小无编辑摘要 |
(02:20, 11 March 2022 Hairy Dude) |
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When any owned ship enters a system or passes within its sensor range, any habitable planets in the system will be revealed along with their world type. To see further details about the celestial bodies in a system, it is necessary to survey them with a science ship. This will reveal all of the orbital resources associated with each planet or asteroid. For habitable worlds this will also reveal more detailed world information including: size, available districts, [[Planetary features#Blockers|blockers]] (if any), special features, and the habitability percentage for each species in the player's empire. Additionally, surveying worlds has a chance to reveal [[anomalies]]. | When any owned ship enters a system or passes within its sensor range, any habitable planets in the system will be revealed along with their world type. To see further details about the celestial bodies in a system, it is necessary to survey them with a science ship. This will reveal all of the orbital resources associated with each planet or asteroid. For habitable worlds this will also reveal more detailed world information including: size, available districts, [[Planetary features#Blockers|blockers]] (if any), special features, and the habitability percentage for each species in the player's empire. Additionally, surveying worlds has a chance to reveal [[anomalies]]. | ||
== | == 行星规模 == | ||
The planet size determines the visual size of a planet and the maximum number of districts the planet can support if it's habitable. Planets can have various sizes but habitable ones will always be within the following margins: | The planet size determines the visual size of a planet and the maximum number of districts the planet can support if it's habitable. Planets can have various sizes but habitable ones will always be within the following margins: | ||
* Planets have a size between 12 and 25 | * Planets have a size between 12 and 25 | ||
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* Homeworlds have a size between 18 and 21 | * Homeworlds have a size between 18 and 21 | ||
== | == 行星承载力 == | ||
Each colony has a planet capacity, which determines how many '''{{iconify|pop}}s''' can it support before growth starts to slow down. Each unit of free {{iconify|housing}} provides {{green|+1}} planet capacity and each pop provides {{green|+1}} planet capacity. So on a planet with no modifiers to housing usage, the planet capacity will equal total housing while modifiers reducing pop housing usage will have a slightly higher planet capacity. In addition each unblocked district slot will grant additional planet capacity depending on the world type: | Each colony has a planet capacity, which determines how many '''{{iconify|pop}}s''' can it support before growth starts to slow down. Each unit of free {{iconify|housing}} provides {{green|+1}} planet capacity and each pop provides {{green|+1}} planet capacity. So on a planet with no modifiers to housing usage, the planet capacity will equal total housing while modifiers reducing pop housing usage will have a slightly higher planet capacity. In addition each unblocked district slot will grant additional planet capacity depending on the world type: | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! | ! 类型 | ||
! {{icon|carrying capacity}} | ! {{icon|carrying capacity}} 行星承载力 | ||
|- | |- | ||
| | | | ||
* [[File:Planet nuked.png|24px|link= | * [[File:Planet nuked.png|24px|link= 天体#Tomb]] {{ruby|死寂星球|Tomb World}} | ||
* [[File:planet habitat.png|24px|link= | * [[File:planet habitat.png|24px|link= 天体#Habitat]] {{ruby|轨道居住站|Habitat}} | ||
| {{green|+3}} | | {{green|+3}} | ||
|- | |- | ||
| | | | ||
* [[File:planet nuked.png|24px|link= | * [[File:planet nuked.png|24px|link= 天体#Relic]] {{ruby|遗落星球|Relic World}} | ||
* [[File:planet ai.png|24px|link= | * [[File:planet ai.png|24px|link= 天体#Machine]] {{ruby|机械星球|Machine World}} | ||
* [[File:planet ringworld.png|24px|link= | * [[File:planet ringworld.png|24px|link= 天体#Ringworld]] {{ruby|环形世界|Ringworld}} | ||
* | * 全部其他行星 | ||
| {{green|+4}} | | {{green|+4}} | ||
|- | |- | ||
| | | | ||
* [[File:planet gaia.png|24px|link= | * [[File:planet gaia.png|24px|link= 天体#Gaia]] {{ruby|盖亚星球|Gaia World}} | ||
* [[File:planet city.png|24px|link= | * [[File:planet city.png|24px|link= 天体#Ecumenopois]] {{ruby|都市星球|Ecumenopolis}} | ||
* [[File:planet infested.png|24px|link= | * [[File:planet infested.png|24px|link= 天体#Hive]] {{ruby|蜂巢星球|Hive World}} | ||
| {{green|+6}} | | {{green|+6}} | ||
|} | |} | ||
== | == 宜居行星 == | ||
Habitable planets are the only planets that can be [[colonization|colonized]] and [[Terraforming|terraformed]], besides some notable exceptions. Their suitability ranges in accordance to a given [[species]]' homeworld, which affects the rate of [[population]] growth. | Habitable planets are the only planets that can be [[colonization|colonized]] and [[Terraforming|terraformed]], besides some notable exceptions. Their suitability ranges in accordance to a given [[species]]' homeworld, which affects the rate of [[population]] growth. | ||
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{| class="mildtable" | {| class="mildtable" | ||
! | ! | ||
! | ! 类型 | ||
! | ! 气候 | ||
! | ! 描述 | ||
|- id="Arid" | |- id="Arid" | ||
| width=2% | [[File:Planet arid.png]] || | | width=2% | [[File:Planet arid.png]] || 干旱 | ||
| | | 干燥 | ||
| '' | | '' 干旱的岩石世界,有氮氧大气层,表面多是峭壁和峡谷,可以在气候更加温和的极地地区发现树林,但其它植物比较稀缺。'' | ||
|- id="Desert" | |- id="Desert" | ||
| [[File:Planet desert.png]] || | | [[File:Planet desert.png]] || 沙漠 | ||
| | | 干燥 | ||
| '' | | '' 干燥的岩石世界,有氮氧大气层,几乎没有大片水体或者降水存在。昼夜温差巨大。很少有植物,但只要有适量降雨就能使沙漠变得生机勃勃。'' | ||
|- id="Savanna" id="Savannah" | |- id="Savanna" id="Savannah" | ||
| [[File:Planet savannah.png]] || | | [[File:Planet savannah.png]] || 草原 | ||
| | | 干燥 | ||
| '' | | '' 有氮氧大气层的岩石世界,有大片的平原存在。水源较少,只有短暂的雨季。除了几种比较普遍的杂草,其它的植被主要存在于绿洲附近。'' | ||
|- id="Alpine" | |- id="Alpine" | ||
| [[File:Planet alpine.png]] || | | [[File:Planet alpine.png]] || 高山 | ||
| | | 寒冷 | ||
| '' | | '' 一个充满氮氧大气层的山地世界。积雪终年将山顶覆盖而山谷中充满着被冻结的湖泊。虽然这个行星只有微小的细微的季节性变化,在已经被冻结的湖面底下仍然流动着液态水,这些液态水还是足以维持一些耐寒的植物的日常所需。'' | ||
|- id="Arctic" | |- id="Arctic" | ||
| [[File:Planet arctic.png]] || | | [[File:Planet arctic.png]] || 极地 | ||
| | | 寒冷 | ||
| '' | | '' 主要由极地组成的岩石世界,有氮氧大气层,极地范围很大,冰雪覆盖了大部分的表面,但仍然有四季变化,同时赤道地区也有植被。'' | ||
|- id="Tundra" | |- id="Tundra" | ||
| [[File:Planet tundra.png]] || | | [[File:Planet tundra.png]] || 苔原 | ||
| | | 寒冷 | ||
| '' | | '' 一颗寒冷的岩态星球,大气充斥着氮氧元素。除了更温和的赤道地区以外,大部分地表都被永久冻土层覆盖。这里存在一个稳定的生物圈,但植被大多仅限于苔藓和地衣。'' | ||
|- id="Continental" | |- id="Continental" | ||
| [[File:Planet continental.png]] || | | [[File:Planet continental.png]] || 陆地 | ||
| | | 潮湿 | ||
| '' | | '' 有氮氧大气层的岩石世界,存在稳定的水源,有被海洋分割开的大陆,随经纬度不同有不同的季节温度。'' | ||
|- id="Ocean" | |- id="Ocean" | ||
| [[File:Planet ocean.png]] || | | [[File:Planet ocean.png]] || 海洋 | ||
| | | 潮湿 | ||
| '' | | '' 有大量水源和氮氧大气层的岩石世界,海洋覆盖了§Y90% §!以上的表面,剩下的陆地均为岛屿。'' | ||
|- id="Tropical" | |- id="Tropical" | ||
| [[File:Planet tropical.png]] || | | [[File:Planet tropical.png]] || 热带 | ||
| | | 潮湿 | ||
| '' | | '' 有厚重氮氧大气层的潮湿岩石世界,气候变化巨大,旱季和雨季交替明显。绝大部分的大陆上都覆盖着茂盛的植被。'' | ||
|} | |} | ||
=== | === 特殊宜居行星 === | ||
{{SVersion|3.2}} | {{SVersion|3.2}} | ||
Special habitable worlds can only be spawned in certain systems but any empire that meets the requirements can terraform a regular habitable world into a special one. Some of them can become the empire homeworld if a certain origin is picked for the empire. All of them have either very high or zero Habitability and most of them feature fixed Habitability, meaning that Habitability cannot be reduced by effects such as traits. | Special habitable worlds can only be spawned in certain systems but any empire that meets the requirements can terraform a regular habitable world into a special one. Some of them can become the empire homeworld if a certain origin is picked for the empire. All of them have either very high or zero Habitability and most of them feature fixed Habitability, meaning that Habitability cannot be reduced by effects such as traits. | ||
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{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! width=1% | | ! width=1% | | ||
! | ! 类型 | ||
! | ! 母星起源 | ||
! | ! 环境改造方法 | ||
! | ! 效果 | ||
! width=42% | | ! width=42% | 注释 | ||
|- id="Gaia" | |- id="Gaia" | ||
| [[File:Planet gaia.png]] || | | [[File:Planet gaia.png]] || 盖亚 | ||
| {{iconify|Life-Seeded}} | | {{iconify|Life-Seeded}} | ||
| | | | ||
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* Four Gaia worlds with special names - Prophets Retreat, Walled Garden, Emerald Mausoleum, Pristine Jewel - border the systems of the Holy Guardians. They have the {{iconify|Holy World}} modifier and colonizing them will incur their ire. Destroying them will even awaken the Fallen Empire. | * Four Gaia worlds with special names - Prophets Retreat, Walled Garden, Emerald Mausoleum, Pristine Jewel - border the systems of the Holy Guardians. They have the {{iconify|Holy World}} modifier and colonizing them will incur their ire. Destroying them will even awaken the Fallen Empire. | ||
|- id="Tomb" | |- id="Tomb" | ||
| [[File:Planet nuked.png]] || | | [[File:Planet nuked.png]] || 死寂 | ||
| {{iconify|Post-Apocalyptic}} | | {{iconify|Post-Apocalyptic}} | ||
| | | | ||
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* Each Tomb World has a high chance of triggering one of 8 unique events 2 or 3 years after the planet is colonized. | * Each Tomb World has a high chance of triggering one of 8 unique events 2 or 3 years after the planet is colonized. | ||
|- id="Ecumenopolis" | |- id="Ecumenopolis" | ||
| [[File:Planet city.png]] || | | [[File:Planet city.png]] || 都市 | ||
| | | | ||
| | | | ||
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* Empires that are {{iconify|Gestalt Consciousness}}es (except {{iconify|Rogue Servitor}}s) or have the {{iconify|Agrarian Idyll}} civic cannot take the ascension perk but can still use conquered Ecumenopoleis. | * Empires that are {{iconify|Gestalt Consciousness}}es (except {{iconify|Rogue Servitor}}s) or have the {{iconify|Agrarian Idyll}} civic cannot take the ascension perk but can still use conquered Ecumenopoleis. | ||
|- id="Relic" | |- id="Relic" | ||
| [[File:Planet nuked.png]] || | | [[File:Planet nuked.png]] || 遗落 | ||
| {{iconify|Remnants}} | | {{iconify|Remnants}} | ||
| {{icon|no|30px}} | | {{icon|no|30px}} | ||
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* Relic Worlds contain unique planetary features that grant bonuses to {{iconify|research}} output. However most of the surface is covered by blockers that are expensive to remove. | * Relic Worlds contain unique planetary features that grant bonuses to {{iconify|research}} output. However most of the surface is covered by blockers that are expensive to remove. | ||
|- id="Hive" | |- id="Hive" | ||
| [[File:Planet infested.png]] || | | [[File:Planet infested.png]] || 蜂巢 | ||
| | | | ||
| [[File:ap hive worlds.png|30px]] Hive Worlds ascension perk | | [[File:ap hive worlds.png|30px]] Hive Worlds ascension perk | ||
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* The following planetary modifiers will also be removed: Atmospheric Aphrodisiac, Atmospheric Hallucinogen, Bleak, Hazardous Weather, Hostile Fauna, Irradiated, Lush, Natural Beauty, and Wild Storms. | * The following planetary modifiers will also be removed: Atmospheric Aphrodisiac, Atmospheric Hallucinogen, Bleak, Hazardous Weather, Hostile Fauna, Irradiated, Lush, Natural Beauty, and Wild Storms. | ||
|- id="Machine" | |- id="Machine" | ||
| [[File:Planet ai.png]] || | | [[File:Planet ai.png]] || 机械 | ||
| {{iconify|Resource Consolidation}} | | {{iconify|Resource Consolidation}} | ||
| [[File:ap machine worlds.png|30px]] Machine Worlds ascension perk | | [[File:ap machine worlds.png|30px]] Machine Worlds ascension perk | ||
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|} | |} | ||
== | == 不宜居天体 == | ||
All non-star celestial bodies that cannot harbor advanced organic life are classified as uninhabitable. These worlds can't be colonized or terraformed (unless it has the Terraforming Candidate modifier), but they can have various resource deposits. | All non-star celestial bodies that cannot harbor advanced organic life are classified as uninhabitable. These worlds can't be colonized or terraformed (unless it has the Terraforming Candidate modifier), but they can have various resource deposits. | ||
{| class="mildtable sortable" style="text-align: center; width=100% | {| class="mildtable sortable" style="text-align: center; width=100% | ||
! class="unsortable" rowspan=2 width=1% | | ! class="unsortable" rowspan=2 width=1% | | ||
! rowspan=2 | | ! rowspan=2 | 类型 | ||
! colspan=10 style="text-align: center;" | | ! colspan=10 style="text-align: center;" | 矿藏 | ||
|- | |- | ||
! {{iconify|Minerals}} | ! {{iconify|Minerals}} | ||
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! {{iconify|Alloys}} | ! {{iconify|Alloys}} | ||
! {{iconify|Trade Value}} | ! {{iconify|Trade Value}} | ||
! {{iconify|Engineering}} | ! {{iconify|Engineering}} 研究 | ||
! {{iconify|Society}} | ! {{iconify|Society}} 研究 | ||
! {{iconify|Exotic Gases}} | ! {{iconify|Exotic Gases}} | ||
! {{iconify|Rare Crystals}} | ! {{iconify|Rare Crystals}} | ||
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! {{iconify|Zro}} | ! {{iconify|Zro}} | ||
|- id="Asteroid" | |- id="Asteroid" | ||
| [[File:Planet asteroid.png]] || style="text-align: left;" | Asteroid | | [[File:Planet asteroid.png]] || style="text-align: left;" | {{ruby|小行星|Asteroid}} | ||
| {{icon|yes}} | | {{icon|yes}} | ||
| | | | ||
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| | | | ||
|- id="Ice Asteroid" | |- id="Ice Asteroid" | ||
| [[File:Planet asteroid.png]] || style="text-align: left;" | Ice Asteroid | | [[File:Planet asteroid.png]] || style="text-align: left;" | {{ruby|冰晶小行星|Ice Asteroid}} | ||
| | | | ||
| {{icon|yes}} | | {{icon|yes}} | ||
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| | | | ||
|- id="Crystalline Asteroid" | |- id="Crystalline Asteroid" | ||
| [[File:Planet asteroid.png]] || style="text-align: left;" | Crystalline Asteroid | | [[File:Planet asteroid.png]] || style="text-align: left;" | {{ruby|晶态小行星|Crystalline Asteroid}} | ||
| | | | ||
| | | | ||
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| | | | ||
|- id="Barren" | |- id="Barren" | ||
| [[File:Planet barren.png]] || style="text-align: left;" | Barren World | | [[File:Planet barren.png]] || style="text-align: left;" | {{ruby|荒芜星球|Barren World}} | ||
| {{icon|yes}} | | {{icon|yes}} | ||
| | | | ||
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| | | | ||
|- id="Cold Barren" | |- id="Cold Barren" | ||
| [[File:Planet barren cold.png]] || style="text-align: left;" | Barren World<br> | | [[File:Planet barren cold.png]] || style="text-align: left;" | {{ruby|荒芜星球|Barren World}}<br> (寒冷) | ||
| {{icon|yes}} | | {{icon|yes}} | ||
| | | | ||
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| | | | ||
|- id="Broken" | |- id="Broken" | ||
| [[File:Planet barren.png]] || style="text-align: left;" | Broken | | [[File:Planet barren.png]] || style="text-align: left;" | {{ruby|崩坏星球|Broken World}} | ||
| {{icon|yes}} | | {{icon|yes}} | ||
| | | | ||
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| | | | ||
|- id="Frozen" | |- id="Frozen" | ||
| [[File:Planet frozen.png]] || style="text-align: left;" | Frozen World | | [[File:Planet frozen.png]] || style="text-align: left;" | {{ruby|冰封星球|Frozen World}} | ||
| {{icon|yes}} | | {{icon|yes}} | ||
| | | | ||
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| | | | ||
|- id="Gas Giant" | |- id="Gas Giant" | ||
| [[File:Planet gas giant.png]] || style="text-align: left;" | Gas Giant | | [[File:Planet gas giant.png]] || style="text-align: left;" | {{ruby|气态巨行星|Gas Giant}} | ||
| | | | ||
| {{icon|yes}} | | {{icon|yes}} | ||
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| {{icon|yes}} | | {{icon|yes}} | ||
|- id="Molten" | |- id="Molten" | ||
| [[File:Planet molten.png]] || style="text-align: left;" | Molten World | | [[File:Planet molten.png]] || style="text-align: left;" | {{ruby|熔融星球|Molten World}} | ||
| {{icon|yes}} | | {{icon|yes}} | ||
| {{icon|yes}} | | {{icon|yes}} | ||
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| | | | ||
|- id="Toxic" | |- id="Toxic" | ||
| [[File:Planet toxic.png]] || style="text-align: left;" | Toxic World | | [[File:Planet toxic.png]] || style="text-align: left;" | {{ruby|剧毒星球|Toxic World}} | ||
| {{icon|yes}} | | {{icon|yes}} | ||
| | | | ||
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|} | |} | ||
=== | === 特殊不宜居行星 === | ||
Special uninhabitable planets can only be created in unique systems or as a result of events. | Special uninhabitable planets can only be created in unique systems or as a result of events. | ||
{| class="mildtable plainlist" width=100% | {| class="mildtable plainlist" width=100% | ||
! width=1% | !! width=1% | | ! width=1% | !! width=1% | 类型 | ||
! | ! 注释 | ||
! | ! 描述 | ||
|- id="AI World" | |- id="AI World" | ||
| width=2% | [[File:Planet ai.png]] || | | width=2% | [[File:Planet ai.png]] || 人工智能 | ||
| These planets are created by the Contingency. They are similar in appearance to Machine Worlds, but are not habitable at all. Successful bombardment turns the planet into a broken world. | | These planets are created by the Contingency. They are similar in appearance to Machine Worlds, but are not habitable at all. Successful bombardment turns the planet into a broken world. | ||
| '' | | '' 一颗地表覆盖着人造建筑的岩态星球。稀薄的大气主要由工业污染物组成。巨量的能源从整个星球的地表排放出来,但是没有任何有机生命体的反应。'' | ||
|- id="Cracked" | |- id="Cracked" | ||
| width=2% | [[File:Planet barren.png]] || | | width=2% | [[File:Planet barren.png]] || 破碎 | ||
| Created by the hatching of the Voidspawn, destroying the existing colony. Has a deposit of {{iconify|Society||20|green}}. | | Created by the hatching of the Voidspawn, destroying the existing colony. Has a deposit of {{iconify|Society||20|green}}. | ||
| '' | | '' 某个和行星一样大的蛋的碎片'' | ||
|- id="Infested" | |- id="Infested" | ||
| [[File:Planet infested.png]] || | | [[File:Planet infested.png]] || 孵化 | ||
| Created when habitable worlds are infested by the Prethoryn Swarm. Successful bombardment turns the planet into a barren world that can be terraformed. | | Created when habitable worlds are infested by the Prethoryn Swarm. Successful bombardment turns the planet into a barren world that can be terraformed. | ||
| '' | | '' 生物侵蚀体覆盖了该星球的表层。'' | ||
|- id="Nanite" | |- id="Nanite" | ||
| [[File:Planet toxic.png]] || | | [[File:Planet toxic.png]] || 纳米 | ||
| Found in the L-Cluster, with half of the outcomes giving them the Terraforming Candidate modifier once the nanite factory is destroyed. | | Found in the L-Cluster, with half of the outcomes giving them the Terraforming Candidate modifier once the nanite factory is destroyed. | ||
| '' | | '' 一个混乱而又不宜居的世界,真是被愚蠢的设计给毁掉了。'' | ||
|- id="Shattered" | |- id="Shattered" | ||
| width=2% | [[File:Planet barren.png]] || | | width=2% | [[File:Planet barren.png]] || 粉碎 | ||
| All worlds will have a deposit of {{iconify|Minerals||4–16|green}}. | | All worlds will have a deposit of {{iconify|Minerals||4–16|green}}. | ||
| '' | | '' 曾经是一颗星球的焦黑残骸。一股巨大的能源波动引爆了这颗星球的核心,只剩下了漂浮的石块。'' | ||
|- id="Shielded" | |- id="Shielded" | ||
| [[File:Planet arid.png]] || | | [[File:Planet arid.png]] || 屏障 | ||
| Found through exploration, where the shield can be brought down through a special project with different possible outcomes. They can also be created using the Global Pacifier [[Colossus]] weapon but these worlds cannot then be un-shielded. | | Found through exploration, where the shield can be brought down through a special project with different possible outcomes. They can also be created using the Global Pacifier [[Colossus]] weapon but these worlds cannot then be un-shielded. | ||
| '' | | '' 整个星球被某种无法穿透的能量屏障封闭了。这个屏障屏蔽了对其地表进行的任何扫描。'' | ||
|- id="Shrouded" | |- id="Shrouded" | ||
| [[File:Planet shroud.png]] || | | [[File:Planet shroud.png]] || 虚境 | ||
| Created by the [[The Shroud#The Reckoning|End of the Cycle]] or when the Eater of Worlds is ravenous. Cannot be recovered. A few Shrouded Worlds can be found in some special systems. | | Created by the [[The Shroud#The Reckoning|End of the Cycle]] or when the Eater of Worlds is ravenous. Cannot be recovered. A few Shrouded Worlds can be found in some special systems. | ||
| '' | | '' 我们的探测器不能穿透围绕在这个行星周围的迷雾。进入迷雾的舰船有去无回。'' | ||
|} | |} | ||
== | == 宜居巨型结构 == | ||
Habitable megastructures are entirely artificial and can be constructed after researching the required technology. They feature the same {{iconify|habitability}} for every species, have unique districts and designations, and have no colonization cost (besides a colony ship). | Habitable megastructures are entirely artificial and can be constructed after researching the required technology. They feature the same {{iconify|habitability}} for every species, have unique districts and designations, and have no colonization cost (besides a colony ship). | ||
{| class="mildtable" | {| class="mildtable" | ||
! | ! 类型 | ||
! | ! 来源 | ||
! | ! 宜居性 | ||
! | ! 注释 | ||
! width=25% | | ! width=25% | 描述 | ||
|- id="Habitat" | |- id="Habitat" | ||
| [[File:Planet habitat.png]] Habitat | | [[File:Planet habitat.png]] {{ruby|轨道居住站|Habitat}} | ||
| {{iconify|Void Dwellers}} origin<br>{{icon|utp}}{{icon|fed}} Megastructure construction | | {{iconify|Void Dwellers}} origin<br>{{icon|utp}}{{icon|fed}} Megastructure construction | ||
| | |||
* 70% without [[File:ap voidborn.png|Voidborne|21px]] Voidborne | * 70% without [[File:ap voidborn.png|Voidborne|21px]] Voidborne | ||
* 90% with [[File:ap voidborn.png|Voidborne|21px]] Voidborne | * 90% with [[File:ap voidborn.png|Voidborne|21px]] Voidborne | ||
| {{plainlist| | |||
| | * {{icon|yes}} Has 4 types of [[Districts#Habitat districts|districts]], with a fifth one being available if built over a planet with a resource deposit. | ||
* Has 4 types of [[Districts#Habitat districts|districts]], with a fifth one being available if built over a planet with a resource deposit. | * {{icon|planet size}} Starts at size 4 and can be increased up to size 8 by decision, with the required technologies. | ||
* Starts at size 4 and can be increased up to size 8 by | * {{icon|building}} Habitation Districts do not provide building slots, unlike city districts. | ||
* Habitation Districts | |||
* {{iconify|Planet capacity||+3|green}} for each available district. | * {{iconify|Planet capacity||+3|green}} for each available district. | ||
* {{iconify|Colony development speed||+200%|green}}. | * {{iconify|Colony development speed||+200%|green}}. | ||
* {{icon|no}} {{iconify|Building slots}} except for Habitat capital unless: | * {{icon|no}} {{iconify|Building slots}} except for Habitat capital unless: | ||
** {{green|2}} with [[File:ap voidborn.png|Voidborne|21px]] Voidborne ascension perk. | ** {{green|2}} with [[File:ap voidborn.png|Voidborne|21px]] Voidborne ascension perk. | ||
** {{green|1}} with [[File: | ** {{green|1}} with [[File:Tradition adaptability adaptive ecology.png|21px]] Adaptive Ecology tradition if not {{iconify|Gestalt Consciousness}}. | ||
** {{green|1}} with [[File: | ** {{green|1}} with [[File:Tradition prosperity public works.png|21px]] Public Works tradition if {{iconify|Void Dwellers}}. | ||
** {{green|1}} with {{icon|functional architecture}} {{icon|constructobot}} civics. | ** {{green|1}} with {{icon|functional architecture}} {{icon|constructobot}} civics. | ||
| '' | }} | ||
| '' 人工生态建筑学的结晶,可以提供类似行星地表的生存条件,如果有意,还可将其转化为城市环境。使用水培法和高级过滤技术,此空间站可以实现基本的自给自足,空间站内的设施还可以对其星球上的资源进行开采。'' | |||
|- id="Ring World" | |- id="Ring World" | ||
| [[File:Planet ringworld.png]] Ring World | | [[File:Planet ringworld.png]] {{ruby|环形世界|Ring World}} | ||
| {{icon|mega-engineering|24px}} Repaired from broken segments | |{{plainlist| | ||
* {{icon|mega-engineering|24px}} Repaired from broken segments | |||
* {{icon|unknown}} Sanctuary system | |||
* [[File:Decision arcology project.png|24px]] Repair the Shattered Ring decision | |||
* {{icon|snd}} Ancient Caretakers home system | |||
* {{icon|utp}} Megastructure construction | |||
}} | |||
| 100% | | 100% | ||
| | | {{plainlist| | ||
* Segments destroyed by a crisis or World Cracker cannot be repaired. | * Segments destroyed by a crisis or World Cracker cannot be repaired. | ||
* {{iconify|Planet capacity||+4|green}} for each available district. | * {{iconify|Planet capacity||+4|green}} for each available district. | ||
* {{icon|building slots}} All building slots are unlocked | * {{icon|building slots}} All building slots are unlocked | ||
| '' | }} | ||
| '' 该巨型环带环绕着恒星系中的恒星。\n不像球形行星那样拥有诸多限制,内圈有大量人造宜居空间。'' | |||
|- id="Shattered Ring World" | |- id="Shattered Ring World" | ||
| [[File:Planet ringworld.png]] Shattered Ring World | | [[File:Planet ringworld.png]] {{ruby|破碎之环|Shattered Ring World}} | ||
| {{iconify|Shattered Ring}} origin | | {{iconify|Shattered Ring}} origin | ||
| 100% | | 100% | ||
| | | {{plainlist| | ||
* Enables the [[File:Decision arcology project.png|24px]] Repair the Shattered Ring decision. | * Enables the [[File:Decision arcology project.png|24px]] Repair the Shattered Ring decision. | ||
* {{iconify|Planet capacity||+3|green}} for each available district. | * {{iconify|Planet capacity||+3|green}} for each available district. | ||
| '' | }} | ||
| '' 一个绕日公转的巨大的环状人造星体。<br />这个巨型结构的这片区段存在着严重损伤 ——尤其是一些先进区划——但这并非无法修复。'' | |||
|} | |} | ||
== | == 恒星 == | ||
A star is a celestial body that composes the center of a star system and influences the generation of the solar system. They are classified based on their [https://en.wikipedia.org/wiki/Stellar_classification spectral characteristics]. Less common stars also have a negative effect on all ships in the system, making certain tactics less effective in battle. | A star is a celestial body that composes the center of a star system and influences the generation of the solar system. They are classified based on their [https://en.wikipedia.org/wiki/Stellar_classification spectral characteristics]. Less common stars also have a negative effect on all ships in the system, making certain tactics less effective in battle. | ||
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{| class="mildtable plainlist" width=100% | {| class="mildtable plainlist" width=100% | ||
! width=1% | | ! width=1% | | ||
! | ! 类型 | ||
! | ! 潜在的资源 | ||
! | ! 宜居行星几率 | ||
! width=70% | | ! width=70% | 描述 | ||
|- | |- | ||
| [[File:B Star.png|40px]] | | [[File:B Star.png|40px]] | ||
| | | B 型 | ||
| | | | ||
* {{iconify|Energy}} | * {{iconify|Energy}} | ||
* {{iconify|Physics}} | * {{iconify|Physics}} | ||
| {{red|−40%}} | | {{red|−40%}} | ||
| '' | | '' 体积庞大的B型主序星大多星等极低而且泛蓝。虽然这种恒星比较罕见,但B型恒星的亮度使他们在夜空中脱颖而出。'' | ||
|- | |- | ||
| [[File:A Star.png|40px]] | | [[File:A Star.png|40px]] | ||
| | | A 型 | ||
| | | | ||
* {{iconify|Energy}} | * {{iconify|Energy}} | ||
* {{iconify|Physics}} | * {{iconify|Physics}} | ||
| {{red|−40%}} | | {{red|−40%}} | ||
| '' | | '' 这些相对年轻的白色或青白色的主序星通常是肉眼观测中最引人注目的。它们体积巨大并且自转飞速,但最终会演变成慢速的低温的红巨星。'' | ||
|- | |- | ||
| [[File:F Star.png|40px]] | | [[File:F Star.png|40px]] | ||
| | | F 型 | ||
| | | | ||
* {{iconify|Energy}} | * {{iconify|Energy}} | ||
* {{iconify|Physics}} | * {{iconify|Physics}} | ||
| | | | ||
| ''F | | ''F 型恒星的体积是相当大的,通常被称为黄白矮星。虽然他们经常发射出大量的紫外线辐射,但它们的广泛的宜居带为生命的存在提供了一个很好的机会。'' | ||
|- | |- | ||
| [[File:G Star.png|40px]] | | [[File:G Star.png|40px]] | ||
| | | G 型 | ||
| | | | ||
* {{iconify|Energy}} | * {{iconify|Energy}} | ||
* {{iconify|Physics}} | * {{iconify|Physics}} | ||
| | | | ||
| '' | | ''G 型恒星通常被称为黄矮星,实际上G型恒星的颜色范围是从白色到微黄色。主序星在演变成红巨星前,往往先需要聚变约100亿年。虽然它们的寿命短于K型恒星,但G型恒星往往被认为更加适合生命的存在。'' | ||
|- | |- | ||
| [[File:K Star.png|40px]] | | [[File:K Star.png|40px]] | ||
| | | K 型 | ||
| | | | ||
* {{iconify|Energy}} | * {{iconify|Energy}} | ||
* {{iconify|Physics}} | * {{iconify|Physics}} | ||
| | | | ||
| '' | | '' 这些主序星通常被称作橙矮星,它们在宇宙中非常普遍。它们可以在主序星列中至少存在三百亿年,这意味着K型恒星的行星上的生命可以拥有一个非常漫长又安稳的进化过程。'' | ||
|- | |- | ||
| [[File:M Star.png|40px]] | | [[File:M Star.png|40px]] | ||
| | | M 型 | ||
| | | | ||
* {{iconify|Energy}} | * {{iconify|Energy}} | ||
* {{iconify|Physics}} | * {{iconify|Physics}} | ||
| {{red|−60%}} | | {{red|−60%}} | ||
| '' | | '' 宇宙中最为普遍存在的恒星类型,往往被称为红矮星。它们的亮度很低,这意味着它们很难被肉眼观察到。尽管他们拥有非常长的寿命,很少发射出紫外线的红矮星对大多数生命的维持和居住是不利的。'' | ||
|- | |- | ||
| [[File:M Red Giant Star.png|40px]] | | [[File:M Red Giant Star.png|40px]] | ||
| | | M 型红巨星 | ||
| | | | ||
* {{iconify|Energy}} | * {{iconify|Energy}} | ||
* {{iconify|Physics}} | * {{iconify|Physics}} | ||
| {{red|−90%}} | | {{red|−90%}} | ||
| '' | | '' 红巨星拥有极大的半径和相对较低的表面温度,是拥有适中质量的恒星演化到衰变期时的形态。红巨星膨胀的大气层和强烈的光强可能会形成距离红巨星十分遥远的宜居带。'' | ||
|- | |- | ||
| [[File:T Star.png|40px]] | | [[File:T Star.png|40px]] | ||
| | | T 型褐矮星 | ||
| | | | ||
* {{iconify|Energy}} | * {{iconify|Energy}} | ||
* {{iconify|Physics}} | * {{iconify|Physics}} | ||
| {{red|−60%}} | | {{red|−60%}} | ||
| '' | | '' 褐矮星是缺乏足够大质量来维持氢融合反应的次恒星。尽管尺寸上和气态巨行星相差无几,但其密度要远大于后者。由于光强较弱且产生热量很少,褐矮星几乎无法给环绕它的行星提供维持生命必须的环境。'' | ||
|- id="Pulsar" | |- id="Pulsar" | ||
| [[File:Pulsar.png|link=Pulsar|40px]] | | [[File:Pulsar.png|link=Pulsar|40px]] | ||
| | | 脉冲星 | ||
| | | | ||
* {{iconify|Engineering}} | * {{iconify|Engineering}} | ||
* {{iconify|Physics}} | * {{iconify|Physics}} | ||
| {{red|−100%}} | | {{red|−100%}} | ||
| '' | | '' 脉冲星是能够发射电磁辐射的高度磁化的中子星。当恒星高速旋转时,辐射束仅在其轴线直接指向观察者时才可见。该现象产生了一个非常精确的脉冲间隔,这种脉冲有时非常精确,可以用来精确测量时间的流逝。脉冲星发射的辐射会干扰护盾偏转器技术,导致船舶和地面护盾无法使用。'' | ||
---- | ---- | ||
* {{icon|ship shield}} {{red|100%}} Shield Nullification | * {{icon|ship shield}} {{red|100%}} Shield Nullification | ||
|- id="Black Hole" | |- id="Black Hole" | ||
| [[File:Black Hole.png|link=Black Hole|40px]] | | [[File:Black Hole.png|link=Black Hole|40px]] | ||
| | | 黑洞 | ||
| | | | ||
* {{iconify|Engineering}} | * {{iconify|Engineering}} | ||
第507行: | 第515行: | ||
* {{iconify|Dark Matter}} | * {{iconify|Dark Matter}} | ||
| {{red|−100%}} | | {{red|−100%}} | ||
| '' | | '' 黑洞通常是由非常大质量的恒星在其寿命周期结束时坍塌而形成的,黑洞具有极强的重力场,能够阻止一切事物——包括光——逃逸出其视界边界。黑洞发出的引力波会干扰超光速引擎的工作,使战舰难以紧急脱离战斗。'' | ||
---- | ---- | ||
* {{icon|disengagement chance}} {{red|50%}} Disengagement Chance Reduction | * {{icon|disengagement chance}} {{red|50%}} Disengagement Chance Reduction | ||
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|- id="Neutron Star" | |- id="Neutron Star" | ||
| [[File:Neutron Star.png|link=Neutron Star|40px]] | | [[File:Neutron Star.png|link=Neutron Star|40px]] | ||
| | | 中子星 | ||
| | | | ||
* {{iconify|Engineering}} | * {{iconify|Engineering}} | ||
* {{iconify|Physics}} | * {{iconify|Physics}} | ||
| {{red|−100%}} | | {{red|−100%}} | ||
| '' | | '' 一些大质量恒星在迅速坍缩并爆炸成为超新星时,会产生这些令人难以置信的恒星残骸,虽然它们的直径通常只有十公里,但它们的质量比一般的G型恒星大了很多倍。中子星所发出的引力波和辐射使得船员们在经过时必须谨慎导航,从而导致了船只在经过该区域时的亚光速航行速度显著降低。'' | ||
---- | ---- | ||
* {{icon|sublight speed}} {{red|50%}} Sublight Speed Reduction | * {{icon|sublight speed}} {{red|50%}} Sublight Speed Reduction | ||
|} | |} | ||
== | == 参考资料== | ||
<references /> | <references /> | ||
2022年3月25日 (五) 00:04的版本
天体(celestial body)是出现在恒星系中的恒星、行星、卫星或者小行星。天体可能有 资源,那能被 轨道站 收集。每个恒星系能有 2 到 15 个天体。
When any owned ship enters a system or passes within its sensor range, any habitable planets in the system will be revealed along with their world type. To see further details about the celestial bodies in a system, it is necessary to survey them with a science ship. This will reveal all of the orbital resources associated with each planet or asteroid. For habitable worlds this will also reveal more detailed world information including: size, available districts, blockers (if any), special features, and the habitability percentage for each species in the player's empire. Additionally, surveying worlds has a chance to reveal anomalies.
行星规模
The planet size determines the visual size of a planet and the maximum number of districts the planet can support if it's habitable. Planets can have various sizes but habitable ones will always be within the following margins:
- Planets have a size between 12 and 25
- Moons have a size between 10 and 15
- Homeworlds have a size between 18 and 21
行星承载力
Each colony has a planet capacity, which determines how many
类型 | 行星承载力 |
---|---|
+3 | |
+4 | |
+6 |
宜居行星
Habitable planets are the only planets that can be colonized and terraformed, besides some notable exceptions. Their suitability ranges in accordance to a given species' homeworld, which affects the rate of population growth.
A planet's habitability (and subsequent future terraforming costs) is determined by its climate system. The nine habitable world types are divided equally into three climate categories: dry, frozen and wet. Each class additionally supports a different set of possible planetary features and blockers.
特殊宜居行星
Special habitable worlds can only be spawned in certain systems but any empire that meets the requirements can terraform a regular habitable world into a special one. Some of them can become the empire homeworld if a certain origin is picked for the empire. All of them have either very high or zero Habitability and most of them feature fixed Habitability, meaning that Habitability cannot be reduced by effects such as traits.
Some worlds can be created by Planetary Decisions such as Restore Ecumenopolis or Repair the Shattered Ring.
类型 | 母星起源 | 环境改造方法 | 效果 | 注释 | |
---|---|---|---|---|---|
盖亚 | |
|
| ||
死寂 | |
| |||
都市 |
| ||||
遗落 | |
||||
蜂巢 | Hive Worlds ascension perk | 100% |
| ||
机械 | |
Machine Worlds ascension perk |
|
不宜居天体
All non-star celestial bodies that cannot harbor advanced organic life are classified as uninhabitable. These worlds can't be colonized or terraformed (unless it has the Terraforming Candidate modifier), but they can have various resource deposits.
类型 | 矿藏 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
Trade Value | Engineering 研究 | |
|
|
|
| ||
(寒冷) |
|||||||||||
特殊不宜居行星
Special uninhabitable planets can only be created in unique systems or as a result of events.
类型 | 注释 | 描述 | |
---|---|---|---|
人工智能 | These planets are created by the Contingency. They are similar in appearance to Machine Worlds, but are not habitable at all. Successful bombardment turns the planet into a broken world. | 一颗地表覆盖着人造建筑的岩态星球。稀薄的大气主要由工业污染物组成。巨量的能源从整个星球的地表排放出来,但是没有任何有机生命体的反应。 | |
破碎 | Created by the hatching of the Voidspawn, destroying the existing colony. Has a deposit of 20 |
某个和行星一样大的蛋的碎片 | |
孵化 | Created when habitable worlds are infested by the Prethoryn Swarm. Successful bombardment turns the planet into a barren world that can be terraformed. | 生物侵蚀体覆盖了该星球的表层。 | |
纳米 | Found in the L-Cluster, with half of the outcomes giving them the Terraforming Candidate modifier once the nanite factory is destroyed. | 一个混乱而又不宜居的世界,真是被愚蠢的设计给毁掉了。 | |
粉碎 | All worlds will have a deposit of 4–16 |
曾经是一颗星球的焦黑残骸。一股巨大的能源波动引爆了这颗星球的核心,只剩下了漂浮的石块。 | |
屏障 | Found through exploration, where the shield can be brought down through a special project with different possible outcomes. They can also be created using the Global Pacifier Colossus weapon but these worlds cannot then be un-shielded. | 整个星球被某种无法穿透的能量屏障封闭了。这个屏障屏蔽了对其地表进行的任何扫描。 | |
虚境 | Created by the End of the Cycle or when the Eater of Worlds is ravenous. Cannot be recovered. A few Shrouded Worlds can be found in some special systems. | 我们的探测器不能穿透围绕在这个行星周围的迷雾。进入迷雾的舰船有去无回。 |
宜居巨型结构
Habitable megastructures are entirely artificial and can be constructed after researching the required technology. They feature the same
类型 | 来源 | 宜居性 | 注释 | 描述 |
---|---|---|---|---|
|
Megastructure construction |
|
人工生态建筑学的结晶,可以提供类似行星地表的生存条件,如果有意,还可将其转化为城市环境。使用水培法和高级过滤技术,此空间站可以实现基本的自给自足,空间站内的设施还可以对其星球上的资源进行开采。 | |
|
100% |
|
该巨型环带环绕着恒星系中的恒星。\n不像球形行星那样拥有诸多限制,内圈有大量人造宜居空间。 | |
|
|
100% | 一个绕日公转的巨大的环状人造星体。 这个巨型结构的这片区段存在着严重损伤 ——尤其是一些先进区划——但这并非无法修复。 |
恒星
A star is a celestial body that composes the center of a star system and influences the generation of the solar system. They are classified based on their spectral characteristics. Less common stars also have a negative effect on all ships in the system, making certain tactics less effective in battle.
Most systems have only one star but a few have two or three stars, either orbiting each other with the planets around them or far enough from each other that a few planets orbit each star. The effects and chances for habitable planets stack in binary and trinary systems.
类型 | 潜在的资源 | 宜居行星几率 | 描述 | |
---|---|---|---|---|
B型 | −40% | 体积庞大的B型主序星大多星等极低而且泛蓝。虽然这种恒星比较罕见,但B型恒星的亮度使他们在夜空中脱颖而出。 | ||
A型 | −40% | 这些相对年轻的白色或青白色的主序星通常是肉眼观测中最引人注目的。它们体积巨大并且自转飞速,但最终会演变成慢速的低温的红巨星。 | ||
F型 | F型恒星的体积是相当大的,通常被称为黄白矮星。虽然他们经常发射出大量的紫外线辐射,但它们的广泛的宜居带为生命的存在提供了一个很好的机会。 | |||
G型 | G型恒星通常被称为黄矮星,实际上G型恒星的颜色范围是从白色到微黄色。主序星在演变成红巨星前,往往先需要聚变约100亿年。虽然它们的寿命短于K型恒星,但G型恒星往往被认为更加适合生命的存在。 | |||
K型 | 这些主序星通常被称作橙矮星,它们在宇宙中非常普遍。它们可以在主序星列中至少存在三百亿年,这意味着K型恒星的行星上的生命可以拥有一个非常漫长又安稳的进化过程。 | |||
M型 | −60% | 宇宙中最为普遍存在的恒星类型,往往被称为红矮星。它们的亮度很低,这意味着它们很难被肉眼观察到。尽管他们拥有非常长的寿命,很少发射出紫外线的红矮星对大多数生命的维持和居住是不利的。 | ||
M型红巨星 | −90% | 红巨星拥有极大的半径和相对较低的表面温度,是拥有适中质量的恒星演化到衰变期时的形态。红巨星膨胀的大气层和强烈的光强可能会形成距离红巨星十分遥远的宜居带。 | ||
T型褐矮星 | −60% | 褐矮星是缺乏足够大质量来维持氢融合反应的次恒星。尽管尺寸上和气态巨行星相差无几,但其密度要远大于后者。由于光强较弱且产生热量很少,褐矮星几乎无法给环绕它的行星提供维持生命必须的环境。 | ||
脉冲星 | −100% | 脉冲星是能够发射电磁辐射的高度磁化的中子星。当恒星高速旋转时,辐射束仅在其轴线直接指向观察者时才可见。该现象产生了一个非常精确的脉冲间隔,这种脉冲有时非常精确,可以用来精确测量时间的流逝。脉冲星发射的辐射会干扰护盾偏转器技术,导致船舶和地面护盾无法使用。
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黑洞 | −100% | 黑洞通常是由非常大质量的恒星在其寿命周期结束时坍塌而形成的,黑洞具有极强的重力场,能够阻止一切事物——包括光——逃逸出其视界边界。黑洞发出的引力波会干扰超光速引擎的工作,使战舰难以紧急脱离战斗。
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中子星 | −100% | 一些大质量恒星在迅速坍缩并爆炸成为超新星时,会产生这些令人难以置信的恒星残骸,虽然它们的直径通常只有十公里,但它们的质量比一般的G型恒星大了很多倍。中子星所发出的引力波和辐射使得船员们在经过时必须谨慎导航,从而导致了船只在经过该区域时的亚光速航行速度显著降低。
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参考资料
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殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |