Designation represents the production focus on a world and provides a bonus favoring a certain production focus. It is by default determined by the most common type of Districts or Buildings constructed but can be chosen manually at any point. Capitals have their own unique designation which cannot be changed. If automation is turned on the world will build buildings favoring the designation's bonus unless the planet has low Amenities or high Crime or Deviancy, in which case it will first focus on tackling these issues. Each planetary ascension tier increases the effects of the planet designation by 25% and reduces size from the colony by 5%, which includes pops, districts and the colony itself.
Planet designations[edit | edit source]
The following designations are available for all planets except Ecumenopolis.
| Designation | Effects | Requirements | Description |
|---|---|---|---|
| None | Nigh-endless complexes of generator plants hum and glow on this planet. | ||
| None | Strip mines, quarries, boreholes, and heavy machinery dominate this planet's surface. | ||
| None | This world is a seat of scientific research and technological advancement. | ||
| None | The heat of alloy foundries can be felt almost everywhere on this planet. | ||
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None | This planet specializes in manufactories, workshops, and civilian industries. | |
| None | Heavy industry with mixed production dominates this planet. | ||
| None | Much of the planet surface is covered in a vast network of pipes, refineries, and distilleries. Try not to inhale too deeply. | ||
| Dominated by planetary defenses, bunkers and strongholds, foreign invasion and civil unrest will prove difficult on this world. | |||
| At least one biological species | Picturesque pastoral landscapes featuring flourishing crops are effaced only minutely by the ever-present scent of fertilizer. | ||
| A densely populated world where one glowing metropolis leads almost directly into the next. | |||
| A teeming planet-wide network of bustling hives crisscross this world. | |||
| A mechanical network of thousands of unit service and repair facilities dominate this planet's surface. | |||
| The nature of this planet's production dispenses with the need for major urban centers. | |||
| This planet is a sparsely populated world on the fringes of the collective. | |||
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A tranquil, weather-controlled resort world with beautiful nature that has not yet been scarred by large-scale development. | ||
| A bleak penal colony, filled with criminals paying off their debt to society in labor camps. | |||
Allowed buildings are:
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This world is purpose-built to maximize the growth rate of its enslaved population. |
Hive World designations[edit | edit source]
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只可用于 Utopia DLC 已启用。 |
The following designations are only available for Hive Worlds.
Machine World designations[edit | edit source]
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只可用于 Synthetic Dawn DLC 已启用。 |
The following designations are only available for Machine Worlds.
| Designation | Effects | Requirements | Description |
|---|---|---|---|
| None | A machine world that has not been specialized for any particular production type. | ||
| None | An enormous planet-sized machine, designated to produce vast amounts of alloys. | ||
| An enormous planet-sized machine, designated to produce vast amounts of consumer goods. |
Ecumenopolis designations[edit | edit source]
The following designations are only available for Ecumenopolis planets.
| Designation | Effects | Requirements | Description |
|---|---|---|---|
| None | This city planet has not been specialized in any particular industry. | ||
| None | A vast city-planet that specializes in the latest cutting-edge research. | ||
| None | A vast city-planet that specializes in the ceaseless production of alloys. | ||
| A vast city-planet that specializes in the ceaseless production of consumer goods. |
Ringworld designations[edit | edit source]
The following designations are only available for Ringworlds.
| Designation | Effects | Requirements | Description |
|---|---|---|---|
| None | An immense ringworld, its massive area spread between all matters of produce. | ||
| None | An immense ringworld section is dedicated to the advancement of knowledge. | ||
| None | Endless fields are supported by the infrastructure of this ring world section to maximize growing potential. | ||
| If you can't buy it here, it either doesn't exist or you didn't really want it anyway. | |||
| Linking generator segments together across this ring world section provides efficiencies of scale. |
Habitat designations[edit | edit source]
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只可用于 Utopia DLC 或者 Federations DLC 已启用。 |
The following designations are only available for Habitats.
| Designation | Effects | Requirements | Description |
|---|---|---|---|
| None | None | "An artificial deep-space arcology." | |
| None | An artificial deep-space arcology dedicated to scientific research. | ||
| None | An artificial deep-space arcology dedicated to defensive structures. | ||
| None | An artificial deep-space arcology dedicated to alloy production. | ||
| None | An artificial deep-space arcology dedicated to consumer good production. | ||
| None | An artificial deep-space arcology dedicated to balanced alloy and consumer good production. | ||
| None | An artificial deep-space arcology dedicated to the production of strategic resources. | ||
| An artificial deep-space arcology dedicated to the pursuit of leisure and culture. | |||
| An artificial deep-space arcology dedicated to trade. | |||
| An entire habitat dedicated to unifying our empire. | |||
| An artificial deep-space arcology dedicated to the generation of energy. | |||
| An artificial deep-space arcology dedicated to the harvesting of minerals. |
Special designations[edit | edit source]
The following designations are available for all habitable celestial bodies but have special requirements.
| Designation | Effects | Requirements | Description |
|---|---|---|---|
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The capital planet of an interstellar empire is a vast complex of government buildings, bureaus and agency headquarters. | ||
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The capital planet of a Hive Mind is the primary seat of the Mind, from where the collective's thoughts and actions spring. | ||
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The capital planet of a Machine Intelligence is the primary focus of its central networked consciousness, from where all units and drones are tasked, controlled and administered. | ||
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A balanced settlement and a bold new frontier. | ||
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A new colony of our empire, purposely designed for frictionless, everyday efficiency. | ||
| An entire world dedicated to administrating our empire. | |||
| Though its empire may be in decline, the level of technological advancement on this world is astounding. | |||
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Though its empire may be in decline, the level of technological advancement on this world is astounding. | ||
| None | Pre-FTL civilization | A primitive planet that is home to a pre-FTL society. | |
| None | Contingency | This planet has been taken over by the Contingency. | |
| None | Prethoryn Scourge | This planet has been infested by the Prethoryn Scourge. |
Planetary ascension[edit | edit source]
Planets can be ascended using
[Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] to increase the effects of their designations and reduce empire size from that planet (from the colony, districts, and pops).
Each planetary ascension tier increases the base effect of the planet's designation by 25% and empire size effect (sprawl) by 5%. Secondary modifiers (such as bonuses to resource gathering designations from the Greater Good line of resolutions) are not increased. A planet can be ascended once for each ascension perk the empire has unlocked beyond the 2nd, with an additional 5 planetary ascension tiers being unlocked after the final 7th perk, for a maximum of 10, or a 250% increase and 50% reduction in sprawl.
For example, a Generator World with 2 ascension tiers would give a 37.5% bonus to technician output; i.e. the original bonus, plus a 50% increase.
The cost of increasing a planet's ascension tier depends on both the empire's size and the number of planetary ascension tiers already present in the empire, whether on the same planet or other planets.
[math]\displaystyle{ \text{ascension unity cost} = \text{empire size} \cdot (10 + 6 \cdot \text{existing ascension tiers}) }[/math]
For example, an empire with 200 size and 3 existing ascension tiers (whether from three planets ascended to tier 1 or one planet ascended to tier 3) would need to spend 5600 unity to increase the ascension tier of a planet.
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