巨型结构:修订间差异

本页面适用于最新的版本(3.4)。

 
(06:12, 22 April 2022‎ SirBlackAxe)
(21:54, 21 May 2022‎ CaesarVincens)
第1行: 第1行:
{{version|3.3}}
{{version|3.4}}
[[File:Utopia Loading Screen.png|thumb|320px|Humanoid Empire constructing a Dyson Sphere]]
[[File:Utopia Loading Screen.png|thumb|320px|Humanoid Empire constructing a Dyson Sphere]]
Megastructures are colossal constructions. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire.
Megastructures are colossal constructions. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. They cannot be built in orbit of a celestial body that has an uninvestigated anomaly. All megastructures except Gateways are destroyed if a Star-Eater destroys the system.


== Construction ==
== Construction ==
A construction ship is required to build the first stage (construction site) of any megastructure. If it has multiple stages, the following stages do not require a construction ship. All megastructures have a different texture depending on the empire that built or repaired them.
A construction ship is required to build the first stage (construction site) of any megastructure. If it has multiple stages, the following stages do not require a construction ship. All megastructures have a different texture depending on the empire that built or repaired them.
=== Requirements ===
All megastructures except for Gateways have a [[DLC]] prerequisite:
* Ring worlds, Dyson Spheres, Science Nexus, and Sentry Arrays require the {{iconify|Utopia}} DLC
* Matter Decompressors, Mega Art Installations, Strategic Coordination Centers, and Interstellar Assemblies requires the {{iconify|MegaCorp}} DLC
* Mega Shipyards require the {{iconify|Federations}} DLC
* Habitats require the {{iconify|Utopia}} DLC unless you're using the {{iconify|Void Dwellers}} origin from the {{iconify|Federations}} DLC
With the relevant DLC enabled, each type of megastructure first requires researching its corresponding technology. Except for habitats, all of these technologies have {{iconify|Mega-Engineering|24px|tech=rare}} as a prerequisite. Additionally, the {{iconify|Galactic Wonders}} ascension perk is required to unlock the technologies for Ring worlds, Dyson Spheres, and Matter Decompressors as research options.
Each megastructure also has placement and solar system related requirements. Those are listed in the relevant subsections below.
{| class="mildtable sortable mw-collapsible mw-collapsed"
! Megastructure !! DLC !! Field !! Technology !! Other requirements{{0}}
|-
| rowspan="2" | [[#Habitats|Habitat]] || {{iconify|Utopia|sort=icon|text=}}
| {{iconify|voidcraft|sort=icon|row=2|text=}} 3 || {{iconify|Orbital Habitats|24px|sort=icon|row=2}} ||
|-
| {{iconify|Federations|sort=icon|text=}} || {{iconify|Void Dwellers|sort=icon}} origin
|-
| [[#Gateways|Gateway]] ||  || {{iconify|particles|sort=icon|text=}} 5 || {{iconify|Gateway Construction|24px|tech=rare|sort=icon}} ||
|-
| [[#Science Nexus|Science Nexus]] || {{iconify|Utopia|sort=icon|row=2|text=}}
| {{iconify|computing|sort=icon|row=2|text=}} 5 || {{iconify|Science Nexus|suf=tech|24px|tech=rare|sort=icon}} ||
|-
| [[#Sentry Array|Sentry Array]] || {{iconify|Sentry Array|suf=tech|24px|tech=rare|sort=icon}} ||
|-
| [[Mega Shipyard#|Mega Shipyard]] || {{iconify|Federations|sort=icon|text=}}
| {{iconify|military theory|sort=icon|row=2|text=}} 5 || {{iconify|Mega Shipyard|suf=tech|24px|tech=rare|sort=icon}} ||
|-
| [[Strategic Coordination Center#|Strategic Coordination Center]] || {{iconify|MegaCorp|sort=icon|row=3|text=}}
| {{iconify|Strategic Coordination Center|suf=tech|24px|tech=rare|sort=icon}} ||
|-
| [[Interstellar Assembly#|Interstellar Assembly]]
| {{iconify|statecraft|sort=icon|row=2|text=}} 5 || {{iconify|Interstellar Assembly|suf=tech|24px|tech=rare|sort=icon}} ||
|-
| [[#Mega Art Installation|Mega Art Installation]]
| {{iconify|Mega Art Installation|suf=tech|24px|tech=rare|sort=icon}} ||
|-
| [[#Ring world|Ring world]] || {{iconify|Utopia|sort=icon|row=2|text=}}
| {{iconify|voidcraft|sort=icon|text=}} 5 || {{iconify|Ring World|suf=tech|24px|tech=acquire|sort=icon}}
| {{iconify|Galactic Wonders|sort=icon|row=3}} ascension perk
|-
| [[#Dyson Sphere|Dyson Sphere]]
| {{iconify|field manipulation|sort=icon|row=2|text=}} 5 || {{iconify|Dyson Sphere|suf=tech|24px|tech=acquire|sort=icon}}
|-
| [[#Matter Decompressor|Matter Decompressor]] || {{iconify|MegaCorp|sort=icon|text=}} || {{iconify|Matter Decompressor|suf=tech|24px|tech=acquire|sort=icon}}
|}


=== Construction speed bonuses ===
=== Construction speed bonuses ===
A few bonuses affect megastructure construction speed. These are highly desirable considering the great time requirements of such projects:
A few bonuses affect megastructure construction speed. These are highly desirable considering the great time requirements of such projects:
* [[File:ap master builders.png|link=Ascension perk|Master Builders|21px]] Master Builders ascension perk increases the build speed by {{green|+50%}}
* {{iconify|Master Builders}} ascension perk increases the build speed by {{green|+50%}}
* {{icon|edict}} Living Metal Mega-Construction edict increases the build speed by {{green|+50%}}
* {{icon|edict}} Living Metal Mega-Construction edict increases the build speed by {{green|+50%}}
* {{icon|edict}} Architectural Renaissance unity ambition also increases the build speed by {{green|+50%}}
* {{icon|edict}} Architectural Renaissance unity ambition also increases the build speed by {{green|+50%}}
* [[File:R contingency core.png|24px]] Using the Isolated Contingency Core relic greatly increases the build speed by {{green|+300%}} for 10 years
* [[File:R contingency core.png|24px]] The Isolated Contingency Core relic triumph increases the build speed by {{green|+300%}} for 10 years
 
== FTL megastructures ==
{{SVersion|3.4}}
[[File:Distant Stars Loading Screen.png|thumb|300px|Real scale of a Gateway]]
[[File:Hyper relay scale.jpg|thumb|300px|Real scale of a Hyper Relay]]
FTL megastructures can only be constructed at the edge of a system and allow fleets to traverse to an identical megastructure, greatly easing travel across the galaxy. They will work together with the FTL megastructures of another empire unless borders are closed or the empires are at war with each other. FTL megastructures can be constructed in any system which doesn't already have that type of megastructure. Unlike other megastructures, they can be constructed in the systems of subjects as well.


== Gateways ==
=== Gateways ===
{{SVersion|3.3}}
While exploring the galaxy, empires may find abandoned gateways that were once part of a massive, galaxy-spanning network. The number of abandoned gateways can be scaled by [[Game settings#Game Details|galaxy settings]].<ref>Setting abandoned gateways to 0 will block the use of gateway technology as an empire must discover at least one gateway to unlock the research. The Galactic Doorstep origin will still spawn a pair of abandoned gateways if the setting is otherwise 0.</ref>
[[File:Distant Stars Loading Screen.png|thumb|320px|Real scale of a Gateway]]
While exploring the galaxy, empires can find abandoned gateways that were once part of a massive, galaxy-spanning network. The number of abandoned gateways can be scaled by galaxy settings. Owning a system with an inactive Gateway drastically increases the chance for the {{iconify|Gateway Activation|21px}} technology to appear, which is required to reactivate them.


Reactivation of an abandoned gateway takes 2 years and costs {{red|6000}} {{iconify|energy}} and {{red|2500}} {{iconify|alloys}}. When a Gateway is reactivated for the first time in the galaxy, another random Gateway will also reactivate along with it.
Once an abandoned gateway is discovered, the {{iconify|Gateway Activation|24px}} technology will always have a chance to appear, which allows abandoned gateways to be repaired. Repairing an abandoned gateway takes 2 years and costs {{iconify|energy||6000|red}} and {{iconify|alloys||2500|red}}. When a gateway is reactivated for the first time in the galaxy, another random gateway will also reactivate along with it.


Empires can build their own Gateways by researching the {{iconify|Gateway Construction|21px}} technology, which requires the Empire to have encountered any pre-existing Gateways, so if Gateways were disabled during [[galaxy]] creation, it is impossible to build any new ones.
Once the {{iconify|Gateway Activation|24px}} technology is researched, the {{iconify|Gateway Construction|24px}} technology will always have a chance to appear, which allows new gateways to be constructed. The construction site is built in 3 years and costs {{iconify|influence||75|red}} and {{iconify|alloys||2500|red}}. Upgrading it into a fully functional Gateway takes 3 years and costs {{iconify|energy||6000|red}} and {{iconify|alloys||2500|red}}.


Each system can only have one Gateway. They can be constructed even in a system with an [[L-Gate]] or a [[wormhole]]. The construction site must be built outside the system gravity well and is built in 3 years and costs {{red|75}} {{iconify|influence}} and {{red|2500}} {{iconify|alloys}}. Upgrading it into a fully functional Gateway takes 3 years and costs {{red|6000}} {{iconify|energy}} and {{red|2500}} {{iconify|alloys}}.
Gateways allow travel to any other gateway instantly, so long as the borders are open and the destination is not controlled by an enemy empire. As a [[bypass]], Gateways generally act like a hyperlane connection between systems, such that [[claims]] and [[trade]] can be extended through them, however [[sectors]] don't extend through gateways.


Gateways can travel to any other gateway, so long as the empire that owns the gateway has its borders open and is not at war with the traveling fleet's empire. Due to the unique system of the [[L-Gate]], you can jump through one to the L-Cluster, then onto another L-gate so long as its borders are open, or you are at war. Regular empires cannot close their borders to Fallen Empires, therefore regular empires' Gateways can always be accessed by the Fallen Empires, except while at war with them. [[Claims]] can be extended through gateways, however only if the borders are open on the side that's getting claimed. [[Sectors]] don't extend through gateways
{{expansion|dst}}
[[L-Gate]]s are a special type of gateway, which have a separate network from regular gateways. Instead of jumping from any to any, L-Gates all jump to the Terminal Egress system in the L-Cluster, then from their to any other L-Gate so long as its borders are open, or you are at war. L-Gates are opened through a special project, and new L-Gates cannot be constructed.


Gateways are able to greatly enhance and simplify [[trade]] routes.
=== Hyper Relays ===
{{expansion|ovl}}
Hyper Relays can be constructed once the {{iconify|Hyper Relays|24px|suf=tech}} technology is researched and allow ships to jump to Hyper Relays in adjacent systems instead of using the existing hyperlane connections, therby avoiding having to traverse systems at sublight speeds. They are constructed directly in a single stage, taking one year and costing {{iconify|influence||25|red}}, {{iconify|alloys||500|red}}, and {{iconify|rare crystals||100|red}}. Hyper Relay links are shown on the galaxy map as a thicker hyperlane. Potential (inactive) links are shown as yellow connections on the galaxy map. A link may be inactive because of closed borders, war, or if the relay is ruined. A ruined Hyper Relay can be restored for {{iconify|energy||500|red}}, {{iconify|alloys||500|red}}, and {{iconify|rare crystals||100|red}}, taking 6 months to complete.


Gateways can't be deactivated or destroyed once they are fully activated or constructed.
Hyper Relays can grant additional effects based on {{iconify|edict}}s and [[Subject empire#Specialized subjects|subject specializations]]. Hyper Relay edicts require the empire's capital system to be part of the network, while the benefits granted by subject specializations require a connection between the overlord's capital and the subject's capital. Subjects do not benefit from their overlord's network effects.


== Habitats ==
Hyper Relays can be built from the galaxy view, and will be placed semi-randomly within the system. In systems with [[wormholes]] or existing gateways, it is recommended to go into the system view to manually place the Hyper Relay near to the wormhole or gateway to better facilitate travel. However, Hyper Relays cannot connect through wormholes or gateways.
{{Expansion|utp|fed}}{{SVersion|3.3}}
[[File:Plantoid Habitat.png|thumb|Plantoid size 4 habitat]]
Artificial planets in all but name, [[Celestial bodies#Habitat|habitats]] have {{green|70%}} {{icon|habitability}} Base Habitability for all species regardless of climate preference and can be built orbiting planets. Habitats have a unique set of [[Districts#Habitat districts|Districts]] distinct from normal planetary ones. Habitats have up to 4 district types depending on the owner's government, with a fifth type available if the habitat is built above a planet with certain kinds of resource deposits. Its appearance depends on the builders' ship graphics. They still require [[colonization]] but the colony develops 3 times faster on a habitat.


Habitats can be researched and built by any empire if the {{iconify|Utopia}} DLC is installed. Otherwise, habitat construction is only available to empires with the {{iconify|Void Dwellers}} origin, which requires the {{iconify|Federations}} DLC. If the {{iconify|Apocalypse}} DLC is installed, empires created by the [[Marauders#The Horde|Horde]] breaking up start with the technology to construct habitats even if neither of the required DLCs is installed. These habitats can be captured by other empires.
== Orbital megastructures ==
{{SVersion|3.4}}
Orbital megastructures can only be constructed in orbit of a planet. Unlike other megastructures, orbital ones do not require a construction site and are finished in a single stage by the construction ship. Each planet can only have one orbital megastructure, which can be further upgraded. Their appearance is dependent on the builder empire's ship set.


Habitats can be destroyed by a [[Ship#Colossi|Colossus]] as well as by [[Crisis]] factions and cannot be rebuilt once destroyed.
=== Habitats ===
[[File:Plantoid Habitat.png|thumb|Plantoid size 4 habitat]]
Artificial planets in all but name, habitats have a {{green|70%}} {{iconify|habitability||base}} for all species and can be built above planets. Habitats have a unique set of [[Districts#Habitat districts|districts]] distinct from normal planetary ones. Up to 4 district types are available on all habitats, with a fifth one being available if the habitat is built above a planet with a resource deposit. Building a habitat above such a planet leaves you unable to exploit its resource directly, destroying any mining or research station if one was present; however, {{iconify|strategic resources}} are added to the habitat as a special deposit, so they are not lost. Habitats still require [[colonization]], but the colony develops twice as fast on a habitat. Habitats start at {{iconify|size|pre=planet}} 4, which means they can hold up to 4 districts. They can be upgraded twice via decisions once all district slots are filled, up to size 8.


{| class="mildtable plainlist"
Habitats can be researched and built by any empire if the {{iconify|Utopia}} DLC is enabled. Otherwise, they are only available to empires with the {{iconify|Void Dwellers}} origin, which requires the {{iconify|Federations}} DLC.
! colspan="2" | {{icon|voidcraft}} Required technology
{| class="mildtable"
! {{iconify|pre=planet|Size}}
! {{iconify|Size|pre=planet}}
! {{iconify|Cost}}
! Cost
! {{icon|megastructure build speed}} Time
! Time
! {{iconify|building||Housing}}s
! Housing buildings
! Required technology
|-
|-
| {{icon|Orbital Habitats}} || Orbital Habitats
| 4
| style="text-align: center;" | 4
| {{icon|influence}} 150<br>{{icon|alloys}} 1500
| 1800 days
* {{icon|influence}} 150
* {{icon|alloys}} 1500
| {{icon|time}} 1800 days
| {{iconify|Gestalt Consciousness}} only
| {{iconify|Gestalt Consciousness}} only
| {{iconify|Orbital Habitats|24px}}
|-
|-
| {{icon|Habitat Expansion}} || Habitat Expansion
| 6
| style="text-align: center;" | 6 (+2)
| {{icon|alloys}} 1000
| 720 days
* {{icon|influence}} 25
* {{icon|alloys}} 1000
| {{icon|time}} 720 days
| {{icon|yes}}
| {{icon|yes}}
| {{iconify|Habitat Expansion|24px}}
|-
|-
| {{icon|Advanced Space Habitation}} || Advanced Space Habitation
| 8
| style="text-align: center;" | 8 (+2)
| {{icon|alloys}} 1500
| 1440 days
* {{icon|influence}} 25
* {{icon|alloys}} 1500
| {{icon|time}} 1440 days
| {{icon|yes}}
| {{icon|yes}}
| {{iconify|Advanced Space Habitation|24px}}
|}
|}


The {{iconify|Voidborne}} ascension perk adds {{iconify|habitability||+20%|green}} to habitats (resulting in {{green|90%}} habitability without other modifiers) and unlocks {{iconify|building slots||+2|green}}.
Habitats can be destroyed by a [[Ship#Colossi|Colossus]] as well as [[Crisis]] factions and cannot be rebuilt once destroyed.
If the {{iconify|Apocalypse}} DLC is enabled, empires created by the [[Marauders#The Horde|Horde]] breaking up start with the technology to construct habitats even if neither of the required DLCs is enabled. These habitats can be captured by other empires.
=== Orbital Rings ===
{{expansion|ovl}}{{expand|with="Orbital Ring modules"}}
Half megastructure and half starbase, Orbital Rings require the planet to be colonized before they can be built. They protect the planet from being invaded and can do everything a starbase can.
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Source !! Habitat effects !! DLC
! Tier
! {{iconify|Alloys}} cost
! {{iconify|Influence}} cost
! {{iconify|Time}}
! {{icon|energy}} Upkeep
! Modules
! Buildings
! [[File:Mod starbase defense platform capacity mult.png|24px|link=Starbase#Defenses|Defense platform cap]] Platforms
! {{icon|health}} Hull
! {{iconify|Armor}}
! Weapons range
! Weapons
! Utilities
! Requirements
|-
|-
| {{iconify|Voidborne}} ascension perk || 
| 1
* {{iconify|Habitability||+20%|green}} (90% total)
| 1000
* {{iconify|Building slots||+2|green}} on habitats
| 50
* {{icon|Building}} Can upgrade [[Buildings#Housing|housing buildings]] on habitats
| 720
| {{icon|utp}}
| {{red|2}}
| 2
| 0
| 2
| 5000
| 1000
| 100%
|
* {{icon|slot l}} 1
* {{icon|slot m}} 3
* {{icon|slot l}} 2
* {{icon|slot a}} 1
| [[File:Tech_orbital_ring_tier_1.png|24px]] Orbital Rings technology
|-
|-
| 2
| 1500
| 100
| 900
| {{red|3}}
| 3
| 1
| 4
| 10000
| 2000
| 150%
* {{iconify|Void Dwellers}} origin
* {{icon|slot l}} 2
* {{tradition|Domination||iconify}} tradition tree adopted
* {{icon|slot m}} 6
| {{iconify|upkeep||{{green| −20%}} Habitat}} || {{icon|fed}}
* {{icon|slot l}} 4
* {{icon|slot a}} 1
* {{icon|building}} Capital tier 2 ''or''
* [[File:Button upgrade ascension tier.png|24px|link=Designation#Planetary ascension]] Planetary Ascension tier 3
|-
|-
| 3
| 2000
| 150
| 1080
| {{red|4}}
| 4
| 2
| 6
| 20000
| 2000
| 200%
* {{iconify|Void Dwellers}} origin
* {{icon|slot l}} 3
* {{tradition|Expansion||iconify}} tradition tree finished
* {{icon|slot m}} 9
| {{icon|cost}} {{green|−20%}} Habitat build cost  || {{icon|fed}}
|-
* {{icon|slot l}} 6
* {{icon|slot a}} 1
* {{iconify|Void Dwellers}} origin
* {{icon|building}} Capital tier 3 ''or''
* {{tradition|Prosperity|Void Works|iconify|image=Tradition prosperity public works.png}} prosperity tradition
* [[File:Button upgrade ascension tier.png|24px|link=Designation#Planetary ascension]] Planetary Ascension tier 5
| {{iconify|Building slot||+1|green}} on habitats || {{icon|fed}}
|}
|}


==== Habitat construction ====
In addition to the regular [[Starbase#Buildings|starbase buildings]], Orbital Rings can construct a set of buildings that improve the planet's output. All of them take one year to build.
Habitats can be built by a construction ship around any planet without an [[anomaly]]. Unlike other megastructures, habitats do not require a construction site and are finished in one go by the construction ship. Habitats start from size 4, which means they can hold up to 4 districts. They can be upgraded via {{iconify|decision}}s once all district slots are filled, and go up to size 8.
{| class="mildtable plainlist"
 
! width=1% | !! Building !! Cost !! Upkeep !! Effects !! Required technology !! width=35% | Description
Placement rules
|- id="Climate Optimization Stations"
* [[File:Fleet_task_survey_system.png|24px|link=Survey]] Planet must be surveyed
| [[File:Orbitalring food hub.png]] || Climate Optimization Stations
* {{icon|no}}[[File:Message_anomaly.png|24px|link=Anomaly]] Planet can't have an anomaly
* {{icon|no}}[[File:Planet asteroid.png|24px|link=Asteroid]] Must be a full planet, not a moon or asteroid
* {{icon|alloys}} 100
 
* {{icon|volatile motes}} 100
Additional placement rules for AI empires
|
* Planet must have a resource deposit
* {{icon|energy}} {{red|2}}
* {{icon|starbase}} System must have an upgraded starbase
* {{icon|volatile motes}} {{red|1}}
* {{icon|no}} System can't already have an uncolonized habitat
| {{icon|pop food}} {{green|+2}} Food from Farmers
 
| {{iconify|Advanced Food Processing|24px}}
Building a habitat above a planet with a resource deposit leaves you unable to exploit its resource, destroying your mining or research station if one was present. In exchange, the habitat gains a district type and/or planetary feature depending on the type of resource deposit.
| ''Detailed monitoring of local conditions means we can influence the planet's climate at a regional level, increasing agricultural yields.''
 
|- id="Low Gravity Mega-Refiners"
{| class="mildtable plainlist sortable"
| [[File:Orbitalring mineral hub.png]] || Low Gravity Mega-Refiners
|+ style="text-align: left;" | '''Orbital deposit effects'''
|
! Deposit type !! {{icon|district}} Added district type || [[File:D space walk.png|x21px|link=Planetary_features#Habitat_features]] Added habitat feature
* {{icon|alloys}} 100
|-
* {{icon|volatile motes}} 100
| {{iconify|Energy|sort=icon}} || [[File:District hab energy.png|24px|link=Districts#Reactor District]] Reactor District || rowspan="2" | None
|
|-
* {{icon|energy}} {{red|2}}
| {{iconify|Minerals|sort=icon}} || rowspan="2" | [[File:District mining.png|24px|link=Districts#Astro-Mining Bay]] Astro-Mining Bay
* {{icon|volatile motes}} {{red|1}}
|-
| {{icon|pop min}} {{green|+2}} Minerals from Miners
| {{iconify|Alloys|sort=icon}} || [[File:Mod alloys produces add.png|24px|link=Alloys]] Deposit moves from planet to habitat
| {{iconify|Advanced Mineral Purification|24px}}
|-
| ''Centralizing mineral refining operations on the Orbital Ring allows for novel techniques that increase mining efficiency.''
| {{iconify|Research|sort=icon}} || rowspan="5" | [[File:District_hab_science.png|24px|link=Districts#Research District]] Research District || None
|- id="Stratospheric Ionization Elements"
|-
| [[File:Orbitalring energy hub.png]] || Stratospheric Ionization Elements
| {{iconify|Zro|sort=icon}} || rowspan="4" | Deposit moves from planet to habitat
|
|-
* {{icon|alloys}} 100
| {{iconify|Dark Matter|sort=icon}}
* {{icon|exotic gases}} 100
|-
|
| {{iconify|Living Metal|sort=icon}} 
* {{icon|alloys}} {{red|2}}
|-
* {{icon|exotic gases}} {{red|1}}
| {{iconify|Nanites|sort=icon}}
| {{icon|pop enc}} {{green|+2}} Energy Credits from Technicians
|-
| {{iconify|Planetary Power Grid|24px}}
| {{iconify|Exotic Gases|sort=icon}} || rowspan="4" | None || [[File:Mod building gas extractors max.png|24px|link=Buildings#Gas Extraction Wells]] Can build a number of Gas Extraction Wells equal to the deposit size
| ''These devices dramatically reduce power loss during distribution, increasing overall generator output.''
|-
|- id="The Giga-Mall"
| {{iconify|Rare Crystals|sort=icon}} || [[File:Mod building crystal mines max.png|24px|link=Buildings#Crystal Mines]] Can build a number of  Crystal Mines equal to the deposit size
| [[File:Orbitalring trade hub.png]] || The Giga-Mall
|-
|
| {{iconify|Volatile Motes|sort=icon}} || [[File:Mod building mote harvesting traps max.png|24px|link=Buildings#Mote Harvesting Traps]] Can build a number of Mote Harvesting Traps equal to the deposit size
* {{icon|alloys}} 100
|-
* {{icon|rare crystals}} 100
| {{iconify|Trade Value|sort=icon}} || None
* {{icon|energy}} {{red|2}}
* {{icon|rare crystals}} {{red|1}}
* {{iconify|Amenities||+1|green}} from Clerks
* {{iconify|Trade Value||+5%|green}}
| {{iconify|Interstellar Economics|24px}}
| ''Moving all shopping and trade facilities to the Orbital Ring means our Clerks can facilitate more business, more effectively than ever before.''
|- id="Alloy Processing Facilities"
| [[File:Orbitalring alloy hub.png]] || Alloy Processing Facilities
* {{icon|alloys}} 200
* {{icon|volatile motes}} 300
* {{icon|energy}} {{red|5}}
* {{icon|volatile motes}} {{red|2}}
* {{iconify|Alloys||+1|green}} from Metallurgists
* {{icon|minerals}} {{red|-2}} Minerals from Metallurgists
| {{iconify|Nano-Separators|24px}}
| ''Alloys from the surface are further processed in orbit, creating usable materials from what would otherwise be wasted by-products.''
|- id="Orbital Logistics Systems"
| [[File:Orbitalring consumer hub.png]] || Orbital Logistics Systems
* {{icon|alloys}} 200
* {{icon|rare crystals}} 300
* {{icon|energy}} {{red|5}}
* {{icon|rare crystals}} {{red|2}}
* {{iconify|Consumer Goods||+1|green}} from Artisans
* {{icon|minerals}} {{red|-1}} Minerals from Artisans
| {{iconify|Replicator Kiosks|24px}}
| ''Transferring logistics operations to automated systems on the Orbital Ring allows planetside Factories to run continuously at full speed.''
|- id="Orbital Filing System"
| [[File:Orbitalring bureaucracy hub.png]] || Orbital Filing System
|
* {{icon|alloys}} 200
* {{icon|rare crystals}} 300
* {{icon|energy}} {{red|2}}
* {{icon|rare crystals}} {{red|1}}
| {{iconify|Unity||+1|green}} from Bureaucrats, Priests and Telepaths
| {{iconify|Effective Bureaucracy|24px}}
| ''Efficiency and progress can be ours once more, now that our Administrators have near instant access to the paperwork that defines their lives.''
|- id="Synaptic Relays"
| [[File:Orbitalring synapse hub.png]] || Synaptic Relays
* {{icon|alloys}} 200
* {{icon|exotic gases}} 300
* {{icon|alloys}} {{red|2}}
* {{icon|exotic gases}} {{red|1}}
| {{iconify|Amenities||+1|green}} from Synapse Drones
| {{iconify|Clustered Synapses|24px}}
| ''Portions of the Orbital Ring have been modified to enhance synaptic signals, improving control over drones on the surface.''
|- id="Orbital Maintenance Drops"
| [[File:Orbitalring maintenance hub.png]] || Orbital Maintenance Drops
|
* {{icon|alloys}} 200
* {{icon|exotic gases}} 300
|
* {{icon|alloys}} {{red|2}}
* {{icon|exotic gases}} {{red|1}}
| {{iconify|Amenities||+1|green}} from Maintenance Drones
| {{iconify|Resource Processing Algorithms|24px}}
| ''Prepackaged pods of maintenance material - and the drones necessary to distribute them - can be dropped from orbit anywhere they are needed, at a moment's notice.''
|}
|}


== Multi-stage megastructures ==
== Multi-stage megastructures ==
{{SVersion|3.3}}
{{SVersion|3.4}}
Multi-stage megastructures are constructed in multiple stages that require the technology of the same name before they can be constructed. Empires lacking the technology can make use of a multi-stage megastructure they conquered from another Empire, but they cannot upgrade it before they research the technology. 
Multi-stage megastructures are constructed in multiple stages that require the technology of the same name before they can be constructed. Empires lacking the technology can make use of a multi-stage megastructure which they conquered from another Empire, but they cannot upgrade it before they research the technology. 


Multi-stage megastructures start with a construction site that provides no benefit. However, each subsequent construction phase will bring increasing bonuses, culminating with the end of the megastructure construction. 
Multi-stage megastructures start with a construction site that provides no benefit. However, each subsequent construction phase will bring increasing bonuses, culminating with the end of the megastructure construction. 


Habitats and gateways can be built in the same system as multi-stage megastructures.
Only one multi-stage megastructure may be built in each system. Multi-stage megastructures must be built either over an uninhabitable planet or the central star of the system (with the exception of the Quantum Catapult). There must not be an anomaly present on the planet or star, but an anomaly on another planet or star in the system will not block construction (even for the Ring World).


It is only possible to build, upgrade, or restore one multi-stage megastructures at a time. The limit can be increased by {{green|+1}} for each of the following:
It is only possible to build, upgrade, or restore one multi-stage megastructure at a time. The limit can be increased by {{green|+1}} with each of the following:
* [[File:Ap master builders.png|24px]] Master Builders ascension perk
* {{iconify|Master Builders}} ascension perk
* {{icon|edict}} Architectural Renaissance ambition edict
* {{icon|edict}} Architectural Renaissance ambition edict
* {{icon|research cooperative}} Level 5 Research Cooperative president
* {{iconify|Research Cooperative||Level 5}} president
 
A system can also only host one multi-stage megastructures.
 
Apart from the Ring World, each multi-stage megastructure can only be built once per Empire, and cannot be rebuilt if the existing one is lost control of, except for the Ring World. However, multi-stage megastructures obtained through conquest, as well as ruined ones that were found in the galaxy and then restored, do not count against the limit. A conquered incomplete megastructure can still be upgraded.


Ring Worlds can have their habitable segments overrun by a [[Ship#Colossi|Colossus]] as well as [[Crisis]] factions and cannot be repaired again. All megastructures with the exception of Gateways are destroyed by Star Eater firing upon the system's star and become unrepairable.
Apart from the Ring World, each multi-stage megastructure can only be built once per empire, and cannot be rebuilt if the existing one is lost or destroyed. However, multi-stage megastructures obtained through conquest, as well as ruined ones that were found in the galaxy and then restored, do not count against this limit. A conquered incomplete megastructure can still be upgraded as long as the new owner has the requisite technology.


Ring Worlds can have their habitable segments overrun by a [[Ship#Colossi|Colossus]] as well as [[Crisis]] factions and cannot be repaired again. All multi-stage megastructures can be permanently ruined if the system is destroyed by a Star Eater.
{| class="wikitable mildtable" cellspacing="2" cellpadding="4" 
{| class="wikitable mildtable" cellspacing="2" cellpadding="4" 
! Megastructure
! width=1% | Megastructure
! Stage
! Stage
! Production
! Production
第216行: 第294行:
! Time
! Time
! Cost
! Cost
! style="width:25%" | Notes
! style="width:35%" | Notes
! {{Hover box|Ascension Perk|AP}}
! {{Hover box|Ascension Perk|AP}}
! {{Hover box|Down-Loadable Content|DLC}}
! {{Hover box|Downloadable Content|DLC}}
|- id="Ring World"
|- id="Ring World"
| rowspan=6 style="border-top:2px solid black" | '''Ring World'''<br>[[File:Evt Ringworld.png|200px]]
| rowspan=6 style="border-top:2px solid black" | '''Ring World'''<br>[[File:Evt Ringworld.png|200px]]
第224行: 第302行:
| style="border-top:2px solid black" | None
| style="border-top:2px solid black" | None
| style="border-top:2px solid black" | {{icon|energy}} {{red|−5}} 
| style="border-top:2px solid black" | {{icon|energy}} {{red|−5}} 
| style="border-top:2px solid black" | {{icon|time}} {{Hover box|1&#8239;800|5 years}}
| style="border-top:2px solid black" | {{icon|time}} {{Hover box|1&#8239;800 days|5 years}}
| style="border-top:2px solid black" | {{icon|influence}} {{red|300}}<br>{{icon|alloys}} {{red|5000}}
| style="border-top:2px solid black" | {{icon|influence}} {{red|300}}<br>{{icon|alloys}} {{red|5000}}
| rowspan=6 style="border-top:2px solid black" | 
| rowspan=6 style="border-top:2px solid black" | 
* {{icon|no}} Cannot be built in systems with multiple stars or black holes (but it is possible to change the star into a black hole with the Horizon Signal event chain)
* Cannot be built around a black hole, or in systems with multiple stars or without planets or asteroids
* {{icon|no}} Cannot be built if there are habitable planets, anomalies, or stations present
* Cannot be built if there are habitable planets, including habitats, present
* Can be built in system with Habitats; however, Habitats are destroyed once Stage I (frame) is complete
* All habitable segments feature {{iconify|habitability||100%|green}} for all species, can build up to 10 [[Districts#Ring World districts|unique districts]], and have their own unique [[Designation#Ringworld designations|designations]]
* All habitable segments feature {{green|100%}} {{iconify|habitability}} for each species, can build up to 10 [[Districts#Ring World districts|unique Districts]], and have their own unique Designations
* Upon completion of the frame, all planets are removed from the system
* Upon completion of the frame, all planets are removed from the system
* Multiple segments can be built at the same time if the empire has the capacity to work on more than one megastructure simultaneously
* Multiple segments can be built at the same time if the empire has the capacity to work on more than one megastructure simultaneously
| rowspan=6 style="border-top:2px solid black" | [[Image:ap galactic wonders.png|24px|link=Traditions#Galactic_Wonders]]
| rowspan=6 style="border-top:2px solid black" | {{icon|Galactic Wonders}}
| rowspan=6 style="border-top:2px solid black" | {{icon|utp}}
| rowspan=6 style="border-top:2px solid black" | {{icon|utp}}
|- 
|- 
第273行: 第350行:
| style="border-top:2px solid black" | {{icon|unity}} {{red|1000}}<br>{{icon|alloys}} {{red|5000}}
| style="border-top:2px solid black" | {{icon|unity}} {{red|1000}}<br>{{icon|alloys}} {{red|5000}}
| rowspan=6 style="border-top:2px solid black" |
| rowspan=6 style="border-top:2px solid black" |
* Can only be constructed around regular stars
* Can only be constructed around regular single stars
* {{icon|no}} Cannot be built if there are habitable planets, anomalies, or stations present
* Cannot be built if there are habitable planets or anomalies present
* Upon completion all rocky planets and moons in the system turn into frozen or cold barren worlds
* Upon completion, all rocky planets and moons in the system turn into frozen or cold barren worlds
* If the star has a mining station, it is removed when the megastructure is completed
* If the star has a mining station, it is removed when the megastructure is completed
* If any planet has the {{iconify|Terraforming Candidate}} modifier, it is removed
* If any planet has the ''{{iconify|Terraforming Candidate}}'' modifier, it is removed
| rowspan=6 style="border-top:2px solid black" | [[Image:ap galactic wonders.png|24px|link=Traditions#Galactic_Wonders]]
| rowspan=6 style="border-top:2px solid black" | {{icon|Galactic Wonders}}
| rowspan=6 style="border-top:2px solid black" | {{icon|utp}}
| rowspan=6 style="border-top:2px solid black" | {{icon|utp}}
|- 
|- 
第285行: 第362行:
| None
| None
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|alloys}} {{red|10000}}
| {{icon|unity}} {{red|5000}}<br>{{icon|alloys}} {{red|10000}}
|- 
|- 
| '''Stage II (Partial 25%)'''
| '''Stage II (Partial 25%)'''
| {{icon|energy}} {{green|+1000}} Energy
| {{iconify|Energy||+1000|green}}
| None
| None
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|alloys}} {{red|10000}}
| {{icon|unity}} {{red|5000}}<br>{{icon|alloys}} {{red|10000}}
|- 
|- 
| '''Stage III (Partial 50%)'''
| '''Stage III (Partial 50%)'''
| {{icon|energy}} {{green|+2000}} Energy
| {{iconify|Energy||+2000|green}}
| None
| None
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|alloys}} {{red|10000}}
| {{icon|unity}} {{red|5000}}<br>{{icon|alloys}} {{red|10000}}
|- 
|- 
| '''Stage IV (Partial 75%)'''
| '''Stage IV (Partial 75%)'''
| {{icon|energy}} {{green|+3000}} Energy
| {{iconify|Energy||+3000|green}}
| None
| None
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|alloys}} {{red|10000}}
| {{icon|unity}} {{red|5000}}<br>{{icon|alloys}} {{red|10000}}
|- 
|- 
| '''Stage V (Completed)'''
| '''Stage V (Completed)'''
| {{icon|energy}} {{green|+4000}} Energy
| {{iconify|Energy||+4000|green}}
| None
| None
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|alloys}} {{red|10000}}
| {{icon|unity}} {{red|5000}}<br>{{icon|alloys}} {{red|10000}}
|- id="Science Nexus"
|- id="Science Nexus"
| rowspan=4 style="border-top:2px solid black"| '''Science Nexus'''<br>[[File:Evt Science Nexus.png|200px]]
| rowspan=4 style="border-top:2px solid black"| '''Science Nexus'''<br>[[File:Evt Science Nexus.png|200px]]
第315行: 第392行:
| style="border-top:2px solid black" | None
| style="border-top:2px solid black" | None
| style="border-top:2px solid black" | {{icon|energy}} {{red|−25}}
| style="border-top:2px solid black" | {{icon|energy}} {{red|−25}}
| style="border-top:2px solid black" | {{icon|time}} {{Hover box|1 800|5 years}}
| style="border-top:2px solid black" | {{icon|time}} {{Hover box|1 800 days|5 years}}
| style="border-top:2px solid black" | {{icon|unity}} {{red|5000}}<br>{{icon|alloys}} {{red|5000}}
| style="border-top:2px solid black" | {{icon|unity}} {{red|5000}}<br>{{icon|alloys}} {{red|5000}}
| rowspan=4 style="border-top:2px solid black" | 
| rowspan=4 style="border-top:2px solid black" | 
第323行: 第400行:
|- 
|- 
| '''Stage I (Hub)'''
| '''Stage I (Hub)'''
| {{icon|research}} {{green|+100}} Research<br>{{icon|research speed}} {{green|+5%}} Research Speed
| {{iconify|Research||+100|green}}<br>{{iconify|Research Speed||+5%|green}}
| {{icon|energy}} {{red|−50}}
| {{icon|energy}} {{red|−50}}
| {{icon|time}} {{Hover box|3 600|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|alloys}} {{red|15000}}
| {{icon|unity}} {{red|5000}}<br>{{icon|alloys}} {{red|15000}}
|- 
|- 
| '''Stage II (Research Wings)'''
| '''Stage II (Research Wings)'''
| {{icon|research}} {{green|+200}} Research<br>{{icon|research speed}} {{green|+10%}} Research Speed
| {{iconify|Research||+200|green}}<br>{{iconify|Research Speed||+10%|green}}
| {{icon|energy}} {{red|−75}}
| {{icon|energy}} {{red|−75}}
| {{icon|time}} {{Hover box|3 600|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|alloys}} {{red|15000}}
| {{icon|unity}} {{red|5000}}<br>{{icon|alloys}} {{red|15000}}
|- 
|- 
| '''Stage III (Completed)'''
| '''Stage III (Completed)'''
| {{icon|research}} {{green|+300}} Research<br>{{icon|research speed}} {{green|+15%}} Research Speed
| {{iconify|Research||+300|green}}<br>{{iconify|Research Speed||+15%|green}}
| {{icon|energy}} {{red|−100}}
| {{icon|energy}} {{red|−100}}
| {{icon|time}} {{Hover box|3 600|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|alloys}} {{red|15000}}
| {{icon|unity}} {{red|5000}}<br>{{icon|alloys}} {{red|15000}}
|- id="Sentry Array"
|- id="Sentry Array"
| rowspan=5 style="border-top:2px solid black"| '''Sentry Array'''<br>[[File:Evt Sentry Array.png|200px]]
| rowspan=5 style="border-top:2px solid black"| '''Sentry Array'''<br>[[File:Evt Sentry Array.png|200px]]
第344行: 第421行:
| style="border-top:2px solid black" | None
| style="border-top:2px solid black" | None
| style="border-top:2px solid black" | {{icon|energy}} {{red|−20}}
| style="border-top:2px solid black" | {{icon|energy}} {{red|−20}}
| style="border-top:2px solid black" | {{icon|time}} {{Hover box|1 800|5 years}}
| style="border-top:2px solid black" | {{icon|time}} {{Hover box|1 800 days|5 years}}
| style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|5000}}
| style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|5000}}
| rowspan=5 style="border-top:2px solid black" |
| rowspan=5 style="border-top:2px solid black" |
第353行: 第430行:
|- 
|- 
| '''Stage I (Sentry Hub)'''
| '''Stage I (Sentry Hub)'''
| {{icon|sensor range}} {{green|+20}} Hyperlane Scanner Range<br>{{icon|base intel level}} {{green|+10}} Base intel level
| {{icon|sensor range}} {{green|+20}} Hyperlane Scanner Range<br>{{iconify|Base intel level||+10|green}}
| {{icon|energy}} {{red|−40}}
| {{icon|energy}} {{red|−40}}
| {{icon|time}} {{Hover box|1 800|5 years}}
| {{icon|time}} {{Hover box|1 800 days|5 years}}
| {{icon|alloys}} {{red|10000}}
| {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|10000}}
|- 
|- 
| '''Stage II (Sentry Spire)'''
| '''Stage II (Sentry Spire)'''
| {{icon|sensor range}} {{green|+40}} Hyperlane Scanner Range<br>{{icon|base intel level}} {{green|+20}} Base intel level
| {{icon|sensor range}} {{green|+40}} Hyperlane Scanner Range<br>{{iconify|Base intel level||+20|green}}
| {{icon|energy}} {{red|−60}}
| {{icon|energy}} {{red|−60}}
| {{icon|time}} {{Hover box|1 800|5 years}}
| {{icon|time}} {{Hover box|1 800 days|5 years}}
| {{icon|alloys}} {{red|10000}}
| {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|10000}}
|- 
|- 
| '''Stage III (Sentry Aerials)'''
| '''Stage III (Sentry Aerials)'''
| {{icon|sensor range}} {{green|+60}} Hyperlane Scanner Range<br>{{icon|base intel level}} {{green|+30}} Base intel level
| {{icon|sensor range}} {{green|+60}} Hyperlane Scanner Range<br>{{iconify|Base intel level||+30|green}}
| {{icon|energy}} {{red|−80}}
| {{icon|energy}} {{red|−80}}
| {{icon|time}} {{Hover box|1 800|5 years}}
| {{icon|time}} {{Hover box|1 800 days|5 years}}
| {{icon|alloys}} {{red|10000}}
| {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|10000}}
|- 
|- 
| '''Stage IV (Completed)'''
| '''Stage IV (Completed)'''
| {{icon|sensor range}} {{green|Entire Galaxy}} Hyperlane Scanner Range<br>{{icon|base intel level}} {{green|+40}} Base intel level
| {{icon|sensor range}} {{green|Entire Galaxy}} Hyperlane Scanner Range<br>{{iconify|Base intel level||+40|green}}
| {{icon|energy}} {{red|−100}}
| {{icon|energy}} {{red|−100}}
| {{icon|time}} {{Hover box|1 800|5 years}}
| {{icon|time}} {{Hover box|1 800 days|5 years}}
| {{icon|alloys}} {{red|10000}}
| {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|10000}}
|- id="Matter Decompressor"
|- id="Matter Decompressor"
| rowspan=5 style="border-top:2px solid black"| '''Matter Decompressor'''<br>[[File:Evt Matter Decompressor.png|200px]]
| rowspan=5 style="border-top:2px solid black"| '''Matter Decompressor'''<br>[[File:Evt Matter Decompressor.png|200px]]
第380行: 第457行:
| style="border-top:2px solid black" | None
| style="border-top:2px solid black" | None
| style="border-top:2px solid black" | {{icon|energy}} {{red|−5}}
| style="border-top:2px solid black" | {{icon|energy}} {{red|−5}}
| style="border-top:2px solid black" | {{icon|time}} {{Hover box|1 800|5 years}}
| style="border-top:2px solid black" | {{icon|time}} {{Hover box|1 800 days|5 years}}
| style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|5000}}
| style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|5000}}
| rowspan=5 style="border-top:2px solid black" |
| rowspan=5 style="border-top:2px solid black" |
* Can only be constructed around black holes
* Can only be constructed around black holes
* {{icon|no}} Cannot be built if there are habitable planets, anomalies, or stations present
* Cannot be built if there are habitable planets or anomalies present
* If the black hole has a research station, it is removed when the megastructure is completed
* If the black hole has a research station, it is removed when the megastructure is completed
| rowspan=5 style="border-top:2px solid black" | [[Image:ap galactic wonders.png|24px|link=Traditions#Galactic_Wonders]]
| rowspan=5 style="border-top:2px solid black" | {{icon|Galactic Wonders}}
| rowspan=5 style="border-top:2px solid black" | {{icon|mgc}}
| rowspan=5 style="border-top:2px solid black" | {{icon|mgc}}
|- 
|- 
| '''Stage I (Anchor)'''
| '''Stage I (Anchor)'''
| {{icon|minerals}} {{green|+500}} Minerals
| {{iconify|Minerals||+500|green}}
| {{icon|energy}} {{red|−25}}
| {{icon|energy}} {{red|−25}}
| {{icon|time}} {{Hover box|3 600|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|alloys}} {{red|12500}}
| {{icon|unity}} {{red|5000}}<br>{{icon|alloys}} {{red|12500}}
|- 
|- 
| '''Stage II (Lensing)'''
| '''Stage II (Lensing)'''
| {{icon|minerals}} {{green|+1000}} Minerals
| {{iconify|Minerals||+1000|green}}
| {{icon|energy}} {{red|−50}}
| {{icon|energy}} {{red|−50}}
| {{icon|time}} {{Hover box|3 600|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|alloys}} {{red|12500}}
| {{icon|unity}} {{red|5000}}<br>{{icon|alloys}} {{red|12500}}
|- 
|- 
| '''Stage III (Boring)'''
| '''Stage III (Boring)'''
| {{icon|minerals}} {{green|+1500}} Minerals
| {{iconify|Minerals||+1500|green}}
| {{icon|energy}} {{red|−75}}
| {{icon|energy}} {{red|−75}}
| {{icon|time}} {{Hover box|3 600|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|alloys}} {{red|12500}}
| {{icon|unity}} {{red|5000}}<br>{{icon|alloys}} {{red|12500}}
|- 
|- 
| '''Stage IV (Completed)'''
| '''Stage IV (Completed)'''
| {{icon|minerals}} {{green|+2000}} Minerals
| {{iconify|Minerals||+2000|green}}
| {{icon|energy}} {{red|−100}}
| {{icon|energy}} {{red|−100}}
| {{icon|time}} {{Hover box|3 600|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|alloys}} {{red|12500}}
| {{icon|unity}} {{red|5000}}<br>{{icon|alloys}} {{red|12500}}
|- id="Mega Art Installation"
|- id="Mega Art Installation"
| rowspan=5 style="border-top:2px solid black"| '''Mega Art Installation'''<br>[[File:Evt Mega Art Installation.png|200px]]
| rowspan=5 style="border-top:2px solid black"| '''Mega Art Installation'''<br>[[File:Evt Mega Art Installation.png|200px]]
第417行: 第494行:
| style="border-top:2px solid black" | None
| style="border-top:2px solid black" | None
| style="border-top:2px solid black" | {{icon|energy}} {{red|−5}}
| style="border-top:2px solid black" | {{icon|energy}} {{red|−5}}
| style="border-top:2px solid black" | {{icon|time}} {{Hover box|1 800|5 years}}
| style="border-top:2px solid black" | {{icon|time}} {{Hover box|1 800 days|5 years}}
| style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|5000}}
| style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|5000}}
| rowspan=5 style="border-top:2px solid black" | 
| rowspan=5 style="border-top:2px solid black" | 
第426行: 第503行:
|- 
|- 
| '''Stage I (Nascency)'''
| '''Stage I (Nascency)'''
| {{icon|unity}} {{green|+100}} Unity<br>{{icon|amenities}} {{green|+5%}} Amenities
| {{iconify|Unity||+100|green}}<br>{{iconify|Amenities||+5%|green}}
| {{icon|energy}} {{red|−10}}
| {{icon|energy}} {{red|−10}}
| {{icon|time}} {{Hover box|3 600|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|alloys}} {{red|15000}}
| {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|15000}}
|- 
|- 
| '''Stage II (Maturity)'''
| '''Stage II (Maturity)'''
| {{icon|unity}} {{green|+200}} Unity<br>{{icon|amenities}} {{green|+10%}} Amenities
| {{iconify|Unity||+200|green}}<br>{{iconify|Amenities||+10%|green}}
| {{icon|energy}} {{red|−20}}
| {{icon|energy}} {{red|−20}}
| {{icon|time}} {{Hover box|3 600|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|alloys}} {{red|15000}}
| {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|15000}}
|- 
|- 
| '''Stage III (Completed)'''
| '''Stage III (Completed)'''
| {{icon|unity}} {{green|+300}} Unity<br>{{icon|amenities}} {{green|+15%}} Amenities
| {{iconify|Unity||+300|green}}<br>{{iconify|Amenities||+15%|green}}
| {{icon|energy}} {{red|−30}}
| {{icon|energy}} {{red|−30}}
| {{icon|time}} {{Hover box|3 600|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|alloys}} {{red|15000}}
| {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|15000}}
|- 
|- 
| '''Stage IV (Perfection)'''
| '''Stage IV (Perfection)'''
| {{icon|unity}} {{green|+400}} Unity<br>{{icon|amenities}} {{green|+20%}} Amenities
| {{iconify|Unity||+400|green}}<br>{{iconify|Amenities||+20%|green}}
| {{icon|energy}} {{red|−30}}
| {{icon|energy}} {{red|−30}}
| {{icon|time}} {{Hover box|3 600|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|minor artifacts}} {{red|100}}
| {{icon|unity}} {{red|2500}}<br>{{icon|minor artifacts}} {{red|100}}
|- id="Strategic Coordination Center"
|- id="Strategic Coordination Center"
| rowspan=4 style="border-top:2px solid black"| '''Strategic Coordination Center'''<br>[[File:Evt Strategic Coordination Center.png|200px]]
| rowspan=4 style="border-top:2px solid black"| '''Strategic Coordination Center'''<br>[[File:Evt Strategic Coordination Center.png|200px]]
第453行: 第530行:
| style="border-top:2px solid black" | None
| style="border-top:2px solid black" | None
| style="border-top:2px solid black" | {{icon|energy}} {{red|−5}}
| style="border-top:2px solid black" | {{icon|energy}} {{red|−5}}
| style="border-top:2px solid black" | {{icon|time}} {{Hover box|1 800|5 years}}
| style="border-top:2px solid black" | {{icon|time}} {{Hover box|1 800 days|5 years}}
| style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|5000}}
| style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|5000}}
| rowspan=4 style="border-top:2px solid black" | 
| rowspan=4 style="border-top:2px solid black" | 
第460行: 第537行:
|- 
|- 
| '''Stage I (Hull)'''
| '''Stage I (Hull)'''
| {{icon|naval capacity}} {{green|+50}} Naval Capacity<br>{{icon|starbase capacity add}} {{green|+2}} Starbase capacity<br>{{icon|starbase}} {{green|+4}} Defense Platforms<br>{{icon|sublight speed}} {{green|+5%}} Sublight Speed
| {{iconify|Naval capacity||+50|green}}<br>{{iconify|Starbase capacity||+2|green|suf=add}}<br>[[File:Mod starbase defense platform capacity mult.png|24px|link=Starbase#Defenses|Defense platform cap]] {{green|+4}} Defense Platforms<br>{{iconify|Sublight speed||+5%|green}}
| {{icon|energy}} {{red|−25}}
| {{icon|energy}} {{red|−25}}
| {{icon|time}} {{Hover box|3 600|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|alloys}} {{red|15000}}
| {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|15000}}
|- 
|- 
| '''Stage II (Comms)'''
| '''Stage II (Comms)'''
| {{icon|naval capacity}} {{green|+100}} Naval Capacity<br>{{icon|starbase capacity add}} {{green|+4}} Starbase capacity<br>{{icon|starbase}} {{green|+8}} Defense Platforms<br>{{icon|sublight speed}} {{green|+10%}} Sublight Speed
| {{iconify|Naval capacity||+100|green}}<br>{{iconify|Starbase capacity||+4|green|suf=add}}<br>[[File:Mod starbase defense platform capacity mult.png|24px|link=Starbase#Defenses|Defense platform cap]] {{green|+8}} Defense Platforms<br>{{iconify|Sublight speed||+10%|green}}
| {{icon|energy}} {{red|−50}}
| {{icon|energy}} {{red|−50}}
| {{icon|time}} {{Hover box|3 600|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|alloys}} {{red|15000}}
| {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|15000}}
|- 
|- 
| '''Stage III (Completed)'''
| '''Stage III (Completed)'''
| {{icon|naval capacity}} {{green|+150}} Naval Capacity<br>{{icon|starbase capacity add}} {{green|+6}} Starbase capacity<br>{{icon|starbase}} {{green|+12}} Defense Platforms<br>{{icon|sublight speed}} {{green|+15%}} Sublight Speed
| {{iconify|Naval capacity||+150|green}}<br>{{iconify|Starbase capacity||+6|green|suf=add}}<br>[[File:Mod starbase defense platform capacity mult.png|24px|link=Starbase#Defenses|Defense platform cap]] {{green|+12}} Defense Platforms<br>{{iconify|Sublight speed||+15%|green}}
| {{icon|energy}} {{red|−75}}
| {{icon|energy}} {{red|−75}}
| {{icon|time}} {{Hover box|3 600|10 years}}
| {{icon|time}} {{Hover box|3 600 days|10 years}}
| {{icon|alloys}} {{red|15000}}
| {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|15000}}
|- id="Interstellar Assembly"
|- id="Interstellar Assembly"
| rowspan=5 style="border-top:2px solid black"| '''Interstellar Assembly'''<br>[[File:Evt Interstellar Assembly.png|195px]]
| rowspan=5 style="border-top:2px solid black"| '''Interstellar Assembly'''<br>[[File:Evt Interstellar Assembly.png|195px]]
第481行: 第558行:
| style="border-top:2px solid black" | None
| style="border-top:2px solid black" | None
| style="border-top:2px solid black" | {{icon|energy}} {{red|−5}}
| style="border-top:2px solid black" | {{icon|energy}} {{red|−5}}
| style="border-top:2px solid black" | {{icon|time}} {{Hover box|1 800|5 years}}
| style="border-top:2px solid black" | {{icon|time}} {{Hover box|1 800 days|5 years}}
| style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|5000}}
| style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|5000}}
| rowspan=5 style="border-top:2px solid black" |
| rowspan=5 style="border-top:2px solid black" |
第488行: 第565行:
|- 
|- 
| '''Stage I (Locus)'''
| '''Stage I (Locus)'''
| {{icon|diplo weight mult}} {{green|+10%}} Diplomatic weight<br>{{icon|opinion}} {{green|+10}} Opinion from all empires
| {{icon|diplo weight mult}} {{green|+10%}} Diplomatic weight<br>{{iconify|Opinion||+10|green}} from all empires
| {{icon|energy}} {{red|−10}}
| {{icon|energy}} {{red|−10}}
| {{icon|time}} {{Hover box|1 800|5 years}}
| {{icon|time}} {{Hover box|1 800 days|5 years}}
| {{icon|alloys}} {{red|10000}}
| {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|10000}}
|- 
|- 
| '''Stage II (Consul Ring)'''
| '''Stage II (Consul Ring)'''
| {{icon|diplo weight mult}} {{green|+20%}} Diplomatic weight<br>{{icon|opinion}} {{green|+10}} Opinion from all empires<br>{{icon|available envoys}} {{green|+1}} Available envoys
| {{icon|diplo weight mult}} {{green|+20%}} Diplomatic weight<br>{{iconify|Opinion||+20|green}} from all empires<br>{{iconify|Available envoys||+1|green}}
| {{icon|energy}} {{red|−20}}
| {{icon|energy}} {{red|−20}}
| {{icon|time}} {{Hover box|1 800|5 years}}
| {{icon|time}} {{Hover box|1 800 days|5 years}}
| {{icon|alloys}} {{red|10000}}
| {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|10000}}
|- 
|- 
| '''Stage III (Forum Modules)'''
| '''Stage III (Forum Modules)'''
| {{icon|diplo weight mult}} {{green|+30%}} Diplomatic weight<br>{{icon|opinion}} {{green|+30}} Opinion from all empires<br>{{icon|available envoys}} {{green|+1}} Available envoys
| {{icon|diplo weight mult}} {{green|+30%}} Diplomatic weight<br>{{iconify|Opinion||+30|green}} from all empires<br>{{iconify|Available envoys||+1|green}}
| {{icon|energy}} {{red|−30}}
| {{icon|energy}} {{red|−30}}
| {{icon|time}} {{Hover box|1 800|5 years}}
| {{icon|time}} {{Hover box|1 800 days|5 years}}
| {{icon|alloys}} {{red|10000}}
| {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|10000}}
|- 
|- 
| '''Stage IV (Completed)'''
| '''Stage IV (Completed)'''
| {{icon|diplo weight mult}} {{green|+40%}} Diplomatic weight<br>{{icon|opinion}} {{green|+50}} Opinion from all empires<br>{{icon|available envoys}} {{green|+2}} Available envoys
| {{icon|diplo weight mult}} {{green|+40%}} Diplomatic weight<br>{{iconify|Opinion||+50|green}} from all empires<br>{{iconify|Available envoys||+2|green}}
| {{icon|energy}} {{red|−40}}
| {{icon|energy}} {{red|−40}}
| {{icon|time}} {{Hover box|1 800|5 years}}
| {{icon|time}} {{Hover box|1 800 days|5 years}}
| {{icon|alloys}} {{red|10000}}
| {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|10000}}
|- id="Mega Shipyard"
|- id="Mega Shipyard"
| rowspan=4 style="border-top:2px solid black" | '''Mega Shipyard'''<br>[[File:Evt Megashipyard.png|195px]]
| rowspan=4 style="border-top:2px solid black" | '''Mega Shipyard'''<br>[[File:Evt Megashipyard.png|195px]]
第518行: 第595行:
| style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|3000}}
| style="border-top:2px solid black" | {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|3000}}
| rowspan=4 style="border-top:2px solid black" | 
| rowspan=4 style="border-top:2px solid black" | 
* All ships start with {{green|100 experience}}
* All ships start with 100 experience
* Can only be built around stars, in one-star systems, and only if there is no research or mining station on them
* Can only be built around stars, in one-star systems
| rowspan=4 style="border-top:2px solid black" | 
| rowspan=4 style="border-top:2px solid black" | 
| rowspan=4 style="border-top:2px solid black" | {{icon|fed}}
| rowspan=4 style="border-top:2px solid black" | {{icon|fed}}
第527行: 第604行:
| {{icon|energy}} {{red|−10}}
| {{icon|energy}} {{red|−10}}
| {{icon|time}} {{Hover box|1&#8239;800|5 years}}
| {{icon|time}} {{Hover box|1&#8239;800|5 years}}
| {{icon|alloys}} {{red|10000}}
| {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|10000}}
|- 
|- 
| '''Stage II (Core)'''
| '''Stage II (Core)'''
第533行: 第610行:
| {{icon|energy}} {{red|−20}}
| {{icon|energy}} {{red|−20}}
| {{icon|time}} {{Hover box|1&#8239;800|5 years}}
| {{icon|time}} {{Hover box|1&#8239;800|5 years}}
| {{icon|alloys}} {{red|10000}}
| {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|10000}}
|- 
|- 
| '''Stage III (Complete)'''
| '''Stage III (Complete)'''
第539行: 第616行:
| {{icon|energy}} {{red|−40}}
| {{icon|energy}} {{red|−40}}
| {{icon|time}} {{Hover box|1&#8239;800|5 years}}
| {{icon|time}} {{Hover box|1&#8239;800|5 years}}
| {{icon|unity}} {{red|2500}}<br>{{icon|alloys}} {{red|10000}}
|- id="Quantum Catapult"
| rowspan=6 style="border-top:2px solid black"| '''Quantum Catapult'''<br>[[File:Evt quantum catapult.png|195px]]
| style="border-top:2px solid black" | '''Site'''
| style="border-top:2px solid black" | None
| style="border-top:2px solid black" | {{icon|energy}} {{red|−5}}
| style="border-top:2px solid black" | {{icon|time}} {{Hover box|1&#8239;800|5 years}}
| style="border-top:2px solid black" | {{icon|influence}} {{red|300}}<br>{{icon|alloys}} {{red|5000}}
| rowspan=4 style="border-top:2px solid black" |
* Can only be constructed around pulsars and neutron stars (including in binary or trinary systems)
* The accuracy of the catapult decreases with distance and is increased by upgrading the megastructure
| rowspan=6 style="border-top:2px solid black" |
| rowspan=6 style="border-top:2px solid black" | {{icon|ovl}}
|-
| '''Stage I (4 lenses)'''
| [[File:Fleet_action_button_quantum_catapult.png|24px]] {{Hover box|Distance: 200; Base spread: 60|Can catapult fleets in the system}}<br>{{icon|disengagement chance}} {{green|−10%}} Missing in Action time (requires Hyper Relays)
| {{icon|energy}} {{red|−10}}
| {{icon|time}} {{Hover box|1 800 days|5 years}}
| {{icon|alloys}} {{red|10000}}
|-
| '''Stage II (8 lenses)'''
| [[File:Fleet_action_button_quantum_catapult.png|24px]] {{Hover box|Distance: 350; Base spread: 45|Can catapult fleets in the system}}<br>{{green|−25%}} Catapult windup time<br>{{icon|disengagement chance}} {{green|−20%}} Missing in Action time (requires Hyper Relays)
| {{icon|energy}} {{red|−20}}
| {{icon|time}} {{Hover box|1 800 days|5 years}}
| {{icon|alloys}} {{red|10000}}
|-
| '''Stage III (Complete)'''
| [[File:Fleet_action_button_quantum_catapult.png|24px]] {{Hover box|Distance: 500; Base spread: 30|Can catapult fleets in the system}}<br>{{green|−50%}} Catapult windup time<br>{{icon|disengagement chance}} {{green|−30%}} Missing in Action time (requires Hyper Relays)
| {{icon|energy}} {{red|−30}}
| {{icon|time}} {{Hover box|1 800 days|5 years}}
| {{icon|alloys}} {{red|10000}}
| {{icon|alloys}} {{red|10000}}
|-
|[[File:Origins slingshot to the stars.png|24px]] '''Restored (8 Lenses)'''
|[[File:Fleet_action_button_quantum_catapult.png|24px]] {{Hover box|Distance: 300; Base spread: 50|Can catapult fleets in the system}}<br>{{icon|disengagement chance}} {{green|−20%}} Missing in Action time (requires Hyper Relays)
|{{icon|energy}} {{red|−20}}
|{{icon|time}} {{Hover box|3 600 days|10 years}}
|{{icon|alloys}} {{red|2500}}
| rowspan="2" |
* Must be restored from the ruined catapult spwned by the [[File:Origins slingshot to the stars.png|24px]] Slingshot to the Stars origin
* Any [[File:Origins slingshot to the stars.png|24px]] Slingshot to the Stars empire can restore the special catapult without {{iconify|Mega-Engineering|24px}}, but requires that technology to improve the catapult; restoring the catapult also unlocks the {{iconify|Quantum Catapult|24px|suf=tech}} technology.
* Other empires can restore the special catapult with {{iconify|Mega-Engineering|24px}}
|-
|[[File:Origins slingshot to the stars.png|24px]] '''Improved (Complete)'''
|[[File:Fleet_action_button_quantum_catapult.png|24px]] {{Hover box|Distance: 500; Base spread: 30|Can catapult fleets in the system}}<br>{{icon|disengagement chance}} {{green|−30%}} Missing in Action time (requires Hyper Relays)
|{{icon|energy}} {{red|−40}}
|{{icon|time}} {{Hover box|3 600 days|10 years}}
|{{icon|alloys}} {{red|15000}}
|}
|}


=== Ruined megastructures ===
=== Ruined megastructures ===
[[File:ruined dyson sphere.png|thumb|310px|Ruined Dyson Sphere]]
[[File:ruined dyson sphere.png|thumb|310px|Ruined Dyson Sphere]]
A ruined version of a multi-stage megastructure can be found while exploring the galaxy, with larger galaxies having a chance to spawn more ruined megastructures. Repairing them only requires the {{iconify|Mega-Engineering|24px}} technology. If not yet researched, owning a system with a ruined megastructure also grants a ×20 weight for {{iconify|Mega-Engineering|21px}} to appear as a researchable technology
A ruined version of a multi-stage megastructure can be found while exploring the galaxy, with larger galaxies having a chance to spawn more ruined megastructures. Repairing them only requires the {{iconify|Mega-Engineering|24px}} technology. If not yet researched, owning a system with a ruined megastructure also grants a ×20 weight for Mega-Engineering to appear. 


While they upgrade from their broken to a fully functional state in one step, they do not count for any achievements. However, they do not count against any build limit for that particular megastructure, either.
While they upgrade from their broken to a fully functional state in one step, they do not count for any achievements. However, they do not count against any build limit for that particular megastructure, either.
第550行: 第673行:
! Ruined Megastructure !! {{iconify|Time}} !! {{iconify|Alloys}} !! System notes
! Ruined Megastructure !! {{iconify|Time}} !! {{iconify|Alloys}} !! System notes
|- 
|- 
| Dyson Sphere || {{hover|20 years|7200}} || 20000 || 
| {{icon|utp}} Dyson Sphere || {{hover|20 years|7200}} || 20000 || 
|- 
|- 
| Science Nexus || {{hover|13 years|4800}} || 15000 ||
| {{icon|utp}} Science Nexus || {{hover|13.3 years|4800}} || 15000 ||
|- 
|- 
| Sentry Array || {{hover|13 years|4800}} || 15000 || Contains a Tomb World
| {{icon|utp}} Sentry Array || {{hover|13.3 years|4800}} || 15000 || Contains a Tomb World
|- 
|- 
| Matter Decompressor || {{hover|13years|4800}} || 20000 || Always in a Black Hole system
| {{icon|mgc}} Matter Decompressor || {{hover|13.3 years|4800}} || 20000 || 
|- 
|- 
| Mega Art Installation || {{hover|13 years|4800}} || 20000 || Is always a trinary system
| {{icon|mgc}} Mega Art Installation || {{hover|13.3 years|4800}} || 20000 || Is always a trinary system
|- 
|- 
| Strategic Coordination Center || {{hover|13 years|4800}} || 15000 || 
| {{icon|mgc}} Strategic Coordination Center || {{hover|13.3 years|4800}} || 15000 || 
|- 
|- 
| Interstellar Assembly || {{hover|10 years|3600}} || 15000 || Contains deposits on most celestial bodies
| {{icon|mgc}} Interstellar Assembly || {{hover|10 years|3600}} || 15000 || Contains deposits on most celestial bodies
|- 
|- 
| Mega Shipyard || {{hover|10 years|3600}} || 10000 || 
| {{icon|fed}} Mega Shipyard || {{hover|10 years|3600}} || 10000 || 
|-
| {{icon|ovl}} Quantum Catapult || {{hover|10 years|3600}} || 10000 || Is always a pulsar system
|-
|-
| Ring Section || {{hover|10 years|3600}} || 10000 || 
| [[File:Origins slingshot to the stars.png|26px]] Quantum Catapult || {{hover|10 years|3600}} || 2500 || Is always a pulsar system next to the origin homeworld
|}
|}
Empires with the [[File:Origins slingshot to the stars.png|24px]] Slingshot to the Stars origin can repair the special Quantum Catapult without the {{iconify|Mega-Engineering|24px}} technology.


=== Conquerable Ringworlds ===
=== Conquerable Ringworlds ===
Up to 8 ringworlds can spawn naturally in a game in various states. Damaged segments can be repaired with the {{iconify|Mega-Engineering|24px}} technology for the same cost as finishing a new segment.
Up to 8 ringworlds can spawn naturally in a game in various states. Damaged segments can be repaired with the {{iconify|Mega-Engineering|24px}} technology for the same cost as finishing a new segment.
* 1 in the [[Sanctuary]] system. All 4 habitable sections are intact and each contains one pre-FTL civilization, none advanced beyond Steam Age. The system was abandoned by an Enigmatic Observer Fallen Empire but contains automated defense platforms totaling over 50k [[Space_warfare#Combat|fleet power]].
* 1 in the [[Sanctuary]] system. All 4 habitable sections are intact and each contains one pre-FTL civilization, none advanced beyond Steam Age. The system was abandoned by an Enigmatic Observer Fallen Empire but contains automated defense platforms totaling over 50k [[Space_warfare#Combat|fleet power]].
* 1 in the [[Cybrex Alpha]] system. It requires completing the Cybrex precursor event chain. The ringworld is completely ruined and requires repairs on each section.
* 1 in the [[Exploration#Cybrex|Cybrex Alpha]] system. It requires completing the Cybrex precursor event chain. The ringworld is completely ruined and requires repairs on each section.
* 1 in the [[Cybrex Beta]] system. It will only be revealed if [[the Contingency]] sterilizes 20% of the galaxy. A short time after the Contingency is defeated, the Cybrex will leave the galaxy, leaving the ringworld free for the taking.
* 1 in the [[Crisis#The Cybrex|Cybrex Beta]] system. It will only be revealed if [[the Contingency]] sterilizes 20% of the galaxy. A short time after the Contingency is defeated, the Cybrex will leave the galaxy, leaving the ringworld free for the taking.
* 1 in a random empty system if {{iconify|Utopia}} DLC is activated. It is completely ruined and each section requires repairing. If the {{iconify|Distant Stars}} DLC is activated as well the system has a 50% chance to contain a unique anomaly.
* 1 in a random empty system if the {{iconify|Utopia}} DLC is enabled. It is completely ruined and each section requires repairing. If the {{iconify|Distant Stars}} DLC is enabled as well, the system has a 50% chance to contain a unique anomaly.
* 3 in the systems of the [[Ancient Caretakers]] if {{iconify|Synthetic Dawn}} DLC is activated. The ringworld in the home system has 3 intact and one ruined section while the other two ringworlds are completely ruined and require each section to be repaired separately. If the Contingency appears and the Ancient Caretakers awaken to defend the galaxy, they will also disappear like the Cybrex once the Contingency is defeated, leaving their systems free for the taking.
* 3 in the systems of the [[Ancient Caretakers]] if the {{iconify|Synthetic Dawn}} DLC is enabled. The ringworld in the home system has 3 intact and one ruined section, while the other two ringworlds are completely ruined and require each section to be repaired separately. If the Contingency appears and the Ancient Caretakers awaken to defend the galaxy, they will also disappear like the Cybrex once the Contingency is defeated, leaving their systems free for the taking.
* Each empire with the {{iconify|Shattered Ring}} origin starts in a ringworld system with an intact segment and two damaged ones. By default only one empire with the origin can be generated but force-spawning will ignore the limit.
* Each empire with the {{iconify|Shattered Ring}} origin starts in a ringworld system with an intact segment and two damaged ones. By default only one empire with the origin can be generated, but force-spawning will ignore the limit.


=== Aetherophasic Engine ===
=== Aetherophasic Engine ===
{{expansion|nem}}
{{expansion|nem}}
The Aetherophasic Engine is a megastructure that will appear in the capital system of every empire that reaches the final crisis level. Each stage of the megastructure requires gargantuan amounts of {{iconify|dark matter}} as well as 10 years to upgrade. If the system is conquered by another empire the megastructure is ruined and can be repaired if the original empire reclaims it.
The Aetherophasic Engine is a megastructure that will appear in the capital system of every empire that reaches the final [[Crisis#Galactic_Nemesis|crisis]] level. Each stage of the megastructure requires gargantuan amounts of {{iconify|dark matter}} as well as 10 years to upgrade. If the system is conquered by another empire, the megastructure is ruined and can be repaired if the original empire reclaims it.
{| class="mildtable plainlist" style="text-align: center;
{| class="mildtable plainlist" style="text-align: center;
! Stage
! Stage
第598行: 第724行:
| 0
| 0
| style="text-align: left; | 
| style="text-align: left; | 
* {{icon|influence}} 200 Influence if not crisis level 5
* {{iconify|Influence||200|green}} if not crisis level 5
* {{icon|alloys}} 5000 Alloys if not crisis level 5
* {{iconify|Alloys||5000|green}} if not crisis level 5
* {{icon|dark matter}} 10000 Dark Matter if crisis level 5
* {{iconify|Dark matter||10000|green}} if crisis level 5
| style="text-align: left; | None
| style="text-align: left; | None
|-
|-
第610行: 第736行:
| 20000
| 20000
| style="text-align: left; | 
| style="text-align: left; | 
* {{icon|influence}} 300 Influence if not crisis level 5
* {{iconify|Influence||300|green}} if not crisis level 5
* {{icon|alloys}} 7500 Alloys if not crisis level 5
* {{iconify|Alloys||7500|green}} if not crisis level 5
* {{icon|dark matter}} 15000 Dark Matter if crisis level 5
* {{iconify|Dark matter||15000|green}} if crisis level 5
| style="text-align: left; | Entering the Shroud displays a new set of messages
| style="text-align: left; | Entering the Shroud displays a new set of messages
|-
|-
第622行: 第748行:
| 30000
| 30000
| style="text-align: left; | 
| style="text-align: left; | 
* {{icon|influence}} 400 Influence if not crisis level 5
* {{iconify|Influence||400|green}} if not crisis level 5
* {{icon|alloys}} 10000 Alloys if not crisis level 5
* {{iconify|Alloys||10000|green}} if not crisis level 5
* {{icon|dark matter}} 20000 Dark Matter if crisis level 5
* {{iconify|Dark matter||20000|green}} if crisis level 5
| style="text-align: left; | 
| style="text-align: left; | 
* Within 1-2 years 5% of the owned systems will be invaded by shroud avatars
* Within 1-2 years, 5% of the owned systems will be invaded by shroud avatars
|-
|-
| IV
| IV
第635行: 第761行:
| 40000
| 40000
| style="text-align: left; | 
| style="text-align: left; | 
* {{icon|influence}} 600 Influence if not crisis level 5
* {{iconify|Influence||600|green}} if not crisis level 5
* {{icon|alloys}} 15000 Alloys if not crisis level 5
* {{iconify|Alloys||15000|green}} if not crisis level 5
* {{icon|dark matter}} 30000 Dark Matter if crisis level 5
* {{iconify|Dark matter||30000|green}} if crisis level 5
| style="text-align: left; | 
| style="text-align: left; | 
* Within 1-2 years 10% of the owned systems will be invaded by shroud avatars
* Within 1-2 years, 10% of the owned systems will be invaded by shroud avatars
* Up to 6 pops with the {{iconify|psionic}} trait die
* Up to 6 pops with the {{iconify|psionic}} trait die
* Up to 2 leaders with the {{iconify|psychic}} trait die
* Up to 2 leaders with the {{iconify|psychic}} trait die
第655行: 第781行:
|}
|}


<references />
{{ConceptsNavbox}}
{{ConceptsNavbox}}
[[Category:游戏概念]]
[[Category:游戏概念]]
[[Category:巨型结构]]
[[Category:巨型结构]]
[[en:Megastructures]]
[[en:Megastructures]]

2022年5月25日 (三) 12:35的版本

Humanoid Empire constructing a Dyson Sphere

Megastructures are colossal constructions. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. They cannot be built in orbit of a celestial body that has an uninvestigated anomaly. All megastructures except Gateways are destroyed if a Star-Eater destroys the system.

Construction

A construction ship is required to build the first stage (construction site) of any megastructure. If it has multiple stages, the following stages do not require a construction ship. All megastructures have a different texture depending on the empire that built or repaired them.

Construction speed bonuses

A few bonuses affect megastructure construction speed. These are highly desirable considering the great time requirements of such projects:

  • 建筑大师 Master Builders 建筑大师Master Builders ascension perk increases the build speed by +50%
  • 法令 Edict Living Metal Mega-Construction edict increases the build speed by +50%
  • 法令 Edict Architectural Renaissance unity ambition also increases the build speed by +50%
  • R contingency core.png The Isolated Contingency Core relic triumph increases the build speed by +300% for 10 years

FTL megastructures

Real scale of a Gateway
File:Hyper relay scale.jpg
Real scale of a Hyper Relay

FTL megastructures can only be constructed at the edge of a system and allow fleets to traverse to an identical megastructure, greatly easing travel across the galaxy. They will work together with the FTL megastructures of another empire unless borders are closed or the empires are at war with each other. FTL megastructures can be constructed in any system which doesn't already have that type of megastructure. Unlike other megastructures, they can be constructed in the systems of subjects as well.

Gateways

While exploring the galaxy, empires may find abandoned gateways that were once part of a massive, galaxy-spanning network. The number of abandoned gateways can be scaled by galaxy settings.[1]

Once an abandoned gateway is discovered, the 星门激活 Gateway Activation 星门激活Gateway Activation technology will always have a chance to appear, which allows abandoned gateways to be repaired. Repairing an abandoned gateway takes 2 years and costs 能量币 Energy Credits  6000 能量币Energy Credits and 合金 Alloys  2500 合金Alloys. When a gateway is reactivated for the first time in the galaxy, another random gateway will also reactivate along with it.

Once the 星门激活 Gateway Activation 星门激活Gateway Activation technology is researched, the 星门建造 Gateway Construction 星门建造Gateway Construction technology will always have a chance to appear, which allows new gateways to be constructed. The construction site is built in 3 years and costs 影响力 Influence  75 影响力Influence and 合金 Alloys  2500 合金Alloys. Upgrading it into a fully functional Gateway takes 3 years and costs 能量币 Energy Credits  6000 能量币Energy Credits and 合金 Alloys  2500 合金Alloys.

Gateways allow travel to any other gateway instantly, so long as the borders are open and the destination is not controlled by an enemy empire. As a bypass, Gateways generally act like a hyperlane connection between systems, such that claims and trade can be extended through them, however sectors don't extend through gateways.

L-Gates are a special type of gateway, which have a separate network from regular gateways. Instead of jumping from any to any, L-Gates all jump to the Terminal Egress system in the L-Cluster, then from their to any other L-Gate so long as its borders are open, or you are at war. L-Gates are opened through a special project, and new L-Gates cannot be constructed.

Hyper Relays

Hyper Relays can be constructed once the (unrecognized string “hyper relays” for Template:Icon) Hyper Relays technology is researched and allow ships to jump to Hyper Relays in adjacent systems instead of using the existing hyperlane connections, therby avoiding having to traverse systems at sublight speeds. They are constructed directly in a single stage, taking one year and costing 影响力 Influence  25 影响力Influence, 合金 Alloys  500 合金Alloys, and 稀有水晶 Rare Crystals  100 稀有水晶Rare Crystals. Hyper Relay links are shown on the galaxy map as a thicker hyperlane. Potential (inactive) links are shown as yellow connections on the galaxy map. A link may be inactive because of closed borders, war, or if the relay is ruined. A ruined Hyper Relay can be restored for 能量币 Energy Credits  500 能量币Energy Credits, 合金 Alloys  500 合金Alloys, and 稀有水晶 Rare Crystals  100 稀有水晶Rare Crystals, taking 6 months to complete.

Hyper Relays can grant additional effects based on 法令 Edict 法令Edicts and subject specializations. Hyper Relay edicts require the empire's capital system to be part of the network, while the benefits granted by subject specializations require a connection between the overlord's capital and the subject's capital. Subjects do not benefit from their overlord's network effects.

Hyper Relays can be built from the galaxy view, and will be placed semi-randomly within the system. In systems with wormholes or existing gateways, it is recommended to go into the system view to manually place the Hyper Relay near to the wormhole or gateway to better facilitate travel. However, Hyper Relays cannot connect through wormholes or gateways.

Orbital megastructures

Orbital megastructures can only be constructed in orbit of a planet. Unlike other megastructures, orbital ones do not require a construction site and are finished in a single stage by the construction ship. Each planet can only have one orbital megastructure, which can be further upgraded. Their appearance is dependent on the builder empire's ship set.

Habitats

Plantoid size 4 habitat

Artificial planets in all but name, habitats have a 70% 宜居性 Habitability base 宜居性Habitability for all species and can be built above planets. Habitats have a unique set of districts distinct from normal planetary ones. Up to 4 district types are available on all habitats, with a fifth one being available if the habitat is built above a planet with a resource deposit. Building a habitat above such a planet leaves you unable to exploit its resource directly, destroying any mining or research station if one was present; however, 战略资源 Strategic Resources 战略资源Strategic Resources are added to the habitat as a special deposit, so they are not lost. Habitats still require colonization, but the colony develops twice as fast on a habitat. Habitats start at (unrecognized string “size” for Template:Icon) size 4, which means they can hold up to 4 districts. They can be upgraded twice via decisions once all district slots are filled, up to size 8.

Habitats can be researched and built by any empire if the 乌托邦 Utopia 乌托邦Utopia DLC is enabled. Otherwise, they are only available to empires with the 虚空居者 Void Dwellers 虚空居者Void Dwellers origin, which requires the 纵横捭阖 Federations 纵横捭阖Federations DLC.

(unrecognized string “size” for Template:Icon) Size Cost Time Housing buildings Required technology
4 影响力 Influence 150
合金 Alloys 1500
1800 days 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness only 轨道居住站 Orbital Habitats 轨道居住站Orbital Habitats
6 合金 Alloys 1000 720 days Yes.png 居住站扩建 Habitat Expansion 居住站扩建Habitat Expansion
8 合金 Alloys 1500 1440 days Yes.png 高级太空居住站 Advanced Space Habitation 高级太空居住站Advanced Space Habitation

The 太空子民 Voidborne 太空子民Voidborne ascension perk adds 宜居性 Habitability  +20% 宜居性Habitability to habitats (resulting in 90% habitability without other modifiers) and unlocks 建筑槽位 Building Slots  +2 建筑槽位Building Slots.

Habitats can be destroyed by a Colossus as well as Crisis factions and cannot be rebuilt once destroyed.

If the 启示录 Apocalypse 启示录Apocalypse DLC is enabled, empires created by the Horde breaking up start with the technology to construct habitats even if neither of the required DLCs is enabled. These habitats can be captured by other empires.

Orbital Rings

Half megastructure and half starbase, Orbital Rings require the planet to be colonized before they can be built. They protect the planet from being invaded and can do everything a starbase can.

Tier 合金 Alloys 合金Alloys cost 影响力 Influence 影响力Influence cost Time.png  能量币 Energy Credits Upkeep Modules Buildings Defense platform cap Platforms 船体值 Hull Points Hull 装甲 Armor 装甲Armor Weapons range Weapons Utilities Requirements
1 1000 50 720 2 2 0 2 5000 1000 100%
  • L槽 1
  • M槽 3
  • L槽 2
  • A槽 1
File:Tech orbital ring tier 1.png Orbital Rings technology
2 1500 100 900 3 3 1 4 10000 2000 150%
  • L槽 2
  • M槽 6
  • L槽 4
  • A槽 1
3 2000 150 1080 4 4 2 6 20000 2000 200%
  • L槽 3
  • M槽 9
  • L槽 6
  • A槽 1

In addition to the regular starbase buildings, Orbital Rings can construct a set of buildings that improve the planet's output. All of them take one year to build.

Building Cost Upkeep Effects Required technology Description
File:Orbitalring food hub.png Climate Optimization Stations
  • 合金 Alloys 100
  • 易爆微粒 Volatile Motes 100
  • 能量币 Energy Credits 2
  • 易爆微粒 Volatile Motes 1
Pop resource food mult.png +2 Food from Farmers 高级食品加工 Advanced Food Processing 高级食品加工Advanced Food Processing Detailed monitoring of local conditions means we can influence the planet's climate at a regional level, increasing agricultural yields.
File:Orbitalring mineral hub.png Low Gravity Mega-Refiners
  • 合金 Alloys 100
  • 易爆微粒 Volatile Motes 100
  • 能量币 Energy Credits 2
  • 易爆微粒 Volatile Motes 1
Mod resource minerals mult.png +2 Minerals from Miners 先进矿物提纯 Advanced Mineral Purification 先进矿物提纯Advanced Mineral Purification Centralizing mineral refining operations on the Orbital Ring allows for novel techniques that increase mining efficiency.
File:Orbitalring energy hub.png Stratospheric Ionization Elements
  • 合金 Alloys 100
  • 异星天然气 Exotic Gases 100
  • 合金 Alloys 2
  • 异星天然气 Exotic Gases 1
Mod resource energy mult.png +2 Energy Credits from Technicians 行星电力网 Planetary Power Grid 行星电力网Planetary Power Grid These devices dramatically reduce power loss during distribution, increasing overall generator output.
File:Orbitalring trade hub.png The Giga-Mall
  • 合金 Alloys 100
  • 稀有水晶 Rare Crystals 100
  • 能量币 Energy Credits 2
  • 稀有水晶 Rare Crystals 1
  • 舒适度 Amenities  +1 舒适度Amenities from Clerks
  • Trade value.png  +5% Trade Value
星际经济学 Interstellar Economics、​ 星际经济学 Interstellar Economics 星际经济学Interstellar Economics 星际经济学Interstellar Economics Moving all shopping and trade facilities to the Orbital Ring means our Clerks can facilitate more business, more effectively than ever before.
File:Orbitalring alloy hub.png Alloy Processing Facilities
  • 合金 Alloys 200
  • 易爆微粒 Volatile Motes 300
  • 能量币 Energy Credits 5
  • 易爆微粒 Volatile Motes 2
  • 合金 Alloys  +1 合金Alloys from Metallurgists
  • 矿物 Minerals -2 Minerals from Metallurgists
纳米分离器 Nano-Separators 纳米分离器Nano-Separators Alloys from the surface are further processed in orbit, creating usable materials from what would otherwise be wasted by-products.
File:Orbitalring consumer hub.png Orbital Logistics Systems
  • 合金 Alloys 200
  • 稀有水晶 Rare Crystals 300
  • 能量币 Energy Credits 5
  • 稀有水晶 Rare Crystals 2
  • 消费品 Consumer Goods  +1 消费品Consumer Goods from Artisans
  • 矿物 Minerals -1 Minerals from Artisans
复制机终端 Replicator Kiosks 复制机终端Replicator Kiosks Transferring logistics operations to automated systems on the Orbital Ring allows planetside Factories to run continuously at full speed.
File:Orbitalring bureaucracy hub.png Orbital Filing System
  • 合金 Alloys 200
  • 稀有水晶 Rare Crystals 300
  • 能量币 Energy Credits 2
  • 稀有水晶 Rare Crystals 1
凝聚力 Unity  +1 凝聚力Unity from Bureaucrats, Priests and Telepaths 高效吏治 Effective Bureaucracy 高效吏治Effective Bureaucracy Efficiency and progress can be ours once more, now that our Administrators have near instant access to the paperwork that defines their lives.
File:Orbitalring synapse hub.png Synaptic Relays
  • 合金 Alloys 200
  • 异星天然气 Exotic Gases 300
  • 合金 Alloys 2
  • 异星天然气 Exotic Gases 1
舒适度 Amenities  +1 舒适度Amenities from Synapse Drones 簇状突触 Clustered Synapses 簇状突触Clustered Synapses Portions of the Orbital Ring have been modified to enhance synaptic signals, improving control over drones on the surface.
File:Orbitalring maintenance hub.png Orbital Maintenance Drops
  • 合金 Alloys 200
  • 异星天然气 Exotic Gases 300
  • 合金 Alloys 2
  • 异星天然气 Exotic Gases 1
舒适度 Amenities  +1 舒适度Amenities from Maintenance Drones 资源处理算法 Resource Processing Algorithms 资源处理算法Resource Processing Algorithms Prepackaged pods of maintenance material - and the drones necessary to distribute them - can be dropped from orbit anywhere they are needed, at a moment's notice.

Multi-stage megastructures

Multi-stage megastructures are constructed in multiple stages that require the technology of the same name before they can be constructed. Empires lacking the technology can make use of a multi-stage megastructure which they conquered from another Empire, but they cannot upgrade it before they research the technology.

Multi-stage megastructures start with a construction site that provides no benefit. However, each subsequent construction phase will bring increasing bonuses, culminating with the end of the megastructure construction.

Only one multi-stage megastructure may be built in each system. Multi-stage megastructures must be built either over an uninhabitable planet or the central star of the system (with the exception of the Quantum Catapult). There must not be an anomaly present on the planet or star, but an anomaly on another planet or star in the system will not block construction (even for the Ring World).

It is only possible to build, upgrade, or restore one multi-stage megastructure at a time. The limit can be increased by +1 with each of the following:

  • 建筑大师 Master Builders 建筑大师Master Builders ascension perk
  • 法令 Edict Architectural Renaissance ambition edict
  • 研究合作组织 Research Cooperative Level 5 研究合作组织Research Cooperative president

Apart from the Ring World, each multi-stage megastructure can only be built once per empire, and cannot be rebuilt if the existing one is lost or destroyed. However, multi-stage megastructures obtained through conquest, as well as ruined ones that were found in the galaxy and then restored, do not count against this limit. A conquered incomplete megastructure can still be upgraded as long as the new owner has the requisite technology.

Ring Worlds can have their habitable segments overrun by a Colossus as well as Crisis factions and cannot be repaired again. All multi-stage megastructures can be permanently ruined if the system is destroyed by a Star Eater.

Megastructure Stage Production Upkeep Time Cost Notes AP DLC
Ring World
Evt Ringworld.png
Site None 能量币 Energy Credits −5 Time.png 5 years 影响力 Influence 300
合金 Alloys 5000
  • Cannot be built around a black hole, or in systems with multiple stars or without planets or asteroids
  • Cannot be built if there are habitable planets, including habitats, present
  • All habitable segments feature 宜居性 Habitability  100% 宜居性Habitability for all species, can build up to 10 unique districts, and have their own unique designations
  • Upon completion of the frame, all planets are removed from the system
  • Multiple segments can be built at the same time if the empire has the capacity to work on more than one megastructure simultaneously
星河奇迹 Galactic Wonders 乌托邦 Utopia
Stage I (Frame) None None Time.png 13.3 years 合金 Alloys 10000
Stage II (1 Segment) Planet ringworld.png +1 Habitable Segment None Time.png 10 years 合金 Alloys 10000
Stage III (2 Segments) Planet ringworld.png +2 Habitable Segments None Time.png 10 years 合金 Alloys 10000
Stage IV (3 Segments) Planet ringworld.png +3 Habitable Segments None Time.png 10 years 合金 Alloys 10000
Stage V (Completed) Planet ringworld.png +4 Habitable Segments None Time.png 10 years 合金 Alloys 10000
Dyson Sphere
Evt Dyson Sphere.png
Site None 能量币 Energy Credits −5 Time.png 5 years 凝聚力 Unity 1000
合金 Alloys 5000
  • Can only be constructed around regular single stars
  • Cannot be built if there are habitable planets or anomalies present
  • Upon completion, all rocky planets and moons in the system turn into frozen or cold barren worlds
  • If the star has a mining station, it is removed when the megastructure is completed
  • If any planet has the Pm planet from space.pngPm frame 1.png 环境改造候选Terraforming Candidate modifier, it is removed
星河奇迹 Galactic Wonders 乌托邦 Utopia
Stage I (Frame) None None Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 10000
Stage II (Partial 25%) 能量币 Energy Credits  +1000 能量币Energy Credits None Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 10000
Stage III (Partial 50%) 能量币 Energy Credits  +2000 能量币Energy Credits None Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 10000
Stage IV (Partial 75%) 能量币 Energy Credits  +3000 能量币Energy Credits None Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 10000
Stage V (Completed) 能量币 Energy Credits  +4000 能量币Energy Credits None Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 10000
Science Nexus
Evt Science Nexus.png
Site None 能量币 Energy Credits −25 Time.png 5 years 凝聚力 Unity 5000
合金 Alloys 5000
  • The final stage of a Science Nexus can be upgraded to produce 50 more 研究 Research 研究Research through an event that has a 30% chance to trigger a short time after the Megastructure is finished
乌托邦 Utopia
Stage I (Hub) 研究 Research  +100 研究Research
研究速度 Research Speed  +5% 研究速度Research Speed
能量币 Energy Credits −50 Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 15000
Stage II (Research Wings) 研究 Research  +200 研究Research
研究速度 Research Speed  +10% 研究速度Research Speed
能量币 Energy Credits −75 Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 15000
Stage III (Completed) 研究 Research  +300 研究Research
研究速度 Research Speed  +15% 研究速度Research Speed
能量币 Energy Credits −100 Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 15000
Sentry Array
Evt Sentry Array.png
Site None 能量币 Energy Credits −20 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 5000
  • Until finished, the Sentry Array cannot see through nebulae
  • As no system will have low intel level, a completed Sentry Array will prevent space creatures from respawning
乌托邦 Utopia
Stage I (Sentry Hub) 探测范围 Sensor Range +20 Hyperlane Scanner Range
基础情报等级 Base Intel Level  +10 基础情报等级Base Intel Level
能量币 Energy Credits −40 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Stage II (Sentry Spire) 探测范围 Sensor Range +40 Hyperlane Scanner Range
基础情报等级 Base Intel Level  +20 基础情报等级Base Intel Level
能量币 Energy Credits −60 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Stage III (Sentry Aerials) 探测范围 Sensor Range +60 Hyperlane Scanner Range
基础情报等级 Base Intel Level  +30 基础情报等级Base Intel Level
能量币 Energy Credits −80 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Stage IV (Completed) 探测范围 Sensor Range Entire Galaxy Hyperlane Scanner Range
基础情报等级 Base Intel Level  +40 基础情报等级Base Intel Level
能量币 Energy Credits −100 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Matter Decompressor
Evt Matter Decompressor.png
Site None 能量币 Energy Credits −5 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 5000
  • Can only be constructed around black holes
  • Cannot be built if there are habitable planets or anomalies present
  • If the black hole has a research station, it is removed when the megastructure is completed
星河奇迹 Galactic Wonders 寰宇企业 Megacorp
Stage I (Anchor) 矿物 Minerals  +500 矿物Minerals 能量币 Energy Credits −25 Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 12500
Stage II (Lensing) 矿物 Minerals  +1000 矿物Minerals 能量币 Energy Credits −50 Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 12500
Stage III (Boring) 矿物 Minerals  +1500 矿物Minerals 能量币 Energy Credits −75 Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 12500
Stage IV (Completed) 矿物 Minerals  +2000 矿物Minerals 能量币 Energy Credits −100 Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 12500
Mega Art Installation
Evt Mega Art Installation.png
Site None 能量币 Energy Credits −5 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 5000
  • The final stage requires the 上古之遗故事包 Ancient Relics Story Pack 上古之遗故事包Ancient Relics Story Pack DLC
  • A ruined Mega Art Installation will be repaired to stage 3, and can be upgraded to stage 4 as with the constructed version
寰宇企业 Megacorp
Stage I (Nascency) 凝聚力 Unity  +100 凝聚力Unity
舒适度 Amenities  +5% 舒适度Amenities
能量币 Energy Credits −10 Time.png 10 years 凝聚力 Unity 2500
合金 Alloys 15000
Stage II (Maturity) 凝聚力 Unity  +200 凝聚力Unity
舒适度 Amenities  +10% 舒适度Amenities
能量币 Energy Credits −20 Time.png 10 years 凝聚力 Unity 2500
合金 Alloys 15000
Stage III (Completed) 凝聚力 Unity  +300 凝聚力Unity
舒适度 Amenities  +15% 舒适度Amenities
能量币 Energy Credits −30 Time.png 10 years 凝聚力 Unity 2500
合金 Alloys 15000
Stage IV (Perfection) 凝聚力 Unity  +400 凝聚力Unity
舒适度 Amenities  +20% 舒适度Amenities
能量币 Energy Credits −30 Time.png 10 years 凝聚力 Unity 2500
稀有文物 Minor Artifacts 100
Strategic Coordination Center
Evt Strategic Coordination Center.png
Site None 能量币 Energy Credits −5 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 5000
寰宇企业 Megacorp
Stage I (Hull) 海军容量 Naval Capacity  +50 海军容量Naval Capacity
恒星基地容量 Starbase Capacity  +2 恒星基地容量Starbase Capacity
Defense platform cap +4 Defense Platforms
亚光速航速 Sublight Speed  +5% 亚光速航速Sublight Speed
能量币 Energy Credits −25 Time.png 10 years 凝聚力 Unity 2500
合金 Alloys 15000
Stage II (Comms) 海军容量 Naval Capacity  +100 海军容量Naval Capacity
恒星基地容量 Starbase Capacity  +4 恒星基地容量Starbase Capacity
Defense platform cap +8 Defense Platforms
亚光速航速 Sublight Speed  +10% 亚光速航速Sublight Speed
能量币 Energy Credits −50 Time.png 10 years 凝聚力 Unity 2500
合金 Alloys 15000
Stage III (Completed) 海军容量 Naval Capacity  +150 海军容量Naval Capacity
恒星基地容量 Starbase Capacity  +6 恒星基地容量Starbase Capacity
Defense platform cap +12 Defense Platforms
亚光速航速 Sublight Speed  +15% 亚光速航速Sublight Speed
能量币 Energy Credits −75 Time.png 10 years 凝聚力 Unity 2500
合金 Alloys 15000
Interstellar Assembly
Evt Interstellar Assembly.png
Site None 能量币 Energy Credits −5 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 5000
寰宇企业 Megacorp
Stage I (Locus) 外交权重 Diplomatic Weight +10% Diplomatic weight
评价 Opinion  +10 评价Opinion from all empires
能量币 Energy Credits −10 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Stage II (Consul Ring) 外交权重 Diplomatic Weight +20% Diplomatic weight
评价 Opinion  +20 评价Opinion from all empires
可派遣的特使 Available Envoys  +1 可派遣的特使Available Envoys
能量币 Energy Credits −20 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Stage III (Forum Modules) 外交权重 Diplomatic Weight +30% Diplomatic weight
评价 Opinion  +30 评价Opinion from all empires
可派遣的特使 Available Envoys  +1 可派遣的特使Available Envoys
能量币 Energy Credits −30 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Stage IV (Completed) 外交权重 Diplomatic Weight +40% Diplomatic weight
评价 Opinion  +50 评价Opinion from all empires
可派遣的特使 Available Envoys  +2 可派遣的特使Available Envoys
能量币 Energy Credits −40 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Mega Shipyard
Evt Megashipyard.png
Site None 能量币 Energy Credits −5 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 3000
  • All ships start with 100 experience
  • Can only be built around stars, in one-star systems
纵横捭阖 Federations
Stage I (Framework) Sb shipyard.png +5 Shipyard Capacity
舰船建造速度 Ship Build Speed +33% Empire Ship Build Speed
能量币 Energy Credits −10 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Stage II (Core) Sb shipyard.png +10 Shipyard Capacity
舰船建造速度 Ship Build Speed +66% Empire Ship Build Speed
能量币 Energy Credits −20 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Stage III (Complete) Sb shipyard.png +20 Shipyard Capacity
舰船建造速度 Ship Build Speed +100% Empire Ship Build Speed
Sb colossus assembly yard.png Titan, Colossus, and Juggernaut construction
能量币 Energy Credits −40 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Quantum Catapult
File:Evt quantum catapult.png
Site None 能量币 Energy Credits −5 Time.png 5 years 影响力 Influence 300
合金 Alloys 5000
  • Can only be constructed around pulsars and neutron stars (including in binary or trinary systems)
  • The accuracy of the catapult decreases with distance and is increased by upgrading the megastructure
Overlord
Stage I (4 lenses) File:Fleet action button quantum catapult.png Can catapult fleets in the system
战斗撤离几率 Combat Disengagement Chance −10% Missing in Action time (requires Hyper Relays)
能量币 Energy Credits −10 Time.png 5 years 合金 Alloys 10000
Stage II (8 lenses) File:Fleet action button quantum catapult.png Can catapult fleets in the system
−25% Catapult windup time
战斗撤离几率 Combat Disengagement Chance −20% Missing in Action time (requires Hyper Relays)
能量币 Energy Credits −20 Time.png 5 years 合金 Alloys 10000
Stage III (Complete) File:Fleet action button quantum catapult.png Can catapult fleets in the system
−50% Catapult windup time
战斗撤离几率 Combat Disengagement Chance −30% Missing in Action time (requires Hyper Relays)
能量币 Energy Credits −30 Time.png 5 years 合金 Alloys 10000
File:Origins slingshot to the stars.png Restored (8 Lenses) File:Fleet action button quantum catapult.png Can catapult fleets in the system
战斗撤离几率 Combat Disengagement Chance −20% Missing in Action time (requires Hyper Relays)
能量币 Energy Credits −20 Time.png 10 years 合金 Alloys 2500
  • Must be restored from the ruined catapult spwned by the File:Origins slingshot to the stars.png Slingshot to the Stars origin
  • Any File:Origins slingshot to the stars.png Slingshot to the Stars empire can restore the special catapult without 巨型结构工程 Mega-Engineering 巨型结构工程Mega-Engineering, but requires that technology to improve the catapult; restoring the catapult also unlocks the (unrecognized string “quantum catapult” for Template:Icon) Quantum Catapult technology.
  • Other empires can restore the special catapult with 巨型结构工程 Mega-Engineering 巨型结构工程Mega-Engineering
File:Origins slingshot to the stars.png Improved (Complete) File:Fleet action button quantum catapult.png Can catapult fleets in the system
战斗撤离几率 Combat Disengagement Chance −30% Missing in Action time (requires Hyper Relays)
能量币 Energy Credits −40 Time.png 10 years 合金 Alloys 15000

Ruined megastructures

Ruined Dyson Sphere

A ruined version of a multi-stage megastructure can be found while exploring the galaxy, with larger galaxies having a chance to spawn more ruined megastructures. Repairing them only requires the 巨型结构工程 Mega-Engineering 巨型结构工程Mega-Engineering technology. If not yet researched, owning a system with a ruined megastructure also grants a ×20 weight for Mega-Engineering to appear.

While they upgrade from their broken to a fully functional state in one step, they do not count for any achievements. However, they do not count against any build limit for that particular megastructure, either.

Ruined Megastructure Time.png  合金 Alloys 合金Alloys System notes
乌托邦 Utopia Dyson Sphere 7200 20000
乌托邦 Utopia Science Nexus 4800 15000
乌托邦 Utopia Sentry Array 4800 15000 Contains a Tomb World
寰宇企业 Megacorp Matter Decompressor 4800 20000
寰宇企业 Megacorp Mega Art Installation 4800 20000 Is always a trinary system
寰宇企业 Megacorp Strategic Coordination Center 4800 15000
寰宇企业 Megacorp Interstellar Assembly 3600 15000 Contains deposits on most celestial bodies
纵横捭阖 Federations Mega Shipyard 3600 10000
Overlord Quantum Catapult 3600 10000 Is always a pulsar system
File:Origins slingshot to the stars.png Quantum Catapult 3600 2500 Is always a pulsar system next to the origin homeworld

Empires with the File:Origins slingshot to the stars.png Slingshot to the Stars origin can repair the special Quantum Catapult without the 巨型结构工程 Mega-Engineering 巨型结构工程Mega-Engineering technology.

Conquerable Ringworlds

Up to 8 ringworlds can spawn naturally in a game in various states. Damaged segments can be repaired with the 巨型结构工程 Mega-Engineering 巨型结构工程Mega-Engineering technology for the same cost as finishing a new segment.

  • 1 in the Sanctuary system. All 4 habitable sections are intact and each contains one pre-FTL civilization, none advanced beyond Steam Age. The system was abandoned by an Enigmatic Observer Fallen Empire but contains automated defense platforms totaling over 50k fleet power.
  • 1 in the Cybrex Alpha system. It requires completing the Cybrex precursor event chain. The ringworld is completely ruined and requires repairs on each section.
  • 1 in the Cybrex Beta system. It will only be revealed if the Contingency sterilizes 20% of the galaxy. A short time after the Contingency is defeated, the Cybrex will leave the galaxy, leaving the ringworld free for the taking.
  • 1 in a random empty system if the 乌托邦 Utopia 乌托邦Utopia DLC is enabled. It is completely ruined and each section requires repairing. If the 遥远繁星故事包 Distant Stars Story Pack 遥远繁星故事包Distant Stars Story Pack DLC is enabled as well, the system has a 50% chance to contain a unique anomaly.
  • 3 in the systems of the Ancient Caretakers if the 智械黎明故事包 Synthetic Dawn Story Pack 智械黎明故事包Synthetic Dawn Story Pack DLC is enabled. The ringworld in the home system has 3 intact and one ruined section, while the other two ringworlds are completely ruined and require each section to be repaired separately. If the Contingency appears and the Ancient Caretakers awaken to defend the galaxy, they will also disappear like the Cybrex once the Contingency is defeated, leaving their systems free for the taking.
  • Each empire with the 破碎之环 Shattered Ring 破碎之环Shattered Ring origin starts in a ringworld system with an intact segment and two damaged ones. By default only one empire with the origin can be generated, but force-spawning will ignore the limit.

Aetherophasic Engine

The Aetherophasic Engine is a megastructure that will appear in the capital system of every empire that reaches the final crisis level. Each stage of the megastructure requires gargantuan amounts of 暗物质 Dark Matter 暗物质Dark Matter as well as 10 years to upgrade. If the system is conquered by another empire, the megastructure is ruined and can be repaired if the original empire reclaims it.

Stage 能量币 Energy Credits 能量币Energy Credits 矿物 Minerals 矿物Minerals 海军容量 Naval Capacity 海军容量Naval Capacity 评价 Opinion 评价Opinion 暗物质 Dark Matter 暗物质Dark Matter required Reward if conquered Effects
I +100 +250 +100 0 0
  • 影响力 Influence  200 影响力Influence if not crisis level 5
  • 合金 Alloys  5000 合金Alloys if not crisis level 5
  • 暗物质 Dark Matter  10000 暗物质Dark Matter if crisis level 5
None
II +200 +500 +150 0 20000
  • 影响力 Influence  300 影响力Influence if not crisis level 5
  • 合金 Alloys  7500 合金Alloys if not crisis level 5
  • 暗物质 Dark Matter  15000 暗物质Dark Matter if crisis level 5
Entering the Shroud displays a new set of messages
III +400 +1000 +200 -1000 30000
  • 影响力 Influence  400 影响力Influence if not crisis level 5
  • 合金 Alloys  10000 合金Alloys if not crisis level 5
  • 暗物质 Dark Matter  20000 暗物质Dark Matter if crisis level 5
  • Within 1-2 years, 5% of the owned systems will be invaded by shroud avatars
IV +800 +2000 +250 -1000 40000
  • 影响力 Influence  600 影响力Influence if not crisis level 5
  • 合金 Alloys  15000 合金Alloys if not crisis level 5
  • 暗物质 Dark Matter  30000 暗物质Dark Matter if crisis level 5
  • Within 1-2 years, 10% of the owned systems will be invaded by shroud avatars
  • Up to 6 pops with the 灵能 Psionic 灵能Psionic trait die
  • Up to 2 leaders with the 灵媒 Psychic 灵媒Psychic trait die
V - - - - 50000 -
  • Game victory
  • The galaxy is destroyed
  1. Setting abandoned gateways to 0 will block the use of gateway technology as an empire must discover at least one gateway to unlock the research. The Galactic Doorstep origin will still spawn a pair of abandoned gateways if the setting is otherwise 0.
游戏概念