失落帝國

本頁面部分全部內容上次核對於3.3版本
神秘觀察者一艘戰列巡洋艦建造完成了

失落帝國(Fallen empire)是千年歷史、極其強大的帝國的殘餘,這些帝國在過去的歲月中已經長期停滯和腐朽。 與普通帝國不同,失落帝國在遊戲開始時就已經完全發展起來,由於它們的艦隊極其龐大和強大,在你的艦隊實力和技術可比之前不應該被激怒。 它們總是從兩支大約 40k-150k 艦隊力量的艦隊開始,並且可以通過事件獲得額外的艦隊。 失落帝國使用獨特的艦船和恆星基地外觀,這是他們獨有的; 每種類型的失落帝國都有這種風格的視覺變體以及不同的武器和組件選擇,但艦船插槽的一般數量大致相同。.

使用任何方式都不可能附庸一個失落帝國。當陷入與他們的一場衝突時,帝國應當做好充分準備去應對其後果並且跟進實現你的任何要求。因為任何一個帝國都可以對失落帝國製造宣稱,無論擁有何種思潮與戰爭哲學。

有四種失落帝國( 當擁有DLC 智械黎明故事包 Synthetic Dawn Story Pack 智械黎明故事包Synthetic Dawn Story Pack 時為五種),而且一局遊戲中每種類型的失落帝國只能存在一個。遊戲內失落帝國的最大值由銀河系大小決定。然而,如果銀河系裏過於擁擠(普通帝國和失落帝國的預設數量均被調到最大),那麼一些失落帝國則不會被創建。這個現象並不會每次都發生並且發生與否完全取決於帝國的放置位置。

一個失落帝國的主體物種是隨機生成的,但仍有5%的概率從預設好的物種中挑選出一種作為失落帝國的主體物種,前提是該預設物種尚未在地圖上生成且擁有符合失落帝國的思潮(無論是否狂熱)。舉例而言,你可能會見到作為神秘觀察者或者是軍事孤立者的人類種族失落帝國。

在通信列表中,他們會被列入特有的分組(失落帝國)。

帝國不能對失落帝國進行任何間諜活動。

如果帝國擁有Origins scion 1.png Scion 起源則一個失落帝國會被更小的只有母星系的失落帝國取代。

沉睡帝國[編輯 | 編輯原始碼]

所有失落帝國在遊戲開始時都處於沉睡狀態。儘管他們發展完全且實力極強,但失落帝國將保持頹勢,無意於擴張疆域,只有在被激怒時才會採取行動。他們擁有 帝制 Imperial 帝制Imperial 的政治體制與 暮氣沉沉的領袖 Lethargic Leadership 暮氣沉沉的領袖Lethargic Leadership衰落的帝國 Empire in Decline 衰落的帝國Empire in Decline 兩個國策, 這阻止了他們的殖民與建造艦船。但當他們的艦隊力量很低而且處於和平時,他們將會通過一個年度事件獲得新的艦船(每次8艘戰鬥巡洋艦和10艘護航艦)。

不同於其他需要完成第一次接觸項目才能建立聯繫的AI帝國,墮落帝國會立刻聯繫無意進入其領地的帝國,似乎在闖入者從母星系起航前就已經知曉了他們。

有機失落帝國通常會對普通的帝國持有輕蔑的態度,並不會接受貿易或特使。他們在一開始通常會關閉他們的邊境,但如果關係被改進到寵幸,部分失落帝國將會開放邊境並接受貿易。

沉睡失落帝國擁有降低船隻維修和建造費用50%的修正。這項修正會保留至失落帝國覺醒。

Fallen Empire Ethic Traits Armies Colossus weapon Requests & tasks Guardian awakening Border access Angered by
( −200 Opinion)
Demands & wargoals
神秘觀察者(Enigmatic Observers)
Fallen empire 03 city l06.png
極端親外主義 Fanatic Xenophile 極端親外主義Fanatic Xenophile
  • Main species:
    • 特質點數 Trait Point  +5 Trait points
  • Servant species:
    • 機械體 Mechanical 機械體Mechanical
    • 侍奉協議 Domestic Protocols 侍奉協議Domestic Protocols
    • 奢華 Luxurious 奢華Luxurious
基因戰士部隊 Gene Warrior Army 基因戰士部隊Gene Warrior Army Ship part global pacifier.png Global Pacifier
  • 人口 Pop Send a pop to The Preserve
  • 政策 Policy Force a rival to outlaw purges
  • Unknown.png Give the brain scans from the Limbo event chain
Yes.png Yes.png Only insults, claims, rivalry, and becoming the crisis. Outlaw purges
聖地守護者(Holy Guardians)
Fallen empire 01 city l06.png
極端唯心主義 Fanatic Spiritualist 極端唯心主義Fanatic Spiritualist
  • 靈能 Psionic 靈能Psionic
  • 特質點數 Trait Point  +3 Trait points
靈能部隊 Psionic Army 靈能部隊Psionic Army Ship part neutron sweep.png Neutron Sweep 政策 Policy Force a rival to outlaw AI No.png No.png Colonizing Holy Worlds
  • Abandon Holy Worlds
  • Outlaw AI
知識管理者(Keepers of Knowledge)
Fallen empire 02 city l06.png
極端唯物主義 Fanatic Materialist 極端唯物主義Fanatic Materialist
  • Main species:
    • 神經機械 Cybernetic 神經機械Cybernetic
    • 特質點數 Trait Point  +3 Trait points
  • Servant species:
    • 機械體 Mechanical 機械體Mechanical
    • 侍奉協議 Domestic Protocols 侍奉協議Domestic Protocols
    • 奢華 Luxurious 奢華Luxurious
Army robotic.png Robotic Army Ship part global pacifier.png Global Pacifier 科學家 Scientist Give one of your level 5+ scientists Yes.png Yes.png Only insults, claims, rivalry, and becoming the crisis. Humiliate
軍事孤立者(Militant Isolationists)
Fallen empire 04 city l06.png
極端排外主義 Fanatic Xenophobe 極端排外主義Fanatic Xenophobe
  • Main species:
    • 特質點數 Trait Point  +5 Trait points
  • Slave species:
    • 精神閹割 Nerve Stapled 精神閹割Nerve Stapled
    • 魅力非凡 Charismatic 魅力非凡Charismatic
    • 強壯 Strong 強壯Strong
異形部隊 Xenomorph Army 異形部隊Xenomorph Army Ship part world cracker.png World Cracker No.png No.png No.png Owning a neighbor system Abandon neighbor systems

與沉睡帝國互動[編輯 | 編輯原始碼]

請求(Requests) 是需要支付代價的一次性事件,可以換取大大增加墮落帝國的好感並增加獲得禮物的機會。接受請求會獲得持續衰減的 評價 Opinion  +100 評價Opinion 拒絕則會獲得 評價 Opinion  −50 評價Opinion. 當處於戰爭中,或帝國具有「種族潔癖」「弒殺蜂群」「鐵心滅絕者」特性時請求不可用。 種族潔癖 Fanatic Purifiers噬殺蜂群 Devouring Swarm鐵心滅絕者 Determined Exterminator

任務(Tasks)是向另一個帝國在20年內宣戰以滿足失落帝國的條件,作為交換失落帝國對你的評價將會獲得極大地提升,並且你收到禮物的概率也會增加。幸運的是,只有你的 宿敵 Rival 宿敵Rival 會被選為需要宣戰的目標。只有玩家帝國會收到任務。完成任務會獲得 評價 Opinion  +100 評價Opinion 而拒絕則會獲得 評價 Opinion  −25 評價Opinion。 但超時而導致任務失敗會導致更嚴重的評價懲罰。如果目標帝國被摧毀或更改了其政策,任務會被取消且不會對評價造成任何影響。如果帝國擁有 種族潔癖 Fanatic Purifiers噬殺蜂群 Devouring Swarm鐵心滅絕者 Determined Exterminator 種族滅絕,任務將會不可用。

要求(Demands)是當失落帝國的評價跌至 −100以下時的最後通牒。 屈服會使評價提升 +25 但拒絕要求會使失落帝國獲得「懲罰」宣戰理由,而它們通常會以此宣戰。接受要求產生的效果通常與輸掉關於這些要求的戰爭相同,但帝國領袖將不會被處決,並且艦船也不會在徒勞的戰鬥中損失掉。如果失落帝國被冒犯的帝國設為宿敵,它們不會提出任何要求而是直接宣戰,從一開始就加強它們的意志。AI帝國通常會接受要求,直到它們的艦隊實力達到50k以上——那時接受要求的概率降到10%。如果失落帝國在戰爭中失去了任何一個其原本擁有的行星,它們會停止剔除要求,無論評價如何。如果一個帝國的實力與失落帝國相比 不值一提 ,失落帝國將永遠不會向帝國宣戰。

禮物(Gift)會被失落帝國送給接受了請求,完成了任務,或被失落帝國 寵幸 的帝國。禮物通常會是有益的且沒有負面作用。接受禮物會提升 +50 評價而以任何理由拒絕禮物會降低 −50 評價。為了收到禮物,帝國必須擁有小於100k的艦隊實力且不處於戰爭中。

收到禮物的平均間隔是100年,並受到以下修正:

  • ×2 如果態度不是寵幸或不可捉摸,並接受或完成了一個任務
  • ×0.25 如果態度是不可捉摸並接受了一個任務
  • ×0.1 如果態度是不可捉摸並完成了一個任務
  • ×0.5 如果態度是寵幸並接受了一個任務
  • ×0.25 如果態度是寵幸並完成了一個任務
  • ×0.75 如果評價大於75
  • ×0.75 如果評價大於100
  • ×0.75 如果評價大於150
  • ×0.75 如果評價大於200
Odds Gift
Before mid-game year After mid-game year
50%
  • 礦物 Minerals  1500 礦物Minerals
  • 能量幣 Energy Credits  500 能量幣Energy Credits
  • 合金 Alloys  250 合金Alloys
  • 礦物 Minerals  3000 礦物Minerals
  • 能量幣 Energy Credits  1000 能量幣Energy Credits
  • 合金 Alloys  500 合金Alloys
20% 研究 Research  +25% 研究Research from Pop job.png Jobs for 10 years
15% One of the following list of rare technologies:[1]
  1. 行星護盾 Planetary Shields 行星護盾Planetary Shields
  2. 同步防禦 Synchronized Defenses 同步防禦Synchronized Defenses
  3. 擇優血脈 Selected Lineages 擇優血脈Selected Lineages
  4. 工兵部隊 Corps of Engineers 工兵部隊Corps of Engineers
  5. 基因庫 Gene Banks 基因庫Gene Banks
If all these technologies are researched:
  • 研究 Research  +25% 研究Research from Pop job.png Jobs for 10 years
10%
  • 礦物 Minerals  3000 礦物Minerals
  • 能量幣 Energy Credits  1000 能量幣Energy Credits
  • 合金 Alloys  500 合金Alloys
3 escorts
5% 1 battlecruiser

Empires with the 先輩子弟 Scion 先輩子弟Scion origin get one of the following gifts every 25 to 50 years:

Odds Gift
16.66% One of the following Engineering research Engineering technologies:[1]
  1. 固態全息鑄模 Holographic Casts 固態全息鑄模Holographic Casts
  2. 先進礦物提純 Advanced Mineral Purification 先進礦物提純Advanced Mineral Purification
  3. 工兵部隊 Corps of Engineers 工兵部隊Corps of Engineers
  4. 戰列艦 Battleships 戰列艦Battleships
  5. 改進泰坦船體 Improved Titan Hulls 改進泰坦船體Improved Titan Hulls
16.66% One of the following 物理學研究 Physics Research 物理學研究Physics Research technologies:[1]
  1. 微型遏制力場 Miniature Containment Fields 微型遏制力場Miniature Containment Fields
  2. 自我演化邏輯 Self-Evolving Logic 自我演化邏輯Self-Evolving Logic
  3. 反物質能源 Antimatter Power 反物質能源Antimatter Power
  4. 自律艦船智能 Autonomous Ship Intellects 自律艦船智能Autonomous Ship Intellects
  5. 躍遷引擎 Jump Drive 躍遷引擎Jump Drive
16.66% One of the following 社會學研究 Society Research 社會學研究Society Research technologies:[1]
  1. 生態模擬 Eco Simulation 生態模擬Eco Simulation
  2. 異種生物學 Xenobiology 異種生物學Xenobiology
  3. 外星土壤肥化 Foreign Soil Enrichment 外星土壤肥化Foreign Soil Enrichment
  4. 氣候覆蘇 Climate Restoration 氣候覆蘇Climate Restoration
  5. 飛升理論 Ascension Theory 飛升理論Ascension Theory
8.33% 3000 合金 Alloys  3000 合金Alloys
8.33% 4000 合金 Alloys  4000 合金Alloys
8.33% 5000 合金 Alloys  5000 合金Alloys
8.33% 3000 消費品 Consumer Goods  3000 消費品Consumer Goods
8.33% 4000 消費品 Consumer Goods  4000 消費品Consumer Goods
8.33% 5000 消費品 Consumer Goods  5000 消費品Consumer Goods

Scions also get each of the following gifts once each, checked once per year:

Odds Gift
1.89%–1.96% Level 7 Fallen Empire leader
1.89%–1.96%

覺醒帝國[編輯 | 編輯原始碼]

如果被充分地挑釁,失落帝國可能會覺醒並成為覺醒帝國。覺醒帝國將不再消極並試圖統治星系或保護其受到危機(基於覺醒的形式)。即使相較於遊戲中期或後期的帝國,覺醒帝國也有相當大的科技和起始資源優勢,因此它們的覺醒對遊戲進展會有嚴重的影響,但也可以使它們成為星系中最好的守衛力量之一。

對失落帝國和星系的效果:

  • 它們的 政體 變為 復興聖權
  • 它們的 國民理念 被替換為 Civic revanchist fervor.png 復仇狂熱Civic ancient caches of technology.png 古代科技貯藏,允許它們擴張和不受限制的建造艦船。
  • 它們的 能量幣 Energy Credits 能量幣Energy Credits, 礦物 Minerals 礦物Minerals, 食物 Food 食物Food and 影響力 Influence 影響力Influence 儲存被填滿。
  • 它們立即獲得一支額外的艦隊。
    • 如果一個默認帝國擁有超過50k的艦隊實力,事件會再次觸發。
  • 對沉睡帝國有效的增援事件將不再能被觸發。

覺醒帝國使用常規的外交立場但經常選擇 霸權主義 Supremacist 霸權主義Supremacist.

覺醒後,失落帝國在通訊錄上會被更新為新的名字,並被置於「其它」部分而不是「失落帝國」。

Decadence[編輯 | 編輯原始碼]

Decadence is a mechanic affecting Awakened Empires to prevent them from establishing a permanent hegemony over weaker empires. 20 years after a Fallen Empire has awakened it will start to accumulate Decadence. Decadence increases in increments of 2 and has a 0.5% chance to increase each month for each planet the Awakened Empire or its subjects possesses. Once Decadence reaches 100 it imparts the following penalties:

  • −66% Resources from Pop job.png jobs
  • 25% Ship weapon damage, ship hull points and shield hit points (stacks with any penalties caused by resource shortages, if present)
  • 評價 Opinion  +100% Vassal opinion penalty for having less fleet power than all of them combined

Guardians of the Galaxy[編輯 | 編輯原始碼]

When an endgame Crisis occurs a Fallen Empire can awaken after 5 years with the declared goal of ending said Crisis. If one of them has already awakened before the Crisis, they will stop their vassalization plans and attempt to rally the galaxy as well. Guardians of the Galaxy will always agree to form or join a Federation no matter what opinion they held before the awakening. Once the Crisis has been defeated the Guardian empire will leave the current Federation and become a regular empire. The chances for a Guardian Awakening are the following:

  • 60% chance either the Enigmatic Observers or the Keepers of Knowledge awaken.
  • 15% chance both Fallen Empires awaken. If only one of them is present it will awaken alone.
  • 25% chance neither Fallen Empire awakens.

Once awakened, the Guardian empire goes through the full awakening effects, and all empires will be notified. All AI empires will get one of the following Opinion bonuses towards the Awakened Empire (equal chances):

  • 評價 Opinion  +100 評價Opinion
  • 評價 Opinion  +50 評價Opinion
  • No modifier

Only the Enigmatic Observers, Keepers of Knowledge, and Ancient Caretakers can become Guardians. The Holy Guardians or the Militant Isolationists will never awaken as guardians and should they have awakened before the crisis, they will continue with their domination plan instead.

Guardian awakenings do not roll for Ancient Rival. In addition, if a crisis occurs during a War in Heaven, neither Awakened Empire will become Guardians.

The Ancient Caretakers will not awaken as Guardians if the Prethoryn Scourge or Extradimensional Invaders crisis occurs. However they are guaranteed to awaken if the Contingency crisis occurs and will in that case activate right after the sterilization hubs come online. This happens independently from the Guardian awakening mechanics, making it possible for up to three Fallen Empires to awaken.

Upstart awakening[編輯 | 編輯原始碼]

The default type of awakening, an upstart awakening, usually happens if a standard player or AI empire becomes too strong in Fleet Power or has managed to conquer Fallen Empire worlds. In this case, the Fallen Empire decides that the young empires are becoming too powerful and thus set out to impose their primacy on them.

The requirements are as following:

  • The game has reached the end game year, they are not at war, and their total combined fleet power is above 60k.
  • A default empire is getting too strong (above 70k fleet power with all fleets combined, or above 60k fleet power and above 90k federation fleet power with all fleets combined if in a federation) or has conquered a Fallen Empire world.
  • No other Fallen Empire has already awakened.
  • The event has a mean time to happen of 50 years, modified as follows:
    • ×0.5 if a default empire has more the 120k fleet power with all fleets combined.
    • ×0.1 if a default empire owns a formerly Fallen Empire-controlled world.
    • If there is more than one Fallen Empire in the game, the time is multiplied by the number of Fallen Empires (it is unclear if that includes no longer existing ones). This offsets the increased chance for one of them to awaken due to higher total numbers.

The Awakened Empire will have the Imperious attitude towards any nearby empire and send a request for the empire to become their unique subject type. Refusing the request will add 評價 Opinion  −200 評價Opinion from the Awakened Empire and cause them to declare war shortly afterwards.

Awakened Empire Original Fallen Empire Subject Can become Guardians
Benevolent Interventionists Enigmatic Observers Signatory: No diplomatic autonomy, purges or slavery, but the Benevolent Interventionists will join the war should subjects be attacked Yes.png
Doctrinal Enforcers Holy Guardians Dominion: Pay 25% of 能量幣 Energy Credits 能量幣Energy Credits and 礦物 Minerals 礦物Minerals income and ethics shift towards 極端唯心主義 Fanatic Spiritualist 極端唯心主義Fanatic Spiritualist if not 格式塔意識 Gestalt Consciousness 格式塔意識Gestalt Consciousness and outlaw AI No.png
Watchful Regulators Keepers of Knowledge Satellite: Pay 33% of 研究 Research 研究Research production Yes.png
Jingoistic Reclaimers Militant Isolationists Thrall: Cannot build new starbases and must pay 25% of 能量幣 Energy Credits 能量幣Energy Credits and 礦物 Minerals 礦物Minerals income, but can declare wars on other Thralls No.png

If the Doctrinal Enforcers defeat a Sleeping Empire in war, they will change the Sleeping Empire's ethics to 極端唯心主義 Fanatic Spiritualist 極端唯心主義Fanatic Spiritualist, causing them to turn into a Holy Guardians Fallen Empire.

If an empire owns the R severed head.png Head of Zarqlan relic, they will have enough 評價 Opinion 評價Opinion to refuse becoming a Dominion without risking war. Likewise, they can colonize Holy Worlds without angering the Holy Guardians.

War in Heaven[編輯 | 編輯原始碼]

The War in Heaven is a special event where a second Fallen Empires awakens as well and the two Awakened Empires eventually launch a great war against one another, with the normal empires acting as satellite states in their game. Once the first Fallen Empire awakens, an ancient rival may be chosen with the following chances:

  • 40% A Fallen Empire with the opposite ethic is picked as rival, if one exists.
  • 20% A Fallen Empire with a random ethic is picked as rival. This can hit the opposing ethic by chance.
  • 40% No rival is picked, and thus no War in Heaven can happen.

For the second Fallen Empire to awaken it must also meet the same requirements as the first one (not at war, fleet power above 60k, they haven't been awakened some other way). If the requirements are met, there is a 50% chance for the second Fallen Empire to awaken every 5 years. Afterwards, neither Awakened Empire will engage the other for 2 years.

The odds of a War in Heaven depend on the number of fallen empires in the galaxy:

2 Fallen Empires

  • 18%: War against the other Fallen Empire.
  • 82%: No war.

3 Fallen Empires

  • 26%: War against the Fallen Empire of the opposing ethic.
  • 5%: War against a random Fallen Empire.
  • 69%: No war.

4 Fallen Empires

  • 40%: War against the Fallen Empire of the opposing ethic.
  • 5%: War against a random Fallen Empire.
  • 55%: No war.
Start of the War in Heaven[編輯 | 編輯原始碼]

Once the War in Heaven starts, both Awakened Empires have the mutual Wargoal of War in Heaven, which causes a Total War. They will each spawn one additional fleet, two if any default empire has above 50k Fleet Power. The War in Heaven can end with a status quo, leaving the galaxy with two Awakened Empires. If the Galactic Community was founded a Resolution to ban joining one or both sides will become available.

The choice[編輯 | 編輯原始碼]

Each regular Empire that is not involved in a war is presented with the choice to join either side or stay neutral. There are four options:

  • Join the first Awakened Empire
  • Join the second Awakened Empire
  • Pick neither side
  • Subject empires of both regular and Awakened empires will always follow their overlord

Choices and AI weighting:

  • AI empires with less than 20k fleet power and no federation will side with an Awakened Empire based on their ethics
  • AI empires with more than 20k fleet power or that are part of a federation with a human player will stay neutral
  • AI empires with less than 20k fleet power that are part of an AI federation will pick at random
  • 種族潔癖 Fanatic Purifiers噬殺蜂群 Devouring Swarm鐵心滅絕者 Determined Exterminator Genocidal empires will never pick a side

Empires that side with one of the Awakened Empires will receive a free Guarantee of Independence from their patron lasting 10 years, become its subjects and join the war on the patron's side.

Once one of the Awakened Empires is defeated, vassals of the winning side that contributed to the war will receive planets from the losing side's members unless they are too far from the borders. The League of Non-Aligned Powers will still have to fight the remaining Awakened Empire and the War in Heaven is still considered ongoing.

League of Non-Aligned Powers[編輯 | 編輯原始碼]

Shortly after the War in Heaven starts, the president of the most powerful federation will be offered the chance to rename their federation into the League of Non-Aligned Powers. If the empire refuses, the president of the next most powerful federation will be offered the option.

If all federation presidents refuse, then each month the independent, non-genocidal empire that has the most fleet power and is at peace with the Awakened Empires will be offered the chance to form a League of Non-Aligned Powers federation. If the empire refuses, the next most powerful empire will be offered the option. If the empire accepts a level 3 federation will be created.

If an AI empire is offered to form the League of Non-Aligned Powers federation there is a 99% chance it will accept.

After the leader has been picked all independent empires, including those that declined leadership before, are offered one chance to join the federation. Afterwards, joining requires the usual federation diplomacy approaches. Empires that are rivals of the federation president are not offered to join.

Members of the League of Non-Aligned Powers get a temporary 評價 Opinion  +200 評價Opinion to and from each other.

Empires that are 種族潔癖 Fanatic Purifiers噬殺蜂群 Devouring Swarm鐵心滅絕者 Determined Exterminator genocidal or have the Metalheads personality will never choose to become the leader or join the federation.

If a Custodian exists, it will be asked to lead the League of Non-Aligned Powers before other empires are offered the option. If the Galactic Imperium exists, the awakened empires will also declare war against the galactic emperor.

Holy war[編輯 | 編輯原始碼]

If an empire seals or destroys a Holy World with a Colossus, the Holy Guardians will always awaken and declare a war of subjugation. This type of awakening occurs completely independently of other circumstances, and can therefore take place at any time under any circumstances (such as during a War in Heaven). Aside from the war against the defiler, the Awakened Holy Guardians will act like normally awakened Doctrinal Enforcers and try to dominate the galaxy.

Ancient Caretakers[編輯 | 編輯原始碼]

Ancient Caretakers capital system

A 機械智能 Machine Intelligence 機械智能Machine Intelligence Fallen Empire that is the truly enigmatic Fallen Empire, the Ancient Caretakers are the remnant of a great conflict in the galactic history. They have been part of something called the 'Custodian Project', an initiative to construct and maintain a number of ringworlds as a refuge for biological sapients fleeing some unknown menace. They have the Civic machine remnants.png Fallen Machine Intelligence and Civic custodian directives.png Custodian Matrix civics.

The Ancient Caretakers do not hold a personal 評價 Opinion 評價Opinion of any empire (their opinion is simply listed as "?") and unlike any other Fallen Empire they are totally unpredictable. They may offer gifts for no reason or request assistance with tasks that can give a permanent bonus or a temporary but serious penalty. Ancient Caretakers do not declare wars but can be declared war upon. They understand neither insults nor rivalries.

Ancient Caretakers have a grey and orange motif for their ships, stations and cities, as well as a different texture featuring integrated circuit patterns.

Fallen Empire Authority Traits Armies Colossus weapon Guardians Border access
Ancient Caretakers
Fallen machine empire 01 city l06.png
機械智能 Machine Intelligence 機械智能Machine Intelligence
  • 機械 Machine 機械Machine
  • 特質點數 Trait Point +3 Extra Trait Points
  • Army assault m.png Battle Frame Army
  • Army assault m.png Mega-Warform
Ship part neutron sweep.png Neutron Sweep Yes.png Yes.png

Contingency Awakening[編輯 | 編輯原始碼]

The previous great conflict the Ancient Caretakers refer to was a former Contingency cycle. As such, as soon as the Contingency activates, it will attempt to corrupt the Ancient Caretakers. They have a 66% chance of severing the connection and activating their Final Defense Protocols (Guardians of the Galaxy awakening) and a 33% chance to be corrupted by it and start attacking everything (Berserkers). Each Awakening has a uniquely named civic to differentiate them – Civic final defense protocols.png Final Defense Directives or Civic malfunctioning custodian.png Corrupted Defense Directives – although the civics have identical effects. The chance to awaken as a Custodian or Berserker is decided at the start of the game so reloading a previous save will not alter the result.

Ancient Caretakers cannot awaken in any other way nor can they be the Ancient Rival and thus be part of a War in Heaven. Unlike other Guardian empires they will not try to form or join a federation.

Requests[編輯 | 編輯原始碼]

  1. Allow inoculations: Sent to organic empires. Mean time to happen is 100 years. A negative happiness modifier is applied, until the results show themselves. 10 years later the results will appear and can be either positive or negative. The mean time to happen is shortened to 66% if they awakened in the meantime.
  2. Allow code changes: The machine empire variant of inoculations. Same rules for good/bad results apply.
  3. Provide worker units: With a mean time to happen of 50 years, a Machine Intelligence with at least 11 pops will be requested to give two pops to the Ancient Caretakers.
Request Initial modifier Incompatible outcome (10 years) Compatible outcome (permanent)
Inoculations
  • 幸福度 Happiness  −5% 幸福度Happiness if not Xenophobe
  • 幸福度 Happiness  −10% 幸福度Happiness if Xenophobe
  • 幸福度 Happiness  −20% 幸福度Happiness
  • 成長時間 Growth Time  −10% 人口增長速度Pop Growth Speed
  • 領袖預期壽命 Leader Lifespan  −10 years 領袖預期壽命Leader Lifespan
  • 成長時間 Growth Time  +5% 人口增長速度Pop Growth Speed
  • 領袖預期壽命 Leader Lifespan  +10 years 領袖預期壽命Leader Lifespan
Code changes 機械人維護費 Robot Upkeep  +10% 機械人維護費Robot Upkeep Robot upkeep
  • 機械人維護費 Robot Upkeep  +5% 機械人維護費Robot Upkeep
  • 機械人資源產出 Robot Resource Production  −20% 機械人資源產出Robot Resource Production
機械人資源產出 Robot Resource Production  +5% 機械人資源產出Robot Resource Production

Tasks[編輯 | 編輯原始碼]

  1. Attack Empire: With a mean time to happen of 100 years, an empire will be asked to attack a fellow empire. Unlike other tasks this one can target empires that refused requests or tasks from the Ancient Caretakers. The time for the attack is 20 years, with up to 1 year overtime.
  2. Colonize a planet: With a mean time to happen of 200 years, the Custodians request the colonization of a planet. The planet will be near or inside the player's borders and eligible for colonization, when the request is given. Within 20 years at least 5 grown pops must be on the colonized planet. Care should be taken if the habitable worlds setting was raised because this task does not add a point of interest on the galaxy map.
  3. Stop waging war: With a mean time to happen of 100 years, the empire is tasked to outlaw war. Empires that already do are excluded. If accepted, the policy must be changed to No Wars within 20 years.
  4. Stop colonizing: With a mean time to happen of 100 years, the empire is tasked with not colonizing anymore. This task can no longer appear after 100 years have passed. Empires with planets under colonization are excluded. If accepted, the empire must refrain from any colonization for the next 10 years.

Technology[編輯 | 編輯原始碼]

Enigmatic Observers fleet

Fallen Empires start with all standard, rare and dangerous technology options already researched, including all technologies limited by ethics, as well as with ten levels in most repeatable technology and five levels in the rest. They also possess a unique Dark Matter Reactor and Deflector which can be reverse engineered and are the second-best deflectors and best reactor available in the game. They do not, however, have any of the special technologies that are only available through reverse engineering, from Leviathans or from special events. Also they are usually explicitly exempt for any and all of the Crisis Faction Spawn checks.

Fallen Empires have no labs on any of their planets and do not research further repeatable techs. After becoming Awakened Empires, they may build labs, and will research new technologies but do so very slowly, often taking upwards of 1000 months for even a single additional repeatable.

Systems[編輯 | 編輯原始碼]

Fallen Empires own highly valuable systems. The planets of their capital systems in particular are fully developed, filled with enough City Districts to unlock all build slots, and contain various special buildings built using ancient technology that have exceptionally high output and are otherwise unavailable - even an Awakened Empire cannot build more of these special buildings. All systems connected to the capital system by a hyperlane will be claimed with a Starbase and those containing habitable planets will be colonized and developed with an Ancient Palace and a Sky Dome. All Fallen Empire home planets are fortified with unique defense buildings, making invasions difficult.

Fallen Empires created by the 先輩子弟 Scion Scion Origin because there were no pre-generated Fallen Empires in the galaxy will own only their home system.

Fallen Empire Core Worlds (size) Border Worlds (size) Notes
Enigmatic Observers 蓋亞星球 Gaia World Cradle (20)
蓋亞星球 Gaia World Mother (12)
蓋亞星球 Gaia World Brother (10)
蓋亞星球 Gaia World The Preserve (20) The Preserve houses between 3 and 5 random species. It can gain pops from other species via requests.
Holy Guardians 蓋亞星球 Gaia World Celestial Throne (30)
蓋亞星球 Gaia World Sky Temple (22)
There will always be four uncolonized and unclaimed 蓋亞星球 Gaia World Gaia Worlds spawned near the Holy Guardians called Pristine Jewel (10), Emerald Mausoleum (14), Walled Garden (18), and Prophet's Retreat (25). All of them have the Pm consecrated worlds.pngPm frame 1.png Holy World modifier.
Keepers of Knowledge 都市星球 Ecumenopolis Font of Knowledge (20) 蓋亞星球 Gaia World The Archives (15) Without 寰宇企業 Megacorp 寰宇企業Megacorp or 上古之遺故事包 Ancient Relics Story Pack 上古之遺故事包Ancient Relics Story Pack conquering Font of Knowledge is the only way to gain an Ecumenopolis. You can also gain an Ecumenopolis from restoring the First League Precursor homeworld, Fen Habbanis III.
Militant Isolationists 蓋亞星球 Gaia World The Core (25)
蓋亞星球 Gaia World Boundary (12)
Unknown.png 2 habitable Shielded Worlds
Unknown.png 1 uninhabitable Shielded World
Each Shielded World has an associated special project to lower the shield with different possible outcomes.
The Shallash unique system can only spawn next to their borders.
Ancient Caretakers 環形世界 Ring World Alpha Complex
環形世界 Ring World Production Unit
環形世界 Ring World Processing Unit
環形世界 Ring World 1 repairable ruined section
環形世界 Ring World 4 repairable ruined sections
環形世界 Ring World 4 repairable ruined sections
Their two other systems are littered with debris from destroyed ringworlds. As not even the frame survived they cannot be repaired.

Ships[編輯 | 編輯原始碼]

Fallen Empires do not use the standard ship types that are used by normal empires. Instead, they have Escorts, Battlecruisers and Titans. None of the values of those ship fully conform to any player buildable ships. They may also construct Colossi.

  • Escorts behave like destroyers, but their firepower and defense is closer to that of a cruiser. Escorts generally carry 4 Small weapons and 4 Point Defense, and a Large weapon to fight bigger ships. They use picket behavior and have 1500 Hull, 140 base speed, and base 35 evasion with thruster modules equivalent to a destroyer.
  • Battlecruisers behave like battleships, but have far better firepower and durability. Battlecruisers generally carry 1 XL weapon, 2 Large weapons, 2 Hangars and 4 Medium weapons. They use line behavior and have 3500 hull, 100 base speed, and 10 base evasion with thruster modules equivalent to a battleship.
  • Titans are the largest ships in the Fallen Empire's navy, rivaling several battleships and even surpassing Apocalypse.png Titans built by normal empires in power. Titans carry 1 Titanic weapon, 8 Large weapons, 4 Hangars and 4 Medium weapons. They use artillery behavior and have 10000 hull, 100 base speed, and 2 base evasion with thruster modules equivalent to a titan.
  • Outpost is their defense platform. They occupy 2 platform capacity, but are much more powerful than regular platforms. Outposts carry 2 Large weapons, 5 Medium weapons and 2 Point Defense.

The exact military power, hull points, armor and shields may vary somewhat due to different weapon systems and access to Strategic Resources. Difficulty and admiral will also affect their combat strength.

Fallen Empires' ships and starbases use a powerful and unsalvageable weapon, the terrifying Titan Lance, comparable to the Perdition Beam which can destroy most warships with a single shot. They also possess several highly advanced ship components which can be salvaged from debris: Dark Matter Reactor (Reactor T6), Dark Matter Deflector (Shield T6) and Dark Matter Thrusters (Thruster T5). Their ships also possess a built-in self-repair which regenerates 2% of their maximum armor and hull per day.

While their ships are very powerful, sleeping Fallen Empires do not build new ones even to replace ones that have been destroyed. Instead, they will receive reinforcements (2 Battlecruisers and 8 Escorts each time) from events if they're at peace. However, if a Fallen Empire awakens, they will replenish their fleets normally. Escorts have a build time of 200 days while their counterparts the Destroyers take 120 days to build. A Battlecruiser's build time is 600 days compared to the 480 days it takes to build a Battleship. Titans take 1800 days to build, like ordinary Titans.

Fallen Empires, Awakened or otherwise, never re-design their ships, so player may tailor their ship designs to hard-counter them.

Type Titan Battlecruiser Escort Citadel Outpost Notes
機械智能 Machine Intelligence 機械智能Machine Intelligence

Alpha-class


  • T槽 1 Titan Lance
  • H槽 4 Strike Craft T4
  • L槽 8 Laser T5
  • M槽 4 Disruptor T3
  • L槽 10 Shield T6
  • L槽 10 Armor T5
  • Auxiliary 3 Shield Capacitors
  • Common Jump Drive
  • Common Sensor T4
  • Common Thrusters T5
  • Common Reactor T6
  • Common Sapient Computer (Artillery)

Beta-class


  • Extra Large 1 Lance T2
  • H槽 2 Strike Craft T4
  • L槽 2 Laser T5
  • M槽 4 Disruptor T3
  • L槽 4 Shield T6
  • L槽 4 Armor T5
  • Auxiliary 2 Shield Capacitors
  • Common Jump Drive
  • Common Sensor T4
  • Common Thrusters T5
  • Common Reactor T6
  • Common Sapient Computer (Line)

Gamma-class


  • L槽 1 Launcher T2
  • S槽 4 Plasma Cannon T3
  • Point-Defense 4 Point Defense T3
  • M槽 3 Shield T6
  • M槽 3 Armor T5
  • Auxiliary 1 Shield Capacitor
  • Common Jump Drive
  • Common Sensor T4
  • Common Thrusters T5
  • Common Reactor T6
  • Common Sapient Computer (Picket)

Citadel


  • Torpedo 1 Torpedo T3
  • H槽 1 Strike Craft T4
  • M槽 12 Mass Driver T5
  • M槽 2 Plasma Cannon T5
  • M槽 2 Disruptor T5
  • L槽 14 Shield T6
  • L槽 12 Armor T5
  • Auxiliary 1 Auxiliary Fire-Control
  • Common Reactor T6
  • Common Sensor T4
  • Common Combat Computer T3 (Starbase)
  • Common FTL inhibitor

Sigma-class


  • L槽 2 Laser T5
  • M槽 5 Disruptor T3
  • Point-Defense 2 Point Defense T3
  • L槽 3 Shield T6
  • L槽 3 Armor T5
  • Auxiliary 2 Shield Capacitors
  • Common Reactor T6
  • Common Sensor T4
  • Common Sapient Computer (Platform)
  • Situation log tick.png Uses Omega-class Colossus, equipped with WD槽 Neutron Sweep
  • Situation log tick.png Entirely energy weaponry. Largely Shield based defenses advised. Reinforce hull if possible
  • Situation log tick.png All ships are equipped with Sapient Combat Computers, granting extra accuracy and fire rate
極端唯物主義 Fanatic Materialist 極端唯物主義Fanatic Materialist

Savant-class


  • T槽 1 Titan Lance
  • H槽 4 Strike Craft T4
  • L槽 8 Plasma Cannon T3
  • M槽 4 Disruptor T3
  • L槽 10 Shield T6
  • L槽 10 Armor T5
  • Auxiliary 3 Shield Capacitors
  • Common Jump Drive
  • Common Sensor T4
  • Common Thrusters T5
  • Common Reactor T6
  • Common Sapient Computer (Artillery)

Scholar-class


  • Extra Large 1 Lance T2
  • H槽 2 Strike Craft T4
  • L槽 2 Launcher T2
  • M槽 4 Disruptor T3
  • L槽 4 Shield T6
  • L槽 4 Armor T5
  • Auxiliary 2 Shield Capacitors
  • Common Jump Drive
  • Common Sensor T4
  • Common Thrusters T5
  • Common Reactor T6
  • Common Sapient Computer (Line)

Sage-class


  • L槽 1 Launcher T2
  • S槽 4 Disruptor T3
  • Point-Defense 4 Point Defense T3
  • M槽 3 Shield T6
  • M槽 3 Armor T5
  • Auxiliary 1 Shield Capacitor
  • Common Jump Drive
  • Common Sensor T4
  • Common Thrusters T5
  • Common Reactor T6
  • Common Sapient Computer (Picket)

Citadel


  • Torpedo 1 Torpedo T3
  • H槽 1 Strike Craft T4
  • M槽 11 Mass Driver T5
  • M槽 5 Laser T5
  • L槽 14 Shield T6
  • L槽 12 Armor T5
  • Auxiliary 1 Auxiliary Fire-Control
  • Common Reactor T6
  • Common Sensor T4
  • Common Combat Computer T3 (Starbase)
  • Common FTL inhibitor

Cloaker-class


  • L槽 2 Launcher T2
  • M槽 5 Disruptor T3
  • Point-Defense 2 Point Defense T3
  • L槽 3 Shield T6
  • L槽 3 Armor T5
  • Auxiliary 2 Shield Capacitors
  • Common Reactor T6
  • Common Sensor T4
  • Common Sapient Computer (Platform)
  • Situation log tick.png Uses Enforcer-class Colossus, equipped with WD槽 Global Pacifier
  • Situation log tick.png Very similar to Fallen Machine Empire. Largely shield based defenses advised. Reinforce hull if possible
  • Situation log tick.png All ships are equipped with Sapient Combat Computers, granting extra accuracy and fire rate
  • Situation log tick.png Have cyborg admirals, providing extra 5% fire rate
極端唯心主義 Fanatic Spiritualist 極端唯心主義Fanatic Spiritualist

Eternal-class


  • T槽 1 Titan Lance
  • H槽 4 Strike Craft T4
  • L槽 8 Plasma Cannon T3
  • M槽 4 Plasma Cannon T3
  • L槽 10 Psionic Shield
  • L槽 10 Armor T5
  • Auxiliary 3 Shield Capacitors
  • Common Psi Jump Drive
  • Common Sensor T4
  • Common Thrusters T5
  • Common Reactor T6
  • Common Precognitive Interface (Artillery)

Avatar-class


  • Extra Large 1 Arc Emitter T2
  • H槽 2 Strike Craft T4
  • Torpedo 2 Swarmer Missile T2
  • Torpedo 2 Torpedo T3
  • M槽 4 Plasma Cannon T3
  • L槽 4 Psionic Shield
  • L槽 4 Armor T5
  • Auxiliary 2 Shield Capacitors
  • Common Psi Jump Drive
  • Common Sensor T4
  • Common Thrusters T5
  • Common Reactor T6
  • Common Precognitive Interface (Line)

Zealot-class


  • Torpedo 1 Torpedo T3
  • S槽 4 Plasma Cannon T3
  • Point-Defense 4 Point Defense T3
  • M槽 3 Psionic Shield
  • M槽 3 Armor T5
  • Auxiliary 1 Shield Capacitor
  • Common Psi Jump Drive
  • Common Sensor T4
  • Common Thrusters T5
  • Common Reactor T6
  • Common Precognitive Interface (Picket)

Citadel


  • Torpedo 1 Missile T5
  • H槽 1 Strike Craft T4
  • M槽 11 Mass Driver T5
  • M槽 4 Laser T5
  • M槽 1 Disruptor T5
  • L槽 14 Shield T6
  • L槽 12 Armor T5
  • Auxiliary 1 Auxiliary Fire-Control
  • Common Reactor T6
  • Common Sensor T4
  • Common Combat Computer T3 (Starbase)
  • Common FTL inhibitor

Faith-class


  • L槽 2 Plasma Cannon T3
  • M槽 5 Plasma Cannon T3
  • Point-Defense 2 Point Defense T3
  • L槽 3 Shield T6
  • L槽 3 Armor T5
  • Auxiliary 2 Shield Capacitors
  • Common Reactor T6
  • Common Sensor T4
  • Common Precognitive Interface (Platform)
  • Situation log tick.png Uses Cleanser-class Colossus, equipped with WD槽 Neutron Sweep
  • Situation log tick.png High missile reliance with high anti-armor armory
  • Situation log tick.png Large ships with exxtra point defense and shield over armor advised
  • Situation log tick.png They use shroud techs, which cannot be reverse-engineered
  • Situation log tick.png Psychic admirals provide +10% fire rate and +15% evasion. Chosen One admirals bring considerable +20% fire rate and +30% evasion
極端排外主義 Fanatic Xenophobe 極端排外主義Fanatic Xenophobe

Imperium-class


  • T槽 1 Titan Lance
  • H槽 4 Strike Craft T4
  • L槽 8 Artillery T2
  • M槽 4 Mass Driver T5
  • L槽 13 Shield T6
  • L槽 7 Armor T5
  • Auxiliary 3 Shield Capacitors
  • Common Jump Drive
  • Common Sensor T4
  • Common Thrusters T5
  • Common Reactor T6
  • Common Combat Computer T3 (Artillery)

Supremacy-class


  • Extra Large 1 Mega cannon T2
  • H槽 2 Strike Craft T4
  • L槽 2 Artillery T2
  • M槽 4 Mass Driver T5
  • L槽 4 Shield T6
  • L槽 4 Armor T5
  • Auxiliary 1 Shield Capacitor
  • Auxiliary 1 Afterburner T2
  • Common Jump Drive
  • Common Sensor T4
  • Common Thrusters T5
  • Common Reactor T6
  • Common Combat Computer T3 (Line)

Glory-class


  • L槽 1 Artillery T2
  • S槽 4 Autocannon T3
  • Point-Defense 4 Flak T2
  • M槽 3 Shield T6
  • M槽 3 Armor T5
  • Auxiliary 1 Afterburner T2
  • Common Jump Drive
  • Common Sensor T4
  • Common Thrusters T5
  • Common Reactor T6
  • Common Combat Computer T3 (Picket)

Citadel


  • Torpedo 1 Torpedo T3
  • H槽 1 Strike Craft T4
  • M槽 12 Mass Driver T5
  • M槽 2 Plasma Cannon T5
  • M槽 2 Disruptor T5
  • L槽 14 Shield T6
  • L槽 12 Armor T5
  • Auxiliary 1 Auxiliary Fire-Control
  • Common Reactor T6
  • Common Sensor T4
  • Common Combat Computer T3 (Starbase)
  • Common FTL inhibitor

Devastator-class


  • L槽 2 Artillery T2
  • M槽 5 Mass Driver T5
  • Point-Defense 2 Flak T2
  • L槽 3 Shield T6
  • L槽 3 Armor T5
  • Auxiliary 1 Shield Capacitors
  • Common Reactor T6
  • Common Sensor T4
  • Common Combat Computer T3 (Platform)
  • Situation log tick.png Uses Reaper-class Colossus, equipped with WD槽 World Cracker
  • Situation log tick.png Entirely kinetic weaponry. Largely armor based defenses advised
  • Situation log tick.png Most ships replace one Shield Capacitor with an Afterburner, allowing them to close in quicker but at the cost of shield durability
極端親外主義 Fanatic Xenophile 極端親外主義Fanatic Xenophile

Keeper-class


  • T槽 1 Titan Lance
  • H槽 4 Strike Craft T4
  • L槽 8 Artillery T2
  • M槽 4 Laser T5
  • L槽 10 Shield T6
  • L槽 10 Armor T5
  • Auxiliary 3 Shield Capacitors
  • Common Jump Drive
  • Common Sensor T4
  • Common Thrusters T5
  • Common Reactor T6
  • Common Combat Computer T3 (Artillery)

Custodian-class


  • Extra Large 1 Mega Cannon T2
  • H槽 2 Strike Craft T4
  • L槽 2 Laser T5
  • M槽 4 Mass Driver T5
  • L槽 4 Shield T6
  • L槽 4 Armor T5
  • Auxiliary 2 Shield Capacitors
  • Common Jump Drive
  • Common Sensor T4
  • Common Thrusters T5
  • Common Reactor T6
  • Common Combat Computer T3 (Line)

Warden-class


  • L槽 1 Artillery T2
  • S槽 2 Mass Driver T5
  • S槽 2 Laser T5
  • Point-Defense 4 Point Defense T3
  • M槽 3 Shield T6
  • M槽 3 Armor T5
  • Auxiliary 1 Shield Capacitors
  • Common Jump Drive
  • Common Sensor T4
  • Common Thrusters T5
  • Common Reactor T6
  • Common Combat Computer T3 (Picket)

Citadel


  • Torpedo 1 Missile T5
  • H槽 1 Strike Craft T4
  • M槽 11 Mass Driver T5
  • M槽 4 Laser T5
  • M槽 1 Disruptor T5
  • L槽 14 Shield T6
  • L槽 12 Armor T5
  • Auxiliary 1 Auxiliary Fire-Control
  • Common Reactor T6
  • Common Sensor T4
  • Common Combat Computer T3 (Starbase)
  • Common FTL inhibitor

'Watcher-class


  • L槽 2 Artillery T2
  • M槽 5 Laser T5
  • Point-Defense 2 Point Defense T3
  • L槽 3 Shield T6
  • L槽 3 Armor T5
  • Auxiliary 2 Shield Capacitors
  • Common Reactor T6
  • Common Sensor T4
  • Common Combat Computer T3 (Platform)
  • Situation log tick.png Uses Adjuster-class Colossus, equipped with WD槽 Global Pacifier
  • Situation log tick.png Kinetic focus, along with some laser weaponry. Attacker should balance their defensive components

Notice: Some Citadels may have a Command Center building, which provides Common Command Center component ( +10% fire rate).

Strategy[編輯 | 編輯原始碼]

General rules:

  • Each empire prefers a specific set of weapons that might be tied to the ethics they have. Ships should be tailored to an empire's specific loadout, to maximize effectiveness. While an awakened Fallen Empire can build new ships, it will not redesign them.
  • They start with 10 levels of every repeatable technology, but do not seem to research more - when awakened they will, but often taking upwards of 1000 months for a single extra repeatable. Do not try to out-tech them unless you are really far ahead.
  • Their planets are heavily fortified and require massive invasions to occupy. Orbital bombardment is essentially mandatory to conquer the worlds without an army strength of 2k+. An empire with access to the Colossus can use the Neutron Sweep to clear out the inhabitants and then recolonize the planet, although since this will cost you the unique buildings it is likely not the best idea.
  • Fallen Empire fleets are far more powerful than the diplomacy menu or fleet power counter might suggest. Their fleets can easily destroy enemies twice more powerful. Before declaring war on Fallen Empires, consider the possibility of losing most, or even all, of your assault fleets. Because of that, other players in multiplayer or powerful AIs will most likely declare war on you during your war with a Fallen Empire, so either leave some of your fleets behind or build up significant starbase defenses.
  • Unless you have a massive fleet power advantage, it is not advisable to fight in a star system in which a Fallen Empire has a Citadel unless you have already defeated and weakened their fleets. Fallen empires fight very aggressively, providing plenty of opportunities to fight them in your territory and in star systems of your preference.
  • If you have access to War Doctrines, it is generally not advised to select the Hit and Run policy, as high technology discrepancies mean that the Fallen Empire can destroy most ships nearly instantaneously, without giving them any time to disengage. For this same reason, if you have access to the No Retreat policy, selecting it provides a very good bonus (艦船武器射速 Ship Fire Rate  +33% 艦船武器射速Ship Fire Rate) for relatively inconsequential disadvantages (your ships are likely to end up being destroyed anyway if they try to flee so the inability to do so is of no concern).

Sleeping Empire[編輯 | 編輯原始碼]

A still-sleeping Fallen Empire does not build ships, which makes them vulnerable to a war of attrition or multiple declarations of war in succession. If you have Defensive Pacts with another civilization, it is recommended to provoke the fallen empire into declaring war on you so that you have allies and (hopefully) improve your chances of winning. Corvette swarms equipped with anti-shield and anti-armor weaponry and maxed out evasion should prove quite effective against them and their medium to extra-large guns, but do not fare that well against the Fighter Strike Craft or the Spiritualist Arc Emitters. Their fleets will be at least two 40k blobs, possibly more depending on difficulty. The main goal in the first war should be to acquire their technology via salvage, as this can drastically improve the chances in a second war. Their troop transports should be defeated while in space as they can capture even a fully fortified planet with a normal stack.

Be warned that taking any Fallen Empire planets increases the chance of one FE awakening massively (to a near certainty), if that did not already happen. This applies to all Fallen Empires, which means that even if you manage to completely annex a Fallen Empire, you might end up waking up another.

Awakened Empire[編輯 | 編輯原始碼]

There are several ways of fighting an Awakened Empire, depending on your position when they awaken

The strongest empires can actually stand a chance of facing an awakened Fallen Empire head-on and defeating them in one go. Your long-term goal has to be to acquire as much territory as possible, in particular that of the still sleeping Fallen Empires to acquire their massive resource income and their technology before moving on to open war against the Awakened Empire. Be advised that any system they capture means an additional starbase they might build to reinforce their fleets more quickly and allow large fleets.

Also keep in mind that you can use the Containment casus belli (which will lead to a Total War) against an Awakened Empire regardless of what ethics you have. Use it if you will win.

The second strategy is temporarily submitting to the Awakened Empire. Once they awaken, Fallen Empires will acquire decadence. Decadence reduces their income and fleet power while also increasing the rebelliousness of their subjects. Just be patient, build up your forces and wait for the right moment to rebel and overthrow them.

If an endgame crisis occurs, the Benevolent Interventionists or the Watchful Regulators may become Guardians of the Galaxy. They will stop trying to reduce empires to signatories or satellites and form a federation instead, so it's unnecessary to fight them if they awake late enough.

War in Heaven[編輯 | 編輯原始碼]

A War in Heaven will dramatically change the power balance of the entire galaxy in a short time, since it can quickly become a three-way battle royale that lasts until two of the warring factions are eliminated.

Regardless of which side you choose, remember that War in Heaven is a Total War casus belli, which means that any occupied systems will immediately change ownership. Choose your side wisely and keep in mind that the most important thing is always to survive while trying to either outlast or destroy your opponents. A careless choice may mean the end of your empire.

  • If you're too close to one of the awakened empires, joining their side may become the best choice unless you're strong enough to stop their fleets.
  • If you're in a powerful federation, or you're far away enough from them, joining the League of Non-Aligned Powers may end up with better results. The league will join the fight shortly after the War in Heaven starts, so be prepared for war.
  • If you became more powerful than the Awakened Empires you are safe to remain neutral. Awakened Empires will not declare war on empires with greater Relative Power.
  • If you find your empire is in a weird position (e.g. just between two awakened empires or relatively isolated from all other empires), choosing to stay independent might become the best choice.
  • If the Galactic Imperium has been formed, both Fallen Empires will automatically declare war on the emperor in addition to each other, and all members of the Imperium will automatically join the Emperor as a war ally. Note that you cannot claim systems that have already been claimed by a war ally once the war has started. You will not be given the option to side with a fallen empire or stay neutral in this case.

Empire titles[編輯 | 編輯原始碼]

Fallen and Awakened Empires typically use empire names different than that of regular empires, usually ones hinting that they once were much more powerful and widespread than they currently are.

Type 極端唯物主義 Fanatic Materialist 極端唯物主義Fanatic Materialist 極端唯心主義 Fanatic Spiritualist 極端唯心主義Fanatic Spiritualist 極端親外主義 Fanatic Xenophile 極端親外主義Fanatic Xenophile 極端排外主義 Fanatic Xenophobe 極端排外主義Fanatic Xenophobe 機械智能 Machine Intelligence 機械智能Machine Intelligence
Sleeping
  • Archivists
  • Chroniclers
  • Conservers
  • Guardians
  • Protectors
  • Watchers
  • Ancients
  • Forerunners
  • Progenitors
  • Remnant
  • Shard
  • Vestige
  • Continuance
  • Continuity
  • Continuum
Awakened
  • Directors
  • Enforcers
  • Regulators
  • Crusaders
  • Fanatics
  • Zealots
  • Arbitrators
  • Mediators
  • Peacekeepers
  • Reclaimers
  • Reconquerors
  • Restorers
  • Custodian Process
  • Defense Protocol
  • Final Directive

參考資料[編輯 | 編輯原始碼]

  1. 1.0 1.1 1.2 1.3 The technology gift list is sequential, not random – you'll only get a tech from the list if you've already researched all the ones above it.
遊戲概念