A job is where 人口s work to produce resources on planets. Jobs are divided into different strata, with one higher than the other. Most Jobs are created by Districts and Buildings and thus limited in number.
Pops will automatically fill empty Jobs that they are capable of holding, and will choose the job that will get the most out of their traits based on a weighting system; however, priority can be set towards and away from specific Jobs to ensure they are filled before others. New Pops that are more suitable for a Job than the current Pop holding the Job may take the job from it.
It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs.
Job categories[編輯 | 編輯原始碼]
Most jobs belong to a job category that is mentioned on certain tooltips and groups it together with other similar jobs. For example, Mineral Purification Plants add +1 Mineral output to Miners. This doesn't apply to just the specific 礦工 job, but to all jobs in the Miner jobs category (even if they don't normally produce 礦物), including but not limited to 拆解礦工s, 微粒捕獲工s, 氣體採集工s, 水晶礦工s, and 洞穴清理者s. 牲口, 併入電網, and 、 不可接觸者 正在淨化 jobs will benefit from the corresponding building (such as Mineral Purification Plants for lithoid livestock, lithoid processing, or lithoid forced labor), but are not otherwise considered to be e.g. miners for the purpose of modifiers.
Category |
Jobs
|
Administrator
|
- 官僚
- 書錄子個體
- 協調者
- 死亡書錄官
- 死亡司祭
- 大司祭
- 經理
- 凡體先烈
- 祭司
- 繁榮傳道者
- Robot Caretaker
- 突觸工蜂
- 靈能使
|
Category |
Jobs
|
Artisan
|
- 熟練技工
- 工匠
- 珍珠潛水員
|
Researcher
|
- 研究人員
- 科研主管
- 位面傳送門研究者
|
Gas Refiners
|
- 氣體精煉工
- 氣體工廠工程師
|
Category |
Jobs
|
Miner
|
- 洞穴清理者
- 水晶礦工
- 氣體採集工
- 礦工
- 微粒捕獲工
- 拆解礦工
- 尼瑪礦工
|
Farmer
|
- 農夫
- Titan Hunter
- 漁夫
|
Regular empires[編輯 | 編輯原始碼]
Regular empires have three strata. If a pop takes a job above its stratum it will be promoted to the higher stratum. If there are no available jobs of equal or higher Stratum, the pop will become unemployed, slowly demoting in stratum and causing 幸福度 penalties at most levels of living standards.
Ruler jobs[編輯 | 編輯原始碼]
For 統治者 jobs new pops will only take the job from a current pop if the new pop's weight is ×5 higher.
Specialist jobs[編輯 | 編輯原始碼]
For 專家 jobs new pops will only take the job from a current pop if the new pop's weight is ×1.5 higher. Chattel Slaves cannot work Specialist or Ruler jobs. Other, more privileged, slaves may work on some Specialist jobs. See Species Rights for details.
Advanced and strategic resource production[編輯 | 編輯原始碼]
These jobs predominantly use 礦物 upkeep to produce advanced and strategic resources.
Pop growth and management[編輯 | 編輯原始碼]
These jobs predominantly produce pop growth, pop assembly, 犯罪與異常 reduction, 舒適度, and 防禦部隊.
Abstract resource production[編輯 | 編輯原始碼]
These jobs predominantly use 消費品 upkeep to produce 研究 and 凝聚力.
Worker jobs[編輯 | 編輯原始碼]
For 勞工 jobs new pops will always take the job from a current pop if the new pop's weight is higher. This stratum is also used by slaves of 格式塔意識 empires.
Slave jobs can only be worked by Pops belonging to a species that is enslaved.
|
Job
|
Produces
|
Upkeep
|
Requirements
|
Source
|
Description
|
|
Grid Amalgamated
|
- +4 Energy
- −0.50 Pop Housing Usage
|
N/A
|
Grid Amalgamation slavery
|
Generated automatically for all Pops
|
Their organic energy will be absorbed, until they expire.
|
|
Livestock
|
- −0.50 Pop Housing Usage
- -10% Political Power
- +4 Food if Pops is not Lithoid
- +2 Minerals if Pops is Lithoid
|
N/A
|
Livestock slavery
|
Generated automatically for all Pops
|
They have but one purpose: to become food for their betters.
|
|
Servant
|
- +4 Amenities
- −0.50 Pop Housing Usage if biological
|
N/A
|
- Domestic Servitude slavery
- Servitude AI policy
|
Generated automatically for Pops that can't find a job
|
Servants perform various menial domestic tasks and household work for their masters.
|
|
Overseer
|
- −25 Crime
- +25 Happiness
- +2 Planetary Defense Armies
|
-2 Energy with Anticrime Campaign modifier
|
Thrall World
|
Generated by the capital and Overseer Residences buildings
|
These relatively privileged slaves keep their less fortunate brethren in line.
|
|
Toiler
|
+2 Amenities
|
N/A
|
Thrall World
|
Generated automatically for Pops that can't find a job
|
Toilers perform the grueling menial labor required to keep the crude infrastructure of the Thrall-World running.
|
Gestalt Consciousness[編輯 | 編輯原始碼]
格式塔意識 empires have only two main strata. Unlike individualist empires, drones can promote and demote in stratum immediately.
The amenity jobs' interactions with species traits is irregular enough that it is explicitly noted, rather than left implied. With the exception of 繁殖工蜂, nothing gives the proper amount of amenities for all regularly applicable species modifiers.
Special jobs[編輯 | 編輯原始碼]
Unemployed[編輯 | 編輯原始碼]
Pops that do not have a Job, either because none is available or because their Stratum is higher than that of available Jobs, are Unemployed. Unemployed Pops produce the following and cannot have their output improved by modifiers:
Living standards
|
Output
|
Any other
|
- −80% Happiness if 活體陳設
- −40% Happiness if 統治者
- −30% Happiness if 專家
- −20% Happiness if 勞工
|
Social Welfare |
+1 Unity
|
Shared Burden |
+1 Unity
|
Utopian Abundance
|
- +2 Research
- +1 Unity
|
Drone
|
- +1 Minerals if biological
- -75% Upkeep Cost if robot
- +1 / +1.5 / +1 Research with 天然神經網絡
|
Pops that have the 不可接觸者 stratum due to being purged produce resources as they decline based on the purge type. All Purging Jobs also produce +2 凝聚力 if the empire has the 種族潔癖 civic.
Purge
|
幸福度
|
Output
|
Displacement
|
−30%
|
|
Neutering
|
−20%
|
|
Necrophage
|
−50%
|
Purged pop becomes primary species
|
Extermination
|
−1000%
|
+2 Unity if 鐵心滅絕者
|
Forced Labor
|
−1000%
|
- +3 Food
- +3 Minerals
|
Processing
|
−1000%
|
- +6 Food if pop is organic
- +4 Minerals if pop is 石質
- +3 Alloys if pop is robotic
- +2 Society research if 噬殺蜂群
|
Chemical Processing
|
−1000%
|
+6 Energy
|
Subversive Jobs[編輯 | 編輯原始碼]
High crime, deviancy or unemployment can create planet modifiers that add subversive jobs. Pops will abandon subversive hobs if 統治者, 專家 or Soldier jobs become available. All subversive jobs have negative output.
Job
|
Output
|
Requirements
|
Description
|
Criminal
|
- −5 Trade value
- +5 Criminal branch office trade value
|
Criminal-related planet modifier
|
These criminals live outside the bounds of legal society, some by choice and some by circumstances.
|
Deviant Drone
|
−1 Energy
|
Drone Deviancy planet modifier
|
These deviants no longer obey the Hive Mind.
|
Corrupt Drone
|
−1 Energy
|
Drone Corruption planet modifier
|
These drones have been corrupted and no longer obey the directives of the core intelligence.
|
Event jobs[編輯 | 編輯原始碼]
Event jobs are generated by either planetary features or planet modifiers.
|
Job
|
Stratum
|
Produces
|
Upkeep
|
Sources
|
|
Titan Hunter
|
勞工
|
- +8 Food
- +8 Trade value
|
N/A
|
Delicious Titans planet modifier
|
|
Robot Caretaker
|
專家
|
- Affected by Administrator modifiers
- +5 凝聚力
- +5 工程學研究
|
N/A
|
Enigmatic Robot (3) planetary feature
|
|
Cave Cleaners
|
專家
|
- +5 Minerals
- +10% Minerals
|
−2 Energy
|
Cave Shroom Veins planetary feature
|
|
Cave Cleaner Drone
|
複合子個體
|
- +5 Minerals
- +10% Minerals
|
−2 Energy
|
Cave Shroom Veins planetary feature
|
|
Gas Plant Engineer
|
專家
|
- +3 Exotic gases
- +5% Exotic gases
|
−10 Minerals
|
Spore Vents planetary feature
|
|
Gas Plant Drone
|
低級子個體
|
- +3 Exotic gases
- +5% Exotic gases
|
−10 Minerals
|
Spore Vents planetary feature
|
|
Nemma Miner
|
勞工
|
- +3 Minerals
- +2 Food
|
−2 Energy
|
Nemma Mining Operation planetary feature
|
|
Nemma Mining Drone
|
低級子個體
|
- +3 Minerals
- +2 Food
|
−2 Energy
|
Nemma Mining Operation planetary feature
|
|
Odd Factory Worker
|
勞工
|
+4 Alloys
|
N/A
|
Odd Factory planetary feature
|
|
Odd Factory Drone
|
低級子個體
|
+4 Alloys
|
N/A
|
Odd Factory planetary feature
|
|
Subterranean Liaison Officer
|
專家
|
- +3 Amenities
- −1 Pop housing usage
- +6 Trade value
|
N/A
|
Subterranean Contact Zone planetary feature
|
|
Subterranean Contact Drone
|
低級子個體
|
- +3 Amenities
- −1 Pop housing usage
- +2 Food if 蜂巢思維
- +3 Energy if not 機械智能
- +6 Energy if 機械智能
|
N/A
|
Subterranean Contact Zone planetary feature
|
|
Transmuter
|
專家
|
+4 Alloys
|
File:Basic resource.png −1 Pop upkeep
|
- Blue Lotus Prototype planetary feature
- Blue Lotus Facility planetary feature
|
|
Transmuter Drone
|
複合子個體
|
+4 Alloys
|
File:Basic resource.png −1 Pop upkeep
|
- Blue Lotus Prototype planetary feature
- Blue Lotus Facility planetary feature
|
|
Dimensional Portal Researcher
|
專家
|
- +6 Physics research if closed Dimension of Suffering outcome
- +12 Physics research otherwise
- +6 Energy if High-Energy Dimension outcome
- +0.2/1.2 if Null Void outcome
- +2/3/6/12 Amenities if Mirror Dimension outcome
- Not modified by species traits.
- +2/3/6/12 Trade Value if Mirror Dimension outcome
- Not modified by 節儉.
|
−3 Consumer Goods if not Dimension of Suffering outcome
- −6 Consumer Goods if Dimension of Suffering outcome
|
- Portal Research Area planetary feature
- Extradimensional Experimentation decision
|
|
Dimensional Portal Drone
|
複合子個體
|
- +6 Physics research if closed Dimension of Suffering outcome
- +12 Physics research otherwise
- +6 Energy if High-Energy Dimension outcome
- +0.2/1.2 if Null Void outcome
- +2/3/6/12 Amenities if Mirror Dimension outcome
- Not modified by species traits.
- +2/4/6/8 Energy if Mirror Dimension outcome
|
- −3 Food if biological
- −3 Minerals if 石質
- −3 Energy if 機械智能
|
- Portal Research Area planetary feature
- Extradimensional Experimentation decision
|
Primitive civilizations use the same strata system as normal empires but their jobs provide negligible output.
|
Job
|
Stratum
|
Produces
|
Requirements
|
Description
|
|
Feudal Noble
|
統治者
|
- +3 Amenities
- +1 Unity
|
Bronze Age - Steam Age
|
The landed nobility rule from their stone castles and keeps.
|
|
Bureaucrat
|
統治者
|
- +3 Amenities
- +1 Unity
|
Industrial Age - Early Space Age
|
Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.
|
|
Cleric
|
專家
|
- +2 Amenities
- +1 Unity
|
Bronze Age - Steam Age
|
Spiritual leaders and preachers who conduct religious ceremonies and oversee all matters concerning faith.
|
|
Priest
|
專家
|
- +2 Amenities
- +1 Unity
|
Industrial Age - Early Space Age
|
Religious leaders who occupy various priestly offices.
|
|
Scholar
|
專家
|
- +1 Research Output
|
Bronze Age - Steam Age
|
The learned of this society, often relying on oral tradition to pass knowledge between generations.
|
|
Researcher
|
專家
|
- +1 Research Output
|
Industrial Age - Early Space Age
|
Researchers employing scientific methodology to advance the rapidly expanding knowledge base of their civilization.
|
|
Warrior
|
專家
|
- +3 Planetary Defense Armies
|
Bronze Age - Steam Age
|
Members of a primitive warrior class. These fighters rely on bladed weapons, spears or various blunt instruments to see them through combat.
|
|
Soldier
|
專家
|
- +3 Planetary Defense Armies
|
Industrial Age - Early Space Age
|
Professional Soldiers, typically armed with early projectile weapons powered by exothermic combustion.
|
|
Peasant
|
勞工
|
- +2 Food
|
Bronze Age - Steam Age
|
The peasants toil endlessly in the fields, so that those perceived as their betters might prosper.
|
|
Farmer
|
勞工
|
- +3 Food
|
Industrial Age - Early Space Age
|
These farmers work the land, typically with the help of primitive but effective farming equipment.
|
|
Miner
|
勞工
|
- +3 Minerals
|
Steam Age - Early Space Age
|
Dangerous and sometimes lethal work in the dark bowels of the planet.
|
|
Laborer
|
勞工
|
- +2 Consumer Goods
- −2 Minerals
|
Steam Age - Early Space Age
|
These early industrial laborers toil away in factories, which can now be operated day and night thanks to recent advances in electricity.
|
|
Technician
|
勞工
|
- +1 Energy
|
Industrial Age - Early Space Age
|
These technicians shuffle coal or maintain primitive nuclear generators.
|
|
Hunter-Gatherer
|
勞工
|
- +1 Food
- +1 Amenities
|
Stone Age
|
These semi-nomadic primitives survive by foraging and hunting. There is evidence of early tool use.
|
|
Scavenger
|
勞工
|
- +1 Food
- +1 Minerals
- +1 Consumer Goods
|
Junkheap capital building
|
They scurry amongst the scrapyards, collecting discarded machinery and ancient electronics for repurposing.
|
Fallen empires[編輯 | 編輯原始碼]
Fallen empires use a special set of high-output jobs that have no upkeep.
|
Job
|
Produces
|
Fallen Empire
|
Description
|
|
Overseer
|
- +5 Stability
- +10 Amenities
|
- Keepers of Knowledge
- Enigmatic Observers
- Militant Isolationists
|
The stalwart few who have rejected lives of luxury in favor of public service. It is up to them to oversee and guide the remnants of their ancient civilization.
|
|
Sky Cardinal
|
- +5 Stability
- +10 Amenities
|
Holy Guardians
|
And it was there, in the sky, that the future was born. The light was blinding, but a few could see past it. They took it upon themselves to lead others forwards.
|
|
Protector
|
- −25 Crime
- +3 Defense Armies
|
- Keepers of Knowledge
- Enigmatic Observers
- Holy Guardians
- Militant Isolationists
|
So that the majority can sleep peacefully and enjoy their lives of extravagance, these rough individuals stand ready in the night to visit violence on those who would do them harm.
|
|
Archivist
|
+5 Research
|
Keepers of Knowledge
|
Each data fragment must be filed, cataloged and indexed exactly according to the ancient rites as they were established eons ago by the First Librarian.
|
|
Acolyte of the Hyperspanner
|
+6 Energy
|
Holy Guardians
|
Remember also the hyperspanner, and how it was used by Bazagg the Shining to tame the sun when it seemed like darkness would overtake the world.
|
|
Acolyte of the Hammer
|
+6 Minerals
|
Holy Guardians
|
And with one mighty blow, Saint Mazakudal used her burning hammer to split the skull of the First Wraith in two, opening up the path to the crystals.
|
|
Acolyte of the Plow
|
+8 Food
|
Holy Guardians
|
For was it not the plow, this most noble of instruments, that Kazargiel used to sever the poisonous tail of the thrice-cursed demon and stave off famine?
|
|
Augur of the Shroud
|
+10 Unity
|
Holy Guardians
|
It speaks, but not in words. To divine any kind of meaning, one must hover on the precipice of madness.
|
|
Acolyte of the Workshop
|
- +3 Amenities
- +2 Consumer Goods
|
Holy Guardians ( 失業)
|
And so Aznakha said to the acolytes, "go to the workshops, and form with your own crafts the future you seek."
|
|
Xeno-Keeper
|
- +10 Amenities
- −20 Crime
- +2 Defense Armies
|
- Enigmatic Observers
|
These precursor zookeepers look after the needs of the Xeno-Wards under their care.
|
|
Xeno-Ward
|
- +2 Unity
|
- Enigmatic Observers (Primitives stratum)
|
These specimens have been gathered here, in settings that approximate their natural environments, to ensure the preservation of their species in an often chaotic and destructive galaxy.
|
|
Hedonist
|
- +2 Unity
|
- Keepers of Knowledge ( 失業)
- Enigmatic Observers ( 失業)
- Militant Isolationists ( 失業)
|
A life of total opulence, where every possible material need or desire can be satisfied.
|
|
Guardian
|
- −25 Crime
- +3 Defense Armies
|
- Ancient Caretakers
|
These ancient machines maintain a ceaseless vigil over the long-expired remains of billions of cyrogenically frozen sapients.
|
|
Caretaker
|
- +5 Amenities
|
- Ancient Caretakers (unemployed)
|
These ancient machines tirelessly maintain and repair the decaying machinery of the ringworld on which they reside.
|
- ↑ 1.0 1.1 1.2 1.3 1.4 The incorrect (or missing) modifiers for gestalt amenity jobs are almost certainly a bug.