行商:修订间差异

本页面适用于最新的版本(3.4)。

 
无编辑摘要
第4行: 第4行:
{{ruby|行商|Caravaneers}}是一个由商人组成的太空基地联盟,他们派出舰队穿越银河系,为所有不是{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}}种族灭绝的帝国提供大量交易。他们从一个独特的星系开始,称为{{ruby|绰尔的罗盘|Chor’s Compass}},其中包括他们的行商擎天堡和三支商队中的两支:拉奇工业公司、拜金教团和范格利集团。这些舰队在银河系漫游,前往每个帝国提供交易。
{{ruby|行商|Caravaneers}}是一个由商人组成的太空基地联盟,他们派出舰队穿越银河系,为所有不是{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}}种族灭绝的帝国提供大量交易。他们从一个独特的星系开始,称为{{ruby|绰尔的罗盘|Chor’s Compass}},其中包括他们的行商擎天堡和三支商队中的两支:拉奇工业公司、拜金教团和范格利集团。这些舰队在银河系漫游,前往每个帝国提供交易。


== Chor's Compass ==
== 绰尔的罗盘 ==
[[File:Caravaneer Reliquary.png|320px|thumb|Reliquary Chambers on Caravaneer Citadel]]
[[File:Caravaneer Reliquary.png|320px|thumb| 行商空间站上的圣遗物箱]]
The Caravaneer Citadel in this System acts as the return point for the caravan fleets and an intergalactic Casino. Should the station be destroyed but at least one caravan fleet still be alive, they will ask to re-establish it in a random uncolonized system claimed by an empire, as close to their original one as possible. If the empire accepts it will lose control of the system but gain {{green|+5%}} {{iconify|Trade Value}}.
这个星系中的行商空间站是行商舰队的返回点和一个星际赌场。如果空间站被摧毁,但至少有一支行商舰队还活着,他们将要求在一个由帝国宣称的随机非殖民星系中重建空间站,且尽可能接近其初始星系。如果帝国接受,将会失去对星系的控制,但会获得{{green|+5%}} {{iconify|Trade Value}}


The Caravaneers use a unique resource called '''CaravanCoinz''', which can be bought in bulks of 8k, 12k and 26k with {{iconify|Energy Credits}}. The options are equally efficient. Those can be used to either play Slots or open a Reliquary. Reliquaries restock every 500 days.
行商使用一种称为'''{{ruby|行商币|CaravanCoinz}}''' 的独特资源,可以用8k、12k和26k {{iconify|Energy Credits}} 的价格批量购买。所有选项的汇率都是相等的。行商币可以用来玩老虎机或打开圣遗物箱。圣遗物箱每500天补充一次。


{| class="mildtable"
{| class="mildtable"
! !! Slots !! Reliquary
! !! 老虎机 !! 圣遗物
|-
|-
! Price
! 价格
| 2783.92 CaravanCoinz
| 2783.92 行商币
| 6194.21 CaravanCoinz<br>6 per game per empire
| 6194.21 行商币<br> 每场游戏每个帝国限6次
|-
|-
! Outcomes
! 结果
* 70% - {{red|Nothing}}
* 70% - {{red| 什么都没有}}
* 15% - 500 CaravanCoinz
* 15% - 500 行商币
* 4% - 1000 {{iconify|Energy}}
* 4% - 1000 {{iconify|Energy}}
* 4% - 1000 {{iconify|Minerals}}
* 4% - 1000 {{iconify|Minerals}}
* 4% - 3000 CaravanCoinz
* 4% - 3000 行商币
* 1% - 10k-100k {{iconify|Minerals}} (monthly production x 120)
* 1% - 10k-100k {{iconify|Minerals}} (120月产量)
* 1% - 10k-100k {{iconify|Energy}} (monthly production x 120)
* 1% - 10k-100k {{iconify|Energy}} (120月产量)
* 0.5% - 1-5 {{iconify|Minor Artifacts}}
* 0.5% - 1-5 {{iconify|Minor Artifacts}}
* 0.5% - Great Extended Payout empire modifier for 600 months, giving the following:
* 0.5% - 大幅延长花费 帝国修正(持续600个月):
** {{green|+40}} Monthly {{iconify|Energy}}
** {{green|+40}} 月度 {{iconify|Energy}}
** {{green|+40}} Monthly {{iconify|Minerals}}
** {{green|+40}} 月度 {{iconify|Minerals}}
* 0.5% (1/200) - [[File:R galatron.png|24px]] [[Relics#Relic_list|The Galatron]] Relic (won't trigger if any country has the Galatron)
* 0.5% (1/200) - [[File:R galatron.png|24px]] [[ 遗珍#The Galatron|银河之星]] 遗珍(如果已有国家拥有该遗珍,则不会触发)
* 29.5% (59/200) - {{red|Empty}} (won't trigger if previously opened an empty lootbox)
* 29.5% (59/200) - {{red| 箱子是空的}} (如果先前开过一次空的圣遗物箱,则不会触发)
* 70% (140/200) - Any of the following:
* 70% (140/200) - 以下任一事件:
** 7.7% (100/1301) - ''Ancient Trade Route'' capital planet modifier ({{green|+10%}} {{iconify|Trade Value}}) (won't trigger if already present)
** 7.7% (100/1301) - 远古贸易路线 首都行星修正({{green|+10%}} {{iconify|Trade Value}} )(如果已有该修正,则不会触发)
** 7.7% (100/1301) - 6 months' output of {{Iconify|Consumer Goods}} (min 100)
** 7.7% (100/1301) - 6 个月的 {{Iconify|Consumer Goods}} 产出(最少100)
** 7.7% (100/1301) - A bomb (no effect)
** 7.7% (100/1301) - 一个炸弹(无影响)
** 7.7% (100/1301) - 24 months' output of {{Iconify|Society}} Research (min 2000)
** 7.7% (100/1301) - 24 个月的 {{Iconify|Society}} 产出(最少2000)
** 7.7% (100/1301) - A gun (no effect)
** 7.7% (100/1301) - 一把枪(无影响)
** 7.7% (100/1301) - 24 months' output of {{Iconify|Food}} (min 2000)
** 7.7% (100/1301) - 24 个月的 {{Iconify|Food}} 产出(最少2000)
** 7.7% (100/1301) - Music (no effect)
** 7.7% (100/1301) - 音乐(无影响)
** 7.7% (100/1301) - 8 months' output of {{Iconify|Consumer Goods}} (min 2000)
** 7.7% (100/1301) - 8 个月的 {{Iconify|Consumer Goods}} 产出(最少2000)
** 7.7% (100/1301) - 4000 {{Iconify|Energy}} and {{Iconify|Minerals}}
** 7.7% (100/1301) - 4000 {{Iconify|Energy}} {{Iconify|Minerals}}
** 7.7% (100/1301) - 2000 {{Iconify|Engineering}} Research
** 7.7% (100/1301) - 2000 {{Iconify|Engineering}} 点数
** 7.7% (100/1301) - 1000 {{Iconify|Society}} Research
** 7.7% (100/1301) - 1000 {{Iconify|Society}} 点数
** 0.077% (1/1301) - Ruler gets the {{Iconify|Psionic}} trait (won't trigger if already Psionic)
** 0.077% (1/1301) - 统治者获得 {{Iconify|Psionic}} 特质(如果统治者已拥有灵能特质,则不会触发)
** 7.7% (100/1301) - 24 months' output of {{Iconify|Physics}} (min 2000)
** 7.7% (100/1301) - 24 个月的 {{Iconify|Physics}} 产出(最少2000)
** 7.7% (100/1301) - 24 months' output of {{Iconify|Alloys}} (min 2000)
** 7.7% (100/1301) - 24 个月的 {{Iconify|Alloys}} 产出(最少2000)
|}
|}



2022年8月22日 (一) 15:38的版本

行商Caravaneers是一个由商人组成的太空基地联盟,他们派出舰队穿越银河系,为所有不是种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator种族灭绝的帝国提供大量交易。他们从一个独特的星系开始,称为 绰尔的罗盘Chor’s Compass,其中包括他们的行商擎天堡和三支商队中的两支:拉奇工业公司、拜金教团和范格利集团。这些舰队在银河系漫游,前往每个帝国提供交易。

绰尔的罗盘

行商空间站上的圣遗物箱

这个星系中的行商空间站是行商舰队的返回点和一个星际赌场。如果空间站被摧毁,但至少有一支行商舰队还活着,他们将要求在一个由帝国宣称的随机非殖民星系中重建空间站,且尽可能接近其初始星系。如果帝国接受,将会失去对星系的控制,但会获得 +5% Trade value.png Trade Value。

行商使用一种称为 行商币CaravanCoinz的独特资源,可以用8k、12k和26k 能量币 Energy Credits 能量币Energy Credits的价格批量购买。所有选项的汇率都是相等的。行商币可以用来玩老虎机或打开圣遗物箱。圣遗物箱每500天补充一次。

老虎机 圣遗物
价格 2783.92 行商币 6194.21 行商币
每场游戏每个帝国限6次
结果
  • 70% - 什么都没有
  • 15% - 500 行商币
  • 4% - 1000 能量币 Energy Credits 能量币Energy Credits
  • 4% - 1000 矿物 Minerals 矿物Minerals
  • 4% - 3000 行商币
  • 1% - 10k-100k 矿物 Minerals 矿物Minerals(120月产量)
  • 1% - 10k-100k 能量币 Energy Credits 能量币Energy Credits(120月产量)
  • 0.5% - 1-5 稀有文物 Minor Artifacts 稀有文物Minor Artifacts
  • 0.5% - 大幅延长花费 帝国修正(持续600个月):
    • +40 月度 能量币 Energy Credits 能量币Energy Credits
    • +40 月度 矿物 Minerals 矿物Minerals
  • 0.5% (1/200) - R galatron.png 银河之星 遗珍(如果已有国家拥有该遗珍,则不会触发)
  • 29.5% (59/200) - 箱子是空的(如果先前开过一次空的圣遗物箱,则不会触发)
  • 70% (140/200) - 以下任一事件:
    • 7.7% (100/1301) - 远古贸易路线 首都行星修正( +10% Trade value.png Trade Value)(如果已有该修正,则不会触发)
    • 7.7% (100/1301) - 6个月的 消费品 Consumer Goods 消费品Consumer Goods产出(最少100)
    • 7.7% (100/1301) - 一个炸弹(无影响)
    • 7.7% (100/1301) - 24个月的 社会学研究 Society Research 社会学研究Society Research产出(最少2000)
    • 7.7% (100/1301) - 一把枪(无影响)
    • 7.7% (100/1301) - 24个月的 食物 Food 食物Food产出(最少2000)
    • 7.7% (100/1301) - 音乐(无影响)
    • 7.7% (100/1301) - 8个月的 消费品 Consumer Goods 消费品Consumer Goods产出(最少2000)
    • 7.7% (100/1301) - 4000 能量币 Energy Credits 能量币Energy Credits矿物 Minerals 矿物Minerals
    • 7.7% (100/1301) - 2000 Engineering research Engineering点数
    • 7.7% (100/1301) - 1000 社会学研究 Society Research 社会学研究Society Research点数
    • 0.077% (1/1301) - 统治者获得 灵能 Psionic 灵能Psionic 特质(如果统治者已拥有灵能特质,则不会触发)
    • 7.7% (100/1301) - 24个月的 物理学研究 Physics Research 物理学研究Physics Research产出(最少2000)
    • 7.7% (100/1301) - 24个月的 合金 Alloys 合金Alloys产出(最少2000)

The Collector

If an empire has a colony within 3 hyperlane jumps of the Caravaneer Citadel, each year there is a 2% chance of the empire being called by a caravaneer called The Collector and offered a mystery box for 3000 能量币 Energy Credits 能量币Energy Credits. If bought, it will grant one of the following:

  • 35% - Nothing
  • 10% - 4000 矿物 Minerals 矿物Minerals
  • 10% - 1000 Engineering research Engineering
  • 10% - 1000 社会学研究 Society Research 社会学研究Society Research
  • 10% - 1000 物理学研究 Physics Research 物理学研究Physics Research
  • 10% - 1000 合金 Alloys 合金Alloys
  • 5% - Alloy Hyperfabricator capital world modifier ( +10% 岗位生产的合金 Alloys from Jobs 岗位生产的合金Alloys from Jobs)
  • 5% - Energy Accelerator capital world modifier ( +10% 能量币 Energy Credits 能量币Energy Credits from Jobs)
  • 5% - Incredibly Boring Relic capital world modifier ( +10% 矿物 Minerals 矿物Minerals from Jobs)

Caravans

Caravan

Every time a Caravan fleet enters an empire's borders it will offer a rare trade deal. The offer can be accepted immediately, delayed to when the fleet is leaving the space, or rejected outright. The fleets can not be contacted any other way and all attempts will redirect to Chor's Compass instead. Delaying has a very low chance of the deal changing.

Certain random events can take place while a Caravan is within an empire's borders.

Numistic Order

Flag caravaneer 02.png The Numistic Order is a religious Caravan that offers only deals with fixed costs. It features the largest amount of offers but half of them are one time only. They offer the following deals:

Offer Price Requirements Repeatable
200 异星天然气 Exotic Gases 异星天然气Exotic Gases 能量币 Energy Credits 1700 Energy Yes.png
3000 能量币 Energy Credits 能量币Energy Credits 合金 Alloys 500 Alloys Yes.png
200 稀有水晶 Rare Crystals 稀有水晶Rare Crystals 人口 Pop 2 Pops Not 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness Yes.png
2 Pops with the 拜金教管理模式 Numistic Administration 拜金教管理模式Numistic Administration trait 能量币 Energy Credits 3500 Energy Not 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness Yes.png
Pm strong magnetic field.pngPm frame 1.png Numistic Magnetostrips planet modifier 影响力 Influence 100 Influence 机械智能 Machine Intelligence 机械智能Machine Intelligence Yes.png
5 稀有文物 Minor Artifacts 稀有文物Minor Artifacts 合金 Alloys 300 Alloys 上古之遗故事包 Ancient Relics Story Pack 上古之遗故事包Ancient Relics Story Pack DLC Yes.png
D geothermal vent.png Numa's Breath planetary feature 矿物 Minerals 200 Minerals No.png
Numistic Cruiser 能量币 Energy Credits 500 Energy No.png
Caravaneer Cruiser 能量币 Energy Credits 2500 Energy No.png
Numistic Shrine building 能量币 Energy Credits 2000 Energy Not 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness No.png
Numistic Visualisation edict 能量币 Energy Credits 2500 Energy Not 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness except 失控机仆 Rogue Servitor 失控机仆Rogue Servitor No.png
拜金教数据建模 Numistic Data Modeling 拜金教数据建模Numistic Data Modeling technology ( +5% 能量币 Energy Credits from Pop job.png Jobs) 能量币 Energy Credits 3500 Energy No.png
Governor leader with the 拜金教商人 Merchant of Numa 拜金教商人Merchant of Numa trait Trade value.png 能量币 Energy Credits 1500 Energy Not 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness No.png
Decision divine algorithm.png Divine Algorithm decision 矿物 Minerals 2000 Minerals 机械智能 Machine Intelligence 机械智能Machine Intelligence No.png

Vengralian Trium

Flag caravaneer 01.png The Vengralian Trium is unique in that both their products and their prices are randomly generated, as opposed to each product having a specific price. Their deals may contain any of the following:

Offers Prices
  • 能量币 Energy Credits 2000 Energy Credits (格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness)
  • 消费品 Consumer Goods 1000 Consumer Goods (not 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness unless 失控机仆 Rogue Servitor 失控机仆Rogue Servitor)
  • Decision resources.png 1 Trium Atmospheric Deodorizer Deployment decision (not 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness)
  • Decision resources.png 1 Trium Bunk Beds Deployment decision
  • Decision resources.png 1 Trium Food Container Deployment decision
  • Trade value.png +15% Trade Value for 80 years (not 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness)
  • Mod pop growth req.png +10% Pop Growth Speed for 10 years (蜂巢思维 Hive Mind 蜂巢思维Hive Mind)
  • 合金 Alloys 1200 Alloys
  • 凝聚力 Unity 500 Unity
  • 人口 Pop 4 Specialist Pops (not 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness)
  • 人口 Pop 4 Pops, don't have to be drones (格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness)
  • 社会学研究 Society Research -100% Society Research for 6 months
  • 1 Science Ship

Racket Industrial Enterprise

Flag caravaneer 03.png Rackets are the only predefined Caravaneer species, using the same portraits and traits as the Ketling Star Pack. The payment options for this Fleet are randomly generated based on the product offered although 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness empires are never asked for 消费品 Consumer Goods 消费品Consumer Goods. They offer the following deals:

Offer Price Requirements
1 Super-Clanker Caravaneer Destroyer 矿物 Minerals 2000 Minerals
矿物 Minerals 200 Minerals 食物 Food 200 Food Game year < 50
Not 机械智能 Machine Intelligence 机械智能Machine Intelligence
矿物 Minerals 500 Minerals 食物 Food 1000 Food Game year < 150
Not 机械智能 Machine Intelligence 机械智能Machine Intelligence
矿物 Minerals 2000 Minerals 食物 Food 4000 Food Game year > 150
Not 机械智能 Machine Intelligence 机械智能Machine Intelligence
人口 Pop 4 Racket Pops Mammalian ratling.png 死寂星球偏好 Tomb World Preference灵能 Psionic节俭 Thrifty天性反常 Deviants快节奏 Fleeting令人厌恶 Repugnant缓慢繁殖 Slow Breeders 合金 Alloys 500 Alloys Not 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
人口 Pop 4 Racket Robotomata Synthetic dawn portrait mammalian.png 机械体 Mechanical超导性 Superconductive笨重 Bulky、​ 笨重 Bulky特制硬件 Repurposed Hardware 合金 Alloys 500 Alloys 机械智能 Machine Intelligence 机械智能Machine Intelligence
Building waste reprocessing center.png Waste Reprocessing Center building 人口 Pop 3 Pops Not already unlocked
格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
轨道垃圾散布 Orbital Trash Dispersal Orbital Trash Disperser technology Any of the following:
  • 能量币 Energy Credits 1000 Energy
  • 矿物 Minerals 300 Minerals
  • 消费品 Consumer Goods 800 Consumer Goods
Not already unlocked
Racket/Racket Robotomaton Governor with the 废物处理专家 Waste Management Specialist 废物处理专家Waste Management Specialist trait Any of the following:
  • 能量币 Energy Credits 300 Energy
  • 食物 Food 200 Food
  • 消费品 Consumer Goods 150 Consumer Goods
Racket/Racket Robot Scientist with one of the following traits:
  • 灵光一闪 Spark of Genius 灵光一闪Spark of Genius if No.png机械智能 Machine Intelligence 机械智能Machine Intelligence
  • 狂热 Maniacal 狂热Maniacal if No.png机械智能 Machine Intelligence 机械智能Machine Intelligence
  • 开明 Adaptable Flexible Programming if Yes.png机械智能 Machine Intelligence 机械智能Machine Intelligence
  • 善于分析 Analytical 善于分析Analytical if Yes.png机械智能 Machine Intelligence 机械智能Machine Intelligence
  • 专长:材料科学 Expertise: Materials 专长:材料科学Expertise: Materials
  • 专长:推进力学 Expertise: Propulsion 专长:推进力学Expertise: Propulsion
  • 专长:宇航技术 Expertise: Voidcraft 专长:宇航技术Expertise: Voidcraft
  • 专长:工业 Expertise: Industry 专长:工业Expertise: Industry
Any of the following:
  • 能量币 Energy Credits 300 Energy
  • 食物 Food 200 Food
  • 消费品 Consumer Goods 150 Consumer Goods
+5 能量币 Energy Credits 能量币Energy Credits to a celestial body with a mining station Any of the following:
  • 影响力 Influence 70 Influence
  • 异星天然气 Exotic Gases 15 Exotic Gases
  • 消费品 Consumer Goods 100 Consumer Goods
Mining station
Any of the following:
  • 合金 Alloys 2000 Alloys
  • 异星天然气 Exotic Gases 150 Exotic Gases
  • 活体金属 Living Metal 40 Living Metal
Any of the following:
  • 稀有水晶 Rare Crystals 55 Rare Crystals
  • 泽珞 Zro 15 Zro
  • 暗物质 Dark Matter 5 Dark Matter

Attacking the Caravaneers

While the Caravaneers will never become hostile to any empire except in retaliation, they can be attacked like any neutral entity. If a Caravan is attacked it will become hostile but the rest of the Caravaneers will remain peaceful and available for trade. Caravans have 4k fleet power and come equipped with mid-game components. The Caravaneer Citadel on the other hand has 7k fleet power and comes equipped with end-game components. Both Caravans and the Caravaneer Citadel grant 2000 能量币 Energy Credits 能量币Energy Credits and 矿物 Minerals 矿物Minerals when destroyed, and destroying a Caravan gives the admiral leader that destroyed it the 城邦商人 Enclave Trader Caravan Counter trait. Destroying the Caravaneer Citadel brings a temporary -40 评价 Opinion 评价Opinion malus from all empires that had contact with the Caravaneers and are not 种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator genocidal.

Each Individual Caravan Fleet Caravaneer Citadel Starbase
10 Destroyers 6 Cruisers 1 Cargo Ship
  • 船体值 Ship Hull Points 1000 Hull Points
  • 装甲值 Armor Hit Points 430 Armor
  • 护盾承受值 Shield Hit Points 215 Shields
  • 速度 Speed 215 Speed
  • 闪避 Evasion 50% Evasion
  • 伤害 Damage/Time.png 17 avg dmg / day
L槽 1x Tech plasma 2.png Large Caravan Cannon0
    • 伤害 Damage 56-176 Damage
    • 150% damage against 装甲 Armor Armor
    • Time.png 5.95 day cooldown
    • 命中率 Chance to Hit 75% Accuracy
    • 追踪 Tracking 30% Tracking
    • 舰船武器射程 Ship Weapons Range 100 Range
    • 伤害 Damage/Time.png 14.62

M槽 2x Ship part armor 3.png Plasteel Armor

  • 船体值 Ship Hull Points 1800 Hull Points
  • 装甲值 Armor Hit Points 890 Armor
  • 护盾承受值 Shield Hit Points 430 Shields
  • 速度 Speed 215 Speed
  • 闪避 Evasion 25% Evasion
  • 伤害 Damage/Time.png 80 avg dmg / day
L槽 1x Tech plasma 2.png Large Caravan Cannon0
    • 伤害 Damage 56-176 Damage
    • 150% damage against 装甲 Armor Armor
    • Time.png 5.95 day cooldown
    • 命中率 Chance to Hit 75% Accuracy
    • 追踪 Tracking 30% Tracking
    • 舰船武器射程 Ship Weapons Range 100 Range
    • 伤害 Damage/Time.png 14.62
M槽 2x Tech plasma 2.png Medium Caravan Cannon0
    • 伤害 Damage 28-88 Damage
    • 150% damage against 装甲 Armor Armor
    • Time.png 3.45 day cooldown
    • 命中率 Chance to Hit 75% Accuracy
    • 追踪 Tracking 30% Tracking
    • 舰船武器射程 Ship Weapons Range 75 Range
    • 伤害 Damage/Time.png 12.60
S槽 3x Tech plasma 2.png Small Caravan Cannon0
    • 伤害 Damage 14-44 Damage
    • 150% damage against 装甲 Armor Armor
    • Time.png 2.15 day cooldown
    • 命中率 Chance to Hit 75% Accuracy
    • 追踪 Tracking 30% Tracking
    • 舰船武器射程 Ship Weapons Range 35 Range
    • 伤害 Damage/Time.png 10.11

M槽 4x Ship part armor 3.png Plasteel Armor

游戏概念