小 (自由之民移动页面Traditions至传统) |
(→探索) |
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{{Version|3. | {{Version|3.4}} | ||
{{Traditionav}} | {{Traditionav}} | ||
[[File:UI traditions.png|thumb|450px|Traditions tab]] | [[File:UI traditions.png|thumb|450px|Traditions tab]] | ||
传统代表着一个帝国在扩张和发展过程中的社会文化演变,由{{iconify|unity}} 资源解锁的能力、法令或奖励组成。传统是调整帝国游戏风格的关键机制,它允许玩家强化帝国的优势或削弱其劣势。完成一棵传统树可以解锁一个{{iconify|ascension perk}} 插槽,从而进一步增强实力。 | |||
__TOC__ | |||
== | == 传统树 == | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
传统被以树的形式组成,每棵树有 5 个节点,采用传统树节点和完成传统树都有奖励。每个帝国最多可以选择 7 棵传统树。 | |||
== 传统花费 == | |||
{{SVersion|3.4}} | |||
解锁传统的成本随解锁传统数量的增加和{{iconify|Empire Size}}的增长而提高成本。采用和完成一棵传统树及采用传统树节点都会使 "解锁传统 "系数增加 1。 传统成本公式如下: | |||
= | <math>\text{传统花费} = \left[300\, +\, \left(8\, \cdot\, \text{ 已解锁传统} \right)^{1.8} \right ] \, \cdot\, \left(1\, +\, \text{帝国规模惩罚}\right)</math> | ||
{{ | |||
=== | 采纳的第一个传统消耗300{{iconify|unity}},且以上传统成本公式在游戏中对凝聚力的消耗会进行大估(例: 当采取了第一个传统时,采取第二个传统/传统节点的花费(设此时帝国规模≤100)=[300+(8*1)^1.8]*(1+0.02*0)=342.2242531447≈343) | ||
=== 探索 === | |||
{{ruby|探索|Discovery}}传统旨在推动对外界的探索和扩张,以及逐步用眼睛'''认识宇宙的边界。'''该传统大体适用于所有路线的国家。 | |||
{| class="wikitable plainlist" width=100% style="text-align: center; | {| class="wikitable plainlist" width=100% style="text-align: center; | ||
|- | |- | ||
|colspan="2" |[[File:Tradition icon discovery.png]] | |colspan="2" |[[File:Tradition icon discovery.png|Discovery]] | ||
* {{icon| | * {{iconify|异常现象研究速度||+20%|green}} | ||
* {{icon| | * {{icon|edict}} 解锁法令:制作星图 | ||
* {{icon|agenda}} 解锁议程:探明未知 | |||
* {{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|是我们对宇宙的好奇引导我们至此,而寰宇之中仍有许多等待我们去发现。|探索}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|在宇宙中众多的不确定因素将会影响我们的扩张,若要顺利的在星海中扩展那我们必须要知晓一切。|探索}}}} / {{nowrap|{{icon|hive mind}} {{hover box|在古老的过去,探索者子个体为我们的蜂群找到了新的巢穴。现在他们抱着与他们的先祖一样的目标航行在星辰间。|探索}}}} | |||
|- | |||
|width="50%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|一个探索新纪元在前方等待着我们。在我们探索完家园世界的每一个角落后,现在我们的目光落在了星辰大海。一个充满了未知的宇宙在等待我们去探索。|勇往直前}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|装有一套完整传感器套件的消耗性无人机,这套系统调高了母船的探测速度与生存能力。他们会在报废前发送他们所探测到的信息从而发挥作用。|探索者无人机}}}} / {{nowrap|{{icon|hive mind}} {{hover box|当你看着屏幕上的参数时,怎么知道这一切是不是真实的?我们的探索者子个体触碰着新世界的每一个部分,感知着每一颗恒星的温度,我们感受着宇宙,而你们只是阅读宇宙的信息。|卷须探测}}}} | |||
|width="50%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|舰队上数量不断增长的科学专员和医疗专员被纳入一个特别科学部门。为了维持这个科学部门,我们需要新的训练方法来加速获得可委任的科学专员。|科学部门}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|过时低效的研究方式已被完全重构,现在我们可以在研究上有着更大的灵活性。|研究路径优化}}}} / {{nowrap|{{icon|hive mind}} {{hover box|即便会导致受用者发疯,但简单的将其他人的突出思维倒映在自我的意识中,能进一步地融合思维从而推动研究进程。|思维网络}}}} | |||
|- | |||
|[[File:Tradition_discovery_to_boldly_go.png|To Boldly Go]] | |||
* {{iconify|Survey speed||+35%|green}} | |||
* {{icon|disengagement chance}} {{green|+50%}} 科研船脱离战斗几率 | |||
|[[File:Tradition_discovery_science_division.png|Science Division]] | |||
* {{iconify|Research alternatives||+1|green}} | |||
* {{icon|leader skill levels}} {{green|+1}} 科学官上限 | |||
* {{icon|leader skill levels}} {{green|+1}} 科学官起始技能等级 | |||
|- | |||
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{icon|machine intelligence}}{{icon|hive mind}} {{hover box|数据库传输专用的高容量量子链路使得长距离完全同步传输所有研究信息成为可能。|数据库上行链路}}}} | |||
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|在这个先进技术不断涌现的时代,对理工和应用科学的基础教育会对所有的公民产生积极影响。这必然可使我们获得更专业的领袖。|理工教育}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|我们的创造者限制了我们对重复计算量的基本硬编码的能力,并限制我们自我重新编程的能力。现在我们终于设法打破了这种安全范式。|迭代型人工智能}}}} / {{nowrap|{{icon|hive mind}} {{hover box|将我们思想个体的物理框架减小到仅可以维持生存的地步。其营养系统全部用来维持大脑,其饮食起居有其他的更卑微的个体照顾,这将使他们专注于研究领域。|超适应进化}}}} | |||
|- | |- | ||
|[[File:Tradition_discovery_planetary_survey_corps.png|Database Uplinks]] | |||
* {{ | * {{iconify|Research||+20%|green}} 研究站产出 | ||
* {{icon| | * {{iconify|Research||+20%|green}} 恒星基地建筑研究促进的研究 | ||
* {{icon|edict}} 解锁法令:研究补贴 | |||
* {{ | |[[File:Tradition_discovery_polytechnic_education.png|Polytechnic Education]] | ||
* | * {{iconify|领袖经验获得||+10%|green}} | ||
* 领袖贮备规模{{green|+1}} | |||
|- | |- | ||
|[[File: | | rowspan="2"| | ||
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|公众已经把科学视为一种类似信仰的东西——他们对此的诚恳是毋庸置疑的。宇宙虽大,毫无疑问它可以被科学完全解答。| 科学神教}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box| 轨道对地面数据传输的滞后数量消减了3.878%,这导致了我们的研究速度提高了5.226% 。我们将重新部署获得的盈余计算能力以帮助我们进行研究。|上链延迟降低}}}} / {{nowrap|{{icon|hive mind}} {{hover box| 通过应用突触信号发射机,我们可以在轨道上给整个行星传播蜂巢的意志。| 突触广播}}}} | |||
| | |||
|- | |- | ||
|[[File:Tradition_discovery_faith_in_science.png|Faith in Science]] | |||
|[[File:Tradition_discovery_faith_in_science.png]] | * {{icon|upkeep}} {{green|−20%}} 研究员维护费 | ||
* {{icon|upkeep}} {{green|−20%}} | |||
|- | |- | ||
|colspan="2" | | |colspan="2" | | ||
* {{ | * {{iconify|研究速度||+10%|green}} | ||
* {{icon|research cooperative}} | * {{icon|research cooperative}} 允许使用研究合作组织联邦类型如果 {{iconify|Federations}} 被开启 | ||
* 解锁飞升天赋槽{{green|+1}} | |||
|} | |} | ||
=== | === 支配 === | ||
{{ruby|支配|Domination}}传统着重于开发已有的财产,'''以这样或那样的方式'''让帝国疆土的潜力再上一层楼。该传统大体适用于所有路线的国家。 | |||
{| class="wikitable plainlist" width=100% style="text-align: center; | {| class="wikitable plainlist" width=100% style="text-align: center; | ||
|- | |- | ||
|colspan="3" |[[File:Tradition icon domination.png]] | |colspan="3" |[[File:Tradition icon domination.png|Domination]] | ||
* {{ | * {{iconify|cave dweller||−33%|green}} | ||
* {{iconify|Void Dwellers}}: {{icon|upkeep}} {{green|−20%}} Habitat upkeep instead | |||
|- | |- | ||
|width="33%" |[[File: | |width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|Our control over the colonies is dependent upon us finding capable and loyal individuals that can be trusted to enforce the will of the government.|Colonial Viceroys}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|AI released from most behavioral inhibitors may be more prone to erratic performance and random crashes, but they are the only type that can process the huge number of variables inherent to galactic colonization.|Autonomous AI}}}} / {{nowrap|{{icon|hive mind}} {{hover box|We must have more autonomous drones to enforce harmony as our hives grow in number.|Meeting of the Minds}}}} | ||
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|All government buildings in our great empire shall be monuments to the state, looming over the populace to inspire obedience, loyalty, and awe.|Imperious Architecture}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|To maximize the number of drones that can be fielded, our buildings that make up our districts must become more efficient. A modular design would provide far more flexibility.|Modular Depots}}}} / {{nowrap|{{icon|hive mind}} {{hover box|The great reach of the Mind must be extended farther still. Additional synaptic extensions will enable efficient control of yet more drones.|Synaptic Extensions}}}} | |||
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The important work done by law enforcement officials can only truly be successful if they have the cooperation of the public. Creating a corps of Public Trust Officers that work directly with the population will help ensure that this cooperation is freely given.|Public Trust Officers}}}} / {{nowrap|{{icon|authoritarian}}/{{icon|xenophobe}} {{hover box|Sprawling cities and isolated mining stations both have unique challenges associated with crime prevention. To expedite law enforcement we have made the judicial process more efficient by combining the roles of judge, jury and enforcer.|Judgment Corps}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Deviancy and corruption must be guarded against at all levels. With efficient counter-protocols in place, drones suspected of deviant activities can be swiftly terminated before they can spread the corruption further.|Deviancy Protocols}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Occasionally our unity is disrupted by a rogue drone. This threat has increased as we spread out across the stars. Purging and recycling these units gives them a chance to contribute to the hive with their deaths, in a way they could not with their lives.|Divergence Suppression}}}} | |||
|width="33%" |[[File: | |||
|width="33%" |[[File: | |||
|- | |- | ||
|colspan="2" |[[File:Tradition domination grand council.png]] | |[[File:Tradition_domination_colonial_viceroys.png|Colonial Viceroys]] | ||
* {{icon|Leader skill levels}} {{green|+2}} Ruler | * {{icon|Leader skill levels}} {{green|+2}} Governor level cap | ||
* {{iconify|Monthly Influence||+0.5|green|suf=add}} | |||
|[[File:Tradition_domination_imperious_architecture.png|Imperious Architecture]] | |||
* [[File:default.png|24px|Non-Gestalt]]: {{iconify|Housing||+1|green|suf=add}} from upgraded capital buildings | |||
* [[File:default.png|24px|Non-Gestalt]]: {{iconify|Housing||+1|green|suf=add}} from all housing buildings | |||
* {{iconify|Hive Mind}}: {{iconify|Housing||+2|green|suf=add}} from Synaptic Nodes | |||
* {{iconify|Machine Intelligence}}: {{iconify|Empire Size||−25%|green}} from districts | |||
|[[File:Tradition_domination_judgment_corps.png|Judgment Corps]] | |||
* [[File:default.png|24px|Non-Gestalt]]: {{iconify|Unity||+1|green}} per Enforcer | |||
* [[File:default.png|24px|Non-Gestalt]]: {{icon|edict}} Unlocks the Enhanced Surveillance edict | |||
* {{iconify|Gestalt Consciousness}}: {{iconify|crime add||−10|green|Deviancy}} on all colonies | |||
|- | |||
|colspan="2" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The best and the brightest compete for a chance to whisper advice into the auditory receiver of our illustrious ruler, to better guide the ship of state.|Privy Council}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Once all core functions have been multithreaded, no CPU core shall be left to wallow in idleness.|Multithreaded Core Functions}}}} / {{nowrap|{{icon|hive mind}} {{hover box|The Mind can only act as fast as it receives input and information from the drones under its control. With a faster and more efficient synaptic network, delays in response time will be a thing of the past.|Synaptic Network}}}} | |||
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|There are many ways to motivate those who perform menial labor to work harder. Some based on incentives and some... not.|Workplace Motivators}}}} / {{nowrap|{{icon|gestalt consciousness}} {{hover box|We have improved the ways in which our consciousness communicates with its drones, greatly increasing their efficiency.|Drone Network}}}} | |||
|- | |||
|colspan="2" |[[File:Tradition domination grand council.png|Privy Council]] | |||
* {{icon|Leader skill levels}} {{green|+2}} Ruler level cap | |||
* {{icon|edict cap add}} {{green|+50}} Edict fund | * {{icon|edict cap add}} {{green|+50}} Edict fund | ||
|[[File:Tradition_domination_workplace_motivators.png]] | |[[File:Tradition_domination_workplace_motivators.png|Workplace Motivators]] | ||
* {{icon|pop resource output}} {{green|+5%}} Worker and Slave | * [[File:default.png|24px|Non-Gestalt]]: {{icon|pop resource output}} {{green|+5%}} Worker and Slave output | ||
* [[File:default.png|24px|Non-Gestalt]]: {{icon|edict}} Unlocks the Extended Shifts edict | |||
* {{iconify|Gestalt Consciousness}}: {{icon|pop resource output}} {{green|+5%}} Menial Drone output | |||
* {{iconify|Gestalt Consciousness}}: {{icon|edict}} Unlocks the Drone Overdrive edict | |||
|- | |- | ||
|colspan="3" | | |colspan="3" | | ||
* {{ | * {{iconify|Empire Size||−10%|green}} from Pops | ||
* {{icon|hegemony}} Can create Hegemony federations if {{iconify|Federations}} | * {{icon|hegemony}} Can create Hegemony federations if {{iconify|Federations}} is enabled | ||
|} | |} | ||
=== | === 扩张 === | ||
{{ruby|扩张|Expansion}}传统 执此强化领土成长的尖刀,'''如饥似渴地撕开星系的饼图'''并尽可能将最大块的果子牢牢据为己有。该传统大体适用于所有路线的国家。 | |||
{| class="wikitable plainlist" width=100% style="text-align: center; | {| class="wikitable plainlist" width=100% style="text-align: center; | ||
|- | |- | ||
|colspan="3" |[[File:Tradition icon expansion.png]] | |colspan="3" |[[File:Tradition icon expansion.png|Expansion]] | ||
* {{ | * {{iconify|Colony development speed||+25%|green}} | ||
|- | |- | ||
|colspan="2" |[[File: | |colspan="2"|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The frontiers of our star nation are being pushed ever forwards. Soon, nothing in this galaxy will lie beyond our grasp...|Reach for the Stars}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|The massive distances inherent to space exploration cause bandwidth loss between our core and peripheral systems. Signal boosting relay stations will ensure that directives from the core are received undisrupted.|Signal Relay Stations}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Encasing synapses in a miniature hyperdrive shell, hardened for spaceflight, and using them to pass on directives from the hive has allowed us to conquer the stars.|Amoebic Synapses}}}} | ||
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|Colonization fever seems to have gripped the populace. Their enthusiasm and patriotic fervor draws additional population to new colonies.|Colonization Fever}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|The production of highly specialized first wave colonization units with narrow but deep hard-coded behavior adapting them to specific world types will speed the integration of new planets into our collective.|Automated Colonization Units}}}} / {{nowrap|{{icon|hive mind}} {{hover box|The overmind is a chorus of thought that even the cold emptiness of space cannot silence.|One Mind}}}} | |||
|[[File:Tradition_expansion_colonization_fever.png]] | |- | ||
|colspan="2" |[[File:Tradition_expansion_reach_for_the_stars.png|Reach for the Stars]] | |||
* {{iconify|Starbase Influence cost||−10%|green}} | |||
|[[File:Tradition_expansion_colonization_fever.png|Colonization Fever]] | |||
* [[File:Mod_colony_start_num_pops_add.png|24px|Extra pops when establishing colony|link=Colonization#Colony_development]] {{green|+1}} Extra pops when establishing colony | * [[File:Mod_colony_start_num_pops_add.png|24px|Extra pops when establishing colony|link=Colonization#Colony_development]] {{green|+1}} Extra pops when establishing colony | ||
|- | |- | ||
|width="33%" |[[File: | |width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|A network of small courier vessels is a reliable alternative for transporting VIPs or delivering messages that can't be trusted to FTL communications. This will tie our far-flung colonies more closely together.|Courier Network}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|By building our synaptic network with future expansion to other worlds in mind, we can reduce signal loss even across interstellar distances.|Extensible Software}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Every Hive need not be directly controlled by the Overmind at all times, instead they can be given basic instructions and carry these out autonomously until new direction is required.|Limited Autonomy}}}} | ||
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The banner of our great empire will one day be as common as hydrogen throughout the galaxy.|Galactic Ambition}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Every stellar resource and hyperlane controlled by us brings the universe closer to mechanical perfection.|Cogs in the Machine}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Primal terror accompanied the first tentative steps in to the dark, away from our home nest and the mother hive that nurtured us. Only by conquering and breeding out this fear can we continue to grow. Millions of drones will die so that the hive may live.|Blot out the Stars}}}} | |||
|width="33%" |[[File: | |width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|A new life awaits our citizens in the off-world colonies. A chance to begin again in a golden land of opportunity and adventure! With the help of an aggressive marketing campaign, the less fortunate elements of our society will be flocking to our colony ships.|A New Life}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|The process of assembling new pops can be sped up by loading their operating instructions while their chassis is still under construction.|Hotjoin Protocols}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Upon claiming a new nest, the breeder pods have a powerful instinctual compulsion to spawn at a frenetic rate. They typically die from the strain, but the birth of many fresh drones speeds processing of new worlds.|Spawning Frenzy}}}} | ||
|width="33%" |[[File: | |||
|- | |- | ||
|colspan="3" |{{ | |[[File:Tradition_expansion_courier_network.png|Courier Network]] | ||
* {{iconify|Empire Size||−25%|green}} from Systems and Colonies | |||
|[[File:Tradition_expansion_galactic_ambition.png|Galactic Ambition]] | |||
* {{iconify|Starbase||−20%|green}} upkeep | |||
|[[File:Tradition_expansion_a_new_life.png|A New Life]] | |||
* {{iconify|Pop growth speed||+10%|green}} | |||
* {{iconify|Machine Intelligence}}: {{iconify|Pop assembly speed||+10%|green}} instead | |||
|- | |||
|colspan="3" |{{iconify|Max districts||+1|green}} for all non-artificial planets<br> {{iconify|Void Dwellers}}: {{icon|megastructure build speed}} {{green|−20%}} Habitat Build Cost instead | |||
|} | |} | ||
=== | === 繁荣 === | ||
{{ruby|繁荣|Prosperity}}传统 时常会给名字叫经济的精密机器上油,更高效率,'''如此省力!'''该传统大体适用于所有路线的国家。 | |||
{| class="wikitable plainlist" width=100% style="text-align: center; | {| class="wikitable plainlist" width=100% style="text-align: center; | ||
|- | |- | ||
|colspan="3" |[[File:Tradition icon prosperity.png]] | |colspan="3" |[[File:Tradition icon prosperity.png|Prosperity]] | ||
* {{icon|minerals}} {{green|+20%}} Mining Station | * {{icon|minerals}} {{green|+20%}} Mining Station output | ||
|- | |||
|colspan="2"|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|As our empire continues to grow, eliminating corruption and inefficiency is of critical importance. These credit drains must be plugged!|Administrative Operations}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Superconducting materials at every level of our infrastructure reduce power loss over long distances to near-zero.|Superconductive Power Transmission}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Construction resin, extracted from captured biomass in ocean-sized rendering pools, is more malleable and durable than most inorganic materials. It can even withstand the chill vacuum of space.|Chitinous Architecture}}}} | |||
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|As technology advances and becomes ever more complex, new demands are placed on our workforce. By using standardized construction templates, our workers can build things without necessarily having to understand the finer points.|Standard Construction Templates}}}} / {{nowrap|{{icon|gestalt consciousness}} {{hover box|Production of a large number of generic standardized buildings is much more efficient than designing and building them individually.|Prefabricated Buildings}}}} | |||
|- | |||
|colspan="2" |[[File:Tradition_prosperity_administrative_operations.png|Administrative Operations]] | |||
* {{icon|upkeep}} {{green|−10%}} Building and district upkeep | |||
|[[File:Tradition_prosperity_sct.png|Standard Construction Templates]] | |||
* {{icon|building cost}} {{green|−10%}} Building and district build cost | |||
* {{iconify|Planetary build speed||+25%|green}} | |||
|- | |- | ||
| | |width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The pursuit of profit has become a central tenet of our society. Those who are successful at any kind of enterprise are deeply admired, and the accumulation of energy credits is seen as an extremely worthwhile goal.|The Pursuit of Profit}}}} / {{nowrap|{{icon|egalitarian}} {{hover box|By creating a system of autonomous, self-organizing collectives to run our factories and schools, we can greatly improve the productivity of our industries.|Creative Collectives}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|The performance ceiling of individual proxy units can theoretically be raised through a complex series of optimizations and overclocking procedures.|Peak Performance}}}} / {{nowrap|{{icon|hive mind}} {{hover box|The energy grids that power our hives can also be used to boost the neural signals transmitted to some of our drones, allowing for further modifications and enhancements to efficiency.|Neural Signal Boosters}}}} | ||
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|A focus on franchising allows even the most mundane planet to open thriving, dynamic business, providing local jobs and increasing trade value!|Interstellar Franchising}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|There is no greater crime than an inefficient machine.|Efficiency Algorithms}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Our Drones are instilled with a strong urge to avoid waste in all aspects of daily life. This should result a significant saving of Energy.|Efficiency Instincts}}}} | |||
|[[File: | |width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|Our growing cities will be augmented by inspired public works on a scale never before seen. To that end, a new government agency must be formed to oversee their construction.|Public Works Division}}}} / {{nowrap|{{icon|void dwellers}} {{hover box|By implementing modular construction techniques, we can increase the zoning density of our habitats.|Modular Superstructures}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Without the need for the comfort of individuals, cells within §YNexus Districts§! can both be smaller and make greater use of vertical space.|Optimized Nexus}}}} / {{nowrap|{{icon|hive mind}} {{hover box|By extending Hive Districts underground, far more Drones can be housed within.|Extended Hives}}}} | ||
|- | |- | ||
|[[File:Tradition_prosperity_pursuit_of_profit.png|The Pursuit of Profit]] | |||
* {{icon|pop resource output}} {{green|+5%}} Specialist and Complex Drone | * {{icon|pop resource output}} {{green|+5%}} Specialist and Complex Drone output | ||
|[[File:Tradition_prosperity_trans_stellar_corporations.png|Interstellar Franchising]] | |||
* {{ | * {{iconify|Clerk||+1|green}} per City District or Habitat Trade District<ref>Shattered Ring World Trade Districts do not gain a clerk</ref> | ||
* {{ | * {{iconify|Clerk||+3|green}} Clerk per Residential Arcology or City Segment | ||
* {{iconify|Gestalt Consciousness}}: {{icon|energy}} {{green|+5%}} Monthly Energy Credits instead | |||
* | |[[File:Tradition_prosperity_public_works.png|Public Works Division]] | ||
* {{iconify|Housing||+1|green|suf=add}} per City/Hive/Nexus District | |||
* {{iconify|Housing||+3|green|suf=add}} per Residential Arcology<ref>Possible bug: Gestalt Consciousness empires do not gain this bonus</ref> | |||
* {{ | * {{iconify|Housing||+5|green|suf=add}} per City/Hive/Nexus Segment | ||
* {{iconify|Void Dwellers}}: {{iconify|Building slot||+1|green}} for Orbital Habitats instead | |||
|- | |- | ||
|colspan="3" |{{ | |colspan="3" |{{iconify|Resources from Jobs||+5%|green}}<br>{{iconify|Stability||+5|green|suf=add}} on all colonies | ||
|} | |} | ||
=== | === 至高 === | ||
{{ruby|至高|Supremacy}}传统 在将自身意志强加它人的路上前进,旋即发现对方'''不会那么简单地服从,'''唯有发展出更好的舰队和更强的军队才能实现心头这一宏愿。该传统大体适用于所有路线的国家。 | |||
{| class="wikitable plainlist" width=100% style="text-align: center; | {| class="wikitable plainlist" width=100% style="text-align: center; | ||
|- | |- | ||
|colspan="3" |[[File:Tradition icon supremacy.png]] | |colspan="3" |[[File:Tradition icon supremacy.png|Supremacy]] | ||
* {{ | * {{iconify|Naval Capacity||+20|green}} | ||
* {{iconify|Army Damage||+20%|green}} | |||
|- | |||
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The ever-increasing scope of our ship-building programs has led to the creation of highly-skilled and efficient labor forces at our shipyards. Methods have continually been refined, and the time it takes to go from hull plating to a completed starship is now shorter than ever before.|Master Shipwrights}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|With a large inventory of prefabricated hull sections, built to be interchangeable, our fleet construction effort will be rationalized.|Modular Hull Templates}}}} / {{nowrap|{{icon|hive mind}} {{hover box|We construct the frames of our ships like the skeleton of a living being, then attach whatever components we need as though they were organs, flesh, and skin.|Organic Architecture}}}} | |||
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|With ships often deployed across vast interstellar distances, a dedicated Logistics Corps is needed to make things run smoothly.|Fleet Logistics Corps}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|The cost of maintaining a fleet of hyperspace-capable supply barges to resupply our ships has been high, but less than the old cost of rotating vessels back to port.|Automated Underway Replenishment}}}} / {{nowrap|{{icon|hive mind}} {{hover box|We shall accompany our deep space hunting swarms with giant carrier drones, essentially nerveless sacs of protein paste with a hyperdrive. The drones will be drained and die, but the swarm will live on.|Nutrient Arks}}}} | |||
|width="33%" |{{nowrap|{{hover box|Everything must be brought to bear on the enemy if victory is to be assured. A swift and decisive attack can paradoxically save lives that would have been needlessly lost in a prolonged engagement.|Overwhelming Force}}}} | |||
|- | |- | ||
|[[File:Tradition_supremacy_master_shipwrights.png|Master Shipwrights]] | |||
* {{icon|ship cost}} {{green|−10%}} Ship Build Cost | * {{icon|ship cost}} {{green|−10%}} Ship Build Cost | ||
* {{ | * {{iconify|Ship build speed||+25%|green}} | ||
|[[File:Tradition_prosperity_fleet_logistical_corps.png|Fleet Logistics Corps]] | |||
* {{ | * {{iconify|Ship upkeep||−10%|green}} | ||
* {{ | * {{iconify|Naval Capacity||+20%|green}} | ||
|[[File:Tradition_supremacy_overwhelming_force.png|Overwhelming Force]] | |||
* {{ | * {{iconify|Ship Fire Rate||+10%|green}} | ||
* [[File:Mod ship orbital bombardment mult.png|24px]] {{green|+20%}} Orbital Bombardment Damage | * [[File:Mod ship orbital bombardment mult.png|24px|link=Land warfare#Orbital bombardment|Orbital bombardment damage]] {{green|+20%}} Orbital Bombardment Damage | ||
|- | |- | ||
|colspan="2" |[[File: | |colspan="2" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|A strong war game tradition has taken root among the senior officers of our fleets, whether the games be computer simulations or actual exercises in space. This has encouraged our admirals to think outside the box, resulting in numerous tactical innovations and new strategies.|War Games}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|High speed calculation of thousands of possible battle outcomes, updated in real time, helps reduce the unpredictability of a general fleet action to more manageable levels.|Combat Variable Mitigation}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Aquatic creatures have superior spatial awareness due to the three-dimensional nature of their natural habitats. Our swarms moved like schools of fish once we spliced that portion of the cortex into our battlemind.Aquatic creatures have superior spatial awareness due to the three-dimensional nature of their natural habitats. Our swarms moved like schools of fish once we spliced that portion of the cortex into our battlemind.|Three-Dimensional Awareness}}}} | ||
|{{nowrap|[[File:default.png|24px|Default]] {{hover box|As we continue to expand, other empires will inevitably challenge our claims, as we would theirs. We are locked in a great game of resources and territory. It is nothing less than our duty to come out on top.|The Great Game}}}} / {{nowrap|{{icon|determined exterminator}} {{hover box|Networking a missile targeting computer with our diplomacy AI was the single greatest innovation in interstellar relations.|Diplomatic Target Prioritization}}}} / {{nowrap|{{icon|devouring swarm}} {{hover box|Ultimately, everything outside our hive is a potential source of nutrients. It comforts us to know which ones we shall devour first.|Hunter's Eye}}}} | |||
|[[File: | |||
|- | |- | ||
|colspan="3" |{{icon|policy}} Unlocks War Doctrine policies <br> Unlocks the Supremacist diplomatic stance | |colspan="2" |[[File:Tradition_supremacy_war_games.png|War Games]] | ||
* {{iconify|Fleet command limit||+20|green}} | |||
* {{icon|leader skill levels}} {{green|+2}} Admiral level cap | |||
|[[File:Tradition_supremacy_great_game.png|The Great Game]] | |||
* {{iconify|Damage||+20%|green}} against Starbases | |||
|- | |||
|colspan="3" |{{icon|policy}} Unlocks War Doctrine policies <br> {{icon|supremacist}} Unlocks the Supremacist diplomatic stance | |||
|} | |} | ||
=== | === 外交 === | ||
{{ruby|外交|Diplomacy}}传统 在长久地和人打交道的生涯中总结出一套外交理念,慢条细理地把谈判条件从这里搬运到那里,再借由口述和记录使其变得'''优厚'''。该传统不适用于政体为 {{iconify|Inward Perfection}} 和 {{iconify|Devouring Swarm}} 的国家。 | |||
{| class="wikitable plainlist" width=100% style="text-align: center; | {| class="wikitable plainlist" width=100% style="text-align: center; | ||
|- | |- | ||
|colspan="3" |[[File:Tradition icon diplomacy.png]] | |colspan="3" |[[File:Tradition icon diplomacy.png|Diplomacy]] | ||
* {{icon|influence}} {{green|−50%}} Diplomatic Influence Cost | * {{icon|influence}} {{green|−50%}} Diplomatic Influence Cost | ||
* {{icon|edict}} Unlocks the Diplomatic Grants edict | * {{icon|edict}} Unlocks the Diplomatic Grants edict | ||
|- | |- | ||
|[[File:Tradition_diplomacy_the_federation.png]] | |{{nowrap|{{hover box|We must build stable and lasting partnerships with our neighbors, based on trust and mutual respect. Together we are far stronger than we could ever hope to be alone.|The Federation}}}} | ||
|colspan="2" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The influence and prowess of our ambassadorial network is a source of great pride to the [empire adjective] people.|Diplomatic Networking}}}} / {{nowrap|{{icon|gestalt consciousness}} {{hover box|Incorporating our diplomatic processes into every aspect of our relations with the other will not just benefit our diplomacy: it will also improve the cohesion of our own decision-making, and ultimately of the entire [government name] itself.|Diplomatic Networking}}}} | |||
|- | |||
|[[File:Tradition_diplomacy_the_federation.png|The Federation]] | |||
* {{icon|federation}} Can create Federations | * {{icon|federation}} Can create Federations | ||
* {{ | * {{iconify|Available envoys||+1|green}} | ||
|colspan="2" |[[File:Tradition_diplomacy_federal_unity.png]] | |colspan="2" |[[File:Tradition_diplomacy_federal_unity.png|Diplomatic Networking]] | ||
* {{icon| | * {{iconify|Unity||+3|green}} per Embassy | ||
|- | |||
|width="33%" |{{nowrap|{{hover box|Perhaps the most important purpose of any successful interstellar federation is the mutual defense of its members. We have an obligation to contribute as much as we can.|Entente Coordination}}}} | |||
|width="33%" |{{nowrap|{{hover box|We believe that the best way to establish trust is to engage in a open, honest and direct way.|Direct Diplomacy}}}} | |||
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|As we take to the stars, our diplomatic wing has become important as never before. By overhauling our training processes and focusing on talent retention, we can give our diplomats the tools to act as true missionaries for building great relationships.|Eminent Diplomats}}}} / {{nowrap|{{icon|gestalt consciousness}} {{hover box|As we take to the stars, our diplomatic processes have become more important than ever. We must ensure that our Envoy Drones are well-equipped to represent us outside our borders.|Improved Envoy Drones}}}} | |||
|- | |- | ||
|[[File:Tradition_diplomacy_entente_coordination.png|Entente Coordination]] | |||
* {{icon|naval capacity}} {{green|+100%}} Federation Naval Capacity Contribution | * {{icon|naval capacity}} {{green|+100%}} Federation Naval Capacity Contribution | ||
|[[File:Tradition_diplomacy_direct_diplomacy.png|Direct Diplomacy]] | |||
* {{ | * {{iconify|Trust cap||+50|green}} | ||
* {{ | * {{iconify|Trust growth||+33%|green}} | ||
|[[File:Tradition_diplomacy_eminent_diplomats.png|Eminent Diplomats]] | |||
* {{icon|alliance}} {{green|+5}} Diplomatic Acceptance | * {{icon|alliance}} {{green|+5}} Diplomatic Acceptance | ||
* | * {{icon|favor}} {{green|1%}} Monthly chance to gain a Favor per Improve Relations action | ||
|- | |- | ||
|colspan="3" |{{ | |colspan="3" |{{iconify|Diplomatic weight||+10%|green|suf=mult}} <br> {{iconify|Available envoys||+1|green}} | ||
|} | |} | ||
=== | === 适应 === | ||
{{ruby|适应|Adaptability}}传统 tree focuses on using planets more efficiently and is not available to {{iconify|Machine Intelligence}} empires. | |||
{| class="wikitable plainlist" width=100% style="text-align: center; | {| class="wikitable plainlist" width=100% style="text-align: center; | ||
|- | |- | ||
|colspan="3" |[[File:Tradition icon adaptability.png]] | |colspan="3" |[[File:Tradition icon adaptability.png|Adaptability]] | ||
* {{ | * {{iconify|Pop housing usage||−10%|green}} | ||
|- | |- | ||
|[[File: | |{{nowrap|[[File:default.png|24px|Organic]] {{hover box|The nutritional value of the nourishments we harvest for our populations can be increased through various enrichment techniques, enabling us to feed more mouths with less food.|Dietary Enrichment}}}} / {{nowrap|{{icon|lithoid}} {{hover box|Reusing what has become obsolete gives us more to build with in the future.|Enhanced Recycling}}}} | ||
|colspan="2" |{{hover box|By adapting to different environments we have learned to evolve and adapt faster.|Environmental Diversification}} | |||
|colspan="2" | | |||
|- | |- | ||
|width="33%" |[[File:Tradition_adaptability_survival fittest.png]] | |[[File:Tradition adaptability dietary enrichment.png|Dietary Enrichment]] | ||
* [[File:Mod ship orbital bombardment mult.png|24px|link=Orbital bombardment|Orbital bombardment damage]] {{green|−25%}} Orbital bombardment damage | * {{icon|food output}} {{green|+10%}} Monthly food | ||
* {{iconify|Lithoid}}: {{icon|building cost}} {{green|15%}} Refund per demolished building instead | |||
|colspan="2" |[[File:Tradition diplomacy dynamic ecomorphism.png|Environmental Diversification]] | |||
* {{iconify|Habitability||+10%|green}} | |||
|- | |||
|width="33%" |{{nowrap|{{hover box|By coming into contact with other species, we have learned the true importance of overcoming our weaknesses in the great struggle for survival.|Survival of the Fittest}}}} | |||
|width="33%" |{{nowrap|{{hover box|The highest function of ecology is the understanding of consequences.|Adaptive Ecology}}}} | |||
|width="33%" |{{nowrap|{{hover box|Land that is not being worked contributes nothing to our empire. Workers must be relocated in an efficient manner to those planets where they are needed most.|Appropriation}}}} | |||
|- | |||
|[[File:Tradition_adaptability_survival fittest.png|Survival of the Fittest]] | |||
* [[File:Mod ship orbital bombardment mult.png|24px|link=Land warfare#Orbital bombardment|Orbital bombardment damage]] {{green|−25%}} Orbital bombardment damage | |||
* {{icon|army damage}} {{green|+25%}} Defense Army Damage | * {{icon|army damage}} {{green|+25%}} Defense Army Damage | ||
|[[File:Tradition_adaptability_adaptive ecology.png]] | |||
* {{ | * {{iconify|Building slot||+1|green}} for all planets | ||
|[[File:Tradition adaptability appropriation.png]] | |||
* {{ | * {{iconify|Resettlement cost||−10%|green}} | ||
|- | |- | ||
|colspan="3" |[[File:Decision prospect.png|24px]] Unlocks Planetary Prospecting Decision | |colspan="3" |[[File:Decision prospect.png|24px]] Unlocks Planetary Prospecting Decision <br> {{iconify|Void Dwellers}}: [[File:Decision prospect.png|24px]] Unlocks Orbital Surveying Decision instead | ||
|} | |} | ||
=== | === 和谐 === | ||
{{ruby|和谐|Harmony}}传统 tree focuses on better managing the empire and is not available to {{iconify|Gestalt Consciousness}} empires. | |||
{| class="wikitable plainlist" width=100% style="text-align: center; | {| class="wikitable plainlist" width=100% style="text-align: center; | ||
|- | |- | ||
|colspan="3" |[[File:Tradition icon harmony.png]] | |colspan="3" |[[File:Tradition icon harmony.png|Harmony]] | ||
* {{icon|food}} {{green|−10%}} Pop Food Upkeep | * {{icon|food}} {{green|−10%}} Pop Food Upkeep | ||
* {{icon|minerals}} {{green|−10%}} Pop Minerals Upkeep | * {{icon|minerals}} {{green|−10%}} Pop Minerals Upkeep | ||
|- | |- | ||
|width="33%" | | |width="33%" |{{nowrap|[[File:default.png|24px|Default]] {{hover box|By embracing a combination of new meditation techniques and healthier eating habits, a large segment of our population enjoys a greater life expectancy than ever before.|Mind and Body}}}} / {{nowrap|{{icon|necrophage origin}} {{hover box|Interstellar harmony would be greatly increased if all sentient beings looked, thought and acted as we do.|Unity of Self}}}} | ||
|width="33%" |{{nowrap|[[File:default.png|24px|Default]] {{hover box|A true sense of kinship has developed between all the citizens of our great star nation, regardless of their place in the social order.|Kinship}}}} / {{nowrap|{{icon|Shared Burdens}} {{hover box|Our leaders and our people are one and the same. We are equal in all ways.|Kinship}}}} | |||
|width="33%" |{{nowrap|{{hover box|Our entire population takes comfort in the knowledge that they are working together for the greater good, each one a small but important part of a vastly larger whole.|The Greater Good}}}} | |||
|width="33%" |[[File: | |||
|width="33%" | | |||
|- | |- | ||
|colspan="2" |[[File:Tradition_harmony_harmonious_directives.png]] | |[[File:Tradition_harmony_mind_and_body.png|Mind and Body]] | ||
* {{icon|leader lifespan}} {{green|+20}} Years Leader Lifespan | |||
* {{iconify|Leader level cap||+1|green}} | |||
* {{iconify|Necrophage|suf=origin}}: {{iconify|Unity||+5-100|green}} per converted pop instead | |||
|[[File:Tradition_harmony_kinship.png|Kinship]] | |||
* {{icon|time}} {{green|−75%}} Pop Demotion Time | |||
* {{iconify|Shared Burdens}}: {{icon|leader recruitment cost}} {{green|−20%}} Leader upkeep instead | |||
|[[File:Tradition_harmony_the_greater_good.png|The Greater Good]] | |||
* {{iconify|Governing Ethics attraction||+25%|green}} | |||
|- | |||
|colspan="2" |{{nowrap|{{hover box|The enlightened decrees of our benevolent leadership will spread peace, freedom, justice, and security throughout the entire star nation and beyond.|Harmonious Directives}}}} | |||
|{{nowrap|{{hover box|The dream of a utopian future drives our people ever forwards. A better tomorrow is worth fighting for.|Utopian Dream}}}} | |||
|- | |||
|colspan="2" |[[File:Tradition_harmony_harmonious_directives.png|Harmonious Directives]] | |||
* {{icon|edict cap add}} {{green|+50}} Edict fund | * {{icon|edict cap add}} {{green|+50}} Edict fund | ||
|[[File:Tradition_harmony_utopian_dream.png]] | |[[File:Tradition_harmony_utopian_dream.png|Utopian Dream]] | ||
* {{ | * {{iconify|Stability||+5|green|suf=add}} on all colonies | ||
|- | |- | ||
|colspan="3" |{{ | |colspan="3" |{{iconify|Empire Size||−10%|green}} from Pops | ||
|} | |} | ||
=== | === 经贸 === | ||
{{ruby|经贸|Mercantile}}传统 tree focuses on trade and is not available to {{iconify|Gestalt Consciousness}} empires. | |||
{| class="wikitable plainlist" width=100% style="text-align: center; | {| class="wikitable plainlist" width=100% style="text-align: center; | ||
|- | |- | ||
|colspan="3" |[[File:Tradition icon mercantile.png]] | |colspan="3" |[[File:Tradition icon mercantile.png|Mercantile]] | ||
* [[File:Mod_country_local_trade_protection_add.png|24px|link=Trade protection]] {{green|+5}} Trade protection | * [[File:Mod_country_local_trade_protection_add.png|24px|link=Trade protection]] {{green|+5}} Trade protection | ||
* [[File:Mod_starbase_trade_collection_range_add.png|24px|link=Collection range]] {{green|+1}} Collection range | * [[File:Mod_starbase_trade_collection_range_add.png|24px|link=Collection range]] {{green|+1}} Collection range | ||
|- | |- | ||
| | |{{nowrap|{{hover box|Our society believes that wealth is created at the bottom, and then funneled up to fuel the state.|Trickle Up Economics}}}} | ||
|colspan="2" |{{nowrap|[[File:default.png|24px|Default]] {{hover box|By adopting a more flexible approach to economic affairs, we will be able to recalibrate our economy to anticipate every eventuality.|Adaptive Economic Policies}}}} / {{nowrap|{{icon|Trade League}} {{hover box|To secure our profits we must come together with our federation allies to make sure our interests are properly protected.|Federal Trade Fleets}}}} | |||
|colspan="2" |[[File: | |||
|- | |- | ||
| | |[[File:Tradition_mercantile_trickle_up_economics.png|Trickle Up Economics]] | ||
* {{icon| | * {{iconify|Trade Value||+1|green}} per Clerk | ||
* {{icon| | |colspan="2" |[[File:Tradition_mercantile_adaptive_economic_policies.png|Adaptive Economic Policies]] | ||
|width="33%" |[[File: | * {{icon|policy}} Unlocks the Consumer Benefits trade policy if not in a {{iconify|Trade League}} federation | ||
* {{ | * {{icon|policy}} Unlocks the Marketplace of Ideas trade policy if not in a {{iconify|Trade League}} federation | ||
* {{icon|naval capacity}} {{green|+50%}} Federation Naval Capacity Contribution while in a {{iconify|Trade League}} federation | |||
* {{ | |- | ||
|width="33%" |{{nowrap|{{hover box|No halfway good business opportunity escapes the notice of our entrepreneurial classes.|Commercial Enterprise}}}} | |||
|width="33%" |{{nowrap|{{hover box|The best ideas are born from exposure to the marketplace. The more exposure, the better the ideas!|Marketplace of Better Ideas}}}} | |||
|width="33%" |{{nowrap|{{hover box|Knowing the right people in the right places can make a world of difference. Influential merchant contacts will let us buy from resource markets at favorable rates.|Insider Trading}}}} | |||
|- | |||
|[[File:Tradition_mercantile_commercial_enterprise.png|Commercial Enterprise]] | |||
* {{iconify|Merchant||+1|green}} for Commercial Zones or Commerce Megaplexes | |||
* {{iconify|Merchant||+1|green}} per Commercial Segment and Trade District | |||
|[[File:Tradition_mercantile_marketplace_of_better_ideas.png|Marketplace of Better Ideas]] | |||
* {{iconify|Trade Value||+10%|green|suf=mult}} | |||
|[[File:Tradition_mercantile_insider_trading.png|Insider Trading]] | |||
* {{iconify|Market Fee||−10%|green}} | |||
|- | |- | ||
|colspan="3" | | |colspan="3" | | ||
* {{ | * {{iconify|Trade Value||+10%|green|suf=mult}} | ||
* {{icon|trade league}} Can create Trade League federations if {{iconify|Federations}} | * {{icon|trade league}} Can create Trade League federations if {{iconify|Federations}} is enabled | ||
|} | |} | ||
=== | === 同调 === | ||
{{expansion|utp|snd}} | {{expansion|utp|snd}} | ||
{{ruby|同调|Synchronicity}}传统 tree focuses on better managing the empire and is only available to {{iconify|Gestalt Consciousness}} empires. | |||
{| class="wikitable plainlist" width=100% style="text-align: center; | {| class="wikitable plainlist" width=100% style="text-align: center; | ||
|- | |- | ||
|colspan="3" |[[File:Tradition icon synchronicity.png]] | |colspan="3" |[[File:Tradition icon synchronicity.png|Synchronicity]] | ||
* {{icon|upkeep}} {{green|−10%}} Pop Upkeep | * {{icon|upkeep}} {{green|−10%}} Pop Upkeep | ||
|- | |- | ||
|width="33%" |[[File:Tradition_harmony_mind_and_body.png]] | |width="33%" |{{nowrap|{{icon|machine intelligence}} {{hover box|A robot must protect its own existence as long as such protection does not confli...'Ç° éü¿T éw+Á éÒÎ( éÍ8 [DATA CORRUPTED]|Self-Preservation Protocols}}}} / {{nowrap|{{icon|Hive Mind}} {{hover box|The cloning vats mass-produce the more frequently consumed organs like hearts and lungs, increasing the usable lifespan of high-priority drones.|Cloned Organs}}}} / {{nowrap|{{icon|Necrophage origin}} {{hover box|Interstellar harmony would be greatly increased if all sentient beings could be brought into the benevolent collectiveness of our consciousness.|Unity of Mind}}}} | ||
* {{icon|leader lifespan}} {{green|+20}} Years Leader Lifespan | |width="33%" |{{nowrap|{{hover box|Agents with similar purposes shall be given orders as a group, reducing the strain on the Overmind.|Synchronized Agents}}}} | ||
|width="33%" |{{nowrap|{{icon|machine intelligence}} {{hover box|Our growing network requires regular maintenance and debugging, therefore more resources shall be devoted to our Coordinators.|Integrated Preservation}}}} / {{nowrap|{{icon|Hive Mind}} {{hover box|Our growing hive has greater demands on synchronized work and development.|Instinctive Synchronization}}}} | |||
|- | |||
|[[File:Tradition_harmony_mind_and_body.png|Self-Preservation Protocols/Cloned Organs]] | |||
* {{icon|leader recruitment cost}} {{green|−20%}} Leader | * {{iconify|Hive Mind}}: {{icon|leader lifespan}} {{green|+20}} Years Leader Lifespan | ||
* {{iconify|Machine Intelligence}}: {{icon|leader lifespan}} {{green|−50%}} Leader accident chance<ref>Leader malfunction events are triggered on a decade pulse. With this tradition, each bad event has a 50% lower weight. Since the weight for no event is unchanged, the probability of a bad event is actually reduced to 53.17% of normal.</ref> | |||
* {{ | * {{iconify|Hive Mind|icon2=Necrophage origin||Necrophage}}: {{iconify|Unity||+5-100|green}} per converted pop | ||
|[[File:Tradition_harmony_kinship.png|Synchronized Agents]] | |||
* {{icon|leader recruitment cost}} {{green|−20%}} Leader upkeep | |||
|[[File:Tradition_harmony_the_greater_good.png|Integrated Preservation/Instinctive Synchronization]] | |||
* {{iconify|Automatic resettlement chance||+30%|green}} | |||
* {{iconify|Hive Mind}}: {{iconify|Amenities||+2|green|suf=add}} from Synapse Drones | |||
* {{iconify|Machine Intelligence}}: {{iconify|crime add||−2|green|Deviancy}} from Coordinators | |||
|- | |||
|colspan="2" |{{nowrap|{{icon|machine intelligence}} {{hover box|Many are the horrors found within unrefactored code. By revising our algorithms on a regular basis, we can instill in ourselves the flexibility to adapt ourselves to any situation.|Flexible Governing Algorithms}}}} / {{nowrap|{{icon|Hive Mind}} {{hover box|We must take heed never to become too fixed in our thinking, but instead instill in ourselves the flexibility to adapt ourselves to any situation.|Flexible Thought Routines}}}} | |||
|{{nowrap|{{hover box|By synchronizing groups of Drones, more efficient use of planetary infrastructure can be achieved!|Collective Reasoning}}}} | |||
|- | |- | ||
|colspan="2" |[[File:Tradition_harmony_harmonious_directives.png]] | |colspan="2" |[[File:Tradition_harmony_harmonious_directives.png|Flexible Governing Algorithms/Flexible Thought Routines]] | ||
* {{icon|edict cap add}} {{green|+50}} Edict fund | * {{icon|edict cap add}} {{green|+50}} Edict fund | ||
|[[File:Tradition_harmony_utopian_dream.png]] | |[[File:Tradition_harmony_utopian_dream.png|Collective Reasoning]] | ||
* {{ | * {{iconify|Stability||+5|green|suf=add}} on all colonies | ||
|- | |- | ||
|colspan="3" |{{ | |colspan="3" |{{iconify|Empire Size||−10%|green}} from Pops <br> {{iconify|Machine Intelligence}}: {{icon|edict}} Unlocks the Industrial Maintenance edict | ||
|} | |} | ||
=== | === 不屈 === | ||
{{expansion|apc}} | {{expansion|apc|ovl}} | ||
{{ruby|不屈|Unyielding}}传统 tree focuses on defense and is available to all empires. | |||
{| class="wikitable plainlist" width=100% style="text-align: center; | {| class="wikitable plainlist" width=100% style="text-align: center; | ||
|- | |- | ||
|colspan="2" |[[File:Tradition icon unyielding.png]] | |colspan="2" |[[File:Tradition icon unyielding.png|Unyielding]] | ||
* {{ | * {{iconify|Starbase capacity||+2|green|suf=add}} | ||
* {{ | * {{iconify|Starbase upgrade speed||+50%|green}} | ||
|- | |- | ||
|width="50%" |[[File:Tradition_unyielding_resistance_is_frugal.png]] | |width="50%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|Our people take great comfort in the strength of the bulwarks that guard our planets, and view them as vital to ensuring a more prosperous future.|Resistance is Frugal}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Ensuring that all planets are well-defended will free up a considerable amount of computing space, allowing our nodes and processors to act at higher levels of efficiency.|Resistance is Frugal}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Nothing spreads satisfaction and security throughout the nodes of our mind like the knowledge of a planet well-defended.|Resistance is Frugal}}}} | ||
|width="50%" |{{nowrap|{{hover box|When it comes to the defense of our territories and existence, our fervor will surely be felt by our enemies.|Defensive Zeal}}}} | |||
|- | |||
|[[File:Tradition_unyielding_resistance_is_frugal.png|Resistance is Frugal]] | |||
* {{icon|army health}} {{green|+25%}} Defense Army Health | * {{icon|army health}} {{green|+25%}} Defense Army Health | ||
* {{ | * {{iconify|Unity||+0.5|green}} per Defense Army | ||
|[[File:Tradition_unyielding_defensive_zeal.png|Defensive Zeal]] | |||
* {{icon|health}} {{green|+33%}} Starbase | * {{icon|health}} {{green|+33%}} Starbase hull points | ||
* {{icon|damage}} {{green|+33%}} Starbase Damage | * {{icon|damage}} {{green|+33%}} Starbase Damage | ||
* {{ | * {{iconify|Defense platform damage||+33%|green}} | ||
* {{iconify|Defense platform hull points||+33%|green}} | |||
|- | |||
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|We shall fight on our soils. We shall fight in the heavens. We shall fight in the asteroid belts, and in the hyperlanes, and in the nebulas. We shall fight with growing confidence and growing strength among the stars. We shall never surrender.|Never Surrender}}}} / {{nowrap|{{icon|gestalt consciousness}} {{hover box|We will never yield to those who are inferior. Let them hurl themselves against our unbreakable defenses! A thousand years from now, they will be just another footnote in the story of our ascension.|Never Surrender}}}} | |||
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|Constant vigilance is ingrained in the [empire adjective] consciousness. So long as our guard does not drop, our enemies will never be able to take us by surprise.|Fortress Doctrine}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Our algorithms will never fully account for all the unpredictabilities of non-synthetic behavior. We shall remain vigilant, and ensure that none are able to take us by surprise.|Guardian Subroutines}}}} / {{nowrap|{{icon|hive mind}} {{hover box|We can never fully trust those whose thoughts are outside our collective consciousness. We shall remain vigilant, and ensure that none are able to take us by surprise.|Vigilant Thought Processes}}}} | |||
|- | |- | ||
|[[File:Tradition_unyielding_never_surrender.png]] | |[[File:Tradition_unyielding_never_surrender.png|Never Surrender]] | ||
* [[File:Mod ship orbital bombardment mult.png|24px]] {{green|−25%}} Orbital Bombardment Damage Received | * [[File:Mod ship orbital bombardment mult.png|24px|link=Land warfare#Orbital bombardment|Orbital bombardment damage]] {{green|−25%}} Orbital Bombardment Damage Received | ||
* {{ | * {{iconify|War exhaustion ||−25%|green}} | ||
* [[File:Mod_country_hostile_claim_influence_cost_mult.png|24px|link=Claim influence cost|Hostile claim influence cost]] {{green|+25%}} Hostile claim influence cost | * [[File:Mod_country_hostile_claim_influence_cost_mult.png|24px|link=Claim influence cost|Hostile claim influence cost]] {{green|+25%}} Hostile claim influence cost | ||
|[[File:Tradition_unyielding_fortress_doctrine.png]] | |[[File:Tradition_unyielding_fortress_doctrine.png|Fortress Doctrine]] | ||
* {{ | * {{iconify|Starbase capacity||+2|green|suf=add}} | ||
* {{ | * {{iconify|Starbase upgrade cost||−50%|green}}<ref>Currently bugged; this has no effect.</ref> | ||
* [[File:OperationButton difficultyIcon.png|24px]] {{green|+4}} Hostile Operation Difficulty for Sabotage Starbase | * {{icon|nem}} [[File:OperationButton difficultyIcon.png|24px|Intelligence#Operations|Operations]] {{green|+4}} Hostile Operation Difficulty for Sabotage Starbase | ||
|- | |||
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|All organisms, no matter how perfect, must rely on an immune system to ward off the threat of outside disease. Our society is no different.|Bulwark of Harmony}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|All organisms, no matter how perfect, must rely on an internal defense system to ward off external threats. The [empire name] is no different.|Bulwark of Harmony}}}} / {{nowrap|{{icon|hive mind}} {{hover box|All organisms, no matter how perfect, must rely on an immune system to ward off the threat of outside disease. The [empire name] is no different.|Bulwark of Harmony}}}} | |||
|rowspan="2"| | |||
|- | |- | ||
|[[File:Tradition_harmony_bulwark_of_harmony.png]] | |[[File:Tradition_harmony_bulwark_of_harmony.png|Bulwark of Harmony]] | ||
* {{ | * {{iconify|Ship Fire Rate||+15%|green}} within the empire's borders | ||
* {{ | * {{iconify|Ship build speed||33%|green}} while in a defensive war | ||
|- | |- | ||
|colspan="2" | | |colspan="2" | | ||
* [[File:Mod starbase defense platform capacity mult.png|24px|link=Starbase#Defenses|Defense platform cap]] {{green|+50%}} Defense platform cap | * [[File:Mod starbase defense platform capacity mult.png|24px|link=Starbase#Defenses|Defense platform cap]] {{green|+50%}} Defense platform cap | ||
* {{icon|upkeep}} {{green|−20%}} Starbase Upkeep | * {{icon|upkeep}} {{green|−20%}} Starbase Upkeep | ||
* {{icon|martial alliance}} Can create Martial Alliance federations if {{iconify|Federations}} | * {{icon|martial alliance}} Can create Martial Alliance federations if {{iconify|Federations}} is enabled | ||
* [[File:Specialist_tier_bulwark_3_on.png|24px]] Bulwark tier 3: {{icon|ship hull regen}} {{green|-0.5}} Hostile Ship Daily Hull Regen in owned systems | |||
|} | |} | ||
=== | === 密谋 === | ||
{{expansion|nem}} | {{expansion|nem}} | ||
{{ruby|密谋|Subterfuge}}传统 tree focuses on espionage and counterespionage and is available to all empires. | |||
{| class="wikitable plainlist" width=100% style="text-align: center; | {| class="wikitable plainlist" width=100% style="text-align: center; | ||
|- | |- | ||
|colspan="4" |[[File:Tradition icon subterfuge.png]] | |colspan="4" |[[File:Tradition icon subterfuge.png|Subterfuge]] | ||
* {{ | * {{iconify|Encryption||+1|green|Codebreaking}} | ||
|- <!--This empty row is necessary to properly center the traditions --> | |||
|width=34% style="padding: 0"| | |||
|width=16% style="padding: 0"| | |||
|width=16% style="padding: 0"| | |||
|width=34% style="padding: 0"| | |||
|- | |- | ||
|colspan="2" | | |colspan="2" |{{nowrap|{{hover box|Only by embracing a tradition of secrecy can we protect vital information from prying eyes. Enhanced security systems and countermeasures deny our enemies any potential advantages.|Information Security}}}} | ||
|colspan="2" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The shift from a planetary to an interplanetary setting has posed unique challenges for our covert operatives. By adapting their training regimen to the demands of the galactic stage, we will be able to remain competitive in this new age.|Operational Security}}}} / {{nowrap|{{icon|gestalt consciousness}} {{hover box|We are no longer as alone as we once were: a plethora of competing - and potentially hostile - entities now share our galaxy with us. In order to thrive in this new reality, we will have to adapt ourselves to the concept of 'covertness' and dedicate a significant part of ourselves to finding out the secrets of others.|Subterfuge Drones}}}} | |||
|colspan="2" |[[File: | |||
|- | |- | ||
| | |colspan="2" |[[File:Tradition_subterfuge_information_security.png|Information Security]] | ||
* [[File: | * [[File:Intel_encryption.png|24px|link=Intelligence#Codebreaking_and_Encryption|Encryption]] {{green|+1}} Encryption | ||
* {{icon| | * {{icon|ship evasion}} {{green|+5}} Chance to Evade | ||
|colspan="2" | [[File: | |colspan="2" |[[File:Tradition_subterfuge_operational_security.png|Operational Security]] | ||
* {{ | * {{iconify|Encryption||+1|green|Codebreaking}} | ||
* [[File:OperationButton difficultyIcon.png|24px|link=Intelligence#Operations|Operations]] {{green|+1}} Operation Skill | |||
* {{iconify|Tracking||+10|green|pre=ship}} | |||
|- | |- | ||
|colspan=" | |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|Our citizens follow a strict [species mouth] shut policy when it comes to guarding our secrets from outsiders.|Non-Disclosure Agreement}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|By rolling out frequent security updates to our nodes, we can prevent our enemies from finding exploitable weaknesses in our information net.|Updated Security Algorithms}}}} / {{nowrap|{{icon|hive mind}} {{hover box|There shall be no loose ends in our neural net for those who would uncover our secrets to exploit.|No Loose Ends}}}} | ||
|colspan="2"|{{nowrap|{{hover box|Through creative means of persuasion, we are able to sway even the most devoted of our enemies to contribute to our cause.|Double Agents}}}} | |||
|{{nowrap|{{hover box|Whereas our enemies merely adopted the shadows, our operatives were born in it, molded by it.|Shadow Recruits}}}} | |||
|- | |||
| [[File:Tradition_subterfuge_nda.png|Non-Disclosure Agreement]] | |||
* [[File:OperationButton difficultyIcon.png|24px|link=Intelligence#Operations|Operations]] {{green|+1}} Hostile Operation Difficulty | |||
* {{icon|infiltration}} {{green|+20%}} Hostile Operation Infiltration Required | |||
|colspan="2" | [[File:Tradition_subterfuge_double_agents.png|Double Agents]] | |||
* {{iconify|Intel||+10|green}} per failed Hostile Operation | |||
* {{iconify|Available envoys||+1|green}} | |||
* {{icon|infiltration}} {{green|+10}} Maximum Infiltration Level | |||
| [[File:Tradition_subterfuge_shadow_recruits.png|Shadow Recruits]] | |||
* {{iconify|Infiltration||+50%|green}} Speed | |||
|- | |||
|colspan="4" |{{iconify|Infiltration||+50%|green}} Level refund for successful Operations | |||
|} | |} | ||
=== | === 普适 === | ||
{{expansion|snd}} | {{expansion|snd}} | ||
{{ruby|普适|Versatility}}传统 tree focuses on various empire-wide bonuses and is only available to {{iconify|Machine Intelligence}} empires. | |||
{| class="wikitable plainlist" width=100% style="text-align: center; | {| class="wikitable plainlist" width=100% style="text-align: center; | ||
|- | |- | ||
|colspan="3" |[[File:Tradition icon versatility.png]] | |colspan="3" |[[File:Tradition icon versatility.png|Versatility]] | ||
* {{icon|cost}} {{green|−10%}} Pop Assembly Cost | * {{icon|cost}} {{green|−10%}} Pop Assembly Cost | ||
|- | |- | ||
| | |{{nowrap|{{hover box|A deeper analysis into the myriad stimuli and psychological factors that govern the behavior of organics and other machine intelligences will decrease diplomatic friction.|Universal Compatibility}}}} | ||
|colspan="2" |{{nowrap|{{hover box|Retractable antennas, collapsible unit frames, foldable storage spaces. There are many creative solutions to make the most of out a limited space.|Spatial Optimization}}}} | |||
|colspan="2" | | |||
|- | |- | ||
| | |[[File:Tradition_versatility_universal compatability.png|Universal Compatibility]] | ||
* {{ | * {{iconify|Trust cap||+50|green}} from Machine Intelligence empires | ||
|width="33%" |[[File:Tradition_versatility_material analysis.png]] | * {{iconify|Available envoys||+1|green}} | ||
|colspan="2" |[[File:Tradition_versatility_spatial optimization.png|Spatial Optimization]] | |||
* {{iconify|Pop housing usage||−10%|green}} | |||
|- | |||
|width="33%" |{{nowrap|{{hover box|We may not have been tempered by eons of evolution, but adaptive programming techniques will let us adjust to new situations and environments as well as any organic life form.|Adaptive Programming}}}} | |||
|width="33%" |{{nowrap|{{hover box|Spatial phenomena are an interesting distraction, but the true wonders of the cosmos are found exclusively in the field of materials science.|Material Analysis}}}} | |||
|width="33%" |{{nowrap|{{hover box|The delegation of additional category R-7 low priority functions to semi-autonomous agents will free up processing power for more important tasks such as drone relocation operations.|Operational Proxies}}}} | |||
|- | |||
|[[File:Tradition_versatility_adaptive programming.png|Adaptive Programming]] | |||
* {{iconify|Market Fee||−10%|green}} | |||
|[[File:Tradition_versatility_material analysis.png|Material Analysis]] | |||
* {{icon|upkeep}} {{green|−5%}} Job Upkeep | * {{icon|upkeep}} {{green|−5%}} Job Upkeep | ||
|[[File:Tradition_versatility_operational proxies.png|Operational Proxies]] | |||
* {{ | * {{iconify|Resettlement Cost||−33%|green}} | ||
|- | |- | ||
|colspan="3" |{{icon|building cost}} {{green|50%}} Refund per demolished building or district | |colspan="3" |{{icon|building cost}} {{green|50%}} Refund per demolished building or district | ||
|} | |} | ||
== | == 飞升天赋 == | ||
{{SVersion|3. | {{SVersion|3.4}} | ||
Finishing an entire tradition tree or acquiring the {{iconify|Ascension Theory|24px}} technology unlocks an ascension perk slot. Ascension perks can be viewed as defining characteristics that emerge as a product of the socio-cultural evolution represented by the | Finishing an entire tradition tree or acquiring the {{iconify|Ascension Theory|24px}} technology unlocks an ascension perk slot. Ascension perks can be viewed as defining characteristics that emerge as a product of the socio-cultural evolution represented by the traditions intertwining with the empire's identity (its [[Empire#Origin|Origin]], [[Ethics]], [[Civics]], [[Government]] and [[Population]]). Ascension perks represent the empire's greater-scope ambition(s) and, in the case of the three [[Population modification#Ascension paths|ascension paths]], its ultimate final fate. | ||
Ascension perks often favor either a tall or wide gameplay, with some that allow access to gameplay mechanics not available through | Ascension perks often favor either a tall or wide gameplay, with some that allow access to gameplay mechanics not available through traditions alone. This includes the three ascension paths, the ability to build advanced deep-space [[megastructures]], the ability to use [[terraforming]] to create special planets, and becoming a [[Crisis#Galactic Nemesis|Galactic Nemesis]]. An empire can have up to 8 Ascension perks. | ||
Due to the difficulty of unlocking an ascension perk slot, it is prudent to delay making a choice, especially if the desired perk cannot be selected | Due to the difficulty of unlocking an ascension perk slot, it is prudent to delay making a choice, especially if the desired perk cannot be selected because the required technologies have not been researched yet. In addition, once chosen, an ascension perk is permanent and '''cannot''' be changed. | ||
Tier 0 ascension perks can be taken from the start. Tier 1 | Tier 0 ascension perks can be taken from the start. Tier 1 perks require 1 previous ascension perk to be taken, tier 2 perks require 2 previous ascension perks, and tier 3 perks require 3 previous ascension perks. The higher the AI weight, the more likely an AI empire will select enact that ascension perk. | ||
{| class="mildtable plainlist sortable" | {| class="mildtable plainlist sortable" | ||
! width="1%" class="unsortable" | !! | ! width="1%" class="unsortable" | !! 飞升天赋 | ||
! width="1%" | Tier | ! width="1%" | Tier | ||
! class="unsortable" | Effects | ! class="unsortable" | Effects | ||
第398行: | 第508行: | ||
| 0 | | 0 | ||
| [[File:Decision consecrated worlds.png|24px]] [[Decisions#Consecrate World|Consecrate World]] decision | | [[File:Decision consecrated worlds.png|24px]] [[Decisions#Consecrate World|Consecrate World]] decision | ||
| {{ | | {{iconify|Spiritualist|icon2=Fanatic Spiritualist}} | ||
| '''10''' | | '''10''' | ||
| | | | ||
第408行: | 第518行: | ||
* {{icon|health}} {{green|+25%}} Starbase Hull Points | * {{icon|health}} {{green|+25%}} Starbase Hull Points | ||
* {{icon|damage}} {{green|+25%}} Starbase Damage | * {{icon|damage}} {{green|+25%}} Starbase Damage | ||
* {{ | * {{iconify|Defense platform damage||+25%|green}} | ||
* [[File:Mod starbase defense platform capacity add.png|24px|link=Starbase#Defenses|Defense platform cap]] {{green|+5}} Defense platform cap | * [[File:Mod starbase defense platform capacity add.png|24px|link=Starbase#Defenses|Defense platform cap]] {{green|+5}} Defense platform cap | ||
| {{ | | {{iconify|Star Fortress|24px|suf=tech}} technology | ||
| '''10''' | | '''10''' | ||
* x1.5 if {{ | * x1.5 if {{iconify|Xenophobe|icon2=fanatic xenophobe}} | ||
* x2 if {{iconify|Inwards Perfection}} | * x2 if {{iconify|Inwards Perfection}} | ||
| | | | ||
第426行: | 第536行: | ||
| 0 | | 0 | ||
| | | | ||
* [[File:Tech ring world.png|24px]] Ring World research option if Utopia is installed | * [[File:Tech ring world.png|24px]] Ring World research option if {{iconify|Utopia}} is installed | ||
* [[File:Tech dyson sphere.png|24px]] Dyson Sphere research option if Utopia is installed | * [[File:Tech dyson sphere.png|24px]] Dyson Sphere research option if {{iconify|Utopia}} is installed | ||
* [[File:Tech matter decompressor.png|24px]] Matter Decompressor research option if MegaCorp is installed | * [[File:Tech matter decompressor.png|24px]] Matter Decompressor research option if {{iconify|MegaCorp}} is installed | ||
| | | | ||
* {{iconify|Mega-Engineering|24px}} technology | * {{iconify|Mega-Engineering|24px}} technology | ||
第451行: | 第561行: | ||
* {{iconify|Terrestrial Sculpting|24px}} technology | * {{iconify|Terrestrial Sculpting|24px}} technology | ||
| '''40''' | | '''40''' | ||
* x0.5 if not {{ | * x0.5 if not {{iconify|Xenophobe|icon2=fanatic xenophobe}} or {{iconify|Hive Mind}} | ||
* x5 if {{iconify|Ocean Paradise}} | * x5 if {{iconify|Ocean Paradise}} | ||
| {{icon|aqu}} | | {{icon|aqu}} | ||
第457行: | 第567行: | ||
| [[File:ap imperial prerogative.png]] || Imperial Prerogative | | [[File:ap imperial prerogative.png]] || Imperial Prerogative | ||
| 0 | | 0 | ||
| {{ | | {{iconify|Empire size||−50%|green}} from colonies | ||
| | | | ||
* {{icon|no}}{{iconify|Corporate}} | * {{icon|no}}{{iconify|Corporate}} | ||
第466行: | 第576行: | ||
| 0 | | 0 | ||
| | | | ||
* {{ | * {{iconify|Claim influence cost||−20%|green}} | ||
* {{ | * {{iconify|Starbase influence cost||−20%|green}} | ||
| | | | ||
| '''10''' | | '''10''' | ||
* x0 if {{ | * x0 if {{iconify|Pacifist|icon2=fanatic pacifist}}, {{iconify|Driven Assimilator}}, or {{iconify|fanatic purifiers|icon2=devouring swarm|icon3=determined exterminator|text=Genocidal}} | ||
* x2 if {{iconify|Xenophobe}} | * x2 if {{iconify|Xenophobe}} | ||
* x3 if {{iconify|Fanatic Xenophobe}} | * x3 if {{iconify|Fanatic Xenophobe}} | ||
第478行: | 第588行: | ||
| 0 | | 0 | ||
| | | | ||
* {{ | * {{iconify|Clear Blocker cost||−33%|green}} | ||
* [[File:Decision mastery of nature.png|24px]] [[ | * [[File:Decision mastery of nature.png|link=Decisions#Mastery of Nature|24px]] [[Decisions#Mastery of Nature|Mastery of Nature]] decision | ||
| | | | ||
| '''10''' | | '''10''' | ||
第487行: | 第597行: | ||
* x2 if below 8 planets | * x2 if below 8 planets | ||
| | | | ||
|- id="Lord of War" | |||
| [[File:Ap lord of war.png]] || Lord of War | |||
| 0 | |||
| | |||
* [[File:fleet_action_button_turn_into_merc.png|24px]] {{green|+1}} Mercenary Enclave Capacity | |||
* {{icon|diplo weight naval mult}} {{green|+25%}} Diplomatic Weight from Fleet Power | |||
* {{icon|time}} {{green|−2.5}} Months wait for Dividends | |||
| | |||
| '''5''' | |||
* x2 if {{iconify|Corporate}} | |||
* x2 if {{iconify|Militarist}} | |||
* x3 if {{iconify|Fanatic Militarist}} | |||
| style="text-align: center;" | {{icon|ovl}} | |||
|- id="Nihilistic Acquisition" | |- id="Nihilistic Acquisition" | ||
| [[File:ap nihilistic acquisition.png|52px]] || Nihilistic Acquisition | | [[File:ap nihilistic acquisition.png|52px]] || Nihilistic Acquisition | ||
第492行: | 第615行: | ||
| {{icon|raiding}} Unlocks the Raiding bombardment stance | | {{icon|raiding}} Unlocks the Raiding bombardment stance | ||
| | | | ||
* {{icon|yes}} Is '' | * {{icon|yes}} Is ''one of'': | ||
** {{iconify|Gestalt Consciousness}} | ** {{iconify|Gestalt Consciousness}} | ||
** {{ | ** {{iconify|Authoritarian|icon2=Fanatic Authoritarian}} | ||
** {{ | ** {{iconify|Xenophobe|icon2=Fanatic Xenophobe}} | ||
* {{icon|no}}{{iconify|Barbaric Despoilers}} | * {{icon|no}}{{iconify|Barbaric Despoilers}} | ||
| '''10''' | | '''10''' | ||
* x0 if {{iconify|Inwards Perfection}} or {{ | * x0 if {{iconify|Inwards Perfection}} or {{iconify|fanatic purifiers|icon2=devouring swarm|icon3=determined exterminator|text=Genocidal}} | ||
| style="text-align: center;" | {{icon|apc}} | | style="text-align: center;" | {{icon|apc}} | ||
|- id="One Vision" | |- id="One Vision" | ||
第504行: | 第627行: | ||
| 0 | | 0 | ||
| | | | ||
* {{ | * {{iconify|Pop amenities usage||−10%|green}} | ||
* {{ | * {{iconify|Monthly unity||+10%|green|suf=mult}} | ||
* {{ | * {{iconify|Governing ethics attraction||+50%|green}} | ||
| {{icon|no}}{{iconify|Machine Intelligence}} | | {{icon|no}}{{iconify|Machine Intelligence}} | ||
| '''10''' | | '''10''' | ||
第518行: | 第641行: | ||
| 0 | | 0 | ||
| | | | ||
* {{ | * {{iconify|Available envoys||+2|green}} | ||
* {{icon|loyalty}} No Loyalty loss from multiple subjects | |||
* {{icon| | |||
| | | | ||
* {{icon|no}}{{iconify|Inward Perfection}} | * {{icon|no}}{{iconify|Inward Perfection}} | ||
* {{icon|no}}{{ | * {{icon|no}}{{iconify|fanatic purifiers|icon2=devouring swarm|icon3=determined exterminator|text=Genocidal}} | ||
| '''5''' | | '''5''' | ||
* x0 if no {{iconify|Vassal}} or below 3 {{iconify|Envoy}}s | * x0 if no {{iconify|Vassal}} or below 3 {{iconify|Envoy}}s | ||
第532行: | 第653行: | ||
| 0 | | 0 | ||
| | | | ||
* {{ | * {{iconify|Research Speed||+10%|green}} | ||
* | * [[File:Diplomacy research agreement.png|24px]] {{green|+50%}} Rare technology chance | ||
| | | | ||
| '''30''' | | '''30''' | ||
第543行: | 第664行: | ||
| 0 | | 0 | ||
| | | | ||
* {{ | * {{iconify|Leader level cap||+2|green}} | ||
* {{ | * {{iconify|Leader experience gain||+50%|green}} | ||
| | | | ||
| '''10''' | | '''10''' | ||
| | | | ||
|- id="Universal Transactions" | |- id="Universal Transactions" | ||
|[[File:ap universal transactions.png]] || Universal Transactions | | [[File:ap universal transactions.png]] || Universal Transactions | ||
| 0 | | 0 | ||
| | | | ||
* {{icon|cost}} {{green|−15%}} Branch Office Cost | * {{icon|cost}} {{green|−15%}} Branch Office Cost | ||
* {{ | * {{iconify|Commercial pact}}s are free | ||
| {{iconify|Corporate}} | | {{iconify|Corporate}} | ||
* {{icon|no}}{{iconify|Criminal Heritage}} | * {{icon|no}}{{iconify|Criminal Heritage}} | ||
第564行: | 第685行: | ||
* {{icon|habitability}} {{green|+20%}} Habitat Habitability | * {{icon|habitability}} {{green|+20%}} Habitat Habitability | ||
* {{icon|building slot}} {{green|+2}} Habitat Building Slots | * {{icon|building slot}} {{green|+2}} Habitat Building Slots | ||
* {{icon|building}} Can upgrade | * {{icon|building}} Can upgrade housing buildings on Habitats | ||
* {{icon|voidcraft}} Can always research the next tier of Habitat technology | * {{icon|voidcraft}} Can always research the next tier of Habitat technology | ||
| {{ | | {{iconify|Orbital Habitats|24px}} technology | ||
| '''10''' | | '''10''' | ||
* x2 if {{iconify|Pacifist}} | * x2 if {{iconify|Pacifist}} | ||
第576行: | 第697行: | ||
| 0 | | 0 | ||
| | | | ||
* {{ | * {{iconify|Immigration pull||+33%|green}} | ||
* {{ | * {{iconify|Pop growth speed ||+20%|green}} if world has at least 2 different species | ||
* [[File:Feature.png|24px|link=|Feature]] [[Population_modification#Hybrid_species|Hybrid Species]] | * [[File:Feature.png|24px|link=|Feature]] [[Population_modification#Hybrid_species|Hybrid Species]] | ||
| | | | ||
* {{ | * {{iconify|Xenophile|icon2=Fanatic xenophile}} | ||
* {{icon|pop}} Any biological alien pop living in empire | * {{icon|pop}} Any biological alien pop living in empire | ||
* {{iconify|Gene Tailoring|24px}} technology | * {{iconify|Gene Tailoring|24px}} technology | ||
第591行: | 第712行: | ||
| 1 | | 1 | ||
| | | | ||
* | * [[File:Intel_encryption.png|24px|link=Intelligence#Codebreaking_and_Encryption|Encryption]] {{green|+2}} Encryption | ||
* [[File:Feature.png|24px|link=|Feature]] Destroyed ships don't leave debris | * [[File:Feature.png|24px|link=|Feature]] Destroyed ships don't leave debris | ||
* [[File:Feature.png|24px|link=|Feature]] Enemy Steal Technology operations fail | * [[File:Feature.png|24px|link=|Feature]] Enemy Steal Technology operations fail | ||
| | | | ||
| '''2''' | | '''2''' | ||
* x2 if {{ | * x2 if {{iconify|Materialist|icon2=fanatic materialist}} or {{iconify|Xenophobe|icon2=fanatic xenophobe}} | ||
* x10 if {{iconify|Inwards Perfection}} | * x10 if {{iconify|Inwards Perfection}} | ||
| style="text-align: center;" | {{icon|apc}} | | style="text-align: center;" | {{icon|apc}} | ||
第603行: | 第724行: | ||
| 1 | | 1 | ||
| | | | ||
* {{ | * {{iconify|Starbase capacity||+5|green|suf=add}} | ||
{{Collapse list | |||
| type= [[File:Diplomacy research agreement.png|24px]] {{green|+50%}} Chance to discover FTL technologies | |||
| body= | |||
** {{iconify|Hyperlane Breach Points|24px}} | |||
** {{iconify|Hyperspace Slipstreams|24px}} | |||
** {{iconify|Speculative Hyperlane Breaching|24px}} | |||
** {{iconify|jump drive tech|24px}} | |||
** {{iconify|Psi Jump Drives|24px}} | |||
** {{iconify|Wormhole Stabilization|24px}} | |||
** {{iconify|Gateway Activation|24px}} | |||
** {{iconify|Gateway Construction|24px}} | |||
** {{iconify|Hyper Relays tech|24px}} | |||
** {{iconify|Quantum Catapult tech|24px}} | |||
}} | |||
| | | | ||
| '''3''' | | '''3''' | ||
* x1.5 if {{ | * x1.5 if {{iconify|Xenophobe|icon2=fanatic xenophobe}} Xenophobe | ||
* x2 if {{iconify|Inwards Perfection}} | * x2 if {{iconify|Inwards Perfection}} | ||
| | | | ||
第616行: | 第751行: | ||
* {{icon|building}} Clone Vats building | * {{icon|building}} Clone Vats building | ||
* [[File:Mod country modify species cost mult.png|24px]] {{green|−25%}} Modify Species special project cost | * [[File:Mod country modify species cost mult.png|24px]] {{green|−25%}} Modify Species special project cost | ||
* {{ | * {{iconify|Gene Seed Purification|24px|tech=rare}} research option | ||
| | | | ||
* {{iconify|Gene Tailoring|24px}} technology | * {{iconify|Gene Tailoring|24px}} technology | ||
* {{icon|no}} | * {{icon|no}}{{iconify|Latent Psionic}} main species | ||
* {{icon|no}} | * {{icon|no}}{{iconify|The Flesh is Weak|24px}} | ||
* {{icon|no}}{{iconify|Machine Intelligence}} | * {{icon|no}}{{iconify|Machine Intelligence}} | ||
| '''15''' | | '''15''' | ||
第630行: | 第765行: | ||
| 1 | | 1 | ||
| | | | ||
* {{ | * {{iconify|Telepathy|24px|tech=rare}} research option | ||
* {{icon|building}} Psi Corps building | * {{icon|building}} Psi Corps building | ||
* [[File:Army_psionic.png|24px]] Psionic Armies | * [[File:Army_psionic.png|24px]] Psionic Armies | ||
第639行: | 第774行: | ||
| | | | ||
* {{iconify|Psionic Theory|24px}} technology | * {{iconify|Psionic Theory|24px}} technology | ||
* {{icon|no}} | * {{icon|no}}{{iconify|Engineered Evolution|24px}} | ||
* {{icon|no}} | * {{icon|no}}{{iconify|The Flesh is Weak|24px}} | ||
* {{icon|no}}{{iconify| | * {{icon|no}}{{iconify|Latent Psionic}} main species | ||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | * {{icon|no}}{{iconify|Gestalt Consciousness}} | ||
| '''20''' | | '''20''' | ||
* x0 if below 6 worlds | * x0 if below 6 worlds | ||
* x0.1 if not {{ | * x0.1 if not {{iconify|Spiritualist|icon2=Fanatic Spiritualist}} | ||
* x10 if {{iconify|Become the Crisis}} | * x10 if {{iconify|Become the Crisis}} | ||
| style="text-align: center;" | {{icon|utp}} | | style="text-align: center;" | {{icon|utp}} | ||
第652行: | 第787行: | ||
| 1 | | 1 | ||
| | | | ||
* {{ | * {{iconify|Robot upkeep||−10%|green}} | ||
* {{ | * {{iconify|Pop Assembly Speed||+10%|green}} | ||
{{Collapse list | {{Collapse list | ||
| type= {{icon|cybernetic}} Special Project to turn all pops into cyborgs | | type= {{icon|cybernetic}} Special Project to turn all pops into cyborgs | ||
第664行: | 第799行: | ||
}} | }} | ||
| | | | ||
* {{ | * {{iconify|Droids|24px|suf=tech}} technology | ||
* {{icon|no}} | * {{icon|no}}{{iconify|Engineered Evolution|24px}} | ||
* {{icon|no}}{{iconify|Latent Psionic}} main species | |||
* {{icon|no}}{{iconify| | |||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | * {{icon|no}}{{iconify|Gestalt Consciousness}} | ||
| '''20''' | | '''20''' | ||
* x0 if below 6 worlds or {{iconify|Necrophage}} | * x0 if below 6 worlds or {{iconify|Necrophage}} | ||
* x0.1 if not {{ | * x0.1 if not {{iconify|Materialist|icon2=Fanatic Materialist}} | ||
| style="text-align: center;" | {{icon|utp}} | | style="text-align: center;" | {{icon|utp}} | ||
|- id="World Shaper" | |- id="World Shaper" | ||
第677行: | 第811行: | ||
| 1 | | 1 | ||
| | | | ||
* {{ | * {{iconify|Terraforming cost||−25%|green}} | ||
* | * {{iconify|Gaia World}} terraforming option | ||
| | | | ||
* {{iconify|Climate Restoration|24px}} technology | * {{iconify|Climate Restoration|24px}} technology | ||
第706行: | 第840行: | ||
| 2 | | 2 | ||
| | | | ||
* {{ | * {{iconify|Fleet Command Limit||+20|green}} | ||
* {{ | * {{iconify|Naval Capacity||+80|green}} | ||
| | | | ||
| '''10''' | | '''10''' | ||
第719行: | 第853行: | ||
| [[File:Ap_hive_worlds.png]] || Hive Worlds | | [[File:Ap_hive_worlds.png]] || Hive Worlds | ||
| 2 | | 2 | ||
| | | {{iconify|Hive World}} terraforming option | ||
| | | | ||
* {{iconify|Hive Mind}} | * {{iconify|Hive Mind}} | ||
第729行: | 第863行: | ||
| [[File:ap machine worlds.png]] || Machine Worlds | | [[File:ap machine worlds.png]] || Machine Worlds | ||
| 2 | | 2 | ||
| | | {{iconify|Machine World}} terraforming option | ||
| | | | ||
* {{iconify|Machine Intelligence}} | * {{iconify|Machine Intelligence}} | ||
第740行: | 第874行: | ||
| 2 | | 2 | ||
| | | | ||
* {{ | * {{iconify|Megastructure build speed||+50%|green}} | ||
* {{icon|megastructure build speed}} {{green|+1}} | * {{icon|megastructure build speed}} {{green|+1}} Megastructure build capacity | ||
| | | | ||
* {{iconify|Mega-Engineering|24px}} Technology | * {{iconify|Mega-Engineering|24px}} Technology | ||
第765行: | 第899行: | ||
* {{icon|trait point}} {{green|+3}} Genetic modification points | * {{icon|trait point}} {{green|+3}} Genetic modification points | ||
* [[File:Mod country modify species cost mult.png|24px]] {{green|−25%}} Modify Species special project cost | * [[File:Mod country modify species cost mult.png|24px]] {{green|−25%}} Modify Species special project cost | ||
* {{ | * {{iconify|Genetic Resequencing|24px|tech=rare}} research option | ||
* {{icon|hive-minded}} Can add or remove the Hive-Minded trait by assimilation | * {{icon|hive-minded}} Can add or remove the Hive-Minded trait by assimilation | ||
| | | | ||
* | * {{iconify|Engineered Evolution}} | ||
* {{iconify|Glandular Acclimation|24px}} technology | * {{iconify|Glandular Acclimation|24px}} technology | ||
| 100 | | 100 | ||
第787行: | 第921行: | ||
** {{icon|Android Army}} Every organic army is turned into an Android Assault Army. | ** {{icon|Android Army}} Every organic army is turned into an Android Assault Army. | ||
** {{icon|Machine Intelligence}} Machine Intelligences regard you as a machine empire | ** {{icon|Machine Intelligence}} Machine Intelligences regard you as a machine empire | ||
** {{ | ** {{iconify|Opinion||-40|red}} from {{iconify|Spiritualist}} empires | ||
** {{ | ** {{iconify|Opinion||-60|red}} from {{iconify|Fanatic Spiritualist}} empires | ||
** {{ | ** {{iconify|Opinion||-20|red}} from every empire that is not {{iconify|Materialist|icon2=Fanatic Materialist}}, {{iconify|Machine Intelligence}}, or {{icon|mechanical}} Synthetic | ||
}} | }} | ||
| | | | ||
* [[File:ap the flesh is weak.png|link=#Flesh is Weak|24px]] The Flesh is Weak special project | * [[File:ap the flesh is weak.png|link=#Flesh is Weak|24px]] The Flesh is Weak special project | ||
* {{iconify|Synthetic Personality Matrix|24px}} technology | * {{iconify|Synthetic Personality Matrix|24px}} technology | ||
* {{ | * {{iconify|Synthetics|24px|suf=tech}} technology | ||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | * {{icon|no}}{{iconify|Gestalt Consciousness}} | ||
| 100 | | 100 | ||
第804行: | 第937行: | ||
| | | | ||
* {{icon|encryption}} {{green|+2}} Codebreaking | * {{icon|encryption}} {{green|+2}} Codebreaking | ||
* | * [[File:Intel_encryption.png|24px|link=Intelligence#Codebreaking_and_Encryption|Encryption]] {{green|+2}} Encryption | ||
* {{ | * {{iconify|Base intel level||+10|green}} | ||
* {{icon|psionic}} Primary species gains the Psionic trait | * {{icon|psionic}} Primary species gains the Psionic trait | ||
* {{icon|psionic}} Assimilation Citizenship option | * {{icon|psionic}} Assimilation Citizenship option | ||
第811行: | 第944行: | ||
* [[File:Mod shroud unavailable.png|24px]] Special Project to breach the [[Shroud events|Shroud]] | * [[File:Mod shroud unavailable.png|24px]] Special Project to breach the [[Shroud events|Shroud]] | ||
| | | | ||
* | * {{iconify|Latent Psionic}} main species | ||
* {{icon|no}}{{iconify|Gestalt Consciousness}} | * {{icon|no}}{{iconify|Gestalt Consciousness}} | ||
| 100 | | 100 | ||
第822行: | 第953行: | ||
| {{icon|menace}} Unlocks Menace and the [[Crisis#Galactic_Nemesis|Crisis]] tab | | {{icon|menace}} Unlocks Menace and the [[Crisis#Galactic_Nemesis|Crisis]] tab | ||
| | | | ||
* {{icon|no}}{{ | * {{icon|no}}{{iconify|Xenophile|icon2=Fanatic Xenophile}} | ||
* {{icon|no}}{{ | * {{icon|no}}{{iconify|Pacifist|icon2=Fanatic Pacifist}} | ||
* {{icon|no}}{{iconify|Rogue Servitor}} | * {{icon|no}}{{iconify|Rogue Servitor}} | ||
* {{icon|no}}{{icon| | * {{icon|no}}{{icon|vassal}} Subject | ||
* {{icon|no}}{{ | * {{icon|no}}{{iconify|Galactic Sovereign||Corporate or}} | ||
* {{icon|no}} [[Galactic community#The Custodian|Galactic Custodian]] | |||
* {{icon|no}} | |||
| '''7.5''' | | '''7.5''' | ||
* x0 if not {{ | * x0 if not {{iconify|Militarist|icon2=fanatic militarist}}, {{iconify|Xenophobe|icon2=fanatic xenophobe}} or {{iconify|Gestalt Consciousness}} | ||
* x2 if finished {{ | * x2 if finished {{tradition|Supremacy|tree|iconify}} | ||
* x2 if controlling at least 20% of the galaxy | * x2 if controlling at least 20% of the galaxy | ||
* x10 if {{ | * x10 if {{iconify|fanatic purifiers|icon2=devouring swarm|icon3=determined exterminator|text=Genocidal}} | ||
| style="text-align: center;" | {{icon|nem}} | | style="text-align: center;" | {{icon|nem}} | ||
|- id="Colossus Project" | |- id="Colossus Project" | ||
第841行: | 第971行: | ||
* [[File:Ship.png|24px]] Colossus ship type | * [[File:Ship.png|24px]] Colossus ship type | ||
* {{icon|slot wd}} ''Colossus Project'' Special Project | * {{icon|slot wd}} ''Colossus Project'' Special Project | ||
| {{ | | {{iconify|Titans|24px|suf=tech}} technology | ||
| '''10''' | | '''10''' | ||
* x0 if crisis level 5 | * x0 if crisis level 5 | ||
* x0.1 if {{ | * x0.1 if {{iconify|Xenophile|icon2=fanatic xenophile}} | ||
* x0.25 if {{ | * x0.25 if {{iconify|Pacifist|icon2=fanatic pacifist}} | ||
* x2 if {{ | * x2 if {{iconify|Militarist|icon2=fanatic militarist}} | ||
* x2 if {{ | * x2 if {{iconify|Xenophobe|icon2=fanatic xenophobe}} | ||
* x2 if {{iconify|Machine Intelligence}} | * x2 if {{iconify|Machine Intelligence}} | ||
* x2 if {{iconify|Become the Crisis}} | * x2 if {{iconify|Become the Crisis}} | ||
第856行: | 第986行: | ||
| 3 | | 3 | ||
| | | | ||
* {{ | * {{iconify|Damage||+50%|green}} to endgame crisis factions | ||
* {{ | * {{iconify|Damage||+50%|green}} to crisis empires | ||
* {{ | * {{iconify|Opinion||+20|green}} from all empires | ||
| | | | ||
| '''20''' | | '''20''' | ||
* x0 if no crisis happened unless {{ | * x0 if no crisis happened unless {{iconify|Xenophile|icon2=fanatic xenophile}}, Custodian or Galactic Emperor | ||
| | | | ||
|- id="Galactic Contender" | |- id="Galactic Contender" | ||
第867行: | 第997行: | ||
| 3 | | 3 | ||
| | | | ||
* {{ | * {{iconify|Diplomatic weight||+20%|green|suf=mult}} | ||
* {{ | * {{iconify|Damage||+33%|green}} to Awakened Empires | ||
* {{ | * {{iconify|Damage||+33%|green}} to Fallen Empires | ||
* {{ | * {{iconify|Damage||+33%|green}} to The Gate-builders | ||
| {{icon|yes}} Communications with a fallen or awakened empire | | {{icon|yes}} Communications with a fallen or awakened empire | ||
| '''10''' | | '''10''' | ||
第878行: | 第1,008行: | ||
|} | |} | ||
== | == 参考资料 == | ||
<references/> | |||
{{ConceptsNavbox}} | {{ConceptsNavbox}} | ||
[[Category:游戏概念]] | [[Category:游戏概念]] | ||
[[en:Traditions]] |
2024年7月30日 (二) 09:45的最新版本
传统代表着一个帝国在扩张和发展过程中的社会文化演变,由
传统树[编辑 | 编辑源代码]
传统被以树的形式组成,每棵树有 5 个节点,采用传统树节点和完成传统树都有奖励。每个帝国最多可以选择 7 棵传统树。
传统花费[编辑 | 编辑源代码]
解锁传统的成本随解锁传统数量的增加和
[math]\displaystyle{ \text{传统花费} = \left[300\, +\, \left(8\, \cdot\, \text{已解锁传统} \right)^{1.8} \right ] \, \cdot\, \left(1\, +\, \text{帝国规模惩罚}\right) }[/math]
采纳的第一个传统消耗300
探索[编辑 | 编辑源代码]
探索 传统旨在推动对外界的探索和扩张,以及逐步用眼睛认识宇宙的边界。该传统大体适用于所有路线的国家。
勇往直前 / 探索者无人机 / 卷须探测 | 科学部门 / 研究路径优化 / 思维网络 |
|
|
数据库上行链路 | 理工教育 / 迭代型人工智能 / 超适应进化 |
| |
科学神教 / 上链延迟降低 / 突触广播 | |
| |
支配[编辑 | 编辑源代码]
支配 传统着重于开发已有的财产,以这样或那样的方式让帝国疆土的潜力再上一层楼。该传统大体适用于所有路线的国家。
Colonial Viceroys / Autonomous AI / Meeting of the Minds | Imperious Architecture / Modular Depots / Synaptic Extensions | Public Trust Officers / / Judgment Corps / Deviancy Protocols / Divergence Suppression |
Privy Council / Multithreaded Core Functions / Synaptic Network | Workplace Motivators / Drone Network | |
|
||
扩张[编辑 | 编辑源代码]
扩张 传统 执此强化领土成长的尖刀,如饥似渴地撕开星系的饼图并尽可能将最大块的果子牢牢据为己有。该传统大体适用于所有路线的国家。
繁荣[编辑 | 编辑源代码]
繁荣 传统 时常会给名字叫经济的精密机器上油,更高效率,如此省力!该传统大体适用于所有路线的国家。
Administrative Operations / Superconductive Power Transmission / Chitinous Architecture | Standard Construction Templates / Prefabricated Buildings | |
|
| |
The Pursuit of Profit / Creative Collectives / Peak Performance / Neural Signal Boosters | Interstellar Franchising / Efficiency Algorithms / Efficiency Instincts | Public Works Division / Modular Superstructures / Optimized Nexus / Extended Hives |
|
| |
+5% +5 |
至高[编辑 | 编辑源代码]
至高 传统 在将自身意志强加它人的路上前进,旋即发现对方不会那么简单地服从,唯有发展出更好的舰队和更强的军队才能实现心头这一宏愿。该传统大体适用于所有路线的国家。
外交[编辑 | 编辑源代码]
外交 传统 在长久地和人打交道的生涯中总结出一套外交理念,慢条细理地把谈判条件从这里搬运到那里,再借由口述和记录使其变得优厚。该传统不适用于政体为内圣之道 和噬杀蜂群 的国家。
The Federation | Diplomatic Networking / Diplomatic Networking | |
Entente Coordination | Direct Diplomacy | Eminent Diplomats / Improved Envoy Drones |
|
||
+10% +1 |
适应[编辑 | 编辑源代码]
适应 传统 tree focuses on using planets more efficiently and is not available to机械智能 empires.
和谐[编辑 | 编辑源代码]
和谐 传统 tree focuses on better managing the empire and is not available to格式塔意识 empires.
Mind and Body / Unity of Self | Kinship / Kinship | The Greater Good |
Harmonious Directives | Utopian Dream | |
|
||
−10% |
经贸[编辑 | 编辑源代码]
经贸 传统 tree focuses on trade and is not available to格式塔意识 empires.
Trickle Up Economics | Adaptive Economic Policies / Federal Trade Fleets | |
Commercial Enterprise | Marketplace of Better Ideas | Insider Trading |
同调[编辑 | 编辑源代码]
只可用于 Utopia DLC 或者 Synthetic Dawn DLC 已启用。 |
同调 传统 tree focuses on better managing the empire and is only available to格式塔意识 empires.
| ||
Self-Preservation Protocols / Cloned Organs / Unity of Mind | Synchronized Agents | Integrated Preservation / Instinctive Synchronization |
|
|
|
Flexible Governing Algorithms / Flexible Thought Routines | Collective Reasoning | |
|
||
−10% |
不屈[编辑 | 编辑源代码]
只可用于 Apocalypse DLC 或者 Overlord DLC 已启用。 |
不屈 传统 tree focuses on defense and is available to all empires.
Resistance is Frugal / Resistance is Frugal / Resistance is Frugal | Defensive Zeal |
| |
Never Surrender / Never Surrender | Fortress Doctrine / Guardian Subroutines / Vigilant Thought Processes |
| |
Bulwark of Harmony / Bulwark of Harmony / Bulwark of Harmony | |
|
密谋[编辑 | 编辑源代码]
只可用于 Nemesis DLC 已启用。 |
密谋 传统 tree focuses on espionage and counterespionage and is available to all empires.
Information Security | Operational Security / Subterfuge Drones | ||
|
|||
Non-Disclosure Agreement / Updated Security Algorithms / No Loose Ends | Double Agents | Shadow Recruits | |
+50% |
普适[编辑 | 编辑源代码]
只可用于 Synthetic Dawn DLC 已启用。 |
普适 传统 tree focuses on various empire-wide bonuses and is only available to机械智能 empires.
飞升天赋[编辑 | 编辑源代码]
Finishing an entire tradition tree or acquiring the
Ascension perks often favor either a tall or wide gameplay, with some that allow access to gameplay mechanics not available through traditions alone. This includes the three ascension paths, the ability to build advanced deep-space megastructures, the ability to use terraforming to create special planets, and becoming a Galactic Nemesis. An empire can have up to 8 Ascension perks.
Due to the difficulty of unlocking an ascension perk slot, it is prudent to delay making a choice, especially if the desired perk cannot be selected because the required technologies have not been researched yet. In addition, once chosen, an ascension perk is permanent and cannot be changed.
Tier 0 ascension perks can be taken from the start. Tier 1 perks require 1 previous ascension perk to be taken, tier 2 perks require 2 previous ascension perks, and tier 3 perks require 3 previous ascension perks. The higher the AI weight, the more likely an AI empire will select enact that ascension perk.
飞升天赋 | Tier | Effects | Prerequisites | AI weight | DLC | |
---|---|---|---|---|---|---|
Consecrated Worlds | 0 | Consecrate World decision | |
10 | ||
Eternal Vigilance | 0 | |
10 | |||
Executive Vigor | 0 | File:Mod edict cap add.png +100 Edict fund | 30 | |||
Galactic Wonders | 0 | 10 | ||||
Hydrocentric | 0 | 40 | ||||
Imperial Prerogative | 0 | −50% |
10 | |||
Interstellar Dominion | 0 |
|
10 | |||
Mastery of Nature | 0 |
|
10 | |||
File:Ap lord of war.png | Lord of War | 0 |
|
5 | ||
Nihilistic Acquisition | 0 | Unlocks the Raiding bombardment stance | 10 | |||
One Vision | 0 |
|
|
10 | ||
Shared Destiny | 0 |
|
5 | |||
Technological Ascendancy | 0 | 30 | ||||
Transcendent Learning | 0 | 10 | ||||
Universal Transactions | 0 | |
10 | |||
Voidborne | 0 | |
10 | |||
Xeno-Compatibility | 0 |
|
10 | |||
Enigmatic Engineering | 1 |
|
2 | |||
Grasp the Void | 1 |
+50% Chance to discover FTL technologies
|
3 | |||
Engineered Evolution | 1 | 15 | ||||
Mind over Matter | 1 | 20 | ||||
The Flesh is Weak | 1 | 20 | ||||
World Shaper | 1 | 5 | ||||
Arcology Project | 2 | Arcology Project decision | 10 | |||
Galactic Force Projection | 2 | 10 | ||||
Hive Worlds | 2 | |
20 | |||
Machine Worlds | 2 | |
20 | |||
Master Builders | 2 | 10 | ||||
Synthetic Age | 2 | 20 | ||||
Evolutionary Mastery | 2 | 100 | ||||
Synthetic Evolution | 2 |
Special Project to turn the empire synthetic
|
100 | |||
Transcendence | 2 |
|
100 | |||
Become the Crisis | 2 | Unlocks Menace and the Crisis tab |
|
7.5 | ||
Colossus Project | 3 | |
10 | |||
Defender of the Galaxy | 3 | 20 | ||||
Galactic Contender | 3 | Communications with a fallen or awakened empire | 10
|
参考资料[编辑 | 编辑源代码]
- ↑ Shattered Ring World Trade Districts do not gain a clerk
- ↑ Possible bug: Gestalt Consciousness empires do not gain this bonus
- ↑ Leader malfunction events are triggered on a decade pulse. With this tradition, each bad event has a 50% lower weight. Since the weight for no event is unchanged, the probability of a bad event is actually reduced to 53.17% of normal.
- ↑ Currently bugged; this has no effect.
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |