(2022年3月7日 (一) 10:05 Kami-sama) |
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{{Version|3. | {{Version|3.4}}{{Planetarynav}} | ||
'''{{iconify|building}}''' 代表分散在世界各地的设施集合,这些设施创建{{iconify|Job}} 产生不适合大规模采集的不同[[ 资源]] 。如果一个世界的人口被彻底消灭(通过重新安置或战争),所有现有的建筑物都将被拆除。 | |||
== | == 建筑槽位 == | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
建筑物是在殖民地的'''{{iconify|building slots}}'''中建造的。一个殖民地最多可以有 12 个建筑槽位,尽管它们中的大多数最初都不可用,并且第一个槽位总是由殖民地的首府建筑占据。通过升级首府建筑、建造城市区划、研究科技和国民理念,可以解锁额外的建筑槽位。{{iconify|Ecumenopolis}} 、{{iconify|Ring World}}、{{iconify|Hive World}} 和{{iconify|Machine World}} 开始时所有建筑槽位均已解锁。{{iconify|Habitat}}解锁建筑槽的方法比其他殖民地类别少得多,而且不能全部解锁。 | |||
{| class=" | {| class="wikitable sortable plainlist" style="text-align:center;" | ||
! | ! rowspan="2" style="text-align:left;" | 来源 | ||
! colspan="2" | {{iconify|Building slot}} | |||
| {{ | |||
|- | |- | ||
| | ! {{icon|planet}} !! {{icon|habitat planet}} | ||
|- | |- | ||
| | | style="text-align:left;" | {{tradition|adaptability|Adaptive Ecology|iconify}} 传统 | ||
| {{ | | colspan="2" | {{green|+1}} | ||
| | |||
| | |||
| {{green|+1}} | |||
|- | |- | ||
| {{iconify| | | style="text-align:left;" | {{tradition|prosperity|Modular Superstructures|iconify|image=Tradition prosperity public works.png}} 传统 | ||
| {{green|+1}} | | — || {{green|+1}} | ||
|- | |- | ||
| {{iconify| | | style="text-align:left;" | {{iconify|Voidborne}} 飞升 | ||
| {{green|+ | | — || {{green|+2}} | ||
|- | |- | ||
| {{iconify| | | style="text-align:left;" | {{iconify|Ceramo-Metal Infrastructure|24px|icon2=durasteel infrastructure|||Infrastructure technology (each)}} | ||
| {{green|+1}} | | colspan="2" | {{green|+1}} | ||
|- | |- | ||
| {{iconify| | | style="text-align:left;" | {{iconify|City district|24px|icon2=hive district|icon3=nexus district|||Planetary housing district (each)}} | ||
| {{green|+1}} | | {{green|+1}} || n/a | ||
|- | |- | ||
| {{iconify|Constructobot}} | | style="text-align:left;" | {{icon|Functional Architecture}}{{iconify|Constructobot||Functional Architecture /}} 理念 | ||
| {{green|+1}} | | colspan="2" | {{green|+1}} | ||
|- | |- | ||
| {{ | | style="text-align:left;" | {{plainlist| | ||
| {{green|+1}} | * {{iconify|Agrarian Idyll}} 理念 | ||
* {{iconify|Agriculture district|24px|every '''4'''}}s | |||
}} | |||
| {{green|+1}} || n/a | |||
|- | |- | ||
| {{icon| | | style="text-align:left;" | | ||
| {{green|+ | * {{icon|Masterful Crafters}}{{iconify|Mastercraft Inc.||Masterful Crafters /}} civic | ||
* {{iconify|Industrial district|24px|every '''3'''}} | |||
| {{green|+1}} || — | |||
|- | |- | ||
| | | style="text-align:left;" | [[File:Building_colony_shelter.png|26px]][[File:Building_deployment_post.png|26px]] 1级首府建筑 | ||
| {{green|+ | | colspan="2" | {{green|+1}} | ||
|- | |- | ||
| | | style="text-align:left;" | [[File:Building_capital.png|26px]][[File:Building_machine_capital_1.png|26px]][[File:Building_hive_core.png|26px]] 2级首府建筑 | ||
| {{green|+ | | colspan="2" | {{green|+2}} | ||
|- | |- | ||
| | | style="text-align:left;" | [[File:Building_major_capital.png|26px]][[File:Building_machine_capital_2.png|26px]] 3级首府建筑 | ||
| {{green|+ | | {{green|+3}} || n/a | ||
|- | |- | ||
| | | style="text-align:left;" | [[File:Building_system_capital.png|26px]][[File:Building_machine_capital_3.png|26px]][[File:Building_hive_nexus.png|26px]] 4级首府建筑 | ||
| {{green|+ | | {{green|+4}} || n/a | ||
|- | |- | ||
| | | style="text-align:left;" | [[File:Building_imperial_capital.png|26px]][[File:Building_imperial_machine_capital.png|26px]][[File:Building_imperial_hive_capital.png|26px]] Imperial capital | ||
| {{green| | | colspan="2" | {{green|+11}} | ||
|- | |- | ||
| | | style="text-align:left;" | [[File:Building_capital.png|26px]] [[#Governor's Palace|Governor's Palace]] / [[#Resort Administration|Resort Administration]] | ||
| {{green| | | {{green|+5}} || n/a | ||
|- | |- | ||
| | | style="text-align:left;" | [[File:Building_major_capital.png|26px]] [[#Governor's Estates|Governor's Estates]] / [[#Resort Capital-Complex|Resort Capital-Complex]] | ||
| | | {{green|+11}} || n/a | ||
|- | |||
| {{ | |||
| | |||
|} | |} | ||
== 行星建造速度 {{anchor|Planet build speed}}== | |||
{{SVersion|3.4}} | |||
== | {{iconify|planetary build speed}} 修正减少建造所有建筑的{{iconify|time}} 。这条修正非常有用,因为它也会影响建筑升级,更高级别的建筑升级可能需要花费更长的时间。 | ||
{{SVersion|3. | |||
{| class="mildtable" | {| class="mildtable" | ||
! | ! 来源 | ||
! | ! 加成 | ||
|- | |- | ||
| {{icon|edict}} | | {{icon|edict}} 大师的教诲:上上善道 法令 | ||
| {{green|+10%}} | | {{green|+10%}} | ||
|- | |- | ||
| {{iconify|Architectural Interest}} | | {{iconify|Architectural Interest}} 物种特质 | ||
| {{green|+10%}} | | {{green|+10%}} | ||
|- | |- | ||
| {{iconify|Architectural Sense}} | | {{iconify|Architectural Sense}} 统治者特质 | ||
| {{green|+10%}} | | {{green|+10%}} | ||
|- | |- | ||
| {{iconify|Brain Slug Host}} | | {{iconify|Brain Slug Host}} 物种特质 | ||
| {{green|+10%}} | | {{green|+10%}} | ||
|- | |- | ||
| {{iconify|Assembly Algorithms|24px}} | | {{iconify|Assembly Algorithms|24px}} 循环科技 | ||
| {{green|+10%}} | | {{green|+10%}} | ||
|- | |- | ||
| {{iconify|Assembly Patterns|24px}} | | {{iconify|Assembly Patterns|24px}} 科技 | ||
| {{green|+25%}} | | {{green|+25%}} | ||
|- | |- | ||
| [[File:Tradition prosperity sct.png|24px]] | | [[File:Tradition prosperity sct.png|24px]] 标准建造模板 / Prefabricated Buildings prosperity tradition | ||
| {{green|+25%}} | | {{green|+25%}} | ||
|- | |- | ||
| {{iconify|Construction Templates|24px}} | | {{iconify|Construction Templates|24px}} 科技 | ||
| {{green|+50%}} | | {{green|+50%}} | ||
|- | |- | ||
| {{icon|edict}} | | {{icon|edict}} 建筑复兴 野心 | ||
| {{green|+100%}} | | {{green|+100%}} | ||
|} | |} | ||
== | == 首府 == | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
首府总是占据第一个建筑槽位,并提供一些基本的住房、舒适度、减少犯罪度和产生行星防御部队的岗位,以及其它因政体和国民理念而异的岗位。升级首府是解锁额外建筑槽的方法之一。首府不能被拆除、降级或禁用,如果被另一个拥有不同政体的帝国交易、割让或征服,或者如果行星的规划类型发生变化,它们将自动转换为适当的类型。 | |||
=== 首府等级 === | |||
{| class="mildtable" style="text-align: left; | 首府通常可以分为 4 个等级,通过所需科技解锁它们<ref>00_capital_buildings.txt: see "prerequisites" blocks</ref>。 哪些建筑需要它们以及可以提供的最大产出加成<ref>01_scripted_triggers_buildings.txt</ref>。标准的首府都符合这个标准,但仍有例外。通过{{iconify|Nemesis}},[[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] [[Galactic_community#Galactic_Imperium|Galactic Emperor]]可以用“第5”级帝都建筑升级他们的首都星球或居住站。 | ||
! | {| class="mildtable" style="text-align: left;" | ||
! {{ | ! rowspan="2" | 首府等级 | ||
! {{iconify|Upkeep}} | ! rowspan="2" | 需要的科技 | ||
! | ! colspan="3" style="text-align:center;" | 岗位产出 | ||
|- | |||
! {{iconify|Output|pre=pop resource}} | |||
! {{iconify|Upkeep}} | |||
! 需要的科技 | |||
|- | |- | ||
| 2 || {{green|+10%}} || {{red|+10%}} || | | 2 || {{iconify|Planetary Government|24px|tech=start}} || {{green|+10%}} || {{red|+10%}} || {{iconify|Improved Production|24px}} | ||
|- | |- | ||
| 3 || {{green|+20%}} || {{red|+20%}} || | | 3 || {{iconify|Colonial Centralization|24px}} || {{green|+20%}} || {{red|+20%}} || {{iconify|Efficiencies of Scale|24px}} | ||
|- | |- | ||
| 4+ || {{green|+30%}} || {{red|+30%}} || | | 4+ || {{iconify|Galactic Administration|24px}} || {{green|+30%}} || {{red|+30%}} || {{iconify|Maximized Productivity|24px}} | ||
|} | |} | ||
Tier 4 and imperial capitals convert one tier lower, other tiers convert directly except as noted below. | |||
=== | === 标准首府 === | ||
标准的首府建立在没有特殊规划的行星以及环形世界上,要求政体为{{icon|Democratic}}{{icon|Oligarchic}}{{icon|dictatorial}}{{icon|Imperial}}{{icon|Corporate}} 不能是格式塔。 | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! | ! style="width:30%" | 首府建筑 | ||
! style="width:15%" | | ! style="width:15%" | 产出 | ||
! style="width:20%" | | ! style="width:20%" | 岗位 | ||
! | ! style="width:5%" | 维护费 | ||
! | ! style="width:5%" | 花费 | ||
! style="width: | ! style="width:20%" | 建造要求 | ||
|- | |- | ||
| {{iconbox|Reassembled Ship Shelter| | | {{iconbox|Reassembled Ship Shelter| 由一艘殖民船的剩余部分改装,作为登陆星球的临时据点。|image=Building_colony_shelter.png}} | ||
| | | | ||
* {{ | * {{iconify|Housing||+3|green}} | ||
* {{ | * {{iconify|Amenities||+7|green}} | ||
* {{ | * {{iconify|Building slot||+1|green}} | ||
| | | | ||
* {{icon|colonist}} Colonist: {{green|+2}} | * {{icon|colonist}} Colonist: {{green|+2}} | ||
* {{icon| | * {{icon|mechanical}} {{icon|colonist}} {{red|−1}} {{iconify|Roboticist}}: {{green|+1}} | ||
| {{icon|Energy}} {{red|−1}} | | {{icon|Energy}} {{red|−1}} | ||
| 0 | | 0 | ||
第148行: | 第146行: | ||
|- | |- | ||
| {{iconbox|Planetary Administration| | | {{iconbox|Planetary Administration| 统治精英阶层的齐聚于此统治整个星球。|image=Building_capital.png}} | ||
| | | | ||
* {{ | * {{iconify|Housing||+5|green}} | ||
* {{ | * {{iconify|Amenities||+5|green}} | ||
* {{ | * {{iconify|Building slots||+2|green}} | ||
* {{icon|building slots}} {{green|+1}} | * {{icon|building slots}} {{green|+1}} 最大企业建筑 | ||
| | | | ||
* {{iconify|Politician}}: {{green|+2}} | * {{iconify|Politician}}: {{green|+2}} | ||
第162行: | 第160行: | ||
* {{icon|Technocracy}} {{icon|Politician}} {{red|−1}} {{iconify|Science Director}}: {{green|+1}} | * {{icon|Technocracy}} {{icon|Politician}} {{red|−1}} {{iconify|Science Director}}: {{green|+1}} | ||
* {{icon|Corporate}} {{icon|Politician}} {{red|−2}} {{iconify|Executive}}: {{green|+2}} | * {{icon|Corporate}} {{icon|Politician}} {{red|−2}} {{iconify|Executive}}: {{green|+2}} | ||
* {{icon| | * {{icon|mechanical}} {{iconify|Roboticist}}: {{green|+1}} | ||
| {{icon|Energy}} {{red|−5}} | | {{icon|Energy}} {{red|−5}} | ||
| {{icon|time}} 480 <br> {{icon|minerals}} 600 | | {{icon|time}} 480 <br> {{icon|minerals}} 600 | ||
| | | | ||
* {{iconify|Planetary Government|24px}} | * {{iconify|Planetary Government|24px}} 科技 | ||
* {{icon|pop}} | * {{icon|pop}} 至少有10个人口 | ||
|- | |- | ||
| {{iconbox|Planetary Capital| | | {{iconbox|Planetary Capital| 各色官僚机构组成的复合体,是大型殖民地的行政中心。|image=Building_major_capital.png}} | ||
| | | | ||
* {{ | * {{iconify|Housing||+8|green}} | ||
* {{ | * {{iconify|Amenities||+8|green}} | ||
* {{ | * {{iconify|Building slots||+3|green}} | ||
* {{icon|building slots}} {{green|+2}} | * {{icon|building slots}} {{green|+2}} 最大企业建筑 | ||
| | | | ||
* {{iconify|Politician}}: {{green|+3}} | * {{iconify|Politician}}: {{green|+3}} | ||
第184行: | 第182行: | ||
* {{icon|Technocracy}} {{icon|Politician}} {{red|−1}} {{iconify|Science Director}}: {{green|+1}} | * {{icon|Technocracy}} {{icon|Politician}} {{red|−1}} {{iconify|Science Director}}: {{green|+1}} | ||
* {{icon|Corporate}} {{icon|Politician}} {{red|−3}} {{iconify|Executive}}: {{green|+3}} | * {{icon|Corporate}} {{icon|Politician}} {{red|−3}} {{iconify|Executive}}: {{green|+3}} | ||
* | * {{icon|mechanical}} {{iconify|Roboticist}}: {{green|+2}} | ||
| {{icon|Energy}} {{red|−8}} | | {{icon|Energy}} {{red|−8}} | ||
| {{icon|time}} 600 <br> {{icon|minerals}} 800 | | {{icon|time}} 600 <br> {{icon|minerals}} 800 | ||
| | | | ||
* {{iconify|Colonial Centralization|24px}} | * {{iconify|Colonial Centralization|24px}} 科技 | ||
* {{icon|pop}} | * {{icon|pop}} 至少有25个人口 | ||
|- | |- | ||
| {{iconbox|System Capital-Complex| | | {{iconbox|System Capital-Complex| 高耸入云的行政官僚机构和密密麻麻的交通要道,使得各类设施与建筑在此建造并高效运转。|image=Building_system_capital.png}} | ||
| | | | ||
* {{ | * {{iconify|Housing||+12|green}} | ||
* {{ | * {{iconify|Amenities||+12|green}} | ||
* {{ | * {{iconify|Building slots||+4|green}} | ||
* {{icon|building slots}} {{green|+4}} | * {{icon|building slots}} {{green|+4}} 最大企业建筑 | ||
| | | | ||
* {{iconify|Politician}}: {{green|+4}} | * {{iconify|Politician}}: {{green|+4}} | ||
第206行: | 第204行: | ||
* {{icon|Technocracy}} {{icon|Politician}} {{red|−2}} {{iconify|Science Director}}: {{green|+2}} | * {{icon|Technocracy}} {{icon|Politician}} {{red|−2}} {{iconify|Science Director}}: {{green|+2}} | ||
* {{icon|Corporate}} {{icon|Politician}} {{red|−4}} {{iconify|Executive}}: {{green|+4}} | * {{icon|Corporate}} {{icon|Politician}} {{red|−4}} {{iconify|Executive}}: {{green|+4}} | ||
* | * {{icon|mechanical}} {{iconify|Roboticist}}: {{green|+3}} | ||
| {{icon|Energy}} {{red|−10}} | | {{icon|Energy}} {{red|−10}} | ||
| {{icon|time}} 900 <br>{{icon|minerals}} 2000 | | {{icon|time}} 900 <br>{{icon|minerals}} 2000 | ||
| | | | ||
* {{iconify|Galactic Administration|24px}} | * {{iconify|Galactic Administration|24px}} 科技 | ||
* {{icon|pop}} | * {{icon|pop}} 至少有50个人口 | ||
|- | |- | ||
| {{iconbox|Imperial Palace| | | {{iconbox|Imperial Palace| 一座配得上最伟大帝国的前所未有的宏伟宫殿建筑群。如果星系有所谓璀璨夺目的焦点,那一定就是它了。|image=Building_imperial_capital.png}} | ||
| | | | ||
* {{ | * {{iconify|Housing||+18|green}} | ||
* {{ | * {{iconify|Amenities||+18|green}} | ||
* {{ | * {{iconify|Building slots||+11|green}} | ||
* {{icon|building slots}} {{green|+4}} | * {{icon|building slots}} {{green|+4}} 最大企业建筑 | ||
| | | | ||
* {{iconify|Politician}}: {{green|+6}} | * {{iconify|Politician}}: {{green|+6}} | ||
第228行: | 第226行: | ||
* {{icon|Technocracy}} {{icon|Politician}} {{red|−3}} {{iconify|Science Director}}: {{green|+3}} | * {{icon|Technocracy}} {{icon|Politician}} {{red|−3}} {{iconify|Science Director}}: {{green|+3}} | ||
* {{icon|Corporate}} {{icon|Politician}} {{red|−6}} {{iconify|Executive}}: {{green|+6}} | * {{icon|Corporate}} {{icon|Politician}} {{red|−6}} {{iconify|Executive}}: {{green|+6}} | ||
* | * {{icon|mechanical}} {{iconify|Roboticist}}: {{green|+5}} | ||
| {{icon|Energy}} {{red|−10}} | | {{icon|Energy}} {{red|−10}} | ||
| {{icon|time}} 900 <br>{{icon|minerals}} 2000 | | {{icon|time}} 900 <br>{{icon|minerals}} 2000 | ||
| | | | ||
* {{icon|pop}} | * {{icon|pop}} 至少有50个人口 | ||
* [[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] | * [[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] 星海帝皇 | ||
* {{iconify|Empire Capital}} | * {{iconify|Empire Capital}} 规划类型 | ||
|} | |} | ||
=== | === 居住站首府 === | ||
居住站有自己的首府建筑,供所有帝国使用。如果 [[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] 星海帝皇有一个居住站作为他们的首都,他们可以在各自的帝国首都升级他们的首府。居住站行政中心是2级首府,除了提高岗位生产效率外没有其它加成。居住站控制中心在解锁建筑要求上被视为4级首府,在提高岗位生产效率上被视为2级首府。 | |||
{| class="mildtable" | {| class="mildtable plainlist" | ||
! | ! style="width:30%" | 首府 | ||
! style="width:15%" | | ! style="width:15%" | 产出 | ||
! style="width:20%" | | ! style="width:20%" | 岗位 | ||
! | ! style="width:5%" | 维护费 | ||
! | ! style="width:5%" | 花费 | ||
! style="width: | ! style="width:20%" | 建造要求 | ||
|- id="Habitat Administration" | |||
|- | | {{iconbox|Habitat Administration| 居住站的行政中心,充当着本地的首府。|image=building_capital.png}} | ||
| {{iconbox|Habitat Administration| | | | ||
* {{icon|housing add}} {{green|+3}} 住房 | |||
* {{icon|housing add}} {{green|+3}} | * {{icon|amenities add}} {{green|+3}} 舒适度 | ||
* {{icon|amenities add}} {{green|+3}} | ** {{icon|Gestalt Consciousness}}{{icon|amenities add}} {{green|+3}} | ||
* {{iconify|Building slot||+1|green}} | |||
}} | |||
| | | | ||
[[File:Default.png|24px]] | * [[File:Default.png|24px]] 普通政体: | ||
* {{iconify|Politician}}: {{green|+1}} | ** {{iconify|Politician}}: {{green|+1}} | ||
* | ** {{icon|Corporate}} {{icon|Politician}} {{red|−1}} {{iconify|Executive}}: {{green|+1}} | ||
* {{icon| | ** {{icon|mechanical}} {{iconify|Roboticist}}: {{green|+1}} | ||
** {{icon|void dwellers}} {{icon|Politician}} {{red|−1}} {{iconify|Colonist}}: {{green|+2}} | |||
{{iconify|Gestalt Consciousness}}: | * {{iconify|Gestalt Consciousness}}: | ||
* {{icon|Hive Mind}} {{iconify|Synapse Drone}}: {{green|+2}} | ** {{icon|Hive Mind}} {{iconify|Synapse Drone}}: {{green|+2}} | ||
* {{icon|Machine Intelligence}} {{iconify|Coordinator}}: {{green|+1}} | ** {{icon|Machine Intelligence}} {{iconify|Coordinator}}: {{green|+1}} | ||
* {{icon|Machine Intelligence}} {{iconify|Maintenance Drone}}: {{green|+2}} | ** {{icon|Machine Intelligence}} {{iconify|Maintenance Drone}}: {{green|+2}} | ||
* {{icon|Machine Intelligence}} {{iconify|Replicator}}: {{green|+1}} | ** {{icon|Machine Intelligence}} {{iconify|Replicator}}: {{green|+1}} | ||
| | | | ||
{{icon|Energy}} {{red|−3}} | * {{icon|Energy}} {{red|−3}} | ||
* {{icon|Alloys}} {{red|−5}} | |||
* {{icon|Void dwellers}}{{tradition|domination|icon}}: | |||
** {{icon|Alloys}} {{green|+1}} | |||
| 0 | | 0 | ||
| {{icon|habitat}} | | {{icon|habitat}} 是轨道居住站 | ||
|- | |- id="Habitat Central Control" | ||
| {{iconbox|Habitat Central Control| | | {{iconbox|Habitat Central Control| 一座复杂的官僚机构,负责管理人口众多的居住站。|image=building_major_capital.png}} | ||
| {{ | | | ||
* {{icon| | * {{icon|housing add}} {{green|+5}} 住房 | ||
* {{icon|amenities add}} {{green|+ | * {{icon|amenities add}} {{green|+5}} 舒适度 | ||
* {{icon| | ** {{icon|Gestalt Consciousness}}{{icon|amenities add}} {{green|+3}} | ||
* {{icon| | * {{iconify|Building slots||+2|green}} | ||
* {{icon| | * {{icon|building slots}} {{green|+1}} 最大企业建筑 | ||
}} | | | ||
* [[File:Default.png|24px]] 普通政体: | |||
** {{iconify|Politician}}: {{green|+2}} | |||
** {{iconify|Enforcer}}: {{green|+1}} | |||
** {{icon|Aristocratic Elite}}{{icon|Politician}} {{red|−1}} {{iconify|Noble}} {{green|+1}} | |||
** {{icon|Exalted Priesthood}}{{icon|Politician}} {{red|−1}} {{iconify|High Priest}} {{green|+1}} | |||
** {{icon|Merchant Guilds}}{{icon|Politician}} {{red|−1}} {{iconify|Merchant}} {{green|+1}} | |||
** {{icon|Technocracy}}{{icon|Politician}} {{red|−1}} {{iconify|Science Director}} {{green|+1}} | |||
** {{icon|Corporate}}{{icon|Politician}} {{red|−2}} {{iconify|Executive}}: {{green|+2}} | |||
** {{icon|mechanical}} {{iconify|Roboticist}}: {{green|+2}} | |||
* {{iconify|Gestalt Consciousness}}: | |||
** {{icon|Hive Mind}} {{iconify|Synapse Drone}}: {{green|+3}} | |||
** {{icon|Machine Intelligence}} {{iconify|Coordinator}}: {{green|+2}} | |||
** {{icon|Machine Intelligence}} {{iconify|Maintenance Drone}}: {{green|+3}} | |||
** {{icon|Machine Intelligence}} {{iconify|Replicator}}: {{green|+1}} | |||
| | |||
* {{icon|Energy}} {{red|−3}} | |||
* {{icon|Alloys}} {{red|−5}} | |||
* {{icon|Void dwellers}}{{tradition|domination|icon}}: | |||
** {{icon|Alloys}} {{green|+1}} | |||
| | |||
* {{icon|time}} 480 | |||
* {{icon|minerals}} 600 | |||
| | | | ||
* {{icon|habitat}} 是轨道居住站 | |||
* {{icon|pop}} 有至少10个人口 | |||
* {{icon| | |||
* | |||
{{icon|pop}} | |||
|} | |} | ||
=== | === 特殊规划首府 === | ||
度假星球和奴隶星球拥有自己独特的首府建筑。对于每个规划类型,第一级被视为2级首府,除了提高岗位生产效率外没有其它加成;升级后转换为3级首府,在提高岗位生产效率上视为2级首府,在解锁建筑要求上视为4级首府。 | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! style="width: | ! style="width:30%" | 首府 | ||
! | ! style="width:15%" | 产出 | ||
! | ! style="width:20%" | 岗位 | ||
! style="width:5%" | 维护费 | |||
! | ! style="width:5%" | 花费 | ||
! | ! style="width:20%" | 建造要求 | ||
! style="width:20%" | | |||
|- id="Resort Administration" | |- id="Resort Administration" | ||
| {{iconbox|Resort Administration|这座设施负责管理整颗度假星球。|image=Building_capital.png}} | |||
| | | | ||
* {{iconify|Housing | * {{iconify|Housing||+5|green}} | ||
* {{iconify|Amenities | * {{iconify|Amenities||+5|green}} | ||
* {{ | * {{iconify|Building slots||+5|green}} | ||
* {{icon| | * {{icon|building slots}} {{green|+1}} 最大企业建筑 | ||
| | | | ||
* {{ | * {{iconify|Entertainer}}: {{green|+1}} | ||
* {{icon| | * {{iconify|Politician}}: {{green|+1}} | ||
* {{icon|warrior culture}} {{icon|entertainer}} {{red| −1}} {{iconify|Duelist}}: {{green|+1}} | |||
* {{icon|corporate}} {{icon|politician}} {{red| −1}} {{iconify|Executive}}: {{green|+1}} | |||
* {{icon| | * {{icon|Mechanical}} {{iconify|Roboticist}}: {{green|+1}} | ||
| {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| 0 | | 0 | ||
| [[File:Decision resort colony.png|24px]] | | [[File:Decision resort colony.png|link=Decisions#Create Resort World|24px]] 度假星球规划 | ||
|- id="Resort Capital-Complex" | |- id="Resort Capital-Complex" | ||
| {{ | | {{iconbox|Resort Capital-Complex|一座错综复杂的管理综合区,可以管理更多的度假村和旅游景点。|image=Building_major_capital.png}} | ||
| | | | ||
* {{iconify|Housing||+10|green}} | |||
* {{iconify|Amenities||+10|green}} | |||
* {{iconify|Building slots||+11|green}} | |||
* {{icon|building slots}} {{green|+2}} 最大企业建筑 | |||
| | | | ||
* {{iconify| | * {{iconify|Entertainer}}: {{green|+2}} | ||
* {{iconify| | * {{iconify|Politician}}: {{green|+1}} | ||
* {{icon| | * {{icon|warrior culture}} {{icon|entertainer}} {{red|−2}} {{iconify|Duelist}}: {{green|+2}} | ||
* {{icon| | * {{icon|corporate}} {{icon|politician}} {{red|−1}} {{iconify|Executive}}: {{green|+1}} | ||
* {{icon|Mechanical}} {{iconify|Roboticist}}: {{green|+2}} | |||
| {{icon|energy}} {{red|−5}} | |||
| | | | ||
* {{icon| | * {{icon|time}} 480 | ||
* {{icon|minerals}} 600 | |||
* {{icon| | |||
| | | | ||
* [[File:Decision resort colony.png|24px]] | * [[File:Decision resort colony.png|link=Decisions#Create Resort World|24px]] 度假星球规划 | ||
* {{icon|pop}} | * {{icon|pop}} 至少有20个人口 | ||
|- id="Governor's Palace" | |- id="Governor's Palace" | ||
| {{ | | {{iconbox|Governor's Palace|统治这个奴隶星球的奢华宫殿。|image=Building_capital.png}} | ||
| Governor's Palace | |||
| | | | ||
* {{iconify|Housing | * {{iconify|Housing||+5|green}} | ||
* {{iconify|Amenities | * {{iconify|Amenities||+5|green}} | ||
* {{iconify|Stability | * {{iconify|Stability||+5|green}} | ||
* {{ | * {{iconify|Building slots||+5|green}} | ||
* {{icon| | * {{icon|building slots}} {{green|+1}} 最大企业建筑 | ||
| | | | ||
* {{ | * {{iconify|Slave Overseer}}: {{green|+2}} | ||
* {{ | * {{iconify|Politician}}: {{green|+2}} | ||
* {{icon|Corporate}} {{icon|politician}} {{red|−2}} {{iconify|Executive}} {{green|+2}} | |||
| {{icon|energy}} {{red|−2}} | |||
| 0 | | 0 | ||
| [[File:Decision slave colony.png|link=Decisions#Create Thrall-World|24px]] 奴隶星球规划 | |||
| [[File:Decision slave colony.png|24px]] | |||
|- id="Governor's Estates" | |- id="Governor's Estates" | ||
| {{ | | {{iconbox|Governor's Estates|供奴隶星球统治阶级居住的奢华宫殿群。|image=Building_major_capital.png}} | ||
| Governor's Estates | |||
| | | | ||
* {{iconify|Housing | * {{iconify|Housing||+10|green}} | ||
* {{iconify|Amenities | * {{iconify|Amenities||+10|green}} | ||
* {{iconify|Stability | * {{iconify|Stability||+10|green}} | ||
* {{ | * {{iconify|Building slots||+11|green}} | ||
* {{icon| | * {{icon|building slots}} {{green|+2}} 最大企业建筑 | ||
| | | | ||
* {{ | * {{iconify|Slave Overseer}}: {{green|+4}} | ||
* {{ | * {{iconify|Politician}}: {{green|+2}} | ||
* {{icon|Corporate}} {{icon|politician}} {{red|−2}} {{iconify|Executive}} {{green|+2}} | |||
| {{icon|energy}} {{red|−2}} | |||
| 480 | | | ||
| 500 | * {{icon|time}} 480 | ||
* {{icon|minerals}} 500 | |||
| | | | ||
* [[File:Decision slave colony.png|24px]] | * [[File:Decision slave colony.png|link=Decisions#Create Thrall-World|24px]] 奴隶星球规划 | ||
* {{icon|pop}} | * {{icon|pop}} 至少有20个人口 | ||
|} | |} | ||
=== | === 蜂巢思维首府 === | ||
{{iconify|Hive Mind}} empires only have two capital buildings. | {{iconify|Hive Mind}} empires only have two regular capital buildings. The Hive Core is tier 2 for all purposes, except that it also converts from tier 1 capitals. The Hive Nexus acts as tier 4 for job productivity and building requirements, but converts to tier 3. | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! style="width: | ! style="width:30%" | Capital | ||
! | ! style="width:15%" | Produces | ||
! style="width:20%" | Jobs | |||
! | ! style="width:5%" | Upkeep | ||
! | ! style="width:5%" | Cost | ||
! style="width:20%" | Requirements | |||
! | |||
! style="width: | |||
|- id="Hive Core" | |- id="Hive Core" | ||
| | | {{iconbox|Hive Core|The organizational core from which the Hive Mind coordinates planetside functions.|image=Building hive core.png}} | ||
| | | | ||
* {{iconify|Housing||+5|green}} | |||
* {{iconify|Amenities||+8|green}} | |||
* {{iconify|Building slots||+2|green}} | |||
| | | | ||
* {{ | * {{iconify|Synapse Drone}}: {{green|+2}} | ||
* {{ | * {{iconify|Maintenance Drone}}: {{green|+2}} | ||
* {{ | * {{iconify|Hunter-Seeker Drone}}: {{green|+1}} | ||
| {{icon|energy}} {{red|−2}} | |||
| {{ | |||
| 0 | | 0 | ||
| | | | ||
|- id="Hive Nexus" | |- id="Hive Nexus" | ||
| | | {{iconbox|Hive Nexus|A sprawling capital complex from which the Hive Mind focuses planetary organization, coordination, and planning.|image=Building hive nexus.png}} | ||
| | | | ||
* {{ | * {{iconify|Housing||+10|green}} | ||
* {{ | * {{iconify|Amenities||+12|green}} | ||
* {{ | * {{iconify|Building slots||+4|green}} | ||
| | |||
| {{ | * {{iconify|Synapse Drone}}: {{green|+3}} | ||
* {{iconify|Maintenance Drone}}: {{green|+5}} | |||
| {{ | * {{iconify|Hunter-Seeker Drone}}: {{green|+2}} | ||
| {{icon|energy}} {{red| −5}} | |||
| 600 | | | ||
* {{icon|time}} 480 | |||
* {{icon|minerals}} 600 | |||
| | | | ||
* {{iconify|Colonial Centralization|24px}} technology | * {{iconify|Colonial Centralization|24px}} technology | ||
* {{icon|pop}} 25 pops | * {{icon|pop}} has at least 25 pops | ||
|- id="Imperial Complex" | |- id="Imperial Complex" | ||
| | | {{iconbox|Imperial Complex|From this massive structure, the Hive Mind governs the Galactic Imperium. This is where the fate of the galaxy is decided.|image=Building imperial hive capital.png}} | ||
| | | | ||
* {{iconify|Housing||+20|green}} | |||
* {{iconify|Amenities||+20|green}} | |||
* {{iconify|Building slots||+11|green}} | |||
* {{icon|building slots}} {{green|+3}} Max corporate buildings | |||
| | |||
* {{iconify|Synapse Drone}}: {{green|+5}} | |||
* {{iconify|Maintenance Drone}}: {{green|+7}} | |||
* {{iconify|Hunter-Seeker Drone}}: {{green|+4}} | |||
| {{icon|energy}} {{red|−10}} | |||
| | | | ||
* {{icon| | * {{icon|time}} 900 | ||
* {{icon| | * {{icon|minerals}} 2000 | ||
| | | | ||
* [[File:GalacticEmpire mainButton.png|24px]] Galactic Emperor | * [[File:GalacticEmpire mainButton.png|24px]] Galactic Emperor | ||
* {{icon|empire capital}} Hive Capital designation | * {{icon|empire capital}} Hive Capital designation | ||
* {{icon|pop}} 50 pops | * {{icon|pop}} has at least 50 pops | ||
|} | |} | ||
=== Machine Intelligence capitals === | === Machine Intelligence capitals === | ||
{{iconify|Machine Intelligence}} empires | {{iconify|Machine Intelligence}} empires have the same four capital tiers as regular empires. Capital conversion works normally, except that the Administrative Array (tier 2) will convert to a Reassembled Ship Shelter (tier 1) if the planet is conquered by a non-Gestalt empire.<ref>00_capital_buildings.txt: see "building_machine_capital", "convert_to" block. Possibly a bug</ref> Also, the Planetary Processor (tier 3) counts as tier 4 for building requirements.<ref>01_scripted_triggers_buildings.txt: see "has_fully_upgraded_capital". Possibly a bug</ref> {{iconify|Driven Assimilator}}s' capitals have one less {{iconify|Replicator}} and, after tier 1, one more {{iconify|Maintenance Drone}} than other {{iconify|Machine Intelligence}} empires' capitals. | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! style="width: | ! style="width:30%" | Capital | ||
! Produces | ! style="width:15%" | Produces | ||
! | ! style="width:20%" | Jobs | ||
! style="width:5%" | Upkeep | |||
! | ! style="width:5%" | Cost | ||
! | ! style="width:20%" | Requirements | ||
! style="width: | |||
|- id="Deployment Post" | |- id="Deployment Post" | ||
| | | {{iconbox|Deployment Post|The initial deployment post from which we will expand on this world.|image=Building deployment post.png}} | ||
| | | | ||
* {{iconify|Housing | * {{iconify|Housing||+3|green}} | ||
* {{iconify|Amenities | * {{iconify|Amenities||+8|green}} | ||
* {{iconify|Building | * {{iconify|Building slot||+1|green}} | ||
| | | | ||
* {{ | * {{iconify|Hunter-Seeker Drone}}: {{green|+1}} | ||
* {{ | * {{iconify|Maintenance Drone}}: {{green|+2}} | ||
* {{ | * {{iconify|Replicator}}: {{green|+2}} | ||
* {{icon|driven assimilator}} {{icon|Replicator}} {{red| −1}} | |||
* {{icon| | | {{icon|energy}} {{red|−1}} | ||
| 0 | | 0 | ||
| | | | ||
|- id="Administrative Array" | |- id="Administrative Array" | ||
| | | {{iconbox|Administrative Array|A semi-autonomous computer network that handles the various administrative functions on a planet.|image=Building machine capital 1.png}} | ||
| | | | ||
* {{iconify|Housing | * {{iconify|Housing||+5|green}} | ||
* {{iconify|Amenities | * {{iconify|Amenities||+10|green}} | ||
* {{iconify|Building | * {{iconify|Building slots||+2|green}} | ||
| | | | ||
* {{ | * {{iconify|Hunter-Seeker Drone}}: {{green|+1}} | ||
* {{ | * {{iconify|Maintenance Drone}}: {{green|+3}} | ||
* {{ | * {{iconify|Replicator}}: {{green|+2}} | ||
| | * {{icon|driven assimilator}} {{icon|Maintenance Drone}} {{green|+1}} | ||
* {{icon|driven assimilator}} {{icon|Replicator}} {{red| −1}} | |||
* {{icon| | | {{icon|energy}} {{red| −3}} | ||
| | |||
| {{ | * {{icon|time}} 480 | ||
* {{icon|minerals}} 500 | |||
| 500 | |||
| | | | ||
* {{icon|pop}} 10 pops | * {{icon|pop}} has at least 10 pops | ||
* {{iconify|Planetary Government|24px}} technology | * {{iconify|Planetary Government|24px}} technology | ||
|- id="Planetary Processor" | |- id="Planetary Processor" | ||
| | | {{iconbox|Planetary Processor|A powerful administrative computer that has been designed to manage and oversee the various functions of a complex planetary settlement.|image=Building machine capital 2.png}} | ||
| | | | ||
* {{iconify|Housing | * {{iconify|Housing||+8|green}} | ||
* {{iconify|Amenities | * {{iconify|Amenities||+12|green}} | ||
* {{iconify|Building | * {{iconify|Building slots||+3|green}} | ||
| | | | ||
* {{ | * {{iconify|Hunter-Seeker Drone}}: {{green|+2}} | ||
* {{ | * {{iconify|Maintenance Drone}}: {{green|+4}} | ||
* {{ | * {{iconify|Replicator}}: {{green|+2}} | ||
| | * {{icon|driven assimilator}} {{icon|Maintenance Drone}} {{green|+1}} | ||
* {{icon|driven assimilator}} {{icon|Replicator}} {{red| −1}} | |||
* {{icon| | | {{icon|energy}} {{red| −5}} | ||
| | |||
| {{ | * {{icon|time}} 600 | ||
* {{icon|minerals}} 1000 | |||
| 1000 | |||
| | | | ||
* {{icon|pop}} 25 pops | * {{icon|pop}} has at least 25 pops | ||
* {{iconify|Colonial Centralization|24px}} technology | * {{iconify|Colonial Centralization|24px}} technology | ||
|- id="Primary Nexus" | |- id="Primary Nexus" | ||
| | | {{iconbox|Primary Nexus|The administrative heart of the system. Hundreds of AIs process requests and manage the minute but critical details that are involved in running an efficient interstellar civilization.|image=Building machine capital 3.png}} | ||
| | | | ||
* {{iconify|Housing | * {{iconify|Housing||+12|green}} | ||
* {{iconify|Amenities | * {{iconify|Amenities||+18|green}} | ||
* {{iconify|Building | * {{iconify|Building slots||+4|green}} | ||
| | | | ||
* {{ | * {{iconify|Hunter-Seeker Drone}}: {{green|+3}} | ||
* {{ | * {{iconify|Maintenance Drone}}: {{green|+5}} | ||
* {{ | * {{iconify|Replicator}}: {{green|+2}} | ||
* {{icon| | * 10 or more {{iconify|pops}} {{icon|Replicator}} {{green|+1}} | ||
* {{icon| | * 40 or more {{iconify|pops}} {{icon|Replicator}} {{green|+1}} | ||
* {{icon|driven assimilator}} {{icon|Maintenance Drone}} {{green|+1}} | |||
* {{icon| | * {{icon|driven assimilator}} {{icon|Replicator}} {{red| −1}} | ||
| {{icon|energy}} {{red| −10}} | |||
* {{icon| | | | ||
* {{icon|time}} 900 | |||
* {{icon|minerals}} 2000 | |||
| {{ | |||
| 2000 | |||
| | | | ||
* {{icon|pop}} 50 pops | * {{icon|pop}} has at least 50 pops | ||
* {{iconify|Galactic Administration|24px}} technology | * {{iconify|Galactic Administration|24px}} technology | ||
|- id="Imperial Center" | |- id="Imperial Center" | ||
| | | {{iconbox|Imperial Center|This colossal complex is the administrative heart of the Galactic Imperium. Thousands of AIs are constantly processing and evaluating the current state of the galaxy.|image=Building imperial machine capital.png}} | ||
| | | | ||
* {{iconify|Housing | * {{iconify|Housing||+18|green}} | ||
* {{iconify|Amenities}} {{ | * {{iconify|Amenities||+20|green}} | ||
* {{icon|building}} | * {{iconify|Building slots||+11|green}} | ||
* {{icon|building slots}} {{green|+3}} Max corporate buildings | |||
| | | | ||
* {{ | * {{iconify|Hunter-Seeker Drone}}: {{green|+5}} | ||
* {{ | * {{iconify|Maintenance Drone}}: {{green|+6}} | ||
* {{icon| | * {{iconify|Replicator}}: {{green|+4}} | ||
* {{icon| | * 10 or more {{iconify|pops}} {{icon|Replicator}} {{green|+1}} | ||
* {{icon| | * 40 or more {{iconify|pops}} {{icon|Replicator}} {{green|+1}} | ||
* {{icon|driven assimilator}} {{icon|Maintenance Drone}} {{green|+1}} | |||
* {{icon|driven assimilator}} {{icon|Replicator}} {{red|−1}} | |||
| {{icon|energy}} {{red|−10}} | |||
| | | | ||
* {{icon| | * {{icon|time}} 900 | ||
* {{icon|minerals}} 2000 | |||
* {{icon| | |||
| | | | ||
* {{icon|pop}} 50 pops | * {{icon|pop}} has at least 50 pops | ||
* [[File:GalacticEmpire mainButton.png|28px]] Galactic Emperor | * [[File:GalacticEmpire mainButton.png|28px]] Galactic Emperor | ||
| | * {{icon|empire capital}} Machine Capital designation | ||
|} | |} | ||
== Buildings == | == Buildings == | ||
=== Regular buildings === | === Regular buildings === | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
Each regular building has up to 3 tiers, which determine its number of jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep. | Each regular building has up to 3 tiers, which determine its number of jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep. | ||
{| class="mildtable" style="text-align: center;" | {| class="mildtable" style="text-align: center;" | ||
第642行: | 第608行: | ||
* {{iconify|Manager}} if {{iconify|Corporate}} | * {{iconify|Manager}} if {{iconify|Corporate}} | ||
| {{iconify|Rare Crystals}} | | {{iconify|Rare Crystals}} | ||
| {{icon|no}}{{iconify|Gestalt Consciousness}} | | | ||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | |||
* {{icon|no}}{{iconify|Spiritualist|icon2=fanatic spiritualist}} | |||
|- | |- | ||
| {{iconify|Unity}} | | {{iconify|Unity}} | ||
第650行: | 第618行: | ||
| {{iconify|Coordinator}} | | {{iconify|Coordinator}} | ||
| {{iconify|Rare Crystals}} | | {{iconify|Rare Crystals}} | ||
| {{iconify|Machine Intelligence}} | | | ||
* {{iconify|Machine Intelligence}} | |||
* {{icon|no}}{{iconify|Rogue Servitor}} | |||
|- | |- | ||
| {{iconify|Unity}} | | {{iconify|Unity}} | ||
第677行: | 第647行: | ||
* {{iconify|Farmer}} if not {{iconify|Gestalt Consciousness}} | * {{iconify|Farmer}} if not {{iconify|Gestalt Consciousness}} | ||
* {{iconify|Agri-Drone}} if {{iconify|Gestalt Consciousness}} | * {{iconify|Agri-Drone}} if {{iconify|Gestalt Consciousness}} | ||
* {{iconify|Void Dwellers}} get an additional Farmer | * {{iconify|Void Dwellers}} get an additional {{iconify|Farmer}} | ||
* On [[Celestial_body#Habitable_planets|wet worlds]], {{iconify|Anglers}} get [[File:Job_angler.png|link=Angler]] {{green|+1}} Angler instead | |||
| | | | ||
| | | | ||
* | * {{iconify|Hydroponics|24px}} technology | ||
* {{icon|no}}{{iconify|Machine World}} | * {{icon|no}} {{iconify|Machine World}} | ||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
|} | |} | ||
=== Housing === | === Housing === | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
Housing buildings provide {{iconify|Housing}} and come in two tiers. The advanced resource used to upgrade their tier is {{iconify|Rare Crystals}}. If the world is conquered by an empire with different government each housing building will be converted into the equal tier counterpart of the new owner. | Housing buildings provide {{iconify|Housing}} and come in two tiers. The advanced resource used to upgrade their tier is {{iconify|Rare Crystals}}. If the world is conquered by an empire with different government each housing building will be converted into the equal tier counterpart of the new owner. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
第711行: | 第682行: | ||
* {{icon|no}}{{iconify|Shared Burdens}} | * {{icon|no}}{{iconify|Shared Burdens}} | ||
* {{icon|no}} Thrall World designation | * {{icon|no}} Thrall World designation | ||
* | * {{iconify|Idyllic Architecture|24px}} technology for tier II | ||
* | * {{iconify|Habitat Expansion|24px}} technology to be built on habitats | ||
* {{iconify|Voidborne}} ascension perk for tier II to be built on habitats | |||
|- | |- | ||
| [[File:Building residence.png]] | | [[File:Building residence.png]] | ||
第725行: | 第697行: | ||
* {{iconify|Shared Burdens}} | * {{iconify|Shared Burdens}} | ||
* {{icon|no}} Thrall World designation | * {{icon|no}} Thrall World designation | ||
* | * {{iconify|Idyllic Architecture|24px}} technology for tier II | ||
* | * {{iconify|Habitat Expansion|24px}} technology to be built on habitats | ||
* {{iconify|Voidborne}} ascension perk for tier II to be built on habitats | |||
|- | |- | ||
| [[File:Building hive warren.png]] | | [[File:Building hive warren.png]] | ||
第738行: | 第711行: | ||
| | | | ||
* {{iconify|Hive Mind}} | * {{iconify|Hive Mind}} | ||
* | * {{iconify|Anti-Gravity Engineering|24px}} technology for tier II | ||
|- | |- | ||
| [[File:Building drone storage.png]] | | [[File:Building drone storage.png]] | ||
第750行: | 第723行: | ||
| | | | ||
* {{iconify|Machine Intelligence}} | * {{iconify|Machine Intelligence}} | ||
* | * {{iconify|Micro-Replicators|24px}} technology for tier II | ||
|- | |- | ||
| [[File:Building crude huts.png]] | | [[File:Building crude huts.png]] | ||
第761行: | 第734行: | ||
=== Planet unique === | === Planet unique === | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level. | Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
第769行: | 第742行: | ||
! Capital tier | ! Capital tier | ||
! {{iconify|Upkeep}} | ! {{iconify|Upkeep}} | ||
! Cost | ! Cost | ||
! Requirements | ! Requirements | ||
第779行: | 第751行: | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−5}} | | {{icon|energy}} {{red|−5}} | ||
| {{icon|time}} 600 | | | ||
* {{icon|time}} 600 | |||
* {{icon|minerals}} 600 | |||
| {{iconify|Planetary Shields|24px}} technology | | {{iconify|Planetary Shields|24px}} technology | ||
|- id="Military Academy" | |- id="Military Academy" | ||
第786行: | 第759行: | ||
| Military Academy | | Military Academy | ||
| | | | ||
* {{ | * {{iconify|Soldier||+2|green}} if not {{icon|Gestalt Consciousness}} | ||
* {{ | * {{iconify|Warrior Drone||+2|green}} if {{icon|Gestalt Consciousness}} | ||
| [[File:Mod_army_starting_experience_add.png|24px|link=Army starting experience]] {{green|+100}} Army starting experience | | [[File:Mod_army_starting_experience_add.png|24px|link=Army starting experience]] {{green|+100}} Army starting experience | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| {{icon|time}} 480 | | | ||
* {{icon|time}} 480 | |||
* {{icon|minerals}} 400 | |||
| | | | ||
* {{iconify|Centralized Command|24px}} technology | * {{iconify|Centralized Command|24px}} technology | ||
* {{icon|no}}{{iconify| | * {{icon|no}}{{iconify|Reanimators}} | ||
|- id="Dread Encampment" | |- id="Dread Encampment" | ||
| [[File:Building dread encampment.png]] | | [[File:Building dread encampment.png]] | ||
| Dread Encampment | | Dread Encampment | ||
| {{ | | {{iconify|Necromancer||+2|green}} | ||
| [[File:Mod_army_starting_experience_add.png|24px|link=Army starting experience]] {{green|+100}} Army starting experience | | [[File:Mod_army_starting_experience_add.png|24px|link=Army starting experience]] {{green|+100}} Army starting experience | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| {{icon|time}} 480 | | | ||
* {{icon|time}} 480 | |||
| {{iconify| | * {{icon|minerals}} 600 | ||
| {{iconify|Reanimators}} | |||
|- id="Chamber of Elevation" | |- id="Chamber of Elevation" | ||
| [[File:Building chamber of elevation 1.png]] | | [[File:Building chamber of elevation 1.png]] | ||
| Chamber of Elevation | | Chamber of Elevation | ||
| {{icon| | | | ||
* {{iconify|Necrophyte||+1|green}} | |||
* If expected organic {{iconify|pop growth|suf=speed}} per year is: | |||
** '''0.2''' or more: {{icon|Necrophyte}} {{green|+1}}, total {{green|+2}} | |||
** '''0.3''' or more: {{icon|Necrophyte}} {{green|+1}}, total {{green|+3}} | |||
| | | | ||
| 1 | | 1 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| {{icon|time}} 360 | | | ||
* {{icon|time}} 360 | |||
| | * {{icon|minerals}} 400 | ||
| | |||
* {{iconify|Necrophage origin}} | |||
* {{icon|no}} Culture Shock modifier | |||
|- id="House of Apotheosis" | |- id="House of Apotheosis" | ||
| [[File:Building chamber of elevation 2.png]] | | [[File:Building chamber of elevation 2.png]] | ||
| House of Apotheosis | | House of Apotheosis | ||
| {{icon| | | | ||
* {{iconify|Necrophyte||+6|green}} | |||
** {{icon|Necrophyte}}{{green|+4}} if {{icon|Hive Mind}} and {{icon|hive world}}, total {{green|+10}} | |||
| | | | ||
| 1 | | 1 | ||
| {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}} | | {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}} | ||
| | | | ||
* {{icon|time}} 600 | |||
* {{icon|minerals}} 600 | * {{icon|minerals}} 600 | ||
* {{icon|exotic gases}} 50 | * {{icon|exotic gases}} 50 | ||
| {{ | | {{iconify|Glandular Acclimation|24px}} technology | ||
|- id="Energy Grid" | |- id="Energy Grid" | ||
| [[File:Building power hub 1.png]] | | [[File:Building power hub 1.png]] | ||
| Energy Grid | | Energy Grid | ||
| | | | ||
* {{ | * {{iconify|Technician||+1|green}} if not {{icon|Gestalt Consciousness}} | ||
* {{ | * {{iconify|Tech-Drone||+1|green}} if {{icon|Gestalt Consciousness}} | ||
| | | | ||
* [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+1}} Energy from {{iconify|technician | * [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+1}} Energy from {{iconify|technician}}s | ||
* | * {{iconify|Max generator districts||+2|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} | ||
** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}} | |||
| 1 | | 1 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| | | | ||
* {{icon|minerals}} 400 | * {{icon|time}} 360 | ||
* {{icon|minerals}} | * {{icon|minerals}} 400 | ||
* {{icon|alloys}} 100 | * {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of: | ||
** {{icon|minerals}} +100 | |||
** {{icon|alloys}} +100 | |||
| | | | ||
* {{iconify|Global Energy Management|24px}} technology | * {{iconify|Global Energy Management|24px}} technology | ||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
* Either: | |||
** {{icon|no}} {{iconify|Habitat|suf=planet}} | |||
** Has [[File:District hab energy.png|24px]] [[Districts#Reactor_District|Reactor Districts]] | |||
|- id="Energy Nexus" | |- id="Energy Nexus" | ||
| [[File:Building power hub 2.png]] | | [[File:Building power hub 2.png]] | ||
| Energy Nexus | | Energy Nexus | ||
| | | | ||
* {{ | * {{iconify|Technician||+2|green}} if not {{icon|Gestalt Consciousness}} | ||
* {{ | * {{iconify|Tech-Drone||+2|green}} if {{icon|Gestalt Consciousness}} | ||
| | | | ||
* [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+2}} Energy from {{iconify|technician | * [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+2}} Energy from {{iconify|technician}}s | ||
* | * {{iconify|Max generator districts||+4|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} | ||
** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}} | |||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−2}}<br>{{icon|exotic gases}} {{red|−1}} | | {{icon|energy}} {{red|−2}}<br>{{icon|exotic gases}} {{red|−1}} | ||
| | | | ||
* {{icon|time}} 480 | |||
* {{icon|exotic gases}} 50 | * {{icon|exotic gases}} 50 | ||
* {{icon|minerals}} 600 | * {{icon|minerals}} 600 | ||
* {{icon|minerals}} | * {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of: | ||
* {{icon|alloys}} 150 | ** {{icon|minerals}} +300 | ||
** {{icon|alloys}} +150 | |||
| | | | ||
* {{iconify|Planetary Power Grid|24px}} technology | * {{iconify|Planetary Power Grid|24px}} technology | ||
第871行: | 第862行: | ||
| Mineral Purification Plants | | Mineral Purification Plants | ||
| | | | ||
* {{icon| | * {{iconify|Miner||+1|green}} if not {{icon|Gestalt Consciousness}} | ||
* {{ | * {{iconify|Mining Drone||+1|green}} if {{icon|Gestalt Consciousness}} | ||
* On {{iconify|Shattered Ring World}} instead: | |||
** {{iconify|Scrap Miner||+1|green}}/Scrap Miner Drone | |||
| | | | ||
* [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner | * [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner}}s | ||
* | * {{iconify|Max mining districts||+2|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} | ||
** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}} {{icon|Shattered Ring World}} | |||
| 1 | | 1 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| | | | ||
* {{icon|minerals}} 400 | * {{icon|time}} 360 | ||
* {{icon|minerals}} | * {{icon|minerals}} 400 | ||
* {{icon|alloys}} 100 | * {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of: | ||
** {{icon|minerals}} +100 | |||
** {{icon|alloys}} +100 | |||
| | | | ||
* {{iconify|Mineral Purification|24px}} technology | * {{iconify|Mineral Purification|24px}} technology | ||
* {{icon|no}} | * {{icon|no}} {{iconify|Ring}} World | ||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
* Either: | |||
** {{icon|no}} {{iconify|Habitat|suf=planet}} | |||
** Has [[File:District mining.png|24px]] [[Districts#Astro-Mining_Bay|Astro-Mining Bays]] | |||
|- id="Mineral Purification Hubs" | |- id="Mineral Purification Hubs" | ||
| [[File:Building mineral processing plant 2.png]] | | [[File:Building mineral processing plant 2.png]] | ||
| Mineral Purification Hubs | | Mineral Purification Hubs | ||
| | | | ||
* {{icon| | * {{iconify|Miner||+2|green}} if not {{icon|Gestalt Consciousness}} | ||
* {{ | * {{iconify|Mining Drone||+2|green}} if {{icon|Gestalt Consciousness}} | ||
* On {{iconify|Shattered Ring World}} instead: | |||
** {{iconify|Scrap Miner||+2|green}}/Scrap Miner Drone | |||
| | | | ||
* [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+2}} Minerals from {{iconify|miner | * [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+2}} Minerals from {{iconify|miner}}s | ||
* [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner | * If {{iconify|Shattered Ring World}}, instead: | ||
* [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from miners]] {{green|+0.5}} Alloys from {{iconify|miner | ** [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner}}s | ||
* | ** [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from miners]] {{green|+0.5}} Alloys from {{iconify|miner}}s | ||
* {{iconify|Max mining districts||+4|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} | |||
** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}} {{icon|Shattered Ring World}} | |||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}} | | {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}} | ||
| | | | ||
* {{icon|time}} 480 | |||
* {{icon|volatile motes}} 50 | * {{icon|volatile motes}} 50 | ||
* {{icon|minerals}} 600 | * {{icon|minerals}} 600 | ||
* {{icon|minerals}} | * {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of: | ||
* {{icon|alloys}} 150 | ** {{icon|minerals}} +300 | ||
** {{icon|alloys}} +150 | |||
| | | | ||
* {{iconify|Advanced Mineral Purification|24px}} technology | * {{iconify|Advanced Mineral Purification|24px}} technology | ||
* {{icon|no}} | * {{icon|no}} {{iconify|Ring}} World | ||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
|- id="Food Processing Facilities" | |- id="Food Processing Facilities" | ||
第914行: | 第917行: | ||
| Food Processing Facilities | | Food Processing Facilities | ||
| | | | ||
* {{ | * {{iconify|Farmer||+1|green}} if not {{icon|Gestalt Consciousness}} | ||
* {{ | * {{iconify|Agri-Drone||+1|green}} if {{icon|Gestalt Consciousness}} | ||
| [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+1}} Food from {{iconify|farmer | | [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+1}} Food from {{iconify|farmer}}s | ||
| 1 | | 1 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| | | | ||
* | * {{icon|time}} 360 | ||
* {{icon|no}} | * {{icon|minerals}} 400 | ||
| | |||
* {{iconify|Food Processing|24px}} technology | |||
* {{icon|no}} {{iconify|Machine World}} | |||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
|- id="Food Processing Centers" | |- id="Food Processing Centers" | ||
第929行: | 第933行: | ||
| Food Processing Centers | | Food Processing Centers | ||
| | | | ||
* {{ | * {{iconify|Farmer||+2|green}} if not {{icon|Gestalt Consciousness}} | ||
* {{ | * {{iconify|Agri-Drone||+2|green}} if {{icon|Gestalt Consciousness}} | ||
| [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+2}} Food from {{iconify|farmer | | [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+2}} Food from {{iconify|farmer}}s | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}} | | {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}} | ||
| | | | ||
* {{icon|time}} 480 | |||
* {{icon|minerals}} 600 | * {{icon|minerals}} 600 | ||
* {{icon|volatile motes}} 50 | * {{icon|volatile motes}} 50 | ||
| | | | ||
* | * {{iconify|Advanced Food Processing|24px}} technology | ||
* {{icon|no}} | * {{icon|no}} {{iconify|Machine World}} | ||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
|- id="Alloy Foundries" | |- id="Alloy Foundries" | ||
第946行: | 第950行: | ||
| Alloy Foundries | | Alloy Foundries | ||
| | | | ||
* {{ | * {{iconify|Metallurgist||+2|green}}/Foundry Drone/Fabricator | ||
* {{ | * If {{iconify|Catalytic|suf=processing|icon2=catalytic processing hive|icon3=catalytic processing machine|icon4=catalytic processing corporate}} instead: | ||
* {{ | ** {{iconify|Catalytic Technician||+2|green}}/Drone | ||
| | | | ||
| 1 | | 1 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| {{icon|time}} 360 | | | ||
* {{icon|time}} 360 | |||
* {{icon|minerals}} 400 | |||
| | | | ||
* {{icon|no}} Resort World designation | |||
* {{icon|no}} Thrall World designation | |||
|- id="Alloy Mega-Forges" | |- id="Alloy Mega-Forges" | ||
| [[File:Building foundry 2.png]] | | [[File:Building foundry 2.png]] | ||
| Alloy Mega-Forges | | Alloy Mega-Forges | ||
| | | | ||
* {{ | * {{iconify|Metallurgist||+2|green}}/Foundry Drone/Fabricator | ||
* {{ | * If {{iconify|Catalytic|suf=processing|icon2=catalytic processing hive|icon3=catalytic processing machine|icon4=catalytic processing corporate}} instead: | ||
* {{ | ** {{iconify|Catalytic Technician||+2|green}}/Drone | ||
| | | | ||
* [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+1}} Alloys from {{iconify|metallurgist | * [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+1}} Alloys from {{iconify|metallurgist}}s | ||
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+2}} Minerals upkeep of {{iconify|metallurgist | * [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+2}} Minerals upkeep of {{iconify|metallurgist}}s | ||
* [[File:Mod_food_upkeep_add.png|24px| | * [[File:Mod_food_upkeep_add.png|24px|link=Food|Food upkeep of catalytic technicians]] {{red|+3}} Food upkeep of {{iconify|catalytic technician}}s | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−5}}<br>{{icon|volatile motes}} {{red|−2}} | | {{icon|energy}} {{red|−5}}<br>{{icon|volatile motes}} {{red|−2}} | ||
| {{icon|time}} 480 | | | ||
* {{icon|time}} 480 | |||
* {{icon|minerals}} 600 | * {{icon|minerals}} 600 | ||
* {{icon|volatile motes}} 100 | * {{icon|volatile motes}} 100 | ||
| {{ | | {{iconify|Holographic Casts|24px}} technology | ||
|- id="Alloy Nano-Plants" | |- id="Alloy Nano-Plants" | ||
| [[File:Building foundry 3.png]] | | [[File:Building foundry 3.png]] | ||
| Alloy Nano-Plants | | Alloy Nano-Plants | ||
| | | | ||
* {{ | * {{iconify|Metallurgist||+2|green}}/Foundry Drone/Fabricator | ||
* {{ | * If {{iconify|Catalytic|suf=processing|icon2=catalytic processing hive|icon3=catalytic processing machine|icon4=catalytic processing corporate}} instead: | ||
* {{ | ** {{iconify|Catalytic Technician||+2|green}}/Drone | ||
| | | | ||
* [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+2}} Alloys from {{iconify|metallurgist | * [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+2}} Alloys from {{iconify|metallurgist}}s | ||
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+4}} Minerals upkeep of {{iconify|metallurgist | * [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+4}} Minerals upkeep of {{iconify|metallurgist}}s | ||
* [[File:Mod_food_upkeep_add.png|24px| | * [[File:Mod_food_upkeep_add.png|24px|link=Food|Food upkeep of catalytic technicians]] {{red|+6}} Food upkeep of {{iconify|catalytic technician}}s | ||
| 3 | | 3 | ||
| {{icon|energy}} {{red|−8}}<br>{{icon|volatile motes}} {{red|−4}} | | {{icon|energy}} {{red|−8}}<br>{{icon|volatile motes}} {{red|−4}} | ||
| {{icon|time}} 600 | | | ||
* {{icon|time}} 600 | |||
* {{icon|minerals}} 800 | * {{icon|minerals}} 800 | ||
* {{icon|volatile motes}} 200 | * {{icon|volatile motes}} 200 | ||
| {{ | | {{iconify|Nano-Separators|24px}} technology | ||
|- id="Civilian Industries" | |- id="Civilian Industries" | ||
| [[File:Building factory 1.png]] | | [[File:Building factory 1.png]] | ||
| Civilian Industries | | Civilian Industries | ||
| | | | ||
* {{ | * {{iconify|Artisan||+2|green}}/Drone | ||
* {{iconify|Artificer||+2|green}} instead if {{iconify|Masterful Crafters|icon2=Mastercraft Inc.}} | |||
| | | | ||
| 1 | | 1 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| {{icon|time}} 360 | | | ||
* {{icon|time}} 360 | |||
| {{icon|no}}{{iconify|Gestalt Consciousness}} unless Servitor | * {{icon|minerals}} 400 | ||
| | |||
* {{icon|no}}{{iconify|Gestalt Consciousness}} unless {{iconify|Rogue Servitor}} | |||
* {{icon|no}} Resort World designation | |||
* {{icon|no}} Thrall World designation | |||
|- id="Civilian Fabricators" | |- id="Civilian Fabricators" | ||
| [[File:Building factory 2.png]] | | [[File:Building factory 2.png]] | ||
| Civilian Fabricators | | Civilian Fabricators | ||
| | | | ||
* {{ | * {{iconify|Artisan||+2|green}}/Drone | ||
* {{iconify|Artificer||+2|green}} instead if {{iconify|Masterful Crafters|icon2=Mastercraft Inc.}} | |||
| | | | ||
* [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+1}} Consumer goods from {{iconify|artisan | * [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+1}} Consumer goods from {{iconify|artisan}}s | ||
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+1}} Minerals upkeep of {{iconify|artisan | * [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+1}} Minerals upkeep of {{iconify|artisan}}s | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−2}} | | {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−2}} | ||
| {{icon|time}} 480 | | | ||
* {{icon|time}} 480 | |||
* {{icon|minerals}} 600 | * {{icon|minerals}} 600 | ||
* {{icon|rare crystals}} 100 | * {{icon|rare crystals}} 100 | ||
| {{ | | {{iconify|Nano-Circuit Assembly|24px}} technology | ||
|- id="Civilian Repli-Complexes" | |- id="Civilian Repli-Complexes" | ||
| [[File:Building factory 3.png]] | | [[File:Building factory 3.png]] | ||
| Civilian Repli-Complexes | | Civilian Repli-Complexes | ||
| | | | ||
* {{ | * {{iconify|Artisan||+2|green}}/Drone | ||
* {{iconify|Artificer||+2|green}} instead if {{iconify|Masterful Crafters|icon2=Mastercraft Inc.}} | |||
| | | | ||
* [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+2}} Consumer goods from {{iconify|artisan | * [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+2}} Consumer goods from {{iconify|artisan}}s | ||
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+2}} Minerals upkeep of {{iconify|artisan | * [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+2}} Minerals upkeep of {{iconify|artisan}}s | ||
| 3 | | 3 | ||
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−4}} | | {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−4}} | ||
| {{icon|time}} 600 | | | ||
* {{icon|time}} 600 | |||
* {{icon|minerals}} 800 | * {{icon|minerals}} 800 | ||
* {{icon|rare crystals}} 200 | * {{icon|rare crystals}} 200 | ||
| {{ | | {{iconify|Replicator Kiosks|24px}} technology | ||
|- id="Auto-Curating Vault" | |- id="Auto-Curating Vault" | ||
| [[File:Building autocurating vault.png]] | | [[File:Building autocurating vault.png]] | ||
第1,043行: | 第1,051行: | ||
| | | | ||
| | | | ||
* {{ | * {{iconify|unity||+10|green}} | ||
* {{icon|bureaucrat}} {{green|+15%}} Administrator Output | * {{icon|bureaucrat}} {{green|+15%}} Administrator Output | ||
| | | 3 | ||
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}} | | {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}} | ||
| {{icon|time}} 480 | | | ||
* {{icon|time}} 480 | |||
* {{icon|minerals}} 600 | |||
* {{icon|rare crystals}} 50 | |||
| | | | ||
* | * {{iconify|Automated Curation Algorithms|24px}} technology | ||
* {{icon|no}}{{iconify|Spiritualist | * {{icon|no}}{{iconify|Spiritualist|icon2=Fanatic Spiritualist}} | ||
* {{icon|no}} Thrall World | * {{icon|no}} Thrall World designation | ||
|- id="Citadel of Faith" | |- id="Citadel of Faith" | ||
| [[File:Building citadel of faith.png]] | | [[File:Building citadel of faith.png]] | ||
| Citadel of Faith | | Citadel of Faith | ||
| | | | ||
* {{ | * {{iconify|Priest||+4|green}} | ||
* {{ | * {{iconify|High Priest||+1|green}} | ||
| | | {{iconify|Spiritualist||+20%|green}} ethics attraction | ||
| | |||
| 3 | | 3 | ||
| {{icon|energy}} | | | ||
| {{icon|time}} 480 | * {{icon|energy}} {{red|−5}} | ||
* {{icon|rare crystals}} {{red|−1}} | |||
| | |||
* {{icon|time}} 480 | |||
* {{icon|minerals}} 600 | |||
* {{icon|rare crystals}} 50 | |||
| | |||
* {{iconify|Metacognitive Faith|24px}} technology | |||
* {{iconify|Spiritualist|icon2=Fanatic Spiritualist}} | |||
* {{icon|no}} Thrall World designation | |||
|- id="Research Institute" | |||
| [[File:Building institute.png]] | |||
| Research Institute | |||
| {{iconify|Science Director||+1|green}} | |||
| {{iconify|Researcher||+15%|green}} Output | |||
| 3 | |||
| | |||
* {{icon|energy}} {{red|−5}} | |||
* {{icon|exotic gases}} {{red|−1}} | |||
| | |||
* {{icon|time}} 480 | |||
* {{icon|minerals}} 600 | |||
* {{icon|exotic gases}} 50 | |||
| | | | ||
* {{iconify|Interplanetary Research Initiative|24px}} technology | * {{iconify|Interplanetary Research Initiative|24px}} technology | ||
第1,086行: | 第1,104行: | ||
| Planetary Supercomputer | | Planetary Supercomputer | ||
| | | | ||
* {{icon| | * {{icon|Hive Mind}}: {{iconify|Brain Drone||+1|green}} | ||
* {{icon| | * {{icon|Machine Intelligence}}: {{iconify|Calculator||+1|green}} | ||
| {{ | | {{iconify|Researcher||+15%|green}} Output | ||
| 3 | | 3 | ||
| {{icon|energy}} {{red|−5}} | | {{icon|energy}} {{red|−5}} | ||
| {{icon|time}} 480 | | | ||
* {{icon|time}} 480 | |||
* {{icon|minerals}} 600 | |||
| {{iconify|Interplanetary Research Initiative|24px}} technology | | {{iconify|Interplanetary Research Initiative|24px}} technology | ||
* {{iconify|Gestalt Consciousness}} | * {{iconify|Gestalt Consciousness}} | ||
第1,099行: | 第1,118行: | ||
| Ministry of Production<br>{{icon|gestalt consciousness}} Resource Processing Center | | Ministry of Production<br>{{icon|gestalt consciousness}} Resource Processing Center | ||
| | | | ||
* {{ | * {{iconify|Politician||+1|green}} if not {{icon|Gestalt Consciousness}} | ||
* {{ | * {{iconify|Foundry Drone||+2|green}}/Catalytic Drone if {{icon|Hive Mind}} | ||
* {{ | * {{iconify|Fabricator||+1|green}}/Catalytic Drone if {{icon|Machine Intelligence}} | ||
| | | | ||
* {{ | * {{iconify|Metallurgist||+15%|green}} Output | ||
* {{ | * {{iconify|Artisan||+15%|green}} Output | ||
| 3 | | 3 | ||
| {{icon|energy}} {{red|−5}} | | | ||
| {{icon|time}} 480 | * {{icon|energy}} {{red|−5}} | ||
* {{icon|volatile motes}} {{red|−1}} | |||
| | |||
* {{icon|time}} 480 | |||
* {{icon|minerals}} 600 | |||
* {{icon|volatile motes}} 50 | |||
| | | | ||
* | * {{iconify|Global Production Strategy|24px}} technology | ||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
* {{icon|no}} Thrall World designation | * {{icon|no}} Thrall World designation | ||
第1,116行: | 第1,139行: | ||
| [[File:Building clinic.png]] | | [[File:Building clinic.png]] | ||
| Gene Clinic | | Gene Clinic | ||
| {{ | | {{iconify|Medical Worker||+2|green}} | ||
| | | | ||
| 1 | | 1 | ||
| {{icon|Energy}} {{red|−2}} | | {{icon|Energy}} {{red|−2}} | ||
| {{icon|time}} 360 | | | ||
* {{icon|time}} 360 | |||
* {{icon|minerals}} 400 | |||
| | | | ||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | * {{icon|no}}{{iconify|Gestalt Consciousness}} | ||
* {{ | * {{iconify|Genetic Healthcare|24px}} technology | ||
* {{icon|no}} Thrall | * {{icon|no}} Thrall World designation | ||
|- id="Cyto-Revitalization Center" | |- id="Cyto-Revitalization Center" | ||
| [[File:Building hospital.png]] | | [[File:Building hospital.png]] | ||
| Cyto-Revitalization Center | | Cyto-Revitalization Center | ||
| {{ | | {{iconify|Medical Worker||+4|green}} | ||
| | | | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−5}} | | | ||
| {{icon|time}} 480 | * {{icon|energy}} {{red|−5}} | ||
* {{icon|exotic gases}} {{red|−1}} | |||
| | |||
* {{icon|time}} 480 | |||
* {{icon|minerals}} 600 | |||
* {{icon|exotic gases}} 50 | |||
| | | | ||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | * {{icon|no}}{{iconify|Gestalt Consciousness}} | ||
* {{ | * {{iconify|Cyto-Revitalization|24px}} technology | ||
* {{icon|no}} Thrall | * {{icon|no}} Thrall World designation | ||
|- id="Galactic Stock Exchange" | |- id="Galactic Stock Exchange" | ||
| [[File:Building galactic stock exchange.png]] | | [[File:Building galactic stock exchange.png]] | ||
| Galactic Stock Exchange | | Galactic Stock Exchange | ||
| {{ | | {{iconify|Merchant||+2|green}} | ||
| {{ | | {{iconify|Trade value||+20%|green|suf=mult}} | ||
| 3 | | 3 | ||
| | | | ||
* | * {{icon|Energy}} {{red|−5}} | ||
* {{icon|rare crystals}}{{red|−1}} | |||
| | |||
* {{icon|time}} 480 | |||
* {{icon|minerals}} 600 | |||
* {{icon|rare crystals}} 50 | |||
| | |||
* {{iconify|Galactic Markets|24px}} technology | |||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
* {{icon|no}} Thrall World designation | * {{icon|no}} Thrall World designation | ||
第1,155行: | 第1,187行: | ||
| [[File:Building palace.png]] | | [[File:Building palace.png]] | ||
| Noble Estates | | Noble Estates | ||
| {{ | | {{iconify|Noble||+1|green}} | ||
| {{ | | {{iconify|Housing||+1|green|suf=add}} | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| {{icon|time}} 480 | | | ||
* {{icon|time}} 480 | |||
* {{icon|minerals}} 400 | |||
| {{iconify|Aristocratic Elite}} civic | | {{iconify|Aristocratic Elite}} civic | ||
|- id="Slave Processing Facility" | |- id="Slave Processing Facility" | ||
第1,167行: | 第1,200行: | ||
| | | | ||
| | | | ||
* {{ | * {{iconify|Slave pop resource output||+5%|green}} | ||
* {{icon|political power}} {{yellow|−25%}} {{iconify|Slave | * {{icon|political power}} {{yellow|−25%}} {{iconify|Slave}}s political power (multiplicative) | ||
* {{ | * {{iconify|Automatic resettlement chance||-50%|red}} | ||
* {{icon|yes}} Unemployed {{iconify|slave | * {{icon|yes}} Unemployed {{iconify|slave}}s automatically resettle | ||
* {{icon| | * {{icon|yes}} Permits recruiting {{iconify|slave armies}} | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| | | | ||
* {{icon|time}} 360 | |||
* {{icon|minerals}} 400 | |||
| | |||
* {{icon|no}} {{iconify|Gestalt Consciousness}} | |||
* {{icon|policy}} ''Allowed'' Slavery policy | * {{icon|policy}} ''Allowed'' Slavery policy | ||
* {{iconify|Neural Implants|24px}} technology | * {{iconify|Neural Implants|24px}} technology | ||
第1,183行: | 第1,218行: | ||
| [[File:Building hab laboratory module.png]] | | [[File:Building hab laboratory module.png]] | ||
| Psi Corps | | Psi Corps | ||
| {{ | | {{iconify|Telepath||+2|green}} | ||
| {{ | | {{iconify|Housing||+5|green|suf=add}} | ||
| 3 | | 3 | ||
| {{icon|energy}} {{red|−5}} | | {{icon|energy}} {{red|−5}} | ||
| | | | ||
* | * {{icon|time}} 480 | ||
* {{icon|minerals}} 500 | |||
| | |||
* {{iconify|Latent Psionic}} main species | |||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
* {{icon|no}} Thrall World designation | * {{icon|no}} Thrall World designation | ||
第1,197行: | 第1,233行: | ||
| Sanctuary of Repose | | Sanctuary of Repose | ||
| | | | ||
* {{ | * {{iconify|Death Chronicler||+2|green}}/Chronicle Drone | ||
| | | | ||
* {{ | * {{iconify|Unity||+5%|green}} from Jobs | ||
* {{ | * {{iconify|Unity||+1|green}} per Ascension Perk | ||
* {{icon| | * On {{iconify|Tomb|suf=World}} or {{iconify|Relic World}}s: | ||
** {{iconify|Governing Ethics Attraction||+20%|green}} | |||
** {{icon|Gestalt Consciousness}}: Instead {{iconify|Crime add||-20|green|Deviancy}} | |||
| 1 | | 1 | ||
| {{icon|minerals}} {{red|−2}} | | {{icon|minerals}} {{red|−2}} | ||
| {{icon|time}} 360 | | | ||
* {{icon|time}} 360 | |||
| {{iconify|Memorialists}} | * {{icon|minerals}} 400 | ||
| | |||
* {{iconify|Memorialists}} | |||
* {{iconify|Memorialist|suf=hive|icon2=Memorialist machine}} | |||
* {{icon|no}} Thrall World designation | |||
|- id="Pillar of Quietus" | |- id="Pillar of Quietus" | ||
| [[File:Building galactic memorial 2.png]] | | [[File:Building galactic memorial 2.png]] | ||
| Pillar of Quietus | | Pillar of Quietus | ||
| | | | ||
* {{ | * {{iconify|Death Chronicler||+4|green}}/Chronicle Drone | ||
| | | | ||
* {{ | * {{iconify|Unity||+10%|green}} from Jobs | ||
* {{ | * {{iconify|Unity||+2|green}} per Ascension Perk | ||
* {{icon| | * On {{iconify|Tomb|suf=World}} or {{iconify|Relic World}}s: | ||
** {{iconify|Governing Ethics Attraction||+20%|green}} | |||
** {{icon|Gestalt Consciousness}}: Instead {{iconify|Crime add||-20|green|Deviancy}} | |||
| 2 | | 2 | ||
| {{icon|minerals}} {{red|−5}} | | | ||
| {{icon|time}} 480 | * {{icon|minerals}} {{red|−5}} | ||
* {{icon|exotic gases}} {{red|−1}} | |||
| | |||
* {{icon|time}} 480 | |||
* {{icon|minerals}} 600 | |||
* {{icon|exotic gases}} 50 | |||
| {{iconify|Heritage Sites|24px}} technology | | {{iconify|Heritage Sites|24px}} technology | ||
|- id="Galactic Memorial" | |- id="Galactic Memorial" | ||
第1,227行: | 第1,273行: | ||
| Galactic Memorial | | Galactic Memorial | ||
| | | | ||
* {{ | * {{iconify|Death Chronicler||+6|green}}/Chronicle Drone | ||
| | | | ||
* {{ | * {{iconify|Unity||+15%|green}} from Jobs | ||
* {{ | * {{iconify|Unity||+3|green}} per Ascension Perk | ||
* {{icon| | * On {{iconify|Tomb|suf=World}} or {{iconify|Relic World}}s: | ||
** {{iconify|Governing Ethics Attraction||+20%|green}} | |||
** {{icon|Gestalt Consciousness}}: Instead {{iconify|Crime add||-20|green|Deviancy}} | |||
| 3 | | 3 | ||
| {{icon|minerals}} {{red|−8}} | | | ||
| {{icon|time}} 600 | * {{icon|minerals}} {{red|−8}} | ||
* {{icon|exotic gases}} {{red|−2}} | |||
| | |||
* {{icon|time}} 600 | |||
* {{icon|minerals}} 800 | |||
* {{icon|exotic gases}} 100 | |||
| {{iconify|Local Hypercommunication|24px}} technology | | {{iconify|Local Hypercommunication|24px}} technology | ||
|} | |} | ||
第1,263行: | 第1,314行: | ||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | * {{icon|no}}{{iconify|Gestalt Consciousness}} | ||
* {{icon|no}}{{iconify|Memorialists}} | * {{icon|no}}{{iconify|Memorialists}} | ||
* {{icon|no}} Thrall World designation | |||
|- id="Heritage Site" | |- id="Heritage Site" | ||
| [[File:Building heritage site.png]] | | [[File:Building heritage site.png]] | ||
第1,323行: | 第1,375行: | ||
==== Pop assembly buildings ==== | ==== Pop assembly buildings ==== | ||
Pop assembly buildings provide assembly points towards either organic or robotic Pops. Only one pop assembly building can be active at a time | Pop assembly buildings provide assembly points towards either organic or robotic Pops. Only one pop assembly building can be active at a time; if a second one is constructed it will remain inactive. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
! style="width:1%" | || Building | ! style="width:1%" | || Building | ||
第1,335行: | 第1,387行: | ||
| [[File:Building robot assembly plant.png]] | | [[File:Building robot assembly plant.png]] | ||
| Robot Assembly Plants | | Robot Assembly Plants | ||
| {{ | | {{iconify|Roboticist||+1|green}} | ||
| {{icon|energy}} {{red|−5}} | | {{icon|energy}} {{red|−5}} | ||
| {{icon|time}} 360 | | {{icon|time}} 360 | ||
| {{icon|minerals}} 600 | | {{icon|minerals}} 600 | ||
| | | | ||
* {{icon|no}} Thrall | * {{icon|no}} Thrall World designation | ||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | * {{icon|no}}{{iconify|Gestalt Consciousness}} | ||
* {{iconify|Robotic Workers|24px}} technology | * {{iconify|Robotic Workers|24px}} technology | ||
第1,348行: | 第1,400行: | ||
| [[File:Building robot assembly plant.png]] | | [[File:Building robot assembly plant.png]] | ||
| Machine Assembly Plants | | Machine Assembly Plants | ||
| {{ | | {{iconify|Replicator||+1|green}} | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| {{icon|time}} 360 | | {{icon|time}} 360 | ||
第1,357行: | 第1,409行: | ||
| [[File:Building machine assembly complex.png]] | | [[File:Building machine assembly complex.png]] | ||
| Machine Assembly Complex | | Machine Assembly Complex | ||
| {{ | | {{iconify|Replicator||+3|green}} | ||
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}} | | {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}} | ||
| {{icon|time}} 600 | | {{icon|time}} 600 | ||
第1,368行: | 第1,420行: | ||
| [[File:Building spawning pool.png]] | | [[File:Building spawning pool.png]] | ||
| Spawning Pools | | Spawning Pools | ||
| {{ | | {{iconify|Spawning Drone||+1|green}} | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| {{icon|time}} 360 | | {{icon|time}} 360 | ||
第1,378行: | 第1,430行: | ||
| Clone Vats | | Clone Vats | ||
| {{icon|growth speed}} {{green|+3}} Monthly Organic Pop Assembly | | {{icon|growth speed}} {{green|+3}} Monthly Organic Pop Assembly | ||
| {{icon|energy}} {{red|−2}}<br>{{icon|food}} {{red|−30}} if not {{ | | {{icon|energy}} {{red|−2}}<br>{{icon|food}} {{red|−30}} if not {{icon|Lithoid}}<br>{{icon|minerals}} {{red|−30}} if {{icon|Lithoid}} | ||
| {{icon|time}} 360 | | {{icon|time}} 360 | ||
| {{icon|minerals}} 500<br>{{icon|food}} 500 if not {{ | | {{icon|minerals}} 500<br>{{icon|food}} 500 if not {{icon|Lithoid}}<br>{{icon|energy}} 500 if {{icon|Lithoid}} | ||
| | | | ||
* | * {{iconify|Engineered Evolution}} ascension perk | ||
* {{icon|no}} Resort World designation | * {{icon|no}} Resort World designation | ||
| ''Clone Vats break down simple organic materials like food to generate Organic Pop Assembly.'' | | ''Clone Vats break down simple organic materials like food to generate Organic Pop Assembly.'' | ||
第1,388行: | 第1,440行: | ||
| [[File:Building posthumous employment center.png]] | | [[File:Building posthumous employment center.png]] | ||
| Posthumous Employment Center | | Posthumous Employment Center | ||
| {{ | | {{iconify|Reassigner||+1|green}} | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| {{icon|time}} 360 | | {{icon|time}} 360 | ||
第1,394行: | 第1,446行: | ||
| {{iconify|Permanent Employment}} | | {{iconify|Permanent Employment}} | ||
| ''At the Posthumous Employment Center, carcasses bereft of consciousness can find new purpose and a new opportunity to pay off their debts.'' | | ''At the Posthumous Employment Center, carcasses bereft of consciousness can find new purpose and a new opportunity to pay off their debts.'' | ||
|- id="Offspring Nest" | |||
| [[File:Building offspring nest.png]] | |||
| Offspring Nest | |||
| {{icon|spawning drone}} {{green|+1}} Offspring Drone | |||
| {{icon|energy}} {{red|−2}} | |||
| {{icon|time}} 360 | |||
| {{icon|minerals}} 400 | |||
| {{iconify|Progenitor Hive}} | |||
| ''This fortified nest safely harbors the local Offspring while also accelerating growth for the rest of the nearby hive.'' | |||
|} | |} | ||
第1,410行: | 第1,471行: | ||
| [[File:Building embassy.png]] | | [[File:Building embassy.png]] | ||
| Embassy Complex | | Embassy Complex | ||
| {{ | | {{iconify|Available envoys||+1|green}} | ||
| 2 | | 2 | ||
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}} | | {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}} | ||
第1,420行: | 第1,481行: | ||
| [[File:Building grand embassy.png]] | | [[File:Building grand embassy.png]] | ||
| Grand Embassy Complex | | Grand Embassy Complex | ||
| {{ | | {{iconify|Available envoys||+2|green}} | ||
| 3 | | 3 | ||
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}} | | {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}} | ||
第1,430行: | 第1,491行: | ||
| [[File:Building akx worm 3.png]] | | [[File:Building akx worm 3.png]] | ||
| Omega Alignment | | Omega Alignment | ||
| {{ | | {{iconify|Physics||+16|green}} Physics research | ||
| 1 | | 1 | ||
| {{icon|energy}} {{red|−8}} | | {{icon|energy}} {{red|−8}} | ||
第1,440行: | 第1,501行: | ||
==== Gaia Seeders ==== | ==== Gaia Seeders ==== | ||
Gaia Seeders can only be constructed by empires with the {{iconify|Idyllic Bloom}} civic. | Gaia Seeders can only be constructed by empires with the {{iconify|Idyllic Bloom|icon2=idyllic bloom hive}} civic. Building and upgrading Gaia Seeders takes {{icon|time}} 480 days for each phase, and for the first phase requires a tier 2 or above capital and the following phases require the following [[Celestial_body#Habitable_planets|planet classes]]: | ||
* Initially, the planet class must match that of the primary species' homeworld. Upkeep on such worlds is not increased. | |||
* If the {{iconify|Terrestrial Sculpting|24px}} technology is researched, the planet needs only match the climate of the primary species' homeworld. Upkeep on such worlds is increased by {{red|+25%}}. | |||
* If the {{iconify|Ecological Adaptation|24px}} technology is researched, the planet can be of any class except {{iconify|Tomb World}}. Upkeep on such worlds is increased by {{red|+50%}}. | |||
* If the {{iconify|Climate Restoration|24px}} technology is researched, the planet can be a {{iconify|Tomb World}} as well. Upkeep on such worlds is increased by {{red|+75%}}. | |||
* Gaia Seeders cannot be built on planet classes that cannot be terraformed (Gaia, Ecumenopolis, Hive, Machine, Relic, and artificial worlds). If the world is terraformed into such a class, the building is removed. | |||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
! style="width:1%" | || Phase | ! style="width:1%" | || Phase | ||
! Effects | ! Effects | ||
! Upkeep | ! Base Upkeep | ||
! Cost | ! Cost | ||
|- id="Gaia Seeders - Phase 1" | |- id="Gaia Seeders - Phase 1" | ||
| [[File:Building gaiaseeders 1.png]] | | [[File:Building gaiaseeders 1.png]] | ||
| Phase 1 | | Phase 1 | ||
| {{ | | {{iconify|Pop Growth Speed||+10%|green}} | ||
| {{icon|energy}} {{red|−20}} | | {{icon|energy}} {{red|−20}} | ||
| {{icon|energy}} 1500 | | {{icon|energy}} 1500 | ||
第1,456行: | 第1,522行: | ||
| Phase 2 | | Phase 2 | ||
| | | | ||
* {{ | * {{iconify|Pop Growth Speed||+5%|green}} | ||
* {{ | * {{iconify|Habitability||+10%|green}} | ||
| {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−1}} | | {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−1}} | ||
| {{icon|energy}} 1500<br>{{icon|exotic gases}} 50 | | {{icon|energy}} 1500<br>{{icon|exotic gases}} 50 | ||
第1,463行: | 第1,529行: | ||
| [[File:Building gaiaseeders 3.png]] | | [[File:Building gaiaseeders 3.png]] | ||
| Phase 3 | | Phase 3 | ||
| {{ | | {{iconify|Habitability||+20%|green}} | ||
| {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−2}} | | {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−2}} | ||
| {{icon|energy}} 1500<br>{{icon|exotic gases}} 100 | | {{icon|energy}} 1500<br>{{icon|exotic gases}} 100 | ||
第1,470行: | 第1,536行: | ||
| Final Phase | | Final Phase | ||
| | | | ||
* | * {{icon|gaia world}} Planet is terraformed into a Gaia World | ||
* {{ | * {{iconify|Happiness||+10%|green}} for 6 months | ||
* {{ | * {{iconify|Immigration Pull||+50%|green}} for 6 months | ||
| {{green|Building removed}} | | {{green|Building removed}} | ||
| {{icon|energy}} 1500<br>{{icon|exotic gases}} 200 | | {{icon|energy}} 1500<br>{{icon|exotic gases}} 200 | ||
第1,478行: | 第1,544行: | ||
=== Military === | === Military === | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
Military buildings produce {{icon|defense army}} defense armies and are vital for the protection of a world. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses can also contain an FTL inhibitor if the [[File:Tech aura snare.png|24px]] FTL Inhibition technology has been researched. Upgrading Strongholds into Fortresses requires the {{iconify|Global Defense Grid|24px}} technology. | Military buildings produce {{icon|defense army}} defense armies and are vital for the protection of a world. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses can also contain an FTL inhibitor if the [[File:Tech aura snare.png|24px]] FTL Inhibition technology has been researched. Upgrading Strongholds into Fortresses requires the {{iconify|Global Defense Grid|24px}} technology. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
第1,515行: | 第1,581行: | ||
=== Law enforcement === | === Law enforcement === | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
Law enforcement buildings produce {{icon|defense army}} defense armies and {{iconify|Unity}} and, most importantly, reduce {{iconify|Crime}} or Deviancy. | Law enforcement buildings produce {{icon|defense army}} defense armies and {{iconify|Unity}} and, most importantly, reduce {{iconify|Crime}} or Deviancy. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
第1,555行: | 第1,621行: | ||
=== Refineries === | === Refineries === | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
Refinery buildings produce {{icon|exotic gases}}{{icon|rare crystals}}{{icon|volatile motes}} advanced resources. They are less effective than buildings that require planetary features but do not require those. They cannot be built on Resort Worlds or Thrall-Worlds | Refinery buildings produce {{icon|exotic gases}}{{icon|rare crystals}}{{icon|volatile motes}} advanced resources. They are less effective than buildings that require planetary features but do not require those. They cannot be built on Resort Worlds or Thrall-Worlds | ||
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | ||
第1,609行: | 第1,675行: | ||
=== Temples === | === Temples === | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
Temple buildings are only available to {{iconify|Spiritualist}} and {{iconify|Fanatic Spiritualist}} empires. They produce {{iconify|Amenities}}, {{iconify|Unity}} and {{iconify|Spiritualist}} Ethics Attraction. | Temple buildings are only available to {{iconify|Spiritualist}} and {{iconify|Fanatic Spiritualist}} empires. They produce {{iconify|Amenities}}, {{iconify|Unity}} and {{iconify|Spiritualist}} Ethics Attraction. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
第1,620行: | 第1,686行: | ||
! Cost | ! Cost | ||
! Requirements | ! Requirements | ||
! style="width: | ! style="width:20%" | Description | ||
|- id="Temple" | |- id="Temple" | ||
| [[File:Building temple.png]] | | [[File:Building temple.png]] | ||
| Temple | | Temple | ||
| {{icon|priest}} {{green|+2}} Priest | | | ||
* {{icon|priest}} {{green|+2}} Priest | |||
* {{icon|Corporate}} {{icon|Priest}} {{red|−1}} {{iconify|Manager}}: {{green|+1}} | |||
| {{icon|spiritualist}} {{green|+5%}} Spiritualist | | {{icon|spiritualist}} {{green|+5%}} Spiritualist | ||
| 1 | | 1 | ||
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| [[File:Building holotemple.png]] | | [[File:Building holotemple.png]] | ||
| Holotemple | | Holotemple | ||
| {{icon|priest}} {{green|+4}} Priest | | | ||
* {{icon|priest}} {{green|+4}} Priest | |||
* {{icon|Corporate}} {{icon|Priest}} {{red|−2}} {{iconify|Manager}}: {{green|+2}} | |||
| {{icon|spiritualist}} {{green|+10%}} Spiritualist | | {{icon|spiritualist}} {{green|+10%}} Spiritualist | ||
| 2 | | 2 | ||
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| [[File:Building sacred nexus.png]] | | [[File:Building sacred nexus.png]] | ||
| Sacred Nexus | | Sacred Nexus | ||
| {{icon|priest}} {{green|+6}} Priest | | | ||
* {{icon|priest}} {{green|+6}} Priest | |||
* {{icon|Corporate}} {{icon|Priest}} {{red|−3}} {{iconify|Manager}}: {{green|+3}} | |||
| {{icon|spiritualist}} {{green|+15%}} Spiritualist | | {{icon|spiritualist}} {{green|+15%}} Spiritualist | ||
| 3 | | 3 | ||
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| Grim Holotemple | | Grim Holotemple | ||
| | | | ||
* {{icon|death priest}} {{green|+2}} Death Priest | * {{icon|death priest}} {{green|+2}} Death Priest if not {{iconify|Corporate}} authority | ||
* {{icon|mortal initiate}} {{green|+2}} Mortal Initiate | * {{icon|mortal initiate}} {{green|+2}} Mortal Initiate if not {{iconify|Corporate}} authority | ||
* {{icon|death priest}} {{green|+1}} Death Priest if {{iconify|Corporate}} authority | |||
* {{icon|mortal initiate}} {{green|+1}} Mortal Initiate if {{iconify|Corporate}} authority | |||
* {{icon|manager}} {{green|+2}} Manager if {{iconify|Corporate}} authority | |||
| {{icon|spiritualist}} {{green|+10%}} Spiritualist | | {{icon|spiritualist}} {{green|+10%}} Spiritualist | ||
| 2 | | 2 | ||
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| Temple of Grand Sacrifice | | Temple of Grand Sacrifice | ||
| | | | ||
* {{icon|death priest}} {{green|+3}} Death Priest | * {{icon|death priest}} {{green|+3}} Death Priest if not {{iconify|Corporate}} authority | ||
* {{icon|mortal initiate}} {{green|+3}} Mortal Initiate | * {{icon|mortal initiate}} {{green|+3}} Mortal Initiate if not {{iconify|Corporate}} authority | ||
* {{icon|death priest}} {{green|+2}} Death Priest if {{iconify|Corporate}} authority | |||
* {{icon|mortal initiate}} {{green|+2}} Mortal Initiate if {{iconify|Corporate}} authority | |||
* {{icon|manager}} {{green|+2}} Manager if {{iconify|Corporate}} authority | |||
| {{icon|spiritualist}} {{green|+15%}} Spiritualist | | {{icon|spiritualist}} {{green|+15%}} Spiritualist | ||
| 3 | | 3 | ||
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| | | | ||
* {{iconify|Death Cult}} or {{iconify|Corporate Death Cult}} | * {{iconify|Death Cult}} or {{iconify|Corporate Death Cult}} | ||
* {{icon|consecration fields|24px}} Consecration Fields | * {{icon|consecration fields|24px}} Consecration Fields technology | ||
| ''A site of suprement consecration in which multi-sensory immersion fields allow the faithful to honor every sacrifice - past, present and future.'' | | ''A site of suprement consecration in which multi-sensory immersion fields allow the faithful to honor every sacrifice - past, present and future.'' | ||
|} | |} | ||
=== Trade === | === Trade === | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 4 Trade Value per Jobs, Commerce Buildings provide a significant number of them. Upgrading Commercial Zones into Commercial megaplexes requires the [[File:Tech interstellar economics.png|24px]] Interstellar Economics technology. | Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 4 Trade Value per Jobs, Commerce Buildings provide a significant number of them. Upgrading Commercial Zones into Commercial megaplexes requires the [[File:Tech interstellar economics.png|24px]] Interstellar Economics technology. | ||
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=== Organic safekeeping === | === Organic safekeeping === | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
{{iconify|Rogue Servitor}} empires need Organic safekeeping buildings to provide {{iconify|Bio-Trophy}} Jobs for {{iconify|Unity}}. These buildings are converted into {{iconify|Housing}} buildings of equal tier if the planet is conquered by an empire that lacks the civic. Upgrading Organic Sanctuaries to Organic Paradises requires the [[File:Tech paradise dome.png|24px]] Idyllic Architecture technology. | {{iconify|Rogue Servitor}} empires need Organic safekeeping buildings to provide {{iconify|Bio-Trophy}} Jobs for {{iconify|Unity}}. These buildings are converted into {{iconify|Housing}} buildings of equal tier if the planet is conquered by an empire that lacks the civic. Upgrading Organic Sanctuaries to Organic Paradises requires the [[File:Tech paradise dome.png|24px]] Idyllic Architecture technology. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
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=== Feature-related === | === Feature-related === | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
Feature buildings can only be built based on the number certain rare Planetary Features allow. | Feature buildings can only be built based on the number certain rare Planetary Features allow. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
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=== Other buildings === | === Other buildings === | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
! style="width:1%" | || Building | ! style="width:1%" | || Building | ||
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| Resource Silos | | Resource Silos | ||
| | | | ||
* {{icon|resource storage capacity}} {{green|+ | * {{icon|resource storage capacity}} {{green|+5000}} Resource Storage Capacity | ||
* {{icon|clerk}} {{green|+1}} Clerk if not {{iconify|Gestalt Consciousness}} | * {{icon|clerk}} {{green|+1}} Clerk if not {{iconify|Gestalt Consciousness}} | ||
* {{icon|maintenance drone}} {{green|+1}} Maintenance Drone if {{iconify|Gestalt Consciousness}} | * {{icon|maintenance drone}} {{green|+1}} Maintenance Drone if {{iconify|Gestalt Consciousness}} | ||
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=== Purchasable === | === Purchasable === | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
Purchasable buildings can only be obtained via a deal with aliens. | Purchasable buildings can only be obtained via a deal with aliens. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
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== Primitive == | == Primitive == | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL. | Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL. | ||
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" | ||
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== Fallen empire == | == Fallen empire == | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. These buildings use incredibly advanced arcane technology, and as such are exceptionally effective compared to regular empire buildings. Most are autonomous, and can be used by other empires if captured. Ruined Fallen Empire buildings can be repaired. Fallen Empires, awakened or not, can never build more Fallen Empire buildings (with a few exceptions), making these buildings highly valuable. | Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. These buildings use incredibly advanced arcane technology, and as such are exceptionally effective compared to regular empire buildings. Most are autonomous, and can be used by other empires if captured. Ruined Fallen Empire buildings can be repaired. Fallen Empires, awakened or not, can never build more Fallen Empire buildings (with a few exceptions), making these buildings highly valuable. | ||
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|} | |} | ||
== | == Holdings == | ||
{{main|Holdings}} | |||
A Holding represents an area on a world that is owned by an empire other than the world's owner. There are two type of holdings: Overlord Holding and Branch Office. Up to 4 special buildings can be built in a holding. | |||
== 参考资料 == | |||
<references /> | <references /> | ||
{{ConceptsNavbox}} | {{ConceptsNavbox}} | ||
[[Category:游戏概念]] | [[Category:游戏概念]] | ||
[[en:Buildings]] |
2022年5月23日 (一) 11:04的最新版本
建筑槽位[编辑 | 编辑源代码]
建筑物是在殖民地的
来源 | | |
---|---|---|
Adaptive Ecology 传统 | +1 | |
Modular Superstructures 传统 | — | +1 |
|
— | +2 |
Infrastructure technology (each) | +1 | |
Planetary housing district (each) | +1 | n/a |
Functional Architecture / |
+1 | |
+1 | n/a | |
+1 | — | |
1级首府建筑 | +1 | |
2级首府建筑 | +2 | |
3级首府建筑 | +3 | n/a |
4级首府建筑 | +4 | n/a |
Imperial capital | +11 | |
Governor's Palace / Resort Administration | +5 | n/a |
Governor's Estates / Resort Capital-Complex | +11 | n/a |
行星建造速度 [编辑 | 编辑源代码]
来源 | 加成 |
---|---|
大师的教诲:上上善道 法令 | +10% |
|
+10% |
|
+10% |
|
+10% |
|
+10% |
|
+25% |
标准建造模板 / Prefabricated Buildings prosperity tradition | +25% |
|
+50% |
建筑复兴 野心 | +100% |
首府[编辑 | 编辑源代码]
首府总是占据第一个建筑槽位,并提供一些基本的住房、舒适度、减少犯罪度和产生行星防御部队的岗位,以及其它因政体和国民理念而异的岗位。升级首府是解锁额外建筑槽的方法之一。首府不能被拆除、降级或禁用,如果被另一个拥有不同政体的帝国交易、割让或征服,或者如果行星的规划类型发生变化,它们将自动转换为适当的类型。
首府等级[编辑 | 编辑源代码]
首府通常可以分为 4 个等级,通过所需科技解锁它们[1]。 哪些建筑需要它们以及可以提供的最大产出加成[2]。标准的首府都符合这个标准,但仍有例外。通过
首府等级 | 需要的科技 | 岗位产出 | ||
---|---|---|---|---|
(unrecognized string “output” for Template:Icon) Output | |
需要的科技 | ||
2 | |
+10% | +10% | |
3 | |
+20% | +20% | |
4+ | |
+30% | +30% | |
Tier 4 and imperial capitals convert one tier lower, other tiers convert directly except as noted below.
标准首府[编辑 | 编辑源代码]
标准的首府建立在没有特殊规划的行星以及环形世界上,要求政体为不能是格式塔。
居住站首府[编辑 | 编辑源代码]
居住站有自己的首府建筑,供所有帝国使用。如果 星海帝皇有一个居住站作为他们的首都,他们可以在各自的帝国首都升级他们的首府。居住站行政中心是2级首府,除了提高岗位生产效率外没有其它加成。居住站控制中心在解锁建筑要求上被视为4级首府,在提高岗位生产效率上被视为2级首府。
首府 | 产出 | 岗位 | 维护费 | 花费 | 建造要求 |
---|---|---|---|---|---|
Habitat Administration 居住站的行政中心,充当着本地的首府。 |
0 | 是轨道居住站 | |||
Habitat Central Control 一座复杂的官僚机构,负责管理人口众多的居住站。 |
特殊规划首府[编辑 | 编辑源代码]
度假星球和奴隶星球拥有自己独特的首府建筑。对于每个规划类型,第一级被视为2级首府,除了提高岗位生产效率外没有其它加成;升级后转换为3级首府,在提高岗位生产效率上视为2级首府,在解锁建筑要求上视为4级首府。
蜂巢思维首府[编辑 | 编辑源代码]
Machine Intelligence capitals[编辑 | 编辑源代码]
Buildings[编辑 | 编辑源代码]
Regular buildings[编辑 | 编辑源代码]
Each regular building has up to 3 tiers, which determine its number of jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep.
Tier | Jobs | Monthly upkeep cost | | |||
---|---|---|---|---|---|---|
|
Advanced resource | |
|
Advanced resource | ||
I | +2 | −2 | 0 | 360 | 400 | 0 |
II | +4 | −5 | −1 | 480 | 600 | 50 |
III | +6 | −8 | −2 | 600 | 800 | 100 |
If a world is conquered by an empire that uses a different set of buildings for the same primary resource the existing buildings will be converted into new ones of the same tier. Tiered buildings cannot be constructed on Thrall Worlds.
Primary resource | Tier I building (2 Jobs) | Tier II building (4 Jobs) | Tier III building (6 Jobs) | Jobs | Advanced resource | Requirements |
---|---|---|---|---|---|---|
|
Research Labs |
Research Complexes |
Advanced Research Complexes |
|
Resort World designation | |
|
Administrative Offices |
Administrative Park |
Administrative Complex |
|
||
|
Uplink Node |
Network Junction |
System Conflux |
|
|
|
|
Synaptic Nodes |
Synaptic Clusters |
Confluence of Thought |
|
|
|
|
Holo-Theatres |
Hyper-Entertainment Forums |
|
| ||
|
Hydroponics Farms |
|
Housing[编辑 | 编辑源代码]
Housing buildings provide
Planet unique[编辑 | 编辑源代码]
Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level.
|
Jobs | Effects | Capital tier | |
Cost | Requirements | |
---|---|---|---|---|---|---|---|
Planetary Shield Generator | −50% Orbital bombardment damage | 2 | −5 | | |||
Military Academy | +100 Army starting experience | 2 | −2 | ||||
Dread Encampment | +2 |
+100 Army starting experience | 2 | −2 | | ||
Chamber of Elevation |
|
1 | −2 | ||||
House of Apotheosis | 1 | −5 −1 |
| ||||
Energy Grid | 1 | −2 |
| ||||
Energy Nexus | 2 | −2 −1 |
|||||
Mineral Purification Plants | 1 | −2 |
| ||||
Mineral Purification Hubs | 2 | −2 −1 |
|||||
Food Processing Facilities | +1 Food from |
1 | −2 | ||||
Food Processing Centers | +2 Food from |
2 | −2 −1 |
||||
Alloy Foundries |
|
1 | −2 |
| |||
Alloy Mega-Forges |
|
2 | −5 −2 |
| |||
Alloy Nano-Plants |
|
3 | −8 −4 |
| |||
Civilian Industries | 1 | −2 | |||||
Civilian Fabricators | 2 | −5 −2 |
| ||||
Civilian Repli-Complexes | 3 | −8 −4 |
| ||||
Auto-Curating Vault Vault of Acquisitions Alpha Hub |
3 | −5 −1 |
|||||
Citadel of Faith | +20% |
3 | |||||
Research Institute | +1 |
+15% |
3 | ||||
Planetary Supercomputer | +15% |
3 | −5 | | |||
Ministry of Production Resource Processing Center |
3 | ||||||
Gene Clinic | +2 |
1 | −2 | ||||
Cyto-Revitalization Center | +4 |
2 | |||||
Galactic Stock Exchange | +2 |
+20% Trade value | 3 | ||||
Noble Estates | +1 |
+1 |
2 | −2 | | ||
Slave Processing Facility | 2 | −2 | |||||
Psi Corps | +2 |
+5 |
3 | −5 | |||
Sanctuary of Repose | 1 | −2 |
| ||||
Pillar of Quietus | 2 | | |||||
Galactic Memorial | 3 | |
Monuments[编辑 | 编辑源代码]
Monument buildings increase
Pop assembly buildings[编辑 | 编辑源代码]
Pop assembly buildings provide assembly points towards either organic or robotic Pops. Only one pop assembly building can be active at a time; if a second one is constructed it will remain inactive.
Building | Produces | Upkeep | Time | Cost | Requirements | Description | |
---|---|---|---|---|---|---|---|
Robot Assembly Plants | +1 |
−5 | 360 | 600 | High-tech factories where skilled Roboticists assemble the latest robot models. | ||
Machine Assembly Plants | +1 |
−2 | 360 | 400 | |
A production line assembly plant where new units are constructed. | |
Machine Assembly Complex | +3 |
−8 −2 |
600 | 800 100 |
An advanced assembly plant where new units are constructed. | ||
Spawning Pools | +1 |
−2 | 360 | 400 | |
Tended by the scientific and gentle care of specialists, these pools stimulate our spawn into faster growth. | |
Clone Vats | +3 Monthly Organic Pop Assembly | −2 −30 if not −30 if |
360 | 500 500 if not 500 if |
Clone Vats break down simple organic materials like food to generate Organic Pop Assembly. | ||
Posthumous Employment Center | +1 |
−2 | 360 | 400 | |
At the Posthumous Employment Center, carcasses bereft of consciousness can find new purpose and a new opportunity to pay off their debts. | |
File:Building offspring nest.png | Offspring Nest | +1 Offspring Drone | −2 | 360 | 400 | (unrecognized string “progenitor hive” for Template:Icon) Progenitor Hive | This fortified nest safely harbors the local Offspring while also accelerating growth for the rest of the nearby hive. |
Empire capital buildings[编辑 | 编辑源代码]
Capital buildings can only be constructed once on the capital world of an empire and are not available to
Gaia Seeders[编辑 | 编辑源代码]
Gaia Seeders can only be constructed by empires with the
- Initially, the planet class must match that of the primary species' homeworld. Upkeep on such worlds is not increased.
- If the
地表塑造 technology is researched, the planet needs only match the climate of the primary species' homeworld. Upkeep on such worlds is increased by +25%. - If the
生态适应 technology is researched, the planet can be of any class except死寂星球 . Upkeep on such worlds is increased by +50%. - If the
气候复苏 technology is researched, the planet can be a死寂星球 as well. Upkeep on such worlds is increased by +75%. - Gaia Seeders cannot be built on planet classes that cannot be terraformed (Gaia, Ecumenopolis, Hive, Machine, Relic, and artificial worlds). If the world is terraformed into such a class, the building is removed.
Phase | Effects | Base Upkeep | Cost | |
---|---|---|---|---|
Phase 1 | +10% |
−20 | 1500 | |
Phase 2 | −20 −1 |
1500 50 | ||
Phase 3 | +20% |
−20 −2 |
1500 100 | |
Final Phase | Building removed | 1500 200 |
Military[编辑 | 编辑源代码]
Military buildings produce defense armies and are vital for the protection of a world. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses can also contain an FTL inhibitor if the FTL Inhibition technology has been researched. Upgrading Strongholds into Fortresses requires the
Law enforcement[编辑 | 编辑源代码]
Law enforcement buildings produce defense armies and
Refineries[编辑 | 编辑源代码]
Refinery buildings produce advanced resources. They are less effective than buildings that require planetary features but do not require those. They cannot be built on Resort Worlds or Thrall-Worlds
Temples[编辑 | 编辑源代码]
Temple buildings are only available to
Trade[编辑 | 编辑源代码]
Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 4 Trade Value per Jobs, Commerce Buildings provide a significant number of them. Upgrading Commercial Zones into Commercial megaplexes requires the Interstellar Economics technology.
Organic safekeeping[编辑 | 编辑源代码]
[编辑 | 编辑源代码]
Feature buildings can only be built based on the number certain rare Planetary Features allow.
Other buildings[编辑 | 编辑源代码]
Purchasable[编辑 | 编辑源代码]
Purchasable buildings can only be obtained via a deal with aliens.
Primitive[编辑 | 编辑源代码]
Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL.
Fallen empire[编辑 | 编辑源代码]
Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. These buildings use incredibly advanced arcane technology, and as such are exceptionally effective compared to regular empire buildings. Most are autonomous, and can be used by other empires if captured. Ruined Fallen Empire buildings can be repaired. Fallen Empires, awakened or not, can never build more Fallen Empire buildings (with a few exceptions), making these buildings highly valuable.
Using the Reverse-Engineer Arcane Technology artifact action has a small chance to allow the user to build a Fallen Empire building on one of their planets. Each building takes 480 days to construct. If demolished however, they cannot be rebuilt.
Holdings[编辑 | 编辑源代码]
:
- 主条目:Holdings
A Holding represents an area on a world that is owned by an empire other than the world's owner. There are two type of holdings: Overlord Holding and Branch Office. Up to 4 special buildings can be built in a holding.
参考资料[编辑 | 编辑源代码]
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |