.
|
Proles
|
+10% Army Damage
+10% Minerals from Jobs
+10% Food from Jobs
−15% Research from Jobs
|
This species has traditionally shunned intellectual pursuits in favor of physical labor.
|
Starborn
|
+25% Pop Growth from Immigration
−25% Resettlement Cost
+10% Habitability
|
This species has always, consciously or not, longed to traverse the void between the stars.
|
Climate preference traits[编辑 | 编辑源代码]
Each organic species has a climate preference trait that determines their base
宜居性 on the various types of planets, usually that corresponding to the type of their homeworld. Habitability traits can be changed through genetic modification, but a pop can never have more than one Habitability trait. The Habitability of other celestial body types is unaffected by these traits.
Preference
|
Climate
|
80% Habitability
|
60% Habitability
|
20% Habitability
|
Arid |
Dry
|
Arid
|
Desert
Savannah
|
Alpine
Arctic
Tundra
Continental
Ocean
Tropical
|
Desert |
Dry
|
Desert
|
Arid
Savannah
|
Alpine
Arctic
Tundra
Continental
Ocean
Tropical
|
Savannah |
Dry
|
Savannah
|
Arid
Desert
|
Alpine
Arctic
Tundra
Continental
Ocean
Tropical
|
Alpine |
Frozen
|
Alpine
|
Arctic
Tundra
|
Arid
Desert
Savannah
Continental
Ocean
Tropical
|
Arctic |
Frozen
|
Arctic
|
Alpine
Tundra
|
Arid
Desert
Savannah
Continental
Ocean
Tropical
|
Tundra |
Frozen
|
Tundra
|
Alpine
Arctic
|
Arid
Desert
Savannah
Continental
Ocean
Tropical
|
Continental |
Wet
|
Continental
|
Ocean
Tropical
|
Arid
Desert
Savannah
Alpine
Arctic
Tundra
|
Ocean |
Wet
|
Ocean
|
Continental
Tropical
|
Arid
Desert
Savannah
Alpine
Arctic
Tundra
|
Tropical |
Wet
|
Tropical
|
Continental
Ocean
|
Arid
Desert
Savannah
Alpine
Arctic
Tundra
|
Exotic climate preferences[编辑 | 编辑源代码]
Exotic climate preferences can only be obtained through Origins, events, conquest of a unique species, or when the
Omnicodex relic creates a species on a matching celestial body.
Preference Trait
|
Habitability on native climate
|
Habitability on regular planets
|
Sources other than the Omnicodex
|
Tomb World Preference
|
80% Tomb World
|
60%
|
Pre-FTL or pre-sapient species inhabiting a Tomb World Horizon Signal event A New Species event on a Tomb World
|
Gaia World Preference
|
100% Gaia World
|
0%
|
Primitive or pre-sapient species inhabiting a Gaia World 生命之籽 Origin
Baol pops created by the Nu-Baol Life Seeding decision The Unexpected Mutations Terraforming event
|
Habitat Preference
|
100% Habitat
|
0%
|
虚空居者 Origin Marauder and Enclave pops
|
Ring World Preference
|
100% Ring World
|
0%
|
破碎之环 Origin Sanctuary pre-FTL civilizations
|
AI World Preference
|
100% AI World
|
1%
|
|
Hive World Preference
|
100% Hive World
|
0%
|
|
Machine World Preference
|
100% Machine World
|
0%
|
|
Relic World Preference
|
80% Relic World
|
0%
|
|
All robotic species have either the
机械体 or the
机械 trait. Both traits grant +200%
宜居性 on all planets.
机械体 Pops can exist within
机械智能 empires via conquest but
机械 Pops cannot exist outside
机械智能 empires. All such species can then be given new traits through Robomodding once the
机械模板系统 technology is researched, a few of them being restricted to
机械体 or
机械 species. Robotic traits can be both positive and negative, which are mutually exclusive with each other, and both of them can be added and removed at will once the technology to enable Robomodding becomes available.
Empires that are not
机械智能 must research higher tiers of robot technologies before they can add some of the more powerful traits to
Robot Pops.
Positive Traits
|
Negative Traits
|
Requirements
|
Trait
|
|
Effect
|
Trait
|
|
Effect
|
Machine
|
0
|
Not affected by 幸福度
宜居性 +200%
Leaders are Immortal
|
|
|
|
机械智能
|
Mechanical
|
0
|
Not affected by Happiness unless the Artificial Intelligence policy is not set to Outlawed
宜居性 +200%
Leaders are Immortal
Cannot generate Leaders unless the Synthetic Personality Matrix technology is researched
|
|
|
|
机器人劳工 technology
|
Domestic Protocols
|
2
|
Can be employed in Servant jobs if under AI Servitude
Amenities from Jobs +20%
|
|
|
|
Droids technology
机械体 trait
|
Double Jointed
|
1
|
Pop housing usage −10%
|
Bulky
|
–1
|
Pop housing usage +10%
|
|
Durable
|
1
|
Robot upkeep –10%
|
High Maintenance
|
–1
|
Robot upkeep +10%
|
|
Efficient Processors
|
3
|
Resources from Jobs +5%
|
|
|
|
|
Emotion Emulators
|
1
|
Amenities from Jobs +20%
|
Uncanny
|
–1
|
Amenities from Jobs −20%
|
机械 trait
|
Enhanced Memory
|
2
|
Leader Level Cap +2
|
|
|
|
合成人人格矩阵 technology
|
Harvesters
|
2
|
Food from Jobs +15%
|
|
|
|
机械体 trait
|
Learning Algorithms
|
1
|
Leader Experience Gain +25%
|
Repurposed Hardware
|
–1
|
Leader Experience Gain –25%
|
合成人人格矩阵 technology
|
Logic Engines
|
2
|
Research Output +10%
|
|
|
|
Synthetics technology
|
Loyalty Circuits
|
2
|
Happiness +10%
|
|
|
|
Synthetics technology
机械体 trait
|
Mass-Produced
|
1
|
Pop assembly speed +15%
|
Custom-Made
|
–1
|
Pop assembly speed –15%
|
|
|
|
Power Drills
|
2
|
Minerals from Jobs +15%
|
|
|
|
|
Propaganda Machines
|
1
|
Unity from Jobs +15%
|
|
|
|
机械体 trait
|
Recycled
|
2
|
Pop Assembly Cost –20%
|
Luxurious
|
–2
|
Pop Assembly Cost +20%
|
|
Streamlined Protocols
|
2
|
Empire Sprawl –10%
|
High Bandwidth
|
–2
|
Empire Sprawl +10%
|
|
Superconductive
|
2
|
Energy Credits from Jobs +15%
|
|
|
|
|