Faction Properties[编辑 | 编辑源代码]
Every faction has all of these properties. Approval and size/support are usually the most important figures to keep in mind.
Spawn limitations[编辑 | 编辑源代码]
A faction can only spawn if at least 10 years have passed and there are at least 5 pops capable of joining it. There is also a 180-day lockout between factions spawning. While many also require having met another species, this is not a universal rule.
A faction will despawn if it no longer has enough members, although it may form again under a new name later.
Approval[编辑 | 编辑源代码]
Faction Approval is a value from 0 to 100 that's calculated based on whether or not you're fulfilling the faction's demands regarding the issues it cares about, as well as by faction actions you take. Faction approval adds a
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0-19% | 20-39% | 40-59% | 60-79% | 80-100% |
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-40% | –10% | 0 | +5% | +10% |
Size[编辑 | 编辑源代码]
Faction Size is the number of pops who are members of the faction. A pop can only join a faction if it's sentient, has Full Citizenship or Residence
Ethics attraction plays a major role in faction size. Both systems interact to a degree, with many issues aiming to create (or curb) conflicting attractions.
Ideally you want to maximize the size of factions with high approval and minimize (or eliminate) factions with very low approval. Depending on the size, an unhappy faction will be listed as white, yellow, or red in the outliner.
Pops with the
Support[编辑 | 编辑源代码]
File:Faction support.png Faction Support is the percentage of an empire's
Issues[编辑 | 编辑源代码]
Issues indirectly translate to happiness: the more issues that are fulfilled, the higher the faction approval, and the happier the faction members. By their nature factions with opposing ethics have opposing issues, making it impossible to make all factions happy. An issue can be either fulfilled or not fulfilled. In either case, it might produce a happiness penalty (red), a happiness bonus (green) or be neutral (yellow). Many issues have requirements before they can appear, making it sometimes hard to know what will please a faction before unlocking the proper options.
As they can only have two states, issues come in a few common shapes that can each only have two of the above states:
- Positive issues increase approval if fulfilled and don't effect it if not fulfilled.
- Negative issues decrease approval if not fulfilled and don't effect it if fulfilled.
- Extreme issues increase approval if fulfilled and decrease it if not fulfilled, .
- Timed issues belong into one of the above, but rely on having a timed country flag.
- Stacking issues are a set of positive issues with 2 or more "levels" to fulfilling them. The higher level is the same basic mechanic/check, but with a higher threshold (i.e., being 10, 20 and 50 years at peace; having 1, 3 or 5 Non-Aggression Pacts). Fulfilling one level will unlock the next one and disable the previous, so that you can't get an approval increase from fulfilling more than one level and you only see one unfulfilled level at a same time.
Effects[编辑 | 编辑源代码]
All factions produce
0.5 Unity per pop. This value is then multiplied by faction approval, resulting in the total yield.
Faction Unity Gain can be improved by the following:
Leader[编辑 | 编辑源代码]
Every faction has a faction leader chosen randomly from the empire's
Ruler is also the leader of a faction, the attraction for the faction's ethic will increase by +25%. Some factions have restrictions or weights on which leader classes or species can lead them.
Faction | Ethic | Faction leader |
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If the faction leader is killed or fired, a new faction leader will be chosen randomly. If no existing leaders can replace them, the faction will remain leaderless for the rest of the game.[Verification needed]
Actions[编辑 | 编辑源代码]
There are three actions available to manipulate your empire's factions:
Action | Effects | Requirements | Notes / Description |
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Embrace Faction | ![]() |
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Embrace the policies and values of the [Root.GetName], bringing them into our government. This will permanently change our Governing Ethics and displease all other Factions in our empire. |
Promote Faction | Until you Stop Promoting Faction: | None | This can be used either to promote the governing ethics or to prepare for an ethics switch.
Promote the policies and values of the [Root.GetName]. This will make their ethics more attractive to our population for as long as it is active. |
Suppress Faction | Until you Stop Suppressing Faction: | None | Can - in the long run - eliminate the faction. But its main use is to limit the size of factions with low approval.
Suppress the policies and values of the [Root.GetName]. This will make their ethics less attractive to our population for as long as it is active. |
AI empires won't embrace a faction unless their ruler is the faction's leader, and they won't embrace a faction if doing so would shift their ethic from moderate to fanatic unless that faction has at least 50% support. AI empires will never promote or suppress factions, and an AI empire with the
Factions[编辑 | 编辑源代码]
There are 10 factions, one for each ethic except
communications with a certain number of empires.
Faction & Ethic | Cat | Issue | ![]() |
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DLC | Additional requirements to appear | Requirements to fulfill |
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![]() Imperialist![]() |
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Strong Diplomacy | +10 | 0 | ![]() |
None | ![]() ![]() | ||
Weak Diplomacy | 0 | –10 | ![]() ![]() | ||||||
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Aggressive Diplomacy | 0 | –30 | 1 | None | ![]() | |||
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Conquest | +10 | 0 | None | File:Planet invasion.png Conquered a planet within the last 10 years | ||||
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Local Rivalry | +5 | –5 | ![]() |
3 | Less than 2 ![]() |
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Neighborhood Rivalries | +10 | 0 | ![]() |
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Galactic Nemeses | +15 | ![]() | |||||||
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Imperial Hegemony | +5 | 0 | ![]() |
3 | None | ![]() ![]() | ||
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Subject State | 0 | –25 | ![]() |
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Fanatic Purifiers | +10 | 0 | ![]() |
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Leviathan Slayer | +10 | 0 | ![]() |
Contact with a Guardian or ![]() |
Killed a Guardian within the last 20 years | |||
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Military Requisition of Artifacts | +5 | 0 | ![]() |
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Waste of Artifacts | 0 | –5 | ![]() | ||||||
Faction & Ethic | Cat | Issue | ![]() |
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DLC | Additional requirements to appear | Requirements to fulfill |
![]() Isolationist![]() (alien pops or Pacifist empire only) |
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Isolationist Diplomacy | +10 | –10 | ![]() |
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Stalwart Defense | 0 | –25 | ![]() |
1 | ![]() ![]() |
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Unwilling Aggression | 0 | –25 | 3 | ![]() |
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Strong Alone | 0 | –25 | 1 | None | ![]() ![]() | |||
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Restricted Movement | 0 | –10 | 3 | None |
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Non-Aggression Pact | +5 | 0 | ![]() |
3 | Less than 2 ![]() ![]() |
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Non-Aggression Covenant | +10 | ![]() |
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Non-Aggression Protocol | +15 | ![]() ![]() | |||||||
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Peace | +5 | 0 | 1 | None | ![]() | |||
Extended Peace | +10 | ![]() ![]() |
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Peace Everlasting | +15 | ![]() ![]() |
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Cautious First Contact Protocols | 0 | –10 | ![]() |
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Faction & Ethic | Cat | Issue | ![]() |
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DLC | Additional requirements to appear | Requirements to fulfill |
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Anti-Autocratic | +10 | –15 | None | ![]() ![]() ![]() | |||
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Cooperative Diplomacy | +5 | 0 | ![]() |
None | ![]() | |||
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Free Movement | +10 | –10 | Encountered another species |
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Reproductive Freedom | +5 | –20 | None | ![]() | ||||
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Anti-Stratification | 0 | –25 | None | ![]() | ||||
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Born Equal | +5 | –5 | ![]() |
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Faction & Ethic | Cat | Issue | ![]() |
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DLC | Additional requirements to appear | Requirements to fulfill |
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Solid Liquidity | +10 | 0 | ![]() |
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Defensive Stance | +10 | –10 | ![]() |
1 | None | ![]() | ||
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Keep the Peace | +5 | –10 | None | ![]() ![]() | ||||
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Nonviolence | 0 | –30 | 3 | None | ![]() ![]() | |||
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Mercantile Diplomacy | +10 | 0 | ![]() |
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Aggressive Diplomacy | 0 | –10 | ![]() |
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Embetterment of Society | +5 | 0 | ![]() |
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Waste of Artifacts | 0 | –5 | ![]() | ||||||
Faction & Ethic | Cat | Issue | ![]() |
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DLC | Additional requirements to appear | Requirements to fulfill |
![]() Supremacist![]() (main species only) |
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No Xeno Ruler | +10 | –30 | ![]() |
None | ![]() | ||
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Strong Alone | +10 | –20 | 1 | None | ![]() ![]() | |||
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Invasive Xeno Studies | +5 | –10 | ![]() |
Contact with a primitive civilization | ![]() | |||
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Xenos Disenfranchised | +5 | –10 | ![]() |
Sapient non-robotic alien ![]() ![]() |
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No Immigration | 0 | –10 | ![]() |
3 | None | ![]() ![]() | ||
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Asserting Dominance | +10 | 0 | ![]() |
Contact with a default empire that you aren't in a ![]() |
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Fanatic Purifiers | +10 | 0 | ![]() |
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Strong Diplomacy | +10 | 0 | ![]() |
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Weak Diplomacy | 0 | –10 | ![]() |
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Aggressive First Contact Protocols | +10 | –5 | ![]() |
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Giant Massacre | +10 | 0 | ![]() |
Contact with a Guardian[2] | Killed a Guardian within the last 20 years | |||
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Disdain of History | +5 | 0 | ![]() |
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Celebrating Weakness | 0 | –5 | ![]() |
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Faction & Ethic | Cat | Issue | ![]() |
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DLC | Additional requirements to appear | Requirements to fulfill |
![]() Technologist![]() |
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Cooperative Diplomacy | +5 | 0 | ![]() |
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AI Allowed | +10 | –30 | None |
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Bleeding Edge | +10 | –20 | 1 | None | ![]() | |||
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Science Without Borders | +10 | 0 | ![]() |
4 | ![]() ![]() |
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Synth Envy | 0 | –10 |
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Secret Knowledge | +10 | 0 | None | ![]()
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Knowledge of the Past | +5 | 0 | ![]() |
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Precursor Secrets | +5 | 0 | ![]() |
Found your Precursor's homeworld | ![]() | |||
Faction & Ethic | Cat | Issue | ![]() |
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DLC | Additional requirements to appear | Requirements to fulfill |
![]() Totalitarian![]() |
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Autocracy | +10 | 0 | ![]() ![]() |
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Anti-Democratic | 0 | –25 | ![]() ![]() ![]() |
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Stratified Society | +10 | –20 | None | One of the following: | ||||
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Elitism | +5 | –5 | ![]() |
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Extranational Authority | +10 | 0 | 3 | None | ![]() | |||
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Underling | 0 | –10 | ![]() |
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Faction & Ethic | Cat | Issue | ![]() |
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DLC | Additional requirements to appear | Requirements to fulfill |
![]() Traditionalist![]() |
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Life Organic | 0 | –5 | None | ![]() | |||
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No Synth Rights | 0 | –10 | 正电子人工智能 Positronic AI |
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Profane Machines | –20 | ![]() ![]() | |||||||
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Pious Polity | +5 | –5 | None | ![]() ![]() | ||||
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Unhallowed Ground | 0 | –5 |
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Hallowed World | +5 | 0 | ![]() ![]() | |||||
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Homogeneity | +10 | 0 | At least 10% of all ![]() ![]() |
At least 25% of all ![]() ![]() | ||||
Embattled Minority | 0 | –10 | Less than 25% of all ![]() ![]() |
At least 10% of all ![]() ![]() | |||||
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Psionic Pursuit | +10 | 0 | ![]() |
At least one ![]() |
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The Flesh is Strong | 0 | –30 | ![]() |
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Shrouded Boon | +5 | 0 | ![]() |
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Shrouded Blight | –5 | ![]() | |||||||
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Comfort in the Past | +5 | 0 | ![]() |
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Faction & Ethic | Cat | Issue | ![]() |
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DLC | Additional requirements to appear | Requirements to fulfill |
![]() Xenoist![]() |
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Cooperative Diplomacy | +10 | 0 | ![]() |
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Indirect Xenology | +10 | –5 | ![]() |
Contact with a pre-FTL civilization | ![]() | |||
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No Species-Wide Slavery | 0 | –25 | ![]() |
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No Purges | 0 | –25 | ![]() |
None | ![]() ![]() ![]() | |||
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Multicultural Society | +10 | 0 | 4 | ![]() ![]() ![]() ![]() |
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All Refugees Welcome | +10 | –10 | ![]() |
1 | None | ![]() | ||
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Recent Uplift | +10 | 0 | ![]() |
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Recent Enlightenment | +10 | 0 | ![]() |
One of the following:
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Pre-Sapient Survival | 0 | –10 | ![]() |
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Landgrab Objections | 0 | –15 | Encountered a primitive civilization | ![]() | ||||
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Federated | +20 | 0 | 4 | None | ![]() | |||
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New Contact | +5 | 0 | A default or fallen empire you don't have communications with exists | ![]() | ||||
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Proactive First Contact Protocols | +10 | 0 | ![]() |
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Aggressive First Contact Protocols | 0 | –10 |
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Enclaves Incorporated | +5 | 0 | ![]() ![]() |
Contact with an enclave | ![]() | ||||
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Celebrate Diversity | +5 | -0 | ![]() |
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Book Burner | 0 | –5 | ![]() |
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Manifesti[编辑 | 编辑源代码]
Manifesti is a special 10th faction that can appear during the Rise of the Manifesti event chain. Pops that have
Cat | Issue | ![]() |
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Additional requirements to appear | Requirements to fulfill | Description |
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Alluvio-Liberalism | +10 | –10 | One of the following:
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It will please the [faction name] to see unrestricted movement of water in all its forms as glaciers, swamps and oceans. | |
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Personal Autonomy for Munitions | +20 | –20 |
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The [faction name] are keen for military vessels to be granted sapience, and thus liberty of choice in the manner of their deployment. | |
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Heads in the Clouds | +10 | –10 | None | ![]() ![]() ![]() |
The [faction name] assert that technology research should be entrusted only to a visionary council of carefree roamers. |
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Gallery of the Retina | +5 | –10 | None | ![]() |
It will please the [faction name] to keep consumer goods production in deficit, keeping our citizens free of what they call 'the Ready-Made Scourge'. |
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Silent Partner | +5 | –5 | Member of a ![]() ![]() |
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It will please the [faction name] to wield political or diplomatic power and refuse to deploy it, engaging in staring contests instead of sending envoys. |
参考资料[编辑 | 编辑源代码]
- ↑ If an empire's main species is mechanical, usually after taking the
合成进化 ascension perk, the Supremacist faction can't get a faction leader. - ↑ The Giant Massacre Supremacist faction issue is only available if you have contact with a Guardian, so if you kill the last Guardian you won't get the +10 faction approval since the issue will disappear even though it's fulfilled.
- ↑ Unlike the similar Imperial Hegemony
帝国主义派 issue, being president of a霸权 federation doesn't fulfill this. - ↑ The No Species-Wide Slavery Xenoist issue is still fulfilled in cases where you're enslaving individual pops but not the entire species, such as when you have the
奴贩公会 civic. - ↑ The Pre-Sapient Survival
亲外派 issue isn't visible ifPre-Sapients policy is Protected, so you only fail the demand if you have the Extermination policy.
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |