小 (自由之民移动页面Precursors至先驱者) |
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(没有差异)
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2022年5月11日 (三) 22:25的版本
The Precursors are long dead galactic empires predating even the fallen empires and the curators. Their ruins are scattered across the galaxy for the player to find via anomalies or archaeology sites. Precursor anomalies grant a special project which once investigated grants a small amount of Engineering,
If every precursor anomaly has been investigated but no empire managed to collect 6 artifacts a random event can trigger every 20 years and add another precursor anomaly on one of the previously investigated planets. The time is lowered to 13.3 years for
AI empires can also sell a discovered artifact to Player empires for 1000
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只可用于 Ancient Relics DLC 已启用。 |
Players can spend 25
Once a Precursor homeworld has been discovered the empire will gain an artifact action to spend 50
Precursor civilizations
There have been 7 precursor civilizations, 2 of them requiring the
Precursor civilization | Homeworld | Homeworld reward | Home system deposits | Clues source | ![]() |
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DLC |
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Cybrex | ![]() |
None | Anomalies | ![]() |
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None | |
First League | ![]() |
Anomalies | ![]() |
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None | ||
Irassian Concordat | ![]() |
Anomalies | ![]() |
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None | ||
Vultaum Star Assembly | ![]() |
Anomalies | ![]() |
展开
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None | ||
Yuht Empire | ![]() |
Anomalies | ![]() |
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None | ||
Baol | ![]() |
None | Archaeology sites | ![]() |
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Zroni | ![]() |
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Archaeology sites | ![]() |
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Archaeological sites
Archaeological Sites are areas where remains of ancient civilizations have been preserved relatively intact. They can be discovered while surveying, generated at game start or uncovered a few years after a planet is colonized. Each time a planet is surveyed there is a 1.25% chance of an archaeology site being discovered. The chance is reduced to 0.25% for 5 years after a site is discovered.
A site can have 1-6 Chapters in addition to an introduction Chapter. Each Chapter has its own narrative and rewards and has to be unlocked before it becomes visible. Chapters are unlocked via Excavation. As long as an archaeological site is within an empire's borders that empire can task a Science Ship to excavate the site. The duration of an Excavation is determined by the archaeological site's Difficulty rating and can be reduced by -25% if the Scientist on the Science Ship has the
Site | Chapter 1 rewards | Chapter 2 rewards | Chapter 3 rewards | Chapter 4 rewards | Chapter 5 rewards | Requirements |
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Ancient Battle Site![]() |
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Uninhabitable planet |
Strange Asteroid![]() |
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City of Bones![]() |
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Frozen Complex![]() |
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2 outcomes:
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Mutant Fossils![]() |
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Ruins![]() |
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2 outcomes: | ![]() ![]() Adds lvl 3 anomaly "Alien Site" to a random body in the same system |
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Uninhabitable planet |
Subterranean Hollows![]() |
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Habitable planet |
The Endless Expanse![]() |
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Ix Belèn![]() |
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Desiccated![]() |
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After 60 days choice of: | Orvall System |
Rage Sage![]() |
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The Mask of Transformation![]() |
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Choice of: | ![]() |
Colony on a Tropical, Continental or Gaia planet with a moon |
From Gateway Sent
The From Gateway Sent archaeological site is discovered by investigating the special project created by the
Chapter | 1 | 2 | 3 | 4 |
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Rewards | ![]() |
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The Broken Gates
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只可用于 Leviathans DLC 已启用。 |
The Broken Gates archaeological site can be discovered on any planet that's not a gas giant, asteroid or located in a black hole system.
Chapter | 1 | 2 | 3 | 4 |
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Chthonic Siren
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只可用于 Federations DLC 已启用。 |
A random world in the galaxy will contain the initially hidden Chthonic Siren archaeological site. If an empire is part of a
Chapter | 1 | 2 | 3 | 4 |
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Rewards | ![]() |
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On the Shoulders of Giants sites
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只可用于 Federations DLC 已启用。 |
The
Ancient Relics sites
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只可用于 Ancient Relics DLC 已启用。 |
All other archaeological site in the game require the Ancient Relics DLC to be found.
Site | Chapter 1 rewards | Chapter 2 rewards | Chapter 3 rewards | Chapter 4 rewards | Chapter 5 rewards | Chapter 6 rewards | Requirements |
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Ruined Star System![]() |
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Shallash System |
Relic Rails![]() |
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Ruined World![]() |
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2 outcomes: | ![]() |
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Omni System |
Asteroid Blast Door![]() |
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Fossilized Remains![]() |
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Colony |
Ancient Tomb![]() |
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Moon Base![]() |
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Shielded Relic system | |
Abandoned Ecumenopolis![]() |
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Finishing the Moon Base dig site |
Gas Giant Structure![]() |
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Robot Debris![]() |
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Crashed Starship![]() |
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Uninhabitable planet |
Moon Bump![]() |
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3 outcomes:
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Uninhabitable planet |
The Echoes Inside![]() |
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Target from Orbit![]() |
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3 outcomes: | ![]() |
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Uninhabitable planet |
Hole in the Ground![]() |
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3 outcomes: | ![]() |
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Uninhabitable planet |
Too Angled![]() |
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Uninhabitable planet | |
Déjà Vu Dig![]() |
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3 outcomes:
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Uninhabitable planet |
Trench World![]() |
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3 outcomes:
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Any Other Rock![]() |
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Beautiful Bubble![]() |
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Uninhabitable planet |
Get Inside![]() |
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3 outcomes:
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Uninhabitable planet |
Anyone Home?![]() |
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3 outcomes: | ![]() |
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Uninhabitable planet |
The Grand Herald![]() |
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Beneath the Waves![]() |
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3 outcomes: | ![]() |
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Get to the Bottom![]() |
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3 outcomes: | ![]() |
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Dotted Archipelago![]() |
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3 outcomes: | ![]() |
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Popular Rock![]() |
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3 outcomes:
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Strange Flows![]() |
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3 outcomes:
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Never Forget![]() |
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Hauer System |
Message in the Dust![]() |
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3 outcomes
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Whispers in the Stone![]() |
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Kleptomaniac Rats![]() |
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Rubricator System spawned in by the Weapon Trails Anomaly |
Hidden Worlds![]() |
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Choice of:
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Habitable planet |
The Library![]() |
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and choice of:
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Ruined Station![]() |
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choice of:
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Neutron Star or Pulsar |
One Last Hope![]() |
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and 2 outcomes:
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Polaris System | ||
Weapons Cache![]() |
no rewards | ![]() |
Unique Text if Earth,
Everyone Else |
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Terraforming Event |
Precursor sites
Precursor Archaeology Sites are visible only to the empire that starts the event chain and are used to advance the Baol and Zroni event chains. When a Zroni Archaeology Site is discovered the planet will gain a deposit of 2-4
The Sentinels
The Sentinels is an Archaeology Site with slightly different mechanics. It can be discovered after a planet is colonized and adds an archaeological site blocker to the colony.
Chapter 1 | Chapter 2 | Chapter 3 | |
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Difficulty | 2 | 2 | 3 |
Rewards | ![]() |
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When the site is completely excavated the empire will get the following choices:
- If not
排外主义 or极端排外主义 gain an凝聚力 from Jobs planet modifier and a permanent blocker. - If not
排外主义 or极端排外主义 issue a special project to open the Sentinels. When the special project is complete the empire will have the option the hear the Sentinels or attack. Attacking will have the Sentinels invade the colony with 9 armies. Hearing them out will bring the option to either gain a permanent blocker and 9 defense armies or be hostile and have the Sentinels invade the colony with 9 armies. The invasion has an Army Strength of roughly 2400. - Issue a special project to destroy the Sentinels. When the special project is complete the planet will be invaded by 9 armies. If the armies are defeated the colony will gain the
Sentinels planetary feature and empire will be offered to either gain 150
影响力 or issue a special project to see what the Sentinels were guarding. Finishing the special project will bring the following options:- Gain 300
影响力 and the Cheap Thrills planet modifier that gives -10%Pop consumer goods upkeep and a +5%
幸福度 . - Gain the The Evermore planet modifier that gives +10%
研究 . - Gain access to the Replicate the Evermore special project.
- If
军国主义 or排外主义 gain 300影响力 and access to Cheap Thrills planet modifier that gives +10%军国主义 Ethics Attraction, +10%排外主义 Ethics Attraction, -10%Pop consumer goods upkeep and +5%
幸福度 .
- Gain 300
Excavation events
If at the end of an Excavation phase the result is not high enough to grant a Clue or finish the Chapter then one of the following events may happen:
- Science Ship Scientist dies, -2 Clues
- Archaeology team members die, -1 Clues
- A dangerous situation is avoided, +3 Clues
- Choice to pay 100
能量币 to get +3 Clues or do nothing and get -2 Clues - Science Ship Scientist gains the
伤残 trait
Excavation time
Assuming you never get any of the aforementioned events, the average number of rolls required to complete the chapter can be read from this table. "S + C - D" is the scientist's archeology skill, plus clues, minus difficulty. A level 3 scientist with
S + C - D | Expected Rolls |
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−4 | 29.85 |
−3 | 19.85 |
−2 | 14.85 |
−1 | 11.51 |
0 | 9.01 |
1 | 7.01 |
2 | 5.54 |
3 | 4.40 |
4 | 3.39 |
5 | 2.73 |
6 | 2.29 |
7 | 1.96 |
8 | 1.70 |
9 | 1.49 |
10 | 1.33 |
11 | 1.20 |
12 | 1.10 |
13 | 1.00 |
14 | 1.00 |
Footnotes
- ↑ If this technology has already been researched then gain
1000-10000 engineering research else add this technology is a research option.
- ↑ If this technology has already been researched then gain
1000-10000 engineering research else if this technology is a research option then gain this technology else gain 50% progress and add this technology as research option.
- ↑ Grants
基因图谱 ,基因健康保障 ,细胞修复 or 50% progress towards基因剪裁 if the prerequisite technology is researched. If all technologies are researched gain1000-10000 society research instead.
- ↑ If this technology has already been researched then gain
1000-10000 society research else if this technology is a research option then gain this technology else gain 50% progress and add this technology as research option.
- ↑ If
表观遗传学机制 is already researched gain地表塑造 instead. If both are already researched gain1000-10000 society research.
- ↑ If this technology has already been researched or
格式塔意识 then gain1000-10000 society research else gain 20% progress and add it as a research option if not already
- ↑ 跳转至: 7.0 7.1 If the technology has already been researched then gain 2000-10000 research in the corresponding tech field
.
- ↑ Add this technology as research option with 30% progress.
- ↑ If this technology has already been researched then gain
500-10000 engineering research else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If all colonization technologies have been researched then gain
500-10000 society research else if this technology is a research option then gain 50% progress else add the next colonization technology as research option with 25% progress.
- ↑ 跳转至: 11.0 11.1 11.2 11.3 If this technology has already been researched then gain
1000-10000 physics research else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ 跳转至: 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 If this technology has already been researched then gain
1000-10000 society research else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain
100 volatile motes else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain
2000 minerals else if this technology is a research option then 50% progress else add this technology as research option with 10% progress.
- ↑ 跳转至: 15.0 15.1 15.2 15.3 15.4 If this technology has already been researched then gain
1000-10000 engineering research else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain
2000-10000 society research else if this technology is a research option then 25% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain
2000-10000 engineering research else gain this technology.
- ↑ If this technology has already been researched then gain
2000-10000 society research else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain
1000-10000 society research else if this technology is a research option then it gain 25% progress else add this technology as research option.
- ↑ If this technology has already been researched then gain
500 alloys else if this technology is a research option then gain 50% progress else add this technology as research option with 25% progress.
- ↑ If this technology has already been researched then gain
1000-10000 society research else if this technology is a research option then gain 50% progress else add this technology as research option.
- ↑ If this technology has already been researched then gain
1000-10000 physics research else if this technology is a research option then gain 50% progress and
500-10000 physics research else add this technology as research option and gain
500-10000 physics research.
- ↑ 跳转至: 23.0 23.1 If this technology has already been researched then gain
1000-10000 society research else if this technology is a research option then gain 25% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain
1000-10000 society research else if this technology is a research option then gain 25% progress and gain
500-10000 society research else add this technology as research option with 10% progress and gain
500-10000 society research.
- ↑ If this technology has already been researched then gain
1000-10000 engineering research else if this technology is a research option then gain 25% progress and gain
500-10000 engineering research else add this technology as research option with 10% progress and gain
500-10000 engineering research.
- ↑ If this technology is a research option then gain 80% progress else add this technology as research option with 50% progress. No additional bonus for already possessing the tech.
- ↑ If this technology has already been researched then gain
1000-10000 physics research else if this technology is a research option then gain 80% progress else add this technology as research option with 25% progress.
- ↑ Also adds a Special Project to repair the corvette damage.
- ↑ Not possible if scientist has
狂热 or无忧无虑 . - ↑ If all colonization technologies have been researched or if
机械智能 then gain2000-10000 society research else add the next colonization technology as research option with 60%
, 99%
, 80%
, 70%
, 60%
progress.
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |