建筑 代表分散在世界各地的设施集合,这些设施创建 岗位产生不适合大规模采集的不同资源。如果一个世界的人口被彻底消灭(通过重新安置或战争),所有现有的建筑物都将被拆除。
建筑物是在殖民地的 建筑槽位中建造的。一个殖民地最多可以有 12 个建筑槽位,尽管它们中的大多数最初都不可用,并且第一个槽位总是由殖民地的首府建筑占据。通过升级首府建筑、建造城市区划、研究科技和国民理念,可以解锁额外的建筑槽位。 都市星球、 环形世界、 蜂巢星球和 机械星球开始时所有建筑槽位均已解锁。 轨道居住站解锁建筑槽的方法比其他殖民地类别少得多,而且不能全部解锁。
来源
|
建筑槽位
|
|
|
Adaptive Ecology 传统
|
+1
|
Modular Superstructures 传统
|
— |
+1
|
太空子民 飞升
|
— |
+2
|
Infrastructure technology (each)
|
+1
|
Planetary housing district (each)
|
+1 |
n/a
|
Functional Architecture / 施工机器人 理念
|
+1
|
- 田园牧歌 理念
- every 4 农业区划s
|
+1 |
n/a
|
- Masterful Crafters / 巧手公司 civic
- every 3 工业区划
|
+1 |
—
|
1级首府建筑
|
+1
|
2级首府建筑
|
+2
|
3级首府建筑
|
+3 |
n/a
|
4级首府建筑
|
+4 |
n/a
|
Imperial capital
|
+11
|
Governor's Palace / Resort Administration
|
+5 |
n/a
|
Governor's Estates / Resort Capital-Complex
|
+11 |
n/a
|
行星建造速度修正减少建造所有建筑的 。这条修正非常有用,因为它也会影响建筑升级,更高级别的建筑升级可能需要花费更长的时间。
来源
|
加成
|
大师的教诲:上上善道 法令
|
+10%
|
建筑学爱好者 物种特质
|
+10%
|
重视建筑 统治者特质
|
+10%
|
脑蛞蝓宿主 物种特质
|
+10%
|
组装算法 循环科技
|
+10%
|
装配模式 科技
|
+25%
|
标准建造模板 / Prefabricated Buildings prosperity tradition
|
+25%
|
建造模板 科技
|
+50%
|
建筑复兴 野心
|
+100%
|
首府总是占据第一个建筑槽位,并提供一些基本的住房、舒适度、减少犯罪度和产生行星防御部队的岗位,以及其它因政体和国民理念而异的岗位。升级首府是解锁额外建筑槽的方法之一。首府不能被拆除、降级或禁用,如果被另一个拥有不同政体的帝国交易、割让或征服,或者如果行星的规划类型发生变化,它们将自动转换为适当的类型。
首府通常可以分为 4 个等级,通过所需科技解锁它们[1]。 哪些建筑需要它们以及可以提供的最大产出加成[2]。标准的首府都符合这个标准,但仍有例外。通过 灭世天罚, Galactic Emperor可以用“第5”级帝都建筑升级他们的首都星球或居住站。
首府等级
|
需要的科技
|
岗位产出
|
(unrecognized string “output” for Template:Icon) Output
|
|
需要的科技
|
2 |
行星政府 |
+10% |
+10% |
改进生产
|
3 |
殖民集中 |
+20% |
+20% |
规模效应
|
4+ |
星系管理 |
+30% |
+30% |
最大化产能
|
Tier 4 and imperial capitals convert one tier lower, other tiers convert directly except as noted below.
标准的首府建立在没有特殊规划的行星以及环形世界上,要求政体为不能是格式塔。
居住站有自己的首府建筑,供所有帝国使用。如果 星海帝皇有一个居住站作为他们的首都,他们可以在各自的帝国首都升级他们的首府。居住站行政中心是2级首府,除了提高岗位生产效率外没有其它加成。居住站控制中心在解锁建筑要求上被视为4级首府,在提高岗位生产效率上被视为2级首府。
度假星球和奴隶星球拥有自己独特的首府建筑。对于每个规划类型,第一级被视为2级首府,除了提高岗位生产效率外没有其它加成;升级后转换为3级首府,在提高岗位生产效率上视为2级首府,在解锁建筑要求上视为4级首府。
蜂巢思维 empires only have two regular capital buildings. The Hive Core is tier 2 for all purposes, except that it also converts from tier 1 capitals. The Hive Nexus acts as tier 4 for job productivity and building requirements, but converts to tier 3.
Machine Intelligence capitals[编辑 | 编辑源代码]
机械智能 empires have the same four capital tiers as regular empires. Capital conversion works normally, except that the Administrative Array (tier 2) will convert to a Reassembled Ship Shelter (tier 1) if the planet is conquered by a non-Gestalt empire.[3] Also, the Planetary Processor (tier 3) counts as tier 4 for building requirements.[4] 同化斗士s' capitals have one less 复制者 and, after tier 1, one more 维护子个体 than other 机械智能 empires' capitals.
Regular buildings[编辑 | 编辑源代码]
Each regular building has up to 3 tiers, which determine its number of jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep.
Tier
|
Jobs
|
Monthly upkeep cost
|
建筑花费
|
能量币
|
Advanced resource
|
|
矿物
|
Advanced resource
|
I |
+2 |
−2 |
0 |
360 |
400 |
0
|
II |
+4 |
−5 |
−1 |
480 |
600 |
50
|
III |
+6 |
−8 |
−2 |
600 |
800 |
100
|
If a world is conquered by an empire that uses a different set of buildings for the same primary resource the existing buildings will be converted into new ones of the same tier. Tiered buildings cannot be constructed on Thrall Worlds.
Primary resource
|
Tier I building (2 Jobs)
|
Tier II building (4 Jobs)
|
Tier III building (6 Jobs)
|
Jobs
|
Advanced resource
|
Requirements
|
研究
|
Research Labs
|
Research Complexes
|
Advanced Research Complexes
|
- 研究人员 if not 格式塔意识
- 脑部工蜂 if 蜂巢思维
- Calculator if 机械智能
|
异星天然气
|
Resort World designation
|
凝聚力
|
Administrative Offices
|
Administrative Park
|
Administrative Complex
|
- 官僚 if not 企业政府
- 经理 if 企业政府
|
稀有水晶
|
- 格式塔意识
- 唯心主义
|
凝聚力
|
Uplink Node
|
Network Junction
|
System Conflux
|
协调者
|
稀有水晶
|
- 机械智能
- 失控机仆
|
凝聚力
|
Synaptic Nodes
|
Synaptic Clusters
|
Confluence of Thought
|
突触工蜂
|
异星天然气
|
蜂巢思维
|
舒适度
|
Holo-Theatres
|
Hyper-Entertainment Forums
|
|
- 演艺人员 if not 尚武文化
- 决斗者 if 尚武文化
|
异星天然气
|
格式塔意识
|
食物
|
Hydroponics Farms
|
|
|
- 农夫 if not 格式塔意识
- 农业子个体 if 格式塔意识
- 虚空居者 get an additional 农夫
- On wet worlds, 渔夫 get +1 Angler instead
|
|
- 水培农业 technology
- 机械星球
- Resort World designation
|
Housing buildings provide 住房 and come in two tiers. The advanced resource used to upgrade their tier is 稀有水晶. If the world is conquered by an empire with different government each housing building will be converted into the equal tier counterpart of the new owner.
Tier I
|
Tier II
|
Requirements
|
|
Building
|
住房
|
舒适度
|
|
Building
|
住房
|
舒适度
|
|
Luxury Residences
|
+3
|
+5
|
|
Paradise Dome
|
+6
|
+10
|
- 同甘共苦
- Thrall World designation
- 田园建筑学 technology for tier II
- 居住站扩建 technology to be built on habitats
- 太空子民 ascension perk for tier II to be built on habitats
|
|
Communal Housing
|
+5
|
+3
|
|
Utopian Communal Housing
|
+10
|
+6
|
- 同甘共苦
- Thrall World designation
- 田园建筑学 technology for tier II
- 居住站扩建 technology to be built on habitats
- 太空子民 ascension perk for tier II to be built on habitats
|
|
Hive Warren
|
+3
|
+5
|
|
Expanded Warren
|
+6
|
+10
|
- 蜂巢思维
- 反重力工程 technology for tier II
|
|
Drone Storage
|
+4
|
+3
|
|
Upgraded Drone Storage
|
+8
|
+6
|
- 机械智能
- 微型复制机 technology for tier II
|
|
Slave Huts
|
+8
|
0
|
|
Thrall World designation
|
Planet unique[编辑 | 编辑源代码]
Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level.
Monument buildings increase 凝聚力 output and produce it themselves based on the number of taken Ascension Perks.
|
Building
|
凝聚力 from Jobs
|
凝聚力 per perk
|
Capital tier
|
Time
|
Cost
|
Requirements
|
|
- Autochton Monument
- Corporate Culture Site
|
+5%
|
+1
|
1
|
360
|
400
|
- 格式塔意识
- 记念主义
- Thrall World designation
|
|
- Heritage Site
- Business Management Nexus
|
+10%
|
+2
|
2
|
480
|
600
|
传承遗迹 technology
|
|
- Hypercomms Forum
- Synergy Forum
|
+15%
|
+3
|
3
|
600
|
800
|
本地超通讯 technology
|
|
- Sensorium Site
- Simulation Site
|
+5%
|
+1
|
1
|
360
|
400
|
- 格式塔意识
- Memorialist
|
|
- Sensorium Center
- Stimulation Center
|
+10%
|
+2
|
2
|
480
|
600
|
传承遗迹 technology
|
|
- Sensorium Complex
- Stimulation Complex
|
+15%
|
+3
|
3
|
600
|
800
|
本地超通讯 technology
|
Pop assembly buildings[编辑 | 编辑源代码]
Pop assembly buildings provide assembly points towards either organic or robotic Pops. Only one pop assembly building can be active at a time; if a second one is constructed it will remain inactive.
|
Building
|
Produces
|
Upkeep
|
Time
|
Cost
|
Requirements
|
Description
|
|
Robot Assembly Plants
|
+1 机器人专家
|
−5
|
360
|
600
|
- Thrall World designation
- 格式塔意识
- 机器人劳工 technology
- Robotic Workers policy is not Outlawed
|
High-tech factories where skilled Roboticists assemble the latest robot models.
|
|
Machine Assembly Plants
|
+1 复制者
|
−2
|
360
|
400
|
机械智能
|
A production line assembly plant where new units are constructed.
|
|
Machine Assembly Complex
|
+3 复制者
|
−8 −2
|
600
|
800 100
|
- 机械智能
- Mega-Assembly Systems technology
|
An advanced assembly plant where new units are constructed.
|
|
Spawning Pools
|
+1 繁殖工蜂
|
−2
|
360
|
400
|
蜂巢思维
|
Tended by the scientific and gentle care of specialists, these pools stimulate our spawn into faster growth.
|
|
Clone Vats
|
+3 Monthly Organic Pop Assembly
|
−2 −30 if not −30 if
|
360
|
500 500 if not 500 if
|
- 设计进化 ascension perk
- Resort World designation
|
Clone Vats break down simple organic materials like food to generate Organic Pop Assembly.
|
|
Posthumous Employment Center
|
+1 再指派员
|
−2
|
360
|
400
|
永身雇佣制
|
At the Posthumous Employment Center, carcasses bereft of consciousness can find new purpose and a new opportunity to pay off their debts.
|
File:Building offspring nest.png
|
Offspring Nest
|
+1 Offspring Drone
|
−2
|
360
|
400
|
(unrecognized string “progenitor hive” for Template:Icon) Progenitor Hive
|
This fortified nest safely harbors the local Offspring while also accelerating growth for the rest of the nearby hive.
|
Empire capital buildings[编辑 | 编辑源代码]
Capital buildings can only be constructed once on the capital world of an empire and are not available to 格式塔意识 empires.
|
Building
|
Produces
|
Capital tier
|
Upkeep
|
Time
|
Cost
|
Required technology
|
Description
|
|
Embassy Complex
|
+1 可派遣的特使
|
2
|
−5 −1
|
480
|
600 50
|
异种外交
|
This building forms the heart of the empire's diplomatic efforts.
Due to the need to be close to the seat of the government, it can only be built at our capital.
|
|
Grand Embassy Complex
|
+2 可派遣的特使
|
3
|
−8 −2
|
600
|
800 100
|
异星关系学
|
The complex is intended to awe the viewer, rendering them compliant in negotiations.
Due to the need to be close to the seat of the government, it can only be built at our capital.
|
|
Omega Alignment
|
+16 物理学研究 Physics research
|
1
|
−8
|
900
|
1000
|
欧米伽理论
|
The surface of this object angles space. The interior is not visible to any sensor or imaging technology available. But we all know that what's in there.
|
Gaia Seeders[编辑 | 编辑源代码]
Gaia Seeders can only be constructed by empires with the 田园绽放 civic. Building and upgrading Gaia Seeders takes 480 days for each phase, and for the first phase requires a tier 2 or above capital and the following phases require the following planet classes:
- Initially, the planet class must match that of the primary species' homeworld. Upkeep on such worlds is not increased.
- If the 地表塑造 technology is researched, the planet needs only match the climate of the primary species' homeworld. Upkeep on such worlds is increased by +25%.
- If the 生态适应 technology is researched, the planet can be of any class except 死寂星球. Upkeep on such worlds is increased by +50%.
- If the 气候复苏 technology is researched, the planet can be a 死寂星球 as well. Upkeep on such worlds is increased by +75%.
- Gaia Seeders cannot be built on planet classes that cannot be terraformed (Gaia, Ecumenopolis, Hive, Machine, Relic, and artificial worlds). If the world is terraformed into such a class, the building is removed.
|
Phase
|
Effects
|
Base Upkeep
|
Cost
|
|
Phase 1
|
+10% 人口增长速度
|
−20
|
1500
|
|
Phase 2
|
- +5% 人口增长速度
- +10% 宜居性
|
−20 −1
|
1500 50
|
|
Phase 3
|
+20% 宜居性
|
−20 −2
|
1500 100
|
|
Final Phase
|
- Planet is terraformed into a Gaia World
- +10% 幸福度 for 6 months
- +50% 迁入吸引力 for 6 months
|
Building removed
|
1500 200
|
Military buildings produce defense armies and are vital for the protection of a world. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses can also contain an FTL inhibitor if the FTL Inhibition technology has been researched. Upgrading Strongholds into Fortresses requires the 全球防御网络 technology.
|
Building
|
FTL Inhibitor
|
Regular jobs
|
格式塔意识 jobs
|
Capital tier
|
Upkeep
|
Time
|
Cost
|
Description
|
|
Stronghold
|
|
+2 Soldier
|
+2 Warrior Drone
|
1
|
−1
|
240
|
400
|
A planetary stronghold housing a substantial garrison force to protect the world from invasion and rebellion.
|
|
Fortress
|
|
+4 Soldier
|
+4 Warrior Drone
|
2
|
−1 −1
|
360
|
400 50
|
A massive fortress complex with an expanded garrison and training facilities for soldiers.
|
Law enforcement[编辑 | 编辑源代码]
Law enforcement buildings produce defense armies and 凝聚力 and, most importantly, reduce 犯罪与异常 or Deviancy.
|
Building
|
Jobs
|
Upkeep
|
Time
|
Cost
|
Requirements
|
Description
|
|
Precinct Houses
|
+2 Enforcer
|
−2
|
360
|
200
|
格式塔意识
|
Monuments to law and order. Enforcers are based here.
|
|
Hall of Judgment
|
+5 Enforcer
|
−1 −1
|
480
|
600 50
|
殖民集中 technology
|
A massive complex dedicated to courts and law enforcement.
|
|
Sentinel Posts
|
+2 Hunter-Seeker Drone
|
−2
|
360
|
200
|
格式塔意识
|
These are the outposts from which Patrol Drones scan the Consciousness for signs of deviancy and malfunction.
|
Refineries[编辑 | 编辑源代码]
Refinery buildings produce advanced resources. They are less effective than buildings that require planetary features but do not require those. They cannot be built on Resort Worlds or Thrall-Worlds
|
Building
|
Jobs
|
格式塔意识 jobs
|
Upkeep
|
Time
|
Cost
|
Requirements
|
Description
|
|
Chemical Plants
|
+1 Chemist
|
+1 Chem-Drone
|
−3
|
480
|
500
|
易爆材料生产厂 technology
|
The unpredictable and sometimes unstable Volatile Motes are produced here artificially. No open flames are permitted within a five kilometer radius of the plants.
|
|
Exotic Gas Refineries
|
+1 Gas Refiner
|
+1 Refinery Drone
|
−3
|
480
|
500
|
异星天然气精炼 technology
|
These advanced refineries work day and night to produce exotic gases.
|
|
Synthetic Crystal Plants
|
+1 Translucer
|
+1 Lensing Drone
|
−3
|
480
|
500
|
稀有水晶生产 technology
|
Nearly identical to the real thing, the crystals produced here are of the highest quality.
|
|
Kha'lanka Crystal Plant
|
+3 Translucer
|
+3 Lensing Drone
|
−3
|
800
|
1000
|
Whispers in the Stone archaeology site
|
The discovery of new crystal manufacturing techniques, far below the surface in the city of the Kha'lanka lithoids, has effectivized artificial crystal manufacturing through oxidation of rapidly growing silicon-based cell clusters.
|
Temple buildings are only available to 唯心主义 and 极端唯心主义 empires. They produce 舒适度, 凝聚力 and 唯心主义 Ethics Attraction.
|
Building
|
Jobs
|
Ethics Attraction
|
Capital tier
|
Upkeep
|
Time
|
Cost
|
Requirements
|
Description
|
|
Temple
|
- +2 Priest
- −1 经理: +1
|
+5% Spiritualist
|
1
|
−2
|
360
|
400
|
|
Simple constructs erected since time immemorial, temples are places of quiet contemplation and communion with that which unites us all.
|
|
Holotemple
|
- +4 Priest
- −2 经理: +2
|
+10% Spiritualist
|
2
|
−5 −2
|
480
|
- 600
- 50
|
Holographic Rituals technoligy
|
An enhanced form of its rough-hewn predecessors, the latest in Spiritualist technology creates a mutable reality inside the Holotemple - all for deeper meditation and more intense devotion.
|
|
Sacred Nexus
|
- +6 Priest
- −3 经理: +3
|
+15% Spiritualist
|
3
|
−8 −2
|
600
|
- 800
- 100
|
Consecration Fields technoligy
|
The latest developments in field technology allow worshipers to directly experience the divine influence of sacred ground.
|
|
Sacrificial Temple
|
- +1 Death Priest
- +1 Mortal Initiate
|
+5% Spiritualist
|
1
|
−2
|
360
|
400
|
死亡教团 or 死亡教企
|
A revered site in which solemn preachers and dedicated pupils pray and work towards each prosperous yet bloody cycle.
|
|
Grim Holotemple
|
- +2 Death Priest if not 企业政府 authority
- +2 Mortal Initiate if not 企业政府 authority
- +1 Death Priest if 企业政府 authority
- +1 Mortal Initiate if 企业政府 authority
- +2 Manager if 企业政府 authority
|
+10% Spiritualist
|
2
|
−5 −2
|
480
|
- 600
- 50
|
- 死亡教团 or 死亡教企
- Holographic Rituals technoligy
|
Technological enhancements to this consecrated building allow for more rigorous study, and a more tangible sense of devotion to causes beyond its mutable walls.
|
|
Temple of Grand Sacrifice
|
- +3 Death Priest if not 企业政府 authority
- +3 Mortal Initiate if not 企业政府 authority
- +2 Death Priest if 企业政府 authority
- +2 Mortal Initiate if 企业政府 authority
- +2 Manager if 企业政府 authority
|
+15% Spiritualist
|
3
|
−8 −2 −1
|
600
|
- 800
- 100
|
- 死亡教团 or 死亡教企
- Consecration Fields technology
|
A site of suprement consecration in which multi-sensory immersion fields allow the faithful to honor every sacrifice - past, present and future.
|
Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 4 Trade Value per Jobs, Commerce Buildings provide a significant number of them. Upgrading Commercial Zones into Commercial megaplexes requires the Interstellar Economics technology.
格式塔意识 empires do not have civilian trade and cannot build these buildings. They also cannot be built on Thrall-Worlds.
|
Building
|
Jobs
|
Upkeep
|
Time
|
Cost
|
Description
|
|
Commercial Zones
|
- +3 Clerk
- +1 Merchant with Commercial Enterprise
|
−2
|
360
|
400
|
These commercial zones are home to towering office buildings and business complexes.
|
|
Commerce Megaplexes
|
- +6 Clerk
- +1 Merchant without Commercial Enterprise
- +2 Merchant with Commercial Enterprise
|
−5 −1
|
480
|
600 50
|
Great commercial spires and towers rising up towards the sky, blotting out the light.
|
Organic safekeeping[编辑 | 编辑源代码]
失控机仆 empires need Organic safekeeping buildings to provide 活体陈设 Jobs for 凝聚力. These buildings are converted into 住房 buildings of equal tier if the planet is conquered by an empire that lacks the civic. Upgrading Organic Sanctuaries to Organic Paradises requires the Idyllic Architecture technology.
|
Building
|
Jobs
|
Upkeep
|
Time
|
Cost
|
Description
|
|
Organic Sanctuary
|
- 活体陈设 +10
- 工匠 Drone +1
|
−2
|
360
|
400
|
This sanctuary provides a sealed environment where organics can thrive in a safe and above all controlled manner.
|
|
Organic Paradise
|
- 活体陈设 +20
- 工匠 Drone +2
- 维护子个体 +1
|
−5 −1
|
480
|
600 50
|
An AI-controlled artifical paradise designed to satisfy every need a sapient organic being might have, just so long as it does not express a need for self-determination.
|
Feature-related[编辑 | 编辑源代码]
Feature buildings can only be built based on the number certain rare Planetary Features allow.
|
Building
|
Regular output
|
格式塔意识 output
|
Upkeep
|
|
Cost
|
Required technology
|
Planetary feature
|
Description
|
|
Betharian Power Plant
|
- +10 Energy
- +4 Technician
|
- +10 Energy
- +4 Tech-Drone
|
|
360
|
200
|
贝赛里安精炼
|
Betharian Fields
|
Betharian Power Plants consume Betharian Stone to produce vast amounts of Energy Credits.
|
|
Alien Zoo
|
- +2 Entertainer if not 尚武文化
- +2 Duelist if 尚武文化
|
|
−1
|
360
|
200
|
异种生物学
|
Isolated Valley
|
As a sign of our mastery of the unknown, we have gathered alien creatures from all across the galaxy.
|
|
Crystal Mines
|
+1 Crystal Miner
|
+1 Crystal Mining Drone
|
−1
|
360
|
200
|
稀有水晶开采
|
- Crystalline Caverns
- Crystal Forest
- Crystal Reef
- Rare Crystal Deposit
|
Great care must be taken when excavating these mines to avoid damaging the crystals.
|
|
Mote Harvesting Traps
|
+1 Mote Harvester
|
+1 Mote Harvesting Drone
|
−1
|
360
|
200
|
微粒稳定化
|
- Dust Caverns
- Dust Desert
- Volatile Mote Deposit
|
These intricate facilities trap Volatile Motes within energy fields, funneling them into special containment zone below ground where they can be stabilized and harvested.
|
Other buildings[编辑 | 编辑源代码]
|
Building
|
Effects
|
Upkeep
|
Time
|
Cost
|
Requirements
|
Description
|
|
Resource Silos
|
- +5000 Resource Storage Capacity
- +1 Clerk if not 格式塔意识
- +1 Maintenance Drone if 格式塔意识
|
−1
|
180
|
200
|
- Resort World designation
- Thrall World designation
|
Massive resource silos and storage facilities where large quantities of resources can be safely kept.
|
|
Bio-Reactor
|
+20 Energy
|
−25
|
240
|
200
|
Main species does not require Food
|
A facility where organic matter is converted into energy at a highly efficient rate.
|
|
Nanite Transmuter
|
- +2 Exotic Gases
- +2 Rare Crystals
- +2 Volatile Motes
|
−5 −1
|
600
|
1000
|
- Nanite Transmutation
- Planetary Administration
- Resort World designation
- Thrall World designation
|
This factory mass-produces a variety of rare resources using extremely advanced nanites. A Nanite Deficit will halt production.
|
|
Overseer Residences
|
- +2 Housing
- +2 Slave Overseer
|
−1
|
240
|
200
|
Thrall World
|
These homes are reserved for the relatively privileged slave overseers.
|
|
Ancient Clone Vat
|
- +2 Monthly Organic Pop Assembly if Pops per vat is 19+
- +5 Monthly Organic Pop Assembly if Pops per vat is 16-18
- +7 Monthly Organic Pop Assembly if Pops per vat is 12-15
- +10 Monthly Organic Pop Assembly if Pops per vat is 8-11
- +15 Monthly Organic Pop Assembly if Pops per vat is 0-7 (only after year 2210)
|
−5
|
90
|
600
|
Clone Army origin
|
Lost technology left behind by the Creators. Can be taken apart and reassembled, but its inner components and workings are too much advanced to replicate.
|
Purchasable[编辑 | 编辑源代码]
Purchasable buildings can only be obtained via a deal with aliens.
|
Building
|
Produces
|
Jobs
|
Upkeep
|
|
Cost
|
Deal source
|
Requirements
|
Description
|
|
Ministry of Culture
|
+15% Unity from Jobs
|
- +3 Culture Worker if not 格式塔意识
- +3 Synapse Drone if 蜂巢思维
- +3 Evaluator if 机械智能
|
−2
|
480
|
N/A
|
Artisans
|
- Thrall World designation
- Planet Unique
|
A fashionable headquarters for the Ministry of Culture, helping to spread knowledge, entertainment and art to the masses.
|
|
Numistic Shrine
|
|
- +2 Merchant
- +2 Priest
|
N/A
|
180
|
1000
|
Caravan
|
格式塔意识
|
A shrine devoted to the worship of Numa, goddess of fortune.
|
|
Waste Reprocessing Center
|
- +10 Energy
- +10 Minerals
- +5 Amenities
|
+2 Tech-Drone
|
N/A
|
480
|
100
|
Caravan
|
格式塔意识
|
A planet's one stop center for converting industrial and biowaste into mostly clean, mostly reusable energy and minerals. Designed by the Racket Industrial Enterprise, its construction is somewhat arcane, and largely non-reverse- engineerable.
|
Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL.
|
Building
|
Produces
|
Jobs
|
Requirements
|
Description
|
|
Crude Huts
|
- +4 Housing
- +5 Amenities
- −10 Crime
|
|
Stone Age planet capital
|
Primitive shelters constructed out of stone, clay or whatever other materials were available.
|
|
Stone Palaces
|
- +3 Housing
- +25 Amenities
- −10 Crime
|
- +1 Feudal Noble
- +1 Warrior
- +1 Scholar
- +1 Cleric
|
Bronze Age – Steam Age planet capital
|
Primitive Palaces built out of stone, where the local ruling elite resides.
|
|
Regional Capitals
|
- +5 Housing
- +25 Amenities
- −20 Crime
|
- +2 Bureaucrat
- +2 Soldier
- +2 Researcher
- +2 Priest
|
Industrial Age – Early Space Age planet capital
|
The regional capital buildings of the various nation-states inhabiting this primitive world.
|
|
Junkheap
|
- +15 Housing
- +20 Amenities
|
+10 Scavenger
|
Junk Ratling planet capital
|
A rusting, irradiated jumble of collapsed infrastructure, destroyed buildings. and decaying wreckage from an unknown civiliztion.
|
|
Primitive Dwellings
|
+6 Housing
|
|
Bronze Age – Renaissance Age
|
These small buildings provide a minimal amount of shelter, but they keep out the worst of the elements.
|
|
Urban Dwellings
|
+24 Housing
|
|
Steam Age – Early Space Age
|
Cramped and often polluted jungles of concrete.
|
|
Primitive Factory
|
|
+2 Labourer
|
Steam Age – Early Space Age
|
Primitive, inefficient factories spewing pollution while producing goods.
|
|
Primitive Mine
|
|
|
Steam Age – Early Space Age
|
Primitive mining tunnels that snake through the ground.
|
|
Primitive Farms
|
|
+10 Farmer
|
- Industrial Age – Early Space Age
- 石质
|
Primitive farmsteads working the soil for meager returns.
|
|
Primitive Power Plant
|
|
+2 Technician
|
Industrial Age – Early Space Age
|
A primitive and somewhat unreliable power plant that relies on coal or early atomic power.
|
|
Great Pyramid
|
- +2 Food
- +2 Society Research
|
|
Observation event
|
A pyramid constructed by the local population to appease a deity descended from the sky.
|
Fallen empire[编辑 | 编辑源代码]
Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. These buildings use incredibly advanced arcane technology, and as such are exceptionally effective compared to regular empire buildings. Most are autonomous, and can be used by other empires if captured. Ruined Fallen Empire buildings can be repaired. Fallen Empires, awakened or not, can never build more Fallen Empire buildings (with a few exceptions), making these buildings highly valuable.
Using the Reverse-Engineer Arcane Technology artifact action has a small chance to allow the user to build a Fallen Empire building on one of their planets. Each building takes 480 days to construct. If demolished however, they cannot be rebuilt.
|
Building
|
Produces
|
Upkeep
|
On Capture
|
Description
|
|
Ancient Palace
|
- +2 Overseer jobs
- +2 Protector jobs
|
−10
|
Converts to high level capital
|
A massive palatial complex built in a different age. The decrepit and abandoned wings are not betrayed by its shining exterior.
- Is the colony capital of biological Fallen Empire worlds
|
|
Ancient Control Center
|
+5 Guardian jobs
|
−10
|
Converts to high level capital
|
The ancient control center of this section of the ringworld is just barely kept functional by the tireless effort of a legion of machine drones.
- Is the colony capital of Ancient Caretakers worlds
|
|
Xeno Preserve
|
- +30 Housing
- +15 Amenities
- +2 Xeno-Keeper jobs
|
−10
|
Converts to low level capital
|
A highly sophisticated preserve that maintains the natural habitat of the "preserved" alien species perfectly.
- Is the colony capital of The Preserve
|
|
Aegis Complex
|
+5 Protector jobs
|
−10
|
Converts to Fortress
|
A massive planetary defense complex housing a multitude of armories stocked to the brim with advanced precursor weaponry.
|
|
Affluence Center
|
+50 Consumer Goods
|
- −10
- −25
|
Usable
|
Any material desire can be met here, no matter how outlandish.
|
|
Auto-Forge
|
+25 Alloys
|
- −10
- −50
|
Usable
|
The colossal nano-replicator bays convert raw materials into advanced alloys with miraculous efficiency.
|
|
Class-4 Singularity
|
+250 Energy
|
N/A
|
Usable
|
Even after all this time, the containment fields remain stable. No one understands how.
|
|
Dimensional Fabricator
|
- +100 Minerals
- +2 Exotic Gases
- +2 Rare Crystals
- +2 Volatile Motes
- +2 Dark Matter if Fallen Empire
- +2 Living Metal if Fallen Empire
- +2 Zro if Fallen Empire
|
−20
|
Usable
|
This building uses little-understood dimensional technology to tunnel into other realities and siphon off their valuable resources.
|
|
Nourishment Center
|
+100 Food
|
−20
|
Usable
|
If it exists as a flavor, it can be replicated here.
|
|
Sky Dome
|
- +20 Housing
- +20 Amenities
|
−10
|
Usable
|
A floating utopia maintained with extremely advanced anti-gravity technology.
|
|
Master Archive
|
- +100 Research Output
- +10 Archivist jobs if Fallen Empire
|
−20
|
Usable
|
The collected knowledge of five galactic ages is supposedly stored here, but the ability to operate the exceedingly complex and arcane data retrieval system has long since been lost. Still, whatever scraps of data can be obtained are often invaluable.
- Can only be found on The Archives
|
|
Empyrean Shrine
|
+3 Augur of the Shroud jobs
|
−10
|
Converts to Citadel of Faith
|
The shrine itself vibrates somehow, making it appears slightly blurred from a distance.
- Can only be found on Sky Temple
|
|
Ancient Cryo-Chamber
|
|
−20
|
Must be demolished or replaced
|
Rows upon rows of cryo-pods line this massive structure, containing the long-expired remains of billions of alien specimens frozen long ago.
- Can only be found on Alpha Complex.
|
:
- 主条目:Holdings
A Holding represents an area on a world that is owned by an empire other than the world's owner. There are two type of holdings: Overlord Holding and Branch Office. Up to 4 special buildings can be built in a holding.
- ↑ 00_capital_buildings.txt: see "prerequisites" blocks
- ↑ 01_scripted_triggers_buildings.txt
- ↑ 00_capital_buildings.txt: see "building_machine_capital", "convert_to" block. Possibly a bug
- ↑ 01_scripted_triggers_buildings.txt: see "has_fully_upgraded_capital". Possibly a bug