传统:修订间差异

本页面适用于最新的版本(3.4)。

 
(自由之民移动页面Traditions传统
 
(未显示4个用户的36个中间版本)
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{{Version|3.3}}
{{Version|3.4}}
{{Traditionav}}
{{Traditionav}}
[[File:UI traditions.png|thumb|450px|Traditions tab]]
[[File:UI traditions.png|thumb|450px|Traditions tab]]
Traditions represent the socio-cultural evolution of an empire as it expands and develops and represent abilities or bonuses unlocked with the {{iconify|unity}} resource. Traditions help define an empire by allowing the adoption of traditions trees that suit its particular play-style. Completing a tree allows the empire to pick an {{iconify|ascension perk|21px}} to further enhance themselves.
传统代表着一个帝国在扩张和发展过程中的社会文化演变,由{{iconify|unity}} 资源解锁的能力、法令或奖励组成。传统是调整帝国游戏风格的关键机制,它允许玩家强化帝国的优势或削弱其劣势。完成一棵传统树可以解锁一个{{iconify|ascension perk}} 插槽,从而进一步增强实力。
__TOC__


== Tradition cost ==
== 传统树 ==
{{SVersion|3.3}}
{{SVersion|3.4}}
The cost of unlocking a tradition depends on how many traditions the empire has already unlocked as well as any {{icon|empire sprawl}} Empire Size above 100. Adopting and completing a tree both increase the ''unlocked traditions'' factor by 1. The tradition cost formula is the following:
  传统被以树的形式组成,每棵树有 5 个节点,采用传统树节点和完成传统树都有奖励。每个帝国最多可以选择 7 棵传统树。


<math>\text{Tradition cost} = \left[300\, +\, \left(8\, \cdot\, \text{Unlocked traditions} \right)^{1.8} \right ] \, \cdot\, \left(1\, +\, 0.002\, \cdot\, \text{Empire size above 100}\right)</math>
== 传统花费 ==
{{SVersion|3.4}}
解锁传统的成本随解锁传统数量的增加和{{iconify|Empire Size}}的增长而提高成本。采用和完成一棵传统树及采用传统树节点都会使 "解锁传统 "系数增加 1。 传统成本公式如下:


== Tradition trees ==
<math>\text{传统花费} = \left[300\, +\, \left(8\, \cdot\, \text{ 已解锁传统} \right)^{1.8} \right ] \, \cdot\, \left(1\, +\, \text{帝国规模惩罚}\right)</math>
{{SVersion|3.3}}
Traditions are grouped into tradition trees with 5 traditions each, as well as a bonus for adopting the tradition tree and one for finishing it. Each empire can select up to 7 tradition trees.


=== Discovery ===
采纳的第一个传统消耗300{{iconify|unity}},且以上传统成本公式在游戏中对凝聚力的消耗会进行大估(例: 当采取了第一个传统时,采取第二个传统/传统节点的花费(设此时帝国规模≤100)=[300+(8*1)^1.8]*(1+0.02*0)=342.2242531447≈343)
The Discovery tradition tree focuses on exploration and research and is available to all empires.
 
=== 探索 ===
{{ruby|探索|Discovery}}传统旨在推动对外界的探索和扩张,以及逐步用眼睛'''认识宇宙的边界。'''该传统大体适用于所有路线的国家。
{| class="wikitable plainlist" width=100% style="text-align: center;
{| class="wikitable plainlist" width=100% style="text-align: center;
|-
|-
|colspan="2" |[[File:Tradition icon discovery.png]]
|colspan="2" |[[File:Tradition icon discovery.png|Discovery]]
* {{icon|anomaly research speed}} {{green|+20%}} Anomaly Research Speed
* {{iconify|异常现象研究速度||+20%|green}}
* {{icon|edict}} Unlocks the Map The Stars edict
* {{icon|edict}} 解锁法令:制作星图
* {{icon|agenda}} 解锁议程:探明未知
* {{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|是我们对宇宙的好奇引导我们至此,而寰宇之中仍有许多等待我们去发现。|探索}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|在宇宙中众多的不确定因素将会影响我们的扩张,若要顺利的在星海中扩展那我们必须要知晓一切。|探索}}}} / {{nowrap|{{icon|hive mind}} {{hover box|在古老的过去,探索者子个体为我们的蜂群找到了新的巢穴。现在他们抱着与他们的先祖一样的目标航行在星辰间。|探索}}}}
|-
|width="50%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|一个探索新纪元在前方等待着我们。在我们探索完家园世界的每一个角落后,现在我们的目光落在了星辰大海。一个充满了未知的宇宙在等待我们去探索。|勇往直前}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|装有一套完整传感器套件的消耗性无人机,这套系统调高了母船的探测速度与生存能力。他们会在报废前发送他们所探测到的信息从而发挥作用。|探索者无人机}}}} / {{nowrap|{{icon|hive mind}} {{hover box|当你看着屏幕上的参数时,怎么知道这一切是不是真实的?我们的探索者子个体触碰着新世界的每一个部分,感知着每一颗恒星的温度,我们感受着宇宙,而你们只是阅读宇宙的信息。|卷须探测}}}}
|width="50%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|舰队上数量不断增长的科学专员和医疗专员被纳入一个特别科学部门。为了维持这个科学部门,我们需要新的训练方法来加速获得可委任的科学专员。|科学部门}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|过时低效的研究方式已被完全重构,现在我们可以在研究上有着更大的灵活性。|研究路径优化}}}} / {{nowrap|{{icon|hive mind}} {{hover box|即便会导致受用者发疯,但简单的将其他人的突出思维倒映在自我的意识中,能进一步地融合思维从而推动研究进程。|思维网络}}}}
|-
|[[File:Tradition_discovery_to_boldly_go.png|To Boldly Go]]
* {{iconify|Survey speed||+35%|green}}
* {{icon|disengagement chance}} {{green|+50%}} 科研船脱离战斗几率
|[[File:Tradition_discovery_science_division.png|Science Division]]
* {{iconify|Research alternatives||+1|green}}
* {{icon|leader skill levels}} {{green|+1}} 科学官上限
* {{icon|leader skill levels}} {{green|+1}} 科学官起始技能等级
|-
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{icon|machine intelligence}}{{icon|hive mind}} {{hover box|数据库传输专用的高容量量子链路使得长距离完全同步传输所有研究信息成为可能。|数据库上行链路}}}}
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|在这个先进技术不断涌现的时代,对理工和应用科学的基础教育会对所有的公民产生积极影响。这必然可使我们获得更专业的领袖。|理工教育}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|我们的创造者限制了我们对重复计算量的基本硬编码的能力,并限制我们自我重新编程的能力。现在我们终于设法打破了这种安全范式。|迭代型人工智能}}}} / {{nowrap|{{icon|hive mind}} {{hover box|将我们思想个体的物理框架减小到仅可以维持生存的地步。其营养系统全部用来维持大脑,其饮食起居有其他的更卑微的个体照顾,这将使他们专注于研究领域。|超适应进化}}}}
|-
|-
|width="50%" |[[File:Tradition_discovery_to_boldly_go.png]]
|[[File:Tradition_discovery_planetary_survey_corps.png|Database Uplinks]]
* {{icon|survey speed}} {{green|+35%}} Survey Speed
* {{iconify|Research||+20%|green}} 研究站产出
* {{icon|disengagement chance}} {{green|+50%}} Science Ship Disengage Chance
* {{iconify|Research||+20%|green}} 恒星基地建筑研究促进的研究
|width="50%" |[[File:Tradition_discovery_science_division.png]]
* {{icon|edict}} 解锁法令:研究补贴
* {{icon|research alternatives}} {{green|+1}} Research Alternatives
|[[File:Tradition_discovery_polytechnic_education.png|Polytechnic Education]]
* {{icon|leader skill levels}} {{green|+2}} Scientist Level Cap
* {{iconify|领袖经验获得||+10%|green}}
*  领袖贮备规模{{green|+1}}
|-
|-
|[[File:Tradition_discovery_planetary_survey_corps.png]]
| rowspan="2"|
* {{icon|research}} {{green|+20%}} Research Station Output
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|公众已经把科学视为一种类似信仰的东西——他们对此的诚恳是毋庸置疑的。宇宙虽大,毫无疑问它可以被科学完全解答。| 科学神教}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box| 轨道对地面数据传输的滞后数量消减了3.878%,这导致了我们的研究速度提高了5.226% 。我们将重新部署获得的盈余计算能力以帮助我们进行研究。|上链延迟降低}}}} / {{nowrap|{{icon|hive mind}} {{hover box| 通过应用突触信号发射机,我们可以在轨道上给整个行星传播蜂巢的意志。| 突触广播}}}}
* {{icon|research}} {{green|+20%}} Research from Starbase Buildings
* {{icon|edict}} Unlocks the Research Subsidies edict
|[[File:Tradition_discovery_polytechnic_education.png]]
* {{icon|leader experience gain}} {{green|+25%}} Leader Experience Gain
* {{icon|leader skill levels}} {{green|+1}} Leader Level Cap
|-
|-
|
|[[File:Tradition_discovery_faith_in_science.png|Faith in Science]]
|[[File:Tradition_discovery_faith_in_science.png]]
* {{icon|upkeep}} {{green|−20%}} 研究员维护费
* {{icon|upkeep}} {{green|−20%}} Researcher Upkeep
|-
|-
|colspan="2" |
|colspan="2" |
* {{icon|research speed}} {{green|+10%}} Research speed
* {{iconify|研究速度||+10%|green}}
* {{icon|research cooperative}} Can create Research Cooperative federations if {{iconify|Federations}} DLC is installed
* {{icon|research cooperative}} 允许使用研究合作组织联邦类型如果 {{iconify|Federations}} 被开启
*  解锁飞升天赋槽{{green|+1}}
|}
|}


=== Domination ===
=== 支配 ===
The Domination tradition tree focuses on better managing planets and is available to all empires.
{{ruby|支配|Domination}}传统着重于开发已有的财产,'''以这样或那样的方式'''让帝国疆土的潜力再上一层楼。该传统大体适用于所有路线的国家。
{| class="wikitable plainlist" width=100% style="text-align: center;
{| class="wikitable plainlist" width=100% style="text-align: center;
|-
|-
|colspan="3" |[[File:Tradition icon domination.png]]
|colspan="3" |[[File:Tradition icon domination.png|Domination]]
* {{icon|clear blocker cost}} {{green| −33%}} Clear blocker cost
* {{iconify|cave dweller||−33%|green}}
* {{icon|upkeep}} {{green|−20%}} Habitat Upkeep if {{iconify|Void Dwellers}}
* {{iconify|Void Dwellers}}: {{icon|upkeep}} {{green|−20%}} Habitat upkeep instead
|-
|-
|width="33%" |[[File:Tradition_domination_colonial_viceroys.png]]
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|Our control over the colonies is dependent upon us finding capable and loyal individuals that can be trusted to enforce the will of the government.|Colonial Viceroys}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|AI released from most behavioral inhibitors may be more prone to erratic performance and random crashes, but they are the only type that can process the huge number of variables inherent to galactic colonization.|Autonomous AI}}}} / {{nowrap|{{icon|hive mind}} {{hover box|We must have more autonomous drones to enforce harmony as our hives grow in number.|Meeting of the Minds}}}}
* {{icon|Leader skill levels}} {{green|+2}} Governor level Cap
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|All government buildings in our great empire shall be monuments to the state, looming over the populace to inspire obedience, loyalty, and awe.|Imperious Architecture}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|To maximize the number of drones that can be fielded, our buildings that make up our districts must become more efficient. A modular design would provide far more flexibility.|Modular Depots}}}} / {{nowrap|{{icon|hive mind}} {{hover box|The great reach of the Mind must be extended farther still. Additional synaptic extensions will enable efficient control of yet more drones.|Synaptic Extensions}}}}
* {{icon|influence}} {{green|+0.5}} Monthly Influence
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The important work done by law enforcement officials can only truly be successful if they have the cooperation of the public. Creating a corps of Public Trust Officers that work directly with the population will help ensure that this cooperation is freely given.|Public Trust Officers}}}} / {{nowrap|{{icon|authoritarian}}/{{icon|xenophobe}} {{hover box|Sprawling cities and isolated mining stations both have unique challenges associated with crime prevention. To expedite law enforcement we have made the judicial process more efficient by combining the roles of judge, jury and enforcer.|Judgment Corps}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Deviancy and corruption must be guarded against at all levels. With efficient counter-protocols in place, drones suspected of deviant activities can be swiftly terminated before they can spread the corruption further.|Deviancy Protocols}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Occasionally our unity is disrupted by a rogue drone. This threat has increased as we spread out across the stars. Purging and recycling these units gives them a chance to contribute to the hive with their deaths, in a way they could not with their lives.|Divergence Suppression}}}}
|width="33%" |[[File:Tradition_domination_imperious_architecture.png]]
* {{icon|housing}} {{green|+1}} Housing from upgraded capital buildings if not {{iconify|Gestalt Consciousness}}
* {{icon|housing}} {{green|+1}} Housing from all Housing buildings if not {{iconify|Gestalt Consciousness}}
* {{icon|housing}} {{green|+2}} Housing from Synaptic Nodes if {{iconify|Hive Mind}}
* {{icon|empire sprawl}} {{green| −25%}} Empire Size from Districts if {{iconify|Machine Intelligence}}
|width="33%" |[[File:Tradition_domination_judgment_corps.png]]
* {{icon|unity}} {{green|+1}} Unity per Enforcer if not {{iconify|Gestalt Consciousness}}
* {{icon|edict}} Unlocks the Enhanced Surveillance edict if not {{iconify|Gestalt Consciousness}}
* {{icon|crime}} {{green| −10}} Deviancy on all planets if {{iconify|Gestalt Consciousness}}
|-
|-
|colspan="2" |[[File:Tradition domination grand council.png]]
|[[File:Tradition_domination_colonial_viceroys.png|Colonial Viceroys]]
* {{icon|Leader skill levels}} {{green|+2}} Ruler Level Cap
* {{icon|Leader skill levels}} {{green|+2}} Governor level cap
* {{iconify|Monthly Influence||+0.5|green|suf=add}}
|[[File:Tradition_domination_imperious_architecture.png|Imperious Architecture]]
* [[File:default.png|24px|Non-Gestalt]]: {{iconify|Housing||+1|green|suf=add}} from upgraded capital buildings
* [[File:default.png|24px|Non-Gestalt]]: {{iconify|Housing||+1|green|suf=add}} from all housing buildings
* {{iconify|Hive Mind}}: {{iconify|Housing||+2|green|suf=add}} from Synaptic Nodes
* {{iconify|Machine Intelligence}}: {{iconify|Empire Size||−25%|green}} from districts
|[[File:Tradition_domination_judgment_corps.png|Judgment Corps]]
* [[File:default.png|24px|Non-Gestalt]]: {{iconify|Unity||+1|green}} per Enforcer
* [[File:default.png|24px|Non-Gestalt]]: {{icon|edict}} Unlocks the Enhanced Surveillance edict
* {{iconify|Gestalt Consciousness}}: {{iconify|crime add||−10|green|Deviancy}} on all colonies
|-
|colspan="2" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The best and the brightest compete for a chance to whisper advice into the auditory receiver of our illustrious ruler, to better guide the ship of state.|Privy Council}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Once all core functions have been multithreaded, no CPU core shall be left to wallow in idleness.|Multithreaded Core Functions}}}} / {{nowrap|{{icon|hive mind}} {{hover box|The Mind can only act as fast as it receives input and information from the drones under its control. With a faster and more efficient synaptic network, delays in response time will be a thing of the past.|Synaptic Network}}}}
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|There are many ways to motivate those who perform menial labor to work harder. Some based on incentives and some... not.|Workplace Motivators}}}} / {{nowrap|{{icon|gestalt consciousness}} {{hover box|We have improved the ways in which our consciousness communicates with its drones, greatly increasing their efficiency.|Drone Network}}}}
|-
|colspan="2" |[[File:Tradition domination grand council.png|Privy Council]]
* {{icon|Leader skill levels}} {{green|+2}} Ruler level cap
* {{icon|edict cap add}} {{green|+50}} Edict fund
* {{icon|edict cap add}} {{green|+50}} Edict fund
|[[File:Tradition_domination_workplace_motivators.png]]
|[[File:Tradition_domination_workplace_motivators.png|Workplace Motivators]]
* {{icon|pop resource output}} {{green|+5%}} Worker and Slave Output if not {{iconify|Gestalt Consciousness}}
* [[File:default.png|24px|Non-Gestalt]]: {{icon|pop resource output}} {{green|+5%}} Worker and Slave output
* {{icon|edict}} Unlocks the Extended Shifts edict if not {{iconify|Gestalt Consciousness}}
* [[File:default.png|24px|Non-Gestalt]]: {{icon|edict}} Unlocks the Extended Shifts edict
* {{icon|pop resource output}} {{green|+5%}} Menial Drone Output if {{iconify|Gestalt Consciousness}}
* {{iconify|Gestalt Consciousness}}: {{icon|pop resource output}} {{green|+5%}} Menial Drone output
* {{icon|edict}} Unlocks the Drone Overdrive edict if {{iconify|Gestalt Consciousness}}
* {{iconify|Gestalt Consciousness}}: {{icon|edict}} Unlocks the Drone Overdrive edict
|-
|-
|colspan="3" |
|colspan="3" |
* {{icon|empire sprawl}} {{green|−10%}} Empire Size from Pops
* {{iconify|Empire Size||−10%|green}} from Pops
* {{icon|hegemony}} Can create Hegemony federations if {{iconify|Federations}} DLC is installed
* {{icon|hegemony}} Can create Hegemony federations if {{iconify|Federations}} is enabled
|}
|}


=== Expansion ===
=== 扩张 ===
The Expansion tradition tree focuses on the expansion of territory and colonies and is available to all empires.
{{ruby|扩张|Expansion}}传统 执此强化领土成长的尖刀,'''如饥似渴地撕开星系的饼图'''并尽可能将最大块的果子牢牢据为己有。该传统大体适用于所有路线的国家。
{| class="wikitable plainlist" width=100% style="text-align: center;
{| class="wikitable plainlist" width=100% style="text-align: center;
|-
|-
|colspan="3" |[[File:Tradition icon expansion.png]]
|colspan="3" |[[File:Tradition icon expansion.png|Expansion]]
* {{icon|colony development speed}} {{green|+25%}} Colony Development Speed
* {{iconify|Colony development speed||+25%|green}}
|-
|-
|colspan="2" |[[File:Tradition_expansion_reach_for_the_stars.png]]
|colspan="2"|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The frontiers of our star nation are being pushed ever forwards. Soon, nothing in this galaxy will lie beyond our grasp...|Reach for the Stars}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|The massive distances inherent to space exploration cause bandwidth loss between our core and peripheral systems. Signal boosting relay stations will ensure that directives from the core are received undisrupted.|Signal Relay Stations}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Encasing synapses in a miniature hyperdrive shell, hardened for spaceflight, and using them to pass on directives from the hive has allowed us to conquer the stars.|Amoebic Synapses}}}}
* {{icon|starbase influence cost}} {{green|−10%}} Starbase Influence Cost
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|Colonization fever seems to have gripped the populace. Their enthusiasm and patriotic fervor draws additional population to new colonies.|Colonization Fever}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|The production of highly specialized first wave colonization units with narrow but deep hard-coded behavior adapting them to specific world types will speed the integration of new planets into our collective.|Automated Colonization Units}}}} / {{nowrap|{{icon|hive mind}} {{hover box|The overmind is a chorus of thought that even the cold emptiness of space cannot silence.|One Mind}}}}
|[[File:Tradition_expansion_colonization_fever.png]]
|-
|colspan="2" |[[File:Tradition_expansion_reach_for_the_stars.png|Reach for the Stars]]
* {{iconify|Starbase Influence cost||−10%|green}}
|[[File:Tradition_expansion_colonization_fever.png|Colonization Fever]]
* [[File:Mod_colony_start_num_pops_add.png|24px|Extra pops when establishing colony|link=Colonization#Colony_development]] {{green|+1}} Extra pops when establishing colony
* [[File:Mod_colony_start_num_pops_add.png|24px|Extra pops when establishing colony|link=Colonization#Colony_development]] {{green|+1}} Extra pops when establishing colony
|-
|-
|width="33%" |[[File:Tradition_expansion_courier_network.png]]
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|A network of small courier vessels is a reliable alternative for transporting VIPs or delivering messages that can't be trusted to FTL communications. This will tie our far-flung colonies more closely together.|Courier Network}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|By building our synaptic network with future expansion to other worlds in mind, we can reduce signal loss even across interstellar distances.|Extensible Software}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Every Hive need not be directly controlled by the Overmind at all times, instead they can be given basic instructions and carry these out autonomously until new direction is required.|Limited Autonomy}}}}
* {{icon|empire sprawl}} {{green| −25%}} Empire Size from Systems and Colonies
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The banner of our great empire will one day be as common as hydrogen throughout the galaxy.|Galactic Ambition}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Every stellar resource and hyperlane controlled by us brings the universe closer to mechanical perfection.|Cogs in the Machine}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Primal terror accompanied the first tentative steps in to the dark, away from our home nest and the mother hive that nurtured us. Only by conquering and breeding out this fear can we continue to grow. Millions of drones will die so that the hive may live.|Blot out the Stars}}}}
|width="33%" |[[File:Tradition_expansion_galactic_ambition.png]]
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|A new life awaits our citizens in the off-world colonies. A chance to begin again in a golden land of opportunity and adventure! With the help of an aggressive marketing campaign, the less fortunate elements of our society will be flocking to our colony ships.|A New Life}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|The process of assembling new pops can be sped up by loading their operating instructions while their chassis is still under construction.|Hotjoin Protocols}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Upon claiming a new nest, the breeder pods have a powerful instinctual compulsion to spawn at a frenetic rate. They typically die from the strain, but the birth of many fresh drones speeds processing of new worlds.|Spawning Frenzy}}}}
* {{icon|starbase}} {{green| −20%}} Starbase Upkeep
|width="33%" |[[File:Tradition_expansion_a_new_life.png]]
* {{icon|growth speed}} {{green|+10%}} Pop Growth Speed if not {{iconify|Machine Intelligence}}
* {{icon|robot build speed}} {{green|+10%}} Pop Assembly Speed if {{iconify|Machine Intelligence}}
|-
|-
|colspan="3" |{{icon|district cap}} {{green|+1}} Max Districts for all non-artificial planets if not {{iconify|Void Dwellers}} <br> {{icon|megastructure build speed}} {{green|−20%}} Habitat Build Cost if {{iconify|Void Dwellers}}
|[[File:Tradition_expansion_courier_network.png|Courier Network]]
* {{iconify|Empire Size||−25%|green}} from Systems and Colonies
|[[File:Tradition_expansion_galactic_ambition.png|Galactic Ambition]]
* {{iconify|Starbase||−20%|green}} upkeep
|[[File:Tradition_expansion_a_new_life.png|A New Life]]
* {{iconify|Pop growth speed||+10%|green}}
* {{iconify|Machine Intelligence}}: {{iconify|Pop assembly speed||+10%|green}} instead
|-
|colspan="3" |{{iconify|Max districts||+1|green}} for all non-artificial planets<br> {{iconify|Void Dwellers}}: {{icon|megastructure build speed}} {{green|−20%}} Habitat Build Cost instead
|}
|}


=== Prosperity ===
=== 繁荣 ===
The Prosperity tradition tree focuses on various empire-wide bonuses and is available to all empires.
{{ruby|繁荣|Prosperity}}传统 时常会给名字叫经济的精密机器上油,更高效率,'''如此省力!'''该传统大体适用于所有路线的国家。
{| class="wikitable plainlist" width=100% style="text-align: center;
{| class="wikitable plainlist" width=100% style="text-align: center;
|-
|-
|colspan="3" |[[File:Tradition icon prosperity.png]]
|colspan="3" |[[File:Tradition icon prosperity.png|Prosperity]]
* {{icon|minerals}} {{green|+20%}} Mining Station Output
* {{icon|minerals}} {{green|+20%}} Mining Station output
|-
|colspan="2"|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|As our empire continues to grow, eliminating corruption and inefficiency is of critical importance. These credit drains must be plugged!|Administrative Operations}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Superconducting materials at every level of our infrastructure reduce power loss over long distances to near-zero.|Superconductive Power Transmission}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Construction resin, extracted from captured biomass in ocean-sized rendering pools, is more malleable and durable than most inorganic materials. It can even withstand the chill vacuum of space.|Chitinous Architecture}}}}
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|As technology advances and becomes ever more complex, new demands are placed on our workforce. By using standardized construction templates, our workers can build things without necessarily having to understand the finer points.|Standard Construction Templates}}}} / {{nowrap|{{icon|gestalt consciousness}} {{hover box|Production of a large number of generic standardized buildings is much more efficient than designing and building them individually.|Prefabricated Buildings}}}}
|-
|colspan="2" |[[File:Tradition_prosperity_administrative_operations.png|Administrative Operations]]
* {{icon|upkeep}} {{green|−10%}} Building and district upkeep
|[[File:Tradition_prosperity_sct.png|Standard Construction Templates]]
* {{icon|building cost}} {{green|−10%}} Building and district build cost
* {{iconify|Planetary build speed||+25%|green}}
|-
|-
|colspan="2" |[[File:Tradition_prosperity_administrative_operations.png]]
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The pursuit of profit has become a central tenet of our society. Those who are successful at any kind of enterprise are deeply admired, and the accumulation of energy credits is seen as an extremely worthwhile goal.|The Pursuit of Profit}}}} / {{nowrap|{{icon|egalitarian}} {{hover box|By creating a system of autonomous, self-organizing collectives to run our factories and schools, we can greatly improve the productivity of our industries.|Creative Collectives}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|The performance ceiling of individual proxy units can theoretically be raised through a complex series of optimizations and overclocking procedures.|Peak Performance}}}} / {{nowrap|{{icon|hive mind}} {{hover box|The energy grids that power our hives can also be used to boost the neural signals transmitted to some of our drones, allowing for further modifications and enhancements to efficiency.|Neural Signal Boosters}}}}
* {{icon|upkeep}} {{green| −10%}} Building and District Upkeep
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|A focus on franchising allows even the most mundane planet to open thriving, dynamic business, providing local jobs and increasing trade value!|Interstellar Franchising}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|There is no greater crime than an inefficient machine.|Efficiency Algorithms}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Our Drones are instilled with a strong urge to avoid waste in all aspects of daily life. This should result a significant saving of Energy.|Efficiency Instincts}}}}
|[[File:Tradition_prosperity_sct.png]]
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|Our growing cities will be augmented by inspired public works on a scale never before seen. To that end, a new government agency must be formed to oversee their construction.|Public Works Division}}}} / {{nowrap|{{icon|void dwellers}} {{hover box|By implementing modular construction techniques, we can increase the zoning density of our habitats.|Modular Superstructures}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Without the need for the comfort of individuals, cells within §YNexus Districts§! can both be smaller and make greater use of vertical space.|Optimized Nexus}}}} / {{nowrap|{{icon|hive mind}} {{hover box|By extending Hive Districts underground, far more Drones can be housed within.|Extended Hives}}}}
* {{icon|building cost}} {{green| −10%}} Building and District Build Cost
* {{icon|building build speed}} {{green|+25%}} Planet Build Speed
|-
|-
|width="33%" |[[File:Tradition_prosperity_pursuit_of_profit.png]]
|[[File:Tradition_prosperity_pursuit_of_profit.png|The Pursuit of Profit]]
* {{icon|pop resource output}} {{green|+5%}} Specialist and Complex Drone Output
* {{icon|pop resource output}} {{green|+5%}} Specialist and Complex Drone output
|width="33%" |[[File:Tradition_prosperity_trans_stellar_corporations.png]]
|[[File:Tradition_prosperity_trans_stellar_corporations.png|Interstellar Franchising]]
* {{icon|clerk}} {{green|+1}} Clerk per City District if not {{iconify|Gestalt Consciousness}}
* {{iconify|Clerk||+1|green}} per City District or Habitat Trade District<ref>Shattered Ring World Trade Districts do not gain a clerk</ref>
* {{icon|clerk}} {{green|+1}} Clerk per Trade District if not {{iconify|Gestalt Consciousness}}
* {{iconify|Clerk||+3|green}} Clerk per Residential Arcology or City Segment
* {{icon|clerk}} {{green|+3}} Clerk per Residential Arcology if not {{iconify|Gestalt Consciousness}}
* {{iconify|Gestalt Consciousness}}: {{icon|energy}} {{green|+5%}} Monthly Energy Credits instead
* {{icon|clerk}} {{green|+5}} Clerk per City Segment if not {{iconify|Gestalt Consciousness}}
|[[File:Tradition_prosperity_public_works.png|Public Works Division]]
* {{icon|energy}} {{green|+5%}} Monthly Energy Credits if {{iconify|Gestalt Consciousness}}
* {{iconify|Housing||+1|green|suf=add}} per City/Hive/Nexus District
|width="33%" |[[File:Tradition_prosperity_public_works.png]]
* {{iconify|Housing||+3|green|suf=add}} per Residential Arcology<ref>Possible bug: Gestalt Consciousness empires do not gain this bonus</ref>
* {{icon|housing}} {{green|+1}} Housing per City/Hive/Nexus District if not {{iconify|Void Dwellers}}
* {{iconify|Housing||+5|green|suf=add}} per City/Hive/Nexus Segment
* {{icon|housing}} {{green|+3}} Housing per Residential Arcology if not {{iconify|Void Dwellers}}
* {{iconify|Void Dwellers}}: {{iconify|Building slot||+1|green}} for Orbital Habitats instead
* {{icon|housing}} {{green|+5}} Housing per City/Hive/Nexus Segment if not {{iconify|Void Dwellers}}
* {{icon|building slots}} {{green|+1}} Building Slot for Orbital Habitats if {{iconify|Void Dwellers}}
|-
|-
|colspan="3" |{{icon|pop resource output}} {{green|+5%}} Resources from Jobs<br>{{icon|planet stability add}} {{green|+5}} Stability on all planets
|colspan="3" |{{iconify|Resources from Jobs||+5%|green}}<br>{{iconify|Stability||+5|green|suf=add}} on all colonies
|}
|}


=== Supremacy ===
=== 至高 ===
The Supremacy tradition tree focuses on fleets and armies and is available to all empires.
{{ruby|至高|Supremacy}}传统 在将自身意志强加它人的路上前进,旋即发现对方'''不会那么简单地服从,'''唯有发展出更好的舰队和更强的军队才能实现心头这一宏愿。该传统大体适用于所有路线的国家。
{| class="wikitable plainlist" width=100% style="text-align: center;
{| class="wikitable plainlist" width=100% style="text-align: center;
|-
|-
|colspan="3" |[[File:Tradition icon supremacy.png]]
|colspan="3" |[[File:Tradition icon supremacy.png|Supremacy]]
* {{icon|naval capacity}} {{green|+20}} Naval Capacity
* {{iconify|Naval Capacity||+20|green}}
* {{icon|army damage}} {{green|+20%}} Army Damage
* {{iconify|Army Damage||+20%|green}}
|-
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The ever-increasing scope of our ship-building programs has led to the creation of highly-skilled and efficient labor forces at our shipyards. Methods have continually been refined, and the time it takes to go from hull plating to a completed starship is now shorter than ever before.|Master Shipwrights}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|With a large inventory of prefabricated hull sections, built to be interchangeable, our fleet construction effort will be rationalized.|Modular Hull Templates}}}} / {{nowrap|{{icon|hive mind}} {{hover box|We construct the frames of our ships like the skeleton of a living being, then attach whatever components we need as though they were organs, flesh, and skin.|Organic Architecture}}}}
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|With ships often deployed across vast interstellar distances, a dedicated Logistics Corps is needed to make things run smoothly.|Fleet Logistics Corps}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|The cost of maintaining a fleet of hyperspace-capable supply barges to resupply our ships has been high, but less than the old cost of rotating vessels back to port.|Automated Underway Replenishment}}}} / {{nowrap|{{icon|hive mind}} {{hover box|We shall accompany our deep space hunting swarms with giant carrier drones, essentially nerveless sacs of protein paste with a hyperdrive. The drones will be drained and die, but the swarm will live on.|Nutrient Arks}}}}
|width="33%" |{{nowrap|{{hover box|Everything must be brought to bear on the enemy if victory is to be assured. A swift and decisive attack can paradoxically save lives that would have been needlessly lost in a prolonged engagement.|Overwhelming Force}}}}
|-
|-
|width="33%" |[[File:Tradition_supremacy_master_shipwrights.png]]
|[[File:Tradition_supremacy_master_shipwrights.png|Master Shipwrights]]
* {{icon|ship cost}} {{green|−10%}} Ship Build Cost
* {{icon|ship cost}} {{green|−10%}} Ship Build Cost
* {{icon|ship build speed}} {{green|+25%}} Ship Build Speed
* {{iconify|Ship build speed||+25%|green}}
|width="33%" |[[File:Tradition_prosperity_fleet_logistical_corps.png]]
|[[File:Tradition_prosperity_fleet_logistical_corps.png|Fleet Logistics Corps]]
* {{icon|ship upkeep}} {{green|−10%}} Ship Upkeep
* {{iconify|Ship upkeep||−10%|green}}
* {{icon|naval capacity}} {{green|+20%}} Naval Capacity
* {{iconify|Naval Capacity||+20%|green}}
|width="33%" |[[File:Tradition_supremacy_overwhelming_force.png]]
|[[File:Tradition_supremacy_overwhelming_force.png|Overwhelming Force]]
* {{icon|fire rate}} {{green|+10%}} Ship Fire Rate
* {{iconify|Ship Fire Rate||+10%|green}}
* [[File:Mod ship orbital bombardment mult.png|24px]] {{green|+20%}} Orbital Bombardment Damage
* [[File:Mod ship orbital bombardment mult.png|24px|link=Land warfare#Orbital bombardment|Orbital bombardment damage]] {{green|+20%}} Orbital Bombardment Damage
|-
|-
|colspan="2" |[[File:Tradition_supremacy_war_games.png]]
|colspan="2" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|A strong war game tradition has taken root among the senior officers of our fleets, whether the games be computer simulations or actual exercises in space. This has encouraged our admirals to think outside the box, resulting in numerous tactical innovations and new strategies.|War Games}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|High speed calculation of thousands of possible battle outcomes, updated in real time, helps reduce the unpredictability of a general fleet action to more manageable levels.|Combat Variable Mitigation}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Aquatic creatures have superior spatial awareness due to the three-dimensional nature of their natural habitats. Our swarms moved like schools of fish once we spliced that portion of the cortex into our battlemind.Aquatic creatures have superior spatial awareness due to the three-dimensional nature of their natural habitats. Our swarms moved like schools of fish once we spliced that portion of the cortex into our battlemind.|Three-Dimensional Awareness}}}}
* {{icon|fleet command limit}} {{green|+20}} Fleet command limit
|{{nowrap|[[File:default.png|24px|Default]] {{hover box|As we continue to expand, other empires will inevitably challenge our claims, as we would theirs. We are locked in a great game of resources and territory. It is nothing less than our duty to come out on top.|The Great Game}}}} / {{nowrap|{{icon|determined exterminator}} {{hover box|Networking a missile targeting computer with our diplomacy AI was the single greatest innovation in interstellar relations.|Diplomatic Target Prioritization}}}} / {{nowrap|{{icon|devouring swarm}} {{hover box|Ultimately, everything outside our hive is a potential source of nutrients. It comforts us to know which ones we shall devour first.|Hunter's Eye}}}}
* {{icon|leader skill levels}} {{green|+2}} Admiral Level Cap
|[[File:Tradition_supremacy_great_game.png]]
* {{icon|damage}} {{green|+20%}} Damage against Starbases
|-
|-
|colspan="3" |{{icon|policy}} Unlocks War Doctrine policies <br> Unlocks the Supremacist diplomatic stance
|colspan="2" |[[File:Tradition_supremacy_war_games.png|War Games]]
* {{iconify|Fleet command limit||+20|green}}
* {{icon|leader skill levels}} {{green|+2}} Admiral level cap
|[[File:Tradition_supremacy_great_game.png|The Great Game]]
* {{iconify|Damage||+20%|green}} against Starbases
|-
|colspan="3" |{{icon|policy}} Unlocks War Doctrine policies <br> {{icon|supremacist}} Unlocks the Supremacist diplomatic stance
|}
|}


=== Diplomacy ===
=== 外交 ===
The Diplomacy tradition tree focuses on improving the benefits an empire can gain through diplomacy and is not available to empires with the {{iconify|Inward Perfection}} civic.
{{ruby|外交|Diplomacy}}传统 在长久地和人打交道的生涯中总结出一套外交理念,慢条细理地把谈判条件从这里搬运到那里,再借由口述和记录使其变得'''优厚'''。该传统不适用于政体为 {{iconify|Inward Perfection}} 和 {{iconify|Devouring Swarm}} 的国家。
{| class="wikitable plainlist" width=100% style="text-align: center;
{| class="wikitable plainlist" width=100% style="text-align: center;
|-
|-
|colspan="3" |[[File:Tradition icon diplomacy.png]]
|colspan="3" |[[File:Tradition icon diplomacy.png|Diplomacy]]
* {{icon|influence}} {{green|−50%}} Diplomatic Influence Cost
* {{icon|influence}} {{green|−50%}} Diplomatic Influence Cost
* {{icon|edict}} Unlocks the Diplomatic Grants edict
* {{icon|edict}} Unlocks the Diplomatic Grants edict
|-
|-
|[[File:Tradition_diplomacy_the_federation.png]]
|{{nowrap|{{hover box|We must build stable and lasting partnerships with our neighbors, based on trust and mutual respect. Together we are far stronger than we could ever hope to be alone.|The Federation}}}}
|colspan="2" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The influence and prowess of our ambassadorial network is a source of great pride to the [empire adjective] people.|Diplomatic Networking}}}} / {{nowrap|{{icon|gestalt consciousness}} {{hover box|Incorporating our diplomatic processes into every aspect of our relations with the other will not just benefit our diplomacy: it will also improve the cohesion of our own decision-making, and ultimately of the entire [government name] itself.|Diplomatic Networking}}}}
|-
|[[File:Tradition_diplomacy_the_federation.png|The Federation]]
* {{icon|federation}} Can create Federations
* {{icon|federation}} Can create Federations
* {{icon|available envoys}} {{green|+1}} Available envoys
* {{iconify|Available envoys||+1|green}}
|colspan="2" |[[File:Tradition_diplomacy_federal_unity.png]]
|colspan="2" |[[File:Tradition_diplomacy_federal_unity.png|Diplomatic Networking]]
* {{icon|unity}} {{green|+3}} Unity per Embassy
* {{iconify|Unity||+3|green}} per Embassy
|-
|width="33%" |{{nowrap|{{hover box|Perhaps the most important purpose of any successful interstellar federation is the mutual defense of its members. We have an obligation to contribute as much as we can.|Entente Coordination}}}}
|width="33%" |{{nowrap|{{hover box|We believe that the best way to establish trust is to engage in a open, honest and direct way.|Direct Diplomacy}}}}
|width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|As we take to the stars, our diplomatic wing has become important as never before. By overhauling our training processes and focusing on talent retention, we can give our diplomats the tools to act as true missionaries for building great relationships.|Eminent Diplomats}}}} / {{nowrap|{{icon|gestalt consciousness}} {{hover box|As we take to the stars, our diplomatic processes have become more important than ever. We must ensure that our Envoy Drones are well-equipped to represent us outside our borders.|Improved Envoy Drones}}}}
|-
|-
|width="33%" |[[File:Tradition_diplomacy_entente_coordination.png]]
|[[File:Tradition_diplomacy_entente_coordination.png|Entente Coordination]]
* {{icon|naval capacity}} {{green|+100%}} Federation Naval Capacity Contribution
* {{icon|naval capacity}} {{green|+100%}} Federation Naval Capacity Contribution
|width="33%" |[[File:Tradition_diplomacy_direct_diplomacy.png]]
|[[File:Tradition_diplomacy_direct_diplomacy.png|Direct Diplomacy]]
* {{icon|trust cap}} {{green|+33%}} Trust Cap
* {{iconify|Trust cap||+50|green}}
* {{icon|trust growth}} {{green|+33%}} Trust Growth
* {{iconify|Trust growth||+33%|green}}
|width="33%" |[[File:Tradition_diplomacy_eminent_diplomats.png]]
|[[File:Tradition_diplomacy_eminent_diplomats.png|Eminent Diplomats]]
* {{icon|alliance}} {{green|+5}} Diplomatic Acceptance
* {{icon|alliance}} {{green|+5}} Diplomatic Acceptance
* [[File:Trade cat favor.png|24px]] {{green|1%}} Monthly chance to gain a Favor per Improve Relations action
* {{icon|favor}} {{green|1%}} Monthly chance to gain a Favor per Improve Relations action
|-
|-
|colspan="3" |{{icon|diplomatic weight}} {{green|+10%}} Diplomatic Weight <br> {{icon|available envoys}} {{green|+1}} Available envoys
|colspan="3" |{{iconify|Diplomatic weight||+10%|green|suf=mult}} <br> {{iconify|Available envoys||+1|green}}
|}
|}


=== Adaptability ===
=== 适应 ===
The Adaptability tradition tree focuses on using planets more efficiently and is not available to {{iconify|Machine Intelligence}} empires.
{{ruby|适应|Adaptability}}传统 tree focuses on using planets more efficiently and is not available to {{iconify|Machine Intelligence}} empires.
{| class="wikitable plainlist" width=100% style="text-align: center;
{| class="wikitable plainlist" width=100% style="text-align: center;
|-
|-
|colspan="3" |[[File:Tradition icon adaptability.png]]
|colspan="3" |[[File:Tradition icon adaptability.png|Adaptability]]
* {{icon|pop housing usage}} {{green|−10%}} Pop Housing Usage
* {{iconify|Pop housing usage||−10%|green}}
|-
|-
|[[File:Tradition adaptability dietary enrichment.png]]
|{{nowrap|[[File:default.png|24px|Organic]] {{hover box|The nutritional value of the nourishments we harvest for our populations can be increased through various enrichment techniques, enabling us to feed more mouths with less food.|Dietary Enrichment}}}} / {{nowrap|{{icon|lithoid}} {{hover box|Reusing what has become obsolete gives us more to build with in the future.|Enhanced Recycling}}}}
* [[File:Mod_food_produces_mult.png|24px|link=Food|Monthly food]] {{green|+10%}} Monthly food
|colspan="2" |{{hover box|By adapting to different environments we have learned to evolve and adapt faster.|Environmental Diversification}}
* {{icon|building cost}} {{green|15%}} Refund per demolished building if {{iconify|Lithoid}}
|colspan="2" |[[File:Tradition diplomacy dynamic ecomorphism.png]]
* {{icon|habitability}} {{green|+10%}} Habitability
|-
|-
|width="33%" |[[File:Tradition_adaptability_survival fittest.png]]
|[[File:Tradition adaptability dietary enrichment.png|Dietary Enrichment]]
* [[File:Mod ship orbital bombardment mult.png|24px|link=Orbital bombardment|Orbital bombardment damage]] {{green|−25%}} Orbital bombardment damage
* {{icon|food output}} {{green|+10%}} Monthly food
* {{iconify|Lithoid}}: {{icon|building cost}} {{green|15%}} Refund per demolished building instead
|colspan="2" |[[File:Tradition diplomacy dynamic ecomorphism.png|Environmental Diversification]]
* {{iconify|Habitability||+10%|green}}
|-
|width="33%" |{{nowrap|{{hover box|By coming into contact with other species, we have learned the true importance of overcoming our weaknesses in the great struggle for survival.|Survival of the Fittest}}}}
|width="33%" |{{nowrap|{{hover box|The highest function of ecology is the understanding of consequences.|Adaptive Ecology}}}}
|width="33%" |{{nowrap|{{hover box|Land that is not being worked contributes nothing to our empire. Workers must be relocated in an efficient manner to those planets where they are needed most.|Appropriation}}}}
|-
|[[File:Tradition_adaptability_survival fittest.png|Survival of the Fittest]]
* [[File:Mod ship orbital bombardment mult.png|24px|link=Land warfare#Orbital bombardment|Orbital bombardment damage]] {{green|−25%}} Orbital bombardment damage
* {{icon|army damage}} {{green|+25%}} Defense Army Damage
* {{icon|army damage}} {{green|+25%}} Defense Army Damage
|width="33%" |[[File:Tradition_adaptability_adaptive ecology.png]]
|[[File:Tradition_adaptability_adaptive ecology.png]]
* {{icon|building}} {{green|+1}} Building slot for all planets
* {{iconify|Building slot||+1|green}} for all planets
|width="33%" |[[File:Tradition adaptability appropriation.png]]
|[[File:Tradition adaptability appropriation.png]]
* {{icon|resettlement cost}} {{green| −33%}} Resettlement Cost
* {{iconify|Resettlement cost||−10%|green}}
|-
|-
|colspan="3" |[[File:Decision prospect.png|24px]] Unlocks Planetary Prospecting Decision if not {{iconify|Void Dwellers}} <br> [[File:Decision prospect.png|24px]] Unlocks Orbital Surveying Decision if {{iconify|Void Dwellers}}
|colspan="3" |[[File:Decision prospect.png|24px]] Unlocks Planetary Prospecting Decision <br> {{iconify|Void Dwellers}}: [[File:Decision prospect.png|24px]] Unlocks Orbital Surveying Decision instead
|}
|}


=== Harmony ===
=== 和谐 ===
The Harmony tradition tree focuses on better managing the empire and is not available to {{iconify|Gestalt Consciousness}} empires.
{{ruby|和谐|Harmony}}传统 tree focuses on better managing the empire and is not available to {{iconify|Gestalt Consciousness}} empires.
{| class="wikitable plainlist" width=100% style="text-align: center;
{| class="wikitable plainlist" width=100% style="text-align: center;
|-
|-
|colspan="3" |[[File:Tradition icon harmony.png]]
|colspan="3" |[[File:Tradition icon harmony.png|Harmony]]
* {{icon|food}} {{green|−10%}} Pop Food Upkeep
* {{icon|food}} {{green|−10%}} Pop Food Upkeep
* {{icon|minerals}} {{green|−10%}} Pop Minerals Upkeep
* {{icon|minerals}} {{green|−10%}} Pop Minerals Upkeep
|-
|-
|width="33%" |[[File:Tradition_harmony_mind_and_body.png]]
|width="33%" |{{nowrap|[[File:default.png|24px|Default]] {{hover box|By embracing a combination of new meditation techniques and healthier eating habits, a large segment of our population enjoys a greater life expectancy than ever before.|Mind and Body}}}} / {{nowrap|{{icon|necrophage origin}} {{hover box|Interstellar harmony would be greatly increased if all sentient beings looked, thought and acted as we do.|Unity of Self}}}}
* {{icon|leader lifespan}} {{green|+20}} Years Leader Lifespan if not [[File:Origins necrophage.png|24px]] Necrophage
|width="33%" |{{nowrap|[[File:default.png|24px|Default]] {{hover box|A true sense of kinship has developed between all the citizens of our great star nation, regardless of their place in the social order.|Kinship}}}} / {{nowrap|{{icon|Shared Burdens}} {{hover box|Our leaders and our people are one and the same. We are equal in all ways.|Kinship}}}}
* {{icon|leader skill levels}} {{green|+1}} Leader Level Cap if not [[File:Origins necrophage.png|24px]] Necrophage
|width="33%" |{{nowrap|{{hover box|Our entire population takes comfort in the knowledge that they are working together for the greater good, each one a small but important part of a vastly larger whole.|The Greater Good}}}}
* {{icon|unity}} {{green|+5-100}} Unity per converted pop if [[File:Origins necrophage.png|24px]] Necrophage
|width="33%" |[[File:Tradition_harmony_kinship.png]]
* {{icon|time}} {{green| −75%}} Pop Demotion Time if not {{iconify|Shared Burdens}}
* {{icon|leader recruitment cost}} {{green| −20%}} Leader Upkeep if {{iconify|Shared Burdens}}
|width="33%" |[[File:Tradition_harmony_the_greater_good.png]]
* {{icon|governing ethics attraction}} {{green|+25%}} Governing Ethics Attraction
|-
|-
|colspan="2" |[[File:Tradition_harmony_harmonious_directives.png]]
|[[File:Tradition_harmony_mind_and_body.png|Mind and Body]]
* {{icon|leader lifespan}} {{green|+20}} Years Leader Lifespan
* {{iconify|Leader level cap||+1|green}}
* {{iconify|Necrophage|suf=origin}}: {{iconify|Unity||+5-100|green}} per converted pop instead
|[[File:Tradition_harmony_kinship.png|Kinship]]
* {{icon|time}} {{green|−75%}} Pop Demotion Time
* {{iconify|Shared Burdens}}: {{icon|leader recruitment cost}} {{green|−20%}} Leader upkeep instead
|[[File:Tradition_harmony_the_greater_good.png|The Greater Good]]
* {{iconify|Governing Ethics attraction||+25%|green}}
|-
|colspan="2" |{{nowrap|{{hover box|The enlightened decrees of our benevolent leadership will spread peace, freedom, justice, and security throughout the entire star nation and beyond.|Harmonious Directives}}}}
|{{nowrap|{{hover box|The dream of a utopian future drives our people ever forwards. A better tomorrow is worth fighting for.|Utopian Dream}}}}
|-
|colspan="2" |[[File:Tradition_harmony_harmonious_directives.png|Harmonious Directives]]
* {{icon|edict cap add}} {{green|+50}} Edict fund
* {{icon|edict cap add}} {{green|+50}} Edict fund
|[[File:Tradition_harmony_utopian_dream.png]]
|[[File:Tradition_harmony_utopian_dream.png|Utopian Dream]]
* {{icon|planet stability add}} {{green|+5}} Stability on all planets
* {{iconify|Stability||+5|green|suf=add}} on all colonies
|-
|-
|colspan="3" |{{icon|empire sprawl}} {{green|−10%}} Empire Size from Pops
|colspan="3" |{{iconify|Empire Size||−10%|green}} from Pops
|}
|}


=== Mercantile ===
=== 经贸 ===
The Mercantile tradition tree focuses on trade and is not available to {{iconify|Gestalt Consciousness}} empires.
{{ruby|经贸|Mercantile}}传统 tree focuses on trade and is not available to {{iconify|Gestalt Consciousness}} empires.
{| class="wikitable plainlist" width=100% style="text-align: center;
{| class="wikitable plainlist" width=100% style="text-align: center;
|-
|-
|colspan="3" |[[File:Tradition icon mercantile.png]]
|colspan="3" |[[File:Tradition icon mercantile.png|Mercantile]]
* [[File:Mod_country_local_trade_protection_add.png|24px|link=Trade protection]] {{green|+5}} Trade protection
* [[File:Mod_country_local_trade_protection_add.png|24px|link=Trade protection]] {{green|+5}} Trade protection
* [[File:Mod_starbase_trade_collection_range_add.png|24px|link=Collection range]] {{green|+1}} Collection range
* [[File:Mod_starbase_trade_collection_range_add.png|24px|link=Collection range]] {{green|+1}} Collection range
|-
|-
|[[File:Tradition_mercantile_trickle_up_economics.png]]
|{{nowrap|{{hover box|Our society believes that wealth is created at the bottom, and then funneled up to fuel the state.|Trickle Up Economics}}}}
* {{icon|trade value}} {{green|+1}} Trade Value per Clerk
|colspan="2" |{{nowrap|[[File:default.png|24px|Default]] {{hover box|By adopting a more flexible approach to economic affairs, we will be able to recalibrate our economy to anticipate every eventuality.|Adaptive Economic Policies}}}} / {{nowrap|{{icon|Trade League}} {{hover box|To secure our profits we must come together with our federation allies to make sure our interests are properly protected.|Federal Trade Fleets}}}}
|colspan="2" |[[File:Tradition_mercantile_adaptive_economic_policies.png]]
* {{icon|policy}} Unlocks the Consumer Benefits trade policy if not a member of a {{iconify|Trade League}} federation
* {{icon|policy}} Unlocks the Marketplace of Ideas trade policy if not a member of a {{iconify|Trade League}} federation
* {{icon|naval capacity}} {{green|+50%}} Federation Naval Capacity Contribution if member of a {{iconify|Trade League}} federation
|-
|-
|width="33%" |[[File:Tradition_mercantile_commercial_enterprise.png]]
|[[File:Tradition_mercantile_trickle_up_economics.png|Trickle Up Economics]]
* {{icon|merchant}} {{green|+1}} Merchant job per Commercial Zone
* {{iconify|Trade Value||+1|green}} per Clerk
* {{icon|merchant}} {{green|+1}} Merchant job per Commercial Segment and Trade District
|colspan="2" |[[File:Tradition_mercantile_adaptive_economic_policies.png|Adaptive Economic Policies]]
|width="33%" |[[File:Tradition_mercantile_marketplace_of_better_ideas.png]]
* {{icon|policy}} Unlocks the Consumer Benefits trade policy if not in a {{iconify|Trade League}} federation
* {{icon|trade value}} {{green|+10%}} Trade Value
* {{icon|policy}} Unlocks the Marketplace of Ideas trade policy if not in a {{iconify|Trade League}} federation
|width="33%" |[[File:Tradition_mercantile_insider_trading.png]]
* {{icon|naval capacity}} {{green|+50%}} Federation Naval Capacity Contribution while in a {{iconify|Trade League}} federation
* {{icon|market fee}} {{green|−10%}} Market Fee
|-
|width="33%" |{{nowrap|{{hover box|No halfway good business opportunity escapes the notice of our entrepreneurial classes.|Commercial Enterprise}}}}
|width="33%" |{{nowrap|{{hover box|The best ideas are born from exposure to the marketplace. The more exposure, the better the ideas!|Marketplace of Better Ideas}}}}
|width="33%" |{{nowrap|{{hover box|Knowing the right people in the right places can make a world of difference. Influential merchant contacts will let us buy from resource markets at favorable rates.|Insider Trading}}}}
|-
|[[File:Tradition_mercantile_commercial_enterprise.png|Commercial Enterprise]]
* {{iconify|Merchant||+1|green}} for Commercial Zones or Commerce Megaplexes
* {{iconify|Merchant||+1|green}} per Commercial Segment and Trade District
|[[File:Tradition_mercantile_marketplace_of_better_ideas.png|Marketplace of Better Ideas]]
* {{iconify|Trade Value||+10%|green|suf=mult}}
|[[File:Tradition_mercantile_insider_trading.png|Insider Trading]]
* {{iconify|Market Fee||−10%|green}}
|-
|-
|colspan="3" |
|colspan="3" |
* {{icon|trade value}} {{green|+10%}} Trade Value
* {{iconify|Trade Value||+10%|green|suf=mult}}
* {{icon|trade league}} Can create Trade League federations if {{iconify|Federations}} DLC is installed
* {{icon|trade league}} Can create Trade League federations if {{iconify|Federations}} is enabled
|}
|}


=== Synchronicity ===
=== 同调 ===
{{expansion|utp|snd}}
{{expansion|utp|snd}}
The Synchronicity tradition tree focuses on better managing the empire and is only available to {{iconify|Gestalt Consciousness}} empires.
{{ruby|同调|Synchronicity}}传统 tree focuses on better managing the empire and is only available to {{iconify|Gestalt Consciousness}} empires.
{| class="wikitable plainlist" width=100% style="text-align: center;
{| class="wikitable plainlist" width=100% style="text-align: center;
|-
|-
|colspan="3" |[[File:Tradition icon synchronicity.png]]
|colspan="3" |[[File:Tradition icon synchronicity.png|Synchronicity]]
* {{icon|upkeep}} {{green|−10%}} Pop Upkeep
* {{icon|upkeep}} {{green|−10%}} Pop Upkeep
|-
|-
|width="33%" |[[File:Tradition_harmony_mind_and_body.png]]
|width="33%" |{{nowrap|{{icon|machine intelligence}} {{hover box|A robot must protect its own existence as long as such protection does not confli...'Ç° éü¿T éw+Á éÒÎ( éÍ8 [DATA CORRUPTED]|Self-Preservation Protocols}}}} / {{nowrap|{{icon|Hive Mind}} {{hover box|The cloning vats mass-produce the more frequently consumed organs like hearts and lungs, increasing the usable lifespan of high-priority drones.|Cloned Organs}}}} / {{nowrap|{{icon|Necrophage origin}} {{hover box|Interstellar harmony would be greatly increased if all sentient beings could be brought into the benevolent collectiveness of our consciousness.|Unity of Mind}}}}
* {{icon|leader lifespan}} {{green|+20}} Years Leader Lifespan if neither {{iconify|Machine Intelligence}} nor {{icon|Necrophage origin}} Necrophage
|width="33%" |{{nowrap|{{hover box|Agents with similar purposes shall be given orders as a group, reducing the strain on the Overmind.|Synchronized Agents}}}}
* {{icon|leader lifespan}} {{green|−50%}} Leader accident chance<ref>Leader malfunction events are triggered on a decade pulse. With this tradition, each bad event has a 50% lower weight. Since the weight for no event is unchanged, the probability of a bad event is actually reduced to 53.17% of normal.</ref> if {{iconify|Machine Intelligence}}
|width="33%" |{{nowrap|{{icon|machine intelligence}} {{hover box|Our growing network requires regular maintenance and debugging, therefore more resources shall be devoted to our Coordinators.|Integrated Preservation}}}} / {{nowrap|{{icon|Hive Mind}} {{hover box|Our growing hive has greater demands on synchronized work and development.|Instinctive Synchronization}}}}
* {{icon|unity}} {{green|+5-100}} Unity per converted pop if {{icon|Necrophage origin}} Necrophage
|-
|width="33%" |[[File:Tradition_harmony_kinship.png]]
|[[File:Tradition_harmony_mind_and_body.png|Self-Preservation Protocols/Cloned Organs]]
* {{icon|leader recruitment cost}} {{green|−20%}} Leader Upkeep
* {{iconify|Hive Mind}}: {{icon|leader lifespan}} {{green|+20}} Years Leader Lifespan
|width="33%" |[[File:Tradition_harmony_the_greater_good.png]]
* {{iconify|Machine Intelligence}}: {{icon|leader lifespan}} {{green|−50%}} Leader accident chance<ref>Leader malfunction events are triggered on a decade pulse. With this tradition, each bad event has a 50% lower weight. Since the weight for no event is unchanged, the probability of a bad event is actually reduced to 53.17% of normal.</ref> 
* {{icon|empire sprawl}} {{green| −10%}} Empire Size from Pops
* {{iconify|Hive Mind|icon2=Necrophage origin||Necrophage}}: {{iconify|Unity||+5-100|green}} per converted pop
|[[File:Tradition_harmony_kinship.png|Synchronized Agents]]
* {{icon|leader recruitment cost}} {{green|−20%}} Leader upkeep
|[[File:Tradition_harmony_the_greater_good.png|Integrated Preservation/Instinctive Synchronization]]
* {{iconify|Automatic resettlement chance||+30%|green}}
* {{iconify|Hive Mind}}: {{iconify|Amenities||+2|green|suf=add}} from Synapse Drones
* {{iconify|Machine Intelligence}}: {{iconify|crime add||−2|green|Deviancy}} from Coordinators
|-
|colspan="2" |{{nowrap|{{icon|machine intelligence}} {{hover box|Many are the horrors found within unrefactored code. By revising our algorithms on a regular basis, we can instill in ourselves the flexibility to adapt ourselves to any situation.|Flexible Governing Algorithms}}}} / {{nowrap|{{icon|Hive Mind}} {{hover box|We must take heed never to become too fixed in our thinking, but instead instill in ourselves the flexibility to adapt ourselves to any situation.|Flexible Thought Routines}}}}
|{{nowrap|{{hover box|By synchronizing groups of Drones, more efficient use of planetary infrastructure can be achieved!|Collective Reasoning}}}}
|-
|-
|colspan="2" |[[File:Tradition_harmony_harmonious_directives.png]]
|colspan="2" |[[File:Tradition_harmony_harmonious_directives.png|Flexible Governing Algorithms/Flexible Thought Routines]]
* {{icon|edict cap add}} {{green|+50}} Edict fund
* {{icon|edict cap add}} {{green|+50}} Edict fund
|[[File:Tradition_harmony_utopian_dream.png]]
|[[File:Tradition_harmony_utopian_dream.png|Collective Reasoning]]
* {{icon|planet stability add}} {{green|+5}} Stability on all planets
* {{iconify|Stability||+5|green|suf=add}} on all colonies
|-
|-
|colspan="3" |{{icon|empire sprawl}} {{green|−10%}} Empire Size from Pops <br> {{icon|edict}} Unlocks the Industrial Maintenance edict if {{iconify|Machine Intelligence}}
|colspan="3" |{{iconify|Empire Size||−10%|green}} from Pops <br> {{iconify|Machine Intelligence}}: {{icon|edict}} Unlocks the Industrial Maintenance edict 
|}
|}


=== Unyielding ===
=== 不屈 ===
{{expansion|apc}}
{{expansion|apc|ovl}}
The Unyielding tradition tree focuses on defense and is available to all empires.
{{ruby|不屈|Unyielding}}传统 tree focuses on defense and is available to all empires.
{| class="wikitable plainlist" width=100% style="text-align: center;
{| class="wikitable plainlist" width=100% style="text-align: center;
|-
|-
|colspan="2" |[[File:Tradition icon unyielding.png]]
|colspan="2" |[[File:Tradition icon unyielding.png|Unyielding]]
* {{icon|starbase capacity add}} {{green|+2}} Starbase capacity
* {{iconify|Starbase capacity||+2|green|suf=add}}
* {{icon|starbase upgrade speed}} {{green|+50%}} Starbase Upgrade Speed
* {{iconify|Starbase upgrade speed||+50%|green}}
|-
|-
|width="50%" |[[File:Tradition_unyielding_resistance_is_frugal.png]]
|width="50%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|Our people take great comfort in the strength of the bulwarks that guard our planets, and view them as vital to ensuring a more prosperous future.|Resistance is Frugal}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Ensuring that all planets are well-defended will free up a considerable amount of computing space, allowing our nodes and processors to act at higher levels of efficiency.|Resistance is Frugal}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Nothing spreads satisfaction and security throughout the nodes of our mind like the knowledge of a planet well-defended.|Resistance is Frugal}}}}
|width="50%" |{{nowrap|{{hover box|When it comes to the defense of our territories and existence, our fervor will surely be felt by our enemies.|Defensive Zeal}}}}
|-
|[[File:Tradition_unyielding_resistance_is_frugal.png|Resistance is Frugal]]
* {{icon|army health}} {{green|+25%}} Defense Army Health
* {{icon|army health}} {{green|+25%}} Defense Army Health
* {{icon|unity}} {{green|+3}} Unity per Stronghold
* {{iconify|Unity||+0.5|green}} per Defense Army
|width="50%" |[[File:Tradition_unyielding_defensive_zeal.png]]
|[[File:Tradition_unyielding_defensive_zeal.png|Defensive Zeal]]
* {{icon|health}} {{green|+33%}} Starbase Health
* {{icon|health}} {{green|+33%}} Starbase hull points
* {{icon|damage}} {{green|+33%}} Starbase Damage
* {{icon|damage}} {{green|+33%}} Starbase Damage
* {{icon|defense platform damage}} {{green|+33%}} Defense platform damage
* {{iconify|Defense platform damage||+33%|green}}
* {{icon|defense platform hull points}} {{green|+33%}} Defense platform hull points
* {{iconify|Defense platform hull points||+33%|green}}
|-
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|We shall fight on our soils. We shall fight in the heavens. We shall fight in the asteroid belts, and in the hyperlanes, and in the nebulas. We shall fight with growing confidence and growing strength among the stars. We shall never surrender.|Never Surrender}}}} / {{nowrap|{{icon|gestalt consciousness}} {{hover box|We will never yield to those who are inferior. Let them hurl themselves against our unbreakable defenses! A thousand years from now, they will be just another footnote in the story of our ascension.|Never Surrender}}}}
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|Constant vigilance is ingrained in the [empire adjective] consciousness. So long as our guard does not drop, our enemies will never be able to take us by surprise.|Fortress Doctrine}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Our algorithms will never fully account for all the unpredictabilities of non-synthetic behavior. We shall remain vigilant, and ensure that none are able to take us by surprise.|Guardian Subroutines}}}} / {{nowrap|{{icon|hive mind}} {{hover box|We can never fully trust those whose thoughts are outside our collective consciousness. We shall remain vigilant, and ensure that none are able to take us by surprise.|Vigilant Thought Processes}}}}
|-
|-
|[[File:Tradition_unyielding_never_surrender.png]]
|[[File:Tradition_unyielding_never_surrender.png|Never Surrender]]
* [[File:Mod ship orbital bombardment mult.png|24px]] {{green|−25%}} Orbital Bombardment Damage Received
* [[File:Mod ship orbital bombardment mult.png|24px|link=Land warfare#Orbital bombardment|Orbital bombardment damage]] {{green|−25%}} Orbital Bombardment Damage Received
* {{icon|war exhaustion}} {{green|−25%}} War exhaustion gain
* {{iconify|War exhaustion ||−25%|green}}
* [[File:Mod_country_hostile_claim_influence_cost_mult.png|24px|link=Claim influence cost|Hostile claim influence cost]] {{green|+25%}} Hostile claim influence cost
* [[File:Mod_country_hostile_claim_influence_cost_mult.png|24px|link=Claim influence cost|Hostile claim influence cost]] {{green|+25%}} Hostile claim influence cost
|[[File:Tradition_unyielding_fortress_doctrine.png]]
|[[File:Tradition_unyielding_fortress_doctrine.png|Fortress Doctrine]]
* {{icon|starbase capacity add}} {{green|+2}} Starbase capacity
* {{iconify|Starbase capacity||+2|green|suf=add}}
* {{icon|spaceport build cost}} {{green|−50%}} Starbase Upgrade Cost<ref>Currently bugged; this has no effect.</ref>
* {{iconify|Starbase upgrade cost||−50%|green}}<ref>Currently bugged; this has no effect.</ref>
* [[File:OperationButton difficultyIcon.png|24px]] {{green|+4}} Hostile Operation Difficulty for Sabotage Starbase
* {{icon|nem}} [[File:OperationButton difficultyIcon.png|24px|Intelligence#Operations|Operations]] {{green|+4}} Hostile Operation Difficulty for Sabotage Starbase
|-
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|All organisms, no matter how perfect, must rely on an immune system to ward off the threat of outside disease. Our society is no different.|Bulwark of Harmony}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|All organisms, no matter how perfect, must rely on an internal defense system to ward off external threats. The [empire name] is no different.|Bulwark of Harmony}}}} / {{nowrap|{{icon|hive mind}} {{hover box|All organisms, no matter how perfect, must rely on an immune system to ward off the threat of outside disease. The [empire name] is no different.|Bulwark of Harmony}}}}
|rowspan="2"|
|-
|-
|[[File:Tradition_harmony_bulwark_of_harmony.png]]
|[[File:Tradition_harmony_bulwark_of_harmony.png|Bulwark of Harmony]]
* {{icon|fire rate}} {{green|+15%}} Ship Fire Rate within the empire's borders
* {{iconify|Ship Fire Rate||+15%|green}} within the empire's borders
* {{icon|ship build speed}} {{green|+33%}} Ship Build Speed while in a defensive war
* {{iconify|Ship build speed||33%|green}} while in a defensive war
|
|-
|-
|colspan="2" |
|colspan="2" |
* [[File:Mod starbase defense platform capacity mult.png|24px|link=Starbase#Defenses|Defense platform cap]] {{green|+50%}} Defense platform cap
* [[File:Mod starbase defense platform capacity mult.png|24px|link=Starbase#Defenses|Defense platform cap]] {{green|+50%}} Defense platform cap
* {{icon|upkeep}} {{green|−20%}} Starbase Upkeep
* {{icon|upkeep}} {{green|−20%}} Starbase Upkeep
* {{icon|martial alliance}} Can create Martial Alliance federations if {{iconify|Federations}} DLC is installed
* {{icon|martial alliance}} Can create Martial Alliance federations if {{iconify|Federations}} is enabled
* [[File:Specialist_tier_bulwark_3_on.png|24px]] Bulwark tier 3: {{icon|ship hull regen}} {{green|-0.5}} Hostile Ship Daily Hull Regen in owned systems
|}
|}


=== Subterfuge ===
=== 密谋 ===
{{expansion|nem}}
{{expansion|nem}}
The Subterfuge tradition tree focuses on espionage and counterespionage and is available to all empires.
{{ruby|密谋|Subterfuge}}传统 tree focuses on espionage and counterespionage and is available to all empires.
{| class="wikitable plainlist" width=100% style="text-align: center;
{| class="wikitable plainlist" width=100% style="text-align: center;
|-
|-
|colspan="4" |[[File:Tradition icon subterfuge.png]]
|colspan="4" |[[File:Tradition icon subterfuge.png|Subterfuge]]
* {{icon|encryption}} {{green|+1}} Codebreaking
* {{iconify|Encryption||+1|green|Codebreaking}}
|- <!--This empty row is necessary to properly center the traditions -->
|width=34% style="padding: 0"|
|width=16% style="padding: 0"|
|width=16% style="padding: 0"|
|width=34% style="padding: 0"|
|-
|-
|colspan="2" |[[File:Tradition_subterfuge_information_security.png]]
|colspan="2" |{{nowrap|{{hover box|Only by embracing a tradition of secrecy can we protect vital information from prying eyes. Enhanced security systems and countermeasures deny our enemies any potential advantages.|Information Security}}}}
* {{icon|encryption}} {{green|+1}} Encryption
|colspan="2" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The shift from a planetary to an interplanetary setting has posed unique challenges for our covert operatives. By adapting their training regimen to the demands of the galactic stage, we will be able to remain competitive in this new age.|Operational Security}}}} / {{nowrap|{{icon|gestalt consciousness}} {{hover box|We are no longer as alone as we once were: a plethora of competing - and potentially hostile - entities now share our galaxy with us. In order to thrive in this new reality, we will have to adapt ourselves to the concept of 'covertness' and dedicate a significant part of ourselves to finding out the secrets of others.|Subterfuge Drones}}}}
|colspan="2" |[[File:Tradition_subterfuge_operational_security.png]]
* {{icon|encryption}} {{green|+1}} Codebreaking
* [[File:OperationButton difficultyIcon.png|24px]] {{green|+1}} Operation Skill
|-
|-
| width=25% | [[File:Tradition_subterfuge_nda.png]]
|colspan="2" |[[File:Tradition_subterfuge_information_security.png|Information Security]]
* [[File:OperationButton difficultyIcon.png|24px]] {{green|+1}} Hostile Operation Difficulty
* [[File:Intel_encryption.png|24px|link=Intelligence#Codebreaking_and_Encryption|Encryption]] {{green|+1}} Encryption
* {{icon|cost}} {{green|+10%}} Hostile Operation Cost
* {{icon|ship evasion}} {{green|+5}} Chance to Evade
|colspan="2" | [[File:Tradition_subterfuge_double_agents.png]]
|colspan="2" |[[File:Tradition_subterfuge_operational_security.png|Operational Security]]
* {{icon|intel}} {{green|+10}} Intel per failed Hostile Operation
* {{iconify|Encryption||+1|green|Codebreaking}}
| width=25% | [[File:Tradition_subterfuge_shadow_recruits.png]]
* [[File:OperationButton difficultyIcon.png|24px|link=Intelligence#Operations|Operations]] {{green|+1}} Operation Skill
* {{icon|infiltration}} {{green|+50%}} Infiltration Speed
* {{iconify|Tracking||+10|green|pre=ship}}
|-
|-
|colspan="4" |{{icon|infiltration}} {{green|50%}} Infiltration Level refund for successful Operations
|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|Our citizens follow a strict [species mouth] shut policy when it comes to guarding our secrets from outsiders.|Non-Disclosure Agreement}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|By rolling out frequent security updates to our nodes, we can prevent our enemies from finding exploitable weaknesses in our information net.|Updated Security Algorithms}}}} / {{nowrap|{{icon|hive mind}} {{hover box|There shall be no loose ends in our neural net for those who would uncover our secrets to exploit.|No Loose Ends}}}}
|colspan="2"|{{nowrap|{{hover box|Through creative means of persuasion, we are able to sway even the most devoted of our enemies to contribute to our cause.|Double Agents}}}}
|{{nowrap|{{hover box|Whereas our enemies merely adopted the shadows, our operatives were born in it, molded by it.|Shadow Recruits}}}}
|-
| [[File:Tradition_subterfuge_nda.png|Non-Disclosure Agreement]]
* [[File:OperationButton difficultyIcon.png|24px|link=Intelligence#Operations|Operations]] {{green|+1}} Hostile Operation Difficulty
* {{icon|infiltration}} {{green|+20%}} Hostile Operation Infiltration Required
|colspan="2" | [[File:Tradition_subterfuge_double_agents.png|Double Agents]]
* {{iconify|Intel||+10|green}} per failed Hostile Operation
* {{iconify|Available envoys||+1|green}}
* {{icon|infiltration}} {{green|+10}} Maximum Infiltration Level
| [[File:Tradition_subterfuge_shadow_recruits.png|Shadow Recruits]]
* {{iconify|Infiltration||+50%|green}} Speed
|-
|colspan="4" |{{iconify|Infiltration||+50%|green}} Level refund for successful Operations
|}
|}


=== Versatility ===
=== 普适 ===
{{expansion|snd}}
{{expansion|snd}}
The Versatility tradition tree focuses on various empire-wide bonuses and is only available to {{iconify|Machine Intelligence}} empires.
{{ruby|普适|Versatility}}传统 tree focuses on various empire-wide bonuses and is only available to {{iconify|Machine Intelligence}} empires.
{| class="wikitable plainlist" width=100% style="text-align: center;
{| class="wikitable plainlist" width=100% style="text-align: center;
|-
|-
|colspan="3" |[[File:Tradition icon versatility.png]]
|colspan="3" |[[File:Tradition icon versatility.png|Versatility]]
* {{icon|cost}} {{green|−10%}} Pop Assembly Cost
* {{icon|cost}} {{green|−10%}} Pop Assembly Cost
|-
|-
|[[File:Tradition_versatility_universal compatability.png]]
|{{nowrap|{{hover box|A deeper analysis into the myriad stimuli and psychological factors that govern the behavior of organics and other machine intelligences will decrease diplomatic friction.|Universal Compatibility}}}}
* {{icon|trust cap}} {{green|+50}} Trust Cap from Machine Intelligence empires
|colspan="2" |{{nowrap|{{hover box|Retractable antennas, collapsible unit frames, foldable storage spaces. There are many creative solutions to make the most of out a limited space.|Spatial Optimization}}}}
* {{icon|available envoys}} {{green|+1}} Available envoys
|colspan="2" |[[File:Tradition_versatility_spatial optimization.png]]
* {{icon|housing usage}} {{green| −10%}} Pop Housing Usage
|-
|-
|width="33%" |[[File:Tradition_versatility_adaptive programming.png]]
|[[File:Tradition_versatility_universal compatability.png|Universal Compatibility]]
* {{icon|market fee}} {{green| −10%}} Market Fee
* {{iconify|Trust cap||+50|green}} from Machine Intelligence empires
|width="33%" |[[File:Tradition_versatility_material analysis.png]]
* {{iconify|Available envoys||+1|green}}
|colspan="2" |[[File:Tradition_versatility_spatial optimization.png|Spatial Optimization]]
* {{iconify|Pop housing usage||−10%|green}}
|-
|width="33%" |{{nowrap|{{hover box|We may not have been tempered by eons of evolution, but adaptive programming techniques will let us adjust to new situations and environments as well as any organic life form.|Adaptive Programming}}}}
|width="33%" |{{nowrap|{{hover box|Spatial phenomena are an interesting distraction, but the true wonders of the cosmos are found exclusively in the field of materials science.|Material Analysis}}}}
|width="33%" |{{nowrap|{{hover box|The delegation of additional category R-7 low priority functions to semi-autonomous agents will free up processing power for more important tasks such as drone relocation operations.|Operational Proxies}}}}
|-
|[[File:Tradition_versatility_adaptive programming.png|Adaptive Programming]]
* {{iconify|Market Fee||−10%|green}}
|[[File:Tradition_versatility_material analysis.png|Material Analysis]]
* {{icon|upkeep}} {{green|−5%}} Job Upkeep
* {{icon|upkeep}} {{green|−5%}} Job Upkeep
|width="33%" |[[File:Tradition_versatility_operational proxies.png]]
|[[File:Tradition_versatility_operational proxies.png|Operational Proxies]]
* {{icon|resettlement cost}} {{green|−33%}} Resettlement Cost
* {{iconify|Resettlement Cost||−33%|green}}
|-
|-
|colspan="3" |{{icon|building cost}} {{green|50%}} Refund per demolished building or district
|colspan="3" |{{icon|building cost}} {{green|50%}} Refund per demolished building or district
|}
|}


== Ascension perks ==
== 飞升天赋 ==
{{SVersion|3.3}}
{{SVersion|3.4}}
Finishing an entire tradition tree or acquiring the {{iconify|Ascension Theory|24px}} technology unlocks an ascension perk slot. Ascension perks can be viewed as defining characteristics that emerge as a product of the socio-cultural evolution represented by the Traditions intertwining with the empire's identity (its [[Empire#Origin|Origin]], [[Ethics]], [[Civics]], [[Government]] and [[Population]]). Ascension perks represent the empire's greater-scope ambition(s) and, in the case of the three [[Population modification#Ascension paths|Ascension paths]], its ultimate final fate.
Finishing an entire tradition tree or acquiring the {{iconify|Ascension Theory|24px}} technology unlocks an ascension perk slot. Ascension perks can be viewed as defining characteristics that emerge as a product of the socio-cultural evolution represented by the traditions intertwining with the empire's identity (its [[Empire#Origin|Origin]], [[Ethics]], [[Civics]], [[Government]] and [[Population]]). Ascension perks represent the empire's greater-scope ambition(s) and, in the case of the three [[Population modification#Ascension paths|ascension paths]], its ultimate final fate.


Ascension perks often favor either a tall or wide gameplay, with some that allow access to gameplay mechanics not available through Traditions alone. This includes the three [[Population modification#Ascension paths|ascension paths]], the ability to build deep-space [[megastructures]], the ability to use [[terraforming]] to create special planets, and becoming a [[Crisis#Galactic Nemesis|Galactic Nemesis]]. An empire can have up to 8 Ascension perks.
Ascension perks often favor either a tall or wide gameplay, with some that allow access to gameplay mechanics not available through traditions alone. This includes the three ascension paths, the ability to build advanced deep-space [[megastructures]], the ability to use [[terraforming]] to create special planets, and becoming a [[Crisis#Galactic Nemesis|Galactic Nemesis]]. An empire can have up to 8 Ascension perks.


Due to the difficulty of unlocking an ascension perk slot, it is prudent to delay making a choice, especially if the desired perk cannot be selected if any required technologies have not been researched yet. In addition, once chosen, the Ascension perk is permanent and '''cannot''' be changed.
Due to the difficulty of unlocking an ascension perk slot, it is prudent to delay making a choice, especially if the desired perk cannot be selected because the required technologies have not been researched yet. In addition, once chosen, an ascension perk is permanent and '''cannot''' be changed.


Tier 0 ascension perks can be taken from the start. Tier 1 ones require 1 previous ascension perk, tier 2 ones require 2 previous ascension perks and tier 3 ones require 3 previous ascension perks.
Tier 0 ascension perks can be taken from the start. Tier 1 perks require 1 previous ascension perk to be taken, tier 2 perks require 2 previous ascension perks, and tier 3 perks require 3 previous ascension perks. The higher the AI weight, the more likely an AI empire will select enact that ascension perk.
{| class="mildtable plainlist sortable"
{| class="mildtable plainlist sortable"
! width="1%" class="unsortable" | !! Ascension perk
! width="1%" class="unsortable" | !! 飞升天赋
! width="1%" | Tier
! width="1%" | Tier
! class="unsortable" | Effects
! class="unsortable" | Effects
第398行: 第508行:
| 0
| 0
| [[File:Decision consecrated worlds.png|24px]] [[Decisions#Consecrate World|Consecrate World]] decision
| [[File:Decision consecrated worlds.png|24px]] [[Decisions#Consecrate World|Consecrate World]] decision
| {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
| {{iconify|Spiritualist|icon2=Fanatic Spiritualist}}
| '''10'''
| '''10'''
|
|
第408行: 第518行:
* {{icon|health}} {{green|+25%}} Starbase Hull Points
* {{icon|health}} {{green|+25%}} Starbase Hull Points
* {{icon|damage}} {{green|+25%}} Starbase Damage
* {{icon|damage}} {{green|+25%}} Starbase Damage
* {{icon|defense platform damage}} {{green|+25%}} Defense platform damage
* {{iconify|Defense platform damage||+25%|green}}
* [[File:Mod starbase defense platform capacity add.png|24px|link=Starbase#Defenses|Defense platform cap]] {{green|+5}} Defense platform cap
* [[File:Mod starbase defense platform capacity add.png|24px|link=Starbase#Defenses|Defense platform cap]] {{green|+5}} Defense platform cap
| {{icon|Star Fortress tech|24px}} Star Fortress technology
| {{iconify|Star Fortress|24px|suf=tech}} technology
| '''10'''
| '''10'''
* x1.5 if {{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe
* x1.5 if {{iconify|Xenophobe|icon2=fanatic xenophobe}}
* x2 if {{iconify|Inwards Perfection}}
* x2 if {{iconify|Inwards Perfection}}
|
|
第426行: 第536行:
| 0
| 0
|
|
* [[File:Tech ring world.png|24px]] Ring World research option if Utopia is installed
* [[File:Tech ring world.png|24px]] Ring World research option if {{iconify|Utopia}} is installed
* [[File:Tech dyson sphere.png|24px]] Dyson Sphere research option if Utopia is installed
* [[File:Tech dyson sphere.png|24px]] Dyson Sphere research option if {{iconify|Utopia}} is installed
* [[File:Tech matter decompressor.png|24px]] Matter Decompressor research option if MegaCorp is installed
* [[File:Tech matter decompressor.png|24px]] Matter Decompressor research option if {{iconify|MegaCorp}} is installed
|
|
* {{iconify|Mega-Engineering|24px}} technology
* {{iconify|Mega-Engineering|24px}} technology
第451行: 第561行:
* {{iconify|Terrestrial Sculpting|24px}} technology
* {{iconify|Terrestrial Sculpting|24px}} technology
| '''40'''
| '''40'''
* x0.5 if not {{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe or {{iconify|Hive Mind}}
* x0.5 if not {{iconify|Xenophobe|icon2=fanatic xenophobe}} or {{iconify|Hive Mind}}
* x5 if {{iconify|Ocean Paradise}}
* x5 if {{iconify|Ocean Paradise}}
| {{icon|aqu}}
| {{icon|aqu}}
第457行: 第567行:
| [[File:ap imperial prerogative.png]] || Imperial Prerogative
| [[File:ap imperial prerogative.png]] || Imperial Prerogative
| 0
| 0
| {{icon|empire sprawl}} {{green|−50%}} Empire size from colonies
| {{iconify|Empire size||−50%|green}} from colonies
* {{icon|no}}{{iconify|Corporate}}
* {{icon|no}}{{iconify|Corporate}}
第466行: 第576行:
| 0
| 0
|
|
* {{icon|claim influence cost}} {{green|−20%}} Claim influence cost
* {{iconify|Claim influence cost||−20%|green}}
* {{icon|starbase influence cost}} {{green|−20%}} Starbase influence cost
* {{iconify|Starbase influence cost||−20%|green}}
|
|
| '''10'''
| '''10'''
* x0 if {{icon|pacifist}}{{icon|fanatic pacifist}} Pacifist, {{iconify|Driven Assimilator}} or {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal
* x0 if {{iconify|Pacifist|icon2=fanatic pacifist}}, {{iconify|Driven Assimilator}}, or {{iconify|fanatic purifiers|icon2=devouring swarm|icon3=determined exterminator|text=Genocidal}}
* x2 if {{iconify|Xenophobe}}
* x2 if {{iconify|Xenophobe}}
* x3 if {{iconify|Fanatic Xenophobe}}
* x3 if {{iconify|Fanatic Xenophobe}}
第478行: 第588行:
| 0
| 0
|
|
* {{icon|clear blocker cost}} {{green|−33%}} Clear Blocker Cost
* {{iconify|Clear Blocker cost||−33%|green}}
* [[File:Decision mastery of nature.png|24px]] [[Planetary_management#Mastery of Nature|Mastery of Nature]] decision
* [[File:Decision mastery of nature.png|link=Decisions#Mastery of Nature|24px]] [[Decisions#Mastery of Nature|Mastery of Nature]] decision
|
|
| '''10'''
| '''10'''
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* x2 if below 8 planets
* x2 if below 8 planets
|
|
|- id="Lord of War"
| [[File:Ap lord of war.png]] || Lord of War
| 0
|
* [[File:fleet_action_button_turn_into_merc.png|24px]] {{green|+1}} Mercenary Enclave Capacity
* {{icon|diplo weight naval mult}} {{green|+25%}} Diplomatic Weight from Fleet Power
* {{icon|time}} {{green|−2.5}} Months wait for Dividends
|
| '''5'''
* x2 if {{iconify|Corporate}}
* x2 if {{iconify|Militarist}}
* x3 if {{iconify|Fanatic Militarist}}
| style="text-align: center;" | {{icon|ovl}}
|- id="Nihilistic Acquisition"
|- id="Nihilistic Acquisition"
| [[File:ap nihilistic acquisition.png|52px]] || Nihilistic Acquisition
| [[File:ap nihilistic acquisition.png|52px]] || Nihilistic Acquisition
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| {{icon|raiding}} Unlocks the Raiding bombardment stance
| {{icon|raiding}} Unlocks the Raiding bombardment stance
|
|
* {{icon|yes}} Is ''either'':
* {{icon|yes}} Is ''one of'':
** {{iconify|Gestalt Consciousness}}
** {{iconify|Gestalt Consciousness}}
** {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian
** {{iconify|Authoritarian|icon2=Fanatic Authoritarian}}
** {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe
** {{iconify|Xenophobe|icon2=Fanatic Xenophobe}}
* {{icon|no}}{{iconify|Barbaric Despoilers}}
* {{icon|no}}{{iconify|Barbaric Despoilers}}
| '''10'''
| '''10'''
* x0 if {{iconify|Inwards Perfection}} or {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal
* x0 if {{iconify|Inwards Perfection}} or {{iconify|fanatic purifiers|icon2=devouring swarm|icon3=determined exterminator|text=Genocidal}}
| style="text-align: center;" | {{icon|apc}}
| style="text-align: center;" | {{icon|apc}}
|- id="One Vision"
|- id="One Vision"
第504行: 第627行:
| 0
| 0
|
|
* {{icon|pop amenities usage}} {{green|−10%}} Pop amenities usage
* {{iconify|Pop amenities usage||−10%|green}}
* {{icon|monthly unity mult}} {{green|+10%}} Monthly unity
* {{iconify|Monthly unity||+10%|green|suf=mult}}
* {{icon|governing ethics attraction}} {{green|+50%}} Governing ethics attraction
* {{iconify|Governing ethics attraction||+50%|green}}
| {{icon|no}}{{iconify|Machine Intelligence}}
| {{icon|no}}{{iconify|Machine Intelligence}}
| '''10'''
| '''10'''
第518行: 第641行:
| 0
| 0
|
|
* {{icon|influence}} {{green| −50%}} Subject integration influence cost
* {{iconify|Available envoys||+2|green}} 
* {{icon|trust cap}} {{green|+100}} Subject Trust Cap
* {{icon|loyalty}} No Loyalty loss from multiple subjects
* {{icon|available envoys}}{{green|+2}} Available envoys
|
|
* {{icon|no}}{{iconify|Corporate}}
* {{icon|no}}{{iconify|Inward Perfection}}
* {{icon|no}}{{iconify|Inward Perfection}}
* {{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal
* {{icon|no}}{{iconify|fanatic purifiers|icon2=devouring swarm|icon3=determined exterminator|text=Genocidal}}
| '''5'''
| '''5'''
* x0 if no {{iconify|Vassal}} or below 3 {{iconify|Envoy}}s
* x0 if no {{iconify|Vassal}} or below 3 {{iconify|Envoy}}s
第532行: 第653行:
| 0
| 0
* {{icon|Research speed}} {{green|+10%}} Research Speed
* {{iconify|Research Speed||+10%|green}}
* [[File:Diplomacy research agreement.png|24px]] {{green|+50%}} Rare technology chance
* [[File:Diplomacy research agreement.png|24px]] {{green|+50%}} Rare technology chance
|
|
| '''30'''
| '''30'''
第543行: 第664行:
| 0
| 0
|
|
* {{icon|leader skill levels}} {{green|+2}} Leader Level Cap
* {{iconify|Leader level cap||+2|green}}
* {{icon|leader experience gain}} {{green|+50%}} Leader Experience Gain
* {{iconify|Leader experience gain||+50%|green}}
|
|
| '''10'''
| '''10'''
|
|
|- id="Universal Transactions"
|- id="Universal Transactions"
|[[File:ap universal transactions.png]] || Universal Transactions
| [[File:ap universal transactions.png]] || Universal Transactions
| 0
| 0
|
|
* {{icon|cost}} {{green|−15%}} Branch Office Cost
* {{icon|cost}} {{green|−15%}} Branch Office Cost
* {{icon|commercial pact}} Commercial Pacts are free
* {{iconify|Commercial pact}}s are free
| {{iconify|Corporate}}
| {{iconify|Corporate}}
* {{icon|no}}{{iconify|Criminal Heritage}}
* {{icon|no}}{{iconify|Criminal Heritage}}
第564行: 第685行:
* {{icon|habitability}} {{green|+20%}} Habitat Habitability
* {{icon|habitability}} {{green|+20%}} Habitat Habitability
* {{icon|building slot}} {{green|+2}} Habitat Building Slots
* {{icon|building slot}} {{green|+2}} Habitat Building Slots
* {{icon|building}} Can upgrade Housing buildings on Habitats
* {{icon|building}} Can upgrade housing buildings on Habitats
* {{icon|voidcraft}} Can always research the next tier of Habitat technology
* {{icon|voidcraft}} Can always research the next tier of Habitat technology
| {{icon|Orbital Habitats|24px}} Orbital Habitats technology
| {{iconify|Orbital Habitats|24px}} technology
| '''10'''
| '''10'''
* x2 if {{iconify|Pacifist}}
* x2 if {{iconify|Pacifist}}
第576行: 第697行:
| 0
| 0
* {{icon|migration attraction}} {{green|+33%}} Immigration pull
* {{iconify|Immigration pull||+33%|green}}
* {{icon|growth speed}} {{green|+20%}} Pop growth speed if world has at least 2 different species
* {{iconify|Pop growth speed ||+20%|green}} if world has at least 2 different species
* [[File:Feature.png|24px|link=|Feature]] [[Population_modification#Hybrid_species|Hybrid Species]]
* [[File:Feature.png|24px|link=|Feature]] [[Population_modification#Hybrid_species|Hybrid Species]]
|
|
* {{icon|Xenophile}}{{icon|Fanatic xenophile}} Xenophile
* {{iconify|Xenophile|icon2=Fanatic xenophile}}
* {{icon|pop}} Any biological alien pop living in empire
* {{icon|pop}} Any biological alien pop living in empire
* {{iconify|Gene Tailoring|24px}} technology
* {{iconify|Gene Tailoring|24px}} technology
第591行: 第712行:
| 1
| 1
|
|
* {{icon|encryption}} {{green|+2}} Encryption
* [[File:Intel_encryption.png|24px|link=Intelligence#Codebreaking_and_Encryption|Encryption]] {{green|+2}} Encryption
* [[File:Feature.png|24px|link=|Feature]] Destroyed ships don't leave debris
* [[File:Feature.png|24px|link=|Feature]] Destroyed ships don't leave debris
* [[File:Feature.png|24px|link=|Feature]] Enemy Steal Technology operations fail
* [[File:Feature.png|24px|link=|Feature]] Enemy Steal Technology operations fail
|
|
| '''2'''
| '''2'''
* x2 if {{icon|materialist}}{{icon|fanatic materialist}} Materialist or {{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe
* x2 if {{iconify|Materialist|icon2=fanatic materialist}} or {{iconify|Xenophobe|icon2=fanatic xenophobe}}
* x10 if {{iconify|Inwards Perfection}}
* x10 if {{iconify|Inwards Perfection}}
| style="text-align: center;" | {{icon|apc}}
| style="text-align: center;" | {{icon|apc}}
第603行: 第724行:
| 1
| 1
|
|
* {{icon|starbase capacity add}} {{green|+5}} Starbase capacity
* {{iconify|Starbase capacity||+5|green|suf=add}}
{{Collapse list
| type= [[File:Diplomacy research agreement.png|24px]] {{green|+50%}} Chance to discover FTL technologies
| body=
** {{iconify|Hyperlane Breach Points|24px}}
** {{iconify|Hyperspace Slipstreams|24px}}
** {{iconify|Speculative Hyperlane Breaching|24px}}
** {{iconify|jump drive tech|24px}}
** {{iconify|Psi Jump Drives|24px}}
** {{iconify|Wormhole Stabilization|24px}}
** {{iconify|Gateway Activation|24px}}
** {{iconify|Gateway Construction|24px}}
** {{iconify|Hyper Relays tech|24px}}
** {{iconify|Quantum Catapult tech|24px}}
}}
|
|
| '''3'''
| '''3'''
* x1.5 if {{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe
* x1.5 if {{iconify|Xenophobe|icon2=fanatic xenophobe}} Xenophobe
* x2 if {{iconify|Inwards Perfection}}
* x2 if {{iconify|Inwards Perfection}}
|
|
第616行: 第751行:
* {{icon|building}} Clone Vats building
* {{icon|building}} Clone Vats building
* [[File:Mod country modify species cost mult.png|24px]] {{green|−25%}} Modify Species special project cost
* [[File:Mod country modify species cost mult.png|24px]] {{green|−25%}} Modify Species special project cost
* {{icon|Gene Seed Purification|24px}} {{tech|rare|Gene Seed Purification}} research option
* {{iconify|Gene Seed Purification|24px|tech=rare}} research option
|
|
* {{iconify|Gene Tailoring|24px}} technology
* {{iconify|Gene Tailoring|24px}} technology
* {{icon|no}}[[File:ap mind over matter.png|link=#Mind over Matter|24px]] Mind over Matter
* {{icon|no}}{{iconify|Latent Psionic}} main species
* {{icon|no}}[[File:ap the flesh is weak.png|link=#The Flesh is Weak|24px]] The Flesh is Weak
* {{icon|no}}{{iconify|The Flesh is Weak|24px}}
* {{icon|no}}{{iconify|Machine Intelligence}}
* {{icon|no}}{{iconify|Machine Intelligence}}
| '''15'''
| '''15'''
第630行: 第765行:
| 1
| 1
|
|
* {{icon|Telepathy|24px}} {{tech|rare|Telepathy}} research option
* {{iconify|Telepathy|24px|tech=rare}} research option
* {{icon|building}} Psi Corps building
* {{icon|building}} Psi Corps building
* [[File:Army_psionic.png|24px]] Psionic Armies
* [[File:Army_psionic.png|24px]] Psionic Armies
第639行: 第774行:
|
|
* {{iconify|Psionic Theory|24px}} technology
* {{iconify|Psionic Theory|24px}} technology
* {{icon|no}}[[File:ap engineered evolution.png|link=#Engineered Evolution|24px]] Engineered Evolution
* {{icon|no}}{{iconify|Engineered Evolution|24px}}
* {{icon|no}}[[File:ap the flesh is weak.png|link=#Flesh is Weak|24px]] The Flesh is Weak
* {{icon|no}}{{iconify|The Flesh is Weak|24px}}
* {{icon|no}}{{iconify|Mechanical}} main species
* {{icon|no}}{{iconify|Latent Psionic}} main species
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{icon|no}}{{iconify|Gestalt Consciousness}}
| '''20'''
| '''20'''
* x0 if below 6 worlds
* x0 if below 6 worlds
* x0.1 if not {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
* x0.1 if not {{iconify|Spiritualist|icon2=Fanatic Spiritualist}}
* x10 if {{iconify|Become the Crisis}}
* x10 if {{iconify|Become the Crisis}}
| style="text-align: center;" | {{icon|utp}}
| style="text-align: center;" | {{icon|utp}}
第652行: 第787行:
| 1
| 1
|
|
* {{icon|robot upkeep}} {{green|−10%}} Robot upkeep
* {{iconify|Robot upkeep||−10%|green}}
* {{icon|robot build speed}} {{green|+10%}} Pop Assembly Speed
* {{iconify|Pop Assembly Speed||+10%|green}}
{{Collapse list
{{Collapse list
| type= {{icon|cybernetic}} Special Project to turn all pops into cyborgs
| type= {{icon|cybernetic}} Special Project to turn all pops into cyborgs
第664行: 第799行:
}}
}}
|
|
* {{icon|Droids tech|24px}} Droids technology
* {{iconify|Droids|24px|suf=tech}} technology
* {{icon|no}}[[File:ap engineered evolution.png|link=#Engineered Evolution|24px]] Engineered Evolution
* {{icon|no}}{{iconify|Engineered Evolution|24px}}
* {{icon|no}}[[File:ap mind over matter.png|link=#Mind over Matter|24px]] Mind over Matter
* {{icon|no}}{{iconify|Latent Psionic}} main species
* {{icon|no}}{{iconify|Mechanical}} main species
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{icon|no}}{{iconify|Gestalt Consciousness}}
| '''20'''
| '''20'''
* x0 if below 6 worlds or {{iconify|Necrophage}}
* x0 if below 6 worlds or {{iconify|Necrophage}}
* x0.1 if not {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist
* x0.1 if not {{iconify|Materialist|icon2=Fanatic Materialist}}
| style="text-align: center;" | {{icon|utp}}
| style="text-align: center;" | {{icon|utp}}
|- id="World Shaper"
|- id="World Shaper"
第677行: 第811行:
| 1
| 1
|
|
* {{icon|terraforming cost}} {{green|−25%}} Terraforming Cost
* {{iconify|Terraforming cost||−25%|green}}
* [[File:Planet gaia.png|24px]] Gaia World terraforming option
* {{iconify|Gaia World}} terraforming option
* {{iconify|Climate Restoration|24px}} technology
* {{iconify|Climate Restoration|24px}} technology
第706行: 第840行:
| 2
| 2
|
|
* {{icon|fleet size}} {{green|+20}} Fleet Command Limit
* {{iconify|Fleet Command Limit||+20|green}}
* {{icon|Naval capacity}} {{green|+80}} Naval Capacity
* {{iconify|Naval Capacity||+80|green}}
|
|
| '''10'''
| '''10'''
第719行: 第853行:
| [[File:Ap_hive_worlds.png]] || Hive Worlds
| [[File:Ap_hive_worlds.png]] || Hive Worlds
| 2
| 2
| [[File:Planet infested.png|24px]] Hive World terraforming option
| {{iconify|Hive World}} terraforming option
|
|
* {{iconify|Hive Mind}}
* {{iconify|Hive Mind}}
第729行: 第863行:
| [[File:ap machine worlds.png]] || Machine Worlds
| [[File:ap machine worlds.png]] || Machine Worlds
| 2
| 2
| [[File:Planet ai.png|24px]] Machine World terraforming option
| {{iconify|Machine World}} terraforming option
|
|
* {{iconify|Machine Intelligence}}
* {{iconify|Machine Intelligence}}
第740行: 第874行:
| 2
| 2
|
|
* {{icon|megastructure build speed}} {{green|+50%}} Megastructures build speed
* {{iconify|Megastructure build speed||+50%|green}}
* {{icon|megastructure build speed}} {{green|+1}} Megastructures build capacity
* {{icon|megastructure build speed}} {{green|+1}} Megastructure build capacity
|
|
* {{iconify|Mega-Engineering|24px}} Technology
* {{iconify|Mega-Engineering|24px}} Technology
第765行: 第899行:
* {{icon|trait point}} {{green|+3}} Genetic modification points
* {{icon|trait point}} {{green|+3}} Genetic modification points
* [[File:Mod country modify species cost mult.png|24px]] {{green|−25%}} Modify Species special project cost
* [[File:Mod country modify species cost mult.png|24px]] {{green|−25%}} Modify Species special project cost
* {{icon|Genetic Resequencing|24px}} {{tech|rare|Genetic Resequencing}} research option
* {{iconify|Genetic Resequencing|24px|tech=rare}} research option
* {{icon|hive-minded}} Can add or remove the Hive-Minded trait by assimilation
* {{icon|hive-minded}} Can add or remove the Hive-Minded trait by assimilation
|
|
* [[File:ap engineered evolution.png|link=#Engineered Evolution|24px]] Engineered Evolution
* {{iconify|Engineered Evolution}}
* {{iconify|Glandular Acclimation|24px}} technology
* {{iconify|Glandular Acclimation|24px}} technology
| 100
| 100
第787行: 第921行:
** {{icon|Android Army}} Every organic army is turned into an Android Assault Army.
** {{icon|Android Army}} Every organic army is turned into an Android Assault Army.
** {{icon|Machine Intelligence}} Machine Intelligences regard you as a machine empire
** {{icon|Machine Intelligence}} Machine Intelligences regard you as a machine empire
** {{icon|Opinion}} {{red| −40}} opinion from Spiritualist empires
** {{iconify|Opinion||-40|red}} from {{iconify|Spiritualist}} empires
** {{icon|Opinion}} {{red| −60}} opinion from Fanatic Spiritualist empires
** {{iconify|Opinion||-60|red}} from {{iconify|Fanatic Spiritualist}} empires
** {{icon|Opinion}} {{red|−20}} opinion from every empire that is not Materialist, Fanatic Materialist, Machine Intelligence or Synthetic
** {{iconify|Opinion||-20|red}} from every empire that is not {{iconify|Materialist|icon2=Fanatic Materialist}}, {{iconify|Machine Intelligence}}, or {{icon|mechanical}} Synthetic
}}
}}
|
|
* [[File:ap the flesh is weak.png|link=#Flesh is Weak|24px]] The Flesh is Weak special project
* [[File:ap the flesh is weak.png|link=#Flesh is Weak|24px]] The Flesh is Weak special project
* {{iconify|Synthetic Personality Matrix|24px}} technology
* {{iconify|Synthetic Personality Matrix|24px}} technology
* {{icon|Synthetics tech|24px}} Synthetics technology
* {{iconify|Synthetics|24px|suf=tech}} technology
* {{icon|no}}{{iconify|Mechanical}} main species
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{icon|no}}{{iconify|Gestalt Consciousness}}
| 100
| 100
第804行: 第937行:
|
|
* {{icon|encryption}} {{green|+2}} Codebreaking
* {{icon|encryption}} {{green|+2}} Codebreaking
* {{icon|encryption}} {{green|+2}} Encryption
* [[File:Intel_encryption.png|24px|link=Intelligence#Codebreaking_and_Encryption|Encryption]] {{green|+2}} Encryption
* {{icon|base intel level}} {{green|+10}} Base intel level
* {{iconify|Base intel level||+10|green}}
* {{icon|psionic}} Primary species gains the Psionic trait
* {{icon|psionic}} Primary species gains the Psionic trait
* {{icon|psionic}} Assimilation Citizenship option
* {{icon|psionic}} Assimilation Citizenship option
第811行: 第944行:
* [[File:Mod shroud unavailable.png|24px]] Special Project to breach the [[Shroud events|Shroud]]
* [[File:Mod shroud unavailable.png|24px]] Special Project to breach the [[Shroud events|Shroud]]
|
|
* [[File:ap mind over matter.png|link=#Mind over Matter|24px]] Mind over Matter
* {{iconify|Latent Psionic}} main species
* {{icon|no}}{{iconify|Cybernetic}} main species
* {{icon|no}}{{iconify|Mechanical}} main species
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{icon|no}}{{iconify|Gestalt Consciousness}}
| 100
| 100
第822行: 第953行:
| {{icon|menace}} Unlocks Menace and the [[Crisis#Galactic_Nemesis|Crisis]] tab
| {{icon|menace}} Unlocks Menace and the [[Crisis#Galactic_Nemesis|Crisis]] tab
|
|
* {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
* {{icon|no}}{{iconify|Xenophile|icon2=Fanatic Xenophile}}
* {{icon|no}}{{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist
* {{icon|no}}{{iconify|Pacifist|icon2=Fanatic Pacifist}}
* {{icon|no}}{{iconify|Rogue Servitor}}
* {{icon|no}}{{iconify|Rogue Servitor}}
* {{icon|no}}{{icon|overlord}} Subject
* {{icon|no}}{{icon|vassal}} Subject
* {{icon|no}}{{icon|galactic sovereign}} Galactic Sovereign
* {{icon|no}}{{iconify|Galactic Sovereign||Corporate or}}
* {{icon|no}}{{icon|galactic sovereign}} Corporate Sovereign
* {{icon|no}} [[Galactic community#The Custodian|Galactic Custodian]]
* {{icon|no}} Not the [[Galactic_community#Custodian|Galactic Custodian]]
| '''7.5'''
| '''7.5'''
* x0 if not {{icon|militarist}}{{icon|fanatic militarist}} Militarist, {{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe or {{iconify|Gestalt Consciousness}}
* x0 if not {{iconify|Militarist|icon2=fanatic militarist}}, {{iconify|Xenophobe|icon2=fanatic xenophobe}} or {{iconify|Gestalt Consciousness}}
* x2 if finished {{iconify|Supremacy}} tradition tree
* x2 if finished {{tradition|Supremacy|tree|iconify}}
* x2 if controlling at least 20% of the galaxy
* x2 if controlling at least 20% of the galaxy
* x10 if {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal
* x10 if {{iconify|fanatic purifiers|icon2=devouring swarm|icon3=determined exterminator|text=Genocidal}}
| style="text-align: center;" | {{icon|nem}}
| style="text-align: center;" | {{icon|nem}}
|- id="Colossus Project"
|- id="Colossus Project"
第841行: 第971行:
* [[File:Ship.png|24px]] Colossus ship type
* [[File:Ship.png|24px]] Colossus ship type
* {{icon|slot wd}} ''Colossus Project'' Special Project
* {{icon|slot wd}} ''Colossus Project'' Special Project
| {{icon|Titans tech|24px}} Titans technology
| {{iconify|Titans|24px|suf=tech}} technology
| '''10'''
| '''10'''
* x0 if crisis level 5
* x0 if crisis level 5
* x0.1 if {{icon|xenophile}}{{icon|fanatic xenophile}} Xenophile
* x0.1 if {{iconify|Xenophile|icon2=fanatic xenophile}}
* x0.25 if {{icon|pacifist}}{{icon|fanatic pacifist}} Pacifist
* x0.25 if {{iconify|Pacifist|icon2=fanatic pacifist}}
* x2 if {{icon|militarist}}{{icon|fanatic militarist}} Militarist
* x2 if {{iconify|Militarist|icon2=fanatic militarist}}
* x2 if {{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe
* x2 if {{iconify|Xenophobe|icon2=fanatic xenophobe}}
* x2 if {{iconify|Machine Intelligence}}
* x2 if {{iconify|Machine Intelligence}}
* x2 if {{iconify|Become the Crisis}}
* x2 if {{iconify|Become the Crisis}}
第856行: 第986行:
| 3
| 3
|
|
* {{icon|damage}} {{green|+50%}} Damage to endgame crisis factions
* {{iconify|Damage||+50%|green}} to endgame crisis factions
* {{icon|damage}} {{green|+50%}} Damage to crisis empires
* {{iconify|Damage||+50%|green}} to crisis empires
* {{icon|opinion}} {{green|+20}} Opinion from all empires
* {{iconify|Opinion||+20|green}} from all empires
|
|
| '''20'''
| '''20'''
* x0 if no crisis happened unless {{icon|xenophile}}{{icon|fanatic xenophile}} Xenophile, Custodian or Galactic Emperor
* x0 if no crisis happened unless {{iconify|Xenophile|icon2=fanatic xenophile}}, Custodian or Galactic Emperor
|
|
|- id="Galactic Contender"
|- id="Galactic Contender"
第867行: 第997行:
| 3
| 3
|
|
* {{icon|diplomatic weight mult}} {{green|+20%}} Diplomatic weight
* {{iconify|Diplomatic weight||+20%|green|suf=mult}} 
* {{icon|Damage}} {{green|+33%}} Damage to Awakened Empires
* {{iconify|Damage||+33%|green}} to Awakened Empires
* {{icon|Damage}} {{green|+33%}} Damage to Fallen Empires
* {{iconify|Damage||+33%|green}} to Fallen Empires
* {{icon|Damage}} {{green|+33%}} Damage to The Gate-builders
* {{iconify|Damage||+33%|green}} to The Gate-builders
| {{icon|yes}} Communications with a fallen or awakened empire
| {{icon|yes}} Communications with a fallen or awakened empire
| '''10'''
| '''10'''
第878行: 第1,008行:
|}
|}


== References ==
== 参考资料 ==
<references/>
{{ConceptsNavbox}}
{{ConceptsNavbox}}
<references/>
[[Category:游戏概念]]
[[Category:游戏概念]]
[[en:Traditions]]

2024年7月30日 (二) 09:45的最新版本

Traditions tab

传统代表着一个帝国在扩张和发展过程中的社会文化演变,由凝聚力 Unity 凝聚力Unity资源解锁的能力、法令或奖励组成。传统是调整帝国游戏风格的关键机制,它允许玩家强化帝国的优势或削弱其劣势。完成一棵传统树可以解锁一个飞升天赋 Ascension Perks 飞升天赋Ascension Perks插槽,从而进一步增强实力。

传统树[编辑 | 编辑源代码]

传统被以树的形式组成,每棵树有 5 个节点,采用传统树节点和完成传统树都有奖励。每个帝国最多可以选择 7 棵传统树。

传统花费[编辑 | 编辑源代码]

解锁传统的成本随解锁传统数量的增加和帝国规模 Empire Size 帝国规模Empire Size的增长而提高成本。采用和完成一棵传统树及采用传统树节点都会使 "解锁传统 "系数增加 1。 传统成本公式如下:

[math]\displaystyle{ \text{传统花费} = \left[300\, +\, \left(8\, \cdot\, \text{已解锁传统} \right)^{1.8} \right ] \, \cdot\, \left(1\, +\, \text{帝国规模惩罚}\right) }[/math]

采纳的第一个传统消耗300凝聚力 Unity 凝聚力Unity,且以上传统成本公式在游戏中对凝聚力的消耗会进行大估(例: 当采取了第一个传统时,采取第二个传统/传统节点的花费(设此时帝国规模≤100)=[300+(8*1)^1.8]*(1+0.02*0)=342.2242531447≈343)

探索[编辑 | 编辑源代码]

探索Discovery传统旨在推动对外界的探索和扩张,以及逐步用眼睛认识宇宙的边界。该传统大体适用于所有路线的国家。
Discovery
  • 异常现象研究速度 Anomaly Research Speed  +20% 异常现象研究速度Anomaly Research Speed
  • 法令 Edict 解锁法令:制作星图
  • 议程 Agenda 解锁议程:探明未知
  • Non-Gestalt 探索 / 机械智能 Machine Intelligence 探索 / 蜂巢思维 Hive Mind 探索
Non-Gestalt 勇往直前 / 机械智能 Machine Intelligence 探索者无人机 / 蜂巢思维 Hive Mind 卷须探测 Non-Gestalt 科学部门 / 机械智能 Machine Intelligence 研究路径优化 / 蜂巢思维 Hive Mind 思维网络
To Boldly Go
  • 调查速度 Survey Speed  +35% 调查速度Survey Speed
  • 战斗撤离几率 Combat Disengagement Chance +50% 科研船脱离战斗几率
Science Division
  • 备选科技 Research Alternatives  +1 备选科技Research Alternatives
  • 领袖等级上限 Leader Level Cap +1 科学官上限
  • 领袖等级上限 Leader Level Cap +1 科学官起始技能等级
Non-Gestalt 机械智能 Machine Intelligence蜂巢思维 Hive Mind 数据库上行链路 Non-Gestalt 理工教育 / 机械智能 Machine Intelligence 迭代型人工智能 / 蜂巢思维 Hive Mind 超适应进化
Database Uplinks
  • 研究 Research  +20% 研究Research 研究站产出
  • 研究 Research  +20% 研究Research 恒星基地建筑研究促进的研究
  • 法令 Edict 解锁法令:研究补贴
Polytechnic Education
  • 领袖经验获得 Leader Experience Gain  +10% 领袖经验获得Leader Experience Gain
  • 领袖贮备规模 +1
Non-Gestalt 科学神教 / 机械智能 Machine Intelligence 上链延迟降低 / 蜂巢思维 Hive Mind 突触广播
Faith in Science
  • Maintenance.png −20% 研究员维护费
  • 研究速度 Research Speed  +10% 研究速度Research Speed
  • 研究合作组织 Research Cooperative 允许使用研究合作组织联邦类型如果 纵横捭阖 Federations 纵横捭阖Federations 被开启
  • 解锁飞升天赋槽 +1

支配[编辑 | 编辑源代码]

支配Domination传统着重于开发已有的财产,以这样或那样的方式让帝国疆土的潜力再上一层楼。该传统大体适用于所有路线的国家。
Domination
  • 穴居者 cave dweller  −33% 穴居者cave dweller
  • 虚空居者 Void Dwellers 虚空居者Void Dwellers: Maintenance.png −20% Habitat upkeep instead
Non-Gestalt Colonial Viceroys / 机械智能 Machine Intelligence Autonomous AI / 蜂巢思维 Hive Mind Meeting of the Minds Non-Gestalt Imperious Architecture / 机械智能 Machine Intelligence Modular Depots / 蜂巢思维 Hive Mind Synaptic Extensions Non-Gestalt Public Trust Officers / 威权主义 Authoritarian/排外主义 Xenophobe Judgment Corps / 机械智能 Machine Intelligence Deviancy Protocols / 蜂巢思维 Hive Mind Divergence Suppression
Colonial Viceroys
  • 领袖等级上限 Leader Level Cap +2 Governor level cap
  • 每月影响力 Monthly Influence  +0.5 每月影响力Monthly Influence
Imperious Architecture
  • Non-Gestalt: 住房 Housing  +1 住房Housing from upgraded capital buildings
  • Non-Gestalt: 住房 Housing  +1 住房Housing from all housing buildings
  • 蜂巢思维 Hive Mind 蜂巢思维Hive Mind: 住房 Housing  +2 住房Housing from Synaptic Nodes
  • 机械智能 Machine Intelligence 机械智能Machine Intelligence: 帝国规模 Empire Size  −25% 帝国规模Empire Size from districts
Judgment Corps
  • Non-Gestalt: 凝聚力 Unity  +1 凝聚力Unity per Enforcer
  • Non-Gestalt: 法令 Edict Unlocks the Enhanced Surveillance edict
  • 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness: 犯罪度 Crime  −10 犯罪与异常 on all colonies
Non-Gestalt Privy Council / 机械智能 Machine Intelligence Multithreaded Core Functions / 蜂巢思维 Hive Mind Synaptic Network Non-Gestalt Workplace Motivators / 格式塔意识 Gestalt Consciousness Drone Network
Privy Council Workplace Motivators
  • Non-Gestalt: 人口资源产出 Pop Resource Production +5% Worker and Slave output
  • Non-Gestalt: 法令 Edict Unlocks the Extended Shifts edict
  • 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness: 人口资源产出 Pop Resource Production +5% Menial Drone output
  • 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness: 法令 Edict Unlocks the Drone Overdrive edict
  • 帝国规模 Empire Size  −10% 帝国规模Empire Size from Pops
  • 霸权 Hegemony Can create Hegemony federations if 纵横捭阖 Federations 纵横捭阖Federations is enabled

扩张[编辑 | 编辑源代码]

扩张Expansion传统 执此强化领土成长的尖刀,如饥似渴地撕开星系的饼图并尽可能将最大块的果子牢牢据为己有。该传统大体适用于所有路线的国家。
Expansion
  • 殖民地发展速度 Colony Development Speed  +25% 殖民地发展速度Colony Development Speed
Non-Gestalt Reach for the Stars / 机械智能 Machine Intelligence Signal Relay Stations / 蜂巢思维 Hive Mind Amoebic Synapses Non-Gestalt Colonization Fever / 机械智能 Machine Intelligence Automated Colonization Units / 蜂巢思维 Hive Mind One Mind
Reach for the Stars
  • 恒星基地影响力花费 Starbase Influence Cost  −10% 恒星基地影响力花费Starbase Influence Cost
Colonization Fever
  • Extra pops when establishing colony +1 Extra pops when establishing colony
Non-Gestalt Courier Network / 机械智能 Machine Intelligence Extensible Software / 蜂巢思维 Hive Mind Limited Autonomy Non-Gestalt Galactic Ambition / 机械智能 Machine Intelligence Cogs in the Machine / 蜂巢思维 Hive Mind Blot out the Stars Non-Gestalt A New Life / 机械智能 Machine Intelligence Hotjoin Protocols / 蜂巢思维 Hive Mind Spawning Frenzy
Courier Network
  • 帝国规模 Empire Size  −25% 帝国规模Empire Size from Systems and Colonies
Galactic Ambition
  • 恒星基地 Starbase  −20% 恒星基地Starbase upkeep
A New Life
  • 人口增长速度 Pop Growth Speed  +10% 人口增长速度Pop Growth Speed
  • 机械智能 Machine Intelligence 机械智能Machine Intelligence: 人口组装速度 Pop Assembly Speed  +10% 人口组装速度Pop Assembly Speed instead
最大区划数 Max Districts  +1 最大区划数Max Districts for all non-artificial planets
虚空居者 Void Dwellers 虚空居者Void Dwellers: 巨型结构建造速度 Megastructure Build Speed −20% Habitat Build Cost instead

繁荣[编辑 | 编辑源代码]

繁荣Prosperity传统 时常会给名字叫经济的精密机器上油,更高效率,如此省力!该传统大体适用于所有路线的国家。
Prosperity
  • 矿物 Minerals +20% Mining Station output
Non-Gestalt Administrative Operations / 机械智能 Machine Intelligence Superconductive Power Transmission / 蜂巢思维 Hive Mind Chitinous Architecture Non-Gestalt Standard Construction Templates / 格式塔意识 Gestalt Consciousness Prefabricated Buildings
Administrative Operations
  • Maintenance.png −10% Building and district upkeep
Standard Construction Templates
  • 建筑花费 Building Cost −10% Building and district build cost
  • 行星建造速度 Planetary Build Speed  +25% 行星建造速度Planetary Build Speed
Non-Gestalt The Pursuit of Profit / 平等主义 Egalitarian Creative Collectives / 机械智能 Machine Intelligence Peak Performance / 蜂巢思维 Hive Mind Neural Signal Boosters Non-Gestalt Interstellar Franchising / 机械智能 Machine Intelligence Efficiency Algorithms / 蜂巢思维 Hive Mind Efficiency Instincts Non-Gestalt Public Works Division / 虚空居者 Void Dwellers Modular Superstructures / 机械智能 Machine Intelligence Optimized Nexus / 蜂巢思维 Hive Mind Extended Hives
The Pursuit of Profit
  • 人口资源产出 Pop Resource Production +5% Specialist and Complex Drone output
Interstellar Franchising
  • 职员 Clerk  +1 职员Clerk per City District or Habitat Trade District[1]
  • 职员 Clerk  +3 职员Clerk Clerk per Residential Arcology or City Segment
  • 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness: 能量币 Energy Credits +5% Monthly Energy Credits instead
Public Works Division
  • 住房 Housing  +1 住房Housing per City/Hive/Nexus District
  • 住房 Housing  +3 住房Housing per Residential Arcology[2]
  • 住房 Housing  +5 住房Housing per City/Hive/Nexus Segment
  • 虚空居者 Void Dwellers 虚空居者Void Dwellers: 建筑槽位 Building Slots  +1 建筑槽位Building Slots for Orbital Habitats instead
人口资源产出 Pop Resource Production  +5% 人口资源产出Pop Resource Production
稳定度 Stability  +5 稳定度Stability on all colonies

至高[编辑 | 编辑源代码]

至高Supremacy传统 在将自身意志强加它人的路上前进,旋即发现对方不会那么简单地服从,唯有发展出更好的舰队和更强的军队才能实现心头这一宏愿。该传统大体适用于所有路线的国家。
Supremacy
  • 海军容量 Naval Capacity  +20 海军容量Naval Capacity
  • 陆军伤害 Army Damage  +20% 陆军伤害Army Damage
Non-Gestalt Master Shipwrights / 机械智能 Machine Intelligence Modular Hull Templates / 蜂巢思维 Hive Mind Organic Architecture Non-Gestalt Fleet Logistics Corps / 机械智能 Machine Intelligence Automated Underway Replenishment / 蜂巢思维 Hive Mind Nutrient Arks Overwhelming Force
Master Shipwrights
  • 造舰费用 Ship Build Cost −10% Ship Build Cost
  • 舰船建造速度 Ship Build Speed  +25% 舰船建造速度Ship Build Speed
Fleet Logistics Corps
  • 舰船维护费 Ship Upkeep  −10% 舰船维护费Ship Upkeep
  • 海军容量 Naval Capacity  +20% 海军容量Naval Capacity
Overwhelming Force
  • 舰船武器射速 Ship Fire Rate  +10% 舰船武器射速Ship Fire Rate
  • Orbital bombardment damage +20% Orbital Bombardment Damage
Non-Gestalt War Games / 机械智能 Machine Intelligence Combat Variable Mitigation / 蜂巢思维 Hive Mind Three-Dimensional Awareness Default The Great Game / 铁心灭绝者 Determined Exterminator Diplomatic Target Prioritization / 噬杀蜂群 Devouring Swarm Hunter's Eye
War Games
  • 舰队指挥上限 Fleet Command Limit  +20 舰队指挥上限Fleet Command Limit
  • 领袖等级上限 Leader Level Cap +2 Admiral level cap
The Great Game
  • 伤害 Damage  +20% 伤害Damage against Starbases
政策 Policy Unlocks War Doctrine policies
霸权主义 Supremacist Unlocks the Supremacist diplomatic stance

外交[编辑 | 编辑源代码]

外交Diplomacy传统 在长久地和人打交道的生涯中总结出一套外交理念,慢条细理地把谈判条件从这里搬运到那里,再借由口述和记录使其变得优厚。该传统不适用于政体为 内圣之道 Inward Perfection 内圣之道Inward Perfection噬杀蜂群 Devouring Swarm 噬杀蜂群Devouring Swarm 的国家。
Diplomacy
  • 影响力 Influence −50% Diplomatic Influence Cost
  • 法令 Edict Unlocks the Diplomatic Grants edict
The Federation Non-Gestalt Diplomatic Networking / 格式塔意识 Gestalt Consciousness Diplomatic Networking
The Federation
  • 联邦 Federation Can create Federations
  • 可派遣的特使 Available Envoys  +1 可派遣的特使Available Envoys
Diplomatic Networking
  • 凝聚力 Unity  +3 凝聚力Unity per Embassy
Entente Coordination Direct Diplomacy Non-Gestalt Eminent Diplomats / 格式塔意识 Gestalt Consciousness Improved Envoy Drones
Entente Coordination
  • 海军容量 Naval Capacity +100% Federation Naval Capacity Contribution
Direct Diplomacy
  • 信任度上限 Trust Cap  +50 信任度上限Trust Cap
  • 信任度增长 Trust Growth  +33% 信任度增长Trust Growth
Eminent Diplomats
  • Diplomacy alliance.png +5 Diplomatic Acceptance
  • 外交支持 Diplomatic Favors 1% Monthly chance to gain a Favor per Improve Relations action
外交权重 Diplomatic Weight  +10% 外交权重Diplomatic Weight
可派遣的特使 Available Envoys  +1 可派遣的特使Available Envoys

适应[编辑 | 编辑源代码]

适应Adaptability传统 tree focuses on using planets more efficiently and is not available to 机械智能 Machine Intelligence 机械智能Machine Intelligence empires.
Adaptability
  • 人口住房使用 Pop Housing Usage  −10% 人口住房使用Pop Housing Usage
Organic Dietary Enrichment / 石质 Lithoid Enhanced Recycling Environmental Diversification
Dietary Enrichment
  • 岗位生产的食物 Food from Jobs +10% Monthly food
  • 石质 Lithoid 石质Lithoid: 建筑花费 Building Cost 15% Refund per demolished building instead
Environmental Diversification
  • 宜居性 Habitability  +10% 宜居性Habitability
Survival of the Fittest Adaptive Ecology Appropriation
Survival of the Fittest
  • Orbital bombardment damage −25% Orbital bombardment damage
  • 陆军伤害 Army Damage +25% Defense Army Damage
Tradition adaptability adaptive ecology.png
  • 建筑槽位 Building Slots  +1 建筑槽位Building Slots for all planets
Tradition adaptability appropriation.png
  • 强制迁移花费 Resettlement Cost  −10% 强制迁移花费Resettlement Cost
Decision prospect.png Unlocks Planetary Prospecting Decision
虚空居者 Void Dwellers 虚空居者Void Dwellers: Decision prospect.png Unlocks Orbital Surveying Decision instead

和谐[编辑 | 编辑源代码]

和谐Harmony传统 tree focuses on better managing the empire and is not available to 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness empires.
Harmony
  • 食物 Food −10% Pop Food Upkeep
  • 矿物 Minerals −10% Pop Minerals Upkeep
Default Mind and Body / 食尸文化 Necrophage Unity of Self Default Kinship / 同甘共苦 Shared Burdens Kinship The Greater Good
Mind and Body
  • 领袖预期寿命 Leader Lifespan +20 Years Leader Lifespan
  • 领袖等级上限 Leader Level Cap  +1 领袖等级上限Leader Level Cap
  • 尸化体 Necrophage 尸化体Necrophage: 凝聚力 Unity  +5-100 凝聚力Unity per converted pop instead
Kinship
  • Time.png −75% Pop Demotion Time
  • 同甘共苦 Shared Burdens 同甘共苦Shared Burdens: 领袖招募花费 Leader Recruitment Cost −20% Leader upkeep instead
The Greater Good
  • 主流思潮吸引力 Governing Ethics Attraction  +25% 主流思潮吸引力Governing Ethics Attraction
Harmonious Directives Utopian Dream
Harmonious Directives Utopian Dream
  • 稳定度 Stability  +5 稳定度Stability on all colonies
帝国规模 Empire Size  −10% 帝国规模Empire Size from Pops

经贸[编辑 | 编辑源代码]

经贸Mercantile传统 tree focuses on trade and is not available to 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness empires.
Mercantile
  • Mod country local trade protection add.png +5 Trade protection
  • Mod starbase trade collection range add.png +1 Collection range
Trickle Up Economics Default Adaptive Economic Policies / 贸易联盟 Trade League Federal Trade Fleets
Trickle Up Economics
  • Trade value.png  +1 Trade Value per Clerk
Adaptive Economic Policies
  • 政策 Policy Unlocks the Consumer Benefits trade policy if not in a 贸易联盟 Trade League 贸易联盟Trade League federation
  • 政策 Policy Unlocks the Marketplace of Ideas trade policy if not in a 贸易联盟 Trade League 贸易联盟Trade League federation
  • 海军容量 Naval Capacity +50% Federation Naval Capacity Contribution while in a 贸易联盟 Trade League 贸易联盟Trade League federation
Commercial Enterprise Marketplace of Better Ideas Insider Trading
Commercial Enterprise
  • 商人 Merchant  +1 商人Merchant for Commercial Zones or Commerce Megaplexes
  • 商人 Merchant  +1 商人Merchant per Commercial Segment and Trade District
Marketplace of Better Ideas
  • Trade value.png  +10% Trade Value
Insider Trading
  • 市场中介费 Market Fee  −10% 市场中介费Market Fee
  • Trade value.png  +10% Trade Value
  • 贸易联盟 Trade League Can create Trade League federations if 纵横捭阖 Federations 纵横捭阖Federations is enabled

同调[编辑 | 编辑源代码]

同调Synchronicity传统 tree focuses on better managing the empire and is only available to 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness empires.
Synchronicity
  • Maintenance.png −10% Pop Upkeep
机械智能 Machine Intelligence Self-Preservation Protocols / 蜂巢思维 Hive Mind Cloned Organs / 食尸文化 Necrophage Unity of Mind Synchronized Agents 机械智能 Machine Intelligence Integrated Preservation / 蜂巢思维 Hive Mind Instinctive Synchronization
Self-Preservation Protocols/Cloned Organs
  • 蜂巢思维 Hive Mind 蜂巢思维Hive Mind: 领袖预期寿命 Leader Lifespan +20 Years Leader Lifespan
  • 机械智能 Machine Intelligence 机械智能Machine Intelligence: 领袖预期寿命 Leader Lifespan −50% Leader accident chance[3]
  • 蜂巢思维 Hive Mind Necrophage 蜂巢思维Hive Mind: 凝聚力 Unity  +5-100 凝聚力Unity per converted pop
Synchronized Agents
  • 领袖招募花费 Leader Recruitment Cost −20% Leader upkeep
Integrated Preservation/Instinctive Synchronization
  • 自动重新安置几率 Automatic Resettlement Chance  +30% 自动重新安置几率Automatic Resettlement Chance
  • 蜂巢思维 Hive Mind 蜂巢思维Hive Mind: 舒适度 Amenities  +2 舒适度Amenities from Synapse Drones
  • 机械智能 Machine Intelligence 机械智能Machine Intelligence: 犯罪度 Crime  −2 犯罪与异常 from Coordinators
机械智能 Machine Intelligence Flexible Governing Algorithms / 蜂巢思维 Hive Mind Flexible Thought Routines Collective Reasoning
Flexible Governing Algorithms/Flexible Thought Routines Collective Reasoning
  • 稳定度 Stability  +5 稳定度Stability on all colonies
帝国规模 Empire Size  −10% 帝国规模Empire Size from Pops
机械智能 Machine Intelligence 机械智能Machine Intelligence: 法令 Edict Unlocks the Industrial Maintenance edict

不屈[编辑 | 编辑源代码]

不屈Unyielding传统 tree focuses on defense and is available to all empires.
Unyielding
  • 恒星基地容量 Starbase Capacity  +2 恒星基地容量Starbase Capacity
  • 恒星基地升级时间 Starbase Upgrade Time  +50% 恒星基地升级时间Starbase Upgrade Time
Non-Gestalt Resistance is Frugal / 机械智能 Machine Intelligence Resistance is Frugal / 蜂巢思维 Hive Mind Resistance is Frugal Defensive Zeal
Resistance is Frugal
  • 陆军生命值 Army Health +25% Defense Army Health
  • 凝聚力 Unity  +0.5 凝聚力Unity per Defense Army
Defensive Zeal
  • 船体值 Hull Points +33% Starbase hull points
  • 伤害 Damage +33% Starbase Damage
  • 防御平台伤害 Defense Platform Damage  +33% 防御平台伤害Defense Platform Damage
  • 防御平台船体值 Defense Platform Hull Points  +33% 防御平台船体值Defense Platform Hull Points
Non-Gestalt Never Surrender / 格式塔意识 Gestalt Consciousness Never Surrender Non-Gestalt Fortress Doctrine / 机械智能 Machine Intelligence Guardian Subroutines / 蜂巢思维 Hive Mind Vigilant Thought Processes
Never Surrender
  • Orbital bombardment damage −25% Orbital Bombardment Damage Received
  • 厌战度 War Exhaustion  −25% 厌战度War Exhaustion
  • Hostile claim influence cost +25% Hostile claim influence cost
Fortress Doctrine
  • 恒星基地容量 Starbase Capacity  +2 恒星基地容量Starbase Capacity
  • 恒星基地升级费用 Starbase Upgrade Cost  −50% 恒星基地升级费用Starbase Upgrade Cost[4]
  • 灭世天罚 Nemesis Operations +4 Hostile Operation Difficulty for Sabotage Starbase
Non-Gestalt Bulwark of Harmony / 机械智能 Machine Intelligence Bulwark of Harmony / 蜂巢思维 Hive Mind Bulwark of Harmony
Bulwark of Harmony
  • 舰船武器射速 Ship Fire Rate  +15% 舰船武器射速Ship Fire Rate within the empire's borders
  • 舰船建造速度 Ship Build Speed  33% 舰船建造速度Ship Build Speed while in a defensive war
  • Defense platform cap +50% Defense platform cap
  • Maintenance.png −20% Starbase Upkeep
  • 军事同盟 Miltiary Alliance Can create Martial Alliance federations if 纵横捭阖 Federations 纵横捭阖Federations is enabled
  • File:Specialist tier bulwark 3 on.png Bulwark tier 3: 每日船体再生 Daily Hull Regen -0.5 Hostile Ship Daily Hull Regen in owned systems

密谋[编辑 | 编辑源代码]

密谋Subterfuge传统 tree focuses on espionage and counterespionage and is available to all empires.
Subterfuge
  • 加密 Encryption  +1 Codebreaking
Information Security Non-Gestalt Operational Security / 格式塔意识 Gestalt Consciousness Subterfuge Drones
Information Security Operational Security
  • 加密 Encryption  +1 Codebreaking
  • Operations +1 Operation Skill
  • 追踪 Tracking  +10 追踪Tracking
Non-Gestalt Non-Disclosure Agreement / 机械智能 Machine Intelligence Updated Security Algorithms / 蜂巢思维 Hive Mind No Loose Ends Double Agents Shadow Recruits
Non-Disclosure Agreement
  • Operations +1 Hostile Operation Difficulty
  • 渗透等级 Infiltration Level +20% Hostile Operation Infiltration Required
Double Agents
  • 情报 Intel  +10 情报Intel per failed Hostile Operation
  • 可派遣的特使 Available Envoys  +1 可派遣的特使Available Envoys
  • 渗透等级 Infiltration Level +10 Maximum Infiltration Level
Shadow Recruits
  • 渗透等级 Infiltration Level  +50% 渗透等级Infiltration Level Speed
渗透等级 Infiltration Level  +50% 渗透等级Infiltration Level Level refund for successful Operations

普适[编辑 | 编辑源代码]

普适Versatility传统 tree focuses on various empire-wide bonuses and is only available to 机械智能 Machine Intelligence 机械智能Machine Intelligence empires.
Versatility
  • Build cost.png −10% Pop Assembly Cost
Universal Compatibility Spatial Optimization
Universal Compatibility
  • 信任度上限 Trust Cap  +50 信任度上限Trust Cap from Machine Intelligence empires
  • 可派遣的特使 Available Envoys  +1 可派遣的特使Available Envoys
Spatial Optimization
  • 人口住房使用 Pop Housing Usage  −10% 人口住房使用Pop Housing Usage
Adaptive Programming Material Analysis Operational Proxies
Adaptive Programming
  • 市场中介费 Market Fee  −10% 市场中介费Market Fee
Material Analysis
  • Maintenance.png −5% Job Upkeep
Operational Proxies
  • 强制迁移花费 Resettlement Cost  −33% 强制迁移花费Resettlement Cost
建筑花费 Building Cost 50% Refund per demolished building or district

飞升天赋[编辑 | 编辑源代码]

Finishing an entire tradition tree or acquiring the 飞升理论 Ascension Theory 飞升理论Ascension Theory technology unlocks an ascension perk slot. Ascension perks can be viewed as defining characteristics that emerge as a product of the socio-cultural evolution represented by the traditions intertwining with the empire's identity (its Origin, Ethics, Civics, Government and Population). Ascension perks represent the empire's greater-scope ambition(s) and, in the case of the three ascension paths, its ultimate final fate.

Ascension perks often favor either a tall or wide gameplay, with some that allow access to gameplay mechanics not available through traditions alone. This includes the three ascension paths, the ability to build advanced deep-space megastructures, the ability to use terraforming to create special planets, and becoming a Galactic Nemesis. An empire can have up to 8 Ascension perks.

Due to the difficulty of unlocking an ascension perk slot, it is prudent to delay making a choice, especially if the desired perk cannot be selected because the required technologies have not been researched yet. In addition, once chosen, an ascension perk is permanent and cannot be changed.

Tier 0 ascension perks can be taken from the start. Tier 1 perks require 1 previous ascension perk to be taken, tier 2 perks require 2 previous ascension perks, and tier 3 perks require 3 previous ascension perks. The higher the AI weight, the more likely an AI empire will select enact that ascension perk.

飞升天赋 Tier Effects Prerequisites AI weight DLC
Ap consecrated worlds.png Consecrated Worlds 0 Decision consecrated worlds.png Consecrate World decision 唯心主义 Spiritualist 唯心主义Spiritualist 10
Ap eternal vigilance.png Eternal Vigilance 0
  • 船体值 Hull Points +25% Starbase Hull Points
  • 伤害 Damage +25% Starbase Damage
  • 防御平台伤害 Defense Platform Damage  +25% 防御平台伤害Defense Platform Damage
  • Defense platform cap +5 Defense platform cap
星堡 Star Fortress 星堡Star Fortress technology 10
  • x1.5 if 排外主义 Xenophobe 排外主义Xenophobe
  • x2 if Civic inwards perfection.png Inwards Perfection
Ap executive vigor.png Executive Vigor 0 File:Mod edict cap add.png +100 Edict fund 30
Ap galactic wonders.png Galactic Wonders 0
  • Tech ring world.png Ring World research option if 乌托邦 Utopia 乌托邦Utopia is installed
  • Tech dyson sphere.png Dyson Sphere research option if 乌托邦 Utopia 乌托邦Utopia is installed
  • Tech matter decompressor.png Matter Decompressor research option if 寰宇企业 Megacorp 寰宇企业Megacorp is installed
  • 巨型结构工程 Mega-Engineering 巨型结构工程Mega-Engineering technology
  • Yes.png Built or repaired a multi-stage megastructure
10
  • x2 if 和平主义 Pacifist 和平主义Pacifist
  • x3 if 极端和平主义 Fanatic Pacifist 极端和平主义Fanatic Pacifist
  • 乌托邦 Utopia
  • 寰宇企业 Megacorp
Ap hydrocentric.png Hydrocentric 0
  • 环境改造花费 Terraforming Cost −25% Ocean Terraforming Cost
  • Sb ice mining station.png Can construct Ice Mining Station starbase buildings
  • 水生 Aquatic 50% increased effects of the Aquatic trait
  • Ship part deluge.png Unlocks the Deluge Machine colossus weapon
  • 水生 Aquatic 水生Aquatic main species trait
  • 海洋星球偏好 Ocean Preference 海洋星球偏好Ocean Preference main species climate preference
  • 地表塑造 Terrestrial Sculpting 地表塑造Terrestrial Sculpting technology
40
  • x0.5 if not 排外主义 Xenophobe 排外主义Xenophobe or 蜂巢思维 Hive Mind 蜂巢思维Hive Mind
  • x5 if 海洋天堂 Ocean Paradise 海洋天堂Ocean Paradise
水生类物种包 Aquatics Species Pack
Ap imperial prerogative.png Imperial Prerogative 0 帝国规模 Empire Size  −50% 帝国规模Empire Size from colonies
  • No.png企业政府 Corporate 企业政府Corporate
10
Ap interstellar dominion.png Interstellar Dominion 0
  • 宣称影响力花费 Claim Influence Cost  −20% 宣称影响力花费Claim Influence Cost
  • 恒星基地影响力花费 Starbase Influence Cost  −20% 恒星基地影响力花费Starbase Influence Cost
10
  • x0 if 和平主义 Pacifist 和平主义Pacifist, 同化斗士 Driven Assimilator 同化斗士Driven Assimilator, or 种族洁癖 Fanatic Purifiers Genocidal
  • x2 if 排外主义 Xenophobe 排外主义Xenophobe
  • x3 if 极端排外主义 Fanatic Xenophobe 极端排外主义Fanatic Xenophobe
Ap mastery of nature.png Mastery of Nature 0 10
  • x0 if 虚空居者 Void Dwellers 虚空居者Void Dwellers
  • x0.5 if chose 1 ascension perk
  • x0.1 if chose 2 ascension perks
  • x2 if below 8 planets
File:Ap lord of war.png Lord of War 0 5
  • x2 if 企业政府 Corporate 企业政府Corporate
  • x2 if 军国主义 Militarist 军国主义Militarist
  • x3 if 极端军国主义 Fanatic Militarist 极端军国主义Fanatic Militarist
Overlord
Ap nihilistic acquisition.png Nihilistic Acquisition 0 掠袭 Raiding Unlocks the Raiding bombardment stance
  • Yes.png Is one of:
    • 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
    • 威权主义 Authoritarian 威权主义Authoritarian
    • 排外主义 Xenophobe 排外主义Xenophobe
  • No.png野蛮掠夺者 Barbaric Despoilers 野蛮掠夺者Barbaric Despoilers
10
  • x0 if Civic inwards perfection.png Inwards Perfection or 种族洁癖 Fanatic Purifiers Genocidal
启示录 Apocalypse
Ap one vision.png One Vision 0
  • 人口舒适度使用 Pop Amenities Usage  −10% 人口舒适度使用Pop Amenities Usage
  • (unrecognized string “monthly unity” for Template:Icon)  +10% Monthly unity
  • 主流思潮吸引力 Governing Ethics Attraction  +50% 主流思潮吸引力Governing Ethics Attraction
No.png机械智能 Machine Intelligence 机械智能Machine Intelligence 10
  • x2 if 威权主义 Authoritarian 威权主义Authoritarian
  • x2 if 唯心主义 Spiritualist 唯心主义Spiritualist
  • x3 if 极端威权主义 Fanatic Authoritarian 极端威权主义Fanatic Authoritarian
  • x3 if 极端唯心主义 Fanatic Spiritualist 极端唯心主义Fanatic Spiritualist
Ap shared destiny.png Shared Destiny 0
  • 可派遣的特使 Available Envoys  +2 可派遣的特使Available Envoys
  • (unrecognized string “loyalty” for Template:Icon) No Loyalty loss from multiple subjects
  • No.png内圣之道 Inward Perfection 内圣之道Inward Perfection
  • No.png种族洁癖 Fanatic Purifiers Genocidal
5
  • x0 if no 附庸国 Vassal 附庸国Vassal or below 3 特使 Envoy 特使Envoys
Ap technological ascendancy.png Technological Ascendancy 0
  • 研究速度 Research Speed  +10% 研究速度Research Speed
  • Diplomacy research agreement.png +50% Rare technology chance
30
  • x2 if 唯物主义 Materialist 唯物主义Materialist
  • x3 if 极端唯物主义 Fanatic Materialist 极端唯物主义Fanatic Materialist
Ap transcendent learning.png Transcendent Learning 0
  • 领袖等级上限 Leader Level Cap  +2 领袖等级上限Leader Level Cap
  • 领袖经验获得 Leader Experience Gain  +50% 领袖经验获得Leader Experience Gain
10
Ap universal transactions.png Universal Transactions 0
  • Build cost.png −15% Branch Office Cost
  • 商业协议 Commercial Pact 商业协议Commercial Pacts are free
企业政府 Corporate 企业政府Corporate
  • No.png罪犯世家 Criminal Heritage 罪犯世家Criminal Heritage
10 寰宇企业 Megacorp
Ap voidborn.png Voidborne 0
  • 宜居性 Habitability +20% Habitat Habitability
  • 建筑槽位 Building Slots +2 Habitat Building Slots
  • 建筑 Building Can upgrade housing buildings on Habitats
  • 宇航技术 Voidcraft Can always research the next tier of Habitat technology
轨道居住站 Orbital Habitats 轨道居住站Orbital Habitats technology 10
  • x2 if 和平主义 Pacifist 和平主义Pacifist
  • x2 if at least 2 轨道居住站 Orbital Habitat 轨道居住站Orbital Habitat colonies
  • x3 if 极端和平主义 Fanatic Pacifist 极端和平主义Fanatic Pacifist or 虚空居者 Void Dwellers 虚空居者Void Dwellers
乌托邦 Utopia
Ap xeno compatibility.png Xeno-Compatibility 0
  • 迁入吸引力 Immigration Pull  +33% 迁入吸引力Immigration Pull
  • 人口增长速度 Pop Growth Speed  +20% 人口增长速度Pop Growth Speed if world has at least 2 different species
  • Feature Hybrid Species
  • 亲外主义 Xenophile 亲外主义Xenophile
  • 人口 Pop Any biological alien pop living in empire
  • 基因剪裁 Gene Tailoring 基因剪裁Gene Tailoring technology
10
  • x2 if 亲外主义 Xenophile 亲外主义Xenophile
  • x3 if 极端亲外主义 Fanatic Xenophile 极端亲外主义Fanatic Xenophile
寰宇企业 Megacorp
Ap enigmatic engineering.png Enigmatic Engineering 1
  • Encryption +2 Encryption
  • Feature Destroyed ships don't leave debris
  • Feature Enemy Steal Technology operations fail
2
  • x2 if 唯物主义 Materialist 唯物主义Materialist or 排外主义 Xenophobe 排外主义Xenophobe
  • x10 if Civic inwards perfection.png Inwards Perfection
启示录 Apocalypse
Ap grasp the void.png Grasp the Void 1
  • 恒星基地容量 Starbase Capacity  +5 恒星基地容量Starbase Capacity
Diplomacy research agreement.png +50% Chance to discover FTL technologies0
    • 超空间航道突破点 Hyperlane Breach Points 超空间航道突破点Hyperlane Breach Points
    • 超空间滑流 Hyperspace Slipstreams 超空间滑流Hyperspace Slipstreams
    • 试验性超空间导航 Speculative Hyperlane Breaching 试验性超空间导航Speculative Hyperlane Breaching
    • 跃迁引擎 Jump Drive 跃迁引擎Jump Drive
    • 灵能跃迁引擎 Psi Jump Drives 灵能跃迁引擎Psi Jump Drives
    • 虫洞稳定 Wormhole Stabilization 虫洞稳定Wormhole Stabilization
    • 星门激活 Gateway Activation 星门激活Gateway Activation
    • 星门建造 Gateway Construction 星门建造Gateway Construction
    • (unrecognized string “hyper relays tech” for Template:Icon) Hyper Relays tech
    • (unrecognized string “quantum catapult tech” for Template:Icon) Quantum Catapult tech
3
  • x1.5 if 排外主义 Xenophobe 排外主义Xenophobe Xenophobe
  • x2 if Civic inwards perfection.png Inwards Perfection
Ap engineered evolution.png Engineered Evolution 1
  • 特质点数 Trait Point +3 Genetic modification points
  • 建筑 Building Clone Vats building
  • Mod country modify species cost mult.png −25% Modify Species special project cost
  • 基因种子纯化 Gene Seed Purification 基因种子纯化Gene Seed Purification research option
  • 基因剪裁 Gene Tailoring 基因剪裁Gene Tailoring technology
  • No.png潜在的灵能 Latent Psionic 潜在的灵能Latent Psionic main species
  • No.png血肉苦弱 The Flesh is Weak 血肉苦弱The Flesh is Weak
  • No.png机械智能 Machine Intelligence 机械智能Machine Intelligence
15
  • x0 if below 6 worlds
  • x3 if 蜂巢思维 Hive Mind 蜂巢思维Hive Mind
乌托邦 Utopia
Ap mind over matter.png Mind over Matter 1
  • 心灵感应 Telepathy 心灵感应Telepathy research option
  • 建筑 Building Psi Corps building
  • Army psionic.png Psionic Armies
  • 灵能 Psionic Primary species gains the Latent Psionic trait
  • Leader trait psionic leader.png New leaders have a 20% chance to get the Psychic trait
  • Leader trait psionic leader.png Existing leaders can get the Psychic trait through events
  • 唯心主义 Spiritualist Increased Spiritualist ethics attraction
  • 灵能理论 Psionic Theory 灵能理论Psionic Theory technology
  • No.png设计进化 Engineered Evolution 设计进化Engineered Evolution
  • No.png血肉苦弱 The Flesh is Weak 血肉苦弱The Flesh is Weak
  • No.png潜在的灵能 Latent Psionic 潜在的灵能Latent Psionic main species
  • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
20
  • x0 if below 6 worlds
  • x0.1 if not 唯心主义 Spiritualist 唯心主义Spiritualist
  • x10 if 化身天灾 Become the Crisis 化身天灾Become the Crisis
乌托邦 Utopia
Ap the flesh is weak.png The Flesh is Weak 1
  • 机器人维护费 Robot Upkeep  −10% 机器人维护费Robot Upkeep
  • 人口组装速度 Pop Assembly Speed  +10% 人口组装速度Pop Assembly Speed
神经机械 Cybernetic Special Project to turn all pops into cyborgs0
    • 神经机械 Cybernetic All biological pops gain the Cybernetic trait
    • Leader trait cyborg.png All biological leaders gain the class appropriate Cyborg trait
    • 神经机械 Cybernetic Assimilation Citizenship option
    • 唯物主义 Materialist Increased Materialist ethics attraction
    • 智械黎明故事包 Synthetic Dawn Story Pack Enslaved robots will never rebel
  • 智能人 Droids 智能人Droids technology
  • No.png设计进化 Engineered Evolution 设计进化Engineered Evolution
  • No.png潜在的灵能 Latent Psionic 潜在的灵能Latent Psionic main species
  • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
20
  • x0 if below 6 worlds or 尸化体 Necrophage 尸化体Necrophage
  • x0.1 if not 唯物主义 Materialist 唯物主义Materialist
乌托邦 Utopia
Ap world shaper.png World Shaper 1
  • 环境改造花费 Terraforming Cost  −25% 环境改造花费Terraforming Cost
  • 盖亚星球 Gaia World 盖亚星球Gaia World terraforming option
  • 气候复苏 Climate Restoration 气候复苏Climate Restoration technology
  • Yes.png Is either:
    • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
    • 失控机仆 Rogue Servitor 失控机仆Rogue Servitor
    • 同化斗士 Driven Assimilator 同化斗士Driven Assimilator
5
  • x0 if 破碎之环 Shattered Ring 破碎之环Shattered Ring, 虚空居者 Void Dwellers 虚空居者Void Dwellers or 水生 Aquatic 水生Aquatic
Ap arcology project.png Arcology Project 2 Decision arcology project.png Arcology Project decision
  • 反重力工程 Anti-Gravity Engineering Anti-Gravity Engineering technology
  • No.png田园牧歌 Agrarian Idyll 田园牧歌Agrarian Idyll
  • Yes.png Is either:
    • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
    • 失控机仆 Rogue Servitor 失控机仆Rogue Servitor
10
  • x2 if 和平主义 Pacifist 和平主义Pacifist
  • x3 if 极端和平主义 Fanatic Pacifist 极端和平主义Fanatic Pacifist
寰宇企业 Megacorp
Ap galactic force projection.png Galactic Force Projection 2
  • 舰队指挥上限 Fleet Command Limit  +20 舰队指挥上限Fleet Command Limit
  • 海军容量 Naval Capacity  +80 海军容量Naval Capacity
10
  • x1.5 if below 10 planets
  • x1.5 if below 20 planets
  • x2 if 军国主义 Militarist 军国主义Militarist
  • x2 if 化身天灾 Become the Crisis 化身天灾Become the Crisis
  • x3 if 极端军国主义 Fanatic Militarist 极端军国主义Fanatic Militarist
Ap hive worlds.png Hive Worlds 2 蜂巢星球 Hive World 蜂巢星球Hive World terraforming option
  • 蜂巢思维 Hive Mind 蜂巢思维Hive Mind
  • 气候复苏 Climate Restoration 气候复苏Climate Restoration technology
  • No.png噬杀蜂群 Devouring Swarm Terravore
20 乌托邦 Utopia
Ap machine worlds.png Machine Worlds 2 机械星球 Machine World 机械星球Machine World terraforming option
  • 机械智能 Machine Intelligence 机械智能Machine Intelligence
  • 气候复苏 Climate Restoration 气候复苏Climate Restoration technology
20
  • x0 if 失控机仆 Rogue Servitor 失控机仆Rogue Servitor
智械黎明故事包 Synthetic Dawn Story Pack
Ap master builders.png Master Builders 2
  • 巨型结构建造速度 Megastructure Build Speed  +50% 巨型结构建造速度Megastructure Build Speed
  • 巨型结构建造速度 Megastructure Build Speed +1 Megastructure build capacity
  • 巨型结构工程 Mega-Engineering 巨型结构工程Mega-Engineering Technology
10
  • x2 if 和平主义 Pacifist 和平主义Pacifist
  • x3 if 极端和平主义 Fanatic Pacifist 极端和平主义Fanatic Pacifist
乌托邦 Utopia
Ap synthetic age.png Synthetic Age 2
  • 特质点数 Trait Point +2 Machine Modification Points
  • Mod country modify species cost mult.png −33% Modify Species special project cost
  • 机械智能 Machine Intelligence 机械智能Machine Intelligence
  • 机械模板系统 Machine Template System 机械模板系统Machine Template System technology
20 智械黎明故事包 Synthetic Dawn Story Pack
Ap evolutionary mastery.png Evolutionary Mastery 2
  • 特质点数 Trait Point +3 Genetic modification points
  • Mod country modify species cost mult.png −25% Modify Species special project cost
  • 基因重组 Genetic Resequencing 基因重组Genetic Resequencing research option
  • 蜂巢思维 Hive-Minded Can add or remove the Hive-Minded trait by assimilation
  • 设计进化 Engineered Evolution 设计进化Engineered Evolution
  • 腺体适应 Glandular Acclimation 腺体适应Glandular Acclimation technology
100 乌托邦 Utopia
Ap synthetic evolution.png Synthetic Evolution 2
  • 特质点数 Trait Point +1 Robot Modification Points
  • Mod country modify species cost mult.png −50% Modify Species special project cost
  • 机器人资源产出 Robot Resource Production +10% Robot output
Trait robotic 3.png Special Project to turn the empire synthetic0
    • Trait robotic 3.png A new robotic species will be created and can be named.
    • Trait robotic 3.png All organic pops and leaders become that species
    • Trait robotic 3.png All organic pops have their traits replaced with Mechanical
    • Army robotic.png Every organic army is turned into an Android Assault Army.
    • 机械智能 Machine Intelligence Machine Intelligences regard you as a machine empire
    • 评价 Opinion  -40 评价Opinion from 唯心主义 Spiritualist 唯心主义Spiritualist empires
    • 评价 Opinion  -60 评价Opinion from 极端唯心主义 Fanatic Spiritualist 极端唯心主义Fanatic Spiritualist empires
    • 评价 Opinion  -20 评价Opinion from every empire that is not 唯物主义 Materialist 唯物主义Materialist, 机械智能 Machine Intelligence 机械智能Machine Intelligence, or 机械体 Mechanical Synthetic
  • Ap the flesh is weak.png The Flesh is Weak special project
  • 合成人人格矩阵 Synthetic Personality Matrix 合成人人格矩阵Synthetic Personality Matrix technology
  • 合成人 Synthetics 合成人Synthetics technology
  • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
100 乌托邦 Utopia
Ap transcendence.png Transcendence 2
  • 加密 Encryption +2 Codebreaking
  • Encryption +2 Encryption
  • 基础情报等级 Base Intel Level  +10 基础情报等级Base Intel Level
  • 灵能 Psionic Primary species gains the Psionic trait
  • 灵能 Psionic Assimilation Citizenship option
  • 灵媒 Psychic All primary species leaders gain the Psychic trait
  • Mod shroud unavailable.png Special Project to breach the Shroud
  • 潜在的灵能 Latent Psionic 潜在的灵能Latent Psionic main species
  • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
100 乌托邦 Utopia
Ap become the crisis.png Become the Crisis 2 威慑力 Menace Unlocks Menace and the Crisis tab
  • No.png亲外主义 Xenophile 亲外主义Xenophile
  • No.png和平主义 Pacifist 和平主义Pacifist
  • No.png失控机仆 Rogue Servitor 失控机仆Rogue Servitor
  • No.png附庸国 Vassal Subject
  • No.png星海霸业 Galactic Sovereign Corporate or 星海霸业Galactic Sovereign
  • No.png Galactic Custodian
7.5
  • x0 if not 军国主义 Militarist 军国主义Militarist, 排外主义 Xenophobe 排外主义Xenophobe or 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • x2 if finished Supremacy 传统树 Supremacy 传统树
  • x2 if controlling at least 20% of the galaxy
  • x10 if 种族洁癖 Fanatic Purifiers Genocidal
灭世天罚 Nemesis
Ap colossus project.png Colossus Project 3
  • Ship.png Colossus ship type
  • WD槽 Colossus Project Special Project
泰坦 Titans 泰坦Titans technology 10
  • x0 if crisis level 5
  • x0.1 if 亲外主义 Xenophile 亲外主义Xenophile
  • x0.25 if 和平主义 Pacifist 和平主义Pacifist
  • x2 if 军国主义 Militarist 军国主义Militarist
  • x2 if 排外主义 Xenophobe 排外主义Xenophobe
  • x2 if 机械智能 Machine Intelligence 机械智能Machine Intelligence
  • x2 if 化身天灾 Become the Crisis 化身天灾Become the Crisis
  • x10 if 种族洁癖 Fanatic Purifiers 种族洁癖Fanatic Purifiers or 铁心灭绝者 Determined Exterminator 铁心灭绝者Determined Exterminator
启示录 Apocalypse
Ap defender of the galaxy.png Defender of the Galaxy 3
  • 伤害 Damage  +50% 伤害Damage to endgame crisis factions
  • 伤害 Damage  +50% 伤害Damage to crisis empires
  • 评价 Opinion  +20 评价Opinion from all empires
20
  • x0 if no crisis happened unless 亲外主义 Xenophile 亲外主义Xenophile, Custodian or Galactic Emperor
Ap galactic contender.png Galactic Contender 3
  • 外交权重 Diplomatic Weight  +20% 外交权重Diplomatic Weight
  • 伤害 Damage  +33% 伤害Damage to Awakened Empires
  • 伤害 Damage  +33% 伤害Damage to Fallen Empires
  • 伤害 Damage  +33% 伤害Damage to The Gate-builders
Yes.png Communications with a fallen or awakened empire 10
  • x0 if bordering an Awakened Empire
  • x2 if an Awakened Empire exists

参考资料[编辑 | 编辑源代码]

  1. Shattered Ring World Trade Districts do not gain a clerk
  2. Possible bug: Gestalt Consciousness empires do not gain this bonus
  3. Leader malfunction events are triggered on a decade pulse. With this tradition, each bad event has a 50% lower weight. Since the weight for no event is unchanged, the probability of a bad event is actually reduced to 53.17% of normal.
  4. Currently bugged; this has no effect.
游戏概念