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巨型建築是在反重力條件下建造的建築。建造或維修這些非凡的工程傑作既昂貴又耗時,但它們是重要的奇蹟,能提供大量收益,顯示建造者帝國的技術和經濟優勢。巨型建築不能建造在有未調查異常的天體軌道上。
建造[編輯 | 編輯原始碼]
建造任何巨型建築的第一階段(基址)都需要一艘工程船。如果巨型建築有多個階段,後面的階段則不需要建造飛船。所有巨型建築都有不同的紋理,這取決於建造或修復它們的帝國。
建造速度提升[編輯 | 編輯原始碼]
有一些方法可以提升巨型建築的建造速度。考慮到此類工程需要大量時間,這些方法非常可取:
-
建築大師 飛升會可提高 +50%的建造速度 - 活體金屬巨構工程法令可提高 +50%的建造速度
- "野望: 建築復興"可提高 +50%的建造速度
- 獨立的肅正核心遺珍可在啟用 10 年內提高 +300% 建造速度
超光速巨型結構[編輯 | 編輯原始碼]
超光速巨型建築只能建造在星系的邊緣,允許艦隊穿越到相同的巨型建築,大大方便了銀河系的旅行。它們將與另一個帝國的超光速巨型建築協同工作,除非關閉邊境或帝國之間發生戰爭。超光速巨型建築可以在任何還沒有這種巨型建築的星系中建造。與其他超大型建築不同的是,它們也可以在附屬國的星系中建造。
星門[編輯 | 編輯原始碼]
在探索銀河系時,帝國可能會發現廢棄的星門,這些星門曾經是橫跨銀河系的龐大網絡的一部分。廢棄星門的數量可以通過galaxy settings來調整。<ref>將廢棄星門設置為 0 會阻止星門技術的使用,因為帝國必須發現至少一個星門才能解鎖研究。如果設置為 0,繁星門階起源仍會產生一對廢棄星門。
一旦發現廢棄星門,
一旦
只要邊界是開放的,目的地不受敵方帝國控制,星門就可以立即前往任何其他網關。星門通常就像系統之間的超空間航道,戰爭和貿易可以通過網關進行,但星域不能通過星門進行。
只可用於 Distant Stars DLC 已啟用。 |
L-Gate是一種特殊類型的星門,擁有與普通星門不同的獨立網絡。L-星門不是從任何星門跳轉到任何星門,而是全部跳轉到 L-星團的終端出口系統,然後再從終端出口系統跳轉到任何其他 L-星門,只要其邊界是開放的,或者你們正在交戰。L-星門是通過特殊項目打開的,在此之前,需要研究7個L-星門線索和而且無法建造新的 L-星門。
超空間中繼器[編輯 | 編輯原始碼]
只可用於 Overlord DLC 已啟用。 |
一旦(unrecognized string 「hyper relays」 for Template:Icon) Hyper Relays技術被研究出來,就可以建造超級中繼器,讓飛船跳轉到鄰近星系的超空間中繼器,而不是使用現有的超光速航道,從而避免以亞光速穿越星系。超空間中繼器的建造只需一個階段,耗時一年,花費 25
超級中繼器可以根據
超空間中繼器可以在星系視圖中建造,並會半隨機地放置在星系中。在有wormholes或現有星門的系統中,建議進入星系視圖,手動將超級中繼器放置在wormholes或星門附近,以方便旅行。不過,超級中繼器無法通過wormholes或星門進行連接。
Orbital megastructures[編輯 | 編輯原始碼]
Orbital megastructures can only be constructed in orbit of a planet. Unlike other megastructures, orbital ones do not require a construction site and are finished in a single stage by the construction ship. Each planet can only have one orbital megastructure, which can be further upgraded. Their appearance is dependent on the builder empire's ship set.
Habitats[編輯 | 編輯原始碼]
Artificial planets in all but name, habitats have a 70% base
Habitats can be researched and built by any empire if the
(unrecognized string 「size」 for Template:Icon) Size | Cost | Time | Housing buildings | Required technology |
---|---|---|---|---|
4 | 150 1500 |
1800 days | |
|
6 | 1000 | 720 days | | |
8 | 1500 | 1440 days | |
The
Habitats can be destroyed by a Colossus as well as Crisis factions and cannot be rebuilt once destroyed.
If the
Orbital Rings[編輯 | 編輯原始碼]
只可用於 Overlord DLC 已啟用。 |
Please help improve this article or section by expanding it with: "Orbital Ring modules". |
Half megastructure and half starbase, Orbital Rings require the planet to be colonized before they can be built. They protect the planet from being invaded and can do everything a starbase can.
Tier | |
|
|
Upkeep | Modules | Buildings | Platforms | Hull | |
Weapons range | Weapons | Utilities | Requirements |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1000 | 50 | 720 | 2 | 2 | 0 | 2 | 5000 | 1000 | 100% | File:Tech orbital ring tier 1.png Orbital Rings technology | ||
2 | 1500 | 100 | 900 | 3 | 3 | 1 | 4 | 10000 | 2000 | 150% |
| ||
3 | 2000 | 150 | 1080 | 4 | 4 | 2 | 6 | 20000 | 2000 | 200% |
|
In addition to the regular starbase buildings, Orbital Rings can construct a set of buildings that improve the planet's output. All of them take one year to build.
Building | Cost | Upkeep | Effects | Required technology | Description | |
---|---|---|---|---|---|---|
File:Orbitalring food hub.png | Climate Optimization Stations | +2 Food from Farmers | |
Detailed monitoring of local conditions means we can influence the planet's climate at a regional level, increasing agricultural yields. | ||
File:Orbitalring mineral hub.png | Low Gravity Mega-Refiners | +2 Minerals from Miners | |
Centralizing mineral refining operations on the Orbital Ring allows for novel techniques that increase mining efficiency. | ||
File:Orbitalring energy hub.png | Stratospheric Ionization Elements | +2 Energy Credits from Technicians | |
These devices dramatically reduce power loss during distribution, increasing overall generator output. | ||
File:Orbitalring trade hub.png | The Giga-Mall | 、 |
Moving all shopping and trade facilities to the Orbital Ring means our Clerks can facilitate more business, more effectively than ever before. | |||
File:Orbitalring alloy hub.png | Alloy Processing Facilities | |
Alloys from the surface are further processed in orbit, creating usable materials from what would otherwise be wasted by-products. | |||
File:Orbitalring consumer hub.png | Orbital Logistics Systems | |
Transferring logistics operations to automated systems on the Orbital Ring allows planetside Factories to run continuously at full speed. | |||
File:Orbitalring bureaucracy hub.png | Orbital Filing System | +1 |
|
Efficiency and progress can be ours once more, now that our Administrators have near instant access to the paperwork that defines their lives. | ||
File:Orbitalring synapse hub.png | Synaptic Relays | +1 |
|
Portions of the Orbital Ring have been modified to enhance synaptic signals, improving control over drones on the surface. | ||
File:Orbitalring maintenance hub.png | Orbital Maintenance Drops | +1 |
資源處理算法 Resource Processing Algorithms |
Prepackaged pods of maintenance material - and the drones necessary to distribute them - can be dropped from orbit anywhere they are needed, at a moment's notice. |
Multi-stage megastructures[編輯 | 編輯原始碼]
Multi-stage megastructures are constructed in multiple stages that require the technology of the same name before they can be constructed. Empires lacking the technology can make use of a multi-stage megastructure which they conquered from another Empire, but they cannot upgrade it before they research the technology.
Multi-stage megastructures start with a construction site that provides no benefit. However, each subsequent construction phase will bring increasing bonuses, culminating with the end of the megastructure construction.
Only one multi-stage megastructure may be built in each system. Multi-stage megastructures must be built either over an uninhabitable planet or the central star of the system (with the exception of the Quantum Catapult). There must not be an anomaly present on the planet or star, but an anomaly on another planet or star in the system will not block construction (even for the Ring World).
It is only possible to build, upgrade, or restore one multi-stage megastructure at a time. The limit can be increased by +1 with each of the following:
Apart from the Ring World, each multi-stage megastructure can only be built once per empire, and cannot be rebuilt if the existing one is lost or destroyed. However, multi-stage megastructures obtained through conquest, as well as ruined ones that were found in the galaxy and then restored, do not count against this limit. A conquered incomplete megastructure can still be upgraded as long as the new owner has the requisite technology.
Ring Worlds can have their habitable segments overrun by a Colossus as well as Crisis factions and cannot be repaired again. All multi-stage megastructures can be permanently ruined if the system is destroyed by a Star Eater.
Megastructure | Stage | Production | Upkeep | Time | Cost | Notes | AP | DLC |
---|---|---|---|---|---|---|---|---|
Ring World |
Site | None | −5 | 5 years | 300 5000 |
|
||
Stage I (Frame) | None | None | 13.3 years | 10000 | ||||
Stage II (1 Segment) | +1 Habitable Segment | None | 10 years | 10000 | ||||
Stage III (2 Segments) | +2 Habitable Segments | None | 10 years | 10000 | ||||
Stage IV (3 Segments) | +3 Habitable Segments | None | 10 years | 10000 | ||||
Stage V (Completed) | +4 Habitable Segments | None | 10 years | 10000 | ||||
Dyson Sphere |
Site | None | −5 | 5 years | 1000 5000 |
|
||
Stage I (Frame) | None | None | 10 years | 5000 10000 | ||||
Stage II (Partial 25%) | +1000 |
None | 10 years | 5000 10000 | ||||
Stage III (Partial 50%) | +2000 |
None | 10 years | 5000 10000 | ||||
Stage IV (Partial 75%) | +3000 |
None | 10 years | 5000 10000 | ||||
Stage V (Completed) | +4000 |
None | 10 years | 5000 10000 | ||||
Science Nexus |
Site | None | −25 | 5 years | 5000 5000 |
|||
Stage I (Hub) | +100 +5% |
−50 | 10 years | 5000 15000 | ||||
Stage II (Research Wings) | +200 +10% |
−75 | 10 years | 5000 15000 | ||||
Stage III (Completed) | +300 +15% |
−100 | 10 years | 5000 15000 | ||||
Sentry Array |
Site | None | −20 | 5 years | 2500 5000 |
|
||
Stage I (Sentry Hub) | +20 Hyperlane Scanner Range +10 |
−40 | 5 years | 2500 10000 | ||||
Stage II (Sentry Spire) | +40 Hyperlane Scanner Range +20 |
−60 | 5 years | 2500 10000 | ||||
Stage III (Sentry Aerials) | +60 Hyperlane Scanner Range +30 |
−80 | 5 years | 2500 10000 | ||||
Stage IV (Completed) | Entire Galaxy Hyperlane Scanner Range +40 |
−100 | 5 years | 2500 10000 | ||||
Matter Decompressor |
Site | None | −5 | 5 years | 2500 5000 |
|
||
Stage I (Anchor) | +500 |
−25 | 10 years | 5000 12500 | ||||
Stage II (Lensing) | +1000 |
−50 | 10 years | 5000 12500 | ||||
Stage III (Boring) | +1500 |
−75 | 10 years | 5000 12500 | ||||
Stage IV (Completed) | +2000 |
−100 | 10 years | 5000 12500 | ||||
Mega Art Installation |
Site | None | −5 | 5 years | 2500 5000 |
|||
Stage I (Nascency) | +100 +5% |
−10 | 10 years | 2500 15000 | ||||
Stage II (Maturity) | +200 +10% |
−20 | 10 years | 2500 15000 | ||||
Stage III (Completed) | +300 +15% |
−30 | 10 years | 2500 15000 | ||||
Stage IV (Perfection) | +400 +20% |
−30 | 10 years | 2500 100 | ||||
Strategic Coordination Center |
Site | None | −5 | 5 years | 2500 5000 |
|||
Stage I (Hull) | +50 +2 +4 Defense Platforms +5% |
−25 | 10 years | 2500 15000 | ||||
Stage II (Comms) | +100 +4 +8 Defense Platforms +10% |
−50 | 10 years | 2500 15000 | ||||
Stage III (Completed) | +150 +6 +12 Defense Platforms +15% |
−75 | 10 years | 2500 15000 | ||||
Interstellar Assembly |
Site | None | −5 | 5 years | 2500 5000 |
|||
Stage I (Locus) | +10% Diplomatic weight +10 |
−10 | 5 years | 2500 10000 | ||||
Stage II (Consul Ring) | +20% Diplomatic weight +20 +1 |
−20 | 5 years | 2500 10000 | ||||
Stage III (Forum Modules) | +30% Diplomatic weight +30 +1 |
−30 | 5 years | 2500 10000 | ||||
Stage IV (Completed) | +40% Diplomatic weight +50 +2 |
−40 | 5 years | 2500 10000 | ||||
Mega Shipyard |
Site | None | −5 | 5 years | 2500 3000 |
|
||
Stage I (Framework) | +5 Shipyard Capacity +33% Empire Ship Build Speed |
−10 | 5 years | 2500 10000 | ||||
Stage II (Core) | +10 Shipyard Capacity +66% Empire Ship Build Speed |
−20 | 5 years | 2500 10000 | ||||
Stage III (Complete) | +20 Shipyard Capacity +100% Empire Ship Build Speed Titan, Colossus, and Juggernaut construction |
−40 | 5 years | 2500 10000 | ||||
Quantum Catapult File:Evt quantum catapult.png |
Site | None | −5 | 5 years | 300 5000 |
|
||
Stage I (4 lenses) | File:Fleet action button quantum catapult.png Can catapult fleets in the system −10% Missing in Action time (requires Hyper Relays) |
−10 | 5 years | 10000 | ||||
Stage II (8 lenses) | File:Fleet action button quantum catapult.png Can catapult fleets in the system −25% Catapult windup time −20% Missing in Action time (requires Hyper Relays) |
−20 | 5 years | 10000 | ||||
Stage III (Complete) | File:Fleet action button quantum catapult.png Can catapult fleets in the system −50% Catapult windup time −30% Missing in Action time (requires Hyper Relays) |
−30 | 5 years | 10000 | ||||
File:Origins slingshot to the stars.png Restored (8 Lenses) | File:Fleet action button quantum catapult.png Can catapult fleets in the system −20% Missing in Action time (requires Hyper Relays) |
−20 | 10 years | 2500 |
| |||
File:Origins slingshot to the stars.png Improved (Complete) | File:Fleet action button quantum catapult.png Can catapult fleets in the system −30% Missing in Action time (requires Hyper Relays) |
−40 | 10 years | 15000 |
Ruined megastructures[編輯 | 編輯原始碼]
A ruined version of a multi-stage megastructure can be found while exploring the galaxy, with larger galaxies having a chance to spawn more ruined megastructures. Repairing them only requires the
While they upgrade from their broken to a fully functional state in one step, they do not count for any achievements. However, they do not count against any build limit for that particular megastructure, either.
Ruined Megastructure | |
|
System notes |
---|---|---|---|
Dyson Sphere | 7200 | 20000 | |
Science Nexus | 4800 | 15000 | |
Sentry Array | 4800 | 15000 | Contains a Tomb World |
Matter Decompressor | 4800 | 20000 | |
Mega Art Installation | 4800 | 20000 | Is always a trinary system |
Strategic Coordination Center | 4800 | 15000 | |
Interstellar Assembly | 3600 | 15000 | Contains deposits on most celestial bodies |
Mega Shipyard | 3600 | 10000 | |
Quantum Catapult | 3600 | 10000 | Is always a pulsar system |
File:Origins slingshot to the stars.png Quantum Catapult | 3600 | 2500 | Is always a pulsar system next to the origin homeworld |
Empires with the File:Origins slingshot to the stars.png Slingshot to the Stars origin can repair the special Quantum Catapult without the
Conquerable Ringworlds[編輯 | 編輯原始碼]
Up to 8 ringworlds can spawn naturally in a game in various states. Damaged segments can be repaired with the
- 1 in the Sanctuary system. All 4 habitable sections are intact and each contains one pre-FTL civilization, none advanced beyond Steam Age. The system was abandoned by an Enigmatic Observer Fallen Empire but contains automated defense platforms totaling over 50k fleet power.
- 1 in the Cybrex Alpha system. It requires completing the Cybrex precursor event chain. The ringworld is completely ruined and requires repairs on each section.
- 1 in the Cybrex Beta system. It will only be revealed if the Contingency sterilizes 20% of the galaxy. A short time after the Contingency is defeated, the Cybrex will leave the galaxy, leaving the ringworld free for the taking.
- 1 in a random empty system if the
烏托邦 DLC is enabled. It is completely ruined and each section requires repairing. If the遙遠繁星故事包 DLC is enabled as well, the system has a 50% chance to contain a unique anomaly. - 3 in the systems of the Ancient Caretakers if the
智械黎明故事包 DLC is enabled. The ringworld in the home system has 3 intact and one ruined section, while the other two ringworlds are completely ruined and require each section to be repaired separately. If the Contingency appears and the Ancient Caretakers awaken to defend the galaxy, they will also disappear like the Cybrex once the Contingency is defeated, leaving their systems free for the taking. - Each empire with the
破碎之環 origin starts in a ringworld system with an intact segment and two damaged ones. By default only one empire with the origin can be generated, but force-spawning will ignore the limit.
Aetherophasic Engine[編輯 | 編輯原始碼]
只可用於 Nemesis DLC 已啟用。 |
The Aetherophasic Engine is a megastructure that will appear in the capital system of every empire that reaches the final crisis level. Each stage of the megastructure requires gargantuan amounts of
治理 | 帝國 • 思潮 • 政府 • 國民理念 • 政策 • 法令 • 領袖 • 派系 • 人口 • 物種權利 • 經濟 • 科技 • 傳統 • 犯罪率 |
探索 | 探索 • 地圖 • 物種 • 異常現象 • 事件 • FTL • 失落帝國 • 前超光速物種 • 先驅者 • 太空生命體 |
殖民 | 殖民 • 天體 • 行星特徵 • 行星管理 • 區劃 • 建築 • 艦船 • 恆星基地 • 巨型結構 |
外交 | 外交 • 貿易 • 附屬國 • 聯邦 • 星海共同體 • AI 性格 • 情報 |
戰爭 | 戰爭 • 太空戰 • 地面戰 • 艦船設計器 |
其它 | 特質 • 環境改造 • 種群修飾 • 奴役 • 危機 • 預設帝國 • AI 玩家 • 彩蛋 |