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2022年3月7日 (一) 13:27的版本
Traditions represent the socio-cultural evolution of an empire as it expands and develops and represent abilities or bonuses unlocked with the
Tradition cost
The cost of unlocking a tradition depends on how many traditions the empire has already unlocked as well as any Empire Size above 100. Adopting and completing a tree both increase the unlocked traditions factor by 1. The tradition cost formula is the following:
[math]\displaystyle{ \text{Tradition cost} = \left[300\, +\, \left(8\, \cdot\, \text{Unlocked traditions} \right)^{1.8} \right ] \, \cdot\, \left(1\, +\, 0.002\, \cdot\, \text{Empire size above 100}\right) }[/math]
Tradition trees
Traditions are grouped into tradition trees with 5 traditions each, as well as a bonus for adopting the tradition tree and one for finishing it. Each empire can select up to 7 tradition trees.
Discovery
The Discovery tradition tree focuses on exploration and research and is available to all empires.
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Domination
The Domination tradition tree focuses on better managing planets and is available to all empires.
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Expansion
The Expansion tradition tree focuses on the expansion of territory and colonies and is available to all empires.
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+1 Max Districts for all non-artificial planets if not −20% Habitat Build Cost if |
Prosperity
The Prosperity tradition tree focuses on various empire-wide bonuses and is available to all empires.
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+5% Resources from Jobs +5 Stability on all planets |
Supremacy
The Supremacy tradition tree focuses on fleets and armies and is available to all empires.
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Unlocks War Doctrine policies Unlocks the Supremacist diplomatic stance |
Diplomacy
The Diplomacy tradition tree focuses on improving the benefits an empire can gain through diplomacy and is not available to empires with the
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+10% Diplomatic Weight +1 Available envoys |
Adaptability
The Adaptability tradition tree focuses on using planets more efficiently and is not available to
Unlocks Planetary Prospecting Decision if not Unlocks Orbital Surveying Decision if |
Harmony
The Harmony tradition tree focuses on better managing the empire and is not available to
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−10% Empire Size from Pops |
Mercantile
The Mercantile tradition tree focuses on trade and is not available to
Synchronicity
只可用于 Utopia DLC 或者 Synthetic Dawn DLC 已启用。 |
The Synchronicity tradition tree focuses on better managing the empire and is only available to
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−10% Empire Size from Pops Unlocks the Industrial Maintenance edict if |
Unyielding
只可用于 Apocalypse DLC 已启用。 |
The Unyielding tradition tree focuses on defense and is available to all empires.
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Subterfuge
只可用于 Nemesis DLC 已启用。 |
The Subterfuge tradition tree focuses on espionage and counterespionage and is available to all empires.
50% Infiltration Level refund for successful Operations |
Versatility
只可用于 Synthetic Dawn DLC 已启用。 |
The Versatility tradition tree focuses on various empire-wide bonuses and is only available to
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50% Refund per demolished building or district |
Ascension perks
Finishing an entire tradition tree or acquiring the
Ascension perks often favor either a tall or wide gameplay, with some that allow access to gameplay mechanics not available through Traditions alone. This includes the three ascension paths, the ability to build deep-space megastructures, the ability to use terraforming to create special planets, and becoming a Galactic Nemesis. An empire can have up to 8 Ascension perks.
Due to the difficulty of unlocking an ascension perk slot, it is prudent to delay making a choice, especially if the desired perk cannot be selected if any required technologies have not been researched yet. In addition, once chosen, the Ascension perk is permanent and cannot be changed.
Tier 0 ascension perks can be taken from the start. Tier 1 ones require 1 previous ascension perk, tier 2 ones require 2 previous ascension perks and tier 3 ones require 3 previous ascension perks.
Ascension perk | Tier | Effects | Prerequisites | AI weight | DLC | |
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Consecrated Worlds | 0 | Consecrate World decision | Spiritualist | 10 | ||
Eternal Vigilance | 0 | Star Fortress technology | 10 | |||
Executive Vigor | 0 | File:Mod edict cap add.png +100 Edict fund | 30 | |||
Galactic Wonders | 0 | 10 | ||||
Hydrocentric | 0 | 40 | ||||
Imperial Prerogative | 0 | −50% Empire size from colonies | 10 | |||
Interstellar Dominion | 0 |
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10 | |||
Mastery of Nature | 0 |
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10 | |||
Nihilistic Acquisition | 0 | Unlocks the Raiding bombardment stance | 10 | |||
One Vision | 0 | |
10 | |||
Shared Destiny | 0 | 5 | ||||
Technological Ascendancy | 0 | 30 | ||||
Transcendent Learning | 0 | 10 | ||||
Universal Transactions | 0 | |
10 | |||
Voidborne | 0 | Orbital Habitats technology | 10 | |||
Xeno-Compatibility | 0 |
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10 | |||
Enigmatic Engineering | 1 | 2 | ||||
Grasp the Void | 1 | 3 | ||||
Engineered Evolution | 1 | 15 | ||||
Mind over Matter | 1 | 20 | ||||
The Flesh is Weak | 1 | 20 | ||||
World Shaper | 1 | 5 | ||||
Arcology Project | 2 | Arcology Project decision | 10 | |||
Galactic Force Projection | 2 | 10 | ||||
Hive Worlds | 2 | Hive World terraforming option | 20 | |||
Machine Worlds | 2 | Machine World terraforming option | 20 | |||
Master Builders | 2 | 10 | ||||
Synthetic Age | 2 | 20 | ||||
Evolutionary Mastery | 2 | 100 | ||||
Synthetic Evolution | 2 |
Special Project to turn the empire synthetic
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100 | |||
Transcendence | 2 |
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100 | |||
Become the Crisis | 2 | Unlocks Menace and the Crisis tab |
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Colossus Project | 3 | Titans technology | 10 | |||
Defender of the Galaxy | 3 | 20 | ||||
Galactic Contender | 3 | Communications with a fallen or awakened empire | 10
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References
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |