巨型结构:修订间差异

本页面部分全部内容上次核对于3.3版本
(自由之民移动页面Megastructures巨型结构
(06:12, 22 April 2022‎ SirBlackAxe)
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== Construction ==
== Construction ==
A construction ship is required to build the first stage (construction site) of any megastructure. If it has multiple stages, the following stages do not require a construction ship. All megastructures have a different texture depending on the empire that built or repaired them.
A construction ship is required to build the first stage (construction site) of any megastructure. If it has multiple stages, the following stages do not require a construction ship. All megastructures have a different texture depending on the empire that built or repaired them.
=== Requirements ===
All megastructures except for Gateways have a [[DLC]] prerequisite:
* Ring worlds, Dyson Spheres, Science Nexus, and Sentry Arrays require the {{iconify|Utopia}} DLC
* Matter Decompressors, Mega Art Installations, Strategic Coordination Centers, and Interstellar Assemblies requires the {{iconify|MegaCorp}} DLC
* Mega Shipyards require the {{iconify|Federations}} DLC
* Habitats require the {{iconify|Utopia}} DLC unless you're using the {{iconify|Void Dwellers}} origin from the {{iconify|Federations}} DLC
With the relevant DLC enabled, each type of megastructure first requires researching its corresponding technology. Except for habitats, all of these technologies have {{iconify|Mega-Engineering|24px|tech=rare}} as a prerequisite. Additionally, the {{iconify|Galactic Wonders}} ascension perk is required to unlock the technologies for Ring worlds, Dyson Spheres, and Matter Decompressors as research options.
Each megastructure also has placement and solar system related requirements. Those are listed in the relevant subsections below.
{| class="mildtable sortable mw-collapsible mw-collapsed"
! Megastructure !! DLC !! Field !! Technology !! Other requirements{{0}}
|-
| rowspan="2" | [[#Habitats|Habitat]] || {{iconify|Utopia|sort=icon|text=}}
| {{iconify|voidcraft|sort=icon|row=2|text=}} 3 || {{iconify|Orbital Habitats|24px|sort=icon|row=2}} ||
|-
| {{iconify|Federations|sort=icon|text=}} || {{iconify|Void Dwellers|sort=icon}} origin
|-
| [[#Gateways|Gateway]] ||  || {{iconify|particles|sort=icon|text=}} 5 || {{iconify|Gateway Construction|24px|tech=rare|sort=icon}} ||
|-
| [[#Science Nexus|Science Nexus]] || {{iconify|Utopia|sort=icon|row=2|text=}}
| {{iconify|computing|sort=icon|row=2|text=}} 5 || {{iconify|Science Nexus|suf=tech|24px|tech=rare|sort=icon}} ||
|-
| [[#Sentry Array|Sentry Array]] || {{iconify|Sentry Array|suf=tech|24px|tech=rare|sort=icon}} ||
|-
| [[Mega Shipyard#|Mega Shipyard]] || {{iconify|Federations|sort=icon|text=}}
| {{iconify|military theory|sort=icon|row=2|text=}} 5 || {{iconify|Mega Shipyard|suf=tech|24px|tech=rare|sort=icon}} ||
|-
| [[Strategic Coordination Center#|Strategic Coordination Center]] || {{iconify|MegaCorp|sort=icon|row=3|text=}}
| {{iconify|Strategic Coordination Center|suf=tech|24px|tech=rare|sort=icon}} ||
|-
| [[Interstellar Assembly#|Interstellar Assembly]]
| {{iconify|statecraft|sort=icon|row=2|text=}} 5 || {{iconify|Interstellar Assembly|suf=tech|24px|tech=rare|sort=icon}} ||
|-
| [[#Mega Art Installation|Mega Art Installation]]
| {{iconify|Mega Art Installation|suf=tech|24px|tech=rare|sort=icon}} ||
|-
| [[#Ring world|Ring world]] || {{iconify|Utopia|sort=icon|row=2|text=}}
| {{iconify|voidcraft|sort=icon|text=}} 5 || {{iconify|Ring World|suf=tech|24px|tech=acquire|sort=icon}}
| {{iconify|Galactic Wonders|sort=icon|row=3}} ascension perk
|-
| [[#Dyson Sphere|Dyson Sphere]]
| {{iconify|field manipulation|sort=icon|row=2|text=}} 5 || {{iconify|Dyson Sphere|suf=tech|24px|tech=acquire|sort=icon}}
|-
| [[#Matter Decompressor|Matter Decompressor]] || {{iconify|MegaCorp|sort=icon|text=}} || {{iconify|Matter Decompressor|suf=tech|24px|tech=acquire|sort=icon}}
|}


=== Construction speed bonuses ===
=== Construction speed bonuses ===
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== Habitats ==
== Habitats ==
{{SVersion|3.3}}
{{Expansion|utp|fed}}{{SVersion|3.3}}
[[File:Plantoid Habitat.png|thumb|Plantoid size 4 habitat]]
[[File:Plantoid Habitat.png|thumb|Plantoid size 4 habitat]]
Artificial planets in all but name, habitats have a {{green|70%}} {{icon|habitability}} Base Habitability for all species and can be built above planets. Habitats have a unique set of [[Districts#Habitat districts|Districts]] distinct from normal planetary ones. Up to 4 District types are shared among all Habitats, with a fifth one being available if the Habitat is built above a planet with a resource deposit. Its appearance is dependent on the builders' empire appearance. They still require [[colonization]] but the colony develops 3 times faster on a Habitat.
Artificial planets in all but name, [[Celestial bodies#Habitat|habitats]] have {{green|70%}} {{icon|habitability}} Base Habitability for all species regardless of climate preference and can be built orbiting planets. Habitats have a unique set of [[Districts#Habitat districts|Districts]] distinct from normal planetary ones. Habitats have up to 4 district types depending on the owner's government, with a fifth type available if the habitat is built above a planet with certain kinds of resource deposits. Its appearance depends on the builders' ship graphics. They still require [[colonization]] but the colony develops 3 times faster on a habitat.


Habitats can be researched and built by any empire if {{iconify|Utopia}} DLC is installed. Otherwise, it's only available to empires with the {{iconify|Void Dwellers}} origin, which requires the {{iconify|Federations}} DLC.
Habitats can be researched and built by any empire if the {{iconify|Utopia}} DLC is installed. Otherwise, habitat construction is only available to empires with the {{iconify|Void Dwellers}} origin, which requires the {{iconify|Federations}} DLC. If the {{iconify|Apocalypse}} DLC is installed, empires created by the [[Marauders#The Horde|Horde]] breaking up start with the technology to construct habitats even if neither of the required DLCs is installed. These habitats can be captured by other empires.


Habitats can be built by a construction ship around any regular Planet without an [[anomaly]]. Unlike other megastructures, habitats do not require a construction site and are finished in one go by the construction ship. Habitats start from 4 size, which means they can hold up to 4 districts. They can be upgraded via Decisions once all district slots were filled, and goes up to 8 size.
Habitats can be destroyed by a [[Ship#Colossi|Colossus]] as well as by [[Crisis]] factions and cannot be rebuilt once destroyed.


{| class="mildtable"
{| class="mildtable plainlist"
! Size
! colspan="2" | {{icon|voidcraft}} Required technology
! Cost
! {{iconify|pre=planet|Size}}
! Time
! {{iconify|Cost}}
! Housing buildings
! {{icon|megastructure build speed}} Time
! Required technology
! {{iconify|building||Housing}}s
|-
|-
| 4
| {{icon|Orbital Habitats}} || Orbital Habitats
| {{icon|influence}} 150<br>{{icon|alloys}} 1500
| style="text-align: center;" | 4
| 1800 days
* {{icon|influence}} 150
* {{icon|alloys}} 1500
| {{icon|time}} 1800 days
| {{iconify|Gestalt Consciousness}} only
| {{iconify|Gestalt Consciousness}} only
| [[File:Tech habitat.png|24px]] [[stella:Engineering_research#Orbital_Habitats|Orbital Habitats]]
|-
|-
| 6
| {{icon|Habitat Expansion}} || Habitat Expansion
| {{icon|alloys}} 1000
| style="text-align: center;" | 6 (+2)
| 720 days
* {{icon|influence}} 25
* {{icon|alloys}} 1000
| {{icon|time}} 720 days
| {{icon|yes}}
| {{icon|yes}}
| [[File:Tech habitat 2.png|24px]] Habitat Expansion
|-
|-
| 8
| {{icon|Advanced Space Habitation}} || Advanced Space Habitation
| {{icon|alloys}} 1500
| style="text-align: center;" | 8 (+2)
| 1440 days
* {{icon|influence}} 25
* {{icon|alloys}} 1500
| {{icon|time}} 1440 days
| {{icon|yes}}
| {{icon|yes}}
| [[File:Tech habitat 3.png|24px]] Advanced Space Habitation
|}
|}


In addition, the [[File:ap voidborn.png|link=Ascension perk|Voidborne|21px]] Voidborne Ascension Perk increases their {{iconify|Habitability}} by {{green|+20%}} (resulting in {{green|90%}} Habitability without other modifiers) and unlock {{green|2}} building slots.
{| class="mildtable plainlist"
! Source !! Habitat effects !! DLC
|-
| {{iconify|Voidborne}} ascension perk || 
* {{iconify|Habitability||+20%|green}} (90% total)
* {{iconify|Building slots||+2|green}} on habitats
* {{icon|Building}} Can upgrade [[Buildings#Housing|housing buildings]] on habitats
| {{icon|utp}}
|-
|
* {{iconify|Void Dwellers}} origin
* {{tradition|Domination||iconify}} tradition tree adopted
| {{iconify|upkeep||{{green| −20%}} Habitat}} || {{icon|fed}}
|-
|
* {{iconify|Void Dwellers}} origin
* {{tradition|Expansion||iconify}} tradition tree finished
| {{icon|cost}} {{green| −20%}} Habitat build cost  || {{icon|fed}}
|-
|
* {{iconify|Void Dwellers}} origin
* {{tradition|Prosperity|Void Works|iconify|image=Tradition prosperity public works.png}} prosperity tradition
| {{iconify|Building slot||+1|green}} on habitats || {{icon|fed}}
|}
 
==== Habitat construction ====
Habitats can be built by a construction ship around any planet without an [[anomaly]]. Unlike other megastructures, habitats do not require a construction site and are finished in one go by the construction ship. Habitats start from size 4, which means they can hold up to 4 districts. They can be upgraded via {{iconify|decision}}s once all district slots are filled, and go up to size 8.
 
Placement rules
* [[File:Fleet_task_survey_system.png|24px|link=Survey]] Planet must be surveyed
* {{icon|no}}[[File:Message_anomaly.png|24px|link=Anomaly]] Planet can't have an anomaly
* {{icon|no}}[[File:Planet asteroid.png|24px|link=Asteroid]] Must be a full planet, not a moon or asteroid
 
Additional placement rules for AI empires
* Planet must have a resource deposit
* {{icon|starbase}} System must have an upgraded starbase
* {{icon|no}} System can't already have an uncolonized habitat


Habitats can be destroyed by a [[Ship#Colossi|Colossus]] as well as [[Crisis]] factions and cannot be rebuilt once destroyed.
Building a habitat above a planet with a resource deposit leaves you unable to exploit its resource, destroying your mining or research station if one was present. In exchange, the habitat gains a district type and/or planetary feature depending on the type of resource deposit.


If the {{iconify|Apocalypse}} DLC is installed, empires created by the [[Marauders#The Horde|Horde]] breaking up start with the technology to construct Habitats even if neither of the required DLCs is installed. These Habitats can be captured by other empires.
{| class="mildtable plainlist sortable"
|+ style="text-align: left;" | '''Orbital deposit effects'''
! Deposit type !! {{icon|district}} Added district type || [[File:D space walk.png|x21px|link=Planetary_features#Habitat_features]] Added habitat feature
|-
| {{iconify|Energy|sort=icon}} || [[File:District hab energy.png|24px|link=Districts#Reactor District]] Reactor District || rowspan="2" | None
|-
| {{iconify|Minerals|sort=icon}} || rowspan="2" | [[File:District mining.png|24px|link=Districts#Astro-Mining Bay]] Astro-Mining Bay
|-
| {{iconify|Alloys|sort=icon}} || [[File:Mod alloys produces add.png|24px|link=Alloys]] Deposit moves from planet to habitat
|-
| {{iconify|Research|sort=icon}} || rowspan="5" | [[File:District_hab_science.png|24px|link=Districts#Research District]] Research District || None
|-
| {{iconify|Zro|sort=icon}} || rowspan="4" | Deposit moves from planet to habitat
|-
| {{iconify|Dark Matter|sort=icon}}
|-
| {{iconify|Living Metal|sort=icon}}
|-
| {{iconify|Nanites|sort=icon}}
|-
| {{iconify|Exotic Gases|sort=icon}} || rowspan="4" | None || [[File:Mod building gas extractors max.png|24px|link=Buildings#Gas Extraction Wells]] Can build a number of Gas Extraction Wells equal to the deposit size
|-
| {{iconify|Rare Crystals|sort=icon}} || [[File:Mod building crystal mines max.png|24px|link=Buildings#Crystal Mines]] Can build a number of  Crystal Mines equal to the deposit size
|-
| {{iconify|Volatile Motes|sort=icon}} || [[File:Mod building mote harvesting traps max.png|24px|link=Buildings#Mote Harvesting Traps]] Can build a number of Mote Harvesting Traps equal to the deposit size
|-
| {{iconify|Trade Value|sort=icon}} || None
|}


== Multi-stage megastructures ==
== Multi-stage megastructures ==
{{SVersion|3.3}}
{{SVersion|3.3}}
Multi-stage megastructures are constructed in multiple stages that require the technology of the same name before they can be constructed. Empires lacking the technology can use it if they conquered one from another Empire, but they cannot upgrade it before they researched the technology. They start with a construction site that provides no benefit, however each subsequent construction phase will bring increasing bonuses, culminating with the end of the megastructure construction. Habitats and gateways can be built in the same system as multi-stage megastructures.
Multi-stage megastructures are constructed in multiple stages that require the technology of the same name before they can be constructed. Empires lacking the technology can make use of a multi-stage megastructure they conquered from another Empire, but they cannot upgrade it before they research the technology. 
 
Multi-stage megastructures start with a construction site that provides no benefit. However, each subsequent construction phase will bring increasing bonuses, culminating with the end of the megastructure construction. 
 
Habitats and gateways can be built in the same system as multi-stage megastructures.


It is only possible to build, upgrade, or restore one multi-stage megastructures at a time. The limit can be increased by {{green|+1}} for each of the following:
It is only possible to build, upgrade, or restore one multi-stage megastructures at a time. The limit can be increased by {{green|+1}} for each of the following:
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* {{icon|edict}} Architectural Renaissance ambition edict
* {{icon|edict}} Architectural Renaissance ambition edict
* {{icon|research cooperative}} Level 5 Research Cooperative president
* {{icon|research cooperative}} Level 5 Research Cooperative president
PI
Multi-stage megastructures can only be built once per Empire and cannot be rebuilt if the existing one is lost control of, except for the Ring World. However, the ones conquered from other Empires as well as the ruined and restored ones found in the galaxy do not count against the limit and a conquered incomplete megastructure can still be upgraded. A system can also only host one of them.


Ring Worlds can have their habitable segments overran by a [[Ship#Colossi|Colossus]] as well as [[Crisis]] factions and cannot be repaired again. All megastructures with the exception of Gateways are destroyed by Star Eater firing upon the system's star and are also no longer repairable.
A system can also only host one multi-stage megastructures.
 
Apart from the Ring World, each multi-stage megastructure can only be built once per Empire, and cannot be rebuilt if the existing one is lost control of, except for the Ring World. However, multi-stage megastructures obtained through conquest, as well as ruined ones that were found in the galaxy and then restored, do not count against the limit. A conquered incomplete megastructure can still be upgraded.
 
Ring Worlds can have their habitable segments overrun by a [[Ship#Colossi|Colossus]] as well as [[Crisis]] factions and cannot be repaired again. All megastructures with the exception of Gateways are destroyed by Star Eater firing upon the system's star and become unrepairable.


{| class="wikitable mildtable" cellspacing="2" cellpadding="4" 
{| class="wikitable mildtable" cellspacing="2" cellpadding="4" 
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! Cost
! Cost
! style="width:25%" | Notes
! style="width:25%" | Notes
! AP
! {{Hover box|Ascension Perk|AP}}
! DLC
! {{Hover box|Down-Loadable Content|DLC}}
|- id="Ring World"
|- id="Ring World"
| rowspan=6 style="border-top:2px solid black" | '''Ring World'''<br>[[File:Evt Ringworld.png|200px]]
| rowspan=6 style="border-top:2px solid black" | '''Ring World'''<br>[[File:Evt Ringworld.png|200px]]
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| style="border-top:2px solid black" | {{icon|influence}} {{red|300}}<br>{{icon|alloys}} {{red|5000}}
| style="border-top:2px solid black" | {{icon|influence}} {{red|300}}<br>{{icon|alloys}} {{red|5000}}
| rowspan=6 style="border-top:2px solid black" | 
| rowspan=6 style="border-top:2px solid black" | 
* Cannot be built in systems with multiple stars or black holes (but it is possible to change the star into a black hole with the Horizon Signal event chain.)
* {{icon|no}} Cannot be built in systems with multiple stars or black holes (but it is possible to change the star into a black hole with the Horizon Signal event chain)
* Cannot be built if there are habitable planets, anomalies or stations present
* {{icon|no}} Cannot be built if there are habitable planets, anomalies, or stations present
* Can be built in system with Habitats. Habitats are destroyed once Stage I (frame) is complete
* Can be built in system with Habitats; however, Habitats are destroyed once Stage I (frame) is complete
* All habitable segments feature {{green|100%}} {{iconify|habitability}} for each species, can build up to 10 [[Districts#Ring World districts|unique Districts]] and have their own unique Designations
* All habitable segments feature {{green|100%}} {{iconify|habitability}} for each species, can build up to 10 [[Districts#Ring World districts|unique Districts]], and have their own unique Designations
* Upon completion of the frame all planets are removed from the system
* Upon completion of the frame, all planets are removed from the system
* Multiple segments can be built at the same time if the empire has the capacity to work on more than one megastructure simultaneously
* Multiple segments can be built at the same time if the empire has the capacity to work on more than one megastructure simultaneously
| rowspan=6 style="border-top:2px solid black" | [[Image:ap galactic wonders.png|24px|link=Traditions#Galactic_Wonders]]
| rowspan=6 style="border-top:2px solid black" | [[Image:ap galactic wonders.png|24px|link=Traditions#Galactic_Wonders]]
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| rowspan=6 style="border-top:2px solid black" |
| rowspan=6 style="border-top:2px solid black" |
* Can only be constructed around regular stars
* Can only be constructed around regular stars
* Cannot be built if there are habitable planets, anomalies or stations present
* {{icon|no}} Cannot be built if there are habitable planets, anomalies, or stations present
* Upon completion all rocky planets and moons in the system turn into frozen or cold barren worlds
* Upon completion all rocky planets and moons in the system turn into frozen or cold barren worlds
* If the star has a mining station it is removed when the megastructure is completed
* If the star has a mining station, it is removed when the megastructure is completed
* If any planet has the {{iconify|Terraforming Candidate}} modifier it is removed
* If any planet has the {{iconify|Terraforming Candidate}} modifier, it is removed
| rowspan=6 style="border-top:2px solid black" | [[Image:ap galactic wonders.png|24px|link=Traditions#Galactic_Wonders]]
| rowspan=6 style="border-top:2px solid black" | [[Image:ap galactic wonders.png|24px|link=Traditions#Galactic_Wonders]]
| rowspan=6 style="border-top:2px solid black" | {{icon|utp}}
| rowspan=6 style="border-top:2px solid black" | {{icon|utp}}
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| style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|5000}}
| style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|5000}}
| rowspan=5 style="border-top:2px solid black" |
| rowspan=5 style="border-top:2px solid black" |
* Until finished the Sentry Array cannot see through nebulae
* Until finished, the Sentry Array cannot see through nebulae
* As no system will have low intel level a completed Sentry Array will prevent space creatures from respawning
* As no system will have low intel level, a completed Sentry Array will prevent space creatures from respawning
| rowspan=5 style="border-top:2px solid black" | 
| rowspan=5 style="border-top:2px solid black" | 
| rowspan=5 style="border-top:2px solid black" | {{icon|utp}}
| rowspan=5 style="border-top:2px solid black" | {{icon|utp}}
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| rowspan=5 style="border-top:2px solid black" |
| rowspan=5 style="border-top:2px solid black" |
* Can only be constructed around black holes
* Can only be constructed around black holes
* Cannot be built if there are habitable planets, anomalies or stations present
* {{icon|no}} Cannot be built if there are habitable planets, anomalies, or stations present
* If the black hole has a research station it is removed when the megastructure is completed
* If the black hole has a research station, it is removed when the megastructure is completed
| rowspan=5 style="border-top:2px solid black" | [[Image:ap galactic wonders.png|24px|link=Traditions#Galactic_Wonders]]
| rowspan=5 style="border-top:2px solid black" | [[Image:ap galactic wonders.png|24px|link=Traditions#Galactic_Wonders]]
| rowspan=5 style="border-top:2px solid black" | {{icon|mgc}}
| rowspan=5 style="border-top:2px solid black" | {{icon|mgc}}
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| rowspan=5 style="border-top:2px solid black" | 
| rowspan=5 style="border-top:2px solid black" | 
* The final stage requires the {{iconify|Ancient Relics}} DLC
* The final stage requires the {{iconify|Ancient Relics}} DLC
* A ruined Mega Art Installation will be repaired to stage 3 and can be upgraded to stage 4 as with the constructed version
* A ruined Mega Art Installation will be repaired to stage 3, and can be upgraded to stage 4 as with the constructed version
| rowspan=5 style="border-top:2px solid black" | 
| rowspan=5 style="border-top:2px solid black" | 
| rowspan=5 style="border-top:2px solid black" | {{icon|mgc}}
| rowspan=5 style="border-top:2px solid black" | {{icon|mgc}}
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| style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|3000}}
| style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|3000}}
| rowspan=4 style="border-top:2px solid black" | 
| rowspan=4 style="border-top:2px solid black" | 
* All ships start with 100 experience
* All ships start with {{green|100 experience}}
* Can only be built around stars, in one-star systems, and if there is no research or mining station on them
* Can only be built around stars, in one-star systems, and only if there is no research or mining station on them
| rowspan=4 style="border-top:2px solid black" | 
| rowspan=4 style="border-top:2px solid black" | 
| rowspan=4 style="border-top:2px solid black" | {{icon|fed}}
| rowspan=4 style="border-top:2px solid black" | {{icon|fed}}
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=== Ruined megastructures ===
=== Ruined megastructures ===
[[File:ruined dyson sphere.png|thumb|310px|Ruined Dyson Sphere]]
[[File:ruined dyson sphere.png|thumb|310px|Ruined Dyson Sphere]]
A ruined version of a multi-stage megastructure can be found while exploring the galaxy, with the larger galaxies having a chance to spawn more ruined megastructures. Repairing them only requires the {{iconify|Mega-Engineering|24px}} technology. If not yet researched, owning a system with a ruined megastructure also grants a x20 weight for {{iconify|Mega-Engineering|21px}} to appear as a researchable technology. 
A ruined version of a multi-stage megastructure can be found while exploring the galaxy, with larger galaxies having a chance to spawn more ruined megastructures. Repairing them only requires the {{iconify|Mega-Engineering|24px}} technology. If not yet researched, owning a system with a ruined megastructure also grants a ×20 weight for {{iconify|Mega-Engineering|21px}} to appear as a researchable technology. 


While they upgrade from their broken to a fully functional state in one step, they do not count for any achievements. However, they do not count against any build limit for that particular megastructure either.
While they upgrade from their broken to a fully functional state in one step, they do not count for any achievements. However, they do not count against any build limit for that particular megastructure, either.
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Ruined Megastructure !! {{iconify|Time}} !! {{iconify|Alloys}} !! System notes
! Ruined Megastructure !! {{iconify|Time}} !! {{iconify|Alloys}} !! System notes
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[[Category:游戏概念]]
[[Category:游戏概念]]
[[Category:巨型结构]]
[[Category:巨型结构]]
[[en:Megastructures]]

2022年5月10日 (二) 23:00的版本

Humanoid Empire constructing a Dyson Sphere

Megastructures are colossal constructions. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire.

Construction

A construction ship is required to build the first stage (construction site) of any megastructure. If it has multiple stages, the following stages do not require a construction ship. All megastructures have a different texture depending on the empire that built or repaired them.

Requirements

All megastructures except for Gateways have a DLC prerequisite:

  • Ring worlds, Dyson Spheres, Science Nexus, and Sentry Arrays require the 乌托邦 Utopia 乌托邦Utopia DLC
  • Matter Decompressors, Mega Art Installations, Strategic Coordination Centers, and Interstellar Assemblies requires the 寰宇企业 Megacorp 寰宇企业Megacorp DLC
  • Mega Shipyards require the 纵横捭阖 Federations 纵横捭阖Federations DLC
  • Habitats require the 乌托邦 Utopia 乌托邦Utopia DLC unless you're using the 虚空居者 Void Dwellers 虚空居者Void Dwellers origin from the 纵横捭阖 Federations 纵横捭阖Federations DLC

With the relevant DLC enabled, each type of megastructure first requires researching its corresponding technology. Except for habitats, all of these technologies have 巨型结构工程 Mega-Engineering 巨型结构工程Mega-Engineering as a prerequisite. Additionally, the 星河奇迹 Galactic Wonders 星河奇迹Galactic Wonders ascension perk is required to unlock the technologies for Ring worlds, Dyson Spheres, and Matter Decompressors as research options.

Each megastructure also has placement and solar system related requirements. Those are listed in the relevant subsections below.

Megastructure DLC Field Technology Other requirements0
Habitat 乌托邦 Utopia 乌托邦Utopia 宇航技术 Voidcraft 宇航技术Voidcraft 3 轨道居住站 Orbital Habitats 轨道居住站Orbital Habitats
纵横捭阖 Federations 纵横捭阖Federations 虚空居者 Void Dwellers 虚空居者Void Dwellers origin
Gateway 粒子物理 Particles 粒子物理Particles 5 星门建造 Gateway Construction 星门建造Gateway Construction
Science Nexus 乌托邦 Utopia 乌托邦Utopia 计算技术 Computing 计算技术Computing 5 科学枢纽 Science Nexus 科学枢纽Science Nexus
Sentry Array 哨兵阵列 Sentry Array 哨兵阵列Sentry Array
Mega Shipyard 纵横捭阖 Federations 纵横捭阖Federations 军事理论 Military Theory 军事理论Military Theory 5 巨型船坞 Mega Shipyard 巨型船坞Mega Shipyard
Strategic Coordination Center 寰宇企业 Megacorp 寰宇企业Megacorp 战略指挥中心 Strategic Coordination Center 战略指挥中心Strategic Coordination Center
Interstellar Assembly 治国术 Statecraft 治国术Statecraft 5 星际集会 Interstellar Assembly 星际集会Interstellar Assembly
Mega Art Installation 巨型艺术设施 Mega Art Installation 巨型艺术设施Mega Art Installation
Ring world 乌托邦 Utopia 乌托邦Utopia 宇航技术 Voidcraft 宇航技术Voidcraft 5 环形世界 Ring World 环形世界Ring World 星河奇迹 Galactic Wonders 星河奇迹Galactic Wonders ascension perk
Dyson Sphere 力场操控 Field Manipulation 力场操控Field Manipulation 5 戴森球 Dyson Sphere 戴森球Dyson Sphere
Matter Decompressor 寰宇企业 Megacorp 寰宇企业Megacorp 物质解压器 Matter Decompressor 物质解压器Matter Decompressor

Construction speed bonuses

A few bonuses affect megastructure construction speed. These are highly desirable considering the great time requirements of such projects:

  • Master Builders Master Builders ascension perk increases the build speed by +50%
  • 法令 Edict Living Metal Mega-Construction edict increases the build speed by +50%
  • 法令 Edict Architectural Renaissance unity ambition also increases the build speed by +50%
  • R contingency core.png Using the Isolated Contingency Core relic greatly increases the build speed by +300% for 10 years

Gateways

Real scale of a Gateway

While exploring the galaxy, empires can find abandoned gateways that were once part of a massive, galaxy-spanning network. The number of abandoned gateways can be scaled by galaxy settings. Owning a system with an inactive Gateway drastically increases the chance for the 星门激活 Gateway Activation 星门激活Gateway Activation technology to appear, which is required to reactivate them.

Reactivation of an abandoned gateway takes 2 years and costs 6000 能量币 Energy Credits 能量币Energy Credits and 2500 合金 Alloys 合金Alloys. When a Gateway is reactivated for the first time in the galaxy, another random Gateway will also reactivate along with it.

Empires can build their own Gateways by researching the 星门建造 Gateway Construction 星门建造Gateway Construction technology, which requires the Empire to have encountered any pre-existing Gateways, so if Gateways were disabled during galaxy creation, it is impossible to build any new ones.

Each system can only have one Gateway. They can be constructed even in a system with an L-Gate or a wormhole. The construction site must be built outside the system gravity well and is built in 3 years and costs 75 影响力 Influence 影响力Influence and 2500 合金 Alloys 合金Alloys. Upgrading it into a fully functional Gateway takes 3 years and costs 6000 能量币 Energy Credits 能量币Energy Credits and 2500 合金 Alloys 合金Alloys.

Gateways can travel to any other gateway, so long as the empire that owns the gateway has its borders open and is not at war with the traveling fleet's empire. Due to the unique system of the L-Gate, you can jump through one to the L-Cluster, then onto another L-gate so long as its borders are open, or you are at war. Regular empires cannot close their borders to Fallen Empires, therefore regular empires' Gateways can always be accessed by the Fallen Empires, except while at war with them. Claims can be extended through gateways, however only if the borders are open on the side that's getting claimed. Sectors don't extend through gateways.

Gateways are able to greatly enhance and simplify trade routes.

Gateways can't be deactivated or destroyed once they are fully activated or constructed.

Habitats

Plantoid size 4 habitat

Artificial planets in all but name, habitats have 70% 宜居性 Habitability Base Habitability for all species regardless of climate preference and can be built orbiting planets. Habitats have a unique set of Districts distinct from normal planetary ones. Habitats have up to 4 district types depending on the owner's government, with a fifth type available if the habitat is built above a planet with certain kinds of resource deposits. Its appearance depends on the builders' ship graphics. They still require colonization but the colony develops 3 times faster on a habitat.

Habitats can be researched and built by any empire if the 乌托邦 Utopia 乌托邦Utopia DLC is installed. Otherwise, habitat construction is only available to empires with the 虚空居者 Void Dwellers 虚空居者Void Dwellers origin, which requires the 纵横捭阖 Federations 纵横捭阖Federations DLC. If the 启示录 Apocalypse 启示录Apocalypse DLC is installed, empires created by the Horde breaking up start with the technology to construct habitats even if neither of the required DLCs is installed. These habitats can be captured by other empires.

Habitats can be destroyed by a Colossus as well as by Crisis factions and cannot be rebuilt once destroyed.

宇航技术 Voidcraft Required technology (unrecognized string “size” for Template:Icon) Size Build cost.png  巨型结构建造速度 Megastructure Build Speed Time 建筑 Building Housing 建筑Buildings
轨道居住站 Orbital Habitats Orbital Habitats 4
  • 影响力 Influence 150
  • 合金 Alloys 1500
Time.png 1800 days 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness only
居住站扩建 Habitat Expansion Habitat Expansion 6 (+2)
  • 影响力 Influence 25
  • 合金 Alloys 1000
Time.png 720 days Yes.png
高级太空居住站 Advanced Space Habitation Advanced Space Habitation 8 (+2)
  • 影响力 Influence 25
  • 合金 Alloys 1500
Time.png 1440 days Yes.png
Source Habitat effects DLC
太空子民 Voidborne 太空子民Voidborne ascension perk
  • 宜居性 Habitability  +20% 宜居性Habitability (90% total)
  • 建筑槽位 Building Slots  +2 建筑槽位Building Slots on habitats
  • 建筑 Building Can upgrade housing buildings on habitats
乌托邦 Utopia
  • 虚空居者 Void Dwellers 虚空居者Void Dwellers origin
  • Domination Domination tradition tree adopted
Maintenance.png  −20% Habitat  纵横捭阖 Federations
  • 虚空居者 Void Dwellers 虚空居者Void Dwellers origin
  • Expansion Expansion tradition tree finished
Build cost.png −20% Habitat build cost 纵横捭阖 Federations
  • 虚空居者 Void Dwellers 虚空居者Void Dwellers origin
  • Void Works Void Works prosperity tradition
建筑槽位 Building Slots  +1 建筑槽位Building Slots on habitats 纵横捭阖 Federations

Habitat construction

Habitats can be built by a construction ship around any planet without an anomaly. Unlike other megastructures, habitats do not require a construction site and are finished in one go by the construction ship. Habitats start from size 4, which means they can hold up to 4 districts. They can be upgraded via 决议 Decisions 决议Decisionss once all district slots are filled, and go up to size 8.

Placement rules

  • Fleet task survey system.png Planet must be surveyed
  • No.pngMessage anomaly.png Planet can't have an anomaly
  • No.pngPlanet asteroid.png Must be a full planet, not a moon or asteroid

Additional placement rules for AI empires

  • Planet must have a resource deposit
  • 恒星基地 Starbase System must have an upgraded starbase
  • No.png System can't already have an uncolonized habitat

Building a habitat above a planet with a resource deposit leaves you unable to exploit its resource, destroying your mining or research station if one was present. In exchange, the habitat gains a district type and/or planetary feature depending on the type of resource deposit.

Orbital deposit effects
Deposit type 区划 District Added district type D space walk.png Added habitat feature
能量币 Energy Credits 能量币Energy Credits District hab energy.png Reactor District None
矿物 Minerals 矿物Minerals District mining.png Astro-Mining Bay
合金 Alloys 合金Alloys Mod alloys produces add.png Deposit moves from planet to habitat
研究 Research 研究Research District hab science.png Research District None
泽珞 Zro 泽珞Zro Deposit moves from planet to habitat
暗物质 Dark Matter 暗物质Dark Matter
活体金属 Living Metal 活体金属Living Metal
纳米机器人 Nanites 纳米机器人Nanites
异星天然气 Exotic Gases 异星天然气Exotic Gases None Mod building gas extractors max.png Can build a number of Gas Extraction Wells equal to the deposit size
稀有水晶 Rare Crystals 稀有水晶Rare Crystals Mod building crystal mines max.png Can build a number of Crystal Mines equal to the deposit size
易爆微粒 Volatile Motes 易爆微粒Volatile Motes Mod building mote harvesting traps max.png Can build a number of Mote Harvesting Traps equal to the deposit size
Trade value.png Trade Value None

Multi-stage megastructures

Multi-stage megastructures are constructed in multiple stages that require the technology of the same name before they can be constructed. Empires lacking the technology can make use of a multi-stage megastructure they conquered from another Empire, but they cannot upgrade it before they research the technology.

Multi-stage megastructures start with a construction site that provides no benefit. However, each subsequent construction phase will bring increasing bonuses, culminating with the end of the megastructure construction.

Habitats and gateways can be built in the same system as multi-stage megastructures.

It is only possible to build, upgrade, or restore one multi-stage megastructures at a time. The limit can be increased by +1 for each of the following:

  • Ap master builders.png Master Builders ascension perk
  • 法令 Edict Architectural Renaissance ambition edict
  • 研究合作组织 Research Cooperative Level 5 Research Cooperative president

A system can also only host one multi-stage megastructures.

Apart from the Ring World, each multi-stage megastructure can only be built once per Empire, and cannot be rebuilt if the existing one is lost control of, except for the Ring World. However, multi-stage megastructures obtained through conquest, as well as ruined ones that were found in the galaxy and then restored, do not count against the limit. A conquered incomplete megastructure can still be upgraded.

Ring Worlds can have their habitable segments overrun by a Colossus as well as Crisis factions and cannot be repaired again. All megastructures with the exception of Gateways are destroyed by Star Eater firing upon the system's star and become unrepairable.

Megastructure Stage Production Upkeep Time Cost Notes AP DLC
Ring World
Evt Ringworld.png
Site None 能量币 Energy Credits −5 Time.png 5 years 影响力 Influence 300
合金 Alloys 5000
  • No.png Cannot be built in systems with multiple stars or black holes (but it is possible to change the star into a black hole with the Horizon Signal event chain)
  • No.png Cannot be built if there are habitable planets, anomalies, or stations present
  • Can be built in system with Habitats; however, Habitats are destroyed once Stage I (frame) is complete
  • All habitable segments feature 100% 宜居性 Habitability 宜居性Habitability for each species, can build up to 10 unique Districts, and have their own unique Designations
  • Upon completion of the frame, all planets are removed from the system
  • Multiple segments can be built at the same time if the empire has the capacity to work on more than one megastructure simultaneously
Ap galactic wonders.png 乌托邦 Utopia
Stage I (Frame) None None Time.png 13.3 years 合金 Alloys 10000
Stage II (1 Segment) Planet ringworld.png +1 Habitable Segment None Time.png 10 years 合金 Alloys 10000
Stage III (2 Segments) Planet ringworld.png +2 Habitable Segments None Time.png 10 years 合金 Alloys 10000
Stage IV (3 Segments) Planet ringworld.png +3 Habitable Segments None Time.png 10 years 合金 Alloys 10000
Stage V (Completed) Planet ringworld.png +4 Habitable Segments None Time.png 10 years 合金 Alloys 10000
Dyson Sphere
Evt Dyson Sphere.png
Site None 能量币 Energy Credits −5 Time.png 5 years 凝聚力 Unity 1000
合金 Alloys 5000
  • Can only be constructed around regular stars
  • No.png Cannot be built if there are habitable planets, anomalies, or stations present
  • Upon completion all rocky planets and moons in the system turn into frozen or cold barren worlds
  • If the star has a mining station, it is removed when the megastructure is completed
  • If any planet has the Pm planet from space.pngPm frame 1.png 环境改造候选Terraforming Candidate modifier, it is removed
Ap galactic wonders.png 乌托邦 Utopia
Stage I (Frame) None None Time.png 10 years 合金 Alloys 10000
Stage II (Partial 25%) 能量币 Energy Credits +1000 Energy None Time.png 10 years 合金 Alloys 10000
Stage III (Partial 50%) 能量币 Energy Credits +2000 Energy None Time.png 10 years 合金 Alloys 10000
Stage IV (Partial 75%) 能量币 Energy Credits +3000 Energy None Time.png 10 years 合金 Alloys 10000
Stage V (Completed) 能量币 Energy Credits +4000 Energy None Time.png 10 years 合金 Alloys 10000
Science Nexus
Evt Science Nexus.png
Site None 能量币 Energy Credits −25 Time.png 5 years 凝聚力 Unity 5000
合金 Alloys 5000
  • The final stage of a Science Nexus can be upgraded to produce 50 more 研究 Research 研究Research through an event that has a 30% chance to trigger a short time after the Megastructure is finished
乌托邦 Utopia
Stage I (Hub) 研究 Research +100 Research
研究速度 Research Speed +5% Research Speed
能量币 Energy Credits −50 Time.png 10 years 合金 Alloys 15000
Stage II (Research Wings) 研究 Research +200 Research
研究速度 Research Speed +10% Research Speed
能量币 Energy Credits −75 Time.png 10 years 合金 Alloys 15000
Stage III (Completed) 研究 Research +300 Research
研究速度 Research Speed +15% Research Speed
能量币 Energy Credits −100 Time.png 10 years 合金 Alloys 15000
Sentry Array
Evt Sentry Array.png
Site None 能量币 Energy Credits −20 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 5000
  • Until finished, the Sentry Array cannot see through nebulae
  • As no system will have low intel level, a completed Sentry Array will prevent space creatures from respawning
乌托邦 Utopia
Stage I (Sentry Hub) 探测范围 Sensor Range +20 Hyperlane Scanner Range
基础情报等级 Base Intel Level +10 Base intel level
能量币 Energy Credits −40 Time.png 5 years 合金 Alloys 10000
Stage II (Sentry Spire) 探测范围 Sensor Range +40 Hyperlane Scanner Range
基础情报等级 Base Intel Level +20 Base intel level
能量币 Energy Credits −60 Time.png 5 years 合金 Alloys 10000
Stage III (Sentry Aerials) 探测范围 Sensor Range +60 Hyperlane Scanner Range
基础情报等级 Base Intel Level +30 Base intel level
能量币 Energy Credits −80 Time.png 5 years 合金 Alloys 10000
Stage IV (Completed) 探测范围 Sensor Range Entire Galaxy Hyperlane Scanner Range
基础情报等级 Base Intel Level +40 Base intel level
能量币 Energy Credits −100 Time.png 5 years 合金 Alloys 10000
Matter Decompressor
Evt Matter Decompressor.png
Site None 能量币 Energy Credits −5 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 5000
  • Can only be constructed around black holes
  • No.png Cannot be built if there are habitable planets, anomalies, or stations present
  • If the black hole has a research station, it is removed when the megastructure is completed
Ap galactic wonders.png 寰宇企业 Megacorp
Stage I (Anchor) 矿物 Minerals +500 Minerals 能量币 Energy Credits −25 Time.png 10 years 合金 Alloys 12500
Stage II (Lensing) 矿物 Minerals +1000 Minerals 能量币 Energy Credits −50 Time.png 10 years 合金 Alloys 12500
Stage III (Boring) 矿物 Minerals +1500 Minerals 能量币 Energy Credits −75 Time.png 10 years 合金 Alloys 12500
Stage IV (Completed) 矿物 Minerals +2000 Minerals 能量币 Energy Credits −100 Time.png 10 years 合金 Alloys 12500
Mega Art Installation
Evt Mega Art Installation.png
Site None 能量币 Energy Credits −5 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 5000
  • The final stage requires the 上古之遗故事包 Ancient Relics Story Pack 上古之遗故事包Ancient Relics Story Pack DLC
  • A ruined Mega Art Installation will be repaired to stage 3, and can be upgraded to stage 4 as with the constructed version
寰宇企业 Megacorp
Stage I (Nascency) 凝聚力 Unity +100 Unity
舒适度 Amenities +5% Amenities
能量币 Energy Credits −10 Time.png 10 years 合金 Alloys 15000
Stage II (Maturity) 凝聚力 Unity +200 Unity
舒适度 Amenities +10% Amenities
能量币 Energy Credits −20 Time.png 10 years 合金 Alloys 15000
Stage III (Completed) 凝聚力 Unity +300 Unity
舒适度 Amenities +15% Amenities
能量币 Energy Credits −30 Time.png 10 years 合金 Alloys 15000
Stage IV (Perfection) 凝聚力 Unity +400 Unity
舒适度 Amenities +20% Amenities
能量币 Energy Credits −30 Time.png 10 years 稀有文物 Minor Artifacts 100
Strategic Coordination Center
Evt Strategic Coordination Center.png
Site None 能量币 Energy Credits −5 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 5000
寰宇企业 Megacorp
Stage I (Hull) 海军容量 Naval Capacity +50 Naval Capacity
恒星基地容量 Starbase Capacity +2 Starbase capacity
恒星基地 Starbase +4 Defense Platforms
亚光速航速 Sublight Speed +5% Sublight Speed
能量币 Energy Credits −25 Time.png 10 years 合金 Alloys 15000
Stage II (Comms) 海军容量 Naval Capacity +100 Naval Capacity
恒星基地容量 Starbase Capacity +4 Starbase capacity
恒星基地 Starbase +8 Defense Platforms
亚光速航速 Sublight Speed +10% Sublight Speed
能量币 Energy Credits −50 Time.png 10 years 合金 Alloys 15000
Stage III (Completed) 海军容量 Naval Capacity +150 Naval Capacity
恒星基地容量 Starbase Capacity +6 Starbase capacity
恒星基地 Starbase +12 Defense Platforms
亚光速航速 Sublight Speed +15% Sublight Speed
能量币 Energy Credits −75 Time.png 10 years 合金 Alloys 15000
Interstellar Assembly
Evt Interstellar Assembly.png
Site None 能量币 Energy Credits −5 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 5000
寰宇企业 Megacorp
Stage I (Locus) 外交权重 Diplomatic Weight +10% Diplomatic weight
评价 Opinion +10 Opinion from all empires
能量币 Energy Credits −10 Time.png 5 years 合金 Alloys 10000
Stage II (Consul Ring) 外交权重 Diplomatic Weight +20% Diplomatic weight
评价 Opinion +10 Opinion from all empires
可派遣的特使 Available Envoys +1 Available envoys
能量币 Energy Credits −20 Time.png 5 years 合金 Alloys 10000
Stage III (Forum Modules) 外交权重 Diplomatic Weight +30% Diplomatic weight
评价 Opinion +30 Opinion from all empires
可派遣的特使 Available Envoys +1 Available envoys
能量币 Energy Credits −30 Time.png 5 years 合金 Alloys 10000
Stage IV (Completed) 外交权重 Diplomatic Weight +40% Diplomatic weight
评价 Opinion +50 Opinion from all empires
可派遣的特使 Available Envoys +2 Available envoys
能量币 Energy Credits −40 Time.png 5 years 合金 Alloys 10000
Mega Shipyard
Evt Megashipyard.png
Site None 能量币 Energy Credits −5 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 3000
  • All ships start with 100 experience
  • Can only be built around stars, in one-star systems, and only if there is no research or mining station on them
纵横捭阖 Federations
Stage I (Framework) Sb shipyard.png +5 Shipyard Capacity
舰船建造速度 Ship Build Speed +33% Empire Ship Build Speed
能量币 Energy Credits −10 Time.png 5 years 合金 Alloys 10000
Stage II (Core) Sb shipyard.png +10 Shipyard Capacity
舰船建造速度 Ship Build Speed +66% Empire Ship Build Speed
能量币 Energy Credits −20 Time.png 5 years 合金 Alloys 10000
Stage III (Complete) Sb shipyard.png +20 Shipyard Capacity
舰船建造速度 Ship Build Speed +100% Empire Ship Build Speed
Sb colossus assembly yard.png Titan, Colossus, and Juggernaut construction
能量币 Energy Credits −40 Time.png 5 years 合金 Alloys 10000

Ruined megastructures

Ruined Dyson Sphere

A ruined version of a multi-stage megastructure can be found while exploring the galaxy, with larger galaxies having a chance to spawn more ruined megastructures. Repairing them only requires the 巨型结构工程 Mega-Engineering 巨型结构工程Mega-Engineering technology. If not yet researched, owning a system with a ruined megastructure also grants a ×20 weight for 巨型结构工程 Mega-Engineering 巨型结构工程Mega-Engineering to appear as a researchable technology.

While they upgrade from their broken to a fully functional state in one step, they do not count for any achievements. However, they do not count against any build limit for that particular megastructure, either.

Ruined Megastructure Time.png  合金 Alloys 合金Alloys System notes
Dyson Sphere 7200 20000
Science Nexus 4800 15000
Sentry Array 4800 15000 Contains a Tomb World
Matter Decompressor 4800 20000 Always in a Black Hole system
Mega Art Installation 4800 20000 Is always a trinary system
Strategic Coordination Center 4800 15000
Interstellar Assembly 3600 15000 Contains deposits on most celestial bodies
Mega Shipyard 3600 10000
Ring Section 3600 10000

Conquerable Ringworlds

Up to 8 ringworlds can spawn naturally in a game in various states. Damaged segments can be repaired with the 巨型结构工程 Mega-Engineering 巨型结构工程Mega-Engineering technology for the same cost as finishing a new segment.

  • 1 in the Sanctuary system. All 4 habitable sections are intact and each contains one pre-FTL civilization, none advanced beyond Steam Age. The system was abandoned by an Enigmatic Observer Fallen Empire but contains automated defense platforms totaling over 50k fleet power.
  • 1 in the Cybrex Alpha system. It requires completing the Cybrex precursor event chain. The ringworld is completely ruined and requires repairs on each section.
  • 1 in the Cybrex Beta system. It will only be revealed if the Contingency sterilizes 20% of the galaxy. A short time after the Contingency is defeated, the Cybrex will leave the galaxy, leaving the ringworld free for the taking.
  • 1 in a random empty system if 乌托邦 Utopia 乌托邦Utopia DLC is activated. It is completely ruined and each section requires repairing. If the 遥远繁星故事包 Distant Stars Story Pack 遥远繁星故事包Distant Stars Story Pack DLC is activated as well the system has a 50% chance to contain a unique anomaly.
  • 3 in the systems of the Ancient Caretakers if 智械黎明故事包 Synthetic Dawn Story Pack 智械黎明故事包Synthetic Dawn Story Pack DLC is activated. The ringworld in the home system has 3 intact and one ruined section while the other two ringworlds are completely ruined and require each section to be repaired separately. If the Contingency appears and the Ancient Caretakers awaken to defend the galaxy, they will also disappear like the Cybrex once the Contingency is defeated, leaving their systems free for the taking.
  • Each empire with the 破碎之环 Shattered Ring 破碎之环Shattered Ring origin starts in a ringworld system with an intact segment and two damaged ones. By default only one empire with the origin can be generated but force-spawning will ignore the limit.

Aetherophasic Engine

The Aetherophasic Engine is a megastructure that will appear in the capital system of every empire that reaches the final crisis level. Each stage of the megastructure requires gargantuan amounts of 暗物质 Dark Matter 暗物质Dark Matter as well as 10 years to upgrade. If the system is conquered by another empire the megastructure is ruined and can be repaired if the original empire reclaims it.

Stage 能量币 Energy Credits 能量币Energy Credits 矿物 Minerals 矿物Minerals 海军容量 Naval Capacity 海军容量Naval Capacity 评价 Opinion 评价Opinion 暗物质 Dark Matter 暗物质Dark Matter required Reward if conquered Effects
I +100 +250 +100 0 0
  • 影响力 Influence 200 Influence if not crisis level 5
  • 合金 Alloys 5000 Alloys if not crisis level 5
  • 暗物质 Dark Matter 10000 Dark Matter if crisis level 5
None
II +200 +500 +150 0 20000
  • 影响力 Influence 300 Influence if not crisis level 5
  • 合金 Alloys 7500 Alloys if not crisis level 5
  • 暗物质 Dark Matter 15000 Dark Matter if crisis level 5
Entering the Shroud displays a new set of messages
III +400 +1000 +200 -1000 30000
  • 影响力 Influence 400 Influence if not crisis level 5
  • 合金 Alloys 10000 Alloys if not crisis level 5
  • 暗物质 Dark Matter 20000 Dark Matter if crisis level 5
  • Within 1-2 years 5% of the owned systems will be invaded by shroud avatars
IV +800 +2000 +250 -1000 40000
  • 影响力 Influence 600 Influence if not crisis level 5
  • 合金 Alloys 15000 Alloys if not crisis level 5
  • 暗物质 Dark Matter 30000 Dark Matter if crisis level 5
  • Within 1-2 years 10% of the owned systems will be invaded by shroud avatars
  • Up to 6 pops with the 灵能 Psionic 灵能Psionic trait die
  • Up to 2 leaders with the 灵媒 Psychic 灵媒Psychic trait die
V - - - - 50000 -
  • Game victory
  • The galaxy is destroyed
游戏概念