Megastructures are colossal constructions. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire.
Construction
A construction ship is required to build the first stage (construction site) of any megastructure. If it has multiple stages, the following stages do not require a construction ship. All megastructures have a different texture depending on the empire that built or repaired them.
Requirements
All megastructures except for Gateways have a DLC prerequisite:
- Ring worlds, Dyson Spheres, Science Nexus, and Sentry Arrays require the
乌托邦 DLC - Matter Decompressors, Mega Art Installations, Strategic Coordination Centers, and Interstellar Assemblies requires the
寰宇企业 DLC - Mega Shipyards require the
纵横捭阖 DLC - Habitats require the
乌托邦 DLC unless you're using the虚空居者 origin from the纵横捭阖 DLC
With the relevant DLC enabled, each type of megastructure first requires researching its corresponding technology. Except for habitats, all of these technologies have
Each megastructure also has placement and solar system related requirements. Those are listed in the relevant subsections below.
Megastructure | DLC | Field | Technology | Other requirements |
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Habitat | |
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Gateway | |
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Science Nexus | |
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Sentry Array | |
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Mega Shipyard | |
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Strategic Coordination Center | |
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Interstellar Assembly | |
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Mega Art Installation | |
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Ring world | |
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Dyson Sphere | |
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Matter Decompressor | |
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Construction speed bonuses
A few bonuses affect megastructure construction speed. These are highly desirable considering the great time requirements of such projects:
- Master Builders ascension perk increases the build speed by +50%
- Living Metal Mega-Construction edict increases the build speed by +50%
- Architectural Renaissance unity ambition also increases the build speed by +50%
- Using the Isolated Contingency Core relic greatly increases the build speed by +300% for 10 years
Gateways
While exploring the galaxy, empires can find abandoned gateways that were once part of a massive, galaxy-spanning network. The number of abandoned gateways can be scaled by galaxy settings. Owning a system with an inactive Gateway drastically increases the chance for the
Reactivation of an abandoned gateway takes 2 years and costs 6000
Empires can build their own Gateways by researching the
Each system can only have one Gateway. They can be constructed even in a system with an L-Gate or a wormhole. The construction site must be built outside the system gravity well and is built in 3 years and costs 75
Gateways can travel to any other gateway, so long as the empire that owns the gateway has its borders open and is not at war with the traveling fleet's empire. Due to the unique system of the L-Gate, you can jump through one to the L-Cluster, then onto another L-gate so long as its borders are open, or you are at war. Regular empires cannot close their borders to Fallen Empires, therefore regular empires' Gateways can always be accessed by the Fallen Empires, except while at war with them. Claims can be extended through gateways, however only if the borders are open on the side that's getting claimed. Sectors don't extend through gateways.
Gateways are able to greatly enhance and simplify trade routes.
Gateways can't be deactivated or destroyed once they are fully activated or constructed.
Habitats
只可用于 Utopia DLC 或者 Federations DLC 已启用。 |
Artificial planets in all but name, habitats have 70% Base Habitability for all species regardless of climate preference and can be built orbiting planets. Habitats have a unique set of Districts distinct from normal planetary ones. Habitats have up to 4 district types depending on the owner's government, with a fifth type available if the habitat is built above a planet with certain kinds of resource deposits. Its appearance depends on the builders' ship graphics. They still require colonization but the colony develops 3 times faster on a habitat.
Habitats can be researched and built by any empire if the
Habitats can be destroyed by a Colossus as well as by Crisis factions and cannot be rebuilt once destroyed.
Required technology | (unrecognized string “size” for Template:Icon) Size | |
Time | Housing | |
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Orbital Habitats | 4 | 1800 days | | ||
Habitat Expansion | 6 (+2) | 720 days | |||
Advanced Space Habitation | 8 (+2) | 1440 days |
Source | Habitat effects | DLC |
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−20% Habitat |
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−20% Habitat build cost | ||
+1 |
Habitat construction
Habitats can be built by a construction ship around any planet without an anomaly. Unlike other megastructures, habitats do not require a construction site and are finished in one go by the construction ship. Habitats start from size 4, which means they can hold up to 4 districts. They can be upgraded via
Placement rules
Additional placement rules for AI empires
- Planet must have a resource deposit
- System must have an upgraded starbase
- System can't already have an uncolonized habitat
Building a habitat above a planet with a resource deposit leaves you unable to exploit its resource, destroying your mining or research station if one was present. In exchange, the habitat gains a district type and/or planetary feature depending on the type of resource deposit.
Multi-stage megastructures
Multi-stage megastructures are constructed in multiple stages that require the technology of the same name before they can be constructed. Empires lacking the technology can make use of a multi-stage megastructure they conquered from another Empire, but they cannot upgrade it before they research the technology.
Multi-stage megastructures start with a construction site that provides no benefit. However, each subsequent construction phase will bring increasing bonuses, culminating with the end of the megastructure construction.
Habitats and gateways can be built in the same system as multi-stage megastructures.
It is only possible to build, upgrade, or restore one multi-stage megastructures at a time. The limit can be increased by +1 for each of the following:
- Master Builders ascension perk
- Architectural Renaissance ambition edict
- Level 5 Research Cooperative president
A system can also only host one multi-stage megastructures.
Apart from the Ring World, each multi-stage megastructure can only be built once per Empire, and cannot be rebuilt if the existing one is lost control of, except for the Ring World. However, multi-stage megastructures obtained through conquest, as well as ruined ones that were found in the galaxy and then restored, do not count against the limit. A conquered incomplete megastructure can still be upgraded.
Ring Worlds can have their habitable segments overrun by a Colossus as well as Crisis factions and cannot be repaired again. All megastructures with the exception of Gateways are destroyed by Star Eater firing upon the system's star and become unrepairable.
Megastructure | Stage | Production | Upkeep | Time | Cost | Notes | AP | DLC |
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Ring World |
Site | None | −5 | 5 years | 300 5000 |
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Stage I (Frame) | None | None | 13.3 years | 10000 | ||||
Stage II (1 Segment) | +1 Habitable Segment | None | 10 years | 10000 | ||||
Stage III (2 Segments) | +2 Habitable Segments | None | 10 years | 10000 | ||||
Stage IV (3 Segments) | +3 Habitable Segments | None | 10 years | 10000 | ||||
Stage V (Completed) | +4 Habitable Segments | None | 10 years | 10000 | ||||
Dyson Sphere |
Site | None | −5 | 5 years | 1000 5000 |
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Stage I (Frame) | None | None | 10 years | 10000 | ||||
Stage II (Partial 25%) | +1000 Energy | None | 10 years | 10000 | ||||
Stage III (Partial 50%) | +2000 Energy | None | 10 years | 10000 | ||||
Stage IV (Partial 75%) | +3000 Energy | None | 10 years | 10000 | ||||
Stage V (Completed) | +4000 Energy | None | 10 years | 10000 | ||||
Science Nexus |
Site | None | −25 | 5 years | 5000 5000 |
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Stage I (Hub) | +100 Research +5% Research Speed |
−50 | 10 years | 15000 | ||||
Stage II (Research Wings) | +200 Research +10% Research Speed |
−75 | 10 years | 15000 | ||||
Stage III (Completed) | +300 Research +15% Research Speed |
−100 | 10 years | 15000 | ||||
Sentry Array |
Site | None | −20 | 5 years | 2500 5000 |
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Stage I (Sentry Hub) | +20 Hyperlane Scanner Range +10 Base intel level |
−40 | 5 years | 10000 | ||||
Stage II (Sentry Spire) | +40 Hyperlane Scanner Range +20 Base intel level |
−60 | 5 years | 10000 | ||||
Stage III (Sentry Aerials) | +60 Hyperlane Scanner Range +30 Base intel level |
−80 | 5 years | 10000 | ||||
Stage IV (Completed) | Entire Galaxy Hyperlane Scanner Range +40 Base intel level |
−100 | 5 years | 10000 | ||||
Matter Decompressor |
Site | None | −5 | 5 years | 2500 5000 |
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Stage I (Anchor) | +500 Minerals | −25 | 10 years | 12500 | ||||
Stage II (Lensing) | +1000 Minerals | −50 | 10 years | 12500 | ||||
Stage III (Boring) | +1500 Minerals | −75 | 10 years | 12500 | ||||
Stage IV (Completed) | +2000 Minerals | −100 | 10 years | 12500 | ||||
Mega Art Installation |
Site | None | −5 | 5 years | 2500 5000 |
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Stage I (Nascency) | +100 Unity +5% Amenities |
−10 | 10 years | 15000 | ||||
Stage II (Maturity) | +200 Unity +10% Amenities |
−20 | 10 years | 15000 | ||||
Stage III (Completed) | +300 Unity +15% Amenities |
−30 | 10 years | 15000 | ||||
Stage IV (Perfection) | +400 Unity +20% Amenities |
−30 | 10 years | 100 | ||||
Strategic Coordination Center |
Site | None | −5 | 5 years | 2500 5000 |
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Stage I (Hull) | +50 Naval Capacity +2 Starbase capacity +4 Defense Platforms +5% Sublight Speed |
−25 | 10 years | 15000 | ||||
Stage II (Comms) | +100 Naval Capacity +4 Starbase capacity +8 Defense Platforms +10% Sublight Speed |
−50 | 10 years | 15000 | ||||
Stage III (Completed) | +150 Naval Capacity +6 Starbase capacity +12 Defense Platforms +15% Sublight Speed |
−75 | 10 years | 15000 | ||||
Interstellar Assembly |
Site | None | −5 | 5 years | 2500 5000 |
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Stage I (Locus) | +10% Diplomatic weight +10 Opinion from all empires |
−10 | 5 years | 10000 | ||||
Stage II (Consul Ring) | +20% Diplomatic weight +10 Opinion from all empires +1 Available envoys |
−20 | 5 years | 10000 | ||||
Stage III (Forum Modules) | +30% Diplomatic weight +30 Opinion from all empires +1 Available envoys |
−30 | 5 years | 10000 | ||||
Stage IV (Completed) | +40% Diplomatic weight +50 Opinion from all empires +2 Available envoys |
−40 | 5 years | 10000 | ||||
Mega Shipyard |
Site | None | −5 | 5 years | 2500 3000 |
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Stage I (Framework) | +5 Shipyard Capacity +33% Empire Ship Build Speed |
−10 | 5 years | 10000 | ||||
Stage II (Core) | +10 Shipyard Capacity +66% Empire Ship Build Speed |
−20 | 5 years | 10000 | ||||
Stage III (Complete) | +20 Shipyard Capacity +100% Empire Ship Build Speed Titan, Colossus, and Juggernaut construction |
−40 | 5 years | 10000 |
Ruined megastructures
A ruined version of a multi-stage megastructure can be found while exploring the galaxy, with larger galaxies having a chance to spawn more ruined megastructures. Repairing them only requires the
While they upgrade from their broken to a fully functional state in one step, they do not count for any achievements. However, they do not count against any build limit for that particular megastructure, either.
Conquerable Ringworlds
Up to 8 ringworlds can spawn naturally in a game in various states. Damaged segments can be repaired with the
- 1 in the Sanctuary system. All 4 habitable sections are intact and each contains one pre-FTL civilization, none advanced beyond Steam Age. The system was abandoned by an Enigmatic Observer Fallen Empire but contains automated defense platforms totaling over 50k fleet power.
- 1 in the Cybrex Alpha system. It requires completing the Cybrex precursor event chain. The ringworld is completely ruined and requires repairs on each section.
- 1 in the Cybrex Beta system. It will only be revealed if the Contingency sterilizes 20% of the galaxy. A short time after the Contingency is defeated, the Cybrex will leave the galaxy, leaving the ringworld free for the taking.
- 1 in a random empty system if
乌托邦 DLC is activated. It is completely ruined and each section requires repairing. If the遥远繁星故事包 DLC is activated as well the system has a 50% chance to contain a unique anomaly. - 3 in the systems of the Ancient Caretakers if
智械黎明故事包 DLC is activated. The ringworld in the home system has 3 intact and one ruined section while the other two ringworlds are completely ruined and require each section to be repaired separately. If the Contingency appears and the Ancient Caretakers awaken to defend the galaxy, they will also disappear like the Cybrex once the Contingency is defeated, leaving their systems free for the taking. - Each empire with the
破碎之环 origin starts in a ringworld system with an intact segment and two damaged ones. By default only one empire with the origin can be generated but force-spawning will ignore the limit.
Aetherophasic Engine
只可用于 Nemesis DLC 已启用。 |
The Aetherophasic Engine is a megastructure that will appear in the capital system of every empire that reaches the final crisis level. Each stage of the megastructure requires gargantuan amounts of
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