太空生命体:修订间差异

本页面部分全部内容上次核对于3.3版本
(2022年4月13日 (三) 09:39‎ Kami-sama)
无编辑摘要
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[[Spaceborne aliens]] are spacefaring forms of life which will likely be the first aliens that new spacefarers will encounter. Every difficulty level above Ensign increases the power of Leviathans and Marauder Empires, with the exact raised stats varying for each. Other Spaceborne Aliens are not affected by the difficulty level.
'''{{ruby|太空生命体|Spaceborne aliens}}'''是太空生命的一种形式,很可能是新的太空旅行者将遇到的第一个外星人。每一个高于尉官的难度等级都会增加星神兽和掠夺者帝国的力量,每一个难度等级的确切提升数据都会有所不同。其他太空生命体不受难度影响。


== Space creatures ==
== 太空生物 ==
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[[File:Space Amoeba.png|thumb|320px|Humanoid science ships encountering a pacified Space Amoeba Mother]]
[[File:Space Amoeba.png|thumb|320px| 人族科研船遇到一只和平的太空变形虫母]]
Space creatures are entities which may not even classify as ships or life in the common meaning of the words. They generally inhabit a certain area of space and are seldom seen away from it. Upon First Contact completion a special project will be added to the situation log, which when completed will allow an empire to deal with them in three ways:
{{ruby|太空生物|Space creatures}}是一种实体,在通常语境下不应被归类为舰船或生命。它们通常居住在空间的某个区域,很少在远离它的地方被看到。第一次接触完成后,将在情报日志中添加一个特殊项目,该项目完成后,将允许帝国以三种方式处理它们:
* '''Researching''' unlocks a special project for detailed research that will grant a choice between an empire modifier and possibly a creature technology.
*''' 研究''' :解锁一个特殊项目以进行详细研究,将允许在一个帝国修正和可能获得的生物科技之间进行选择。
* '''Hunting''' will grant a {{green|+33%}} damage bonus empire modifier towards that type of Space Creature, and resources rewards upon killing them. If the creatures cannot be pacified the option is available to all empires, otherwise it is only available to {{icon|Fanatic Militarist}}{{icon|Militarist}} Militarist, {{icon|Fanatic Xenophobe}}{{icon|Xenophobe}} Xenophobe and {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal empires.
*''' 狩猎''' :将对该类型的太空生物给予{{green|+33%}} 伤害加成帝国修正,并在杀死它们时给予资源奖励。如果这些生物不能被安抚,那么所有帝国都可以使用该选项,否则它只适用于{{icon|Fanatic Militarist}}{{icon|Militarist}} 军国主义、{{icon|Fanatic Xenophobe}}{{icon|Xenophobe}} 排外主义和{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} 种族灭绝帝国。
* '''Pacify''' will unlock a special project that costs 5000 {{iconify|Physics}} research and allows an empire to turn the space creatures non-hostile and unlock the ability to research all special components the creatures use. Only 2 of the 5 Space Creatures can be pacified. This option is available to {{icon|Fanatic Pacifist}}{{icon|Pacifist}} Pacifist or {{icon|Fanatic Xenophile}}{{icon|Xenophile}} Xenophile Empires. If the Galactic Community is formed the Space Amoeba pacification modifier can be offered to all members by passing the ''Space Amoeba Protection Act'' Resolution.
*''' 安抚''' :将开启一个特殊项目,该项目花费5000{{iconify|Physics}} 点数,并允许帝国将太空生物转变为非敌对状态,并开启研究生物使用的所有特殊组件的能力。5种太空生物中只有2种可以被安抚。此选项适用于{{icon|Fanatic Pacifist}}{{icon|Pacifist}} 和平主义或 {{icon|Fanatic Xenophile}}{{icon|Xenophile}} 亲外主义帝国。如果[[星海共同体]]形成,通过“太空变形虫保护法案”决议,可以向所有成员提供太空变形虫安抚调节剂。


If killed, space creatures will slowly respawn in their home system.
如果被杀死,太空生物将在其母星系中缓慢重生。


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2022年7月13日 (三) 11:11的版本

太空生命体Spaceborne aliens是太空生命的一种形式,很可能是新的太空旅行者将遇到的第一个外星人。每一个高于尉官的难度等级都会增加星神兽和掠夺者帝国的力量,每一个难度等级的确切提升数据都会有所不同。其他太空生命体不受难度影响。

太空生物

人族科研船遇到一只和平的太空变形虫母
太空生物Space creatures是一种实体,在通常语境下不应被归类为舰船或生命。它们通常居住在空间的某个区域,很少在远离它的地方被看到。第一次接触完成后,将在情报日志中添加一个特殊项目,该项目完成后,将允许帝国以三种方式处理它们:
  • 研究:解锁一个特殊项目以进行详细研究,将允许在一个帝国修正和可能获得的生物科技之间进行选择。
  • 狩猎:将对该类型的太空生物给予 +33%伤害加成帝国修正,并在杀死它们时给予资源奖励。如果这些生物不能被安抚,那么所有帝国都可以使用该选项,否则它只适用于极端军国主义 Fanatic Militarist军国主义 Militarist 军国主义、极端排外主义 Fanatic Xenophobe排外主义 Xenophobe 排外主义和种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator 种族灭绝帝国。
  • 安抚:将开启一个特殊项目,该项目花费5000物理学研究 Physics Research 物理学研究Physics Research点数,并允许帝国将太空生物转变为非敌对状态,并开启研究生物使用的所有特殊组件的能力。5种太空生物中只有2种可以被安抚。此选项适用于极端和平主义 Fanatic Pacifist和平主义 Pacifist 和平主义或 极端亲外主义 Fanatic Xenophile亲外主义 Xenophile 亲外主义帝国。如果星海共同体形成,通过“太空变形虫保护法案”决议,可以向所有成员提供太空变形虫安抚调节剂。

如果被杀死,太空生物将在其母星系中缓慢重生。

Space Creatures Research option bonuses Hunting Pacifying Type Home System Tactics
Ancient Mining Drones Cost: 2000 Engineering research Engineering research

矿物 Minerals +10% Mining Station Minerals
Yes.png No.png Can expand Contains 2 normal mining stations and the Home Base Ore Grinder. Each station is guarded by two fleets, one purely destroyers and one made of drones. Destroying Home Base Ore Grinder grants 4000 矿物 Minerals 矿物Minerals and 500 合金 Alloys 合金Alloys. If the 上古之遗故事包 Ancient Relics Story Pack 上古之遗故事包Ancient Relics Story Pack DLC is installed it also grants the R surveyor.png Surveyor Relic.
  • Defensively: Shields - their lasers have the usual damage penalty to shields, although unlike normal lasers they're better against hull than armor. If fighting the base, also bring some PD for the strike craft.
  • Offensively: Energy weapons - Mining Drones have no shields, high armor, and good evasion. Plasma is preferred, although Disruptors are better against the smaller Mining Drones, particularly in the M slot.
  • Unique salvage: 采矿无人机激光 Mining Drone Lasers Cutting Lasers, S槽 and M槽 energy weapons with lower accuracy and damage to armor but higher damage to hull. Approximately as strong as Tier 3 Lasers, and particularly useful against other space creatures (besides Void Clouds) and early starbases.
Mining Drone Combat Drone Destroyer Base
  • S槽 2 Cutting Laser
  • L槽 1 Armor T1
  • M槽 1 Armor T1
  • C槽 Reactor T2
  • C槽 Thrusters T2
  • C槽 Sensor T1
  • Modifiers
    • 装甲值 Armor Hit Points +6 Armor
    • 船体值 Ship Hull Points +200 Hull
    • 闪避 Evasion +60 Evasion
  • M槽 1 Cutting Laser
  • S槽 2 Cutting Laser
  • L槽 1 Armor T1
  • M槽 2 Armor T1
  • C槽 Reactor T2
  • C槽 Thrusters T2
  • C槽 Sensor T1
  • Modifiers
    • 装甲值 Armor Hit Points +2 Armor
    • 船体值 Ship Hull Points +450 Hull
    • 闪避 Evasion +60 Evasion
  • M槽 2 Cutting Laser
  • S槽 2 Cutting Laser
  • L槽 1 Armor T1
  • M槽 3 Armor T1
  • C槽 Reactor T2
  • C槽 Thrusters T2
  • C槽 Sensor T1
  • Modifiers
    • 装甲值 Armor Hit Points +10 Armor
    • 船体值 Ship Hull Points +900 Hull
    • 闪避 Evasion +30 Evasion
  • L槽 2 Laser T5
  • H槽 3 Strike Craft
  • L槽 5 Armor T1
  • C槽 Reactor T2
  • C槽 Sensor T1
  • Modifiers
    • 装甲值 Armor Hit Points +10000 Armor
    • 船体值 Ship Hull Points +30000 Hull
    • 闪避 Evasion -100% Evasion
Crystalline Entities Cost: 2000 物理学研究 Physics Research Physics research

能量币 Energy Credits +5% Energy from Jobs
OR
水晶复合镀层 Crystal-Infused Plating 水晶复合镀层Crystal-Infused Plating
军国主义 Militarist极端军国主义 Fanatic Militarist
排外主义 Xenophobe极端排外主义 Fanatic Xenophobe
噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator
Yes.png Can expand Contains Crystal Nidus, a large crystalline structure guarded by 4 elite fleets. The system can be safely explored and claimed if the crystalline entities have been pacified. As their home system has a pulsar, shields will be useless when attacking it.
  • Defensively: Armor or shields - their shard weapons deal +50% damage against hull but have no other bonus
  • Offensively: Any weapon, but especially plasma launchers or mining lasers - Crystalline Entities have resilient and regenerating hulls, but no shields or armor
  • Unique salvage: 水晶复合镀层 Crystal-Infused Plating Crystal-Infused Plating from ships, 水晶锻造镀层 Crystal-Forged Plating Crystal-Forged Plating from Crystal Nidus, both are the only hull increasing components in the game.
Space Amoeba Cost: 2000 社会学研究 Society Research Society research

闪避 Evasion +5% Evasion
OR
再生舰体组织 Regenerative Hull Tissue 再生舰体组织Regenerative Hull Tissue
军国主义 Militarist极端军国主义 Fanatic Militarist
排外主义 Xenophobe极端排外主义 Fanatic Xenophobe
噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator
Yes.png Migratory Always called Amor Alveo, its various celestial body deposits produce in total 8 能量币 Energy Credits 能量币Energy Credits, 12 矿物 Minerals 矿物Minerals, 6 社会学研究 Society Research 社会学研究Society Research, 3 异星天然气 Exotic Gases 异星天然气Exotic Gases, 3 易爆微粒 Volatile Motes 易爆微粒Volatile Motes and 2 稀有水晶 Rare Crystals 稀有水晶Rare Crystals.
  • Defensively: Shields and point defense - their weapons deal +25% damage against armor and large amoeba launch strike craft
  • Offensively: Energy weapons - Space Amoeba have natural armor and regenerate
  • Unique salvage: 变形虫育种计划 Amoeba Breeding Program Amoeba Flagella, strike craft almost as strong as Tier 2 Improved Strike Craft
Void Clouds Cost: 2000 物理学研究 Physics Research Physics research

物理学研究 Physics Research +10% Physics from Jobs
Yes.png No.png Stationary Always called Great Wound, it is a black hole cluster guarded by 3 Void Cloud fleets. Most black holes have deposits of 4 物理学研究 Physics Research 物理学研究Physics Research and the central one contains the largest 暗物质 Dark Matter 暗物质Dark Matter deposit in the galaxy. The system should be attacked with a highly superior force due to the effects of black holes on space battles.
  • Defensively: Crystal plated hulls if available - their weapons ignore both shields and armor. Their erratic damage can sometimes destroy Corvettes in one hit.
  • Offensively: Missiles and Autocannons - Void Clouds have equal amounts of natural shields and hull
  • Unique salvage: 雷云导线 Cloud Lightning Conduits Cloud Lightning, L weapons that ignore both shields and armor
Tiyanki Space Whales 频率调谐 Frequency Tuning 频率调谐Frequency Tuning tech No.png Passive unless attacked Migratory Always called Tiyana Vek, it contains 4 Gas Giants. Each one has a deposit of 6 社会学研究 Society Research 社会学研究Society Research. The star itself always has a deposit of 6 物理学研究 Physics Research 物理学研究Physics Research Tiyanki fleets can consist of Cows, Bulls, Calves and Hatchlings. Regenerative Hull Tissue can be salvaged.
Bull and Cow Calf and Hatchling
Loadout
  • Ship part space whale weapon.png 5 Energy Siphon
  • Ship part auto repair.png 1 Regenerative Hull Tissue
  • Ship part space whale weapon.png 3 Energy Siphon
  • Ship part auto repair.png 1 Regenerative Hull Tissue
Kill rewards
  • 能量币 Energy Credits 500 Energy
  • 异星天然气 Exotic Gases 50 Exotic Gases
  • 能量币 Energy Credits 250 Energy
  • 异星天然气 Exotic Gases 25 Exotic Gases

VLUUR

VLUUR is a powerful migrating Void Cloud that has around 32K Fleet Power and is armed with 8 Ship part space cloud weapon.png Cloud Lighting weapons. For as long as VLUUR is in a system it will cause a storm that causes -50% 亚光速航速 Sublight Speed 亚光速航速Sublight Speed and -15% 舰船武器射速 Ship Fire Rate 舰船武器射速Ship Fire Rate on ships.

VLUUR relies heavily on his shields for his survival, if VLUUR enters a pulsar system or any other shield nullification system, he will become very vulnerable and can be quickly taken down with ease.

VLUUR is not hostile but can be attacked. It has powerful shields and high Evasion, but low hull, and can be defeated deceptively easily with missile weapons. Defeating VLUUR grants 100 暗物质 Dark Matter 暗物质Dark Matter, and will create various deposits of 1-3 暗物质 Dark Matter 暗物质Dark Matter on up to 4 planets in the system it's defeated in.

Total stats Armaments Utilities Core components

船体值 Ship Hull Points 4,000 Hull Points

  • 装甲值 Armor Hit Points 0 Armor
护盾承受值 Shield Hit Points 40,000 Shields0

速度 Speed 40 Speed

  • 闪避 Evasion 65% Evasion
  • 伤害 Damage/Time.png 1400 avg dmg / day

L槽 8x Ship part space cloud weapon.png Cloud Lightning

  • N/A
Ship part warp drive 3.png Bio-Drive (Guardian)
C槽 Quantum Destabilizer.png Presence of VLUUR0

Bemat Thalassocracy

The Bemat Thalassocracy is a hostile fleet that can appear after the end-game year is reached. It will appear in a system owned by an empire that produces at least 180 Trade value.png Trade Value. The fleet is made up of the following ships:

40 corvettes 35 destroyers 34 cruisers
  • S槽 1 Kinetic T3
  • S槽 1 Plasma T1
  • S槽 1 Disruptor T1
  • S槽 2 Shield T2
  • A槽 1 Afterburners T2
  • A槽 1 Shield Capacitor
  • C槽 Jump Drive
  • C槽 Thrusters T4
  • C槽 Sensors T2
  • C槽 Reactor T5
  • C槽 Combat Computer T1
  • M槽 1 Plasma T3
  • S槽 1 Plasma T3
  • S槽 3 Laser T5
  • S槽 4 Shield T4
  • S槽 2 Armor T3
  • A槽 1 Shield Capacitor
  • C槽 Jump Drive
  • C槽 Thrusters T3
  • C槽 Sensors T2
  • C槽 Reactor T5
  • C槽 Combat Computer T2 (Line)
  • G槽 1 Missiles T5
  • G槽 2 Swarmer Missiles T1
  • S槽 2 Disruptor T2
  • S槽 2 Plasma T3
  • S槽 2 Kinetic T3
  • M槽 5 Shield T4
  • M槽 3 Armor T3
  • A槽 1 Auxiliary Fire Control
  • A槽 1 Nanite Repair System
  • C槽 Jump Drive
  • C槽 Thrusters T3
  • C槽 Sensors T2
  • C槽 Reactor T5
  • C槽 Combat Computer T2 (Artillery)

Nomads

The nomad fleet
Nomads are replaced by Caravaneers if the 寰宇企业 Megacorp 寰宇企业Megacorp DLC is enabled.

The Nomads, or Namarians as they call themselves, are a passive millennia old intergalactic race with no homeworld, forever traveling the void in their starships. Once they establish communications the nomads will help establish communications between any encountered empires that did not discover each other yet. They travel from system to system and their stay in the galaxy is temporary and will eventually set sail for another one. Events related to them can take place during their stay.

The date when and if the Nomads arrive is rolled at game start, with the following chances:

  • 20% chance to appear after 20 years ± 500 days
  • 25% chance to appear after 40 years ± 500 days
  • 25% chance to appear after 55 years ± 500 days
  • 30% chance to never appear

When their time is due they will spawn in a random Rim System that has no ship in it and that no empire has an intel level better than low. Upon appearing, they will decide the midpoint and endpoint of their journey. On their journey Nomads will perform an action when entering a system. Those actions depends on if the system has an owner and what the relationship with the owner is.

If the system is owned by an empire that has neither contact nor is hostile to them, they will start orbiting a random planet in the system until contact is established. The player is not capable of deciphering their communications but contact will always be established by them after 100 days. After contact is established they will send the owner a request. If they enter another system owned by the same empire they will roll for a request again. Each interaction has the following chances:

  • 30% - Ask to leave some pops on an owned planet within your borders
    • x0 If the system owner does not have a colonized Dry planet within borders or is a 蜂巢思维 Hive Mind 蜂巢思维Hive Mind
    • x0.75 if they already left pops before
    • x1.5 if any form of Xenophile, Egalitarian or Spiritualist Empire and not already left pops before
    • x0.3 if Slavery policy is set to Allowed
      • Nomads traits are 沙漠星球偏好 Desert Preference 沙漠星球偏好Desert Preference Preference, 四海为家 Nomadic 四海为家Nomadic, 尊者 Venerable 尊者Venerable and 天生工程师 Natural Engineers 天生工程师Natural Engineers.
  • 30% - Ask for a planet to settle on, forming a new empire
    • x0 if there is no habitable and uncolonized planet or if the system owner is a 蜂巢思维 Hive Mind 蜂巢思维Hive Mind
    • x0.5 if they already settled one planet
    • x1.75 if any form of Xenophile, Egalitarian or Spiritualist Empire and did not already settle a planet
      • Nomads ethics are 平等主义 Egalitarian 平等主义Egalitarian, 唯心主义 Spiritualist 唯心主义Spiritualist and 亲外主义 Xenophile 亲外主义Xenophile.
  • 30% - Sell 5 or 15 Cruisers
    • x0 if the system owner already was offered ships
    • x0.25 if system owner is 极端军国主义 Fanatic Militarist 极端军国主义Fanatic Militarist or 极端排外主义 Fanatic Xenophobe 极端排外主义Fanatic Xenophobe
    • x0.5 if already sold ships to an empire
    • x1.75 if any form of Xenophile, Egalitarian or Spiritualist Empire and not already sold ships to anyone
  • 10% - Move on with no request

If the system has no owner, and neither hostile, mid- or endpoint of their journey, they will perform a peaceful action with the following chances:

  • 10% - Build new Ships
    • x10 if under 3k Fleet Power
    • x5 if under 5k Fleet Power
    • x0 if over 10k or has the have the ship building lockout
  • 80% - Pick a random planet and wait in orbit for 30–50 days. Afterwards, they have a 25% chance to move on and 75% chance to pick another planet in the system to repeat it
    • x0 if less than 1.5k Fleet Power
  • 10% - Move on without doing anything

While the Nomads are inherently peaceful, a fight can be picked in order to get access to their technology. Nomads are easy prey but their technology is just average by midgame, making this rarely useful. The nomad fleet consists of the following:

20 Protectors 3 Ark Ships
  • L槽 1 Laser T4
  • PD槽 2 Point-Defense T2
  • M槽 2 Armor T3
  • M槽 1 Shields T3
  • C槽 Hyperdrive T3
  • C槽 Thrusters T3
  • C槽 Sensors T3
  • C槽 Reactor T4
  • C槽 Combat Computer T3 (Picket)
  • C槽 Hyperdrive T3
  • C槽 Thrusters T3
  • C槽 Sensors T3
  • C槽 Reactor T4

Enclaves

Enclave station

Enclaves are neutral NPC spawned factions. They do not own any planets, but consist of large enclave stations. They primarily exist to be interacted with via Diplomacy Menu using the "Others" filter. There are 3 types of enclaves: Artisans, Curators, and Traders. Each of them has two or three basic interactions, and one or two restricted interactions that can only be used after an Opinion of at least 50 is reached.

Their maximum Opinion is 100, and an empire builds opinion with them by using their services or having starbases in their systems. +1 opinion is gained each year. This is not cumulative when owning multiple systems with the same enclave. The enclave Opinion is tracked wholly via the trust mechanic, and no other Diplomacy bonuses or penalties apply.

The primary resource for interacting with enclaves is energy. Most actions are repeatable, but some of the actions also have an increasing cost. The price increases as an empire's population goes past certain thresholds:

Pops 能量币 Energy Credits 能量币Energy Credits cost
0-60 1000
61-120 2000
121-180 3000
181-240 4000
241+ 5000

During the renewal request after a modifier runs out, the player will be able to renew the deal for a sum of 能量币 Energy Credits 能量币Energy Credits which scales with the number of the empire's population. With Trader enclaves you will be asked how many monthly units (of the respective rare resource sold by the enclave) you want to buy.

Enclave Option Effect Requirements DLC
Curators
Enclaves flag curator.png
Research aid
  • Gain the Curator Insight modifier for 10 years ( +10% 研究速度 Research Speed 研究速度Research Speed)
  • +20 评价 Opinion 评价Opinion
能量币 Energy Credits scales with population 星神兽故事包 Leviathans Story Pack
遥远繁星故事包 Distant Stars Story Pack
Mysteries of the Universe - not known
  • Adds a Leviathan point of interest to the situation log
  • +10 评价 Opinion 评价Opinion
能量币 Energy Credits 300
Mysteries of the Universe - how to defeat
  • Adds a permanent +25% 伤害 Damage 伤害Damage modifier against the chosen Guardian
  • +20 评价 Opinion 评价Opinion
能量币 Energy Credits 2000 for Hives
能量币 Energy Credits 600 for Infinity Machine
能量币 Energy Credits 1000 for other Guardians
L-Gates
  • Gain an L-Gate Insight
  • +20 评价 Opinion 评价Opinion
能量币 Energy Credits 5000
Time.png Once per 10 years
Establish Think Tank Allow the construction of Sb curator think tank.png Curator Think Tank starbase buildings in enclave system 恒星基地 Starbase 恒星基地Starbases ( +5 研究 Research 研究Research) 评价 Opinion 50
Recruit scientist Gain a level 5 科学家 Scientist 科学家Scientist with the 策展人 Curator 策展人Curator trait 评价 Opinion 50
能量币 Energy Credits 1000
No 策展人 Curator 策展人Curator scientist owned
Buy Intelligence
  • Gain +20 情报 Intel 情报Intel on target empire
  • +10 评价 Opinion 评价Opinion
评价 Opinion 50
能量币 Energy Credits 1000
Infinity mystery Gain 1000-10000 Engineering research Engineering research (can only be done once, though the modifier is kept) 星神兽故事包 Leviathans Story Pack Mirror of Knowledge modifier
Artisan Troupe
Enclaves flag artist.png
Become patron Gain the Patron of the Arts modifier for 10 years ( +10% 凝聚力 Unity Monthly Unity). Becoming a patron also allows Patron Events to trigger:
  • Newsletter events give the option to convert 500 能量币 Energy Credits 能量币Energy Credits into 50 影响力 Influence 影响力Influence. It can only happen up to 4 times.
  • Equipment malfunction events give the option to get 500 矿物 Minerals 矿物Minerals or 50 影响力 Influence 影响力Influence.
  • The more important one grants access to the Planet Unique 文化中心 Ministry of Culture 文化中心Ministry of Culture building for 500 能量币 Energy Credits 能量币Energy Credits.
能量币 Energy Credits scales with population 星神兽故事包 Leviathans Story Pack
Commission art piece
  • Gain the Decision art monument.png Exhibit Art Monument decision ( +15% 舒适度 Amenities 舒适度Amenities, +50 迁入吸引力 Immigration Pull Immigration Pull)
  • +10 评价 Opinion 评价Opinion
能量币 Energy Credits 600
No.png Does not own 5
Found Art College Allow the construction of Sb artist college.png Art College starbase buildings in enclave system 恒星基地 Starbase 恒星基地Starbases ( +10 凝聚力 Unity 凝聚力Unity) 评价 Opinion 50
Organize festival
  • +15 评价 Opinion 评价Opinion
  • Gain the Festival of Worlds modifier for 10 years ( +15% 幸福度 Happiness 幸福度Happiness and +10% Mod pop growth req.png Pop Growth Speed). There is also a chance for one of the following to happen within the next year:
    • 10% chance: A stampede kills a pop. You can either divert the media's attention for 100 影响力 Influence 影响力Influence or suffer a negative modifier for two years ( -20% 幸福度 Happiness 幸福度Happiness, -10% 能量币 Energy Credits 能量币Energy Credits from Jobs). Increased chance for 唯物主义 Materialist 唯物主义Materialist or 极端唯物主义 Fanatic Materialist 极端唯物主义Fanatic Materialist empires.
    • 10% chance: Some artisans wish to settle. Accepting will add 2 artisan pops to one of your worlds. The climate preference will always match. Increased chance for 亲外主义 Xenophile 亲外主义Xenophile, 极端亲外主义 Fanatic Xenophile 极端亲外主义Fanatic Xenophile, 和平主义 Pacifist 和平主义Pacifist, or 极端和平主义 Fanatic Pacifist 极端和平主义Fanatic Pacifist empires.
    • 5% chance: The artisans steal 1000 能量币 Energy Credits, end the festival modifier, and refuse to communicate for 10 years. Increased chance for 排外主义 Xenophobe 排外主义Xenophobe, 极端排外主义 Fanatic Xenophobe 极端排外主义Fanatic Xenophobe, 唯物主义 Materialist 唯物主义Materialist, or 极端唯物主义 Fanatic Materialist 极端唯物主义Fanatic Materialist empires.
评价 Opinion 50
能量币 Energy Credits 1000
Traders
Enclaves flag trader.png
Strategic Resource deal Provides a unit of a rare resource for 10 years. The resource amount can be scaled up to 5 times. The higher the volume, the faster 评价 Opinion 评价Opinion increases. Resources vary based on which specific trader Enclave is encountered:
  • XuraCorp sells 异星天然气 Exotic Gases 异星天然气Exotic Gases
  • Muutagan Merchant Guild sells 稀有水晶 Rare Crystals 稀有水晶Rare Crystals
  • Riggan Commerce Exchange sells 易爆微粒 Volatile Motes 易爆微粒Volatile Motes
能量币 Energy Credits 500 per unit
能量币 Energy Credits 10 monthly per unit
星神兽故事包 Leviathans Story Pack
Seek expertise Gain an immortal level 5 总督 Governor 总督Governor with the 城邦商人 Enclave Trader 城邦商人Enclave Trader trait (once per enclave) 评价 Opinion 50
能量币 Energy Credits 500
Curator strength opinion

Curator enclaves can be asked how the player's fleets would fare against Guardians. Depending on the total fleet power they will give one of the following replies:

  • Below 5k: Poorly. Very poorly. Wait a second, you're not actually thinking of...? My goodness, with the ships you have? It... it would be a slaughter!
  • Between 5k and 15k: I would strongly advise against it. Your attacks would likely be more of an annoyance than a threat.
  • Between 15k and 30k: Hmmm... yes... yes, I suppose you might actually stand a chance. If you combined your entire fleet... it would not be an easy victory, mind you, but one that is at least within the realm of possibility.
  • Over 30k: Yours is a mighty fleet, comparable to some of the greatest armadas recorded in the annals of the Curator Order. Victory is certainly within your reach.

Note that their advice is inaccurate on the highest difficulties, which require an even stronger fleet.

Attacking enclaves

While enclaves will never become hostile to any empire except in retaliation, they can be attacked like any neutral entity. With around 7k fleet power and highest level weapons they are no easy prey. Various rewards can be salvaged from their remnants, depending on the type of enclave destroyed.

Enclaves flag curator.png Curator station Enclaves flag artist.png Artisan station Enclaves flag trader.png Trader enclave
Loadout
  • XL槽 1 Lance T2
  • G槽 4 Torpedo T3
  • L槽 6 Energy Torpedo T2
  • M槽 6 Disruptor T3
  • S槽 6 Disruptor T3
  • PD槽 4 Point-Defense T3
  • L槽 10 Armor T5
  • L槽 10 Shield T5
  • A槽 2 Shield Capacitor
  • Ship part sensor 4.png Tachyon Sensors
  • XL槽 1 Arc Emitter T2
  • G槽 4 Missile T5
  • L槽 6 Laser T5
  • M槽 6 Plasma Cannon T3
  • S槽 6 Autocannon T3
  • PD槽 4 Point-Defense T3
  • L槽 10 Armor T5
  • L槽 10 Shield T5
  • A槽 2 Shield Capacitor
  • Ship part sensor 4.png Tachyon Sensors
  • XL槽 1 Cannon T2
  • G槽 4 Multi-Missiles T2
  • L槽 6 Artillery T2
  • M槽 6 Kinetic T5
  • S槽 6 Autocannon T3
  • PD槽 4 Flak T2
  • L槽 10 Armor T5
  • L槽 10 Shield T5
  • A槽 2 Shield Capacitor
  • Ship part sensor 4.png Tachyon Sensors
Reward
  • Engineering research 1000 Engineering Research
  • 物理学研究 Physics Research 1000 Physics Research
  • 社会学研究 Society Research 1000 Society Research
  • 能量币 Energy Credits 2000 Energy Credits
  • 矿物 Minerals 2000 Minerals
  • 能量币 Energy Credits 2000 Energy Credits
  • 矿物 Minerals 2000 Minerals
AI Opinion change -15 0 -15

Enclave stations do not drop debris for salvage. Attacking a curator or artisan enclave will make every enclave station of the same type unavailable for trade.

Crystalline Empire

If playing with the 虚空居者 Void Dwellers 虚空居者Void Dwellers origin (AI empires can't trigger it) then there is a 1% chance that during the mid-game a unique enclave known as the Crystalline Empire will spawn near the galactic core. Its system does not have hyperlane connections but will have a wormhole to a random system in the galaxy. Empires that are not 种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal and did not attack them can offer to help them every 20 years to receive one of the following:

  • 1 use of the Decision deal.png Settle Crystalline Refugees decision on a 轨道居住站 Orbital Habitat 轨道居住站Orbital Habitat for 10 years (10 影响力 Influence 影响力Influence for 5 居住站偏好 Habitat Preference虚空居者 Void Dweller聪慧 IntelligentTrait docile.pngPop.png Pops)
  • 1 use the the Decision deal.png Crystalline Construction decision on a 轨道居住站 Orbital Habitat 轨道居住站Orbital Habitat for 10 years (10 影响力 Influence 影响力Influence for +8 住房 Housing 住房Housing and -10% 建筑花费 Building Cost 建筑花费Building Cost)
  • A level 7 科学家 Scientist 科学家Scientist

Destroying the Crystalline Empire enclave grants no rewards.

Enigmatic Cache

Enigmatic Cache

The Enigmatic Cache, or BALDOR as it calls itself, is a tubular entity that will emerge from any Gateway or L-Gate once the mid-game year is reached if any player empire is at peace and set course for the nearest empire that is not at war. Upon taking damage to its hull it will instantly teleport away to the closest system with a Gateway or L-Gate.

Once the Enigmatic Cache enters an empire's borders it will start orbiting each one of the empire's colonies for a decade. As long as it orbits a colony it gives it a +30% 研究 Research 研究Research Output modifier but also -10% 幸福度 Happiness 幸福度Happiness to any pops with the 排外主义 Xenophobe 排外主义Xenophobe ethic. The first time it happens the empire will get the option of issuing a special project to study it or leave it alone for 50 影响力 Influence 影响力Influence. The special project costs 2500 Engineering research Engineering research and finishing it refunds 90-250 Engineering research Engineering research and grants an L-Gate insight. Once all colonies have been scanned the Enigmatic Cache will set course for the nearest empire and repeat the process.

Enigmatic Uplifting
After all colonies in the galaxy have been scanned, the Enigmatic Cache will go to the capital of a biological empire that did not attack it and request to uplift the main species via a special project that takes 2 years. In multiplayer the human player with the lowest 相对实力 Relative Power 相对实力Relative Power is chosen, random if tied. In singleplayer the player empire is always chosen.

Enigmatic Dreams
If main species doesn't have intelligent or quick learners, 60 to 80 days into the project there's a 50% chance to be given the choice between aborted the uplift or inflicting the Fatigued modifier ( -30% resources from jobs) on 60 random non-robotic main species pops that have one of the following jobs:

岗位 Jobs 岗位Jobs 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness Job0
失业 Unemployed 失业Unemployed
研究人员 Researcher 研究人员Researcher 脑部工蜂 Brain Drone 脑部工蜂Brain Drone / 演算者 Calculator 演算者Calculator
冶金师 Metallurgist 冶金师Metallurgist 铸造工蜂 Foundry Drone 铸造工蜂Foundry Drone / 制造者 Fabricator 制造者Fabricator
工匠 Artisan 工匠Artisan 工匠工蜂 Artisan Drone 工匠工蜂Artisan Drone
文化工作者 Culture Worker 文化工作者Culture Worker
化学家 Chemist 化学家Chemist 化合子个体 Chem-Drone 化合子个体Chem-Drone
转化师 Translucer 转化师Translucer 透镜子个体 Lensing Drone 透镜子个体Lensing Drone
气体精炼工 Gas Refiner 气体精炼工Gas Refiner 精炼子个体 Refinery Drone 精炼子个体Refinery Drone
技工 Technician 技工Technician 技工子个体 Tech-Drone 技工子个体Tech-Drone
矿工 Miner 矿工Miner 采矿子个体 Mining Drone 采矿子个体Mining Drone
No.png 农业子个体 Agri-Drone 农业子个体Agri-Drone
水晶矿工 Crystal Miner 水晶矿工Crystal Miner 水晶开采无人机 Crystal Mining Drone 水晶开采无人机Crystal Mining Drone
气体采集工 Gas Extractor 气体采集工Gas Extractor 气体采集无人机 Gas Extraction Drone 气体采集无人机Gas Extraction Drone
微粒捕获工 Mote Harvester 微粒捕获工Mote Harvester 微粒捕获无人机 Mote Harvesting Drone 微粒捕获无人机Mote Harvesting Drone

The modifier lasts until the uplift process is completed or aborted.

Alert
130 to 170 days into the project the empire will be notified that the Enigmatic Cache is deteriorating. 4 random non-robotic main species pops (with the same job restrictions as Enigmatic Dreams) gain the Vegetable modifier ( -80% resources from jobs) until the uplift is completed or aborted, and the player is offered the following options:

  • Abort the uplift, causing the Enigmatic Cache to teleport away and never return.
  • Ignore it. Once the project is complete, the 4 pops with the Vegetable modifier gain the 未受提升 Unlifted 未受提升Unlifted trait ( −60% 研究 Research 研究Research), all other non-robotic main species pops gain the 略受提升 Somewhat Uplifted 略受提升Somewhat Uplifted trait ( +10% 研究 Research 研究Research), and all of them will gain the PTSD modifier ( −20% 幸福度 Happiness 幸福度Happiness) for 10 years. The Enigmatic Cache will remain in orbit above the capital and permanently give its 研究 Research 研究Research Output modifier.
  • Issue a special project to repair the Enigmatic Cache with a construction ship. Once the uplift is complete, if the repair project was finished the main species will gain the 受提升 Uplifted 受提升Uplifted trait ( +10% 研究人员 Researcher 研究人员Researcher output and +25% 领袖经验获得 Leader Experience Gain 领袖经验获得Leader Experience Gain) and lose the 愚笨 Slow Learners 愚笨Slow Learners trait. The Enigmatic Cache will also remain in orbit above the capital and permanently give its 研究 Research 研究Research Output modifier. If any pops from the main species didn't have the 聪慧 Intelligent 聪慧Intelligent or 聪颖 Quick Learners 聪颖Quick Learners trait, there's a 75% chance they gain the Ignorance is Bliss modifier ( −10% 幸福度 Happiness 幸福度Happiness) for 10 years.

Note: The traits do not give unique bonuses to leaders despite the tooltips saying they do.

游戏概念