Districts represent large areas of development on a planet dedicated towards a particular purpose, whether that is housing or resource production. The total number of districts that can be built on a planet is limited by district slots, which are equal to the planet size unless modified by traditions, planetary features, planet modifiers, or blockers. The number of mining, generator, and agriculture districts is further constrained by the deposit features on the planet. Each district increases empire size by a default amount of one.
Planetary districts[edit | edit source]
Regular planets can support five different types of districts: urban districts, industrial districts, and three different resource districts.
Urban[edit | edit source]
There are two types of urban districts on a normal planet: city districts and industrial districts, as well as a special trade district for the
The number of urban districts that can be built per planet is not dependent on planetary features, limited only by the number of free district slots.
| Upkeep | Time | Cost |
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Resource[edit | edit source]
A resource district provides some additional housing, and creates jobs that generate
| Upkeep | Time | Cost |
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Habitat districts[edit | edit source]
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只可用于 Utopia DLC 或者 Federations DLC 已启用。 |
| Upkeep | Time | Cost |
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Arcology districts[edit | edit source]
Residential Arcologies[edit | edit source]
Residential Arcologies provide large amount of
| Upkeep | Time | Cost |
|---|---|---|
Production Arcologies[edit | edit source]
Production Arcologies provide large amount of
jobs that focus on manufacturing of advanced resources from basic resources. They each require Strategic Resources to build and upkeep.
| Upkeep | Time | Cost |
|---|---|---|
Ring World districts[edit | edit source]
Housing segments[edit | edit source]
Like Housing districts on regular planets, the Housing segments provide massive amount of
| Upkeep | Time | Cost |
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Production segments[edit | edit source]
The Production segments provide massive amount of
jobs that focus on a limited scope of resources. They each consume Strategic Resources to build and upkeep.
| Upkeep | Time | Cost |
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| District | Produces | Properties | |
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Industrial Segment Clanking factories and powerful machinery fill this Ring World section, providing a strong industrial base for the Empire. |
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Commercial Segment Civilian industry and infrastructure populate this Ring World segment dedicated to commerce. |
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Generator Segment Reactors fill this Ring World section, focused on the generation of energy. |
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Research Segment Research facilities of all kinds fill this Ring World segment. |
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Agricultural Segment Endless seas of farmland stretch across this Ring World section, growing massive amounts of food. |
District cost[edit | edit source]
District cost can be affected by the following:
参考资料[edit | edit source]
- ↑ This is partly a bug, since Machine Empires that aren't Rogue Servitors don't use consumer goods, so should not be interested in having Artisan Drones. Forum post
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