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=== 至高 === | === 至高 === | ||
{{ruby|至高|Supremacy}}传统 | {{ruby|至高|Supremacy}}传统 在将自身意志强加它人的路上前进,旋即发现对方不会那么简单地服从,唯有发展出更好的舰队和更强的军队才能实现心头这一宏愿。该传统大体适用于所有路线的国家。 | ||
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2023年1月14日 (六) 06:57的版本
Traditions represent the socio-cultural evolution of an empire as it expands and develops and consist of abilities, edicts, or bonuses unlocked with the
传统花费
The cost of unlocking a tradition depends on how many traditions the empire has already unlocked, as well as the
[math]\displaystyle{ \text{Tradition cost} = \left[300\, +\, \left(8\, \cdot\, \text{Unlocked traditions} \right)^{1.8} \right ] \, \cdot\, \left(1\, +\, 0.002\, \cdot\, \text{Empire size cost}\right) }[/math]
传统树
Traditions are grouped into tradition trees with 5 traditions each, as well as a bonus for adopting the tradition tree and one for finishing it. Each empire can select up to 7 tradition trees.
探索
探索 传统旨在推动对外界的探索和扩张,以及逐步用眼睛认识宇宙的边界。该传统大体适用于所有路线的国家。
To Boldly Go / Exploration Drones / Sensing Tendrils | Science Division / Research Path Optimization / Mindlink |
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Databank Uplinks | Polytechnic Education / Iterative AI / Hyperadaptive Evolution |
Faith in Science / Uplink Latency Reduction / Synaptic Broadcast | |
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支配
支配 传统着重于开发已有的财产,以这样或那样的方式让帝国疆土的潜力再上一层楼。该传统大体适用于所有路线的国家。
Colonial Viceroys / Autonomous AI / Meeting of the Minds | Imperious Architecture / Modular Depots / Synaptic Extensions | Public Trust Officers / / Judgment Corps / Deviancy Protocols / Divergence Suppression |
Privy Council / Multithreaded Core Functions / Synaptic Network | Workplace Motivators / Drone Network | |
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扩张
扩张 传统 执此强化领土成长的尖刀,如饥似渴地撕开星系的饼图并尽可能将最大块的果子牢牢据为己有。该传统大体适用于所有路线的国家。
繁荣
繁荣 传统 时常会给名字叫经济的精密机器上油,更高效率,更加省力!该传统大体适用于所有路线的国家。
Administrative Operations / Superconductive Power Transmission / Chitinous Architecture | Standard Construction Templates / Prefabricated Buildings | |
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The Pursuit of Profit / Creative Collectives / Peak Performance / Neural Signal Boosters | Interstellar Franchising / Efficiency Algorithms / Efficiency Instincts | Public Works Division / Modular Superstructures / Optimized Nexus / Extended Hives |
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+5% +5 |
至高
至高 传统 在将自身意志强加它人的路上前进,旋即发现对方不会那么简单地服从,唯有发展出更好的舰队和更强的军队才能实现心头这一宏愿。该传统大体适用于所有路线的国家。
外交
外交 传统 tree focuses on improving the benefits an empire can gain through diplomacy and is not available to empires with the内圣之道 or噬杀蜂群 civics.
The Federation | Diplomatic Networking / Diplomatic Networking | |
Entente Coordination | Direct Diplomacy | Eminent Diplomats / Improved Envoy Drones |
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+10% +1 |
适应
适应 传统 tree focuses on using planets more efficiently and is not available to机械智能 empires.
和谐
和谐 传统 tree focuses on better managing the empire and is not available to格式塔意识 empires.
Mind and Body / Unity of Self | Kinship / Kinship | The Greater Good |
Harmonious Directives | Utopian Dream | |
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−10% |
经贸
经贸 传统 tree focuses on trade and is not available to格式塔意识 empires.
Trickle Up Economics | Adaptive Economic Policies / Federal Trade Fleets | |
Commercial Enterprise | Marketplace of Better Ideas | Insider Trading |
同调
只可用于 Utopia DLC 或者 Synthetic Dawn DLC 已启用。 |
同调 传统 tree focuses on better managing the empire and is only available to格式塔意识 empires.
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Self-Preservation Protocols / Cloned Organs / Unity of Mind | Synchronized Agents | Integrated Preservation / Instinctive Synchronization |
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Flexible Governing Algorithms / Flexible Thought Routines | Collective Reasoning | |
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−10% |
不屈
只可用于 Apocalypse DLC 或者 Overlord DLC 已启用。 |
不屈 传统 tree focuses on defense and is available to all empires.
Resistance is Frugal / Resistance is Frugal / Resistance is Frugal | Defensive Zeal |
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Never Surrender / Never Surrender | Fortress Doctrine / Guardian Subroutines / Vigilant Thought Processes |
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Bulwark of Harmony / Bulwark of Harmony / Bulwark of Harmony | |
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密谋
只可用于 Nemesis DLC 已启用。 |
密谋 传统 tree focuses on espionage and counterespionage and is available to all empires.
Information Security | Operational Security / Subterfuge Drones | ||
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Non-Disclosure Agreement / Updated Security Algorithms / No Loose Ends | Double Agents | Shadow Recruits | |
+50% |
普适
只可用于 Synthetic Dawn DLC 已启用。 |
普适 传统 tree focuses on various empire-wide bonuses and is only available to机械智能 empires.
飞升天赋
Finishing an entire tradition tree or acquiring the
Ascension perks often favor either a tall or wide gameplay, with some that allow access to gameplay mechanics not available through traditions alone. This includes the three ascension paths, the ability to build advanced deep-space megastructures, the ability to use terraforming to create special planets, and becoming a Galactic Nemesis. An empire can have up to 8 Ascension perks.
Due to the difficulty of unlocking an ascension perk slot, it is prudent to delay making a choice, especially if the desired perk cannot be selected because the required technologies have not been researched yet. In addition, once chosen, an ascension perk is permanent and cannot be changed.
Tier 0 ascension perks can be taken from the start. Tier 1 perks require 1 previous ascension perk to be taken, tier 2 perks require 2 previous ascension perks, and tier 3 perks require 3 previous ascension perks. The higher the AI weight, the more likely an AI empire will select enact that ascension perk.
飞升天赋 | Tier | Effects | Prerequisites | AI weight | DLC | |
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Consecrated Worlds | 0 | Consecrate World decision | |
10 | ||
Eternal Vigilance | 0 | |
10 | |||
Executive Vigor | 0 | File:Mod edict cap add.png +100 Edict fund | 30 | |||
Galactic Wonders | 0 | 10 | ||||
Hydrocentric | 0 | 40 | ||||
Imperial Prerogative | 0 | −50% |
10 | |||
Interstellar Dominion | 0 |
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10 | |||
Mastery of Nature | 0 |
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10 | |||
File:Ap lord of war.png | Lord of War | 0 |
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5 | ||
Nihilistic Acquisition | 0 | Unlocks the Raiding bombardment stance | 10 | |||
One Vision | 0 |
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10 | ||
Shared Destiny | 0 |
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5 | |||
Technological Ascendancy | 0 | 30 | ||||
Transcendent Learning | 0 | 10 | ||||
Universal Transactions | 0 | |
10 | |||
Voidborne | 0 | |
10 | |||
Xeno-Compatibility | 0 |
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10 | |||
Enigmatic Engineering | 1 |
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2 | |||
Grasp the Void | 1 |
+50% Chance to discover FTL technologies
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3 | |||
Engineered Evolution | 1 | 15 | ||||
Mind over Matter | 1 | 20 | ||||
The Flesh is Weak | 1 | 20 | ||||
World Shaper | 1 | 5 | ||||
Arcology Project | 2 | Arcology Project decision | 10 | |||
Galactic Force Projection | 2 | 10 | ||||
Hive Worlds | 2 | |
20 | |||
Machine Worlds | 2 | |
20 | |||
Master Builders | 2 | 10 | ||||
Synthetic Age | 2 | 20 | ||||
Evolutionary Mastery | 2 | 100 | ||||
Synthetic Evolution | 2 |
Special Project to turn the empire synthetic
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100 | |||
Transcendence | 2 |
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100 | |||
Become the Crisis | 2 | Unlocks Menace and the Crisis tab |
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7.5 | ||
Colossus Project | 3 | |
10 | |||
Defender of the Galaxy | 3 | 20 | ||||
Galactic Contender | 3 | Communications with a fallen or awakened empire | 10
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参考资料
- ↑ Shattered Ring World Trade Districts do not gain a clerk
- ↑ Possible bug: Gestalt Consciousness empires do not gain this bonus
- ↑ Leader malfunction events are triggered on a decade pulse. With this tradition, each bad event has a 50% lower weight. Since the weight for no event is unchanged, the probability of a bad event is actually reduced to 53.17% of normal.
- ↑ Currently bugged; this has no effect.
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |