危機

本頁面部分全部內容上次核對於3.3版本
(重新導向自Crises

危機(crisis,也通稱「天災」)是一個威脅整個銀河系和其中所有生命的事件。有兩種類型的危機:一種由外部實體造成的危機出現在末期事件起始年之後,以及另一種由玩家和電腦帝國(除了失落帝國)造成。

Each time a crisis conquers a planet it causes diplomatic Threat with all empires, making them more likely to cooperate against the crisis. Fallen Empires will send their fleets against a Crisis if it approaches their borders and may even awaken to help fight it.

星河衛士 Defender of the Galaxy 星河衛士Defender of the Galaxy飛升天賦對危機艦隊獲得 +50% 傷害 Damage 傷害Damage加成,making it very useful at turning the tide if more conventional means are ineffective.

終末危機[編輯 | 編輯原始碼]

終末危機(Endgame crises) have a chance to trigger every 5 years once 50 years have passed since the end-game year. If any of the following conditions are met, the crisis can instead happen as soon as the end-game year is reached:

如果以上無一為真,但是任何普通帝國有 躍遷引擎 Jump Drive 躍遷引擎靈能躍遷引擎 Psi Jump Drives 靈能躍遷引擎Psi Jump Drives科技,或者 議案 Resolutions 異次元體實驗方法Extradimensional Experimentation議案已通過,那麼危機仍能在到達末期事件起始年後出現,不過只有破界者有機會在其他條件符合時提前出現。只有一場終末危機能發生。

每一個危機有其自己的基礎權重,其中蟲群天災有基礎權重 10,異次元體入侵者 8,肅正協議 10,以及沒有危機 120。對於所有危機,權重將按下列方式增長:

  • 2x 在末期事件起始 35 年以後
  • 2x 在末期事件起始 50 年以後
  • 3x 在末期事件起始 70 年以後
  • 3x 在末期事件起始 85 年以後
  • 4x 在末期事件起始 100 年以後
  • 2x 沒有或者不能有 天堂之戰

If the Crisis Type game setting has been set to a specific crisis then that crisis alone can appear, with a 20% chance to spawn every 5 years. The chance is increased by the aforementioned modifiers.

Endgame crises have a situation log entry that keeps count of the casualties on both sides and shows how close the crisis is to being defeated. During an endgame crisis an audio cue that will play in the background and grow more pronounced the more systems are controlled by the crisis.

蟲群天災[編輯 | 編輯原始碼]

蟲群天災

蟲群天災危機(The Prethoryn Scourge Crisis)開始於一個關於銀河系外正在逼近的亞空間回聲的通知。立即添加情報日誌通知,名為「 即將到來的風暴Coming Storm」。

On a MTTH (Mean Time To Happen) of 50 years, they will be close enough to get the general direction of the swarm. A system at the edge of the galaxy will be marked as the center of the Invasion. The system cannot be within or near a Fallen or Awakened Empire. It will not be an owned system either unless every rim system is claimed. 最近的 5 個恆星系被標記給先鋒艦隊。120 個月之後,將受到來自蟲群的傳送。

30 個月之後 12 支艦隊的先鋒就會到達。先鋒之後 200–600 天,主力入侵艦隊將到達中心星系。在每一個先鋒恆星系將生成 3 Star Brood 和 3 運輸蟲Transports艦隊。此時蟲群天災出現在通訊記錄但不能與之交流。如果一個帝國的主要物種有 蜂巢思維 Hive Mind 蜂巢思維Hive Mind或者 靈能 Psionic 靈能Psionic特質,它就能與危機交流,但是外交行動仍然不可能。如果 星海共同體 Galactic Community 星海共同體Galactic Community已經建立,可以用與蟲群天災戰鬥的星系優先事項。

蟲群天災使用下列機制:

  • 普雷索林物種自身是不朽的,所以它們的 格式塔模型gestalt pattern艦隊司令永遠不會死於年老。
  • The Swarm gets fleets at regular intervals on any system with a spaceport.
    • (monthly) If they have no planet and army they get a fleet of 20 armies
    • (yearly) If their count of 感染蟲 is under 4, they get a fleet of 5 感染蟲
    • (yearly) If their count of 感染蟲 is under 4 but they still have at least 10 ships total, they get a fleet of 3 工蟲
  • Each fleet will take systems in a way similar to Total Wars.
  • Prethoryn 工蟲 will build starbases to expand their territory into unclaimed systems. Their starbases are as strong as citadels and modified by the Crisis Difficulty setting.
  • The 蟲群天災 use infestors as colony ships. They will land on uncolonized habitable planets and when the colony development process is complete the planet is turned into an infested world. As with regular colony development any orbital bombardment will instantly interrupt the process.
  • Prethoryn 運輸蟲 will invade inhabited planets using ground armies in order to occupy it and purge the Pops. During this phase the planet can be recaptured with ground armies. Once all Pops have been purged the planets will be turned into an 孵化星球 Infested World 孵化星球Infested World.
  • 孵化行星不能被入侵。為了擺脫感染,孵化星球必須被轟炸,直到 破壞度 Devastation 破壞度Devastation達到 100,在那時它將變成一個 荒蕪星球 Barren World 荒蕪星球Barren World,能被環境改造。
  • If the Scourge overruns a ring world segment it will destroy it. Ring world segments destroyed by the swarm cannot be rebuilt. Overrun habitats are destroyed entirely and are likewise impossible to rebuild.

當蟲群天災被擊敗,每個帝國將獲得 +20 幸福度 Happiness 幸福度Happiness持續 10 年和 700-4000 凝聚力 Unity 凝聚力Unity

Audio Cue: As the 蟲群天災 infests more of the galaxy soft chewing sounds will start to be heard in the background.

索林原蟲艦隊[編輯 | 編輯原始碼]

先鋒艦隊包括 30 幼蟲Swarmlings,由一名帶有 Void Swimmer 特質的 艦隊司令 Admiral 艦隊司令Admiral率領。Star Brood 艦隊包括 1 蟲後Queen、8 育母Brood Mothers、10 戰士Warriors和 35 幼蟲Swarmlings,由一名有 25% 機率帶有獨特的 蜂巢親和 Hive Affinity 蜂巢親和Hive Affinity特質的 艦隊司令 Admiral 艦隊司令Admiral率領。每 2 年,如果蟲群天災有低於 2000 艦船和至少 1 個孵化行星,它將得到 2 Star Brood 艦隊,在 20% 銀河領土覆蓋率得到第三支艦隊,在 40% 領土覆蓋率得到第四支艦隊。它們也可以從這個增援得到 工蟲Constructors感染蟲Infestors

索林艦船有天然裝甲,儘管沒有使用裝甲組件。它們的武器數據由危機強度設置決定。 天災飛彈Scourge Missiles蟲群艦載機Swarm Strikers能被逆向工程。

幼蟲 戰士 育母 蟲後 恆星基地
  • G槽 1 天災飛彈
  • S槽 2 天災酸爆
  • A槽 1 再生艦體組織
  • C槽 生化引擎
  • C槽 生化傳感器
  • C槽 哨戒戰術
  • G槽 3 天災飛彈
  • M槽 2 天災酸爆
  • A槽 1 再生艦體組織
  • C槽 生化引擎
  • C槽 生化推進器
  • C槽 生化傳感器
  • C槽 線列戰術
  • H槽 4 蟲群艦載機
  • S槽 2 天災酸爆
  • A槽 1 再生艦體組織
  • C槽 生化引擎
  • C槽 生化推進器
  • C槽 生化傳感器
  • C槽 炮擊戰術
  • G槽 4 天災飛彈
  • M槽 3 天災酸爆
  • H槽 3 蟲群艦載機
  • A槽 1 再生艦體組織
  • C槽 生化引擎
  • C槽 生化推進器
  • C槽 生化傳感器
  • C槽 炮擊戰術
  • G槽 5 天災飛彈
  • M槽 5 天災酸爆
  • H槽 3 蟲群艦載機
  • A槽 1 再生艦體組織
  • C槽 生化傳感器

蟲群天災使用獨特的 索林原虫部隊 Prethoryn Army 索林原虫部隊Prethoryn Army入侵行星。每一個 運輸蟲transport艦隊包括 20 陸軍部隊而且沒有 陸軍將領 General 陸軍將領General。索林原虫部隊有 400 生命值,每天造成 3-6 傷害和 6-12 士氣傷害。它們造成 100% 連帶傷害。

哨兵組織[編輯 | 編輯原始碼]

哨兵艦隊

如果蟲群天災覆蓋至少 20% 的銀河系,哨兵組織(Sentinel Order)將生成。如果一個失落或覺醒帝國存在,它們將生成在其邊境旁邊,否則它將生成在一個隨機帝國的邊境旁邊。A new black hole system will be spawned for them and they have Fallen Empire level tech although their fleets will lack strength from repeatable technologies. Every few years the Sentinels will create a fleet as long as they have below 200 ships. Sentinel fleets use the ship appearance of all species archetypes except DLC ones and use top-tier components. Their initial fleet also includes a Fallen Empire titan. Sentinel admirals have the 哨兵訓練 Sentinel Training 哨兵訓練Sentinel Training trait, giving them +20% damage against the 蟲群天災.

如果蟲群天災覆蓋至少 50% 的銀河系,哨兵將在蟲群解剖學上取得突破,給予每個帝國 +20% 傷害對抗蟲群天災。

Every few years, as long as the Sentinels have more than 30 ships they will offer a one time donation of ships to an empire that destroyed at least 7 Prethoryn fleets and did not attack the Sentinels. Those fleets do not use 海軍容量 Naval Capacity 海軍容量Naval Capacity and cannot be upgraded. Each fleets consist of the following:

1 戰列巡洋艦 1 戰列艦 1 巡洋艦 4 護航艦 4 驅逐艦 8 護衛艦
  • XL槽 1 光矛 T2
  • L槽 2 雷射 T5
  • M槽 4 裂解炮 T3
  • H槽 2 艦載機 T3
  • L槽 4 護盾 T6
  • L槽 4 裝甲 T5
  • A槽 2 護盾電容
  • L槽 1 火炮 T2
  • L槽 2 等離子 T3
  • M槽 5 等離子 T3
  • PD槽 2 點防禦 T3
  • L槽 1 護盾 T5
  • L槽 5 裝甲 T5
  • M槽 5 等離子 T3
  • PD槽 2 點防禦 T3
  • L槽 3 護盾 T5
  • L槽 3 裝甲 T5
  • L槽 1 發射器 T2
  • S槽 4 等離子 T3
  • PD槽 4 點防禦 T3
  • L槽 3 護盾 T6
  • L槽 3 裝甲 T5
  • A槽 1 護盾電容
  • M槽 1 等離子 T3
  • S槽 2 等離子 T3
  • PD槽 2 點防禦 T3
  • L槽 3 護盾 T5
  • L槽 3 裝甲 T5
  • G槽 1 魚雷 T2
  • S槽 1 機關炮 T3
  • L槽 1 護盾 T5
  • L槽 1 裝甲 T5

哨兵不會擴張。在蟲群天災已被擊敗幾周之後,他們的 大團長Grand Master將解散哨兵。

俘獲蟲後[編輯 | 編輯原始碼]

有兩隻蟲後能被俘獲。第一隻是 索林原蟲蟲後 Prethoryn Brood-Queen 索林原蟲蟲後Prethoryn Brood-Queen遺珍,which can be obtained by one of the empires in the galaxy after winning a random space battle against Prethoryn fleets. The second is an incapacitated queen that can appear in a random system inside the Prethoryn Space, if the 蟲群天災 is not defeated within a number of decades. A special project will become available there to every empire to tame the queen and the first empire that completes it will gain the domesticated queen as a fleet led by an unchangeable level 8 Fleet Consciousness admiral. Roughly every two months the queen has a 33% chance to add a Warrior to the fleet and a 66% chance to add a Swarmling to the fleet, until the fleet has 30 ships. In addition roughly 100 years later, if the queen is still alive and the main species is 靈能 Psionic 靈能Psionic, the queen will reveal that the galaxy the Prethoryn species came from has been extinguished or eclipsed by something and the empire will gain 1000-5000 monthly 物理學研究 Physics Research 物理學研究Physics Research.

野生索林原蟲[編輯 | 編輯原始碼]

在蟲群天災已被擊敗 15 年以後,每年有 10% 機率在一個有之前的孵化行星的恆星系出現一個野生索林原蟲恆星基地和 3 支野生索林原蟲艦隊。它們不會擴張但可能漫遊到周圍的恆星系並且與其它野生索林原蟲蟲群戰鬥。漫遊艦隊由 56 幼蟲組成。

成功擊退了普雷索林蟲群[編輯 | 編輯原始碼]

Prethoryn Swarm entities are heavily armored, attack enemies with missiles and strike craft, along with some acid bursts. Swarmlings possess Corvette-level evasion.

Since all their weapons either ignore or cause major damage to shields, and work equally well against armor and hull, combat fleets should protect themselves with point defense, armor, and plating. Use energy weapons that deal bonus damage against both armor and hull to attack. Arc Emitters work well too; if you build Arc Emitter battleships, Cloud Lighting is a good support weapon for them.

Empires which lack the means to directly counter the Scourge's fleets should immediately focus on containing its expansion instead. Keeping multiple small fleets of corvettes or destroyers to hunt down their civilian ships and stopping infestations is a viable strategy to limit the spread of the Scourge, as they will send otherwise engaged fleets to try and stop your efforts.

If an important planet falls to a Prethoryn invasion, it will take much longer for them to infest it compared to uninhabited planets, as purging takes much longer than infestation. Infested planets are immediately turned into barren planets once they take enough planet damage. Since the Swarm only can infest habitable worlds, it is possible to starve them by cornering them and launching surgical strikes toward their planets to render them uninhabitable, thus widening the berth between them and any infestable territory. The Prethoryn will pull any fleets from surrounding systems to defend their planets, so fleets targeting Prethoryn planets must be prepared to face multiple swarm fleets if those have not been dealt with already. AI Empires in particular will use such hit-and-run tactics against infested planets.

Another feasible strategy is to get a Colossus into the area where the Crisis will spawn and breaking all of the planets to starve them, putting your best fleets near the edge of the invasion zone is also helpful, stationing them at the ending for any wormholes leading out of the invasion zone is a must. Additionally, deconstructing certain starbases along the galactic rim once the galaxy has been completely filled up allows you to control where the Swarm will spawn, although you will have to make sure the AI don't try and take those otherwise unclaimed systems.

Prethoryn "Star Brood" fleets are composed of at least one Queen, escorted by Warrior and Brood Mother battleship equivalents, with Spawnling corvettes making up the bulk of the fleet combat strength. A fleet equipped with long-range weapons can expect to destroy a number of Spawnlings before the Prethoryn units are able to return fire, at which point emergency FTL can be used to avoid casualties altogether. By repairing and repeating, this guerrilla tactic can wear down Prethoryn fleets until they are small enough to defeat in a full confrontation.

Salvage should not be forgotten as it unlocks their bio-weaponry, which is most useful against them. Their starbases are equally good sources of technology while being much easier targets.

異次元體入侵者[編輯 | 編輯原始碼]

異次元破界者

異次元體入侵者危機(The Extradimensional Invaders Crisis)begins with a note about a massive power surge somewhere in the galaxy (the formal event title is "Galactic Power Surge"). Immediately somewhere in the galaxy a 位面傳送門Dimensional Portal, a portal starbase and the main Unbidden fleet will emerge. If the system lies within the borders of an empire the starbase is instantly destroyed. If the Galactic Community was formed a Galactic Priority to fight 異次元體入侵者 becomes available. 15 days later a second fleet will emerge. Another 15 days later a third fleet will emerge, contact with the Unbidden will open and the location of the Dimensional Portal will be added to the Situation Log. Fleets will take systems from empires in a way similar to total wars, while constructors will build starbases in unclaimed systems.

The Dimensional Portal cannot be destroyed until all Dimensional Anchors are destroyed. These are located in systems highlighted in the Galaxy Map. The portal will remain guarded by the main Extradimensional fleet. If the portal system is attacked, then the invaders will recall all of their ships to aid in its defense. If the starbase in the portal system is destroyed, all fleets will remain to guard the system until it is rebuilt, halting their expansion. The empire that destroys the last Dimensional Portal will gain the R unbidden warlock.png Extradimensional Warlock Relic as well as a temporary 評價 Opinion 評價Opinion bonus from everyone.

如果一支異次元艦隊到達一個不設防的行星,它將從軌道上收割生命。當該行星達到 100 破壞度 Devastation 破壞度Devastation,它就變成了一個 荒蕪星球 Barren World 荒蕪星球Barren World帶有 Pm planet from space.pngPm frame 1.png 環境改造候選Terraforming Candidate修正。環形世界 Ring World 環形世界Ring World區段被它們摧毀後不能重建。Overrun habitats are destroyed entirely and cannot be rebuilt.

異次元體入侵者在傳送門生成之後的 55、90、180、265、340、425 和 550 天得到額外的艦隊。Afterwards, unless they have more than 2000 ships, they will receive smaller reinforcement fleets through the portal at regular intervals, with the interval being lower if they have more starbases:

  • 0 恆星基地:1500 天,±200
  • 1 恆星基地:1300 天,±200
  • 2 恆星基地:1100 天,200
  • 3 恆星基地:900 天,±200
  • 4 恆星基地:600 天,±200
  • 5 恆星基地:400 天,±200
  • 6 恆星基地:400 天,±200
  • 7 恆星基地:300 天,±100
  • 8 恆星基地:250 天,±50
  • 9 恆星基地:200 天,±50
  • 10+ 恆星基地:150 天,±50

It should be noted that unlike the other crises, which provide warning several years in advance, 異次元體入侵者 will arrive instantly and with no indication where the portal will open.

3.1 版本,異次元艦隊無視 超光速抑制器

Audio Cue: As 異次元體入侵者 consume more of the galaxy a faint wind will start to be heard in the background.

異次元體艦船[編輯 | 編輯原始碼]

異次元體背道者
異次元體狂熱者

破界者、背道者和狂熱者艦船使用不同的名稱,但是除了顏色完全相同。所有組件都可以進行逆向工程,包括其獨特的武器。

Initial fleets consist of 8 battleships, 12 cruisers and 20 escorts led by an admiral which may get the Dimensional Stutter or Ethereal traits.

Reinforcement fleets consist of 5 battleships, 8 cruisers and 15 escorts led by an Admiral which may get the Dimensional Stutter or Ethereal traits.

Portal fleets consist of 20 battleships, 30 cruisers and 45 escorts led by an admiral with the Ethereal trait.

驅逐艦 巡洋艦 戰列艦 恆星基地 傳送門恆星基地
  • M槽 3 物質分解器
  • S槽 5 靈能護盾
  • C槽 靈能躍遷引擎
  • C槽 傳感器 T4
  • C槽 線列戰術
  • L槽 1 物質分解器
  • M槽 3 物質分解器
  • S槽 2 物質分解器
  • M槽 5 靈能護盾
  • C槽 靈能躍遷引擎
  • C槽 傳感器 T4
  • C槽 線列戰術
  • L槽 3 物質分解器
  • M槽 4 物質分解器
  • S槽 2 物質分解器
  • L槽 5 靈能護盾
  • C槽 靈能躍遷引擎
  • C槽 傳感器 T4
  • C槽 線列戰術
  • L槽 4 物質分解器
  • M槽 2 物質分解器
  • L槽 10 靈能護盾
  • A槽 1 再生艦體組織
  • C槽 傳感器 T4
  • L槽 6 物質分解器
  • M槽 6 物質分解器
  • S槽 6 物質分解器
  • L槽 10 靈能護盾
  • C槽 傳感器 T4

背道者與狂熱者[編輯 | 編輯原始碼]

When the Unbidden border covers at least 15% of the galaxy a second extradimensional portal will open, bringing up another faction called the Aberrant. A few years later a third portal bringing a third faction called the Vehement will open. While all three factions will be hostile towards life, they are also hostile towards each other.

The new factions have a far shorter delay for the Initial Fleet spawns (1, 5, 15, 30, 45, 60, 150, 350) in order to bring them on even ground with the Unbidden.

成功擊退了異次元體入侵者[編輯 | 編輯原始碼]

Unbidden ships are heavily shielded and have no armor, so using fleets with only kinetic weapons is very effective. In terms of fleet composition, focus on artillery Battleships combined with Titans using the shield dampening aura, as the L and X weapons have more range than any Invaders weaponry. In terms of defense the Invaders solely use energy weapons so a focus on shield modules is ideal.

The player has multiple strategic choices when faced with these Extradimensional Invaders:

  • A quick rush after the portal opening might be possible. However, one needs to be able to quickly dispatch the portal guards and initial fleets as they spawn, which requires very powerful fleets.
  • Unlike other crises, their initial invasion fleets are much stronger than reinforcements. If the player can effectively clear their initial fleets, reinforcements shouldn't be a problem since they're much weaker than initial ones.
  • Salvage should not be forgotten as it unlocks their unique weapons. The starbases are equally good sources of technology as the fleets while being much easier targets. However, the 物質分解器 weapons are anti-armour and hull, and the extradimensionals use no armor on their ships, so replacing your weaponry with these is generally a bad idea to fight the invaders.
  • If extradimensional invaders claimed lots of systems before normal empires can strike back, player should focus on destroying their starbases and construction ships, since starbases will reduce reinforcement interval.

The arrival of the other extradimensionals are a mixed blessing. On one hand, they might appear in the rear of a large empire or alliance, threatening important worlds and thus the defense against the existing Factions. On the other, all extradimensional factions will begin to fight each other, potentially causing major damage to one another. Once engaged in combat there, the enemy fleets will have difficulty defending any of their starbases and even the portal itself making this a crucial opening to strike at such critical targets.

肅正協議[編輯 | 編輯原始碼]

肅正協議

肅正協議危機(The Contingency Crisis)begins with a signal dubbed the Ghost Signal bouncing across every empire. Every year each empire will be affected by an event, in the following order:

  1. Every biological empire that uses synthetic pops will lose one synthetic pop and every machine empire will lose a machine pop in one of two special events.
  2. Every biological empire that uses synthetic pops will lose another synthetic pop mysteriously.
  3. Every empire will get a notification about galaxy-wide synthetic disappearances.
  4. Every empire will get a notification about the Ghost Signal growing stronger and how it affects machines and synthetic pops differently.

A year after the final event the Contingency will activate. Every 50 days one of 4 random uninhabitable planets located in systems with Strategic Resources will transform into Sterilization Hub AI world and spawn a defense station, 3 attack fleets, and 3 construction ships and an army fleet. The planets are determined at galaxy generation so reloading a save will not alter the result. If the Galactic Community was formed a Galactic Priority to fight the Contingency becomes available. The hubs can not be invaded and must instead be bombed until they reach 50 破壞度 Devastation 破壞度Devastation, at which point they turn into broken planets with a deposit of 能量幣 Energy Credits 能量幣Energy Credits, 礦物 Minerals 礦物Minerals and 活體金屬 Living Metal 活體金屬Living Metal and may unlock the technology to harvest it. Colossus owners can also use a World Cracker, Global Pacifier or Divine Enforcer on sterilization hubs but the worlds will not gain a deposit that way.

When a planet is captured by the Contingency it immediately starts the process by purging all pops - biological, synthetic and machine alike. If the planet is recaptured the purges will stop and the planet returns to the original owner. If the purge is completed the planet changes control over to the Contingency. 3 機械體 Mechanical 機械體Mechanical pops called Custodian Bots are spawned but the planets will not reinforce the Contingency. Unlike Sterilization Hubs, purged planets can be captured in ground combat. Unlike other crises the Contingency does not ruin ring world segments or habitats.

在所有滅絕中心被摧毀後,一個新的恆星系將出現在星系盡頭。該恆星系包含第五個也是最後一個 人工智慧星球 AI World 人工智慧星球AI World——Nexus Zero-One——由 1 Final Core 和 4 AI Core 空間站守衛。當 Nexus Zero-One 被摧毀,肅正協議失效,所有其艦船自毀,滲透事件和特殊項目終結並且幽靈信號被移除。摧毀 Nexus Zero-One 的帝國將獲得 獨立的肅正核心 Isolated Contingency Core 獨立的肅正核心Isolated Contingency Core遺珍(只給人類玩家,不確定這是有意的)。當該行星被摧毀,不創建任何礦藏。

3.1 版本,肅正協議艦隊無視 超光速抑制器

Audio Cue: As the Contingency sterilizes more of the galaxy a mainframe will start to be heard in the background.

幽靈信號[編輯 | 編輯原始碼]

肅正協議生效之後,幽靈信號(the Ghost Signal)將開始影響每個合成人人口甚至帶有 智慧戰鬥電腦Sapient Combat Computer的艦船。It is measured in 5 levels and starts at 5. The Ghost Signal will lose strength each time a Sterilization Hub is destroyed, lessening its effects.

Autonomous Ship Intellects used by 格式塔意識 Gestalt Consciousness 格式塔意識Gestalt Consciousness are immune to the ghost signal.

Synthetically Ascended species are also immune to the Ghost Signal, however any mechanical pops built by these empires that aren't considered part of their main species of synths will be affected.

Machine Intelligence Empires are affected differently as the Contingency attempts to breach their core and take over the central AI. And as such the bulk of processing resources is redirected to the Firewall to prevent that, significantly reducing the efficiency of their drone workers. While a lower penalty per pop, given the demographic nature of these Empires it might be a much bigger penalty. As they are much more heavily affected, Machine Intelligence Empires will get the special project "Blocking the Ghost Signal". The cost is 600 + 100 * Pop count Engineering research Engineering. Finishing it will remove its effects.

Mod ghost signal.png 幽靈信號強度 機械體 Mechanical 機械體Mechanical人口懲罰 知性戰鬥模擬 Sapient Combat Simulations 智慧電腦懲罰 機械 Machine 機械Machine無人機懲罰 Time.png 肅正協議艦隊增援(每個中心) Time.png 肅正協議陸軍增援(每個中心)
5 −70% 崗位資源生產和主流思潮吸引力 −50% 射速和追蹤 −40% 礦物、能量幣和科研 一支艦隊每 1600 天 +/- 200 一支部隊每 700 天 +/- 200
4 −55% 崗位資源生產和主流思潮吸引力 −40% 射速和追蹤 −25% 礦物、能量幣和科研 一支艦隊每 1500 天 +/- 200 一支部隊每 1000 天 +/- 200
3 −40% 崗位資源生產和主流思潮吸引力 −30% 射速和追蹤 無效果 一支艦隊每 1400 天 +/- 200 一支部隊每 1300 天 +/- 200
2 −25% 崗位資源生產和主流思潮吸引力 −20% 射速和追蹤 無效果 一支艦隊每 1300 天 +/- 200 一支部隊每 1600 天 +/- 200
1 −10% 崗位資源生產和主流思潮吸引力 −10% 射速和追蹤 無效果 無增援 無增援

合成人的滲透[編輯 | 編輯原始碼]

While the war rages among the stars, organic, machine and syntheticallly-ascended empires might have issues at home as well.

The first infiltration attempt will invariably fail. The second infiltration will happen 120 days afterwards and will make every organic and synthetic empire targetable for infiltration events. It will also grant the Synth Detection project within a year. Completing this project grants the Voight-Kampff achievement and a large amount of unity. Until completed every year each organic and synthetic empire has a 30% chance to get the Terror Gatekeeper event, which will trigger a damaging infiltration event. Aside from Synth Bombing each event can only happen once. The weights are the following:

  • 40% Synth Bombing: On a random planet three worked buildings are ruined and the pops working them killed. The empire will then get -10% 凝聚力 Unity 凝聚力Unity for 6 years.
  • 10% Spaceport Scuttled: A random starbase is destroyed.
  • 10% Fear and Suspicion: A random planet gets -20 穩定度 Stability 穩定度Stability for 20 years.
  • 10% Ruler Assassination Attempt: 70% chance the ruler escapes and gain some 影響力 Influence 影響力Influence, 30% chance the ruler is killed.
  • 10% Scientist Exposed as Synth: A scientist leader is killed.
  • 10% Admiral Exposed as Synth: An admiral leader is killed.

蜂巢思維 Hive Mind 蜂巢思維Hive Mind and 靈能 Psionic 靈能Psionic empires cannot be infiltrated. Instead, the first infiltration event will describe how their population cannot be infiltrated and how the Contingency will not try further infiltration on them. Infiltrated empires that take the Ap transcendence.png Transcendence ascension perk will also become immune to infiltration. 機械智能 Machine Intelligence 機械智能Machine Intelligence empires also cannot be infiltrated, and will instead receive the "Blocking the Ghost Signal" project.

警告信號[編輯 | 編輯原始碼]

Instead of infiltrations, 機械智能 Machine Intelligence 機械智能Machine Intelligences are attacked more directly by the Ghost Signal. They will get a security breach event that will make every machine empire targetable. Until the "Blocking the Ghost Signal" project is completed or the Ghost Signal strength drops below 4 each year every machine empire has a 30% chance to get the Terror Gatekeeper event, which will trigger a damaging subversion event. Aside from Unit Stack Error each event can only happen once. Chances are equal for each event.

  • Spaceport Scuttled: A random starbase is destroyed.
  • Science Unit Terminated: A scientist leader is terminated.
  • Military Unit Terminated: An admiral leader is terminated.
  • Power Grid Malfunction: Three Power Plants or Power Hubs and the pops working them are destroyed.
  • Contingency Intrusion Averted: Contingency sabotage fails, 無效果.
  • Unit Stack Error: Errors are detected in a unit stack, which may be caused by the Ghost Signal. You are given the option to either terminate the units (no pop is actually terminated) or wait. If you choose the latter after 120 it will turn out to be either:
    • 65% A false alarm. Nothing happens.
    • 35% A true alarm. A random planet gets +10% Devastation and loses 4 Pops.

賽博勒克斯[編輯 | 編輯原始碼]

Originally one of the Precursor empires, the Cybrex will resurface to help fight the Contingency if it sterilizes over 20% of the Galaxy. At the edge of the galaxy the Cybrex Beta ringworld system will spawn. All Empires will be contacted immediately. The Cybrex will construct a new fleet every few years as long as they have below 300 ships. The Cybrex function analogous to the Sentinels of the Swarm Crisis, except they will only donate ships after 100 destroyed fleets and will take them back a month after the crisis ends.

Cybrex ships are identical to the Contingency's save for the color. Each fleet is led by an admiral with the Cybrex Databases trait, giving it +10% Evasion and Fire Rate and +20% Damage to the Contingency.

The Cybrex do not expand. A few weeks after the Contingency was defeated they will depart from the galaxy, leaving Cybrex Beta free for the taking.

上古看護者[編輯 | 編輯原始碼]

A few days after the first sterilization hub is revealed if the Ancient Caretakers are present in the galaxy they will awaken and the Contingency will attempt to corrupt their civic. The Ancient Caretakers have a 66% chance of gaining the Civic final defense protocols.png Final Defense Directives civic (Guardians of the Galaxy awakening) and a 33% chance of gaining the Civic malfunctioning custodian.png Corrupted Defense Directives civic and start attacking every other empire (Berserkers). Whether they will awaken as Custodians or Berserkers is rolled at the start of the game so reloading a previous save will not alter the result.

5 years later other Fallen Empire may awaken as a Guardians of the Galaxy as usual, allowing up to 3 Guardian empires against the Crisis.

Once the Contingency is defeated if the Ancient Caretakers awakened as Guardians they will shut down, leaving their ringworlds free for the taking.

肅正協議艦船[編輯 | 編輯原始碼]

Sterilizer Euthanizer AI 核心 主核 恆星基地
  • G槽 1 發射器 T2
  • M槽 1 等離子加農炮 T3
  • M槽 2 雷射 T5
  • M槽 4 護盾 T5
  • M槽 4 裝甲 T5
  • A槽 1 再生艦體組織
  • C槽 超空間引擎 T3
  • C槽 推進器 T4
  • C槽 傳感器 T4
  • C槽 智慧戰鬥電腦(哨戒)
  • XL槽 1 光矛 T1
  • L槽 2 等離子加農炮 T3
  • M槽 3 雷射 T5
  • PD槽 1 點防禦 T2
  • L槽 4 護盾 T5
  • L槽 4 裝甲 T5
  • A槽 1 再生艦體組織
  • C槽 超空間引擎 T3
  • C槽 推進器 T4
  • C槽 傳感器 T4
  • C槽 智慧戰鬥電腦(線列)
  • T槽 1 泰坦光矛
  • XL槽 4 光矛 T1
  • L槽 2 等離子加農炮 T3
  • M槽 4 雷射 T5
  • M槽 4 等離子加農炮 T3
  • PD槽 2 點防禦 T3
  • H槽 8 搜尋者無人機
  • L槽 10 護盾 T5
  • L槽 10 裝甲 T5
  • A槽 1 再生艦體組織
  • C槽 傳感器 T4
  • T槽 4 泰坦光矛
  • XL槽 4 光矛 T1
  • L槽 2 等離子加農炮 T3
  • M槽 4 雷射 T5
  • M槽 4 等離子加農炮 T3
  • PD槽 2 點防禦 T3
  • H槽 16 搜尋者無人機
  • L槽 10 護盾 T5
  • L槽 10 裝甲 T5
  • A槽 1 再生艦體組織
  • C槽 傳感器 T4
  • XL槽 1 光矛 T1
  • L槽 1 雷射 T5
  • S槽 4 等離子加農炮 T3
  • PD槽 2 點防禦 T3
  • Auxiliary 1 再生艦體組織
  • C槽 傳感器 T4

Roaming fleets consist of 10 euthanizers and 20 sterilizers led by an Admiral with random skill.

Hub fleets consist of 25 euthanizers and 50 sterilizers led by an Admiral with random skill.

Special Weapons: The Contingency uses stock weapons, with only one exception - 搜尋者無人機:

  • 10 Units per Hangar
  • 100 HP, 50 Armor, 50 Shield, 80% Evasion per Unit
  • 19-21 Damage with 100% accuracy and no tracking, 20 Range, 8 CD, 100% Shield Penetration, 66% Armor Penetration

Contingency uses Android Assault Army to invade worlds. Each transport fleet consist of 20 Android Assault Army and do not have a general.

成功擊退了肅正協議[編輯 | 編輯原始碼]

肅正協議 戰體warforms使用大量的護盾和裝甲去保護它們相對脆弱的船體,所以穿透性武器(電弧發射器、裂解炮等)可以很好地對付它們。However, due to the lack of effective L sized piercing weaponry, using Battleships or Titans with 50/50 kinetic and energy weaponry works well too. Defensively, attackers should stack as many shields as they can to counter their pure energy weaponry.

The initial Fleet spawned with the hub systems is considerable and planets in the Hub Systems will often have fallen before the first fleet has mobilised. Colonies in the Hub Systems are generally a writeoff until the roaming fleets have been dealt with.

Even if identified beforehand, hubs normally cannot be prevented from awakening. If the planet is destroyed through the World Cracker Colossus, the shattered world will simply reform into the sterilization hub. Military starbases on the star will be abandoned if there are no colonies there, rendering any resources spent moot. If fleets are parked in the system, the Contingency will spawn an armada of much greater power than standard. The only known method of preempting them is to build at least a ringworld frame in the system, although this also eliminates all other planets.

The first order is generally to destroy any roaming fleets (if they attack one's planets). The Contingency fleets already spawned are generally not likely to rush to the aid of a planet or hub. They are more likely to attack another target than defend.

Destroying the hubs is the ultimate goal. Their hub fleets will always stay with the Hub, making it a hard target together with the AI Core and the starbase. While destroying one of the hubs does reduce the reinforcement intervals, the reduction in spawn cycles running in parallel should be a net advantage.

星海天罰[編輯 | 編輯原始碼]

化身天災 Become the Crisis 化身天災Become the Crisis飛升天賦的普通帝國也能成為危機。Empires that pick the ascension perk will be able to acquire 威懾力 Menace 威懾力Menace and complete expensive crisis special projects to gain various perks. It should be noted that only upon reaching the fifth crisis level is the empire treated as any other crisis: full war with every other empire (the declare crisis resolution). This means that through levels 1-4, the "crisis" empire acts as normal, save for not being able to become the Custodian. Level 5 and only level 5 crisis is the "point of no return", gated by the Special Project to level up, so to speak. This gives the ascension perk far more value for empires who don't want to take the final step, with its various bonuses. The crisis tab is located under the traditions tab.

威懾力通過完成危機目標獲得。每一個目標的獲得量取決於遊戲開局出現的帝國數量。當前威懾力能在危機標籤頁找到。

目標 威懾力 Menace 威懾力Menace 描述
0-6 帝國 7-12 帝國 13-18 帝國 19-24 帝國 25-30 帝國
摧毀敵艦 15 12 9 6 3 毀滅性的戰鬥是引起紛爭和打亂平衡的公認、高效的方式。

摧毀敵艦來獲得威懾力獎勵。
摧毀恆星基地 15 12 9 6 3 恆星基地是帝國的錨點。移除了錨點,帝國就將陷入失去控制的厄運。

摧毀恆星基地來獲得威懾力獎勵。
淨化或同化人口 15 12 9 6 3 活著的敵人只在「活著」並且還是「敵人」時才是威脅。

淨化或同化人口,每個被淨化或同化的人口都能獲得威懾力獎勵。
執行擾亂行動 50 40 30 20 10 在敵人的內部對其進行獵殺,這對於我們傳統的力量投射是非常有力而出色的補充。

執行特定的擾亂行動來獲得威懾力獎勵。
毀滅帝國 500 400 300 200 100 沒有什麼比整個文明的覆滅更能破壞星系間的平衡了。

摧毀其他帝國來獲得威懾力獎勵。
摧毀星球 500 400 300 200 100 將焦土政策上升到全新的階段。

使用 末日審判軌道轟炸將行星地表化為一片瓦礫——或使用 地爆天星巨像武器——來獲得威懾力獎勵。
附庸帝國 500 400 300 200 100 只要按時上貢而不是百般阻撓,那麼普天之下必有他們作為臣民的一席之地。

附庸帝國來獲得威懾力獎勵。
征服星球 750 600 450 300 150 只擊垮敵人的士氣比徹底地擊垮他們更加有效率。

征服敵人的星球來獲得威懾力獎勵。
保留附庸(每年) 50 40 30 20 10 他者的歸順,恰是我國王道普照的不言之證。

保留附庸國可以 每年獲得威懾力獎勵。
違反星系法(每年) 250 200 150 100 50 那幫無用而可悲的官僚實在是厚顏無恥!我們絕不屈服!

違反一項星海共同體的星系法,可以 每年獲得威懾力獎勵。
Crisis tab, located under the traditions tab.

Once enough 威懾力 Menace 威懾力Menace and special projects are completed the empire will gain a new crisis level, unlocking additional perks. The last crisis level requires the empire to be independent.

天災等級 需要的威懾力 效果 選項 特殊項目花費
Crisis Lvl1 btn.png 小有威脅Menace 0
  • Menace icon undertaker.png Purge policy is allowed regardless of ethics
  • Menace icon undertaker.png +500% Pop purge speed
  • Menace icon intimidation.png +25% Subjugation acceptance
  • Menace icon crisisobjectives.png Can use the Imposed Inclusion casus belli
  • Menace icon crisisobjectives.png Can use the Existential Expulsion casus belli
0 社會學研究 Society Research 3000 社會學研究
Crisis Lvl2 btn.png 不容忽視Threat 1000
  • Menace icon crisiscorvettes.png Can construct Menacing corvettes
  • Menace icon basebreaker.png +30% Damage against starbases
  • Menace icon relentlessaggression.png −75% War exhaustion gain
−40 物理學研究 Physics Research 6000 物理學研究
Crisis Lvl3 btn.png 芒刺在背Peril 2000
  • Menace icon crisisdestroyers.png Can construct Menacing destroyers
  • Menace icon deathfromabove.png Armageddon Bombardment policy is allowed regardless of ethics
  • Menace icon deathfromabove.png +20% Orbital bombardment damage
  • Menace icon easilyreplaced.png +50% Ship build speed
  • Menace icon ruthlessraiders.png +15% Menacing corvette evasion
  • Menace icon ruthlessraiders.png +50% Menacing corvette disengagement chance
−80 社會學研究 Society Research 12000 社會學研究
Crisis Lvl4 btn.png 星海天罰Galactic Nemesis 5000
  • Menace icon crisiscruiser.png Can construct Menacing cruisers
  • Menace icon shipchipper.png +50% Ship weapons damage
  • Menace icon flyswatter.png +30% Menacing destroyer tracking
−120 Engineering research 20000 工程學研究
Crisis Lvl5 btn.png 存亡之敵Existential Threat 10000
  • Menace icon stareater.png Can construct Star-Eaters
  • Menace icon stareater.png Gain two Star-Eaters
  • Menace icon paidinambition.png -30% Ship upkeep
  • Menace icon mobilebulwark.png +30% Menacing cruiser hull points
  • Menace icon cataclysm megastructure.png +200000 Max dark matter storage
  • Menace icon cataclysm megastructure.png Empire leaves the Galactic Community or Galactic Imperium if part of it
  • Menace icon cataclysm megastructure.png Empire leaves federation if part of it, and retains no allies except its vassals
  • Menace icon cataclysm megastructure.png Aetherophasic Engine Frame megastructure appears in the capital system
  • Menace icon cataclysm megastructure.png If Galactic Community or Galactic Imperium exists, a Declare Crisis resolution is instantly passed against the empire
−200 沒有特殊項目

參考資料[編輯 | 編輯原始碼]


遊戲概念