Planetary management involves district creation, building construction, and assigning a workforce for resource production to maintain peace and order, manage population growth, and set up garrisons for planetary defense.
Planets are, without a doubt, a vital part of a stellar empire because they provide the overwhelming majority of resources and the population required for an empire to grow and prosper. If a planet is managed properly, it could provide the needs of its populace and the demands of its empire and if an empire has a large collection of prosperous, productive planets within its borders, it can quite easily be seen as a successful empire.
Stability[编辑 | 编辑源代码]
Stability is a measure of the overall stability of a world, either socio-political or in terms of drone functionality, and is influenced by a large number of factors such as happiness, housing, amenities and crime or deviancy.
Stability effects[编辑 | 编辑源代码]
Stability ranges from 0 to 100 and has a base level of 50.
- Each point of Stability above 50 adds +0.6% resources from jobs, +0.6% Trade Value and +0.4 immigration pull.
- Each point of Stability below 50 adds −1% resources from jobs, −1% Trade Value and +2 emigration push.
- At very low Stability, organic pops (excluding
蜂巢思维 or精神阉割 pops) and sentient机械体 pops may cause unrest events.
Low stability can give a planet one of the following modifiers once every 2 years. Modifiers that require slaves can be removed instantly by discontinuing slavery.
Rebellion[编辑 | 编辑源代码]
If a colony's stability decreases below 10, a rebellion can take place. If the rebel armies are defeated the world will get +20
Increasing stability[编辑 | 编辑源代码]
Stability can be increased by the following:
Stability is also increased by +10 on all human player worlds if the game difficulty is set to Cadet and by +5 for all AI player worlds for each difficulty step above Ensign.
Crime and Deviancy[编辑 | 编辑源代码]
Crime and Deviancy are measures of the overall level of non-compliance in the population of a world. Crime and Deviancy are produced by any Pop, ranging from 0 at 100%
Every year one of the following modifiers can be added as long as the requirements are met. Another modifier cannot be added for the next 10 years. Alternatively 15
Decisions[编辑 | 编辑源代码]
Decisions represent planet-wide undertakings. Most decisions have a cost to be used, either when taking the decision or when agreeing to the deal that made the decision available in the first place. Some decisions also take some time to implement, from a few days up to 10 years; these decisions go into the planet's construction queue, and can be paused and resumed by reordering like other constructions.
Decision | Cost | Effects | Requirements | |
---|---|---|---|---|
Planetary Prospecting | 180 Days 250 500 |
Adds a random planetary feature to the planet |
Adaptability tradition tree finished
| |
Orbital Surveying | 180 Days 250 500 |
Enables the construction of one of the following types of Habitat district, chosen at random: | | |
Expand Dayside Infrastructure | 10 Years 500 1000 |
Adds a Dayside Solar Farm planetary feature | Intentionally Tidally Locked planet modifier One use only | |
Transplant Tree of Life | 180 Days 500 |
Adds a Tree of Life Sapling planetary feature | No Tree of Life planetary modifier | |
Project Cornucopia | 180 Days 250 500 |
Adds a Project Cornucopia planetary feature |
| |
Consume World | 360 Days | | ||
Settle Crystalline Refugees | 10 |
Habitat gains 5 pops with the |
Offer from the Crystalline Empire Once per Habitat | |
Upgrade Habitat | 720 Days | +2 Habitat Size | Size 4 Habitat 0 unbuilt districts | |
1440 Days | Size 6 Habitat 0 unbuilt districts Habitat Central Control capital building | |||
Expand Planetary Sea | 720 Days 50 1000 |
+1 Planet Size Consumes Ice Asteroids or Frozen Worlds |
Starbase with an inactive Ice Mining Station Frozen World or Ice Asteroid Can be used up to 3 times per planet | |
File:Decision progenitor empty.png | Grow a New Progenitor | 800 Days 400 |
Removes a planetary feature that increases the number of Agriculture Districts File:D progenitor.png Adds a Progenitor Nest planetary feature |
(unrecognized string “progenitor hive” for Template:Icon) Progenitor Hive origin Hive Capital designation File:D progenitor.png Progenitor Nest planetary feature |
File:Decision strip mining.png | Strip Mining | 180 Days 15 |
Removes a planetary feature that increases the number of Agriculture Districts File:D prospectorium strip mine.png Adds a Prospectorium Strip Mine planetary feature |
File:Specialist tier prospectorium 3 on.png Prospectorium tier 3 Planetary feature that gives Agriculture Districts |
Terraforming decisions[编辑 | 编辑源代码]
The follwoing decisions will terraform the world to a new class.
Planet modifier decisions[编辑 | 编辑源代码]
The follwoing decisions each add a permanent or temporary planet modifier.
Decision | Cost | Duration | Modifier effects | Requirements | |
---|---|---|---|---|---|
Distribute Luxury Goods | 100 per 10 pops
|
10 Years | | ||
Launch Anti-Crime Campaign | 250 | Until ended (no cost) |
|||
Negotiate with Crime Lords | 250 | Until ended |
Ending the modifier adds the Broken Crime Lord Deal modifier for 5 years: |
||
Expel Excess Population | 250 | 5 Years |
Expels enough Pops (max 10) from the planet as refugees to fix the housing shortage |
||
Declare Population Controls | 250 | Until ended (no cost) |
|||
Discourage Planetary Growth | 250 | Until ended (no cost) |
|||
Cease Robot Assembly | 250 | Until ended (no cost) |
Robotic Workers policy is set to Allowed | ||
Cease Drone Production | 250 | Until ended (no cost) |
−100% Pop Growth | | |
Declare Martial Law | 500 | Until ended (no cost) |
| ||
Deploy Hunter-Killer Drones | 500 | Until ended (no cost) |
| ||
Activate Compliance Protocols | 500 | Until ended (no cost) |
| ||
Activate Oracle Nexus | 200 500 |
10 Years |
| ||
Mastery of Nature | Permanent | +2 Max Districts | |||
Galactic Market Hub Nomination | Until ended ( 10) |
Applies a Base Marketplace Competition Rating modifier to the world | |||
Boost Nomination Bid | Increase the planet's Base Marketplace Competition Rating modifier one stage | ||||
Create Penal Colony | 1000 | Until ended ( 2500) |
|
||
Create Resort World | 1000 | Until ended ( 2500) |
|
||
Create Thrall-World | 1000 | Until ended ( 2500) |
|
||
Deploy Tissue Growth Stimulants | 200 | 10 years | |||
Construct Explosive Fungiform Housing Units | 500 | Permanent | −10% Pop housing usage | ||
Flood Habitat | 720 Days 50 1000 |
Permanent | Starbase with an inactive Ice Mining Station Frozen World or Ice Asteroid | ||
Exhibit Art Monument | 15 Days | Until ended ( 15) |
|||
Implement Divine Algorithm | 10 years | Numistic Order caravan deal | |||
Trium Atmospheric Deodorizer Deployment | None | 80 Years | |||
Trium Bunk Beds Deployment | None | 80 Years | +10% Housing | ||
Trium Food Container Deployment | None | 80 Years | −10% Pop Food Upkeep | Vengralian Trium caravan deal One use per purchase | |
Send Artifacts to Museum Exhibits | 2 | 10 Years | +20% Culture Worker Output | ||
Initiate Performance Competition | 2 | 10 Years | | ||
Incorporate Artifact Relays | 2 | 10 Years | | ||
Send Artifacts to Organic Sanctuaries | 2 | 10 Years | +10% Bio-Trophies Output | | |
Initiate Yuht Cleansing Process | Permanent | +10% Habitability | Delve into the Secrets of the Yuht Special Project | ||
Extradimensional Experimentation | 500 | Until ended (no cost) |
Unchained Knowledge Resolution 5 | ||
Crystalline Construction | 10 | Permanent | |||
Introduce Chaos | Permanent | +5% Resources from Jobs | |||
Shroudwalker Teacher | 360 days | Permanent |
Consecrate World[编辑 | 编辑源代码]
The Consecrate World decision requires the
Consecrating a
参考资料[编辑 | 编辑源代码]
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |