!此wiki中文部分基于3.12!
巨型建筑是在反重力条件下建造的建筑。建造或维修这些非凡的工程杰作既昂贵又耗时,但它们是重要的奇迹,能提供大量收益,显示建造者帝国的技术和经济优势。巨型建筑不能建造在有未调查异常的天体轨道上。
建造
建造任何巨型建筑的第一阶段(基址)都需要一艘工程船。如果巨型建筑有多个阶段,后面的阶段则不需要建造飞船。所有巨型建筑都有不同的纹理,这取决于建造或修复它们的帝国。
建造速度提升
有一些方法可以提升巨型建筑的建造速度。考虑到此类工程需要大量时间,这些方法非常可取:
-
建筑大师 飞升会可提高 +50%的建造速度 - 活体金属巨构工程法令可提高 +50%的建造速度
- "野望: 建筑复兴"可提高 +50%的建造速度
- 独立的肃正核心遗珍可在启用 10 年内提高 +300% 建造速度
超光速巨型结构
超光速巨型建筑只能建造在星系的边缘,允许舰队穿越到相同的巨型建筑,大大方便了银河系的旅行。它们将与另一个帝国的超光速巨型建筑协同工作,除非关闭边境或帝国之间发生战争。超光速巨型建筑可以在任何还没有这种巨型建筑的星系中建造。与其他超大型建筑不同的是,它们也可以在附属国的星系中建造。
星门
在探索银河系时,帝国可能会发现废弃的星门,这些星门曾经是横跨银河系的庞大网络的一部分。废弃星门的数量可以通过galaxy settings来调整。<ref>将废弃星门设置为 0 会阻止星门技术的使用,因为帝国必须发现至少一个星门才能解锁研究。如果设置为 0,繁星门阶起源仍会产生一对废弃星门。
一旦发现废弃星门,
一旦
只要边界是开放的,目的地不受敌方帝国控制,星门就可以立即前往任何其他网关。星门通常就像系统之间的超空间航道,战争和贸易可以通过网关进行,但星域不能通过星门进行。
只可用于 Distant Stars DLC 已启用。 |
L-Gate是一种特殊类型的星门,拥有与普通星门不同的独立网络。L-星门不是从任何星门跳转到任何星门,而是全部跳转到 L-星团的终端出口系统,然后再从终端出口系统跳转到任何其他 L-星门,只要其边界是开放的,或者你们正在交战。L-星门是通过特殊项目打开的,在此之前,需要研究7个L-星门线索和而且无法建造新的 L-星门。
超空间中继器
只可用于 Overlord DLC 已启用。 |
一旦(unrecognized string “hyper relays” for Template:Icon) Hyper Relays技术被研究出来,就可以建造超级中继器,让飞船跳转到邻近星系的超空间中继器,而不是使用现有的超光速航道,从而避免以亚光速穿越星系。超空间中继器的建造只需一个阶段,耗时一年,花费 25
超级中继器可以根据
超空间中继器可以在星系视图中建造,并会半随机地放置在星系中。在有wormholes或现有星门的系统中,建议进入星系视图,手动将超级中继器放置在wormholes或星门附近,以方便旅行。不过,超级中继器无法通过wormholes或星门进行连接。
Orbital megastructures
Orbital megastructures can only be constructed in orbit of a planet. Unlike other megastructures, orbital ones do not require a construction site and are finished in a single stage by the construction ship. Each planet can only have one orbital megastructure, which can be further upgraded. Their appearance is dependent on the builder empire's ship set.
Habitats
Artificial planets in all but name, habitats have a 70% base
Habitats can be researched and built by any empire if the
(unrecognized string “size” for Template:Icon) Size | Cost | Time | Housing buildings | Required technology |
---|---|---|---|---|
4 | 150 1500 |
1800 days | |
|
6 | 1000 | 720 days | | |
8 | 1500 | 1440 days | |
The
Habitats can be destroyed by a Colossus as well as Crisis factions and cannot be rebuilt once destroyed.
If the
Orbital Rings
只可用于 Overlord DLC 已启用。 |
Please help improve this article or section by expanding it with: "Orbital Ring modules". |
Half megastructure and half starbase, Orbital Rings require the planet to be colonized before they can be built. They protect the planet from being invaded and can do everything a starbase can.
Tier | |
|
|
Upkeep | Modules | Buildings | Platforms | Hull | |
Weapons range | Weapons | Utilities | Requirements |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1000 | 50 | 720 | 2 | 2 | 0 | 2 | 5000 | 1000 | 100% | File:Tech orbital ring tier 1.png Orbital Rings technology | ||
2 | 1500 | 100 | 900 | 3 | 3 | 1 | 4 | 10000 | 2000 | 150% |
| ||
3 | 2000 | 150 | 1080 | 4 | 4 | 2 | 6 | 20000 | 2000 | 200% |
|
In addition to the regular starbase buildings, Orbital Rings can construct a set of buildings that improve the planet's output. All of them take one year to build.
Building | Cost | Upkeep | Effects | Required technology | Description | |
---|---|---|---|---|---|---|
File:Orbitalring food hub.png | Climate Optimization Stations | +2 Food from Farmers | |
Detailed monitoring of local conditions means we can influence the planet's climate at a regional level, increasing agricultural yields. | ||
File:Orbitalring mineral hub.png | Low Gravity Mega-Refiners | +2 Minerals from Miners | |
Centralizing mineral refining operations on the Orbital Ring allows for novel techniques that increase mining efficiency. | ||
File:Orbitalring energy hub.png | Stratospheric Ionization Elements | +2 Energy Credits from Technicians | |
These devices dramatically reduce power loss during distribution, increasing overall generator output. | ||
File:Orbitalring trade hub.png | The Giga-Mall | 、 |
Moving all shopping and trade facilities to the Orbital Ring means our Clerks can facilitate more business, more effectively than ever before. | |||
File:Orbitalring alloy hub.png | Alloy Processing Facilities | |
Alloys from the surface are further processed in orbit, creating usable materials from what would otherwise be wasted by-products. | |||
File:Orbitalring consumer hub.png | Orbital Logistics Systems | |
Transferring logistics operations to automated systems on the Orbital Ring allows planetside Factories to run continuously at full speed. | |||
File:Orbitalring bureaucracy hub.png | Orbital Filing System | +1 |
|
Efficiency and progress can be ours once more, now that our Administrators have near instant access to the paperwork that defines their lives. | ||
File:Orbitalring synapse hub.png | Synaptic Relays | +1 |
|
Portions of the Orbital Ring have been modified to enhance synaptic signals, improving control over drones on the surface. | ||
File:Orbitalring maintenance hub.png | Orbital Maintenance Drops | +1 |
资源处理算法 Resource Processing Algorithms |
Prepackaged pods of maintenance material - and the drones necessary to distribute them - can be dropped from orbit anywhere they are needed, at a moment's notice. |
Multi-stage megastructures
Multi-stage megastructures are constructed in multiple stages that require the technology of the same name before they can be constructed. Empires lacking the technology can make use of a multi-stage megastructure which they conquered from another Empire, but they cannot upgrade it before they research the technology.
Multi-stage megastructures start with a construction site that provides no benefit. However, each subsequent construction phase will bring increasing bonuses, culminating with the end of the megastructure construction.
Only one multi-stage megastructure may be built in each system. Multi-stage megastructures must be built either over an uninhabitable planet or the central star of the system (with the exception of the Quantum Catapult). There must not be an anomaly present on the planet or star, but an anomaly on another planet or star in the system will not block construction (even for the Ring World).
It is only possible to build, upgrade, or restore one multi-stage megastructure at a time. The limit can be increased by +1 with each of the following:
Apart from the Ring World, each multi-stage megastructure can only be built once per empire, and cannot be rebuilt if the existing one is lost or destroyed. However, multi-stage megastructures obtained through conquest, as well as ruined ones that were found in the galaxy and then restored, do not count against this limit. A conquered incomplete megastructure can still be upgraded as long as the new owner has the requisite technology.
Ring Worlds can have their habitable segments overrun by a Colossus as well as Crisis factions and cannot be repaired again. All multi-stage megastructures can be permanently ruined if the system is destroyed by a Star Eater.
Megastructure | Stage | Production | Upkeep | Time | Cost | Notes | AP | DLC |
---|---|---|---|---|---|---|---|---|
Ring World |
Site | None | −5 | 5 years | 300 5000 |
|
||
Stage I (Frame) | None | None | 13.3 years | 10000 | ||||
Stage II (1 Segment) | +1 Habitable Segment | None | 10 years | 10000 | ||||
Stage III (2 Segments) | +2 Habitable Segments | None | 10 years | 10000 | ||||
Stage IV (3 Segments) | +3 Habitable Segments | None | 10 years | 10000 | ||||
Stage V (Completed) | +4 Habitable Segments | None | 10 years | 10000 | ||||
Dyson Sphere |
Site | None | −5 | 5 years | 1000 5000 |
|
||
Stage I (Frame) | None | None | 10 years | 5000 10000 | ||||
Stage II (Partial 25%) | +1000 |
None | 10 years | 5000 10000 | ||||
Stage III (Partial 50%) | +2000 |
None | 10 years | 5000 10000 | ||||
Stage IV (Partial 75%) | +3000 |
None | 10 years | 5000 10000 | ||||
Stage V (Completed) | +4000 |
None | 10 years | 5000 10000 | ||||
Science Nexus |
Site | None | −25 | 5 years | 5000 5000 |
|||
Stage I (Hub) | +100 +5% |
−50 | 10 years | 5000 15000 | ||||
Stage II (Research Wings) | +200 +10% |
−75 | 10 years | 5000 15000 | ||||
Stage III (Completed) | +300 +15% |
−100 | 10 years | 5000 15000 | ||||
Sentry Array |
Site | None | −20 | 5 years | 2500 5000 |
|
||
Stage I (Sentry Hub) | +20 Hyperlane Scanner Range +10 |
−40 | 5 years | 2500 10000 | ||||
Stage II (Sentry Spire) | +40 Hyperlane Scanner Range +20 |
−60 | 5 years | 2500 10000 | ||||
Stage III (Sentry Aerials) | +60 Hyperlane Scanner Range +30 |
−80 | 5 years | 2500 10000 | ||||
Stage IV (Completed) | Entire Galaxy Hyperlane Scanner Range +40 |
−100 | 5 years | 2500 10000 | ||||
Matter Decompressor |
Site | None | −5 | 5 years | 2500 5000 |
|
||
Stage I (Anchor) | +500 |
−25 | 10 years | 5000 12500 | ||||
Stage II (Lensing) | +1000 |
−50 | 10 years | 5000 12500 | ||||
Stage III (Boring) | +1500 |
−75 | 10 years | 5000 12500 | ||||
Stage IV (Completed) | +2000 |
−100 | 10 years | 5000 12500 | ||||
Mega Art Installation |
Site | None | −5 | 5 years | 2500 5000 |
|||
Stage I (Nascency) | +100 +5% |
−10 | 10 years | 2500 15000 | ||||
Stage II (Maturity) | +200 +10% |
−20 | 10 years | 2500 15000 | ||||
Stage III (Completed) | +300 +15% |
−30 | 10 years | 2500 15000 | ||||
Stage IV (Perfection) | +400 +20% |
−30 | 10 years | 2500 100 | ||||
Strategic Coordination Center |
Site | None | −5 | 5 years | 2500 5000 |
|||
Stage I (Hull) | +50 +2 +4 Defense Platforms +5% |
−25 | 10 years | 2500 15000 | ||||
Stage II (Comms) | +100 +4 +8 Defense Platforms +10% |
−50 | 10 years | 2500 15000 | ||||
Stage III (Completed) | +150 +6 +12 Defense Platforms +15% |
−75 | 10 years | 2500 15000 | ||||
Interstellar Assembly |
Site | None | −5 | 5 years | 2500 5000 |
|||
Stage I (Locus) | +10% Diplomatic weight +10 |
−10 | 5 years | 2500 10000 | ||||
Stage II (Consul Ring) | +20% Diplomatic weight +20 +1 |
−20 | 5 years | 2500 10000 | ||||
Stage III (Forum Modules) | +30% Diplomatic weight +30 +1 |
−30 | 5 years | 2500 10000 | ||||
Stage IV (Completed) | +40% Diplomatic weight +50 +2 |
−40 | 5 years | 2500 10000 | ||||
Mega Shipyard |
Site | None | −5 | 5 years | 2500 3000 |
|
||
Stage I (Framework) | +5 Shipyard Capacity +33% Empire Ship Build Speed |
−10 | 5 years | 2500 10000 | ||||
Stage II (Core) | +10 Shipyard Capacity +66% Empire Ship Build Speed |
−20 | 5 years | 2500 10000 | ||||
Stage III (Complete) | +20 Shipyard Capacity +100% Empire Ship Build Speed Titan, Colossus, and Juggernaut construction |
−40 | 5 years | 2500 10000 | ||||
Quantum Catapult File:Evt quantum catapult.png |
Site | None | −5 | 5 years | 300 5000 |
|
||
Stage I (4 lenses) | File:Fleet action button quantum catapult.png Can catapult fleets in the system −10% Missing in Action time (requires Hyper Relays) |
−10 | 5 years | 10000 | ||||
Stage II (8 lenses) | File:Fleet action button quantum catapult.png Can catapult fleets in the system −25% Catapult windup time −20% Missing in Action time (requires Hyper Relays) |
−20 | 5 years | 10000 | ||||
Stage III (Complete) | File:Fleet action button quantum catapult.png Can catapult fleets in the system −50% Catapult windup time −30% Missing in Action time (requires Hyper Relays) |
−30 | 5 years | 10000 | ||||
File:Origins slingshot to the stars.png Restored (8 Lenses) | File:Fleet action button quantum catapult.png Can catapult fleets in the system −20% Missing in Action time (requires Hyper Relays) |
−20 | 10 years | 2500 |
| |||
File:Origins slingshot to the stars.png Improved (Complete) | File:Fleet action button quantum catapult.png Can catapult fleets in the system −30% Missing in Action time (requires Hyper Relays) |
−40 | 10 years | 15000 |
Ruined megastructures
A ruined version of a multi-stage megastructure can be found while exploring the galaxy, with larger galaxies having a chance to spawn more ruined megastructures. Repairing them only requires the
While they upgrade from their broken to a fully functional state in one step, they do not count for any achievements. However, they do not count against any build limit for that particular megastructure, either.
Ruined Megastructure | |
|
System notes |
---|---|---|---|
Dyson Sphere | 7200 | 20000 | |
Science Nexus | 4800 | 15000 | |
Sentry Array | 4800 | 15000 | Contains a Tomb World |
Matter Decompressor | 4800 | 20000 | |
Mega Art Installation | 4800 | 20000 | Is always a trinary system |
Strategic Coordination Center | 4800 | 15000 | |
Interstellar Assembly | 3600 | 15000 | Contains deposits on most celestial bodies |
Mega Shipyard | 3600 | 10000 | |
Quantum Catapult | 3600 | 10000 | Is always a pulsar system |
File:Origins slingshot to the stars.png Quantum Catapult | 3600 | 2500 | Is always a pulsar system next to the origin homeworld |
Empires with the File:Origins slingshot to the stars.png Slingshot to the Stars origin can repair the special Quantum Catapult without the
Conquerable Ringworlds
Up to 8 ringworlds can spawn naturally in a game in various states. Damaged segments can be repaired with the
- 1 in the Sanctuary system. All 4 habitable sections are intact and each contains one pre-FTL civilization, none advanced beyond Steam Age. The system was abandoned by an Enigmatic Observer Fallen Empire but contains automated defense platforms totaling over 50k fleet power.
- 1 in the Cybrex Alpha system. It requires completing the Cybrex precursor event chain. The ringworld is completely ruined and requires repairs on each section.
- 1 in the Cybrex Beta system. It will only be revealed if the Contingency sterilizes 20% of the galaxy. A short time after the Contingency is defeated, the Cybrex will leave the galaxy, leaving the ringworld free for the taking.
- 1 in a random empty system if the
乌托邦 DLC is enabled. It is completely ruined and each section requires repairing. If the遥远繁星故事包 DLC is enabled as well, the system has a 50% chance to contain a unique anomaly. - 3 in the systems of the Ancient Caretakers if the
智械黎明故事包 DLC is enabled. The ringworld in the home system has 3 intact and one ruined section, while the other two ringworlds are completely ruined and require each section to be repaired separately. If the Contingency appears and the Ancient Caretakers awaken to defend the galaxy, they will also disappear like the Cybrex once the Contingency is defeated, leaving their systems free for the taking. - Each empire with the
破碎之环 origin starts in a ringworld system with an intact segment and two damaged ones. By default only one empire with the origin can be generated, but force-spawning will ignore the limit.
Aetherophasic Engine
只可用于 Nemesis DLC 已启用。 |
The Aetherophasic Engine is a megastructure that will appear in the capital system of every empire that reaches the final crisis level. Each stage of the megastructure requires gargantuan amounts of
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |