天体:修订间差异

本页面部分全部内容上次核对于3.3版本
无编辑摘要
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== 行星规模 ==
== 行星规模 ==
The planet size determines the visual size of a planet and the maximum number of districts the planet can support if it's habitable. Planets can have various sizes but habitable ones will always be within the following margins:
行星的大小决定了一颗行星的视觉大小,以及如果它适合居住时该行星可以支持的最大区域数。行星可以有各种大小,但可居住的行星总是在以下范围内:
* Planets have a size between 12 and 25
* 行星的大小在12到25之间
* Moons have a size between 10 and 15
* 卫星的大小在10到15之间
* Homeworlds have a size between 18 and 21
* 母星世界的大小在18到21之间


== 行星承载力 ==
== 行星承载力 ==

2022年6月21日 (二) 18:52的版本

天体(celestial body)是出现在恒星系中的恒星、行星、卫星或者小行星。天体可能有 资源,那能被 轨道站 收集。每个恒星系能有 2 到 15 个天体。

当任何拥有的船只进入一个星系或其传感器范围覆盖该星系时,星系中任何可居住的行星都将与其世界类型一起显示出来。为了进一步了解星系中天体的细节,有必要用科研船对其进行调查。这将揭示与每颗行星或小行星相关的所有轨道资源。对于宜居世界,这还将揭示更详细的世界信息,包括:星球大小、可用区划、障碍物(如果有)、特殊特征以及玩家帝国中每个物种的宜居度。此外,调查宜居世界有机会揭示异常现象

行星规模

行星的大小决定了一颗行星的视觉大小,以及如果它适合居住时该行星可以支持的最大区域数。行星可以有各种大小,但可居住的行星总是在以下范围内:

  • 行星的大小在12到25之间
  • 卫星的大小在10到15之间
  • 母星世界的大小在18到21之间

行星承载力

Each colony has a planet capacity, which determines how many 人口 Pop 人口Pops can it support before growth starts to slow down. Each unit of free 住房 Housing 住房Housing provides +1 planet capacity and each pop provides +1 planet capacity. So on a planet with no modifiers to housing usage, the planet capacity will equal total housing while modifiers reducing pop housing usage will have a slightly higher planet capacity. In addition each unblocked district slot will grant additional planet capacity depending on the world type:

类型 Mod planet carry cap add.png 行星承载力
  • Planet nuked.png 死寂星球Tomb World
  • Planet habitat.png 轨道居住站Habitat
+3
  • Planet nuked.png 遗落星球Relic World
  • Planet ai.png 机械星球Machine World
  • Planet ringworld.png 环形世界Ringworld
  • 全部其他行星
+4
  • Planet gaia.png 盖亚星球Gaia World
  • Planet city.png 都市星球Ecumenopolis
  • Planet infested.png 蜂巢星球Hive World
+6

宜居行星

Habitable planets are the only planets that can be colonized and terraformed, besides some notable exceptions. Their suitability ranges in accordance to a given species' homeworld, which affects the rate of population growth.

A planet's habitability (and subsequent future terraforming costs) is determined by its climate system. The nine habitable world types are divided equally into three climate categories: dry, frozen and wet. Each class additionally supports a different set of possible planetary features and blockers.

类型 气候 描述
Planet arid.png 干旱 干燥 干旱的岩石世界,有氮氧大气层,表面多是峭壁和峡谷,可以在气候更加温和的极地地区发现树林,但其它植物比较稀缺。
Planet desert.png 沙漠 干燥 干燥的岩石世界,有氮氧大气层,几乎没有大片水体或者降水存在。昼夜温差巨大。很少有植物,但只要有适量降雨就能使沙漠变得生机勃勃。
Planet savannah.png 草原 干燥 有氮氧大气层的岩石世界,有大片的平原存在。水源较少,只有短暂的雨季。除了几种比较普遍的杂草,其它的植被主要存在于绿洲附近。
Planet alpine.png 高山 寒冷 一个充满氮氧大气层的山地世界。积雪终年将山顶覆盖而山谷中充满着被冻结的湖泊。虽然这个行星只有微小的细微的季节性变化,在已经被冻结的湖面底下仍然流动着液态水,这些液态水还是足以维持一些耐寒的植物的日常所需。
Planet arctic.png 极地 寒冷 主要由极地组成的岩石世界,有氮氧大气层,极地范围很大,冰雪覆盖了大部分的表面,但仍然有四季变化,同时赤道地区也有植被。
Planet tundra.png 苔原 寒冷 一颗寒冷的岩态星球,大气充斥着氮氧元素。除了更温和的赤道地区以外,大部分地表都被永久冻土层覆盖。这里存在一个稳定的生物圈,但植被大多仅限于苔藓和地衣。
Planet continental.png 陆地 潮湿 有氮氧大气层的岩石世界,存在稳定的水源,有被海洋分割开的大陆,随经纬度不同有不同的季节温度。
Planet ocean.png 海洋 潮湿 有大量水源和氮氧大气层的岩石世界,海洋覆盖了§Y90%§!以上的表面,剩下的陆地均为岛屿。
Planet tropical.png 热带 潮湿 有厚重氮氧大气层的潮湿岩石世界,气候变化巨大,旱季和雨季交替明显。绝大部分的大陆上都覆盖着茂盛的植被。

特殊宜居行星

Special habitable worlds can only be spawned in certain systems but any empire that meets the requirements can terraform a regular habitable world into a special one. Some of them can become the empire homeworld if a certain origin is picked for the empire. All of them have either very high or zero Habitability and most of them feature fixed Habitability, meaning that Habitability cannot be reduced by effects such as traits.

Some worlds can be created by Planetary Decisions such as Restore Ecumenopolis or Repair the Shattered Ring.

类型 母星起源 环境改造方法 效果 注释
Planet gaia.png 盖亚 生命之籽 Life-Seeded 生命之籽Life-Seeded
  • 星球塑形师 World Shaper 星球塑形师World Shaper ascension perk
  • 田园绽放 Idyllic Bloom Gaia Seeders
  • Decision resort colony.png Nu-Baol Life-Seeding decision
  • 宜居性 Habitability  100% 宜居性Habitability
  • 幸福度 Happiness  +10% 生物人口幸福度Biological Pop Happiness
  • 幸福度 Happiness  +10% 其他物种幸福度Other Species Happiness
  • 人口资源产出 Pop Resource Production  +10% 人口资源产出Pop Resource Production
  • 行星承载力 Planet Capacity  +6 行星承载力Planet Capacity per unblocked district slot
  • Gaia Worlds tend to have positive modifiers and no negative ones. Most DLCs add at least one system with a Gaia world but a few can be found in all versions:
  • A system called Wenkwort will always spawn in the galaxy. It contains a size 19 Gaia world called Wankward Artem with a unique planet modifier.
  • A size 25 Gaia world called Zannam will occasionally spawn in a galaxy. It is defended by the Guardians of Zanaam.
  • Four Gaia worlds with special names - Prophets Retreat, Walled Garden, Emerald Mausoleum, Pristine Jewel - border the systems of the Holy Guardians. They have the Pm consecrated worlds.pngPm frame 1.png 圣地Holy World modifier and colonizing them will incur their ire. Destroying them will even awaken the Fallen Empire.
Planet nuked.png 死寂 后启示录 Post-Apocalyptic 后启示录Post-Apocalyptic
  • 末日审判 Armageddon 末日审判Armageddon
  • 贾沃疹 Javorian Pox 贾沃疹Javorian Pox bombardment
  • 宜居性 Habitability  0% Base habitability
  • 行星承载力 Planet Capacity  +3 行星承载力Planet Capacity per unblocked district slot
  • Pre-FTL civilizations in the Atomic or Early Space Age have a small chance of starting a nuclear war and turning the planet into a Tomb World.
  • Empires with the 铁心灭绝者 Determined Exterminator 铁心灭绝者Determined Exterminator civic start on a Tomb World if they don't have the 资源统合 Resource Consolidation 资源统合Resource Consolidation origin.
  • Colonizing a Tomb World will displease the Faction icons traditionalists.png Traditionalist faction, unless the empire has the 后启示录 Post-Apocalyptic 后启示录Post-Apocalyptic origin.
  • Each Tomb World has a high chance of triggering one of 8 unique events 2 or 3 years after the planet is colonized.
Planet city.png 都市
  • Decision arcology project.png Arcology Project decision
  • Decision arcology project.png Restore Ecumenopolis decision
  • Cannot be terraformed again
  • 宜居性 Habitability  100% 宜居性Habitability
  • 人口资源产出 Pop Resource Production  +20% 人口资源产出Pop Resource Production
  • 人口增长速度 Pop Growth Speed  +50% 人口增长速度Pop Growth Speed
  • 行星承载力 Planet Capacity  +6 行星承载力Planet Capacity per unblocked district slot
  • 建筑槽位 Building Slots All building slots are unlocked
  • Yes.png Unique districts
  • Ecumenopolises have special Districts. All normal planetary features are removed.
  • The Planetary Prospecting decision is disabled.
  • The only pre-existing Ecumenopolis is the homeworld of the Keepers of Knowledge Fallen Empire.
  • The city lights of an Ecumenopolis are determined by the ship appearance of the terraforming empire.
  • Empires that are 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousnesses (except 失控机仆 Rogue Servitor 失控机仆Rogue Servitors) or have the 田园牧歌 Agrarian Idyll 田园牧歌Agrarian Idyll civic cannot take the ascension perk but can still use conquered Ecumenopoleis.
Planet nuked.png 遗落 复国孑遗 Remnants 复国孑遗Remnants No.png None
  • 宜居性 Habitability  80% Base habitability
  • 行星承载力 Planet Capacity  +4 行星承载力Planet Capacity per unblocked district slot
  • Decision arcology project.png Allows the Restore Ecumenopolis decision
  • Relic Worlds can be found in the First League Precursors' home system or in various systems added in the 上古之遗故事包 Ancient Relics Story Pack 上古之遗故事包Ancient Relics Story Pack DLC.
  • Relic Worlds contain unique planetary features that grant bonuses to 研究 Research 研究Research output. However most of the surface is covered by blockers that are expensive to remove.
Planet infested.png 蜂巢 蜂巢星球 Hive Worlds 蜂巢星球Hive Worlds ascension perk 宜居性 Habitability  100% 宜居性Habitability if authority is 蜂巢思维 Hive Mind 蜂巢思维Hive Mind
  • 宜居性 Habitability  0% 宜居性Habitability otherwise
  • 人口资源产出 Pop Resource Production  +10% 人口资源产出Pop Resource Production
  • 繁殖工蜂 Spawning Drone  +1 繁殖工蜂Spawning Drone job
  • 住房 Housing  +6 住房Housing from Hive Districts
  • 行星承载力 Planet Capacity  +6 行星承载力Planet Capacity per unblocked district slot
  • 建筑槽位 Building Slots All building slots are unlocked
  • All normal planetary features are removed. Number of resource districts no longer limited by features. Planetary Prospecting decision disabled.
  • The following planetary modifiers will also be removed: Atmospheric Aphrodisiac, Atmospheric Hallucinogen, Bleak, Hazardous Weather, Hostile Fauna, Irradiated, Lush, Natural Beauty, and Wild Storms.
Planet ai.png 机械 资源统合 Resource Consolidation 资源统合Resource Consolidation 机械世界 Machine Worlds 机械世界Machine Worlds ascension perk
  • 宜居性 Habitability  0% 宜居性Habitability, unless:
    • 机械体 Mechanical 机械体Mechanical species
    • 机械 Machine 机械Machine Unit species
    • 神经机械 Cybernetic 神经机械Cybernetic species, and owner is 同化斗士 Driven Assimilator 同化斗士Driven Assimilator
  • 人口资源产出 Pop Resource Production  +10% 人口资源产出Pop Resource Production
  • 复制者 Replicator  +1 复制者Replicator job
  • 人口住房使用 Pop Housing Usage  −10% 人口住房使用Pop Housing Usage
  • 行星承载力 Planet Capacity  +4 行星承载力Planet Capacity per unblocked district slot
  • 建筑槽位 Building Slots All building slots are unlocked
  • No.png Agriculture disctricts
  • All normal planetary features are removed. Number of resource districts no longer limited by features. Planetary Prospecting decision disabled.
  • The following planetary modifiers will also be removed: Atmospheric Aphrodisiac, Atmospheric Hallucinogen, Bleak, Hazardous Weather, Hostile Fauna, Irradiated, Lush, Natural Beauty, and Wild Storms.
  • If when terraformed the planet contains organic pops that don't have the 神经机械 Cybernetic 神经机械Cybernetic trait, they are killed and the Machine World gains an D bubbling swamp.png Organic Slurry planetary feature (食物 Food  +15 食物Food).

不宜居天体

All non-star celestial bodies that cannot harbor advanced organic life are classified as uninhabitable. These worlds can't be colonized or terraformed (unless it has the Terraforming Candidate modifier), but they can have various resource deposits.

类型 矿藏
矿物 Minerals 矿物Minerals 能量币 Energy Credits 能量币Energy Credits 合金 Alloys 合金Alloys Trade value.png Trade Value Engineering research Engineering 研究 社会学研究 Society Research 社会学研究Society Research 研究 异星天然气 Exotic Gases 异星天然气Exotic Gases 稀有水晶 Rare Crystals 稀有水晶Rare Crystals 易爆微粒 Volatile Motes 易爆微粒Volatile Motes 泽珞 Zro 泽珞Zro
Planet asteroid.png 小行星Asteroid Yes.png Yes.png Yes.png Yes.png
Planet asteroid.png 冰晶小行星Ice Asteroid Yes.png Yes.png Yes.png
Planet asteroid.png 晶态小行星Crystalline Asteroid Yes.png Yes.png
Planet barren.png 荒芜星球Barren World Yes.png
Planet barren cold.png 荒芜星球Barren World
(寒冷)
Yes.png
Planet barren.png 崩坏星球Broken World Yes.png
Planet frozen.png 冰封星球Frozen World Yes.png Yes.png Yes.png
Planet gas giant.png 气态巨行星Gas Giant Yes.png Yes.png Yes.png Yes.png Yes.png
Planet molten.png 熔融星球Molten World Yes.png Yes.png Yes.png Yes.png Yes.png
Planet toxic.png 剧毒星球Toxic World Yes.png Yes.png Yes.png Yes.png Yes.png

特殊不宜居行星

Special uninhabitable planets can only be created in unique systems or as a result of events.

类型 注释 描述
Planet ai.png 人工智能 These planets are created by the Contingency. They are similar in appearance to Machine Worlds, but are not habitable at all. Successful bombardment turns the planet into a broken world. 一颗地表覆盖着人造建筑的岩态星球。稀薄的大气主要由工业污染物组成。巨量的能源从整个星球的地表排放出来,但是没有任何有机生命体的反应。
Planet barren.png 破碎 Created by the hatching of the Voidspawn, destroying the existing colony. Has a deposit of 社会学研究 Society Research  20 社会学研究Society Research. 某个和行星一样大的蛋的碎片
Planet infested.png 孵化 Created when habitable worlds are infested by the Prethoryn Swarm. Successful bombardment turns the planet into a barren world that can be terraformed. 生物侵蚀体覆盖了该星球的表层。
Planet toxic.png 纳米 Found in the L-Cluster, with half of the outcomes giving them the Terraforming Candidate modifier once the nanite factory is destroyed. 一个混乱而又不宜居的世界,真是被愚蠢的设计给毁掉了。
Planet barren.png 粉碎 All worlds will have a deposit of 矿物 Minerals  4–16 矿物Minerals. 曾经是一颗星球的焦黑残骸。一股巨大的能源波动引爆了这颗星球的核心,只剩下了漂浮的石块。
Planet arid.png 屏障 Found through exploration, where the shield can be brought down through a special project with different possible outcomes. They can also be created using the Global Pacifier Colossus weapon but these worlds cannot then be un-shielded. 整个星球被某种无法穿透的能量屏障封闭了。这个屏障屏蔽了对其地表进行的任何扫描。
Planet shroud.png 虚境 Created by the End of the Cycle or when the Eater of Worlds is ravenous. Cannot be recovered. A few Shrouded Worlds can be found in some special systems. 我们的探测器不能穿透围绕在这个行星周围的迷雾。进入迷雾的舰船有去无回。

宜居巨型结构

Habitable megastructures are entirely artificial and can be constructed after researching the required technology. They feature the same 宜居性 Habitability 宜居性Habitability for every species, have unique districts and designations, and have no colonization cost (besides a colony ship).

类型 来源 宜居性 注释 描述
Planet habitat.png 轨道居住站Habitat 虚空居者 Void Dwellers 虚空居者Void Dwellers origin
乌托邦 Utopia纵横捭阖 Federations Megastructure construction
  • 70% without Voidborne Voidborne
  • 90% with Voidborne Voidborne
  • Has 4 types of districts, with a fifth one being available if built over a planet with a resource deposit.
  • Starts at size 4 and can be increased up to size 8 by using decision, with the required technologies.
  • 行星承载力 Planet Capacity  +3 行星承载力Planet Capacity for each available district.
  • 殖民地发展速度 Colony Development Speed  +200% 殖民地发展速度Colony Development Speed.
  • Can only gain 建筑槽位 Building Slots 建筑槽位Building Slots from colony capital and:
    • 2 with 太空子民 Voidborne 太空子民Voidborne ascension perk.
    • 1 with Tradition adaptability adaptive ecology.png Adaptive Ecology tradition (not available if 机械智能 Machine Intelligence 机械智能Machine Intelligence).
    • 1 with Tradition prosperity public works.png Public Works tradition if 虚空居者 Void Dwellers 虚空居者Void Dwellers.
    • 1 with 实用建筑 Functional Architecture 施工机器人 Constructobot civics.
人工生态建筑学的结晶,可以提供类似行星地表的生存条件,如果有意,还可将其转化为城市环境。使用水培法和高级过滤技术,此空间站可以实现基本的自给自足,空间站内的设施还可以对其星球上的资源进行开采。
Planet ringworld.png Ring World 巨型结构工程 Mega-Engineering Repaired from broken segments
Unknown.png Sanctuary system
Decision arcology project.png Repair the Shattered Ring decision
智械黎明故事包 Synthetic Dawn Story Pack Ancient Caretakers home system
乌托邦 Utopia Megastructure construction
100%
  • Segments destroyed by a crisis or World Cracker cannot be repaired.
  • 行星承载力 Planet Capacity  +4 行星承载力Planet Capacity for each available district.
  • 建筑槽位 Building Slots All building slots are unlocked
该巨型环带环绕着恒星系中的恒星。
不像球形行星那样拥有诸多限制,内圈有大量人造宜居空间。
Planet ringworld.png 破碎之环Shattered Ring World 破碎之环 Shattered Ring 破碎之环Shattered Ring origin 100%
  • Enables the Decision arcology project.png Repair the Shattered Ring decision.
  • 行星承载力 Planet Capacity  +3 行星承载力Planet Capacity for each available district.
一个绕日公转的巨大的环状人造星体。
这个巨型结构的这片区段存在着严重损伤 ——尤其是一些先进区划——但这并非无法修复。

恒星

A star is a celestial body that composes the center of a star system and influences the generation of the solar system. They are classified based on their spectral characteristics. Less common stars also have a negative effect on all ships in the system, making certain tactics less effective in battle.

Most systems have only one star but a few have two or three stars, either orbiting each other with the planets around them or far enough from each other that a few planets orbit each star. The effects and chances for habitable planets stack in binary and trinary systems.

类型 潜在的资源 宜居行星几率 描述
B Star.png B型
  • 能量币 Energy Credits 能量币Energy Credits
  • 物理学研究 Physics Research 物理学研究Physics Research
−40% 体积庞大的B型主序星大多星等极低而且泛蓝。虽然这种恒星比较罕见,但B型恒星的亮度使他们在夜空中脱颖而出。
A Star.png A型
  • 能量币 Energy Credits 能量币Energy Credits
  • 物理学研究 Physics Research 物理学研究Physics Research
−40% 这些相对年轻的白色或青白色的主序星通常是肉眼观测中最引人注目的。它们体积巨大并且自转飞速,但最终会演变成慢速的低温的红巨星。
F Star.png F型
  • 能量币 Energy Credits 能量币Energy Credits
  • 物理学研究 Physics Research 物理学研究Physics Research
F型恒星的体积是相当大的,通常被称为黄白矮星。虽然他们经常发射出大量的紫外线辐射,但它们的广泛的宜居带为生命的存在提供了一个很好的机会。
G Star.png G型
  • 能量币 Energy Credits 能量币Energy Credits
  • 物理学研究 Physics Research 物理学研究Physics Research
G型恒星通常被称为黄矮星,实际上G型恒星的颜色范围是从白色到微黄色。主序星在演变成红巨星前,往往先需要聚变约100亿年。虽然它们的寿命短于K型恒星,但G型恒星往往被认为更加适合生命的存在。
K Star.png K型
  • 能量币 Energy Credits 能量币Energy Credits
  • 物理学研究 Physics Research 物理学研究Physics Research
这些主序星通常被称作橙矮星,它们在宇宙中非常普遍。它们可以在主序星列中至少存在三百亿年,这意味着K型恒星的行星上的生命可以拥有一个非常漫长又安稳的进化过程。
M Star.png M型
  • 能量币 Energy Credits 能量币Energy Credits
  • 物理学研究 Physics Research 物理学研究Physics Research
−60% 宇宙中最为普遍存在的恒星类型,往往被称为红矮星。它们的亮度很低,这意味着它们很难被肉眼观察到。尽管他们拥有非常长的寿命,很少发射出紫外线的红矮星对大多数生命的维持和居住是不利的。
M Red Giant Star.png M型红巨星
  • 能量币 Energy Credits 能量币Energy Credits
  • 物理学研究 Physics Research 物理学研究Physics Research
−90% 红巨星拥有极大的半径和相对较低的表面温度,是拥有适中质量的恒星演化到衰变期时的形态。红巨星膨胀的大气层和强烈的光强可能会形成距离红巨星十分遥远的宜居带。
T Star.png T型褐矮星
  • 能量币 Energy Credits 能量币Energy Credits
  • 物理学研究 Physics Research 物理学研究Physics Research
−60% 褐矮星是缺乏足够大质量来维持氢融合反应的次恒星。尽管尺寸上和气态巨行星相差无几,但其密度要远大于后者。由于光强较弱且产生热量很少,褐矮星几乎无法给环绕它的行星提供维持生命必须的环境。
Pulsar.png 脉冲星
  • Engineering research Engineering
  • 物理学研究 Physics Research 物理学研究Physics Research
−100% 脉冲星是能够发射电磁辐射的高度磁化的中子星。当恒星高速旋转时,辐射束仅在其轴线直接指向观察者时才可见。该现象产生了一个非常精确的脉冲间隔,这种脉冲有时非常精确,可以用来精确测量时间的流逝。脉冲星发射的辐射会干扰护盾偏转器技术,导致船舶和地面护盾无法使用。
  • 护盾承受值 Shield Hit Points 100% Shield Nullification
Black Hole.png 黑洞
  • Engineering research Engineering
  • 物理学研究 Physics Research 物理学研究Physics Research
  • 暗物质 Dark Matter 暗物质Dark Matter
−100% 黑洞通常是由非常大质量的恒星在其寿命周期结束时坍塌而形成的,黑洞具有极强的重力场,能够阻止一切事物——包括光——逃逸出其视界边界。黑洞发出的引力波会干扰超光速引擎的工作,使战舰难以紧急脱离战斗。
  • 战斗撤离几率 Combat Disengagement Chance 50% Disengagement Chance Reduction
  • 速度 Speed +50% Emergency FTL Jump Cooldown
  • Observatory.png Allows starbases to construct the Black Hole Observatory building.
Neutron Star.png 中子星
  • Engineering research Engineering
  • 物理学研究 Physics Research 物理学研究Physics Research
−100% 一些大质量恒星在迅速坍缩并爆炸成为超新星时,会产生这些令人难以置信的恒星残骸,虽然它们的直径通常只有十公里,但它们的质量比一般的G型恒星大了很多倍。中子星所发出的引力波和辐射使得船员们在经过时必须谨慎导航,从而导致了船只在经过该区域时的亚光速航行速度显著降低。
  • 亚光速航速 Sublight Speed 50% Sublight Speed Reduction

参考资料


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