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{{version|3. | {{version|3.3}} | ||
{{Explorationav}} | {{Explorationav}} | ||
[[File: | [[File:Archaeology Site.png|thumb|250px|Archaeological Site]] | ||
Throughout the galaxy are scattered Archaeological Sites, areas where remains of ancient civilizations have been preserved relatively intact. They can be discovered while surveying, generated at game start or uncovered a few years after a planet is colonized. Each time a planet is surveyed there is a 1.25% chance of an archaeology site being discovered. The chance is reduced to 0.25% for 5 years after a site is discovered. | |||
An Archaeological Sites can have 1-6 Chapters in addition to an introduction Chapter. Each Chapter has its own narrative and rewards and has to be unlocked before it becomes visible. Chapters are unlocked via Excavation. As long as an archaeological site is within an empire's borders that empire can task a Science Ship to excavate the site. The duration of an Excavation is determined by the archaeological site's Difficulty rating and can be reduced by {{green|-25%}} if the Scientist on the Science Ship has the {{iconify|Archaeologist}} trait. As the Scientist goes through excavations, it will generate a random number from 1 to 10 and add modifiers to the result, with the following formula: | |||
'''Result = dice roll + archaeology skill + clues − difficulty'''. Additional events can also trigger at the end of each excavation. | |||
|- | |||
== | == List of archaeological sites == | ||
{| class="mildtable sortable" | {| class="mildtable sortable" | ||
! Site | ! Site | ||
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! style="width:15%" | Chapter 5 rewards | ! style="width:15%" | Chapter 5 rewards | ||
! style="width:10%" | Requirements | ! style="width:10%" | Requirements | ||
|- | |- id="Ancient Battle Site" | ||
| '''Ancient Battle Site'''<br>[[File:Evt_landing_ship.png|150px]] | | '''Ancient Battle Site'''<br>[[File:Evt_landing_ship.png|150px]] | ||
| {{ | | {{reward|soc|res2|empty|empty}} | ||
| {{icon|Minor artifacts}} 6-10 Minor artifacts | | {{icon|Minor artifacts}} 6-10 Minor artifacts | ||
; 75% chance | ; 75% chance | ||
: [[File:Menu icon technology.png|24px]] Random Tier 2 Technology<ref name=all5 /> | : [[File:Menu icon technology.png|24px]] Random Tier 2 Technology<ref name=all5 /> | ||
;25% chance | ;25% chance | ||
: {{ | : {{reward|soc|res4|empty|empty}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| Uninhabitable planet | | Uninhabitable planet | ||
|- | |- id="Strange Asteroid" | ||
| '''Strange Asteroid'''<br>[[File:Evt_asteroid_field.png|150px]] | | '''Strange Asteroid'''<br>[[File:Evt_asteroid_field.png|150px]] | ||
| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| {{icon|Minor artifacts}} 6-10 Minor artifacts | | {{icon|Minor artifacts}} 6-10 Minor artifacts | ||
;75% chance | ;75% chance | ||
: [[File:Menu icon technology.png|24px]] Random Tier 2 Technology<ref name=all5 >If the technology has already been researched then | : [[File:Menu icon technology.png|24px]] Random Tier 2 Technology<ref name=all5 >If the technology has already been researched then {{reward|res|res5}} in the corresponding tech field {{iconify|phy}}, {{iconify|soc}} or {{iconify|eng}}.</ref> | ||
;25% chance | ;25% chance | ||
: {{ | : {{reward|soc|res4|empty|empty}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| [[File:Planet asteroid.png|24px]] Asteroid | | [[File:Planet asteroid.png|24px]] Asteroid | ||
|- | |- id="City of Bones" | ||
| '''City of Bones'''<br />[[File:Evt_relic_world_street.png|150px]] | | '''City of Bones'''<br />[[File:Evt_relic_world_street.png|150px]] | ||
| {{icon|Minor artifacts}} 5 Minor artifacts | | {{icon|Minor artifacts}} 5 Minor artifacts | ||
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| | | | ||
{{icon|no}}{{icon|machine intelligence}} Empire Rewards | {{icon|no}}{{icon|machine intelligence}} Empire Rewards | ||
* {{ | * {{reward|soc|res4|empty|empty}} | ||
* [[File:Decision resources.png|24px]] [[ | * [[File:Decision resources.png|24px]] [[Decisions#Deploy_Tissue_Growth_Stimulants|Deploy Tissue Growth Stimulants decision]] | ||
{{icon|yes}}{{icon|machine intelligence}} Empire Rewards | {{icon|yes}}{{icon|machine intelligence}} Empire Rewards | ||
* {{icon|Minor artifacts}} 1-5 Minor artifacts | * {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
* {{ | * {{reward|soc|res4|empty|empty}} | ||
* [[File:Decision resources.png|24px]] [[ | * [[File:Decision resources.png|24px]] [[Decisions#Construct_Explosive_Fungiform_Housing_Units|Construct Fungiform Housing Units decision]] | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| [[File:Planet gaia.png|24px]] Gaia or Dry planet | | [[File:Planet gaia.png|24px]] Gaia or Dry planet | ||
|- | |- id="Frozen Complex" | ||
| '''Frozen Complex'''<br />[[File:Evt_frozen.png|150px]] | | '''Frozen Complex'''<br />[[File:Evt_frozen.png|150px]] | ||
| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| 2 outcomes: | | 2 outcomes: | ||
* {{ | * {{reward|soc|res3|empty|empty}} | ||
* {{icon|plasma accelerators tech|24px}} Plasma Accelerators technology progress<ref>Add this technology as research option with 30% progress.</ref> | * {{icon|plasma accelerators tech|24px}} Plasma Accelerators technology progress<ref>Add this technology as research option with 30% progress.</ref> | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| [[File:Planet frozen.png|24px]] Frozen | | [[File:Planet frozen.png|24px]] Frozen | ||
|- | |- id="Mutant Fossils" | ||
| '''Mutant Fossils'''<br>[[File:Evt_scanning_remains.png|150px]] | | '''Mutant Fossils'''<br>[[File:Evt_scanning_remains.png|150px]] | ||
| {{icon|Minor artifacts}} 5 Minor artifacts | | {{icon|Minor artifacts}} 5 Minor artifacts | ||
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| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| [[File:Planet nuked.png|24px]] Tomb | | [[File:Planet nuked.png|24px]] Tomb | ||
|- | |- id="Ruins" | ||
| '''Ruins'''<br>[[File:Evt_dead_city.png|150px]] | | '''Ruins'''<br>[[File:Evt_dead_city.png|150px]] | ||
| {{icon|Minor artifacts}} 1-5 Minor artifacts<br>2 outcomes: | | {{icon|Minor artifacts}} 1-5 Minor artifacts<br>2 outcomes: | ||
* {{ | * {{reward|soc|res3|empty|empty}} | ||
* {{ | * {{reward|eng|res3|empty|empty}} | ||
| 2 outcomes: | | 2 outcomes: | ||
* {{ | * {{reward|soc|res3|empty|empty}} | ||
* {{ | * {{reward|eng|res3|empty|empty}} | ||
| {{icon|Minor artifacts}} 6-10 Minor artifacts<br>{{ | | {{icon|Minor artifacts}} 6-10 Minor artifacts<br>{{reward|soc|res3|empty|empty}}<br>Adds lvl 3 anomaly "Alien Site" to a random body in the same system | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| Uninhabitable planet | | Uninhabitable planet | ||
|- | |- id="Subterranean Hollows" | ||
| '''Subterranean Hollows'''<br />[[File:Evt_underground_civilization.png|150px]] | | '''Subterranean Hollows'''<br />[[File:Evt_underground_civilization.png|150px]] | ||
| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| {{iconify|Hostile Environment Adaptation|24px}} technology | | {{iconify|Hostile Environment Adaptation|24px}} technology<ref>If this technology has already been researched then {{reward|soc|res4}} else gain this technology.</ref> | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| Habitable planet | | Habitable planet | ||
|- | |- id="The Endless Expanse" | ||
| '''The Endless Expanse'''<br />[[File:Evt_frozen.png|150px]] | | '''The Endless Expanse'''<br />[[File:Evt_frozen.png|150px]] | ||
| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
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| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| [[File:Planet frozen.png|24px]] Frozen | | [[File:Planet frozen.png|24px]] Frozen | ||
|- | |- id="Ix Belèn" | ||
| '''Ix Belèn'''<br />[[File:Evt_gas_giant_station.png|150px]] | | '''Ix Belèn'''<br />[[File:Evt_gas_giant_station.png|150px]] | ||
| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
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| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
choice of: | choice of: | ||
* The Memorex modifier on capital | * [[Planet modifiers#The Memorex|The Memorex]] modifier on capital | ||
* {{icon|alloys}} 3500 Alloys and {{icon|influence}} 500 Influence | * {{icon|alloys}} 3500 Alloys and {{icon|influence}} 500 Influence | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| [[File:Planet gas giant.png|24px]] Gas Giant near The Endless Expanse | | [[File:Planet gas giant.png|24px]] Gas Giant near The Endless Expanse | ||
|- | |- id="Desiccated" | ||
| '''Desiccated'''<br />[[File:Evt_warm_barren.png|150px]] | | '''Desiccated'''<br />[[File:Evt_warm_barren.png|150px]] | ||
| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
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| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| After 60 days choice of: | | After 60 days choice of: | ||
* Mycelial Network | * [[Empire#Mycelial Network|'''Mycelial Network''']] and {{green|+20%}} {{iconify|Authoritarian }} Ethics Attraction for 20 years | ||
* | * {{reward|uni|uni5|empty|empty}} | ||
| [[Unique_systems#Orvall|Orvall System]] | | [[Unique_systems#Orvall|Orvall System]] | ||
|- | |- id="Seeds of Destruction" | ||
| ''' | | '''Seeds of Destruction'''<br />[[File:Evt_frozen.png|150px]] | ||
| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
Choice of: | and Choice of: | ||
* | * {{icon|army damage}} [[Empire#Sage Rage|Sage Rage]] | ||
* {{icon|influence}} 100 Influence | * {{icon|influence}} 100 Influence | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| | | [[Anomaly#Crash Site|Crash Site anomaly outcome]] | ||
|- | |- id="Message in the Canopy" | ||
| ''' | | '''Message in the Canopy'''<br />[[File:Evt_tropical.png|150px]] | ||
| {{ | | {{reward|soc|res1|empty|empty}} | ||
| {{ | | {{reward|phy|res1|empty|empty}} | ||
| {{icon|Minor artifacts}} 1 Minor artifacts | | {{icon|Minor artifacts}} 1 Minor artifacts | ||
| Choice of: | | Choice of: | ||
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* Uncover the source | * Uncover the source | ||
** {{icon|Minor artifacts}} 1 Minor artifacts | ** {{icon|Minor artifacts}} 1 Minor artifacts | ||
** | ** {{icon|terraforming speed}} [[Empire#Mask of Transformation|Mask of Transformation]] | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| Colony | | [[Colony events#Message in the Canopy|Message in the Canopy colony event]] | ||
|} | |} | ||
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| | | | ||
* {{icon|minor artifacts}} 1-5 Minor artifacts | * {{icon|minor artifacts}} 1-5 Minor artifacts | ||
* {{ | * {{reward|min|mat4|empty|empty}} | ||
* {{ | * {{reward|all|mat3|empty|empty}} | ||
* {{icon|exotic gases}} 250-1500 Exotic Gases | * {{icon|exotic gases}} 18x 250-1500 Exotic Gases | ||
| {{icon|minor artifacts}} 1-5 Minor artifacts | | {{icon|minor artifacts}} 1-5 Minor artifacts | ||
| | | | ||
* {{icon|minor artifacts}} 1-5 Minor artifacts | * {{icon|minor artifacts}} 1-5 Minor artifacts | ||
* {{icon|happiness}} Spurred by the Past | * {{icon|happiness}} [[Empire#Spurred by the Past|Spurred by the Past]] | ||
* [[File:Feature.png|24px]] Once the Mid-Game year is reached an event chain will trigger to unlock one of the next site | * [[File:Feature.png|24px]] Once the Mid-Game year is reached an event chain will trigger to unlock one of the next site | ||
|- | |- | ||
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| | | | ||
* {{icon|minor artifacts}} 1-5 Minor artifacts | * {{icon|minor artifacts}} 1-5 Minor artifacts | ||
* {{icon|happiness}} Spurred by the Past | * {{icon|happiness}} [[Empire#Spurred by the Past|Spurred by the Past]] '''REMOVED''' | ||
* {{icon|happiness}} Full Circle | * {{icon|happiness}} [[Empire#Full Circle|Full Circle]] '''ADDED''' | ||
| {{icon|minor artifacts}} 1-5 Minor artifacts | | {{icon|minor artifacts}} 1-5 Minor artifacts | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
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| | | | ||
* {{icon|minor artifacts}} 1-5 Minor artifacts | * {{icon|minor artifacts}} 1-5 Minor artifacts | ||
* {{icon|happiness}} Spurred by the Past | * {{icon|happiness}} [[Empire#Spurred by the Past|Spurred by the Past]] '''REMOVED''' | ||
* {{icon|happiness}} Goes Around, Comes Around | * {{icon|happiness}} [[Empire#Goes Around, Comes Around|Goes Around, Comes Around]] '''ADDED''' | ||
| {{icon|minor artifacts}} 1-5 Minor artifacts | | {{icon|minor artifacts}} 1-5 Minor artifacts | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
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| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| {{icon|terraforming speed}} | | {{icon|terraforming speed}} [[Empire#Shallarian Terraforming Knowledge|Shallarian Terraforming Knowledge]] | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
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| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| 2 outcomes: | | 2 outcomes: | ||
* {{ | * {{reward|soc|res2|empty|empty}} | ||
* {{ | * {{reward|eng|res2|empty|empty}} | ||
| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| [[File:R omnicodex.png|24px]] [[Relics|Omnicodex relic]] | | [[File:R omnicodex.png|24px]] [[Relics|Omnicodex relic]] | ||
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* [[File:R ancient sword.png|24px]] [[Relics|Blade of the Huntress Relic]] | * [[File:R ancient sword.png|24px]] [[Relics|Blade of the Huntress Relic]] | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| Colony | | [[Colony events#ancrel.6049|Fossils Discovered colony event]] | ||
|- id="Ancient Tomb" | |- id="Ancient Tomb" | ||
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| | | | ||
* {{icon|Minor artifacts}} 6-10 Minor artifacts | * {{icon|Minor artifacts}} 6-10 Minor artifacts | ||
* {{ | * {{reward|eng|res5|empty|empty}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
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| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| 3 outcomes: | | 3 outcomes: | ||
* {{iconify|Anti-Gravity Engineering|24px}}<ref name=eng3 >If this technology has already been researched then | * {{iconify|Anti-Gravity Engineering|24px}}<ref name=eng3 >If this technology has already been researched then {{reward|eng|res3}} else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.</ref> | ||
* {{icon|new worlds}} Next [[Society_research#Colonization|colonization technology]]<ref name=col >If all colonization technologies have been researched then | * {{icon|new worlds}} Next [[Society_research#Colonization|colonization technology]]<ref name=col >If all colonization technologies have been researched then {{reward|soc|res3}} else if this technology is a research option then gain 50% progress else add the next colonization technology as research option with 25% progress.</ref> | ||
* {{icon|alloys}} 500 alloys | * {{icon|alloys}} 500 alloys | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
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| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| {{ | | {{reward|soc|res4|empty|empty}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
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| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| 3 outcomes: | | 3 outcomes: | ||
* {{iconify|Quantum Energy States|24px}}<ref name=phy4 >If this technology has already been researched then | * {{iconify|Quantum Energy States|24px}}<ref name=phy4 >If this technology has already been researched then {{reward|phy|res4}} else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.</ref> | ||
* {{icon|minerals}} 1000 Minerals | * {{icon|minerals}} 1000 Minerals | ||
* {{iconify|Xenobiology|24px}}<ref name=soc4 >If this technology has already been researched then | * {{iconify|Xenobiology|24px}}<ref name=soc4 >If this technology has already been researched then {{reward|soc|res4}} else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.</ref> | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
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: {{iconify|Terrestrial Sculpting|24px}}<ref>If this technology has already been researched then gain {{icon|minerals}} 2000 minerals else if this technology is a research option then 50% progress else add this technology as research option with 10% progress.</ref> | : {{iconify|Terrestrial Sculpting|24px}}<ref>If this technology has already been researched then gain {{icon|minerals}} 2000 minerals else if this technology is a research option then 50% progress else add this technology as research option with 10% progress.</ref> | ||
;45% chance | ;45% chance | ||
: {{iconify|Mineral Cutting Beams|24px}}<ref name=eng4 >If this technology has already been researched then | : {{iconify|Mineral Cutting Beams|24px}}<ref name=eng4 >If this technology has already been researched then {{reward|eng|res4}} else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.</ref> | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
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| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| 3 outcomes: | | 3 outcomes: | ||
* {{iconify|Space-Time Theory|24px}}<ref>If this technology has already been researched then | * {{iconify|Space-Time Theory|24px}}<ref>If this technology has already been researched then {{reward|soc|res5}} else if this technology is a research option then 25% progress else add this technology as research option with 10% progress.</ref> | ||
* {{iconify|Subterranean Colonization|24px}}<ref>If this technology has already been researched then | * {{iconify|Subterranean Colonization|24px}}<ref>If this technology has already been researched then {{reward|eng|res5}} else gain this technology.</ref> | ||
* {{iconify|Tomb World Adaptation|24px}}<ref name=soc5 >If this technology has already been researched then | * {{iconify|Tomb World Adaptation|24px}}<ref name=soc5 >If this technology has already been researched then {{reward|eng|res5}} else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.</ref> | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
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| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| 3 outcomes: | | 3 outcomes: | ||
* {{iconify|Combat Training|24px}}<ref>If this technology has already been researched then | * {{iconify|Combat Training|24px}}<ref>If this technology has already been researched then {{reward|soc|res4}} else if this technology is a research option then it gain 25% progress else add this technology as research option.</ref> and<br/>{{icon|army health}} [[Empire#Modern Trench War|Modern Trench War]] | ||
* {{iconify|Robotic Workers|24px}} <ref>If this technology has already been researched then gain {{icon|alloys}} 500 alloys else if this technology is a research option then gain 50% progress else add this technology as research option with 25% progress.</ref> | * {{iconify|Robotic Workers|24px}} <ref>If this technology has already been researched then gain {{icon|alloys}} 500 alloys else if this technology is a research option then gain 50% progress else add this technology as research option with 25% progress.</ref> | ||
* {{iconify|Climate Control Network|24px}}<ref name=phy4 /> | * {{iconify|Climate Control Network|24px}}<ref name=phy4 /> | ||
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| | | | ||
;66% chance | ;66% chance | ||
: {{icon|unity|24px}} | : {{icon|unity|24px}} [[Empire#Forced Mindfulness|Forced Mindfulness]] | ||
;33% chance | ;33% chance | ||
: {{icon|Volatile motes}}{{icon|Exotic gases}}{{icon|Rare crystals}} {{green|+200}} of each strategic resource | : {{icon|Volatile motes}}{{icon|Exotic gases}}{{icon|Rare crystals}} {{green|+200}} of each strategic resource | ||
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| | | | ||
;66% chance | ;66% chance | ||
: {{ | : {{reward|soc|res4|empty|empty}} | ||
;33% chance | ;33% chance | ||
: {{icon|energy}} | : {{icon|energy}} [[Empire#Anthem of Aurora|Anthem of Aurora]] | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
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| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| 3 outcomes: | | 3 outcomes: | ||
* {{iconify|Hostile Environment Adaptation|24px}}<ref>If this technology has already been researched then | * {{iconify|Hostile Environment Adaptation|24px}}<ref>If this technology has already been researched then {{reward|soc|res4}} else if this technology is a research option then gain 50% progress else add this technology as research option.</ref> | ||
* {{iconify|Deep Crust Engineering|24px}}<ref>If this technology has already been researched then | * {{iconify|Deep Crust Engineering|24px}}<ref>If this technology has already been researched then {{reward|phy|res4}} else if this technology is a research option then gain 50% progress {{reward|phy|res3}} else add this technology as research option and {{reward|phy|res3}}.</ref> | ||
* If {{icon|Gestalt Consciousness|21px}}{{icon|Hive Mind|21px}} then {{iconify|Unity of Purpose|24px}}<ref name=soc4.25>If this technology has already been researched then | * If {{icon|Gestalt Consciousness|21px}}{{icon|Hive Mind|21px}} then {{iconify|Unity of Purpose|24px}}<ref name=soc4.25>If this technology has already been researched then {{reward|soc|res4}} else if this technology is a research option then gain 25% progress else add this technology as research option with 10% progress.</ref> else {{iconify|Artificial Moral Codes|24px}}<ref name=soc4.25 /> | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
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| 3 outcomes: | | 3 outcomes: | ||
* {{iconify|Hostile Environment Adaptation|24px}}<ref name=soc4 /> | * {{iconify|Hostile Environment Adaptation|24px}}<ref name=soc4 /> | ||
* {{icon|Volatile motes}}{{icon|Exotic gases}}{{icon|Rare crystals}} {{green|+150}} of each strategic resource and {{ | * {{icon|Volatile motes}}{{icon|Exotic gases}}{{icon|Rare crystals}} {{green|+150}} of each strategic resource and {{reward|soc|res4|empty|empty}} | ||
* {{iconify|Secrets of Life|24px}}<ref name=soc4 /> | * {{iconify|Secrets of Life|24px}}<ref name=soc4 /> | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
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| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| 3 outcomes: | | 3 outcomes: | ||
* {{iconify|Atmospheric Filtering|24px}}<ref>If this technology has already been researched then | * {{iconify|Atmospheric Filtering|24px}}<ref>If this technology has already been researched then {{reward|soc|res4}} else if this technology is a research option then gain 25% progress and {{reward|soc|res3}} else add this technology as research option with 10% progress and {{reward|soc|res3}}.</ref> | ||
* {{iconify|Atmospheric Filtering|24px}}<ref>If this technology has already been researched then | * {{iconify|Atmospheric Filtering|24px}}<ref>If this technology has already been researched then {{reward|eng|res4}} else if this technology is a research option then gain 25% progress and {{reward|eng|res3}} else add this technology as research option with 10% progress and {{reward|eng|res3}}.</ref> | ||
* {{iconify|Ecological Adaptation|24px}}<ref name=soc4 /> | * {{iconify|Ecological Adaptation|24px}}<ref name=soc4 /> | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
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| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| 3 outcomes: | | 3 outcomes: | ||
* {{iconify|Ocean Ecology Management|24px}}<ref>If this technology is a research option then gain 80% progress else add this technology as research option with 50% progress. No additional bonus for already possessing the tech.</ref> and {{ | * {{iconify|Ocean Ecology Management|24px}}<ref>If this technology is a research option then gain 80% progress else add this technology as research option with 50% progress. No additional bonus for already possessing the tech.</ref> and {{reward|eng|res4|empty|empty}} | ||
* {{iconify|Ecological Adaptation|24px}}<ref name=eng4 /> | * {{iconify|Ecological Adaptation|24px}}<ref name=eng4 /> | ||
* {{iconify|Terrestrial Sculpting|24px}}<ref name=eng4 /> | * {{iconify|Terrestrial Sculpting|24px}}<ref name=eng4 /> | ||
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| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| 3 outcomes: | | 3 outcomes: | ||
* {{ | * {{reward|res|res3|empty|empty}} | ||
* {{iconify|Alloys||+500|green}}, {{icon|Volatile motes}}{{icon|Exotic gases}} {{green|+150}} Volatile motes and Exotic gases | * {{iconify|Alloys||+500|green}}, {{icon|Volatile motes}}{{icon|Exotic gases}} {{green|+150}} Volatile motes and Exotic gases | ||
* {{iconify|Self-Aware Colony Ships|24px}}<ref name=eng4 /> | * {{iconify|Self-Aware Colony Ships|24px}}<ref name=eng4 /> | ||
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| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| 3 outcomes: | | 3 outcomes: | ||
* {{iconify|Deep Crust Engineering|24px}}<ref>If this technology has already been researched then | * {{iconify|Deep Crust Engineering|24px}}<ref>If this technology has already been researched then {{reward|phy|res4}} else if this technology is a research option then gain 80% progress else add this technology as research option with 25% progress.</ref> | ||
* {{iconify|Ion Disruptors tech|24px|||Ion Disruptors}}<ref name=phy4 /> | * {{iconify|Ion Disruptors tech|24px|||Ion Disruptors}}<ref name=phy4 /> | ||
* {{iconify|Nano-Separators|24px}}<ref name=eng4 /> | * {{iconify|Nano-Separators|24px}}<ref name=eng4 /> | ||
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| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| {{icon|happiness}} | | {{icon|happiness}} [[Empire#A Life Worthwhile|A Life Worthwhile]] | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
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| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| Choice of: | | Choice of: | ||
* {{icon|no}}{{icon|gestalt consciousness}}''':''' {{icon|oracle}} [[Leader#Oracle|Oracle]] [[Leader#Unique_leaders|Unique Leader]] | * {{icon|administrative cap}} [[Empire#Oracle|Oracle]] [[Empire#Empire modifiers|empire modifier]] | ||
* {{icon| | * {{icon|no}}{{icon|gestalt consciousness}}''':''' | ||
** {{icon|oracle}} [[Leader#Oracle|Oracle]] [[Leader#Unique_leaders|Unique Leader]] | |||
* {{icon|yes}}{{icon|machine intelligence}}''':''' | |||
** Enables the [[File:Decision crime.png|24px|link=Decisions#Activate Oracle Nexus]] [[Decisions#Activate Oracle Nexus|Activate Oracle Nexus]] decision | |||
* All of the following resources: | * All of the following resources: | ||
** {{icon|alloys}} 1000 Alloys | ** {{icon|alloys}} 1000 Alloys | ||
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| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| | | 5% chance to trigger by clearing one of the following {{icon|tile blocker}}[[Planetary features#Blockers|tile blockers]] on a colony | ||
* [[File:d_lush_jungle.png|24px]] Dense Jungle | |||
* [[File:d_toxic_kelp.png|24px]] Toxic Kelp | |||
* [[File:d_deep_sinkhole.png|24px]] Deep Sinkhole | |||
* [[File:d_quicksand_basin.png|24px]] Quicksand Basin | |||
* [[File:d_noxious_swamp.png|24px]] Noxious Swamp | |||
* [[File:d_massive_glacier.png|24px]] Massive Glacier | |||
|- id="The Library" | |- id="The Library" | ||
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*{{icon|Minor artifacts}} 10-30 Minor artifacts<br/> | *{{icon|Minor artifacts}} 10-30 Minor artifacts<br/> | ||
and choice of: | and choice of: | ||
* {{icon|army damage}} | * {{icon|army damage}} [[Empire#Killer Microorganism|Killer Microorganism]] | ||
* {{ | * {{reward|soc|res1|empty|empty}}<br/>and +8 {{icon|phy}}{{icon|soc}}{{icon|eng}} deposits | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| [[File:Planet barren.png|24px]] Barren | | [[File:Planet barren.png|24px]] Barren | ||
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| choice of: | | choice of: | ||
* Scientist gains {{iconify|Meticulous}}<ref>Not possible if scientist has {{iconify|Maniacal}} or {{iconify|Carefree}} .</ref> | * Scientist gains {{iconify|Meticulous}}<ref>Not possible if scientist has {{iconify|Maniacal}} or {{iconify|Carefree}} .</ref> | ||
* Scientist gains [[File:Leader trait percussive maintenance.png]] Percussive Maintainer | * Scientist gains [[File:Leader trait percussive maintenance.png|24px]] Percussive Maintainer | ||
| {{icon|Minor artifacts}} 1-5 Minor artifacts | | {{icon|Minor artifacts}} 1-5 Minor artifacts | ||
| | | | ||
* {{icon|Minor artifacts}} 10-30 Minor artifacts | * {{icon|Minor artifacts}} 10-30 Minor artifacts | ||
* {{icon|weapons range}} | * {{icon|weapons range}} [[Empire#Rudari Death Laser|Rudari Death Laser]] | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
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*{{icon|Minor artifacts}} 6-10 Minor artifacts<br/> | *{{icon|Minor artifacts}} 6-10 Minor artifacts<br/> | ||
and 2 outcomes: | and 2 outcomes: | ||
* {{icon|research speed (society)}} | * {{icon|research speed (society)}} [[Empire#Studying Polarian Seeds|Studying Polarian Seeds]] | ||
* {{icon|new worlds}} Progress towards Next [[Society_research#Colonization|colonization technology]]<ref>If all colonization technologies have been researched or if {{iconify|machine intelligence}} then | * {{icon|new worlds}} Progress towards Next [[Society_research#Colonization|colonization technology]]<ref>If all colonization technologies have been researched or if {{iconify|machine intelligence}} then {{reward|soc|res5}} else add the next colonization technology as research option with 60% {{icon|Atmospheric Filtering|21px}}, 99% {{icon|Hostile Environment Adaptation|21px}}, 80% {{icon|Foreign Soil Enrichment|21px}}, 70% {{icon|Eco-Integration Studies|21px}}, 60% {{icon|Tomb World Adaptation|21px}} progress.</ref> | ||
| | | | ||
| | | | ||
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| | | | ||
* {{icon|minor artifacts}} 1-5 Minor artifacts | * {{icon|minor artifacts}} 1-5 Minor artifacts | ||
* {{ | * {{reward|phy|res2|empty|empty}} | ||
| | | | ||
* {{icon|minor artifacts}} 1-5 Minor artifacts | * {{icon|minor artifacts}} 1-5 Minor artifacts | ||
* {{iconify|Psionic Theory|24px}} technology if not researched or {{iconify|Gestalt Consciousness}} | * {{iconify|Psionic Theory|24px}} technology if not researched or {{iconify|Gestalt Consciousness}} | ||
* {{ | * {{reward|soc|res4|empty|empty}} if researched or {{iconify|Gestalt Consciousness}} | ||
* [[File:Feature.png|24px]] Zroni Minor Colony site location | * [[File:Feature.png|24px]] Zroni Minor Colony site location | ||
| style="text-align: center;" | {{icon|no}} | | style="text-align: center;" | {{icon|no}} | ||
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| | | | ||
* {{icon|minor artifacts}} 1-5 Minor artifacts | * {{icon|minor artifacts}} 1-5 Minor artifacts | ||
* {{ | * {{reward|soc|res2|empty|empty}} | ||
| | | | ||
* {{icon|minor artifacts}} 1-5 Minor artifacts | * {{icon|minor artifacts}} 1-5 Minor artifacts | ||
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| | | | ||
* {{icon|minor artifacts}} 1-5 Minor artifacts | * {{icon|minor artifacts}} 1-5 Minor artifacts | ||
* {{ | * {{reward|soc|res2|empty|empty}} | ||
| | | | ||
* {{icon|minor artifacts}} 1-5 Minor artifacts | * {{icon|minor artifacts}} 1-5 Minor artifacts | ||
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| Zroni Major Colony<br>[[File:Evt baol 2.png|160px]] | | Zroni Major Colony<br>[[File:Evt baol 2.png|160px]] | ||
| | | | ||
* {{ | * {{reward|eng|res1|empty|empty}} | ||
* {{ | * {{reward|soc|res2|empty|empty}} | ||
| | | | ||
* {{icon|minor artifacts}} 1-5 Minor artifacts | * {{icon|minor artifacts}} 1-5 Minor artifacts | ||
* {{ | * {{reward|soc|res2|empty|empty}} | ||
| | | | ||
* {{icon|minor artifacts}} 6-10 Minor artifacts | * {{icon|minor artifacts}} 6-10 Minor artifacts | ||
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| | | | ||
* {{icon|minor artifacts}} 1-5 Minor artifacts | * {{icon|minor artifacts}} 1-5 Minor artifacts | ||
* {{ | * {{reward|soc|res2|empty|empty}} | ||
| | | | ||
* {{icon|minor artifacts}} 1-5 Minor artifacts | * {{icon|minor artifacts}} 1-5 Minor artifacts | ||
* {{ | * {{reward|soc|res2|empty|empty}} | ||
| | | | ||
* {{icon|minor artifacts}} 1-5 Minor artifacts | * {{icon|minor artifacts}} 1-5 Minor artifacts | ||
* {{ | * {{reward|soc|res3|empty|empty}} | ||
* {{icon|zro}} 5 Zro | * {{icon|zro}} 5 Zro | ||
| | | | ||
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==== The Sentinels ==== | ==== The Sentinels ==== | ||
The Sentinels is an Archaeology Site with slightly different mechanics. It can be discovered after a planet is colonized and adds an archaeological site blocker to the colony. | The Sentinels is an Archaeology Site with slightly different mechanics. It can be discovered after a planet is colonized and adds an archaeological site blocker to the colony. | ||
{| class="mildtable" style=" | |||
{| class="mildtable" | |||
! style="width: 1% | Site | |||
! style="width: 9% | Chapter 1 | |||
! Chapter 2 | |||
! Chapter 3 | |||
! style="width: 12% | Requirements | |||
|- | |- | ||
| '''The Sentinels'''<br />[[File:Evt_huge_monument.png|150px]]<br />Adds an <br />[[File:D archaeological dig.png|24px]] [[Planetary features#Archaeological Site|Archaeological Site]] feature to the planet | |||
| | | | ||
* {{icon|Minor artifacts}} 1-5 Minor artifacts reward | |||
| | * Archaeologist Missing event after 60-90 days | ||
** Scientist leading the arc site dig goes missing | |||
| | |||
| {{icon| | * {{icon|Minor artifacts}} 1-5 Minor artifacts reward | ||
| {{ | * Missing Archaeologist event after 30-90 days | ||
| {{icon| | ** Choice to pay 100 {{iconify|Influence}} and 500 {{iconify|Energy}} to save the missing scientist with the {{iconify|Maimed}} trait after 10-40 days | ||
** Choice to not "waste time on deserters" to find scientist dead after 60-90 days | |||
** Choice to pay {{red|-3}} Clues to save the missing scientist with the {{iconify|Maimed}} trait after 10-40 days | |||
* All choices also give {{green|+5}} Clues to the archaeology site after finding the scientist | |||
| | |||
{{icon|Minor artifacts}} 1-5 Minor artifacts reward<br> | |||
[[File:D archaeological dig.png|24px]] [[Planetary features#Archaeological Site|Archaeological Site]] feature gets removed/replaced<br> | |||
and Choice of:<br> | |||
If {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}}: | |||
*; Open the Sentinels carefully | |||
: Issue a special project to investigate the sentinels, when finished choose between: | |||
: {{yellow|?}} '''Hear them out:''' Talk to them and choose between: | |||
:: {{green|+}} Protection: [[File:D archaeological dig.png|24px]] [[Planetary features#Sentinels|Sentinels]] feature and gain 9 or 8 defensive [[Land warfare#Sentinel|Sentinel armies]] depending on dialog choices | |||
:: {{red|!}} Claim land: '''9''' [[Land warfare#Sentinel|Sentinel armies]] attack the colony | |||
: {{red|!}} '''Silence them:''' '''9''' [[Land warfare#Sentinel|Sentinel armies]] attack the colony | |||
*; Leave the Sentinels alone | |||
: {{green|+}} [[File:D archaeological dig.png|24px]] [[Planetary features#Sentinels|Sentinels]] feature | |||
: {{green|+}} [[File:pm_artist_monument_erected.png|24px]] [[Planet modifiers#The Sentinels|The Sentinels]] planet modifier | |||
If {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}}: | |||
*; Destroy the Sentinels | |||
: Issue a special project to destroy the sentinels: | |||
:: {{red|!}} When finished '''9''' [[Land warfare#Sentinel|Sentinel armies]] attack the colony | |||
Always an Option | |||
*; Dismantle the statues and salvage the alloy | |||
: Acts the same as "Open the Sentinels carefully" option listed above<br>''The illusion of choice'' | |||
| {{icon|no}}{{iconify|gestalt consciousness}}<br>5% chance to trigger by clearing one of the following {{icon|tile blocker}}[[Planetary features#Blockers|tile blockers]] on a colony | |||
* [[File:d_lush_jungle.png|24px]] Dense Jungle | |||
* [[File:d_toxic_kelp.png|24px]] Toxic Kelp | |||
* [[File:d_noxious_swamp.png|24px]] Noxious Swamp | |||
* [[File:d_massive_glacier.png|24px]] Massive Glacier | |||
|} | |} | ||
* | If any of the outcomes comes to having the '''9''' [[Land warfare#Sentinel|Sentinel armies]] attacking the colony totaling '''2350 garrison/army power''' here are the outcomes of the battle: | ||
* If | * '''The Sentinels win''' and size control of the colony | ||
* | *: The sentinels start purging owners pops | ||
*: The planet can be retaken and liberated from the Sentinels (see Sentinels defeated) | |||
** Gain the '' | *: If the pops get liberated before they get fully purged they revive a liberated {{green|30%}} {{iconify|happiness}} boost for 10 years | ||
* | *: '''If the pops are left to be fully purged''', the colony gets destroyed and the last pop will escape to a randomly owned planet. Reveals and enables the "Into the Earth" special project above the Sentinel planet. Choice of: | ||
** If {{ | *:: Put their minds to work with some science: Receive the [[File:pm_glitchy_matrix.png|24px]] [[Planet modifiers#Ever More Science|Ever More Science]] planet modifier on your '''Capital''' {{green|+10%}}{{icon|Research}} | ||
*:: Modify the Evermore to entertain the masses: Receive the [[File:pm_glitchy_matrix.png|24px]] [[Planet modifiers#Ever More Joy|Ever More Joy]] planet modifier on your '''Capital''' {{green|-10%}}{{icon|pop consumer goods upkeep}} {{green|+5%}}{{icon|Happiness}} | |||
* '''The Sentinels are defeated''' (liberation also applys for this) | |||
*: Gain the [[File:D mineral fields.png|24px]] [[Planetary features#Sentinels metal|Sentinels metal]] feature on the colony | |||
*: Defeating the Sentinels also reveals a tomb entrance and a Choice between: | |||
*:* '''Investigate the entrance''' Issues special project "Into the Earth". Once completed chose between: | |||
*:** Purge and repurpose: gain | |||
*:**: {{icon|Influence}} 300 Influence | |||
*:**: [[File:pm_glitchy_matrix.png|24px]] [[Planet modifiers#Cheap Thrills|Cheap Thrills]] planet modifier {{green|-10%}}{{icon|pop consumer goods upkeep}} {{green|+5%}}{{icon|Happiness}} | |||
*:** Virtual hunting ground: If {{icon|Militarist}}{{icon|Fanatic Militarist}} or {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} gain: | |||
*:**: {{icon|Influence}} 300 Influence | |||
*:**: [[File:pm_glitchy_matrix.png|24px]] [[Planet modifiers#Cheap Thrills Evil|Cheap Thrills Evil]] planet modifier {{green|+10%}}{{icon|Militarist}} {{green|+10%}}{{icon|Xenophobe}} {{green|-10%}}{{icon|pop consumer goods upkeep}} {{green|+5%}}{{icon|Happiness}} | |||
*:** Replicate the technology: If {{icon|no}}{{icon|Militarist}}{{icon|Fanatic Militarist}} and {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} gain: | |||
*:**: Issue the "Replicate the Evermore" special project. gain the [[File:pm_glitchy_matrix.png|24px]] [[Empire#Cheap Thrills|Cheap Thrills]] '''EMPIRE modifier''' {{green|-10%}}{{icon|pop consumer goods upkeep}} {{green|+5%}}{{icon|Happiness}} | |||
*:** Lab rats: | |||
*:**: Gain the [[File:pm_glitchy_matrix.png|24px]] [[Planet modifiers#The Evermore|The Evermore]] planet modifier {{green|+10%}}{{icon|Research}} | |||
*:* '''Seal the entrance''' | |||
*:*: Gain 150 {{iconify|Influence}} and conclude the even chain | |||
=== Excavation events === | === Excavation events === | ||
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|} | |} | ||
== | == 参考资料 == | ||
<references/> | <references/> | ||
{{ConceptsNavbox}} | {{ConceptsNavbox}} | ||
[[Category:游戏概念]] | [[Category:游戏概念]] | ||
[[en:Archaeological_site]] |
2022年5月11日 (三) 22:32的版本
Throughout the galaxy are scattered Archaeological Sites, areas where remains of ancient civilizations have been preserved relatively intact. They can be discovered while surveying, generated at game start or uncovered a few years after a planet is colonized. Each time a planet is surveyed there is a 1.25% chance of an archaeology site being discovered. The chance is reduced to 0.25% for 5 years after a site is discovered.
An Archaeological Sites can have 1-6 Chapters in addition to an introduction Chapter. Each Chapter has its own narrative and rewards and has to be unlocked before it becomes visible. Chapters are unlocked via Excavation. As long as an archaeological site is within an empire's borders that empire can task a Science Ship to excavate the site. The duration of an Excavation is determined by the archaeological site's Difficulty rating and can be reduced by -25% if the Scientist on the Science Ship has the
List of archaeological sites
Site | Chapter 1 rewards | Chapter 2 rewards | Chapter 3 rewards | Chapter 4 rewards | Chapter 5 rewards | Requirements |
---|---|---|---|---|---|---|
Ancient Battle Site![]() |
获得:![]() |
![]()
|
![]() |
![]() |
![]() |
Uninhabitable planet |
Strange Asteroid![]() |
![]() |
![]()
|
![]() |
![]() |
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![]() |
City of Bones![]() |
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|
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![]() |
Frozen Complex![]() |
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![]() |
2 outcomes:
|
![]() |
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![]() |
Mutant Fossils![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Ruins![]() |
![]() 2 outcomes: |
2 outcomes: | ![]() 获得: ![]() Adds lvl 3 anomaly "Alien Site" to a random body in the same system |
![]() |
![]() |
Uninhabitable planet |
Subterranean Hollows![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Habitable planet |
The Endless Expanse![]() |
![]() |
![]() |
![]() |
![]() choice of: |
![]() |
![]() |
Ix Belèn![]() |
![]() |
![]() |
![]() |
![]() choice of:
|
![]() |
![]() |
Desiccated![]() |
![]() |
![]() |
![]() |
![]() |
After 60 days choice of:
|
Orvall System |
Seeds of Destruction![]() |
![]() |
![]() |
![]() |
![]() and Choice of:
|
![]() |
Crash Site anomaly outcome |
Message in the Canopy![]() |
获得:![]() |
获得:![]() |
![]() |
Choice of:
|
![]() |
Message in the Canopy colony event |
From Gateway Sent
The From Gateway Sent archaeological site is discovered by investigating the special project created by the
Chapter | 1 | 2 | 3 | 4 |
---|---|---|---|---|
Rewards | ![]() |
![]() |
![]() ![]() |
![]() ![]() |
The Broken Gates
![]() |
只可用于 Leviathans DLC 已启用。 |
The Broken Gates archaeological site can be discovered on any planet that's not a gas giant, asteroid or located in a black hole system.
Chapter | 1 | 2 | 3 | 4 |
---|---|---|---|---|
Rewards | ![]() |
![]() |
![]() |
![]() ![]() |
Chthonic Siren
![]() |
只可用于 Federations DLC 已启用。 |
A random world in the galaxy will contain the initially hidden Chthonic Siren archaeological site. If an empire is part of a
Chapter | 1 | 2 | 3 | 4 |
---|---|---|---|---|
Rewards | ![]() |
![]() |
![]() |
![]() |
On the Shoulders of Giants sites
![]() |
只可用于 Federations DLC 已启用。 |
The
Site | Chapter 1 rewards | Chapter 2 rewards | Chapter 3 rewards | Chapter 4 rewards |
---|---|---|---|---|
Ex Gravitas![]() |
![]() |
![]() |
![]() |
|
Something Waiting![]() |
![]() |
![]() |
![]() |
|
Buried Deep![]() |
![]() |
![]() |
![]() | |
In Memoriam![]() |
![]() |
![]() |
![]() |
|
The Last Stand![]() |
![]() |
![]() |
||
Dark Secret![]() |
![]() |
![]() |
| |
Benign Cover-Up![]() |
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|
![]() |
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Bury The Hatchet![]() |
![]() |
|
![]() |
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Ancient Relics sites
![]() |
只可用于 Ancient Relics DLC 已启用。 |
All other archaeological site in the game require the Ancient Relics DLC to be found.
Site | Chapter 1 rewards | Chapter 2 rewards | Chapter 3 rewards | Chapter 4 rewards | Chapter 5 rewards | Chapter 6 rewards | Requirements |
---|---|---|---|---|---|---|---|
Ruined Star System![]() |
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Shallash System |
Relic Rails![]() |
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Ruined World![]() |
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2 outcomes: | ![]() |
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Omni System |
Asteroid Blast Door![]() |
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Fossilized Remains![]() |
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Fossils Discovered colony event |
Ancient Tomb![]() |
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Moon Base![]() |
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Shielded Relic system | |
Abandoned Ecumenopolis![]() |
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Finishing the Moon Base dig site |
Gas Giant Structure![]() |
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Robot Debris![]() |
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Crashed Starship![]() |
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Uninhabitable planet |
Moon Bump![]() |
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3 outcomes:
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Uninhabitable planet |
The Echoes Inside![]() |
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获得:![]() |
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Target from Orbit![]() |
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3 outcomes: | ![]() |
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Uninhabitable planet |
Hole in the Ground![]() |
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3 outcomes: | ![]() |
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Uninhabitable planet |
Too Angled![]() |
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Uninhabitable planet | |
Déjà Vu Dig![]() |
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3 outcomes:
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Uninhabitable planet |
Trench World![]() |
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3 outcomes:
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Any Other Rock![]() |
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Beautiful Bubble![]() |
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Uninhabitable planet |
Get Inside![]() |
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3 outcomes:
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Uninhabitable planet |
Anyone Home?![]() |
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3 outcomes: | ![]() |
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Uninhabitable planet |
The Grand Herald![]() |
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Beneath the Waves![]() |
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3 outcomes: | ![]() |
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Get to the Bottom![]() |
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3 outcomes: | ![]() |
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Dotted Archipelago![]() |
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3 outcomes: | ![]() |
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Popular Rock![]() |
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3 outcomes:
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Strange Flows![]() |
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3 outcomes:
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Never Forget![]() |
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Hauer System |
Message in the Dust![]() |
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3 outcomes
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Whispers in the Stone![]() |
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Kleptomaniac Rats![]() |
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Rubricator System spawned in by the Weapon Trails Anomaly |
Hidden Worlds![]() |
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Choice of:
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5% chance to trigger by clearing one of the following ![]() |
The Library![]() |
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and choice of:
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Ruined Station![]() |
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choice of:
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Neutron Star or Pulsar |
One Last Hope![]() |
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and 2 outcomes:
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Polaris System | ||
Weapons Cache![]() |
no rewards | ![]() |
Unique Text if Earth,
Everyone Else |
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Terraforming Event |
Precursor sites
Precursor Archaeology Sites are visible only to the empire that starts the event chain and are used to advance the Baol and Zroni event chains. When a Zroni Archaeology Site is discovered the planet will gain a deposit of 2-4
The Sentinels
The Sentinels is an Archaeology Site with slightly different mechanics. It can be discovered after a planet is colonized and adds an archaeological site blocker to the colony.
Site | Chapter 1 | Chapter 2 | Chapter 3 | Requirements |
---|---|---|---|---|
The Sentinels![]() Adds an ![]() |
Always an Option
|
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If any of the outcomes comes to having the 9 Sentinel armies attacking the colony totaling 2350 garrison/army power here are the outcomes of the battle:
- The Sentinels win and size control of the colony
- The sentinels start purging owners pops
- The planet can be retaken and liberated from the Sentinels (see Sentinels defeated)
- If the pops get liberated before they get fully purged they revive a liberated 30%
幸福度 boost for 10 years - If the pops are left to be fully purged, the colony gets destroyed and the last pop will escape to a randomly owned planet. Reveals and enables the "Into the Earth" special project above the Sentinel planet. Choice of:
- Put their minds to work with some science: Receive the
Ever More Science planet modifier on your Capital +10%
- Modify the Evermore to entertain the masses: Receive the
Ever More Joy planet modifier on your Capital -10%
+5%
- Put their minds to work with some science: Receive the
- The Sentinels are defeated (liberation also applys for this)
- Gain the
Sentinels metal feature on the colony
- Defeating the Sentinels also reveals a tomb entrance and a Choice between:
- Investigate the entrance Issues special project "Into the Earth". Once completed chose between:
- Purge and repurpose: gain
300 Influence
Cheap Thrills planet modifier -10%
+5%
- Virtual hunting ground: If
or
gain:
300 Influence
Cheap Thrills Evil planet modifier +10%
+10%
-10%
+5%
- Replicate the technology: If
and
gain:
- Issue the "Replicate the Evermore" special project. gain the
Cheap Thrills EMPIRE modifier -10%
+5%
- Issue the "Replicate the Evermore" special project. gain the
- Lab rats:
- Gain the
The Evermore planet modifier +10%
- Gain the
- Purge and repurpose: gain
- Seal the entrance
- Investigate the entrance Issues special project "Into the Earth". Once completed chose between:
- Gain the
Excavation events
If at the end of an Excavation phase the result is not high enough to grant a Clue or finish the Chapter then one of the following events may happen:
- Science Ship Scientist dies, -2 Clues
- Archaeology team members die, -1 Clues
- A dangerous situation is avoided, +3 Clues
- Choice to pay 100
能量币 to get +3 Clues or do nothing and get -2 Clues - Science Ship Scientist gains the
伤残 trait
Excavation time
Assuming you never get any of the aforementioned events, the average number of rolls required to complete the chapter can be read from this table. "S + C - D" is the scientist's archeology skill, plus clues, minus difficulty. A level 3 scientist with
S + C - D | Expected Rolls |
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−4 | 29.85 |
−3 | 19.85 |
−2 | 14.85 |
−1 | 11.51 |
0 | 9.01 |
1 | 7.01 |
2 | 5.54 |
3 | 4.40 |
4 | 3.39 |
5 | 2.73 |
6 | 2.29 |
7 | 1.96 |
8 | 1.70 |
9 | 1.49 |
10 | 1.33 |
11 | 1.20 |
12 | 1.10 |
13 | 1.00 |
14 | 1.00 |
参考资料
- ↑ 跳转至: 1.0 1.1 If the technology has already been researched then 获得:
96x 研究产出( 每种 潜在的产量 2000 ~ 10000) in the corresponding tech field
物理学研究 ,社会学研究 or工程学研究 . - ↑ Add this technology as research option with 30% progress.
- ↑ If this technology has already been researched then 获得:
48x 社会学研究产出(潜在的产量 1000 ~ 10000) else gain this technology.
- ↑ If this technology has already been researched then 获得:
24x 工程学研究产出(潜在的产量 500 ~ 10000) else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If all colonization technologies have been researched then 获得:
24x 社会学研究产出(潜在的产量 500 ~ 10000) else if this technology is a research option then gain 50% progress else add the next colonization technology as research option with 25% progress.
- ↑ 跳转至: 6.0 6.1 6.2 6.3 If this technology has already been researched then 获得:
48x 物理学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ 跳转至: 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 If this technology has already been researched then 获得:
48x 社会学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain
100 volatile motes else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain
2000 minerals else if this technology is a research option then 50% progress else add this technology as research option with 10% progress.
- ↑ 跳转至: 10.0 10.1 10.2 10.3 10.4 If this technology has already been researched then 获得:
48x 工程学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then 获得:
96x 社会学研究产出(潜在的产量 2000 ~ 10000) else if this technology is a research option then 25% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then 获得:
96x 工程学研究产出(潜在的产量 2000 ~ 10000) else gain this technology.
- ↑ If this technology has already been researched then 获得:
96x 工程学研究产出(潜在的产量 2000 ~ 10000) else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then 获得:
48x 社会学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then it gain 25% progress else add this technology as research option.
- ↑ If this technology has already been researched then gain
500 alloys else if this technology is a research option then gain 50% progress else add this technology as research option with 25% progress.
- ↑ If this technology has already been researched then 获得:
48x 社会学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain 50% progress else add this technology as research option.
- ↑ If this technology has already been researched then 获得:
48x 物理学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain 50% progress 获得:
24x 物理学研究产出(潜在的产量 500 ~ 10000) else add this technology as research option and 获得:
24x 物理学研究产出(潜在的产量 500 ~ 10000).
- ↑ 跳转至: 18.0 18.1 If this technology has already been researched then 获得:
48x 社会学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain 25% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then 获得:
48x 社会学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain 25% progress and 获得:
24x 社会学研究产出(潜在的产量 500 ~ 10000) else add this technology as research option with 10% progress and 获得:
24x 社会学研究产出(潜在的产量 500 ~ 10000).
- ↑ If this technology has already been researched then 获得:
48x 工程学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain 25% progress and 获得:
24x 工程学研究产出(潜在的产量 500 ~ 10000) else add this technology as research option with 10% progress and 获得:
24x 工程学研究产出(潜在的产量 500 ~ 10000).
- ↑ If this technology is a research option then gain 80% progress else add this technology as research option with 50% progress. No additional bonus for already possessing the tech.
- ↑ If this technology has already been researched then 获得:
48x 物理学研究产出(潜在的产量 1000 ~ 10000) else if this technology is a research option then gain 80% progress else add this technology as research option with 25% progress.
- ↑ Also adds a Special Project to repair the corvette damage.
- ↑ Not possible if scientist has
狂热 or无忧无虑 . - ↑ If all colonization technologies have been researched or if
机械智能 then 获得:96x 社会学研究产出(潜在的产量 2000 ~ 10000) else add the next colonization technology as research option with 60%
, 99%
, 80%
, 70%
, 60%
progress.
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |