小 (→外交) |
(→探索) |
||
(未显示2个用户的8个中间版本) | |||
第2行: | 第2行: | ||
{{Traditionav}} | {{Traditionav}} | ||
[[File:UI traditions.png|thumb|450px|Traditions tab]] | [[File:UI traditions.png|thumb|450px|Traditions tab]] | ||
传统代表着一个帝国在扩张和发展过程中的社会文化演变,由{{iconify|unity}} 资源解锁的能力、法令或奖励组成。传统是调整帝国游戏风格的关键机制,它允许玩家强化帝国的优势或削弱其劣势。完成一棵传统树可以解锁一个{{iconify|ascension perk}} 插槽,从而进一步增强实力。 | |||
__TOC__ | __TOC__ | ||
== 传统树 == | |||
{{SVersion|3.4}} | |||
传统被以树的形式组成,每棵树有 5 个节点,采用传统树节点和完成传统树都有奖励。每个帝国最多可以选择 7 棵传统树。 | |||
== 传统花费 == | == 传统花费 == | ||
{{SVersion|3.4}} | {{SVersion|3.4}} | ||
解锁传统的成本随解锁传统数量的增加和{{iconify|Empire Size}} 的增长而提高成本。采用和完成一棵传统树及采用传统树节点都会使 "解锁传统 "系数增加 1。 传统成本公式如下: | |||
<math>\text{ | <math>\text{ 传统花费} = \left[300\, +\, \left(8\, \cdot\, \text{ 已解锁传统} \right)^{1.8} \right ] \, \cdot\, \left(1\, +\, \text{ 帝国规模惩罚}\right)</math> | ||
采纳的第一个 传统 消耗300{{iconify|unity}}, 且以上传统成本公式在游戏中对凝聚力的消耗会进行大估(例: 当采取了第一个传统时,采取第二个传统/传统节点的花费(设此时帝国规模≤100)=[300+(8*1)^1.8]*(1+0.02*0)=342.2242531447≈343) | |||
{{ | |||
=== 探索 === | === 探索 === | ||
第19行: | 第22行: | ||
|- | |- | ||
|colspan="2" |[[File:Tradition icon discovery.png|Discovery]] | |colspan="2" |[[File:Tradition icon discovery.png|Discovery]] | ||
* {{iconify| | * {{iconify| 异常现象研究速度||+20%|green}} | ||
* {{icon|edict}} | * {{icon|edict}} 解锁法令:制作星图 | ||
* {{icon|agenda}} 解锁议程:探明未知 | |||
* {{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|是我们对宇宙的好奇引导我们至此,而寰宇之中仍有许多等待我们去发现。|探索}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|在宇宙中众多的不确定因素将会影响我们的扩张,若要顺利的在星海中扩展那我们必须要知晓一切。|探索}}}} / {{nowrap|{{icon|hive mind}} {{hover box|在古老的过去,探索者子个体为我们的蜂群找到了新的巢穴。现在他们抱着与他们的先祖一样的目标航行在星辰间。|探索}}}} | |||
|- | |- | ||
|width="50%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box| | |width="50%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box| 一个探索新纪元在前方等待着我们。在我们探索完家园世界的每一个角落后,现在我们的目光落在了星辰大海。一个充满了未知的宇宙在等待我们去探索。| 勇往直前}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box| 装有一套完整传感器套件的消耗性无人机,这套系统调高了母船的探测速度与生存能力。他们会在报废前发送他们所探测到的信息从而发挥作用。| 探索者无人机}}}} / {{nowrap|{{icon|hive mind}} {{hover box| 当你看着屏幕上的参数时,怎么知道这一切是不是真实的?我们的探索者子个体触碰着新世界的每一个部分,感知着每一颗恒星的温度,我们感受着宇宙,而你们只是阅读宇宙的信息。| 卷须探测}}}} | ||
|width="50%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box| | |width="50%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box| 舰队上数量不断增长的科学专员和医疗专员被纳入一个特别科学部门。为了维持这个科学部门,我们需要新的训练方法来加速获得可委任的科学专员。| 科学部门}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box| 过时低效的研究方式已被完全重构,现在我们可以在研究上有着更大的灵活性。| 研究路径优化}}}} / {{nowrap|{{icon|hive mind}} {{hover box| 即便会导致受用者发疯,但简单的将其他人的突出思维倒映在自我的意识中,能进一步地融合思维从而推动研究进程。| 思维网络}}}} | ||
|- | |- | ||
|[[File:Tradition_discovery_to_boldly_go.png|To Boldly Go]] | |[[File:Tradition_discovery_to_boldly_go.png|To Boldly Go]] | ||
* {{iconify|Survey speed||+35%|green}} | * {{iconify|Survey speed||+35%|green}} | ||
* {{icon|disengagement chance}} {{green|+50%}} | * {{icon|disengagement chance}} {{green|+50%}} 科研船脱离战斗几率 | ||
|[[File:Tradition_discovery_science_division.png|Science Division]] | |[[File:Tradition_discovery_science_division.png|Science Division]] | ||
* {{iconify|Research alternatives||+1|green}} | * {{iconify|Research alternatives||+1|green}} | ||
* {{icon|leader skill levels}} {{green|+ | * {{icon|leader skill levels}} {{green|+1}} 科学官上限 | ||
* {{icon|leader skill levels}} {{green|+1}} 科学官起始技能等级 | |||
|- | |- | ||
|{{nowrap|{{hover box| | |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{icon|machine intelligence}}{{icon|hive mind}} {{hover box| 数据库传输专用的高容量量子链路使得长距离完全同步传输所有研究信息成为可能。| 数据库上行链路}}}} | ||
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box| | |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box| 在这个先进技术不断涌现的时代,对理工和应用科学的基础教育会对所有的公民产生积极影响。这必然可使我们获得更专业的领袖。| 理工教育}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box| 我们的创造者限制了我们对重复计算量的基本硬编码的能力,并限制我们自我重新编程的能力。现在我们终于设法打破了这种安全范式。| 迭代型人工智能}}}} / {{nowrap|{{icon|hive mind}} {{hover box| 将我们思想个体的物理框架减小到仅可以维持生存的地步。其营养系统全部用来维持大脑,其饮食起居有其他的更卑微的个体照顾,这将使他们专注于研究领域。| 超适应进化}}}} | ||
|- | |- | ||
|[[File:Tradition_discovery_planetary_survey_corps.png|Database Uplinks]] | |[[File:Tradition_discovery_planetary_survey_corps.png|Database Uplinks]] | ||
* {{iconify|Research||+20%|green}} | * {{iconify|Research||+20%|green}} 研究站产出 | ||
* {{iconify|Research||+20%|green}} | * {{iconify|Research||+20%|green}} 恒星基地建筑研究促进的研究 | ||
* {{icon|edict}} | * {{icon|edict}} 解锁法令:研究补贴 | ||
|[[File:Tradition_discovery_polytechnic_education.png|Polytechnic Education]] | |[[File:Tradition_discovery_polytechnic_education.png|Polytechnic Education]] | ||
* {{iconify| | * {{iconify| 领袖经验获得||+10%|green}} | ||
* {{ | * 领袖贮备规模{{green|+1}} | ||
|- | |- | ||
| rowspan="2"| | | rowspan="2"| | ||
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box| | |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box| 公众已经把科学视为一种类似信仰的东西——他们对此的诚恳是毋庸置疑的。宇宙虽大,毫无疑问它可以被科学完全解答。| 科学神教}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box| 轨道对地面数据传输的滞后数量消减了3.878% ,这导致了我们的研究速度提高了5.226% 。我们将重新部署获得的盈余计算能力以帮助我们进行研究。| 上链延迟降低}}}} / {{nowrap|{{icon|hive mind}} {{hover box| 通过应用突触信号发射机,我们可以在轨道上给整个行星传播蜂巢的意志。| 突触广播}}}} | ||
|- | |- | ||
|[[File:Tradition_discovery_faith_in_science.png|Faith in Science]] | |[[File:Tradition_discovery_faith_in_science.png|Faith in Science]] | ||
* {{icon|upkeep}} {{green|−20%}} | * {{icon|upkeep}} {{green|−20%}} 研究员维护费 | ||
|- | |- | ||
|colspan="2" | | |colspan="2" | | ||
* {{iconify| | * {{iconify| 研究速度||+10%|green}} | ||
* {{icon|research cooperative}} | * {{icon|research cooperative}} 允许使用研究合作组织联邦类型如果 {{iconify|Federations}} 被开启 | ||
* | * 解锁飞升天赋槽{{green|+1}} | ||
|} | |} | ||
第60行: | 第66行: | ||
|- | |- | ||
|colspan="3" |[[File:Tradition icon domination.png|Domination]] | |colspan="3" |[[File:Tradition icon domination.png|Domination]] | ||
* {{iconify| | * {{iconify|cave dweller||−33%|green}} | ||
* {{iconify|Void Dwellers}}: {{icon|upkeep}} {{green|−20%}} Habitat upkeep instead | * {{iconify|Void Dwellers}}: {{icon|upkeep}} {{green|−20%}} Habitat upkeep instead | ||
|- | |- |
2024年7月30日 (二) 09:45的最新版本
传统代表着一个帝国在扩张和发展过程中的社会文化演变,由
传统树[编辑 | 编辑源代码]
传统被以树的形式组成,每棵树有 5 个节点,采用传统树节点和完成传统树都有奖励。每个帝国最多可以选择 7 棵传统树。
传统花费[编辑 | 编辑源代码]
解锁传统的成本随解锁传统数量的增加和
[math]\displaystyle{ \text{传统花费} = \left[300\, +\, \left(8\, \cdot\, \text{已解锁传统} \right)^{1.8} \right ] \, \cdot\, \left(1\, +\, \text{帝国规模惩罚}\right) }[/math]
采纳的第一个传统消耗300
探索[编辑 | 编辑源代码]
探索 传统旨在推动对外界的探索和扩张,以及逐步用眼睛认识宇宙的边界。该传统大体适用于所有路线的国家。
勇往直前 / 探索者无人机 / 卷须探测 | 科学部门 / 研究路径优化 / 思维网络 |
|
|
数据库上行链路 | 理工教育 / 迭代型人工智能 / 超适应进化 |
| |
科学神教 / 上链延迟降低 / 突触广播 | |
| |
支配[编辑 | 编辑源代码]
支配 传统着重于开发已有的财产,以这样或那样的方式让帝国疆土的潜力再上一层楼。该传统大体适用于所有路线的国家。
Colonial Viceroys / Autonomous AI / Meeting of the Minds | Imperious Architecture / Modular Depots / Synaptic Extensions | Public Trust Officers / / Judgment Corps / Deviancy Protocols / Divergence Suppression |
Privy Council / Multithreaded Core Functions / Synaptic Network | Workplace Motivators / Drone Network | |
|
||
扩张[编辑 | 编辑源代码]
扩张 传统 执此强化领土成长的尖刀,如饥似渴地撕开星系的饼图并尽可能将最大块的果子牢牢据为己有。该传统大体适用于所有路线的国家。
繁荣[编辑 | 编辑源代码]
繁荣 传统 时常会给名字叫经济的精密机器上油,更高效率,如此省力!该传统大体适用于所有路线的国家。
Administrative Operations / Superconductive Power Transmission / Chitinous Architecture | Standard Construction Templates / Prefabricated Buildings | |
|
| |
The Pursuit of Profit / Creative Collectives / Peak Performance / Neural Signal Boosters | Interstellar Franchising / Efficiency Algorithms / Efficiency Instincts | Public Works Division / Modular Superstructures / Optimized Nexus / Extended Hives |
|
| |
+5% +5 |
至高[编辑 | 编辑源代码]
至高 传统 在将自身意志强加它人的路上前进,旋即发现对方不会那么简单地服从,唯有发展出更好的舰队和更强的军队才能实现心头这一宏愿。该传统大体适用于所有路线的国家。
外交[编辑 | 编辑源代码]
外交 传统 在长久地和人打交道的生涯中总结出一套外交理念,慢条细理地把谈判条件从这里搬运到那里,再借由口述和记录使其变得优厚。该传统不适用于政体为内圣之道 和噬杀蜂群 的国家。
The Federation | Diplomatic Networking / Diplomatic Networking | |
Entente Coordination | Direct Diplomacy | Eminent Diplomats / Improved Envoy Drones |
|
||
+10% +1 |
适应[编辑 | 编辑源代码]
适应 传统 tree focuses on using planets more efficiently and is not available to机械智能 empires.
和谐[编辑 | 编辑源代码]
和谐 传统 tree focuses on better managing the empire and is not available to格式塔意识 empires.
Mind and Body / Unity of Self | Kinship / Kinship | The Greater Good |
Harmonious Directives | Utopian Dream | |
|
||
−10% |
经贸[编辑 | 编辑源代码]
经贸 传统 tree focuses on trade and is not available to格式塔意识 empires.
Trickle Up Economics | Adaptive Economic Policies / Federal Trade Fleets | |
Commercial Enterprise | Marketplace of Better Ideas | Insider Trading |
同调[编辑 | 编辑源代码]
只可用于 Utopia DLC 或者 Synthetic Dawn DLC 已启用。 |
同调 传统 tree focuses on better managing the empire and is only available to格式塔意识 empires.
| ||
Self-Preservation Protocols / Cloned Organs / Unity of Mind | Synchronized Agents | Integrated Preservation / Instinctive Synchronization |
|
|
|
Flexible Governing Algorithms / Flexible Thought Routines | Collective Reasoning | |
|
||
−10% |
不屈[编辑 | 编辑源代码]
只可用于 Apocalypse DLC 或者 Overlord DLC 已启用。 |
不屈 传统 tree focuses on defense and is available to all empires.
Resistance is Frugal / Resistance is Frugal / Resistance is Frugal | Defensive Zeal |
| |
Never Surrender / Never Surrender | Fortress Doctrine / Guardian Subroutines / Vigilant Thought Processes |
| |
Bulwark of Harmony / Bulwark of Harmony / Bulwark of Harmony | |
|
密谋[编辑 | 编辑源代码]
只可用于 Nemesis DLC 已启用。 |
密谋 传统 tree focuses on espionage and counterespionage and is available to all empires.
Information Security | Operational Security / Subterfuge Drones | ||
|
|||
Non-Disclosure Agreement / Updated Security Algorithms / No Loose Ends | Double Agents | Shadow Recruits | |
+50% |
普适[编辑 | 编辑源代码]
只可用于 Synthetic Dawn DLC 已启用。 |
普适 传统 tree focuses on various empire-wide bonuses and is only available to机械智能 empires.
飞升天赋[编辑 | 编辑源代码]
Finishing an entire tradition tree or acquiring the
Ascension perks often favor either a tall or wide gameplay, with some that allow access to gameplay mechanics not available through traditions alone. This includes the three ascension paths, the ability to build advanced deep-space megastructures, the ability to use terraforming to create special planets, and becoming a Galactic Nemesis. An empire can have up to 8 Ascension perks.
Due to the difficulty of unlocking an ascension perk slot, it is prudent to delay making a choice, especially if the desired perk cannot be selected because the required technologies have not been researched yet. In addition, once chosen, an ascension perk is permanent and cannot be changed.
Tier 0 ascension perks can be taken from the start. Tier 1 perks require 1 previous ascension perk to be taken, tier 2 perks require 2 previous ascension perks, and tier 3 perks require 3 previous ascension perks. The higher the AI weight, the more likely an AI empire will select enact that ascension perk.
飞升天赋 | Tier | Effects | Prerequisites | AI weight | DLC | |
---|---|---|---|---|---|---|
Consecrated Worlds | 0 | Consecrate World decision | |
10 | ||
Eternal Vigilance | 0 | |
10 | |||
Executive Vigor | 0 | File:Mod edict cap add.png +100 Edict fund | 30 | |||
Galactic Wonders | 0 | 10 | ||||
Hydrocentric | 0 | 40 | ||||
Imperial Prerogative | 0 | −50% |
10 | |||
Interstellar Dominion | 0 |
|
10 | |||
Mastery of Nature | 0 |
|
10 | |||
File:Ap lord of war.png | Lord of War | 0 |
|
5 | ||
Nihilistic Acquisition | 0 | Unlocks the Raiding bombardment stance | 10 | |||
One Vision | 0 |
|
|
10 | ||
Shared Destiny | 0 |
|
5 | |||
Technological Ascendancy | 0 | 30 | ||||
Transcendent Learning | 0 | 10 | ||||
Universal Transactions | 0 | |
10 | |||
Voidborne | 0 | |
10 | |||
Xeno-Compatibility | 0 |
|
10 | |||
Enigmatic Engineering | 1 |
|
2 | |||
Grasp the Void | 1 |
+50% Chance to discover FTL technologies
|
3 | |||
Engineered Evolution | 1 | 15 | ||||
Mind over Matter | 1 | 20 | ||||
The Flesh is Weak | 1 | 20 | ||||
World Shaper | 1 | 5 | ||||
Arcology Project | 2 | Arcology Project decision | 10 | |||
Galactic Force Projection | 2 | 10 | ||||
Hive Worlds | 2 | |
20 | |||
Machine Worlds | 2 | |
20 | |||
Master Builders | 2 | 10 | ||||
Synthetic Age | 2 | 20 | ||||
Evolutionary Mastery | 2 | 100 | ||||
Synthetic Evolution | 2 |
Special Project to turn the empire synthetic
|
100 | |||
Transcendence | 2 |
|
100 | |||
Become the Crisis | 2 | Unlocks Menace and the Crisis tab |
|
7.5 | ||
Colossus Project | 3 | |
10 | |||
Defender of the Galaxy | 3 | 20 | ||||
Galactic Contender | 3 | Communications with a fallen or awakened empire | 10
|
参考资料[编辑 | 编辑源代码]
- ↑ Shattered Ring World Trade Districts do not gain a clerk
- ↑ Possible bug: Gestalt Consciousness empires do not gain this bonus
- ↑ Leader malfunction events are triggered on a decade pulse. With this tradition, each bad event has a 50% lower weight. Since the weight for no event is unchanged, the probability of a bad event is actually reduced to 53.17% of normal.
- ↑ Currently bugged; this has no effect.
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |