只可用于 MegaCorp DLC 已启用。 |
行商 是一个由商人组成的太空基地联盟,他们派出舰队穿越银河系,为所有不是种族灭绝的帝国提供大量交易。他们从一个独特的星系开始,称为
绰尔的罗盘 ,其中包括他们的行商擎天堡和三支商队中的两支:拉奇工业公司、拜金教团和范格利集团。这些舰队在银河系漫游,前往每个帝国提供交易。
Chor's Compass
The Caravaneer Citadel in this System acts as the return point for the caravan fleets and an intergalactic Casino. Should the station be destroyed but at least one caravan fleet still be alive, they will ask to re-establish it in a random uncolonized system claimed by an empire, as close to their original one as possible. If the empire accepts it will lose control of the system but gain +5% Trade Value.
The Caravaneers use a unique resource called CaravanCoinz, which can be bought in bulks of 8k, 12k and 26k with
Slots | Reliquary | |
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Price | 2783.92 CaravanCoinz | 6194.21 CaravanCoinz 6 per game per empire |
Outcomes |
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The Collector
If an empire has a colony within 3 hyperlane jumps of the Caravaneer Citadel, each year there is a 2% chance of the empire being called by a caravaneer called The Collector and offered a mystery box for 3000
- 35% - Nothing
- 10% - 4000
矿物 - 10% - 1000
Engineering
- 10% - 1000
社会学研究 - 10% - 1000
物理学研究 - 10% - 1000
合金 - 5% - Alloy Hyperfabricator capital world modifier ( +10%
岗位生产的合金 ) - 5% - Energy Accelerator capital world modifier ( +10%
能量币 from Jobs) - 5% - Incredibly Boring Relic capital world modifier ( +10%
矿物 from Jobs)
Caravans
Every time a Caravan fleet enters an empire's borders it will offer a rare trade deal. The offer can be accepted immediately, delayed to when the fleet is leaving the space, or rejected outright. The fleets can not be contacted any other way and all attempts will redirect to Chor's Compass instead. Delaying has a very low chance of the deal changing.
Certain random events can take place while a Caravan is within an empire's borders.
Numistic Order
The Numistic Order is a religious Caravan that offers only deals with fixed costs. It features the largest amount of offers but half of them are one time only. They offer the following deals:
Offer | Price | Requirements | Repeatable |
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200 ![]() |
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3000 ![]() |
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200 ![]() |
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Not ![]() |
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2 Pops with the ![]() |
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Not ![]() |
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5 ![]() |
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Numistic Cruiser | ![]() |
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Caravaneer Cruiser | ![]() |
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Numistic Shrine building | ![]() |
Not ![]() |
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Numistic Visualisation edict | ![]() |
Not ![]() ![]() |
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Governor leader with the ![]() ![]() |
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Not ![]() |
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Vengralian Trium
The Vengralian Trium is unique in that both their products and their prices are randomly generated, as opposed to each product having a specific price. Their deals may contain any of the following:
Racket Industrial Enterprise
Rackets are the only predefined Caravaneer species, using the same portraits and traits as the Ketling Star Pack. The payment options for this Fleet are randomly generated based on the product offered although
Offer | Price | Requirements |
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1 Super-Clanker Caravaneer Destroyer | ![]() |
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Game year < 50 Not ![]() |
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Game year < 150 Not ![]() |
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Game year > 150 Not ![]() |
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Not ![]() |
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Not already unlocked![]() |
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Any of the following: | Not already unlocked |
Racket/Racket Robotomaton Governor with the ![]() |
Any of the following: | |
Racket/Racket Robot Scientist with one of the following traits: | Any of the following: | |
+5 ![]() |
Any of the following: | Mining station |
Any of the following: | Any of the following: |
Attacking the Caravaneers
While the Caravaneers will never become hostile to any empire except in retaliation, they can be attacked like any neutral entity. If a Caravan is attacked it will become hostile but the rest of the Caravaneers will remain peaceful and available for trade. Caravans have 4k fleet power and come equipped with mid-game components. The Caravaneer Citadel on the other hand has 7k fleet power and comes equipped with end-game components. Both Caravans and the Caravaneer Citadel grant 2000
Caravan Counter trait. Destroying the Caravaneer Citadel brings a temporary -40
genocidal.
Each Individual Caravan Fleet | Caravaneer Citadel | Starbase | ||
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10 Destroyers | 6 Cruisers | 1 Cargo Ship | ||
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治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |