(merge from offical wiki) |
(10:41, 13 May 2022 Kami-sama) |
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(未显示同一用户的3个中间版本) | |||
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{{Version|3. | {{Version|3.4}} | ||
'''Planetary management''' involves district creation, building construction, and assigning a workforce for resource production to maintain peace and order, manage population growth, and set up garrisons for planetary defense. | '''Planetary management''' involves district creation, building construction, and assigning a workforce for resource production to maintain peace and order, manage population growth, and set up garrisons for planetary defense. | ||
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== Stability == | == Stability == | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
[[File:Low Stability.png|thumb|320px|Low Stability on a humanoid planet]] | [[File:Low Stability.png|thumb|320px|Low Stability on a humanoid planet]] | ||
Stability is a measure of the overall stability of a world, either socio-political or in terms of drone functionality, and is influenced by a large number of factors such as happiness, housing, amenities and crime or deviancy. | Stability is a measure of the overall stability of a world, either socio-political or in terms of drone functionality, and is influenced by a large number of factors such as happiness, housing, amenities and crime or deviancy. | ||
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=== Increasing stability === | === Increasing stability === | ||
Stability can be increased by the following: | |||
{| class="mildtable" | {| class="mildtable" | ||
! Source | ! Source | ||
! Stability | ! Stability | ||
|- | |||
| Approval (0% to 50%) | |||
| {{red|-50}} to {{yellow|0}} | |||
|- | |||
| Approval (50% to 100%) | |||
| {{yellow|0}} to {{green|+30}} | |||
|- | |||
| {{icon|Gestalt Consciousness}} {{iconify|Amenities}} (25% to 100%) | |||
| {{red|-50}} to {{yellow|0}} | |||
|- | |||
| {{icon|Gestalt Consciousness}} {{iconify|Amenities}} (100% to 200%) | |||
| {{yellow|0}} to {{green|+20}} | |||
|- | |||
| {{iconify|Housing}}(25% to 100%) | |||
| {{red|-20}} to {{yellow|0}} | |||
|- | |- | ||
| {{iconify|Empire Capital}} | | {{iconify|Empire Capital}} | ||
| {{green|+5}} | |||
|- | |||
| {{icon|colonist}} Colony (Planet Designation) | |||
| {{green|+5}} | | {{green|+5}} | ||
|- | |- | ||
| {{iconify|Noble}} job | | {{iconify|Noble}} job | ||
| {{green|+2}} | |||
|- | |||
| {{iconify|Enforcer}} job | |||
| {{green|+1}} | |||
|- | |||
| {{icon|Byzantine Bureaucracy}} {{iconify|Bureaucrat}} job | |||
| {{green|+1}} | |||
|- | |||
| {{iconify|Death Chronicler}}/Chronicle Drone job | |||
| {{green|+2}} | |||
|- | |||
| {{iconify|Soldier}}/Warior Drone job with [[File:Decision martial law.png|24px]]/[[File:Decision martial law hive.png|24px]]/[[File:Decision martial law machine.png|24px]] decision | |||
| {{green|+5}} | | {{green|+5}} | ||
|- | |||
| {{iconify|Synapse Drone}}/{{iconify|Coordinator}} jobs with [[File:Decision satellite in orbit.png|24px]] Incorporate Artifact Relays decision | |||
| {{green|+2}} | |||
|- | |- | ||
| {{iconify|Police State}} civic | | {{iconify|Police State}} civic | ||
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|- | |- | ||
| [[File:Tradition harmony utopian dream.png|24px]] Utopian Dream / Collective Reasoning tradition | | [[File:Tradition harmony utopian dream.png|24px]] Utopian Dream / Collective Reasoning tradition | ||
| {{green|+5}} | |||
|- | |||
| [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree (finishing bonus) | |||
| {{green|+5}} | | {{green|+5}} | ||
|- | |- | ||
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| {{icon|building}} Psi Corps building | | {{icon|building}} Psi Corps building | ||
| {{green|+5}} | | {{green|+5}} | ||
|- | |- | ||
| {{icon|building}} Governor's Palace building | | {{icon|building}} Governor's Palace building | ||
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|- | |- | ||
| [[File:Decision deal.png|24px]] Negotiate with Crime Lords decision | | [[File:Decision deal.png|24px]] Negotiate with Crime Lords decision | ||
| {{green|+10}} | |||
|- | |||
| [[File:D landed dragon.png|link=Planetary features#Feeding Dragon|24px]] Feeding Dragon | |||
| {{green|+10}} | | {{green|+10}} | ||
|} | |} | ||
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|} | |} | ||
{{ | == Decisions == | ||
Decisions represent planet-wide undertakings. Most decisions have a cost to be used, either when taking the decision or when agreeing to the deal that made the decision available in the first place. Some decisions also take some time to implement, from a few days up to 10 years; these decisions go into the planet's construction queue, and can be paused and resumed by reordering like other constructions. | |||
{| class="mildtable sortable" | |||
! class="unsortable" width=1% | | |||
! Decision | |||
! Cost | |||
! style="width:50%" | Effects | |||
! Requirements | |||
|- | |||
| [[File:Decision prospect.png|45px]]|| Planetary Prospecting | |||
| {{icon|time}} 180 Days<br>''{{icon|Unity}}'' 250<br>{{icon|Energy}} 500 | |||
| {{icon|unknown|24px}} Adds a random [[planetary feature]] to the planet | |||
| | |||
[[File:Tradition icon adaptability.png|link=Traditions#Adaptability|24px]] Adaptability tradition tree finished | |||
<br>{{icon|no}}{{iconify|Void Dwellers}} | |||
<br>Once per planet | |||
<br>{{icon|no}}{{iconify|Habitat}} | |||
<br>{{icon|no}}{{iconify|Ring World}} | |||
<br>{{icon|no}}{{iconify|Machine World}} | |||
<br>{{icon|no}}{{iconify|Hive World}} | |||
<br>{{icon|no}}{{iconify|Ecumenopolis}} | |||
|- id="Orbital Surveying" <!-- decision_prospect_void --> | |||
| [[File:Decision prospect.png|45px]]|| Orbital Surveying | |||
| {{icon|time}} 180 Days<br>''{{icon|Unity}}'' 250<br>{{icon|Energy}} 500 | |||
| Enables the construction of one of the following types of Habitat district, chosen at random: | |||
* [[File:District mining.png|24px|link=Districts#Astro-Mining Bay]] Astro-Mining Bays | |||
*[[File:District hab energy.png|24px|link=Districts#Reactor District]] Reactor Districts | |||
*[[File:District hab science.png|24px|link=Districts#Research District]] Research Districts | |||
| {{iconify|Habitat}} with only four district types<br>{{iconify|Adaptability}} tradition tree finished<br>{{iconify|Void Dwellers}} origin | |||
|- | |||
| [[File:Decision divine algorithm.png]] || Expand Dayside Infrastructure | |||
| {{icon|time}} 10 Years<br>{{icon|energy}} 500<br>{{icon|minerals}} 1000 | |||
| [[File:D solar array.png|link=Planetary_features#Dayside_Solar_Farm|32px]] Adds a Dayside Solar Farm planetary feature | |||
| {{planet modifier|pm_tidal_locked|2|w=24px}} Intentionally Tidally Locked planet modifier<br>One use only | |||
|- | |||
| [[File:Decision resources.png]] || Transplant Tree of Life | |||
| {{icon|time}} 180 Days<br>{{icon|food}} 500 | |||
| [[File:D huge tree.png|link=Planetary_features#Tree_of_Life_Sapling|32px]] Adds a Tree of Life Sapling planetary feature | |||
| {{iconify|Tree of Life}} origin <br> {{planet modifier|pm_bleak|3|w=24px}} ''No Tree of Life'' planetary modifier | |||
|- | |||
| [[File:Decision default.png]] || Project Cornucopia | |||
| {{icon|time}} 180 Days<br>''{{icon|Unity}}'' 250<br>{{icon|energy}} 500 | |||
| [[File:D mining tunnels.png|link=Planetary_features#Project_Cornucopia|32px]] Adds a Project Cornucopia planetary feature | |||
| | |||
{{iconify|Industrial Development|24px}} Resolution 5 | |||
<br> {{iconify|Galactic Community}} member | |||
<br> Once per planet | |||
<br> {{icon|no}}{{iconify|Habitat}} | |||
<br> {{icon|no}}{{iconify|Ring World}} | |||
<br> {{icon|no}}{{iconify|Ecumenopolis}} | |||
<br> {{icon|no}}{{iconify|Hive World}} | |||
<br> {{icon|no}}{{iconify|Machine World}} | |||
|- | |||
| [[File:Decision burning settlement.png]] || Consume World | |||
| {{icon|time}} 360 Days | |||
| | |||
Grants {{green|100-1000}} {{iconify|Minerals}}, {{green|100-1000}} {{iconify|Alloys}}, or a {{iconify|Pop}} | |||
* [[File:D gaseous eruption.png|link=Planetary_features#Lithoid_Devastation|24px]] Adds 2 Lithoid Devastation blockers | |||
* {{icon|Devastation}} Adds {{red|20}} Devastation | |||
* Destroys a district (if any exists) | |||
* If reduced to zero districts, the planet will become a shattered world, and all pops will be resettled to the capital. | |||
| {{iconify|Terravore}} civic | |||
|- | |||
| [[File:Decision deal.png]] || Settle Crystalline Refugees | |||
| {{icon|influence}} 10 | |||
| | |||
Habitat gains 5 pops with the {{iconify|Habitat Preference}}, {{iconify|Void Dweller}}, {{iconify|Intelligent}}, and {{iconify|Docile}} traits. | |||
<br>{{icon|opinion}} {{green|+10}} with the Crystalline Empire | |||
| {{icon|fed}} Offer from the Crystalline Empire<br>{{icon|habitat}} Once per Habitat <!-- decision removes the crystalline_refugees_flag country flag but I don't see anything limiting it to once per habitat --> | |||
|- | |||
| rowspan=2 | [[File:Decision satellite in orbit.png]] || rowspan=2| Upgrade Habitat | |||
| {{icon|time}} 720 Days | |||
{{icon|influence}} 25<br> {{icon|alloys}} 1000 | |||
| rowspan=2 | {{icon|planet size}} {{green|+2}} Habitat Size | |||
| {{iconify|Habitat Expansion|24px}} technology<br>{{icon|Habitat}} Size 4 Habitat<br>0 unbuilt districts | |||
|- | |||
| {{icon|time}} 1440 Days | |||
{{icon|influence}} 25<br> {{icon|alloys}} 1500 | |||
| {{iconify|Advanced Space Habitation|24px}} technology<br>{{icon|Habitat}} Size 6 Habitat<br>0 unbuilt districts<br>{{icon|building}} [[Habitat Central Control]] capital building | |||
|- | |||
| [[File:Decision arctic planet.png]] || Expand Planetary Sea | |||
| {{icon|time}} 720 Days<br>{{icon|influence}} 50<br>{{icon|energy}} 1000 | |||
| {{icon|planet size}} {{green|+1}} Planet Size<br>Consumes Ice Asteroids or Frozen Worlds | |||
| {{iconify|Ocean World}}<br>{{iconify|Hydrocentric}} ascension perk<br>[[File:sb ice mining station.png|link=Starbase#Ice_Mining_Station|24px]] Starbase with an inactive Ice Mining Station<br>[[File:Planet ocean.png|link=Celestial_body#Uninhabitable_celestial_bodies|24px]] Frozen World or Ice Asteroid<br>Can be used up to 3 times per planet | |||
|- | |||
| [[File:Decision progenitor empty.png]] || Grow a New Progenitor | |||
| {{icon|time}} 800 Days<br>{{icon|food}} 400 | |||
| {{icon|max agriculture districts}} Removes a planetary feature that increases the number of Agriculture Districts<br>[[File:D progenitor.png|link=Planetary_features#Progenitor Nest|32px]] Adds a Progenitor Nest planetary feature | |||
| {{iconify|Progenitor Hive}} origin<br>{{icon|empire capital}} Hive Capital designation<br>{{icon|no}}[[File:D progenitor.png|link=Planetary_features#Progenitor Nest|32px]] Progenitor Nest planetary feature | |||
|- | |||
| [[File:Decision strip mining.png]] || Strip Mining | |||
| {{icon|time}} 180 Days<br>{{icon|influence}} 15 | |||
| {{icon|max agriculture districts}} Removes a planetary feature that increases the number of Agriculture Districts<br>[[File:D prospectorium strip mine.png|link=Planetary_features#Prospectorium_Strip_Mine|32px]] Adds a Prospectorium Strip Mine planetary feature | |||
| [[File:specialist_tier_prospectorium_3_on.png|24px]] Prospectorium tier 3<br>{{icon|max agriculture districts}} Planetary feature that gives Agriculture Districts | |||
|} | |||
== | === Terraforming decisions === | ||
[[File: | The follwoing decisions will terraform the world to a new class. | ||
{{ | {| class="mildtable plainlist" | ||
! class="unsortable" width=1% | | |||
! Decision | |||
! Cost | |||
! New class | |||
! Planetary features | |||
! style="width:40%" | Other effects | |||
{| | ! Requirements | ||
|- id="Arcology Project" | |||
| [[File:Decision arcology project.png]] || Arcology Project | |||
| {{icon|time}} 10 Years<br>{{icon|Influence}} 200<br>{{icon|Minerals}} 20000 | |||
| {{iconify|Ecumenopolis}} | |||
| {{red|Removed}} | |||
| {{icon|yes}} Districts are converted based on the current designation | |||
| | |||
* {{iconify|Arcology Project}} ascension perk | |||
* [[File:District city.png|link=Districts#City_District|24px]] All district slots filled with City Districts or Industrial Districts | |||
* {{icon|tile blocker}} All blockers removed | |||
* {{icon|no}}{{iconify|Habitat}} | |||
* {{icon|no}}{{iconify|Ring World}} | |||
* {{icon|no}}{{icon|Ring World}} Shattered Ring World | |||
|- | |||
| [[File:Decision arcology project.png]] || Restore Ecumenopolis | |||
| {{icon|time}} 10 Years<br>{{icon|influence}} 200<br>{{icon|minerals}} 20000 | |||
| {{iconify|Ecumenopolis}} | |||
| {{red|Removed}} | |||
| | |||
* [[File:D central spire.png|link=Planetary_features#Former_Relic_World|32px]] Adds a Former Relic World planetary feature | |||
* {{icon|yes}} Districts are converted based on the current designation | |||
| | |||
* {{iconify|Relic World}} | |||
* {{iconify|Anti-Gravity Engineering|24px}} technology | |||
* {{icon|tile blocker}} All Blockers removed | |||
* {{icon|no}}{{iconify|Gestalt Consciousness}} unless {{iconify|Rogue Servitor}} | |||
|- | |- | ||
| {{iconify| | | [[File:Decision arcology project.png]] || Repair the Shattered Ring | ||
| {{icon| | | {{icon|time}} 10 Years <br> {{icon|alloys}} 10000 | ||
| | | {{iconify|Ring World}} | ||
| {{yellow|No features}} | |||
| | |||
* {{icon|yes}} Districts are converted into Segments at a ratio of 5:1 | |||
* {{icon|building}} Mineral Purification Plants and Mineral Purification Hubs buildings are removed | |||
| | |||
* [[File:Planet ringworld.png|link=Celestial_body#Shattered_Ring_World|24px]] Shattered Ring World | |||
* {{iconify|Mega-Engineering|24px}} technology | |||
* {{icon|tile blocker}} All Blockers removed | |||
|- | |- | ||
| {{iconify| | | [[File:Decision resort colony.png]] || Nu-Baol Life-Seeding | ||
| {{green| | | None | ||
| | | {{iconify|Gaia World}} | ||
| {{green|Kept}} | |||
| The planet is populated with 4 {{iconify|Pacifist}} plantoid pops that have the {{iconify|Agrarian}}, {{iconify|Communal}}, {{iconify|Venerable}}, {{iconify|Delicious}} and {{iconify|Slow Breeders}} traits. If the {{iconify|Plantoids}} DLC is installed, they will also have the {{iconify|Phototrophic}} trait. | |||
| | |||
* [[File:R baol.png|link=Relics#The_Last_Baol|24px]] The Last Baol relic activation | |||
* {{icon|no}}{{iconify|Habitat}} | |||
* {{icon|no}}{{iconify|Ring World}} | |||
* {{icon|no}}{{icon|Ring World}} Shattered Ring World | |||
* {{icon|no}}{{iconify|Ecumenopolis}} | |||
* {{icon|no}}{{iconify|Hive World}} | |||
* {{icon|no}}{{iconify|Machine World}} | |||
* {{icon|no}}{{iconify|Relic World}} | |||
|} | |} | ||
=== Planet modifier decisions === | |||
The follwoing decisions each add a permanent or temporary planet modifier. | |||
=== | {| class="mildtable plainlist sortable" | ||
! class="unsortable" width=1% | | |||
! Decision | |||
{| class="mildtable plainlist" | |||
! | |||
! | |||
! Cost | ! Cost | ||
! | ! Duration | ||
! style="width:35%" | Modifier effects | |||
! Requirements | ! Requirements | ||
|- | |||
|- | | [[File:Decision luxuries.png]] || Distribute Luxury Goods | ||
| [[File: | | {{icon|Consumer Goods}} 100 per 10 pops | ||
| | * (max 1000) | ||
| {{icon| | | 10 Years | ||
| | |||
* {{icon|amenities}} {{green|+25%}} Amenities | |||
* {{icon|migration attraction}} {{green|+25%}} Immigration Pull | |||
| {{icon|no}}{{iconify|Gestalt Consciousness}} | |||
|- | |||
| [[File:Decision crime.png]] || Launch Anti-Crime Campaign | |||
|''{{icon|Unity}}'' 250 | |||
| Until ended<br>(no cost) | |||
| | |||
* {{icon|enforcer}} {{green|+10}} Enforcer Crime Reduction | |||
* {{icon|energy}} {{red|+2}} Enforcer Upkeep | |||
* [[File:Decision deal.png|24px]] Negotiate with Crime Lords decision disabled | |||
| | | | ||
* {{icon|crime}} 10+ Crime | |||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | |||
* {{icon|no}}[[File:Decision deal.png|24px]] ''Crime Lord Deal'' modifier | |||
|- | |||
| [[File:Decision deal.png]] || Negotiate with Crime Lords | |||
|''{{icon|Unity}}'' 250 | |||
| Until ended | |||
| '' | |||
|- | |||
| [[File: | |||
| | |||
| | |||
| {{icon| | |||
| | |||
| | | | ||
* {{icon| | * {{icon|stability}} {{green|+10}} Stability | ||
* {{icon| | * {{icon|crime}} {{red|+50%}} Crime | ||
* {{icon| | * {{icon|crime}} {{red|+2}} Criminal job | ||
| | * {{icon|crime}} {{red|+1}} Criminal job per 33 Crime | ||
| | * [[File:Decision crime.png|24px]] Launch Anti-Crime Campaign decision disabled | ||
| | * {{icon|yes}} Prevents crime events | ||
| | <hr> | ||
Ending the modifier adds the ''Broken Crime Lord Deal'' modifier for 5 years: | |||
* {{icon|stability}} {{red| −10}} Stability | |||
* {{icon|crime}} {{red|+1}} Criminal job per 33 Crime | |||
| | | | ||
* {{icon| | * {{icon|crime}} 10+ Crime | ||
* {{icon| | * {{icon|no}}{{iconify|Gestalt Consciousness}} | ||
* {{icon|no}}[[File:Decision crime.png|24px]] ''Anti-Crime Campaign'' modifier | |||
| {{icon| | |- | ||
| {{icon| | | [[File:Decision expel population.png]] || Expel Excess Population | ||
|''{{icon|Unity}}'' 250 | |||
| 5 Years | |||
| | |||
Expels enough Pops (max 10) from the planet as refugees to fix the housing shortage | |||
* {{icon|stability}} {{red| −10}} Stability | |||
| | | | ||
* {{icon|housing}} Negative Housing | |||
* {{icon|policy}} ''Allowed'' Population Controls policy | |||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | |||
* {{icon|no}}{{planet modifier|pm_expel_population|3|w=24px}} Population Expelled modifier | |||
|- | |||
| [[File:Decision politics.png]] || Declare Population Controls | |||
|''{{icon|Unity}}'' 250 | |||
| | | Until ended<br>(no cost) | ||
| {{icon| | |||
| | | | ||
* {{icon|growth speed}} {{red| −100%}} Pop Growth | |||
* {{icon|stability}} {{red| −5}} Stability | |||
* {{icon|migration attraction}} {{yellow|+100}} Emigration Push | |||
| | | | ||
* {{icon| | * {{icon|policy}} ''Allowed'' Population Controls policy | ||
* {{icon|no}} | * {{icon|no}}{{iconify|Gestalt Consciousness}} | ||
|- | |||
| [[File:Decision politics.png]] || Discourage Planetary Growth | |||
|- | |''{{icon|Unity}}'' 250 | ||
| [[File: | | Until ended<br>(no cost) | ||
| | |||
| | |||
| | |||
| | | | ||
| | * {{icon|growth speed}} {{red|−75%}} Pop Growth Reduction | ||
| | * {{icon|amenities}} {{red|+25%}} Pop Amenities Usage | ||
| | * {{icon|consumer goods}} {{red|+25%}} Pop Upkeep | ||
| | * {{icon|migration attraction}} {{yellow|+100}} Emigration Push | ||
| | | | ||
* {{icon| | * {{icon|policy}} ''Prohibited'' Population Controls policy | ||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | |||
|- | |||
| [[File:Decision politics.png]] || Cease Robot Assembly | |||
|''{{icon|Unity}}'' 250 | |||
| Until ended<br>(no cost) | |||
| | | | ||
| {{icon| | * {{icon|robot build speed}} {{red|−100%}} Robotic Pop Assembly Speed | ||
| {{ | * {{icon|cost}} {{green|−75%}} Pop Assembly Cost | ||
| {{icon| | | {{icon|policy}} Robotic Workers policy is set to ''Allowed'' | ||
|- | |||
| [[File:Decision politics.png]] || Cease Drone Production | |||
|''{{icon|Unity}}'' 250 | |||
| Until ended<br>(no cost) | |||
| {{icon|growth speed}} {{red| −100%}} Pop Growth | |||
| {{iconify|Gestalt Consciousness}} | |||
|- | |||
| [[File:Decision martial law.png]] || Declare Martial Law | |||
|''{{icon|Unity}}'' 500 | |||
| Until ended<br>(no cost) | |||
| | | | ||
* | * [[File:Job soldier.png|link=Jobs#Soldier]] {{green|+2}} Soldier Jobs | ||
* {{icon|Stability}} {{green|+5}} Stability from Soldier Jobs | |||
* {{icon|pop resource output}} {{red| −33%}} Job Resource Output | |||
* {{icon|growth speed}} {{red| −50%}} Pop Growth | |||
| {{icon|no}}{{iconify|Gestalt Consciousness}} | |||
| | |- | ||
| [[File:Decision martial law hive.png]] || Deploy Hunter-Killer Drones | |||
|''{{icon|Unity}}'' 500 | |||
| Until ended<br>(no cost) | |||
| {{icon| | |||
| {{icon| | |||
| | | | ||
* | * [[File:Job soldier.png|link=Jobs#Warrior_Drone]] {{green|+2}} Warrior Drone Jobs | ||
* {{icon|Stability}} {{green|+5}} Stability from Warrior Drone Jobs | |||
* | * {{icon|pop resource output}} {{red| −33%}} Job Resource Output | ||
| | * {{icon|growth speed}} {{red| −50%}} Pop Growth | ||
| | | {{iconify|Hive Mind}} | ||
| | |- | ||
| | | [[File:Decision martial law machine.png]] || Activate Compliance Protocols | ||
|''{{icon|Unity}}'' 500 | |||
| {{ | | Until ended<br>(no cost) | ||
| | | | ||
* {{icon| | * [[File:Job soldier.png|link=Jobs#Warrior_Drone]] {{green|+2}} Warrior Drone Jobs | ||
* {{icon| | * {{icon|Stability}} {{green|+5}} Stability from Warrior Drone Jobs | ||
* {{icon|pop resource output}} {{red| −33%}} Job Resource Output | |||
* {{icon|growth speed}} {{red| −50%}} Pop Growth | |||
| {{iconify|Machine Intelligence}} | |||
|- id="Activate Oracle Nexus" | |||
| [[File:Decision crime.png]] || Activate Oracle Nexus | |||
| {{icon|energy}} 200<br>{{icon|unity}} 500 | |||
| 10 Years | |||
| | | | ||
* {{ | * {{iconify|Stability||+10|green}} | ||
* {{ | * {{iconify|Deviancy|| −15|green}} | ||
| | |||
| | | | ||
* {{iconify| | * {{iconify|Machine Intelligence}} | ||
* | * {{icon|archaeology site}} [[Precursors#Hidden Worlds|Hidden Worlds]] archaeology site outcome | ||
|- id="Mastery of Nature" | |||
|- id=" | | [[File:Decision mastery of nature.png]] || Mastery of Nature | ||
| [[File: | |||
| | |||
| | | | ||
* {{icon|energy}} {{ | * {{icon|energy}} 2000 | ||
* {{icon| | * {{icon|influence}} 100 | ||
* {{icon|time}} 360 Days | |||
| Permanent | |||
| {{icon|district cap}} {{green|+2}} Max Districts | |||
| | | | ||
* {{ | * {{iconify|Mastery of Nature}} ascension perk | ||
* {{icon| | * {{icon|yes}} World is a planet | ||
* {{icon|no}}[[File:Decision mastery of nature.png|24px]] Mastery of Nature modifier | |||
|- | |||
| [[File:Decision default.png]] || Galactic Market Hub Nomination | |||
| | | | ||
* {{ | * {{icon|Energy}} 1000 | ||
* | * {{icon|Influence}} 150 | ||
| Until ended<br> ({{icon|Influence}} 10) | |||
| | | Applies a [[Trade#Galactic_market|Base Marketplace Competition Rating]] modifier to the world | ||
| | |||
| [[ | |||
| | | | ||
* [[File:Resolution galactic market.png|link=Galactic_community#Galactic_priorities|24px]] Form the Galactic Market resolution | |||
* {{icon|pop}} At least 20 pops | |||
|- | |||
| [[File:Decision default.png]] || Boost Nomination Bid | |||
| | | | ||
* {{icon| | * {{icon|Energy}} 2000 | ||
* {{icon| | * {{icon|Influence}} 300 | ||
| | | | ||
| {{icon| | | Increase the planet's Base Marketplace Competition Rating modifier one stage | ||
| {{icon|time}} | | | ||
* [[File:Decision default.png|24px]] Galactic Market Hub Nomination | |||
* Usable up to 2 times | |||
|- id="Create Penal Colony" | |||
| [[File:Decision penal colony.png]] || Create Penal Colony | |||
|''{{icon|Unity}}'' 1000 | |||
| Until ended<br>(''{{icon|Unity}}'' 2500) | |||
| | |||
* {{icon|migration attraction}} {{green|+33%}} Immigration pull | |||
* {{icon|crime}} {{red|+100%}} Crime | |||
* {{icon|crime}} {{green|−25%}} Crime on other colonies | |||
* {{icon|crime}} Designation changed to [[Designation#Penal Colony|Penal Colony]] | |||
| | |||
* {{iconify|Penal Colonies tech|24px}}nology | |||
* {{icon|planet size}} Planet Size 15 or greater | |||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | |||
* {{icon|no}}{{iconify|Empire Capital}} | |||
* {{icon|no}}{{icon|planet modifier}} Penal Colony, Resort World, or Thrall-World modifier | |||
* {{icon|no}}{{icon|Penal Colony}} Any owned planet has the Penal Colony modifier | |||
* {{icon|no}}{{iconify|Habitat}} | |||
* {{icon|no}}{{iconify|Ring World}} | |||
|- id="Create Resort World" | |||
| [[File:Decision resort colony.png]] || Create Resort World | |||
|''{{icon|Unity}}'' 1000 | |||
| Until ended<br>(''{{icon|Unity}}'' 2500) | |||
| | |||
* {{icon|habitability}} {{green|+100%}} Habitability | |||
* {{icon|clerk}} {{green|+1}} Clerk job per 2 pops | |||
* {{icon|amenities}} {{green|+15%}} Amenities on other colonies | |||
* {{icon|migration attraction}} {{green|+15%}} Immigration pull on other colonies | |||
* {{icon|entertainer}} Designation changed to [[Designation#Resort World|Resort World]] | |||
| | |||
* {{iconify|Resort Worlds tech|24px}}nology | |||
* {{iconify|Planet Size}} 15 or greater | |||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | |||
* {{icon|no}}{{iconify|Empire Capital}} | |||
* {{icon|no}}{{icon|planet modifier}} Penal Colony, Resort World, or Thrall-World modifier | |||
* {{icon|no}}{{icon|Resort World}} Any owned planet has the Resort World modifier | |||
* {{icon|no}}{{iconify|Ecumenopolis}} | |||
* {{icon|no}}{{iconify|Habitat}} | |||
* {{icon|no}}{{iconify|Ring World}} | |||
* {{icon|no}}{{icon|district}} Any built district | |||
* {{icon|no}}{{icon|building}} Any building besides an unupgraded capital building | |||
|- id="Create Thrall-World" | |||
| [[File:Decision slave colony.png]] || Create Thrall-World | |||
|''{{icon|Unity}}'' 1000 | |||
| Until ended<br>(''{{icon|Unity}}'' 2500) | |||
| | |||
* {{icon|growth speed}} {{green|+50%}} Pop growth speed | |||
* {{icon|toiler}} Designation changed to [[Designation#Thrall-World|Thrall-World]] | |||
| | |||
* [[File:Decision slave colony.png|24px]] Thrall-Worlds technology | |||
* {{icon|slave}} At least 1 pop from a fully enslaved species on the colony | |||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | |||
* {{icon|no}}{{iconify|Empire Capital}} | |||
* {{icon|no}}{{icon|planet modifier}} Penal Colony, Resort World, or Thrall-World modifier | |||
* {{icon|no}}{{iconify|Ecumenopolis}} | |||
* {{icon|no}}{{iconify|Habitat}} | |||
* {{icon|no}}{{iconify|Ring World}} | |||
* {{icon|no}}{{icon|district}} Any built district | |||
* {{icon|no}}{{icon|building}} Any building besides the capital building | |||
|- id="Deploy Tissue Growth Stimulants" | |||
| [[File:Decision resources.png]] || Deploy Tissue Growth Stimulants | |||
| {{icon|energy}} 200 | |||
| 10 years | |||
| | |||
* {{icon|growth speed}} {{green|+10%}} Pop Growth Speed | |||
* {{icon|happiness}} {{red|−10%}} Happiness | |||
* {{icon|stability}} {{red|−5}} Stability | |||
| | |||
* ''City of Bones'' Excavation complete | |||
* {{icon|no}}{{iconify|Machine Intelligence}} | |||
|- id="Construct Explosive Fungiform Housing Units" | |||
| [[File:Decision resources.png]] || Construct Explosive Fungiform Housing Units | |||
| {{icon|energy}} 500 | |||
| Permanent | |||
| {{icon|pop housing usage}} {{green|−10%}} Pop housing usage | |||
| | |||
* ''City of Bones'' Excavation complete | |||
* {{iconify|Machine Intelligence}} | |||
|- | |||
| [[File:Decision satellite in orbit.png]] || Flood Habitat | |||
| {{icon|time}} 720 Days<br>{{icon|influence}} 50<br>{{icon|energy}} 1000 | |||
| Permanent | |||
| | | | ||
* [[File: | * {{icon|Habitability}} Habitability {{red|-20%}} | ||
* {{icon|ocean world}} Considered an Ocean world for Aquatic species | |||
| | | {{iconify|Habitat}}<br>{{iconify|Hydrocentric}} ascension perk<br>[[File:sb ice mining station.png|link=Starbase#Ice_Mining_Station|24px]] Starbase with an inactive Ice Mining Station<br>[[File:Planet ocean.png|link=Celestial_body#Uninhabitable_celestial_bodies|24px]] Frozen World or Ice Asteroid | ||
|} | |- | ||
| [[File:Decision art monument.png]] || Exhibit Art Monument | |||
| {{icon|time}} 15 Days | |||
| Until ended<br> ({{icon|time}} 15) | |||
| | |||
{{ | * {{icon|amenities}} {{green|+15%}} Amenities | ||
* {{icon|migration attraction}} {{green|+50}} Immigration Pull | |||
* {{icon|yes}} If ended can be used again | |||
| | |||
{| | * {{icon|lev}} Bought from the Artisan enclave | ||
* One use per purchase | |||
|- | |||
| [[File:Decision divine algorithm.png]] || Implement Divine Algorithm | |||
| | |||
* {{icon|unity}} 500 | |||
* {{icon|time}} 360 Days | |||
| 10 years | |||
| | |||
* {{icon|pop enc}} {{green|+10%}} Energy from Jobs | |||
|- | * {{icon|technician}} {{green|+1}} Tech-Drone Job | ||
| [[File: | | {{icon|mgc}} Numistic Order caravan deal | ||
| | |- | ||
| {{icon| | | [[File:Decision resources.png]] || Trium Atmospheric Deodorizer Deployment | ||
| None | |||
| {{ | | 80 Years | ||
| | | | ||
| {{icon| | * {{icon|migration attraction}} {{green|+30%}} Immigration Pull | ||
* {{icon|pop growth from immigration}} {{green|+10%}} Pop growth from immigration | |||
| | |||
* {{icon|mgc}} Vengralian Trium caravan deal | |||
* One use per purchase | |||
|- | |||
| [[File:Decision resources.png]] || Trium Bunk Beds Deployment | |||
| None | |||
| 80 Years | |||
| {{icon|housing}} {{green|+10%}} Housing | |||
| | | | ||
* {{icon| | * {{icon|mgc}} Vengralian Trium caravan deal | ||
* | * One use per purchase | ||
|- | |||
| | | [[File:Decision resources.png]] || Trium Food Container Deployment | ||
| | | None | ||
| | | 80 Years | ||
| | | {{icon|food consumption}} {{green| −10%}} Pop Food Upkeep | ||
| {{icon| | | {{icon|mgc}} Vengralian Trium caravan deal<br>One use per purchase | ||
| {{icon| | |- | ||
| | | [[File:Decision museum.png]] || Send Artifacts to Museum Exhibits | ||
| {{icon| | | {{icon|minor artifacts}} 2 | ||
| {{icon| | | 10 Years | ||
| {{icon|culture worker}} {{green|+20%}} Culture Worker Output | |||
| | | | ||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | |||
* {{icon|no}}{{iconify|Corporate}} Authority | |||
|- | |||
| [[File:Decision deal.png]] || Initiate Performance Competition | |||
| {{icon|minor artifacts}} 2 | |||
| 10 Years | |||
| | |||
| | |||
| | |||
| {{icon| | |||
| | |||
| | | | ||
* {{icon| | * {{icon|executive}} {{green|+10%}} Executive Output | ||
* {{icon| | * {{icon|manager}} {{green|+10%}} Manager Output | ||
| {{ | | {{iconify|Corporate}} Authority | ||
| | |- | ||
| | | [[File:Decision satellite in orbit.png]] || Incorporate Artifact Relays | ||
| {{icon| | | {{icon|minor artifacts}} 2 | ||
| | | 10 Years | ||
| | | | ||
* {{icon|synapse drone}} Synapse Drones on the planet provide {{green|+1%}} Menial Drone Output and {{green|+2}} Stability | |||
* {{icon|coordinator}} Coordinators on the planet provide {{green|+1%}} Menial Drone Output and {{green|+2}} Stability | |||
| {{iconify|Gestalt Consciousness}} | |||
|- | |||
| [[File:Decision museum.png]] || Send Artifacts to Organic Sanctuaries | |||
| {{icon|minor artifacts}} 2 | |||
| 10 Years | |||
| {{icon|bio-trophy}} {{green|+10%}} Bio-Trophies Output | |||
| {{iconify|Rogue Servitor}} | |||
| {{ | |- | ||
| [[File:Decision animal wildlife.png]] || Initiate Yuht Cleansing Process | |||
|- | |||
| [[File: | |||
| | |||
| {{icon| | |||
| {{icon| | |||
| {{ | |||
| | |||
| [[File: | |||
| | |||
| | | | ||
* {{icon|energy}} 500 | |||
* {{icon|devastation}} 50 | |||
| | | Permanent | ||
| {{icon|habitability}} {{green|+10%}} Habitability | |||
| {{icon|anr}} Delve into the Secrets of the Yuht Special Project | |||
|- | |||
| [[File:Decision engineering research.png]] || Extradimensional Experimentation | |||
| {{icon| | | {{icon|zro}} 500 | ||
| {{icon| | | Until ended<br>(no cost) | ||
| | |||
| | |||
| {{icon| | |||
| | |||
| | | | ||
* {{icon| | * {{icon|researcher}} {{green|+1}} Dimensional Portal Researcher | ||
* {{icon| | * {{icon|zro}} {{red|+1}} Zro upkeep | ||
| [[File:Resolution galactic studies.png|link=Galactic_community|24px]] Unchained Knowledge Resolution 5 | |||
|- | |||
|- | | [[File:Decision deal.png]] || Crystalline Construction | ||
| [[File: | | {{icon|influence}} 10 | ||
| Permanent | |||
| | |||
| {{icon| | |||
| | |||
| | | | ||
| | * {{icon|housing}} {{green|+8}} Housing | ||
|- | * {{icon|building cost}} {{green|-10%}} Building Cost | ||
| | | | ||
* {{icon| | * {{icon|fed}} Offer from the Crystalline Empire | ||
* {{icon| | * {{icon|Habitat}} Once per Habitat | ||
|- | |||
| [[File:Decision victorious army.png]] || Introduce Chaos | |||
| | | | ||
* {{icon|energy}} 500 | |||
* {{icon|time}} 5 Years | |||
| {{icon| | | Permanent | ||
| {{icon|resources from jobs}} {{green|+5%}} Resources from Jobs | |||
| | | | ||
* {{ | * {{planet modifier|pm_drilling_for_gas|1|w=24px}} Perfect Organization planet modifier | ||
* | * {{icon|no}}{{iconify|Gestalt Consciousness}} | ||
| | |- | ||
|- | | [[File:Decision surreal visions.png]] || Shroudwalker Teacher | ||
| [[File: | | {{icon|time}} 360 days | ||
| | | Permanent | ||
| | | | ||
* {{icon| | * {{icon|amenities}} {{green|+5%}} Amenities | ||
* {{icon| | * {{icon|unity}} {{green|+10%}} Unity from Jobs | ||
* {{icon|unity}} {{green|+3}} Unity from Telepaths | |||
| | | | ||
* {{ | * {{icon|ovl}} Bought from the Shroud-Touched Coven enclave | ||
* One use per purchase | |||
* | |||
|} | |} | ||
== | === Consecrate World === | ||
The Consecrate World decision requires the {{iconify|Consecrated Worlds}} ascension perk and can only be used on up to 3 uncolonized planets at the same time at the cost of 500 {{iconify|unity}}. It can be canceled at any time for the same cost and if taken again the result will be re-rolled. When the decision is taken the empire will gain a Consecrated modifier and give the empire the following bonuses: | |||
{| class="mildtable plainlist" style="text-align: center; | |||
! colspan=4 | {{planet modifier|PM Consecrated Worlds|1|w=24px}} Consecrated modifier | |||
! colspan=6 | Chance | |||
! rowspan=2 | Description | |||
|- | |||
! Quality !! {{icon|Unity}} !! {{icon|Amenities}} !! [[File:Mod_pop_government_ethic_attraction.png|24px|Spiritualist Ethic Attraction|link=Population#Ethics_attraction_modifiers]] | |||
! {{icon|Gaia World}} | |||
! {{icon|Arid World}}{{icon|Desert World}}{{icon|Savannah World}}<br>{{icon|Continental World}}{{icon|Tropical World}}{{icon|Ocean World}}<br>{{icon|Alpine World}}{{icon|Arctic World}}{{icon|Tundra World}} | |||
! [[File:Planet barren.png|24px|Barren World|link=Celestial_body#Barren]][[File:Planet barren cold.png|24px|Barren World (Cold)|link=Celestial_body#Cold Barren]]<br>[[File:Planet frozen.png|24px|Frozen World|link=Celestial_body#Frozen]][[File:Planet molten.png|24px|Molten World|link=Celestial_body#Molten]]<br>[[File:Planet toxic.png|24px|Toxic World|link=Celestial_body#Toxic]] | |||
! [[File:Planet asteroid.png|24px|Asteroid|link=Celestial_body#Asteroid]][[File:Planet gas giant.png|24px|Gas Giant|link=Celestial_body#Gas Giant]]<br>[[File:Planet arid.png|24px|Shielded World|link=Celestial_body#Shielded]]{{icon|Tomb World}} | |||
! {{icon|Ecumenopolis}}{{icon|Relic World}}<br>{{icon|hive world}}{{icon|machine world}} | |||
! Other <!-- default includes shrouded, nanite, shattered, shattered 2, infested, ice asteroid, crystalline asteroid, etc --> | |||
|- | |||
| {{green|Holy World}} | |||
| {{green|+8%}} | |||
| {{green|+4%}} | |||
| {{green|+8%}} | |||
| 100% | |||
| 10% | |||
| 0% | |||
| 0% | |||
| 0% | |||
| 0% | |||
| ''This planet is deemed an immaculate and sacrosanct place.'' | |||
|- | |||
| {{green|Venerated World}} | |||
| {{green|+6%}} | |||
| {{green|+3%}} | |||
| {{green|+6%}} | |||
| 0% | |||
| 40% | |||
| 20% | |||
| 0% | |||
| 0% | |||
| 0% | |||
| ''This is deemed a most blessed planet.'' | |||
|- | |||
| {{yellow|Respected World}} | |||
| {{green|+4%}} | |||
| {{green|+2%}} | |||
| {{green|+4%}} | |||
| 0% | |||
| 50% | |||
| 70% | |||
| 20% | |||
| 2.4% | |||
| 0% | |||
| ''This is deemed a suitable object of worship.'' | |||
|- | |||
| {{yellow|Profane World}} | |||
| {{green|+2%}} | |||
| {{green|+1%}} | |||
| {{green|+2%}} | |||
| 0% | |||
| 0% | |||
| 10% | |||
| 80% | |||
| 97.6% | |||
| 100% | |||
| ''This is deemed a poor object of worship.'' | |||
|} | |||
Consecrating a {{iconify|Holy World}} gives a cumulative {{green|+30}} {{iconify|Opinion}} with the {{icon|fanatic spiritualist}} Holy Guardians fallen empire. | |||
== 参考资料 == | |||
<references /> | <references /> | ||
{{ConceptsNavbox}} | {{ConceptsNavbox}} | ||
[[Category: | [[Category: 游戏概念]] | ||
[[en:Planetary_management]] |
2022年5月17日 (二) 14:39的最新版本
Planetary management involves district creation, building construction, and assigning a workforce for resource production to maintain peace and order, manage population growth, and set up garrisons for planetary defense.
Planets are, without a doubt, a vital part of a stellar empire because they provide the overwhelming majority of resources and the population required for an empire to grow and prosper. If a planet is managed properly, it could provide the needs of its populace and the demands of its empire and if an empire has a large collection of prosperous, productive planets within its borders, it can quite easily be seen as a successful empire.
Stability[编辑 | 编辑源代码]
Stability is a measure of the overall stability of a world, either socio-political or in terms of drone functionality, and is influenced by a large number of factors such as happiness, housing, amenities and crime or deviancy.
Stability effects[编辑 | 编辑源代码]
Stability ranges from 0 to 100 and has a base level of 50.
- Each point of Stability above 50 adds +0.6% resources from jobs, +0.6% Trade Value and +0.4 immigration pull.
- Each point of Stability below 50 adds −1% resources from jobs, −1% Trade Value and +2 emigration push.
- At very low Stability, organic pops (excluding
蜂巢思维 or精神阉割 pops) and sentient机械体 pops may cause unrest events.
Low stability can give a planet one of the following modifiers once every 2 years. Modifiers that require slaves can be removed instantly by discontinuing slavery.
Rebellion[编辑 | 编辑源代码]
If a colony's stability decreases below 10, a rebellion can take place. If the rebel armies are defeated the world will get +20
Increasing stability[编辑 | 编辑源代码]
Stability can be increased by the following:
Stability is also increased by +10 on all human player worlds if the game difficulty is set to Cadet and by +5 for all AI player worlds for each difficulty step above Ensign.
Crime and Deviancy[编辑 | 编辑源代码]
Crime and Deviancy are measures of the overall level of non-compliance in the population of a world. Crime and Deviancy are produced by any Pop, ranging from 0 at 100%
Every year one of the following modifiers can be added as long as the requirements are met. Another modifier cannot be added for the next 10 years. Alternatively 15
Decisions[编辑 | 编辑源代码]
Decisions represent planet-wide undertakings. Most decisions have a cost to be used, either when taking the decision or when agreeing to the deal that made the decision available in the first place. Some decisions also take some time to implement, from a few days up to 10 years; these decisions go into the planet's construction queue, and can be paused and resumed by reordering like other constructions.
Decision | Cost | Effects | Requirements | |
---|---|---|---|---|
Planetary Prospecting | 180 Days 250 500 |
Adds a random planetary feature to the planet |
Adaptability tradition tree finished
| |
Orbital Surveying | 180 Days 250 500 |
Enables the construction of one of the following types of Habitat district, chosen at random: | | |
Expand Dayside Infrastructure | 10 Years 500 1000 |
Adds a Dayside Solar Farm planetary feature | Intentionally Tidally Locked planet modifier One use only | |
Transplant Tree of Life | 180 Days 500 |
Adds a Tree of Life Sapling planetary feature | No Tree of Life planetary modifier | |
Project Cornucopia | 180 Days 250 500 |
Adds a Project Cornucopia planetary feature |
| |
Consume World | 360 Days | | ||
Settle Crystalline Refugees | 10 |
Habitat gains 5 pops with the |
Offer from the Crystalline Empire Once per Habitat | |
Upgrade Habitat | 720 Days | +2 Habitat Size | Size 4 Habitat 0 unbuilt districts | |
1440 Days | Size 6 Habitat 0 unbuilt districts Habitat Central Control capital building | |||
Expand Planetary Sea | 720 Days 50 1000 |
+1 Planet Size Consumes Ice Asteroids or Frozen Worlds |
Starbase with an inactive Ice Mining Station Frozen World or Ice Asteroid Can be used up to 3 times per planet | |
File:Decision progenitor empty.png | Grow a New Progenitor | 800 Days 400 |
Removes a planetary feature that increases the number of Agriculture Districts File:D progenitor.png Adds a Progenitor Nest planetary feature |
(unrecognized string “progenitor hive” for Template:Icon) Progenitor Hive origin Hive Capital designation File:D progenitor.png Progenitor Nest planetary feature |
File:Decision strip mining.png | Strip Mining | 180 Days 15 |
Removes a planetary feature that increases the number of Agriculture Districts File:D prospectorium strip mine.png Adds a Prospectorium Strip Mine planetary feature |
File:Specialist tier prospectorium 3 on.png Prospectorium tier 3 Planetary feature that gives Agriculture Districts |
Terraforming decisions[编辑 | 编辑源代码]
The follwoing decisions will terraform the world to a new class.
Planet modifier decisions[编辑 | 编辑源代码]
The follwoing decisions each add a permanent or temporary planet modifier.
Decision | Cost | Duration | Modifier effects | Requirements | |
---|---|---|---|---|---|
Distribute Luxury Goods | 100 per 10 pops
|
10 Years | | ||
Launch Anti-Crime Campaign | 250 | Until ended (no cost) |
|||
Negotiate with Crime Lords | 250 | Until ended |
Ending the modifier adds the Broken Crime Lord Deal modifier for 5 years: |
||
Expel Excess Population | 250 | 5 Years |
Expels enough Pops (max 10) from the planet as refugees to fix the housing shortage |
||
Declare Population Controls | 250 | Until ended (no cost) |
|||
Discourage Planetary Growth | 250 | Until ended (no cost) |
|||
Cease Robot Assembly | 250 | Until ended (no cost) |
Robotic Workers policy is set to Allowed | ||
Cease Drone Production | 250 | Until ended (no cost) |
−100% Pop Growth | | |
Declare Martial Law | 500 | Until ended (no cost) |
| ||
Deploy Hunter-Killer Drones | 500 | Until ended (no cost) |
| ||
Activate Compliance Protocols | 500 | Until ended (no cost) |
| ||
Activate Oracle Nexus | 200 500 |
10 Years |
| ||
Mastery of Nature | Permanent | +2 Max Districts | |||
Galactic Market Hub Nomination | Until ended ( 10) |
Applies a Base Marketplace Competition Rating modifier to the world | |||
Boost Nomination Bid | Increase the planet's Base Marketplace Competition Rating modifier one stage | ||||
Create Penal Colony | 1000 | Until ended ( 2500) |
|
||
Create Resort World | 1000 | Until ended ( 2500) |
|
||
Create Thrall-World | 1000 | Until ended ( 2500) |
|
||
Deploy Tissue Growth Stimulants | 200 | 10 years | |||
Construct Explosive Fungiform Housing Units | 500 | Permanent | −10% Pop housing usage | ||
Flood Habitat | 720 Days 50 1000 |
Permanent | Starbase with an inactive Ice Mining Station Frozen World or Ice Asteroid | ||
Exhibit Art Monument | 15 Days | Until ended ( 15) |
|||
Implement Divine Algorithm | 10 years | Numistic Order caravan deal | |||
Trium Atmospheric Deodorizer Deployment | None | 80 Years | |||
Trium Bunk Beds Deployment | None | 80 Years | +10% Housing | ||
Trium Food Container Deployment | None | 80 Years | −10% Pop Food Upkeep | Vengralian Trium caravan deal One use per purchase | |
Send Artifacts to Museum Exhibits | 2 | 10 Years | +20% Culture Worker Output | ||
Initiate Performance Competition | 2 | 10 Years | | ||
Incorporate Artifact Relays | 2 | 10 Years | | ||
Send Artifacts to Organic Sanctuaries | 2 | 10 Years | +10% Bio-Trophies Output | | |
Initiate Yuht Cleansing Process | Permanent | +10% Habitability | Delve into the Secrets of the Yuht Special Project | ||
Extradimensional Experimentation | 500 | Until ended (no cost) |
Unchained Knowledge Resolution 5 | ||
Crystalline Construction | 10 | Permanent | |||
Introduce Chaos | Permanent | +5% Resources from Jobs | |||
Shroudwalker Teacher | 360 days | Permanent |
Consecrate World[编辑 | 编辑源代码]
The Consecrate World decision requires the
Consecrating a
参考资料[编辑 | 编辑源代码]
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |