小 (自由之民移动页面Megastructures至巨型结构) |
(06:12, 22 April 2022 SirBlackAxe) |
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== Construction == | == Construction == | ||
A construction ship is required to build the first stage (construction site) of any megastructure. If it has multiple stages, the following stages do not require a construction ship. All megastructures have a different texture depending on the empire that built or repaired them. | A construction ship is required to build the first stage (construction site) of any megastructure. If it has multiple stages, the following stages do not require a construction ship. All megastructures have a different texture depending on the empire that built or repaired them. | ||
=== Requirements === | |||
All megastructures except for Gateways have a [[DLC]] prerequisite: | |||
* Ring worlds, Dyson Spheres, Science Nexus, and Sentry Arrays require the {{iconify|Utopia}} DLC | |||
* Matter Decompressors, Mega Art Installations, Strategic Coordination Centers, and Interstellar Assemblies requires the {{iconify|MegaCorp}} DLC | |||
* Mega Shipyards require the {{iconify|Federations}} DLC | |||
* Habitats require the {{iconify|Utopia}} DLC unless you're using the {{iconify|Void Dwellers}} origin from the {{iconify|Federations}} DLC | |||
With the relevant DLC enabled, each type of megastructure first requires researching its corresponding technology. Except for habitats, all of these technologies have {{iconify|Mega-Engineering|24px|tech=rare}} as a prerequisite. Additionally, the {{iconify|Galactic Wonders}} ascension perk is required to unlock the technologies for Ring worlds, Dyson Spheres, and Matter Decompressors as research options. | |||
Each megastructure also has placement and solar system related requirements. Those are listed in the relevant subsections below. | |||
{| class="mildtable sortable mw-collapsible mw-collapsed" | |||
! Megastructure !! DLC !! Field !! Technology !! Other requirements{{0}} | |||
|- | |||
| rowspan="2" | [[#Habitats|Habitat]] || {{iconify|Utopia|sort=icon|text=}} | |||
| {{iconify|voidcraft|sort=icon|row=2|text=}} 3 || {{iconify|Orbital Habitats|24px|sort=icon|row=2}} || | |||
|- | |||
| {{iconify|Federations|sort=icon|text=}} || {{iconify|Void Dwellers|sort=icon}} origin | |||
|- | |||
| [[#Gateways|Gateway]] || || {{iconify|particles|sort=icon|text=}} 5 || {{iconify|Gateway Construction|24px|tech=rare|sort=icon}} || | |||
|- | |||
| [[#Science Nexus|Science Nexus]] || {{iconify|Utopia|sort=icon|row=2|text=}} | |||
| {{iconify|computing|sort=icon|row=2|text=}} 5 || {{iconify|Science Nexus|suf=tech|24px|tech=rare|sort=icon}} || | |||
|- | |||
| [[#Sentry Array|Sentry Array]] || {{iconify|Sentry Array|suf=tech|24px|tech=rare|sort=icon}} || | |||
|- | |||
| [[Mega Shipyard#|Mega Shipyard]] || {{iconify|Federations|sort=icon|text=}} | |||
| {{iconify|military theory|sort=icon|row=2|text=}} 5 || {{iconify|Mega Shipyard|suf=tech|24px|tech=rare|sort=icon}} || | |||
|- | |||
| [[Strategic Coordination Center#|Strategic Coordination Center]] || {{iconify|MegaCorp|sort=icon|row=3|text=}} | |||
| {{iconify|Strategic Coordination Center|suf=tech|24px|tech=rare|sort=icon}} || | |||
|- | |||
| [[Interstellar Assembly#|Interstellar Assembly]] | |||
| {{iconify|statecraft|sort=icon|row=2|text=}} 5 || {{iconify|Interstellar Assembly|suf=tech|24px|tech=rare|sort=icon}} || | |||
|- | |||
| [[#Mega Art Installation|Mega Art Installation]] | |||
| {{iconify|Mega Art Installation|suf=tech|24px|tech=rare|sort=icon}} || | |||
|- | |||
| [[#Ring world|Ring world]] || {{iconify|Utopia|sort=icon|row=2|text=}} | |||
| {{iconify|voidcraft|sort=icon|text=}} 5 || {{iconify|Ring World|suf=tech|24px|tech=acquire|sort=icon}} | |||
| {{iconify|Galactic Wonders|sort=icon|row=3}} ascension perk | |||
|- | |||
| [[#Dyson Sphere|Dyson Sphere]] | |||
| {{iconify|field manipulation|sort=icon|row=2|text=}} 5 || {{iconify|Dyson Sphere|suf=tech|24px|tech=acquire|sort=icon}} | |||
|- | |||
| [[#Matter Decompressor|Matter Decompressor]] || {{iconify|MegaCorp|sort=icon|text=}} || {{iconify|Matter Decompressor|suf=tech|24px|tech=acquire|sort=icon}} | |||
|} | |||
=== Construction speed bonuses === | === Construction speed bonuses === | ||
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== Habitats == | == Habitats == | ||
{{SVersion|3.3}} | {{Expansion|utp|fed}}{{SVersion|3.3}} | ||
[[File:Plantoid Habitat.png|thumb|Plantoid size 4 habitat]] | [[File:Plantoid Habitat.png|thumb|Plantoid size 4 habitat]] | ||
Artificial planets in all but name, habitats have | Artificial planets in all but name, [[Celestial bodies#Habitat|habitats]] have {{green|70%}} {{icon|habitability}} Base Habitability for all species regardless of climate preference and can be built orbiting planets. Habitats have a unique set of [[Districts#Habitat districts|Districts]] distinct from normal planetary ones. Habitats have up to 4 district types depending on the owner's government, with a fifth type available if the habitat is built above a planet with certain kinds of resource deposits. Its appearance depends on the builders' ship graphics. They still require [[colonization]] but the colony develops 3 times faster on a habitat. | ||
Habitats can be researched and built by any empire if {{iconify|Utopia}} DLC is installed. Otherwise, | Habitats can be researched and built by any empire if the {{iconify|Utopia}} DLC is installed. Otherwise, habitat construction is only available to empires with the {{iconify|Void Dwellers}} origin, which requires the {{iconify|Federations}} DLC. If the {{iconify|Apocalypse}} DLC is installed, empires created by the [[Marauders#The Horde|Horde]] breaking up start with the technology to construct habitats even if neither of the required DLCs is installed. These habitats can be captured by other empires. | ||
Habitats can be | Habitats can be destroyed by a [[Ship#Colossi|Colossus]] as well as by [[Crisis]] factions and cannot be rebuilt once destroyed. | ||
{| class="mildtable" | {| class="mildtable plainlist" | ||
! Size | ! colspan="2" | {{icon|voidcraft}} Required technology | ||
! Cost | ! {{iconify|pre=planet|Size}} | ||
! Time | ! {{iconify|Cost}} | ||
! Housing | ! {{icon|megastructure build speed}} Time | ||
! {{iconify|building||Housing}}s | |||
|- | |- | ||
| 4 | | {{icon|Orbital Habitats}} || Orbital Habitats | ||
| {{icon|influence}} 150 | | style="text-align: center;" | 4 | ||
| 1800 days | | | ||
* {{icon|influence}} 150 | |||
* {{icon|alloys}} 1500 | |||
| {{icon|time}} 1800 days | |||
| {{iconify|Gestalt Consciousness}} only | | {{iconify|Gestalt Consciousness}} only | ||
|- | |- | ||
| 6 | | {{icon|Habitat Expansion}} || Habitat Expansion | ||
| {{icon|alloys}} 1000 | | style="text-align: center;" | 6 (+2) | ||
| 720 days | | | ||
* {{icon|influence}} 25 | |||
* {{icon|alloys}} 1000 | |||
| {{icon|time}} 720 days | |||
| {{icon|yes}} | | {{icon|yes}} | ||
|- | |- | ||
| 8 | | {{icon|Advanced Space Habitation}} || Advanced Space Habitation | ||
| {{icon|alloys}} 1500 | | style="text-align: center;" | 8 (+2) | ||
| 1440 days | | | ||
* {{icon|influence}} 25 | |||
* {{icon|alloys}} 1500 | |||
| {{icon|time}} 1440 days | |||
| {{icon|yes}} | | {{icon|yes}} | ||
|} | |} | ||
{| class="mildtable plainlist" | |||
! Source !! Habitat effects !! DLC | |||
|- | |||
| {{iconify|Voidborne}} ascension perk || | |||
* {{iconify|Habitability||+20%|green}} (90% total) | |||
* {{iconify|Building slots||+2|green}} on habitats | |||
* {{icon|Building}} Can upgrade [[Buildings#Housing|housing buildings]] on habitats | |||
| {{icon|utp}} | |||
|- | |||
| | |||
* {{iconify|Void Dwellers}} origin | |||
* {{tradition|Domination||iconify}} tradition tree adopted | |||
| {{iconify|upkeep||{{green| −20%}} Habitat}} || {{icon|fed}} | |||
|- | |||
| | |||
* {{iconify|Void Dwellers}} origin | |||
* {{tradition|Expansion||iconify}} tradition tree finished | |||
| {{icon|cost}} {{green| −20%}} Habitat build cost || {{icon|fed}} | |||
|- | |||
| | |||
* {{iconify|Void Dwellers}} origin | |||
* {{tradition|Prosperity|Void Works|iconify|image=Tradition prosperity public works.png}} prosperity tradition | |||
| {{iconify|Building slot||+1|green}} on habitats || {{icon|fed}} | |||
|} | |||
==== Habitat construction ==== | |||
Habitats can be built by a construction ship around any planet without an [[anomaly]]. Unlike other megastructures, habitats do not require a construction site and are finished in one go by the construction ship. Habitats start from size 4, which means they can hold up to 4 districts. They can be upgraded via {{iconify|decision}}s once all district slots are filled, and go up to size 8. | |||
Placement rules | |||
* [[File:Fleet_task_survey_system.png|24px|link=Survey]] Planet must be surveyed | |||
* {{icon|no}}[[File:Message_anomaly.png|24px|link=Anomaly]] Planet can't have an anomaly | |||
* {{icon|no}}[[File:Planet asteroid.png|24px|link=Asteroid]] Must be a full planet, not a moon or asteroid | |||
Additional placement rules for AI empires | |||
* Planet must have a resource deposit | |||
* {{icon|starbase}} System must have an upgraded starbase | |||
* {{icon|no}} System can't already have an uncolonized habitat | |||
Building a habitat above a planet with a resource deposit leaves you unable to exploit its resource, destroying your mining or research station if one was present. In exchange, the habitat gains a district type and/or planetary feature depending on the type of resource deposit. | |||
{| class="mildtable plainlist sortable" | |||
|+ style="text-align: left;" | '''Orbital deposit effects''' | |||
! Deposit type !! {{icon|district}} Added district type || [[File:D space walk.png|x21px|link=Planetary_features#Habitat_features]] Added habitat feature | |||
|- | |||
| {{iconify|Energy|sort=icon}} || [[File:District hab energy.png|24px|link=Districts#Reactor District]] Reactor District || rowspan="2" | None | |||
|- | |||
| {{iconify|Minerals|sort=icon}} || rowspan="2" | [[File:District mining.png|24px|link=Districts#Astro-Mining Bay]] Astro-Mining Bay | |||
|- | |||
| {{iconify|Alloys|sort=icon}} || [[File:Mod alloys produces add.png|24px|link=Alloys]] Deposit moves from planet to habitat | |||
|- | |||
| {{iconify|Research|sort=icon}} || rowspan="5" | [[File:District_hab_science.png|24px|link=Districts#Research District]] Research District || None | |||
|- | |||
| {{iconify|Zro|sort=icon}} || rowspan="4" | Deposit moves from planet to habitat | |||
|- | |||
| {{iconify|Dark Matter|sort=icon}} | |||
|- | |||
| {{iconify|Living Metal|sort=icon}} | |||
|- | |||
| {{iconify|Nanites|sort=icon}} | |||
|- | |||
| {{iconify|Exotic Gases|sort=icon}} || rowspan="4" | None || [[File:Mod building gas extractors max.png|24px|link=Buildings#Gas Extraction Wells]] Can build a number of Gas Extraction Wells equal to the deposit size | |||
|- | |||
| {{iconify|Rare Crystals|sort=icon}} || [[File:Mod building crystal mines max.png|24px|link=Buildings#Crystal Mines]] Can build a number of Crystal Mines equal to the deposit size | |||
|- | |||
| {{iconify|Volatile Motes|sort=icon}} || [[File:Mod building mote harvesting traps max.png|24px|link=Buildings#Mote Harvesting Traps]] Can build a number of Mote Harvesting Traps equal to the deposit size | |||
|- | |||
| {{iconify|Trade Value|sort=icon}} || None | |||
|} | |||
== Multi-stage megastructures == | == Multi-stage megastructures == | ||
{{SVersion|3.3}} | {{SVersion|3.3}} | ||
Multi-stage megastructures are constructed in multiple stages that require the technology of the same name before they can be constructed. Empires lacking the technology can use | Multi-stage megastructures are constructed in multiple stages that require the technology of the same name before they can be constructed. Empires lacking the technology can make use of a multi-stage megastructure they conquered from another Empire, but they cannot upgrade it before they research the technology. | ||
Multi-stage megastructures start with a construction site that provides no benefit. However, each subsequent construction phase will bring increasing bonuses, culminating with the end of the megastructure construction. | |||
Habitats and gateways can be built in the same system as multi-stage megastructures. | |||
It is only possible to build, upgrade, or restore one multi-stage megastructures at a time. The limit can be increased by {{green|+1}} for each of the following: | It is only possible to build, upgrade, or restore one multi-stage megastructures at a time. The limit can be increased by {{green|+1}} for each of the following: | ||
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* {{icon|edict}} Architectural Renaissance ambition edict | * {{icon|edict}} Architectural Renaissance ambition edict | ||
* {{icon|research cooperative}} Level 5 Research Cooperative president | * {{icon|research cooperative}} Level 5 Research Cooperative president | ||
Ring Worlds can have their habitable segments | A system can also only host one multi-stage megastructures. | ||
Apart from the Ring World, each multi-stage megastructure can only be built once per Empire, and cannot be rebuilt if the existing one is lost control of, except for the Ring World. However, multi-stage megastructures obtained through conquest, as well as ruined ones that were found in the galaxy and then restored, do not count against the limit. A conquered incomplete megastructure can still be upgraded. | |||
Ring Worlds can have their habitable segments overrun by a [[Ship#Colossi|Colossus]] as well as [[Crisis]] factions and cannot be repaired again. All megastructures with the exception of Gateways are destroyed by Star Eater firing upon the system's star and become unrepairable. | |||
{| class="wikitable mildtable" cellspacing="2" cellpadding="4" | {| class="wikitable mildtable" cellspacing="2" cellpadding="4" | ||
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! Cost | ! Cost | ||
! style="width:25%" | Notes | ! style="width:25%" | Notes | ||
! AP | ! {{Hover box|Ascension Perk|AP}} | ||
! DLC | ! {{Hover box|Down-Loadable Content|DLC}} | ||
|- id="Ring World" | |- id="Ring World" | ||
| rowspan=6 style="border-top:2px solid black" | '''Ring World'''<br>[[File:Evt Ringworld.png|200px]] | | rowspan=6 style="border-top:2px solid black" | '''Ring World'''<br>[[File:Evt Ringworld.png|200px]] | ||
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| style="border-top:2px solid black" | {{icon|influence}} {{red|300}}<br>{{icon|alloys}} {{red|5000}} | | style="border-top:2px solid black" | {{icon|influence}} {{red|300}}<br>{{icon|alloys}} {{red|5000}} | ||
| rowspan=6 style="border-top:2px solid black" | | | rowspan=6 style="border-top:2px solid black" | | ||
* Cannot be built in systems with multiple stars or black holes (but it is possible to change the star into a black hole with the Horizon Signal event chain | * {{icon|no}} Cannot be built in systems with multiple stars or black holes (but it is possible to change the star into a black hole with the Horizon Signal event chain) | ||
* Cannot be built if there are habitable planets, anomalies or stations present | * {{icon|no}} Cannot be built if there are habitable planets, anomalies, or stations present | ||
* Can be built in system with Habitats | * Can be built in system with Habitats; however, Habitats are destroyed once Stage I (frame) is complete | ||
* All habitable segments feature {{green|100%}} {{iconify|habitability}} for each species, can build up to 10 [[Districts#Ring World districts|unique Districts]] and have their own unique Designations | * All habitable segments feature {{green|100%}} {{iconify|habitability}} for each species, can build up to 10 [[Districts#Ring World districts|unique Districts]], and have their own unique Designations | ||
* Upon completion of the frame all planets are removed from the system | * Upon completion of the frame, all planets are removed from the system | ||
* Multiple segments can be built at the same time if the empire has the capacity to work on more than one megastructure simultaneously | * Multiple segments can be built at the same time if the empire has the capacity to work on more than one megastructure simultaneously | ||
| rowspan=6 style="border-top:2px solid black" | [[Image:ap galactic wonders.png|24px|link=Traditions#Galactic_Wonders]] | | rowspan=6 style="border-top:2px solid black" | [[Image:ap galactic wonders.png|24px|link=Traditions#Galactic_Wonders]] | ||
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| rowspan=6 style="border-top:2px solid black" | | | rowspan=6 style="border-top:2px solid black" | | ||
* Can only be constructed around regular stars | * Can only be constructed around regular stars | ||
* Cannot be built if there are habitable planets, anomalies or stations present | * {{icon|no}} Cannot be built if there are habitable planets, anomalies, or stations present | ||
* Upon completion all rocky planets and moons in the system turn into frozen or cold barren worlds | * Upon completion all rocky planets and moons in the system turn into frozen or cold barren worlds | ||
* If the star has a mining station it is removed when the megastructure is completed | * If the star has a mining station, it is removed when the megastructure is completed | ||
* If any planet has the {{iconify|Terraforming Candidate}} modifier it is removed | * If any planet has the {{iconify|Terraforming Candidate}} modifier, it is removed | ||
| rowspan=6 style="border-top:2px solid black" | [[Image:ap galactic wonders.png|24px|link=Traditions#Galactic_Wonders]] | | rowspan=6 style="border-top:2px solid black" | [[Image:ap galactic wonders.png|24px|link=Traditions#Galactic_Wonders]] | ||
| rowspan=6 style="border-top:2px solid black" | {{icon|utp}} | | rowspan=6 style="border-top:2px solid black" | {{icon|utp}} | ||
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| style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|5000}} | | style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|5000}} | ||
| rowspan=5 style="border-top:2px solid black" | | | rowspan=5 style="border-top:2px solid black" | | ||
* Until finished the Sentry Array cannot see through nebulae | * Until finished, the Sentry Array cannot see through nebulae | ||
* As no system will have low intel level a completed Sentry Array will prevent space creatures from respawning | * As no system will have low intel level, a completed Sentry Array will prevent space creatures from respawning | ||
| rowspan=5 style="border-top:2px solid black" | | | rowspan=5 style="border-top:2px solid black" | | ||
| rowspan=5 style="border-top:2px solid black" | {{icon|utp}} | | rowspan=5 style="border-top:2px solid black" | {{icon|utp}} | ||
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| rowspan=5 style="border-top:2px solid black" | | | rowspan=5 style="border-top:2px solid black" | | ||
* Can only be constructed around black holes | * Can only be constructed around black holes | ||
* Cannot be built if there are habitable planets, anomalies or stations present | * {{icon|no}} Cannot be built if there are habitable planets, anomalies, or stations present | ||
* If the black hole has a research station it is removed when the megastructure is completed | * If the black hole has a research station, it is removed when the megastructure is completed | ||
| rowspan=5 style="border-top:2px solid black" | [[Image:ap galactic wonders.png|24px|link=Traditions#Galactic_Wonders]] | | rowspan=5 style="border-top:2px solid black" | [[Image:ap galactic wonders.png|24px|link=Traditions#Galactic_Wonders]] | ||
| rowspan=5 style="border-top:2px solid black" | {{icon|mgc}} | | rowspan=5 style="border-top:2px solid black" | {{icon|mgc}} | ||
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| rowspan=5 style="border-top:2px solid black" | | | rowspan=5 style="border-top:2px solid black" | | ||
* The final stage requires the {{iconify|Ancient Relics}} DLC | * The final stage requires the {{iconify|Ancient Relics}} DLC | ||
* A ruined Mega Art Installation will be repaired to stage 3 and can be upgraded to stage 4 as with the constructed version | * A ruined Mega Art Installation will be repaired to stage 3, and can be upgraded to stage 4 as with the constructed version | ||
| rowspan=5 style="border-top:2px solid black" | | | rowspan=5 style="border-top:2px solid black" | | ||
| rowspan=5 style="border-top:2px solid black" | {{icon|mgc}} | | rowspan=5 style="border-top:2px solid black" | {{icon|mgc}} | ||
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| style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|3000}} | | style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|3000}} | ||
| rowspan=4 style="border-top:2px solid black" | | | rowspan=4 style="border-top:2px solid black" | | ||
* All ships start with 100 experience | * All ships start with {{green|100 experience}} | ||
* Can only be built around stars, in one-star systems, and if there is no research or mining station on them | * Can only be built around stars, in one-star systems, and only if there is no research or mining station on them | ||
| rowspan=4 style="border-top:2px solid black" | | | rowspan=4 style="border-top:2px solid black" | | ||
| rowspan=4 style="border-top:2px solid black" | {{icon|fed}} | | rowspan=4 style="border-top:2px solid black" | {{icon|fed}} | ||
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=== Ruined megastructures === | === Ruined megastructures === | ||
[[File:ruined dyson sphere.png|thumb|310px|Ruined Dyson Sphere]] | [[File:ruined dyson sphere.png|thumb|310px|Ruined Dyson Sphere]] | ||
A ruined version of a multi-stage megastructure can be found while exploring the galaxy, with | A ruined version of a multi-stage megastructure can be found while exploring the galaxy, with larger galaxies having a chance to spawn more ruined megastructures. Repairing them only requires the {{iconify|Mega-Engineering|24px}} technology. If not yet researched, owning a system with a ruined megastructure also grants a ×20 weight for {{iconify|Mega-Engineering|21px}} to appear as a researchable technology. | ||
While they upgrade from their broken to a fully functional state in one step, they do not count for any achievements. However, they do not count against any build limit for that particular megastructure either. | While they upgrade from their broken to a fully functional state in one step, they do not count for any achievements. However, they do not count against any build limit for that particular megastructure, either. | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! Ruined Megastructure !! {{iconify|Time}} !! {{iconify|Alloys}} !! System notes | ! Ruined Megastructure !! {{iconify|Time}} !! {{iconify|Alloys}} !! System notes | ||
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[[Category:游戏概念]] | [[Category:游戏概念]] | ||
[[Category:巨型结构]] | [[Category:巨型结构]] | ||
[[en:Megastructures]] |
2022年5月10日 (二) 23:00的版本
Megastructures are colossal constructions. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire.
Construction
A construction ship is required to build the first stage (construction site) of any megastructure. If it has multiple stages, the following stages do not require a construction ship. All megastructures have a different texture depending on the empire that built or repaired them.
Requirements
All megastructures except for Gateways have a DLC prerequisite:
- Ring worlds, Dyson Spheres, Science Nexus, and Sentry Arrays require the
乌托邦 DLC - Matter Decompressors, Mega Art Installations, Strategic Coordination Centers, and Interstellar Assemblies requires the
寰宇企业 DLC - Mega Shipyards require the
纵横捭阖 DLC - Habitats require the
乌托邦 DLC unless you're using the虚空居者 origin from the纵横捭阖 DLC
With the relevant DLC enabled, each type of megastructure first requires researching its corresponding technology. Except for habitats, all of these technologies have
Each megastructure also has placement and solar system related requirements. Those are listed in the relevant subsections below.
Megastructure | DLC | Field | Technology | Other requirements |
---|---|---|---|---|
Habitat | |
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Gateway | |
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Science Nexus | |
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Sentry Array | |
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Mega Shipyard | |
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Strategic Coordination Center | |
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Interstellar Assembly | |
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Mega Art Installation | |
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Ring world | |
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Dyson Sphere | |
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Matter Decompressor | |
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Construction speed bonuses
A few bonuses affect megastructure construction speed. These are highly desirable considering the great time requirements of such projects:
- Master Builders ascension perk increases the build speed by +50%
- Living Metal Mega-Construction edict increases the build speed by +50%
- Architectural Renaissance unity ambition also increases the build speed by +50%
- Using the Isolated Contingency Core relic greatly increases the build speed by +300% for 10 years
Gateways
While exploring the galaxy, empires can find abandoned gateways that were once part of a massive, galaxy-spanning network. The number of abandoned gateways can be scaled by galaxy settings. Owning a system with an inactive Gateway drastically increases the chance for the
Reactivation of an abandoned gateway takes 2 years and costs 6000
Empires can build their own Gateways by researching the
Each system can only have one Gateway. They can be constructed even in a system with an L-Gate or a wormhole. The construction site must be built outside the system gravity well and is built in 3 years and costs 75
Gateways can travel to any other gateway, so long as the empire that owns the gateway has its borders open and is not at war with the traveling fleet's empire. Due to the unique system of the L-Gate, you can jump through one to the L-Cluster, then onto another L-gate so long as its borders are open, or you are at war. Regular empires cannot close their borders to Fallen Empires, therefore regular empires' Gateways can always be accessed by the Fallen Empires, except while at war with them. Claims can be extended through gateways, however only if the borders are open on the side that's getting claimed. Sectors don't extend through gateways.
Gateways are able to greatly enhance and simplify trade routes.
Gateways can't be deactivated or destroyed once they are fully activated or constructed.
Habitats
只可用于 Utopia DLC 或者 Federations DLC 已启用。 |
Artificial planets in all but name, habitats have 70% Base Habitability for all species regardless of climate preference and can be built orbiting planets. Habitats have a unique set of Districts distinct from normal planetary ones. Habitats have up to 4 district types depending on the owner's government, with a fifth type available if the habitat is built above a planet with certain kinds of resource deposits. Its appearance depends on the builders' ship graphics. They still require colonization but the colony develops 3 times faster on a habitat.
Habitats can be researched and built by any empire if the
Habitats can be destroyed by a Colossus as well as by Crisis factions and cannot be rebuilt once destroyed.
Required technology | (unrecognized string “size” for Template:Icon) Size | |
Time | Housing | |
---|---|---|---|---|---|
Orbital Habitats | 4 | 1800 days | | ||
Habitat Expansion | 6 (+2) | 720 days | |||
Advanced Space Habitation | 8 (+2) | 1440 days |
Source | Habitat effects | DLC |
---|---|---|
|
|
|
−20% Habitat |
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−20% Habitat build cost | ||
+1 |
Habitat construction
Habitats can be built by a construction ship around any planet without an anomaly. Unlike other megastructures, habitats do not require a construction site and are finished in one go by the construction ship. Habitats start from size 4, which means they can hold up to 4 districts. They can be upgraded via
Placement rules
Additional placement rules for AI empires
- Planet must have a resource deposit
- System must have an upgraded starbase
- System can't already have an uncolonized habitat
Building a habitat above a planet with a resource deposit leaves you unable to exploit its resource, destroying your mining or research station if one was present. In exchange, the habitat gains a district type and/or planetary feature depending on the type of resource deposit.
Multi-stage megastructures
Multi-stage megastructures are constructed in multiple stages that require the technology of the same name before they can be constructed. Empires lacking the technology can make use of a multi-stage megastructure they conquered from another Empire, but they cannot upgrade it before they research the technology.
Multi-stage megastructures start with a construction site that provides no benefit. However, each subsequent construction phase will bring increasing bonuses, culminating with the end of the megastructure construction.
Habitats and gateways can be built in the same system as multi-stage megastructures.
It is only possible to build, upgrade, or restore one multi-stage megastructures at a time. The limit can be increased by +1 for each of the following:
- Master Builders ascension perk
- Architectural Renaissance ambition edict
- Level 5 Research Cooperative president
A system can also only host one multi-stage megastructures.
Apart from the Ring World, each multi-stage megastructure can only be built once per Empire, and cannot be rebuilt if the existing one is lost control of, except for the Ring World. However, multi-stage megastructures obtained through conquest, as well as ruined ones that were found in the galaxy and then restored, do not count against the limit. A conquered incomplete megastructure can still be upgraded.
Ring Worlds can have their habitable segments overrun by a Colossus as well as Crisis factions and cannot be repaired again. All megastructures with the exception of Gateways are destroyed by Star Eater firing upon the system's star and become unrepairable.
Megastructure | Stage | Production | Upkeep | Time | Cost | Notes | AP | DLC |
---|---|---|---|---|---|---|---|---|
Ring World |
Site | None | −5 | 5 years | 300 5000 |
|
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Stage I (Frame) | None | None | 13.3 years | 10000 | ||||
Stage II (1 Segment) | +1 Habitable Segment | None | 10 years | 10000 | ||||
Stage III (2 Segments) | +2 Habitable Segments | None | 10 years | 10000 | ||||
Stage IV (3 Segments) | +3 Habitable Segments | None | 10 years | 10000 | ||||
Stage V (Completed) | +4 Habitable Segments | None | 10 years | 10000 | ||||
Dyson Sphere |
Site | None | −5 | 5 years | 1000 5000 |
|
||
Stage I (Frame) | None | None | 10 years | 10000 | ||||
Stage II (Partial 25%) | +1000 Energy | None | 10 years | 10000 | ||||
Stage III (Partial 50%) | +2000 Energy | None | 10 years | 10000 | ||||
Stage IV (Partial 75%) | +3000 Energy | None | 10 years | 10000 | ||||
Stage V (Completed) | +4000 Energy | None | 10 years | 10000 | ||||
Science Nexus |
Site | None | −25 | 5 years | 5000 5000 |
|||
Stage I (Hub) | +100 Research +5% Research Speed |
−50 | 10 years | 15000 | ||||
Stage II (Research Wings) | +200 Research +10% Research Speed |
−75 | 10 years | 15000 | ||||
Stage III (Completed) | +300 Research +15% Research Speed |
−100 | 10 years | 15000 | ||||
Sentry Array |
Site | None | −20 | 5 years | 2500 5000 |
|
||
Stage I (Sentry Hub) | +20 Hyperlane Scanner Range +10 Base intel level |
−40 | 5 years | 10000 | ||||
Stage II (Sentry Spire) | +40 Hyperlane Scanner Range +20 Base intel level |
−60 | 5 years | 10000 | ||||
Stage III (Sentry Aerials) | +60 Hyperlane Scanner Range +30 Base intel level |
−80 | 5 years | 10000 | ||||
Stage IV (Completed) | Entire Galaxy Hyperlane Scanner Range +40 Base intel level |
−100 | 5 years | 10000 | ||||
Matter Decompressor |
Site | None | −5 | 5 years | 2500 5000 |
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Stage I (Anchor) | +500 Minerals | −25 | 10 years | 12500 | ||||
Stage II (Lensing) | +1000 Minerals | −50 | 10 years | 12500 | ||||
Stage III (Boring) | +1500 Minerals | −75 | 10 years | 12500 | ||||
Stage IV (Completed) | +2000 Minerals | −100 | 10 years | 12500 | ||||
Mega Art Installation |
Site | None | −5 | 5 years | 2500 5000 |
|||
Stage I (Nascency) | +100 Unity +5% Amenities |
−10 | 10 years | 15000 | ||||
Stage II (Maturity) | +200 Unity +10% Amenities |
−20 | 10 years | 15000 | ||||
Stage III (Completed) | +300 Unity +15% Amenities |
−30 | 10 years | 15000 | ||||
Stage IV (Perfection) | +400 Unity +20% Amenities |
−30 | 10 years | 100 | ||||
Strategic Coordination Center |
Site | None | −5 | 5 years | 2500 5000 |
|||
Stage I (Hull) | +50 Naval Capacity +2 Starbase capacity +4 Defense Platforms +5% Sublight Speed |
−25 | 10 years | 15000 | ||||
Stage II (Comms) | +100 Naval Capacity +4 Starbase capacity +8 Defense Platforms +10% Sublight Speed |
−50 | 10 years | 15000 | ||||
Stage III (Completed) | +150 Naval Capacity +6 Starbase capacity +12 Defense Platforms +15% Sublight Speed |
−75 | 10 years | 15000 | ||||
Interstellar Assembly |
Site | None | −5 | 5 years | 2500 5000 |
|||
Stage I (Locus) | +10% Diplomatic weight +10 Opinion from all empires |
−10 | 5 years | 10000 | ||||
Stage II (Consul Ring) | +20% Diplomatic weight +10 Opinion from all empires +1 Available envoys |
−20 | 5 years | 10000 | ||||
Stage III (Forum Modules) | +30% Diplomatic weight +30 Opinion from all empires +1 Available envoys |
−30 | 5 years | 10000 | ||||
Stage IV (Completed) | +40% Diplomatic weight +50 Opinion from all empires +2 Available envoys |
−40 | 5 years | 10000 | ||||
Mega Shipyard |
Site | None | −5 | 5 years | 2500 3000 |
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Stage I (Framework) | +5 Shipyard Capacity +33% Empire Ship Build Speed |
−10 | 5 years | 10000 | ||||
Stage II (Core) | +10 Shipyard Capacity +66% Empire Ship Build Speed |
−20 | 5 years | 10000 | ||||
Stage III (Complete) | +20 Shipyard Capacity +100% Empire Ship Build Speed Titan, Colossus, and Juggernaut construction |
−40 | 5 years | 10000 |
Ruined megastructures
A ruined version of a multi-stage megastructure can be found while exploring the galaxy, with larger galaxies having a chance to spawn more ruined megastructures. Repairing them only requires the
While they upgrade from their broken to a fully functional state in one step, they do not count for any achievements. However, they do not count against any build limit for that particular megastructure, either.
Conquerable Ringworlds
Up to 8 ringworlds can spawn naturally in a game in various states. Damaged segments can be repaired with the
- 1 in the Sanctuary system. All 4 habitable sections are intact and each contains one pre-FTL civilization, none advanced beyond Steam Age. The system was abandoned by an Enigmatic Observer Fallen Empire but contains automated defense platforms totaling over 50k fleet power.
- 1 in the Cybrex Alpha system. It requires completing the Cybrex precursor event chain. The ringworld is completely ruined and requires repairs on each section.
- 1 in the Cybrex Beta system. It will only be revealed if the Contingency sterilizes 20% of the galaxy. A short time after the Contingency is defeated, the Cybrex will leave the galaxy, leaving the ringworld free for the taking.
- 1 in a random empty system if
乌托邦 DLC is activated. It is completely ruined and each section requires repairing. If the遥远繁星故事包 DLC is activated as well the system has a 50% chance to contain a unique anomaly. - 3 in the systems of the Ancient Caretakers if
智械黎明故事包 DLC is activated. The ringworld in the home system has 3 intact and one ruined section while the other two ringworlds are completely ruined and require each section to be repaired separately. If the Contingency appears and the Ancient Caretakers awaken to defend the galaxy, they will also disappear like the Cybrex once the Contingency is defeated, leaving their systems free for the taking. - Each empire with the
破碎之环 origin starts in a ringworld system with an intact segment and two damaged ones. By default only one empire with the origin can be generated but force-spawning will ignore the limit.
Aetherophasic Engine
只可用于 Nemesis DLC 已启用。 |
The Aetherophasic Engine is a megastructure that will appear in the capital system of every empire that reaches the final crisis level. Each stage of the megastructure requires gargantuan amounts of
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |