无编辑摘要 |
无编辑摘要 |
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第1行: | 第1行: | ||
{{Version|3.4}}{{Planetarynav}} | {{Version|3.4}}{{Planetarynav}} | ||
'''{{iconify|building}}''' 代表分散在世界各地的设施集合,这些设施创建{{iconify| | '''{{iconify|building}}''' 代表分散在世界各地的设施集合,这些设施创建{{iconify|Job}}产生不适合大规模采集的不同[[资源]]。如果一个世界的人口被彻底消灭(通过重新安置或战争),所有现有的建筑物都将被拆除。 | ||
== 建筑槽位 == | == 建筑槽位 == | ||
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{| class="wikitable sortable plainlist" style="text-align:center;" | {| class="wikitable sortable plainlist" style="text-align:center;" | ||
! rowspan="2" style="text-align:left;" | | ! rowspan="2" style="text-align:left;" | 来源 | ||
! colspan="2" | {{iconify|Building slot}} | ! colspan="2" | {{iconify|Building slot}} | ||
|- | |- | ||
! {{icon|planet}} !! {{icon|habitat planet}} | ! {{icon|planet}} !! {{icon|habitat planet}} | ||
|- | |- | ||
| style="text-align:left;" | {{tradition|adaptability|Adaptive Ecology|iconify}} | | style="text-align:left;" | {{tradition|adaptability|Adaptive Ecology|iconify}} 传统 | ||
| colspan="2" | {{green|+1}} | | colspan="2" | {{green|+1}} | ||
|- | |- | ||
| style="text-align:left;" | {{tradition|prosperity|Modular Superstructures|iconify|image=Tradition prosperity public works.png}} | | style="text-align:left;" | {{tradition|prosperity|Modular Superstructures|iconify|image=Tradition prosperity public works.png}} 传统 | ||
| — || {{green|+1}} | | — || {{green|+1}} | ||
|- | |- | ||
| style="text-align:left;" | {{iconify|Voidborne}} | | style="text-align:left;" | {{iconify|Voidborne}} 飞升 | ||
| — || {{green|+2}} | | — || {{green|+2}} | ||
|- | |- | ||
第27行: | 第27行: | ||
| {{green|+1}} || n/a | | {{green|+1}} || n/a | ||
|- | |- | ||
| style="text-align:left;" | {{icon|Functional Architecture}}{{iconify|Constructobot||Functional Architecture /}} | | style="text-align:left;" | {{icon|Functional Architecture}}{{iconify|Constructobot||Functional Architecture /}} 理念 | ||
| colspan="2" | {{green|+1}} | | colspan="2" | {{green|+1}} | ||
|- | |- | ||
| style="text-align:left;" | {{plainlist| | | style="text-align:left;" | {{plainlist| | ||
* {{iconify|Agrarian Idyll}} | * {{iconify|Agrarian Idyll}} 理念 | ||
* {{iconify|Agriculture district|24px|every '''4'''}}s | * {{iconify|Agriculture district|24px|every '''4'''}}s | ||
}} | }} | ||
第38行: | 第38行: | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
* {{icon|Masterful Crafters}}{{iconify|Mastercraft Inc.||Masterful Crafters /}} civic | * {{icon|Masterful Crafters}}{{iconify|Mastercraft Inc.||Masterful Crafters /}} civic | ||
* {{iconify|Industrial district|24px|every '''3'''}} | * {{iconify|Industrial district|24px|every '''3'''}} | ||
| {{green|+1}} || — | | {{green|+1}} || — | ||
|- | |- | ||
| style="text-align:left;" | [[File:Building_colony_shelter.png|26px]][[File:Building_deployment_post.png|26px]] | | style="text-align:left;" | [[File:Building_colony_shelter.png|26px]][[File:Building_deployment_post.png|26px]] 1 级首府建筑 | ||
| colspan="2" | {{green|+1}} | | colspan="2" | {{green|+1}} | ||
|- | |- | ||
| style="text-align:left;" | [[File:Building_capital.png|26px]][[File:Building_machine_capital_1.png|26px]][[File:Building_hive_core.png|26px]] | | style="text-align:left;" | [[File:Building_capital.png|26px]][[File:Building_machine_capital_1.png|26px]][[File:Building_hive_core.png|26px]] 2 级首府建筑 | ||
| colspan="2" | {{green|+2}} | | colspan="2" | {{green|+2}} | ||
|- | |- | ||
| style="text-align:left;" | [[File:Building_major_capital.png|26px]][[File:Building_machine_capital_2.png|26px]] | | style="text-align:left;" | [[File:Building_major_capital.png|26px]][[File:Building_machine_capital_2.png|26px]] 3 级首府建筑 | ||
| {{green|+3}} || n/a | | {{green|+3}} || n/a | ||
|- | |- | ||
| style="text-align:left;" | [[File:Building_system_capital.png|26px]][[File:Building_machine_capital_3.png|26px]][[File:Building_hive_nexus.png|26px]] | | style="text-align:left;" | [[File:Building_system_capital.png|26px]][[File:Building_machine_capital_3.png|26px]][[File:Building_hive_nexus.png|26px]] 4 级首府建筑 | ||
| {{green|+4}} || n/a | | {{green|+4}} || n/a | ||
|- | |- | ||
第68行: | 第68行: | ||
{| class="mildtable" | {| class="mildtable" | ||
! | ! 来源 | ||
! | ! 加成 | ||
|- | |- | ||
| {{icon|edict}} 大师的教诲:上上善道 | | {{icon|edict}} 大师的教诲:上上善道 法令 | ||
| {{green|+10%}} | | {{green|+10%}} | ||
|- | |- | ||
第95行: | 第95行: | ||
| {{green|+50%}} | | {{green|+50%}} | ||
|- | |- | ||
| {{icon|edict}} 建筑复兴 | | {{icon|edict}} 建筑复兴 野心 | ||
| {{green|+100%}} | | {{green|+100%}} | ||
|} | |} | ||
== 首府 | == 首府 == | ||
{{SVersion|3.4}} | {{SVersion|3.4}} | ||
首府 | 首府总是占据第一个建筑槽位,并提供一些基本的住房、舒适度、减少犯罪度和产生行星防御部队的岗位,以及其它因政体和国民理念而异的岗位。升级首府是解锁额外建筑槽的方法之一。首府不能被拆除、降级或禁用,如果被另一个拥有不同政体的帝国交易、割让或征服,或者如果行星的规划类型发生变化,它们将自动转换为适当的类型。 | ||
=== 首府 | === 首府等级 === | ||
首府 | 首府通常可以分为 4 个等级,通过所需科技解锁它们<ref>00_capital_buildings.txt: see "prerequisites" blocks</ref>。 哪些建筑需要它们以及可以提供的最大产出加成<ref>01_scripted_triggers_buildings.txt</ref>。标准的首府都符合这个标准,但仍有例外。通过{{iconify|Nemesis}},[[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] [[Galactic_community#Galactic_Imperium|Galactic Emperor]]可以用“第5”级帝都建筑升级他们的首都星球或居住站。 | ||
{| class="mildtable" style="text-align: left;" | {| class="mildtable" style="text-align: left;" | ||
! rowspan="2" | 首府 | ! rowspan="2" | 首府等级 | ||
! rowspan="2" | 需要的科技 | ! rowspan="2" | 需要的科技 | ||
! colspan="3" style="text-align:center;" | 岗位产出 | ! colspan="3" style="text-align:center;" | 岗位产出 | ||
|- | |- | ||
! {{iconify|Output}} | ! {{iconify|Output|pre=pop resource}} | ||
! {{iconify|Upkeep}} | ! {{iconify|Upkeep}} | ||
! 需要的科技 | ! 需要的科技 | ||
第122行: | 第122行: | ||
Tier 4 and imperial capitals convert one tier lower, other tiers convert directly except as noted below. | Tier 4 and imperial capitals convert one tier lower, other tiers convert directly except as noted below. | ||
=== 标准首府 | === 标准首府 === | ||
标准的首府 | 标准的首府建立在没有特殊规划的行星以及环形世界上,要求政体为{{icon|Democratic}}{{icon|Oligarchic}}{{icon|dictatorial}}{{icon|Imperial}}{{icon|Corporate}}不能是格式塔。 | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! style="width:30%" | 首府建筑 | ! style="width:30%" | 首府建筑 | ||
第151行: | 第151行: | ||
* {{iconify|Amenities||+5|green}} | * {{iconify|Amenities||+5|green}} | ||
* {{iconify|Building slots||+2|green}} | * {{iconify|Building slots||+2|green}} | ||
* {{icon|building slots}} {{green|+1}} | * {{icon|building slots}} {{green|+1}} 最大企业建筑 | ||
| | | | ||
* {{iconify|Politician}}: {{green|+2}} | * {{iconify|Politician}}: {{green|+2}} | ||
第164行: | 第164行: | ||
| {{icon|time}} 480 <br> {{icon|minerals}} 600 | | {{icon|time}} 480 <br> {{icon|minerals}} 600 | ||
| | | | ||
* {{iconify|Planetary Government|24px}} | * {{iconify|Planetary Government|24px}} 科技 | ||
* {{icon|pop}} | * {{icon|pop}} 至少有10个人口 | ||
|- | |- | ||
第173行: | 第173行: | ||
* {{iconify|Amenities||+8|green}} | * {{iconify|Amenities||+8|green}} | ||
* {{iconify|Building slots||+3|green}} | * {{iconify|Building slots||+3|green}} | ||
* {{icon|building slots}} {{green|+2}} | * {{icon|building slots}} {{green|+2}} 最大企业建筑 | ||
| | | | ||
* {{iconify|Politician}}: {{green|+3}} | * {{iconify|Politician}}: {{green|+3}} | ||
第186行: | 第186行: | ||
| {{icon|time}} 600 <br> {{icon|minerals}} 800 | | {{icon|time}} 600 <br> {{icon|minerals}} 800 | ||
| | | | ||
* {{iconify|Colonial Centralization|24px}} | * {{iconify|Colonial Centralization|24px}} 科技 | ||
* {{icon|pop}} | * {{icon|pop}} 至少有25个人口 | ||
|- | |- | ||
第195行: | 第195行: | ||
* {{iconify|Amenities||+12|green}} | * {{iconify|Amenities||+12|green}} | ||
* {{iconify|Building slots||+4|green}} | * {{iconify|Building slots||+4|green}} | ||
* {{icon|building slots}} {{green|+4}} | * {{icon|building slots}} {{green|+4}} 最大企业建筑 | ||
| | | | ||
* {{iconify|Politician}}: {{green|+4}} | * {{iconify|Politician}}: {{green|+4}} | ||
第208行: | 第208行: | ||
| {{icon|time}} 900 <br>{{icon|minerals}} 2000 | | {{icon|time}} 900 <br>{{icon|minerals}} 2000 | ||
| | | | ||
* {{iconify|Galactic Administration|24px}} | * {{iconify|Galactic Administration|24px}} 科技 | ||
* {{icon|pop}} | * {{icon|pop}} 至少有50个人口 | ||
|- | |- | ||
第217行: | 第217行: | ||
* {{iconify|Amenities||+18|green}} | * {{iconify|Amenities||+18|green}} | ||
* {{iconify|Building slots||+11|green}} | * {{iconify|Building slots||+11|green}} | ||
* {{icon|building slots}} {{green|+4}} | * {{icon|building slots}} {{green|+4}} 最大企业建筑 | ||
| | | | ||
* {{iconify|Politician}}: {{green|+6}} | * {{iconify|Politician}}: {{green|+6}} | ||
第230行: | 第230行: | ||
| {{icon|time}} 900 <br>{{icon|minerals}} 2000 | | {{icon|time}} 900 <br>{{icon|minerals}} 2000 | ||
| | | | ||
* {{icon|pop}} | * {{icon|pop}} 至少有50个人口 | ||
* [[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] | * [[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] 星海帝皇 | ||
* {{iconify|Empire Capital}} | * {{iconify|Empire Capital}} 规划类型 | ||
|} | |} | ||
=== | === 居住站首府 === | ||
居住站有自己的首府建筑,供所有帝国使用。如果 [[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] 星海帝皇有一个居住站作为他们的首都,他们可以在各自的帝国首都升级他们的首府。居住站行政中心是2级首府,除了提高岗位生产效率外没有其它加成。居住站控制中心在解锁建筑要求上被视为4级首府,在提高岗位生产效率上被视为2级首府。 | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! style="width:30%" | | ! style="width:30%" | 首府 | ||
! style="width:15%" | | ! style="width:15%" | 产出 | ||
! style="width:20%" | | ! style="width:20%" | 岗位 | ||
! style="width:5%" | | ! style="width:5%" | 维护费 | ||
! style="width:5%" | | ! style="width:5%" | 花费 | ||
! style="width:20%" | | ! style="width:20%" | 建造要求 | ||
|- id="Habitat Administration" | |- id="Habitat Administration" | ||
| {{iconbox|Habitat Administration| | | {{iconbox|Habitat Administration| 居住站的行政中心,充当着本地的首府。|image=building_capital.png}} | ||
| | | | ||
* {{icon|housing add}} {{green|+3}} | * {{icon|housing add}} {{green|+3}} 住房 | ||
* {{icon|amenities add}} {{green|+3}} | * {{icon|amenities add}} {{green|+3}} 舒适度 | ||
** {{icon|Gestalt Consciousness}}{{icon|amenities add}} {{green|+3}} | ** {{icon|Gestalt Consciousness}}{{icon|amenities add}} {{green|+3}} | ||
* {{iconify|Building slot||+1|green}} | * {{iconify|Building slot||+1|green}} | ||
| | | | ||
* [[File:Default.png|24px]] | * [[File:Default.png|24px]] 普通政体: | ||
** {{iconify|Politician}}: {{green|+1}} | ** {{iconify|Politician}}: {{green|+1}} | ||
** {{icon|Corporate}} {{icon|Politician}} {{red|−1}} {{iconify|Executive}}: {{green|+1}} | ** {{icon|Corporate}} {{icon|Politician}} {{red|−1}} {{iconify|Executive}}: {{green|+1}} | ||
第268行: | 第268行: | ||
** {{icon|Alloys}} {{green|+1}} | ** {{icon|Alloys}} {{green|+1}} | ||
| 0 | | 0 | ||
| {{icon|habitat}} | | {{icon|habitat}} 是轨道居住站 | ||
|- id="Habitat Central Control" | |- id="Habitat Central Control" | ||
| {{iconbox|Habitat Central Control| | | {{iconbox|Habitat Central Control| 一座复杂的官僚机构,负责管理人口众多的居住站。|image=building_major_capital.png}} | ||
| | | | ||
* {{icon|housing add}} {{green|+5}} | * {{icon|housing add}} {{green|+5}} 住房 | ||
* {{icon|amenities add}} {{green|+5}} | * {{icon|amenities add}} {{green|+5}} 舒适度 | ||
** {{icon|Gestalt Consciousness}}{{icon|amenities add}} {{green|+3}} | ** {{icon|Gestalt Consciousness}}{{icon|amenities add}} {{green|+3}} | ||
* {{iconify|Building slots||+2|green}} | * {{iconify|Building slots||+2|green}} | ||
* {{icon|building slots}} {{green|+1}} | * {{icon|building slots}} {{green|+1}} 最大企业建筑 | ||
| | | | ||
* [[File:Default.png|24px]] | * [[File:Default.png|24px]] 普通政体: | ||
** {{iconify|Politician}}: {{green|+2}} | ** {{iconify|Politician}}: {{green|+2}} | ||
** {{iconify|Enforcer}}: {{green|+1}} | ** {{iconify|Enforcer}}: {{green|+1}} | ||
第302行: | 第302行: | ||
* {{icon|minerals}} 600 | * {{icon|minerals}} 600 | ||
| | | | ||
* {{icon|habitat}} | * {{icon|habitat}} 是轨道居住站 | ||
* {{icon|pop}} | * {{icon|pop}} 有至少10个人口 | ||
|} | |} | ||
=== | === 特殊规划首府 === | ||
度假星球和奴隶星球拥有自己独特的首府建筑。对于每个规划类型,第一级被视为2级首府,除了提高岗位生产效率外没有其它加成;升级后转换为3级首府,在提高岗位生产效率上视为2级首府,在解锁建筑要求上视为4级首府。 | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! style="width:30%" | | ! style="width:30%" | 首府 | ||
! style="width:15%" | | ! style="width:15%" | 产出 | ||
! style="width:20%" | | ! style="width:20%" | 岗位 | ||
! style="width:5%" | | ! style="width:5%" | 维护费 | ||
! style="width:5%" | | ! style="width:5%" | 花费 | ||
! style="width:20%" | | ! style="width:20%" | 建造要求 | ||
|- id="Resort Administration" | |- id="Resort Administration" | ||
| {{iconbox|Resort Administration| | | {{iconbox|Resort Administration| 这座设施负责管理整颗度假星球。|image=Building_capital.png}} | ||
| | | | ||
* {{iconify|Housing||+5|green}} | * {{iconify|Housing||+5|green}} | ||
* {{iconify|Amenities||+5|green}} | * {{iconify|Amenities||+5|green}} | ||
* {{iconify|Building slots||+5|green}} | * {{iconify|Building slots||+5|green}} | ||
* {{icon|building slots}} {{green|+1}} | * {{icon|building slots}} {{green|+1}} 最大企业建筑 | ||
| | | | ||
* {{iconify|Entertainer}}: {{green|+1}} | * {{iconify|Entertainer}}: {{green|+1}} | ||
第331行: | 第331行: | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| 0 | | 0 | ||
| [[File:Decision resort colony.png|link=Decisions#Create Resort World|24px]] | | [[File:Decision resort colony.png|link=Decisions#Create Resort World|24px]] 度假星球规划 | ||
|- id="Resort Capital-Complex" | |- id="Resort Capital-Complex" | ||
| {{iconbox|Resort Capital-Complex| | | {{iconbox|Resort Capital-Complex| 一座错综复杂的管理综合区,可以管理更多的度假村和旅游景点。|image=Building_major_capital.png}} | ||
| | | | ||
* {{iconify|Housing||+10|green}} | * {{iconify|Housing||+10|green}} | ||
* {{iconify|Amenities||+10|green}} | * {{iconify|Amenities||+10|green}} | ||
* {{iconify|Building slots||+11|green}} | * {{iconify|Building slots||+11|green}} | ||
* {{icon|building slots}} {{green|+2}} | * {{icon|building slots}} {{green|+2}} 最大企业建筑 | ||
| | | | ||
* {{iconify|Entertainer}}: {{green|+2}} | * {{iconify|Entertainer}}: {{green|+2}} | ||
第350行: | 第350行: | ||
* {{icon|minerals}} 600 | * {{icon|minerals}} 600 | ||
| | | | ||
* [[File:Decision resort colony.png|link=Decisions#Create Resort World|24px]] | * [[File:Decision resort colony.png|link=Decisions#Create Resort World|24px]] 度假星球规划 | ||
* {{icon|pop}} | * {{icon|pop}} 至少有20个人口 | ||
|- id="Governor's Palace" | |- id="Governor's Palace" | ||
| {{iconbox|Governor's Palace| | | {{iconbox|Governor's Palace| 统治这个奴隶星球的奢华宫殿。|image=Building_capital.png}} | ||
| | | | ||
* {{iconify|Housing||+5|green}} | * {{iconify|Housing||+5|green}} | ||
第359行: | 第359行: | ||
* {{iconify|Stability||+5|green}} | * {{iconify|Stability||+5|green}} | ||
* {{iconify|Building slots||+5|green}} | * {{iconify|Building slots||+5|green}} | ||
* {{icon|building slots}} {{green|+1}} | * {{icon|building slots}} {{green|+1}} 最大企业建筑 | ||
| | | | ||
* {{iconify|Slave Overseer}}: {{green|+2}} | * {{iconify|Slave Overseer}}: {{green|+2}} | ||
第366行: | 第366行: | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
| 0 | | 0 | ||
| [[File:Decision slave colony.png|link=Decisions#Create Thrall-World|24px]] | | [[File:Decision slave colony.png|link=Decisions#Create Thrall-World|24px]] 奴隶星球规划 | ||
|- id="Governor's Estates" | |- id="Governor's Estates" | ||
| {{iconbox|Governor's Estates| | | {{iconbox|Governor's Estates| 供奴隶星球统治阶级居住的奢华宫殿群。|image=Building_major_capital.png}} | ||
| | | | ||
* {{iconify|Housing||+10|green}} | * {{iconify|Housing||+10|green}} | ||
第374行: | 第374行: | ||
* {{iconify|Stability||+10|green}} | * {{iconify|Stability||+10|green}} | ||
* {{iconify|Building slots||+11|green}} | * {{iconify|Building slots||+11|green}} | ||
* {{icon|building slots}} {{green|+2}} | * {{icon|building slots}} {{green|+2}} 最大企业建筑 | ||
| | | | ||
* {{iconify|Slave Overseer}}: {{green|+4}} | * {{iconify|Slave Overseer}}: {{green|+4}} | ||
第384行: | 第384行: | ||
* {{icon|minerals}} 500 | * {{icon|minerals}} 500 | ||
| | | | ||
* [[File:Decision slave colony.png|link=Decisions#Create Thrall-World|24px]] | * [[File:Decision slave colony.png|link=Decisions#Create Thrall-World|24px]] 奴隶星球规划 | ||
* {{icon|pop}} | * {{icon|pop}} 至少有20个人口 | ||
|} | |} | ||
=== | === 蜂巢思维首府 === | ||
{{iconify|Hive Mind}} empires only have two regular capital buildings. The Hive Core is tier 2 for all purposes, except that it also converts from tier 1 capitals. The Hive Nexus acts as tier 4 for job productivity and building requirements, but converts to tier 3. | {{iconify|Hive Mind}} empires only have two regular capital buildings. The Hive Core is tier 2 for all purposes, except that it also converts from tier 1 capitals. The Hive Nexus acts as tier 4 for job productivity and building requirements, but converts to tier 3. | ||
2022年5月23日 (一) 11:04的最新版本
建筑槽位[编辑 | 编辑源代码]
建筑物是在殖民地的
来源 | | |
---|---|---|
Adaptive Ecology 传统 | +1 | |
Modular Superstructures 传统 | — | +1 |
|
— | +2 |
Infrastructure technology (each) | +1 | |
Planetary housing district (each) | +1 | n/a |
Functional Architecture / |
+1 | |
+1 | n/a | |
+1 | — | |
1级首府建筑 | +1 | |
2级首府建筑 | +2 | |
3级首府建筑 | +3 | n/a |
4级首府建筑 | +4 | n/a |
Imperial capital | +11 | |
Governor's Palace / Resort Administration | +5 | n/a |
Governor's Estates / Resort Capital-Complex | +11 | n/a |
行星建造速度 [编辑 | 编辑源代码]
来源 | 加成 |
---|---|
大师的教诲:上上善道 法令 | +10% |
|
+10% |
|
+10% |
|
+10% |
|
+10% |
|
+25% |
标准建造模板 / Prefabricated Buildings prosperity tradition | +25% |
|
+50% |
建筑复兴 野心 | +100% |
首府[编辑 | 编辑源代码]
首府总是占据第一个建筑槽位,并提供一些基本的住房、舒适度、减少犯罪度和产生行星防御部队的岗位,以及其它因政体和国民理念而异的岗位。升级首府是解锁额外建筑槽的方法之一。首府不能被拆除、降级或禁用,如果被另一个拥有不同政体的帝国交易、割让或征服,或者如果行星的规划类型发生变化,它们将自动转换为适当的类型。
首府等级[编辑 | 编辑源代码]
首府通常可以分为 4 个等级,通过所需科技解锁它们[1]。 哪些建筑需要它们以及可以提供的最大产出加成[2]。标准的首府都符合这个标准,但仍有例外。通过
首府等级 | 需要的科技 | 岗位产出 | ||
---|---|---|---|---|
(unrecognized string “output” for Template:Icon) Output | |
需要的科技 | ||
2 | |
+10% | +10% | |
3 | |
+20% | +20% | |
4+ | |
+30% | +30% | |
Tier 4 and imperial capitals convert one tier lower, other tiers convert directly except as noted below.
标准首府[编辑 | 编辑源代码]
标准的首府建立在没有特殊规划的行星以及环形世界上,要求政体为不能是格式塔。
居住站首府[编辑 | 编辑源代码]
居住站有自己的首府建筑,供所有帝国使用。如果 星海帝皇有一个居住站作为他们的首都,他们可以在各自的帝国首都升级他们的首府。居住站行政中心是2级首府,除了提高岗位生产效率外没有其它加成。居住站控制中心在解锁建筑要求上被视为4级首府,在提高岗位生产效率上被视为2级首府。
首府 | 产出 | 岗位 | 维护费 | 花费 | 建造要求 |
---|---|---|---|---|---|
Habitat Administration 居住站的行政中心,充当着本地的首府。 |
0 | 是轨道居住站 | |||
Habitat Central Control 一座复杂的官僚机构,负责管理人口众多的居住站。 |
特殊规划首府[编辑 | 编辑源代码]
度假星球和奴隶星球拥有自己独特的首府建筑。对于每个规划类型,第一级被视为2级首府,除了提高岗位生产效率外没有其它加成;升级后转换为3级首府,在提高岗位生产效率上视为2级首府,在解锁建筑要求上视为4级首府。
蜂巢思维首府[编辑 | 编辑源代码]
Machine Intelligence capitals[编辑 | 编辑源代码]
Buildings[编辑 | 编辑源代码]
Regular buildings[编辑 | 编辑源代码]
Each regular building has up to 3 tiers, which determine its number of jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep.
Tier | Jobs | Monthly upkeep cost | | |||
---|---|---|---|---|---|---|
|
Advanced resource | |
|
Advanced resource | ||
I | +2 | −2 | 0 | 360 | 400 | 0 |
II | +4 | −5 | −1 | 480 | 600 | 50 |
III | +6 | −8 | −2 | 600 | 800 | 100 |
If a world is conquered by an empire that uses a different set of buildings for the same primary resource the existing buildings will be converted into new ones of the same tier. Tiered buildings cannot be constructed on Thrall Worlds.
Primary resource | Tier I building (2 Jobs) | Tier II building (4 Jobs) | Tier III building (6 Jobs) | Jobs | Advanced resource | Requirements |
---|---|---|---|---|---|---|
|
Research Labs |
Research Complexes |
Advanced Research Complexes |
|
Resort World designation | |
|
Administrative Offices |
Administrative Park |
Administrative Complex |
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Uplink Node |
Network Junction |
System Conflux |
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Synaptic Nodes |
Synaptic Clusters |
Confluence of Thought |
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Holo-Theatres |
Hyper-Entertainment Forums |
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Hydroponics Farms |
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Housing[编辑 | 编辑源代码]
Housing buildings provide
Planet unique[编辑 | 编辑源代码]
Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level.
|
Jobs | Effects | Capital tier | |
Cost | Requirements | |
---|---|---|---|---|---|---|---|
Planetary Shield Generator | −50% Orbital bombardment damage | 2 | −5 | | |||
Military Academy | +100 Army starting experience | 2 | −2 | ||||
Dread Encampment | +2 |
+100 Army starting experience | 2 | −2 | | ||
Chamber of Elevation |
|
1 | −2 | ||||
House of Apotheosis | 1 | −5 −1 |
| ||||
Energy Grid | 1 | −2 |
| ||||
Energy Nexus | 2 | −2 −1 |
|||||
Mineral Purification Plants | 1 | −2 |
| ||||
Mineral Purification Hubs | 2 | −2 −1 |
|||||
Food Processing Facilities | +1 Food from |
1 | −2 | ||||
Food Processing Centers | +2 Food from |
2 | −2 −1 |
||||
Alloy Foundries |
|
1 | −2 |
| |||
Alloy Mega-Forges |
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2 | −5 −2 |
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Alloy Nano-Plants |
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3 | −8 −4 |
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Civilian Industries | 1 | −2 | |||||
Civilian Fabricators | 2 | −5 −2 |
| ||||
Civilian Repli-Complexes | 3 | −8 −4 |
| ||||
Auto-Curating Vault Vault of Acquisitions Alpha Hub |
3 | −5 −1 |
|||||
Citadel of Faith | +20% |
3 | |||||
Research Institute | +1 |
+15% |
3 | ||||
Planetary Supercomputer | +15% |
3 | −5 | | |||
Ministry of Production Resource Processing Center |
3 | ||||||
Gene Clinic | +2 |
1 | −2 | ||||
Cyto-Revitalization Center | +4 |
2 | |||||
Galactic Stock Exchange | +2 |
+20% Trade value | 3 | ||||
Noble Estates | +1 |
+1 |
2 | −2 | | ||
Slave Processing Facility | 2 | −2 | |||||
Psi Corps | +2 |
+5 |
3 | −5 | |||
Sanctuary of Repose | 1 | −2 |
| ||||
Pillar of Quietus | 2 | | |||||
Galactic Memorial | 3 | |
Monuments[编辑 | 编辑源代码]
Monument buildings increase
Pop assembly buildings[编辑 | 编辑源代码]
Pop assembly buildings provide assembly points towards either organic or robotic Pops. Only one pop assembly building can be active at a time; if a second one is constructed it will remain inactive.
Building | Produces | Upkeep | Time | Cost | Requirements | Description | |
---|---|---|---|---|---|---|---|
Robot Assembly Plants | +1 |
−5 | 360 | 600 | High-tech factories where skilled Roboticists assemble the latest robot models. | ||
Machine Assembly Plants | +1 |
−2 | 360 | 400 | |
A production line assembly plant where new units are constructed. | |
Machine Assembly Complex | +3 |
−8 −2 |
600 | 800 100 |
An advanced assembly plant where new units are constructed. | ||
Spawning Pools | +1 |
−2 | 360 | 400 | |
Tended by the scientific and gentle care of specialists, these pools stimulate our spawn into faster growth. | |
Clone Vats | +3 Monthly Organic Pop Assembly | −2 −30 if not −30 if |
360 | 500 500 if not 500 if |
Clone Vats break down simple organic materials like food to generate Organic Pop Assembly. | ||
Posthumous Employment Center | +1 |
−2 | 360 | 400 | |
At the Posthumous Employment Center, carcasses bereft of consciousness can find new purpose and a new opportunity to pay off their debts. | |
File:Building offspring nest.png | Offspring Nest | +1 Offspring Drone | −2 | 360 | 400 | (unrecognized string “progenitor hive” for Template:Icon) Progenitor Hive | This fortified nest safely harbors the local Offspring while also accelerating growth for the rest of the nearby hive. |
Empire capital buildings[编辑 | 编辑源代码]
Capital buildings can only be constructed once on the capital world of an empire and are not available to
Gaia Seeders[编辑 | 编辑源代码]
Gaia Seeders can only be constructed by empires with the
- Initially, the planet class must match that of the primary species' homeworld. Upkeep on such worlds is not increased.
- If the
地表塑造 technology is researched, the planet needs only match the climate of the primary species' homeworld. Upkeep on such worlds is increased by +25%. - If the
生态适应 technology is researched, the planet can be of any class except死寂星球 . Upkeep on such worlds is increased by +50%. - If the
气候复苏 technology is researched, the planet can be a死寂星球 as well. Upkeep on such worlds is increased by +75%. - Gaia Seeders cannot be built on planet classes that cannot be terraformed (Gaia, Ecumenopolis, Hive, Machine, Relic, and artificial worlds). If the world is terraformed into such a class, the building is removed.
Phase | Effects | Base Upkeep | Cost | |
---|---|---|---|---|
Phase 1 | +10% |
−20 | 1500 | |
Phase 2 | −20 −1 |
1500 50 | ||
Phase 3 | +20% |
−20 −2 |
1500 100 | |
Final Phase | Building removed | 1500 200 |
Military[编辑 | 编辑源代码]
Military buildings produce defense armies and are vital for the protection of a world. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses can also contain an FTL inhibitor if the FTL Inhibition technology has been researched. Upgrading Strongholds into Fortresses requires the
Law enforcement[编辑 | 编辑源代码]
Law enforcement buildings produce defense armies and
Refineries[编辑 | 编辑源代码]
Refinery buildings produce advanced resources. They are less effective than buildings that require planetary features but do not require those. They cannot be built on Resort Worlds or Thrall-Worlds
Temples[编辑 | 编辑源代码]
Temple buildings are only available to
Trade[编辑 | 编辑源代码]
Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 4 Trade Value per Jobs, Commerce Buildings provide a significant number of them. Upgrading Commercial Zones into Commercial megaplexes requires the Interstellar Economics technology.
Organic safekeeping[编辑 | 编辑源代码]
[编辑 | 编辑源代码]
Feature buildings can only be built based on the number certain rare Planetary Features allow.
Other buildings[编辑 | 编辑源代码]
Purchasable[编辑 | 编辑源代码]
Purchasable buildings can only be obtained via a deal with aliens.
Primitive[编辑 | 编辑源代码]
Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL.
Fallen empire[编辑 | 编辑源代码]
Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. These buildings use incredibly advanced arcane technology, and as such are exceptionally effective compared to regular empire buildings. Most are autonomous, and can be used by other empires if captured. Ruined Fallen Empire buildings can be repaired. Fallen Empires, awakened or not, can never build more Fallen Empire buildings (with a few exceptions), making these buildings highly valuable.
Using the Reverse-Engineer Arcane Technology artifact action has a small chance to allow the user to build a Fallen Empire building on one of their planets. Each building takes 480 days to construct. If demolished however, they cannot be rebuilt.
Holdings[编辑 | 编辑源代码]
:
- 主条目:Holdings
A Holding represents an area on a world that is owned by an empire other than the world's owner. There are two type of holdings: Overlord Holding and Branch Office. Up to 4 special buildings can be built in a holding.
参考资料[编辑 | 编辑源代码]
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |