Megastructures are colossal constructions. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. They cannot be built in orbit of a celestial body that has an uninvestigated anomaly. All megastructures except Gateways are destroyed if a Star-Eater destroys the system.
Construction
A construction ship is required to build the first stage (construction site) of any megastructure. If it has multiple stages, the following stages do not require a construction ship. All megastructures have a different texture depending on the empire that built or repaired them.
Construction speed bonuses
A few bonuses affect megastructure construction speed. These are highly desirable considering the great time requirements of such projects:
-
建筑大师 ascension perk increases the build speed by +50% - Living Metal Mega-Construction edict increases the build speed by +50%
- Architectural Renaissance unity ambition also increases the build speed by +50%
- The Isolated Contingency Core relic triumph increases the build speed by +300% for 10 years
FTL megastructures
FTL megastructures can only be constructed at the edge of a system and allow fleets to traverse to an identical megastructure, greatly easing travel across the galaxy. They will work together with the FTL megastructures of another empire unless borders are closed or the empires are at war with each other. FTL megastructures can be constructed in any system which doesn't already have that type of megastructure. Unlike other megastructures, they can be constructed in the systems of subjects as well.
Gateways
While exploring the galaxy, empires may find abandoned gateways that were once part of a massive, galaxy-spanning network. The number of abandoned gateways can be scaled by galaxy settings.[1]
Once an abandoned gateway is discovered, the
Once the
Gateways allow travel to any other gateway instantly, so long as the borders are open and the destination is not controlled by an enemy empire. As a bypass, Gateways generally act like a hyperlane connection between systems, such that claims and trade can be extended through them, however sectors don't extend through gateways.
只可用于 Distant Stars DLC 已启用。 |
L-Gates are a special type of gateway, which have a separate network from regular gateways. Instead of jumping from any to any, L-Gates all jump to the Terminal Egress system in the L-Cluster, then from their to any other L-Gate so long as its borders are open, or you are at war. L-Gates are opened through a special project, and new L-Gates cannot be constructed.
Hyper Relays
只可用于 Overlord DLC 已启用。 |
Hyper Relays can be constructed once the (unrecognized string “hyper relays” for Template:Icon) Hyper Relays technology is researched and allow ships to jump to Hyper Relays in adjacent systems instead of using the existing hyperlane connections, therby avoiding having to traverse systems at sublight speeds. They are constructed directly in a single stage, taking one year and costing 25
Hyper Relays can grant additional effects based on
Hyper Relays can be built from the galaxy view, and will be placed semi-randomly within the system. In systems with wormholes or existing gateways, it is recommended to go into the system view to manually place the Hyper Relay near to the wormhole or gateway to better facilitate travel. However, Hyper Relays cannot connect through wormholes or gateways.
Orbital megastructures
Orbital megastructures can only be constructed in orbit of a planet. Unlike other megastructures, orbital ones do not require a construction site and are finished in a single stage by the construction ship. Each planet can only have one orbital megastructure, which can be further upgraded. Their appearance is dependent on the builder empire's ship set.
Habitats
Artificial planets in all but name, habitats have a 70% base
Habitats can be researched and built by any empire if the
(unrecognized string “size” for Template:Icon) Size | Cost | Time | Housing buildings | Required technology |
---|---|---|---|---|
4 | 150 1500 |
1800 days | |
|
6 | 1000 | 720 days | | |
8 | 1500 | 1440 days | |
The
Habitats can be destroyed by a Colossus as well as Crisis factions and cannot be rebuilt once destroyed.
If the
Orbital Rings
只可用于 Overlord DLC 已启用。 |
Please help improve this article or section by expanding it with: "Orbital Ring modules". |
Half megastructure and half starbase, Orbital Rings require the planet to be colonized before they can be built. They protect the planet from being invaded and can do everything a starbase can.
Tier | |
|
|
Upkeep | Modules | Buildings | Platforms | Hull | |
Weapons range | Weapons | Utilities | Requirements |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1000 | 50 | 720 | 2 | 2 | 0 | 2 | 5000 | 1000 | 100% | File:Tech orbital ring tier 1.png Orbital Rings technology | ||
2 | 1500 | 100 | 900 | 3 | 3 | 1 | 4 | 10000 | 2000 | 150% |
| ||
3 | 2000 | 150 | 1080 | 4 | 4 | 2 | 6 | 20000 | 2000 | 200% |
|
In addition to the regular starbase buildings, Orbital Rings can construct a set of buildings that improve the planet's output. All of them take one year to build.
Building | Cost | Upkeep | Effects | Required technology | Description | |
---|---|---|---|---|---|---|
File:Orbitalring food hub.png | Climate Optimization Stations | +2 Food from Farmers | |
Detailed monitoring of local conditions means we can influence the planet's climate at a regional level, increasing agricultural yields. | ||
File:Orbitalring mineral hub.png | Low Gravity Mega-Refiners | +2 Minerals from Miners | |
Centralizing mineral refining operations on the Orbital Ring allows for novel techniques that increase mining efficiency. | ||
File:Orbitalring energy hub.png | Stratospheric Ionization Elements | +2 Energy Credits from Technicians | |
These devices dramatically reduce power loss during distribution, increasing overall generator output. | ||
File:Orbitalring trade hub.png | The Giga-Mall | 、 |
Moving all shopping and trade facilities to the Orbital Ring means our Clerks can facilitate more business, more effectively than ever before. | |||
File:Orbitalring alloy hub.png | Alloy Processing Facilities | |
Alloys from the surface are further processed in orbit, creating usable materials from what would otherwise be wasted by-products. | |||
File:Orbitalring consumer hub.png | Orbital Logistics Systems | |
Transferring logistics operations to automated systems on the Orbital Ring allows planetside Factories to run continuously at full speed. | |||
File:Orbitalring bureaucracy hub.png | Orbital Filing System | +1 |
|
Efficiency and progress can be ours once more, now that our Administrators have near instant access to the paperwork that defines their lives. | ||
File:Orbitalring synapse hub.png | Synaptic Relays | +1 |
|
Portions of the Orbital Ring have been modified to enhance synaptic signals, improving control over drones on the surface. | ||
File:Orbitalring maintenance hub.png | Orbital Maintenance Drops | +1 |
资源处理算法 Resource Processing Algorithms |
Prepackaged pods of maintenance material - and the drones necessary to distribute them - can be dropped from orbit anywhere they are needed, at a moment's notice. |
Multi-stage megastructures
Multi-stage megastructures are constructed in multiple stages that require the technology of the same name before they can be constructed. Empires lacking the technology can make use of a multi-stage megastructure which they conquered from another Empire, but they cannot upgrade it before they research the technology.
Multi-stage megastructures start with a construction site that provides no benefit. However, each subsequent construction phase will bring increasing bonuses, culminating with the end of the megastructure construction.
Only one multi-stage megastructure may be built in each system. Multi-stage megastructures must be built either over an uninhabitable planet or the central star of the system (with the exception of the Quantum Catapult). There must not be an anomaly present on the planet or star, but an anomaly on another planet or star in the system will not block construction (even for the Ring World).
It is only possible to build, upgrade, or restore one multi-stage megastructure at a time. The limit can be increased by +1 with each of the following:
Apart from the Ring World, each multi-stage megastructure can only be built once per empire, and cannot be rebuilt if the existing one is lost or destroyed. However, multi-stage megastructures obtained through conquest, as well as ruined ones that were found in the galaxy and then restored, do not count against this limit. A conquered incomplete megastructure can still be upgraded as long as the new owner has the requisite technology.
Ring Worlds can have their habitable segments overrun by a Colossus as well as Crisis factions and cannot be repaired again. All multi-stage megastructures can be permanently ruined if the system is destroyed by a Star Eater.
Megastructure | Stage | Production | Upkeep | Time | Cost | Notes | AP | DLC |
---|---|---|---|---|---|---|---|---|
Ring World |
Site | None | −5 | 5 years | 300 5000 |
|
||
Stage I (Frame) | None | None | 13.3 years | 10000 | ||||
Stage II (1 Segment) | +1 Habitable Segment | None | 10 years | 10000 | ||||
Stage III (2 Segments) | +2 Habitable Segments | None | 10 years | 10000 | ||||
Stage IV (3 Segments) | +3 Habitable Segments | None | 10 years | 10000 | ||||
Stage V (Completed) | +4 Habitable Segments | None | 10 years | 10000 | ||||
Dyson Sphere |
Site | None | −5 | 5 years | 1000 5000 |
|
||
Stage I (Frame) | None | None | 10 years | 5000 10000 | ||||
Stage II (Partial 25%) | +1000 |
None | 10 years | 5000 10000 | ||||
Stage III (Partial 50%) | +2000 |
None | 10 years | 5000 10000 | ||||
Stage IV (Partial 75%) | +3000 |
None | 10 years | 5000 10000 | ||||
Stage V (Completed) | +4000 |
None | 10 years | 5000 10000 | ||||
Science Nexus |
Site | None | −25 | 5 years | 5000 5000 |
|||
Stage I (Hub) | +100 +5% |
−50 | 10 years | 5000 15000 | ||||
Stage II (Research Wings) | +200 +10% |
−75 | 10 years | 5000 15000 | ||||
Stage III (Completed) | +300 +15% |
−100 | 10 years | 5000 15000 | ||||
Sentry Array |
Site | None | −20 | 5 years | 2500 5000 |
|
||
Stage I (Sentry Hub) | +20 Hyperlane Scanner Range +10 |
−40 | 5 years | 2500 10000 | ||||
Stage II (Sentry Spire) | +40 Hyperlane Scanner Range +20 |
−60 | 5 years | 2500 10000 | ||||
Stage III (Sentry Aerials) | +60 Hyperlane Scanner Range +30 |
−80 | 5 years | 2500 10000 | ||||
Stage IV (Completed) | Entire Galaxy Hyperlane Scanner Range +40 |
−100 | 5 years | 2500 10000 | ||||
Matter Decompressor |
Site | None | −5 | 5 years | 2500 5000 |
|
||
Stage I (Anchor) | +500 |
−25 | 10 years | 5000 12500 | ||||
Stage II (Lensing) | +1000 |
−50 | 10 years | 5000 12500 | ||||
Stage III (Boring) | +1500 |
−75 | 10 years | 5000 12500 | ||||
Stage IV (Completed) | +2000 |
−100 | 10 years | 5000 12500 | ||||
Mega Art Installation |
Site | None | −5 | 5 years | 2500 5000 |
|||
Stage I (Nascency) | +100 +5% |
−10 | 10 years | 2500 15000 | ||||
Stage II (Maturity) | +200 +10% |
−20 | 10 years | 2500 15000 | ||||
Stage III (Completed) | +300 +15% |
−30 | 10 years | 2500 15000 | ||||
Stage IV (Perfection) | +400 +20% |
−30 | 10 years | 2500 100 | ||||
Strategic Coordination Center |
Site | None | −5 | 5 years | 2500 5000 |
|||
Stage I (Hull) | +50 +2 +4 Defense Platforms +5% |
−25 | 10 years | 2500 15000 | ||||
Stage II (Comms) | +100 +4 +8 Defense Platforms +10% |
−50 | 10 years | 2500 15000 | ||||
Stage III (Completed) | +150 +6 +12 Defense Platforms +15% |
−75 | 10 years | 2500 15000 | ||||
Interstellar Assembly |
Site | None | −5 | 5 years | 2500 5000 |
|||
Stage I (Locus) | +10% Diplomatic weight +10 |
−10 | 5 years | 2500 10000 | ||||
Stage II (Consul Ring) | +20% Diplomatic weight +20 +1 |
−20 | 5 years | 2500 10000 | ||||
Stage III (Forum Modules) | +30% Diplomatic weight +30 +1 |
−30 | 5 years | 2500 10000 | ||||
Stage IV (Completed) | +40% Diplomatic weight +50 +2 |
−40 | 5 years | 2500 10000 | ||||
Mega Shipyard |
Site | None | −5 | 5 years | 2500 3000 |
|
||
Stage I (Framework) | +5 Shipyard Capacity +33% Empire Ship Build Speed |
−10 | 5 years | 2500 10000 | ||||
Stage II (Core) | +10 Shipyard Capacity +66% Empire Ship Build Speed |
−20 | 5 years | 2500 10000 | ||||
Stage III (Complete) | +20 Shipyard Capacity +100% Empire Ship Build Speed Titan, Colossus, and Juggernaut construction |
−40 | 5 years | 2500 10000 | ||||
Quantum Catapult File:Evt quantum catapult.png |
Site | None | −5 | 5 years | 300 5000 |
|
||
Stage I (4 lenses) | File:Fleet action button quantum catapult.png Can catapult fleets in the system −10% Missing in Action time (requires Hyper Relays) |
−10 | 5 years | 10000 | ||||
Stage II (8 lenses) | File:Fleet action button quantum catapult.png Can catapult fleets in the system −25% Catapult windup time −20% Missing in Action time (requires Hyper Relays) |
−20 | 5 years | 10000 | ||||
Stage III (Complete) | File:Fleet action button quantum catapult.png Can catapult fleets in the system −50% Catapult windup time −30% Missing in Action time (requires Hyper Relays) |
−30 | 5 years | 10000 | ||||
File:Origins slingshot to the stars.png Restored (8 Lenses) | File:Fleet action button quantum catapult.png Can catapult fleets in the system −20% Missing in Action time (requires Hyper Relays) |
−20 | 10 years | 2500 |
| |||
File:Origins slingshot to the stars.png Improved (Complete) | File:Fleet action button quantum catapult.png Can catapult fleets in the system −30% Missing in Action time (requires Hyper Relays) |
−40 | 10 years | 15000 |
Ruined megastructures
A ruined version of a multi-stage megastructure can be found while exploring the galaxy, with larger galaxies having a chance to spawn more ruined megastructures. Repairing them only requires the
While they upgrade from their broken to a fully functional state in one step, they do not count for any achievements. However, they do not count against any build limit for that particular megastructure, either.
Ruined Megastructure | |
|
System notes |
---|---|---|---|
Dyson Sphere | 7200 | 20000 | |
Science Nexus | 4800 | 15000 | |
Sentry Array | 4800 | 15000 | Contains a Tomb World |
Matter Decompressor | 4800 | 20000 | |
Mega Art Installation | 4800 | 20000 | Is always a trinary system |
Strategic Coordination Center | 4800 | 15000 | |
Interstellar Assembly | 3600 | 15000 | Contains deposits on most celestial bodies |
Mega Shipyard | 3600 | 10000 | |
Quantum Catapult | 3600 | 10000 | Is always a pulsar system |
File:Origins slingshot to the stars.png Quantum Catapult | 3600 | 2500 | Is always a pulsar system next to the origin homeworld |
Empires with the File:Origins slingshot to the stars.png Slingshot to the Stars origin can repair the special Quantum Catapult without the
Conquerable Ringworlds
Up to 8 ringworlds can spawn naturally in a game in various states. Damaged segments can be repaired with the
- 1 in the Sanctuary system. All 4 habitable sections are intact and each contains one pre-FTL civilization, none advanced beyond Steam Age. The system was abandoned by an Enigmatic Observer Fallen Empire but contains automated defense platforms totaling over 50k fleet power.
- 1 in the Cybrex Alpha system. It requires completing the Cybrex precursor event chain. The ringworld is completely ruined and requires repairs on each section.
- 1 in the Cybrex Beta system. It will only be revealed if the Contingency sterilizes 20% of the galaxy. A short time after the Contingency is defeated, the Cybrex will leave the galaxy, leaving the ringworld free for the taking.
- 1 in a random empty system if the
乌托邦 DLC is enabled. It is completely ruined and each section requires repairing. If the遥远繁星故事包 DLC is enabled as well, the system has a 50% chance to contain a unique anomaly. - 3 in the systems of the Ancient Caretakers if the
智械黎明故事包 DLC is enabled. The ringworld in the home system has 3 intact and one ruined section, while the other two ringworlds are completely ruined and require each section to be repaired separately. If the Contingency appears and the Ancient Caretakers awaken to defend the galaxy, they will also disappear like the Cybrex once the Contingency is defeated, leaving their systems free for the taking. - Each empire with the
破碎之环 origin starts in a ringworld system with an intact segment and two damaged ones. By default only one empire with the origin can be generated, but force-spawning will ignore the limit.
Aetherophasic Engine
只可用于 Nemesis DLC 已启用。 |
The Aetherophasic Engine is a megastructure that will appear in the capital system of every empire that reaches the final crisis level. Each stage of the megastructure requires gargantuan amounts of
- ↑ Setting abandoned gateways to 0 will block the use of gateway technology as an empire must discover at least one gateway to unlock the research. The Galactic Doorstep origin will still spawn a pair of abandoned gateways if the setting is otherwise 0.
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |