舰船

本页面部分全部内容上次核对于3.3版本
(重定向自Ship
Mammalian Fleet

A ship is a spaceborne vessel controlled by an empire. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. All ships must be constructed at a starbase with a shipyard module, or with 纵横捭阖 Federations 纵横捭阖Federations enabled a Mega Shipyard or a Juggernaut. Each shipyard module can construct or upgrade one ship at a time. Ships can be repaired at any controlled, operational starbase above outpost level.

Civilian ships[编辑 | 编辑源代码]

Civilian ships represent all unarmed vessels of an empire and are controlled individually. They are equipped with shields, armor and core components automatically once the next tier component tech is unlocked at a free cost and do not have to return to a Starbase to receive component upgrades. Each civilian ship, excluding transports, has a monthly maintenance cost of 1 能量币 Energy Credits 能量币Energy Credits. Construction and Science ships cost 100 合金 Alloys 合金Alloys.

Civilian ships have the evasive fleet stance by default, meaning that they will attempt to escape the system whenever a hostile fleet enters it.

Construction ship[编辑 | 编辑源代码]

Construction ships are used to build every space structure. They are not used up during construction, meaning that they can go on to do other tasks after they have finished their building project. Fleet Orders allow the construction ship to build the following:

Build order Base cost Monthly upkeep Description
Fleet task build outpost action.png Outpost 影响力 Influence 75 per hyperlane from closest owned system
合金 Alloys 100 if not 机械智能 Machine Intelligence 机械智能Machine Intelligence
合金 Alloys 150 if 机械智能 Machine Intelligence 机械智能Machine Intelligence
能量币 Energy Credits 1 Energy The Starbase is a space station used to claim star systems and expand your borders. It can only be built in orbit around a star. The full cost is dependent on which star system is being claimed.
Fleet task build mining station action.png Mining Station 矿物 Minerals 100 Minerals 能量币 Energy Credits 1 Energy Mining Stations are used to collect Minerals, Energy Credits and Strategic Resources from uninhabited planets, stars and asteroids. Mining Stations that collect Energy do not cost any upkeep.
Fleet task build research station action.png Research Station 矿物 Minerals 100 Minerals 能量币 Energy Credits 1 Energy Research Stations are used to collect Physics, Society and Engineering research data from uninhabited planets, stars and asteroids.
Fleet task build observation station action.png Observation Post 矿物 Minerals 100 Minerals 能量币 Energy Credits 1 Energy Observation Posts can be built in orbit around planets inhabited by primitive civilizations to study their society.
Fleet order button build megastructure.png Megastructure Site 合金 Alloys凝聚力 Unity影响力 Influence depends on Megastructure 能量币 Energy Credits 5 Energy Megastructures are truly massive construction projects only possible in the zero-g environment of space.

Science ship[编辑 | 编辑源代码]

See also: Surveying

Science ships are the primary method of exploring the galaxy and the stars and systems within it. They require a scientist to operate.

Once crewed, the science ship can conduct a survey of individual objects within a system. During these surveys, it can discover resources present on a celestial body (i.e.: planets, stars, asteroids, etc.). A survey may also result in the discovery of an anomaly. The science ship can also investigate debris left after a space battle which may yield research points or possibly even unlock unique technology options.

Science ships can also assist the research of a planet. Upon activation, the science ship will orbit the planet and boost its research output depending on the skill level of the scientist on board.

Colony ship[编辑 | 编辑源代码]

See also: Colonization

Colony ships allow an empire to settle habitable planets or megastructures in owned systems. When ordering the construction of a colony ship, the player is given the option of choosing the species or sub-species of the pop that is to be sent to the new colony, inheriting all of its traits. Pops are neither consumed nor transported in this process. Once constructed, the colony ship may be sent to any habitable world within an owned system to start a colony. Colony ships take one year to build and their upkeep cost is maintained throughout the whole colonization process. Colony ships can also be built through the interface of the planet to be colonized, which automatically queues the colonization order as long as the path is not blocked.

The cost of a colony ship in an organic empire depends on the government and the empire's primary species class.

Primary species 民主制 Democratic寡头制 Oligarchic独裁制 Dictatorial帝制 Imperial企业政府 Corporate 蜂巢思维 Hive Mind 生命之树 Tree of Life
Biological
  • 合金 Alloys 200 Alloys
  • 食物 Food 200 Food
  • 消费品 Consumer Goods 200 Consumer Goods
  • 合金 Alloys 200 Alloys
  • 食物 Food 500 Food
  • 合金 Alloys 50 Alloys
  • 食物 Food 1000 Food
Lithoid
  • 合金 Alloys 200 Alloys
  • 矿物 Minerals 200 Minerals
  • 消费品 Consumer Goods 200 Consumer Goods
  • 合金 Alloys 200 Alloys
  • 矿物 Minerals 500 Minerals
  • 合金 Alloys 50 Alloys
  • 矿物 Minerals 500 Minerals
  • 食物 Food 500 Food
Robot 合金 Alloys 400 Alloys No.png No.png

Empires with the 企业国度 Corporate Dominion 企业国度Corporate Dominion or 民营勘探者 Private Prospectors 民营勘探者Private Prospectors civics can also construct Private Colony Ships, which cost 能量币 Energy Credits 500 能量币Energy Credits instead.

Empires with the 降世灾星 Calamitous Birth 降世灾星Calamitous Birth origin can also construct Lithoid Meteorites, which cost 矿物 Minerals 500 矿物Minerals instead and have no upkeep cost.

The 开拓精神 Frontier Spirit 开拓精神Frontier Spirit ruler trait reduces the cost of colony ships by -35%.

Transport ship[编辑 | 编辑源代码]

See also: Land warfare

Transport ships are the space based form of assault armies. After an army has been recruited, it is automatically embarked in a transport ship which will be orbiting the planet where they were created. Therefore, transport ships cannot be built manually. While armies have an upkeep cost, transport ships cost no additional 能量币 Energy Credits 能量币Energy Credits to maintain. After a battle, transport ships will heal the embarked armies. Transport ships are collected in fleets like military ships, but cannot be combined with military ships and are not listed in the fleet manager.

During war, transport ships must be carefully escorted by a military fleet since they are unarmed. Their only purpose is to carry assault armies into enemy planets so that they can occupy them. Additionally, some special projects require a transport ship to be completed.

Military ships[编辑 | 编辑源代码]

See also: Space warfare

Military ships represent all armed vessels of an empire and unlike civilian ships they can be grouped together into fleets and led by an Admiral.png admiral. Military ships require both 能量币 Energy Credits 能量币Energy Credits and 合金 Alloys 合金Alloys as monthly maintenance. They are designed via the ship designer.

Military ships are classified by their hull size, which influences their combat stats, cost, available sections and components and Command Point cost. Each ship takes twice as much time to be built compared to the previous one in the category. There are four hull sizes available: Corvette, Destroyer, Cruiser, and Battleship, plus the Titan and Colossus with the 启示录 Apocalypse 启示录Apocalypse expansion, and the Juggernaut with the 纵横捭阖 Federations 纵横捭阖Federations expansion. Each ship size has two technologies that increase its hull points and (up to battleships) one technology that decreases its build cost and increases its build speed.

Upgrading ships[编辑 | 编辑源代码]

Military ships must be upgraded manually when an upgraded design is created. The cost for upgrading each ship is simply the difference in construction cost between the new design and the old one. Each ship upgrades individually, with multiple ships being upgraded simultaneously if the starbase contains multiple shipyards.

When upgrading a ship, the system will attempt to use the most recent version of the same class name. If no design of the same class name is available, then the upgrade process will retrofit them to the most-recently saved design of the same size instead.

If a ship obtained via an event contains components not yet researched the ship should not be allowed to upgrade. Upgrading it will replace the components with the latest researched ones, even if those are inferior.

Naval capacity[编辑 | 编辑源代码]

Naval capacity represents the number of military ships that an empire can effectively support. Going beyond this limit will increase ship maintenance costs by a percentage proportional to the exceeded capacity. For example, if an empire exceeded its naval capacity by 50%, it would increase the maintenance cost of each ship by 50%. Every 200 naval capacity increases an empire's Titan cap by 1, up to a maximum of 20 Titans at 3800 naval capacity. An empire's base naval capacity is 20, and is modified by:

Flat Modifiers
Source Amount Notes
Galactic Mobilization Custodian Reform resolution +150
星河力量投射 Galactic Force Projection 星河力量投射Galactic Force Projection ascension perk +80
Per stage of Strategic Coordination Center megastructure +50 3 stages, total: +150
学说:舰队支援 Doctrine: Fleet Support 学说:舰队支援Doctrine: Fleet Support tech line +30 4 technologies, total: +120
舰队管理规程 Fleet Management Procedures 舰队管理规程Fleet Management Procedures tech +20 Max 5 times, total: +100
PerBuilding military contractors.png Mercenary Liaison Office corporate building +10
PerBuilding pirate haven.png Pirate Free Haven corporate building
Per level of 共同防御 Mutual Defense 共同防御Mutual Defense resolution 5 levels, total: +50
Per Sb anchorage.png Anchorage starbase module +4 Additional +2 with Sb naval logistics.png

Naval Logistics Office building on the starbase

Per 士兵 Soldier 士兵Soldier/作战子个体 Warrior Drone 作战子个体Warrior Drone job Additional +2 with 地面防御计划 Ground Defense Planning 地面防御计划Ground Defense Planning technology
Per 死灵法师 Necromancer 死灵法师Necromancer job +2
Per 决斗者 Duelist 决斗者Duelist job
Percentage Modifiers
Source Amount Notes
Mod shroud unavailable.png Covenant: End of the Cycle +100%
种族洁癖 Fanatic Purifiers Genocidal civics +33%
霸权主义 Supremacist 霸权主义Supremacist diplomatic stance +20%
Fleet Logistical Corps Fleet Logistical Corps/Automated Underway Replenishment/Nutrient Arks tradition
法令 Edict A Grand Fleet ambition edict
公民兵役 Citizen Service 公民兵役Citizen Service civic +15%
亚空间突触 Subspace Ephapse 亚空间突触Subspace Ephapse civic
舰队承包商 Naval Contractors 舰队承包商Naval Contractors civic
舰队组织者 Fleet Organizer 舰队组织者Fleet Organizer ruler trait
脑蛞蝓宿主 Brain Slug Host 脑蛞蝓宿主Brain Slug Host +10%
恃强凌弱 Belligerent 恃强凌弱Belligerent diplomatic stance
法令 Edict Master's Teachings: Warring States edict
Level 2 or 3 of Galactic Commerce resolution -10%
Per level of military sanctions (if denounced or in breach of galactic law) Max -30%
Per 联邦 Federation 联邦Federation Fleet Contribution law level
Level 4 or 5 of Galactic Commerce resolution -15%
Level 5 of 战争规则 Rules of War 战争规则Rules of War resolution (Demobilization Initiative) -25%
Being a 辖地 Satrapy 辖地Satrapy of the Great Khan -30%

Maximum Naval Capacity may never exceed 9999. This is not a hard cap on the number of ships an empire can support; it is fully possible to exceed this limit as long as an empire can afford the increased maintenance fees for all of its ships. In fact, the AI will frequently build over its naval capacity if it has the resources to maintain its fleets. Because of this, it may likewise be necessary for a player to build over naval capacity, especially when preparing to go to war against an AI with equivalent or better fleet power.

Command limit[编辑 | 编辑源代码]

Command limit is a limit on how large any one individual fleet in an empire can be. An empire's base command limit is 20, increased by the following (the hardcoded maximum is 500 but cannot be reached without mods):

  • +10 per hull type technology (Total: +40; +30 without 启示录 Apocalypse Apocalypse DLC)
  • +20 per fleet doctrine technology (Total: +100)
  • +10 per Admiralty Support Staff technology (repeatable, but only 5 times)
  • +10 卓越海军 Distinguished Admiralty 卓越海军Distinguished Admiralty civic
  • +20 Tradition supremacy war games.png War Games / Three-Dimensional Awareness / Combat Variable Mitigation supremacy tradition
  • +20 Ap galactic force projection.png Galactic Force Projection ascension perk

Maximum attainable Command Limit without mods: 260 (250 without 启示录 Apocalypse Apocalypse DLC)

Outliner format: <current command usage>/<fleet command limit> (<template's planned usage>)

Ship rank[编辑 | 编辑源代码]

As ships partake in battle they will increase their rank. Ships, when built, start off with zero experience. Ships get +1 experience every day they are in combat and +0.1 experience every day they are suppressing piracy.

Ranks are classified as follows:

Rank Exp Points 舰船武器伤害 Ship Weapons Damage Damage 船体值 Hull Points Hull Points 闪避 Evasion 闪避Evasion
Regular 0-99 0 0 0
Experienced 100-999 +10% 0 0
Veteran 1000-9999 +20% +5% +5%
Elite 10000 +40% +10% +10%

Ship starting experience can be increased by the following factors.

Factor Effect
法令 Edict Fleet Supremacy edict +100
Federation military.png Martial Alliance federation +100
Fleet Academy.png Built from a Starbase with a Fleet Academy building +100
纵横捭阖 Federations Built from a Mega Shipyard +100

Colossal ships[编辑 | 编辑源代码]

Colossal ships are the largest ships that can be built. There are three classes of colossal ships, the Colossus, the Juggernaut and the Star-Eater. Each require the starbase to have the Sb colossus assembly yard.png Colossal Assembly Yards building before they can be constructed, and aside from the Star-Eater, each can only be constructed once. They can be reconstructed when they are destroyed. Colossal ships cannot be merged with regular fleets.

Colossus[编辑 | 编辑源代码]

Humanoid empire using a World Cracker

The Colossus is a colossal ship that has a single weapon slot which can be equipped with a weapon of mass destruction capable of affecting an entire planet or habitable megastructure. Each Fallen Empire has a 10% chance to start the game with a Colossus and can build more if they have awakened. For player empires, constructing them requires the 巨像计划 Colossus Project 巨像计划Colossus Project ascension perk, which needs the 启示录 Apocalypse 启示录Apocalypse DLC.

Colossi are unable to attack enemy fleets, as they lack the weaponry to do so. During space battles, a Colossus will follow direct orders and will maneuver straight to its designated target. This means that the Colossus will do things such as going straight through an ongoing space battle to fire upon an enemy planet, unless its stance is set to Evasive.

An Empire that owns a Colossus gains the ability to declare Total Wars on other Empires. Similarly, any Empire can declare Total Wars on the Colossus owner. During a Total War, any systems captured by either side will be immediately annexed and the war can only end in the total destruction of either side or a status quo.

  • If a Colossus is destroyed during a Total War, nothing happens. The war is still a Total War.
  • If a Colossus is built during a regular war, nothing happens and the Colossus can be used as normal. If one side is totally destroyed by the Colossus, the war ends and the war goal is not enforced. The same is true if an Empire that owns a Colossus is dragged into a regular war, usually because of 联邦 Federation 联邦Federation or 防御条约 Defensive Pact 防御条约Defensive Pact.

Using a Colossus causes large amounts of War Exhaustion on the targeted empire, and gives it +50% Ethics Attraction towards 军国主义 Militarist 军国主义Militarist and 排外主义 Xenophobe 排外主义Xenophobe, which can cause the diplomatic and political climate in the region to grow even more hostile over time.

The 巨像计划 Colossus Project 巨像计划Colossus Project ascension perk does not directly unlock the Colossus hull or its weapons; rather, the perk grants access to an associated special project which, once finished, will unlock both the ship and its weapon. After the special project is halfway completed the empire will be prompted to choose a starting Colossus weapon. The empire can later research other types of Colossus weapons and retrofit it into their Colossus via the ship designer.

A Colossus can carry the following weapons, which can only target planets, ringworlds and habitats:

A Colossus equipped with neutron sweep and pacification cannot target Hive Worlds as the game believes they are not habitable planets (bug?)

Weapon Effects Opinion when used Requirements for research Notes
Ship part global pacifier.png Global Pacifier
  • The celestial body is irreversibly turned into a Shielded variant
  • It gains a deposit of 10 社会学研究 Society Research 社会学研究Society Research Research
  • −200 Victim
  • −20 Victim's Federation
If used on a Holy World the Holy Guardians will awaken and declare a Total War on the perpetrator
Ship part world cracker.png World Cracker
  • The celestial body is irreversibly destroyed.
  • If it was a habitable planet, it gains a deposit of 4–16 矿物 Minerals 矿物Minerals.
  • −1000 Victim
  • −100 Victim's Federation
No.png和平主义 Pacifist极端和平主义 Fanatic Pacifist Pacifist
  • 种族洁癖 Fanatic Purifiers铁心灭绝者 Determined Exterminator empires gain 600–3000 凝聚力 Unity 凝聚力Unity on first use
  • If used on a Holy World the Holy Guardians will awaken and declare a Total War on the perpetrator
  • If Earth is shattered there is a 50% chance of creating a wormhole with another system
  • Can be test fired on uninhabited planets
Ship part neutron sweep.png Neutron Sweep
  • All Pops on the planet are killed.
  • The planet gets −30% 宜居性 Habitability 宜居性Habitability for 10 years.
  • −800 Victim
  • −80 Victim's Federation
  • No.png唯心主义 Spiritualist极端唯心主义 Fanatic Spiritualist Spiritualist
  • No.png和平主义 Pacifist极端和平主义 Fanatic Pacifist Pacifist
  • 种族洁癖 Fanatic Purifiers铁心灭绝者 Determined Exterminator empires gain 600–3000 凝聚力 Unity 凝聚力Unity on first use
  • Infested worlds can be targeted and turned into barren worlds
Ship part divine enforcer.png Divine Enforcer
  • All Pops on the planet become 唯心主义 Spiritualist 唯心主义Spiritualist.
  • 机械体 Mechanical 机械体Mechanical, 机械智能 Machine Intelligence Machine Unit and 蜂巢思维 Hive-Minded 蜂巢思维Hive-Minded Pops are killed instead
  • The planet gets +999% 唯心主义 Spiritualist 唯心主义Spiritualist ethic attraction for 10 years
  • Owned planets can be targeted but will also gain −20% 幸福度 Happiness 幸福度Happiness for 10 years
  • −400 Victim
  • −40 Victim's Federation
  • 唯心主义 Spiritualist极端唯心主义 Fanatic Spiritualist Spiritualist
  • 心灵感应 Telepathy 心灵感应Telepathy
AI worlds can be targeted and turned into broken worlds
Ship part nanobot diffuser.png Nanobot Diffuser
  • All biological Pops on the planet are assimilated and gain the 神经机械 Cybernetic 神经机械Cybernetic trait.
  • 机械体 Mechanical 机械体Mechanical, 机械智能 Machine Intelligence Machine Unit and 蜂巢思维 Hive-Minded 蜂巢思维Hive-Minded Pops are killed instead
  • Owned planets can be targeted if there is any Pop that can be assimilated
  • Perpetrator gains ownership of the planet if not already owned
  • −600 Victim
  • −60 Victim's Federation
同化斗士 Driven Assimilator 同化斗士Driven Assimilator Can be used on pre-FTL worlds but will give -40 评价 Opinion 评价Opinion with every empire
Ship part deluge.png Deluge Machine
  • All pops without the 水生 Aquatic 水生Aquatic trait are killed
  • Planet is terraformed into an Ocean World
  • Owned planet can be targeted
  • Perpetrator gains ownership of the planet if not already owned
  • −600 Victim
  • −60 Victim's Federation
水之心 Hydrocentric 水之心Hydrocentric ascension perk Ringworlds, Habitats and Ocean Worlds cannot be targeted

Juggernaut[编辑 | 编辑源代码]

Real scale of a humanoid Juggernaut

The Juggernaut is a colossal ship which can construct, repair and upgrade ships the same way a Starbase can. It has 10 times the hull points of a Titan and feature six H槽 H槽 slots and two turreted XL槽 XL槽 slots. It also has its own set of aura components, which are significantly more powerful than the Titan's own.

Juggernauts have two shipyards and can build or upgrade up to two ships at a time. It cannot build Titans or Colossi but it can upgrade or repair them. The Juggernaut can also upgrade itself and will automatically start repairing itself after a battle. It cannot be repaired or upgraded at a starbase. Juggernauts can retreat and go Missing in Action to reappear at the nearest friendly starbase like all regular fleets. Fleets can set a Juggernaut as their homebase.

Fallen Empires cannot build Juggernauts.

Federations, Galactic Defense Force and Imperial Armada can all have a juggernaut as well.

Star-Eater[编辑 | 编辑源代码]

Real scale of a Star-Eater

The Star-Eater is a colossal ship equipped with a Star Cracker, a weapon that can destroy stars. Constructing Star-Eaters requires the Ap become the crisis.png Become the Crisis ascension perk as well as reaching the final crisis level. When the Star-Eater finishes firing the star will become a black hole and all planets and megastructures are permanently destroyed. All fleets present except the Star-Eater will go MIA. When the star is destroyed the empire owning the Star-Eater will gain 暗物质 Dark Matter 暗物质Dark Matter based on galaxy size:

Galaxy size 暗物质 Dark Matter 暗物质Dark Matter
Tiny 3000
Small 2500
Medium 2000
Large 1500
Huge 1000