戰爭

本頁面適用於最新的版本(3.4)。

 

As long as there is at least one empire present that is not 極端和平主義 Fanatic Pacifist 極端和平主義Fanatic Pacifist, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. Wars are how mid-game and end-game borders are usually drawn.

When an AI empire is about to declare war it will first shift fleets towards the border of the target. Targeted empires that have any military intel on the aggressor will receive a warning, with higher military intel levels providing a more accurate estimate on when war will be declared.

宣戰理由和戰爭目標[編輯 | 編輯原始碼]

In order for an empire to start a war, it needs a 宣戰理由 Casus Belli 宣戰理由Casus Belli – a reason to declare war. Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. Once a war is declared, the attacked empire has a year to choose its wargoals.

Status quo effects do not include the defender's capital. In case of status quo the defender will retain its capital system regardless of occupation.

宣戰理由和戰爭目標 要求 投降接受度 勝利效果 維持現狀效果
奪取宣稱
  • 戰爭 War 征服
在目標的恆星系存在 宣稱
  • −10 per system
  • −100 per colonized system
Loser cedes all systems with claims to the victor, even if not occupied. All systems occupied by the loser are returned, regardless of claims. Each side keeps all systems they have fully occupied if they have claims on them.
反擊作戰
  • 戰爭 War 反擊作戰
  • 共同防禦 Mutual Defense 共同防禦Mutual Defense議案 3
  • No.png星海共同體 Galactic Community Target is not a member of the Galactic Community
  • 戰爭 War Target is at offensive war with a Galactic Community member
0 Loser cedes all systems with claims to the victor, even if not occupied. All systems occupied by the loser are returned, regardless of claims. Each side keeps all systems they have fully occupied if they have claims on them.
要求臣服
  • 附庸國 Vassal 要求附庸
  • 朝貢國 Tributary 要求朝貢
  • 朝貢國 Tributary 納為子公司
要求附庸國狀態行動被拒絕 −100 Loser becomes a subject of the victor, along with all its vassals (if any). If the empire is part of a federation, they will leave it. Initial terms of agreement and (unrecognized string 「loyalty」 for Template:Icon) Loyalty depend on the Subjugation War Terms policy. All systems fully occupied by the attacker will be turned into a subject of the attacker. Initial terms of agreement and (unrecognized string 「loyalty」 for Template:Icon) Loyalty depend on the Subjugation War Terms policy.
敵意
  • 評價 Opinion 羞辱
  • Rivalry
−25 Victor gains 100 影響力 Influence 影響力Influence. Loser loses all of its 影響力 Influence 影響力Influence, gains 影響力 Influence  −33% monthly influence gain and 幸福度 Happiness  10% 幸福度Happiness for 10 years. If the loser had the 霸權主義 Supremacist 霸權主義Supremacist Diplomatic Stance policy, it is changed to 恃強凌弱 Belligerent 恃強凌弱Belligerent. Each side keeps all systems they have fully occupied if they have claims on them.
敵意
  • 評價 Opinion 帝國敕裁
  • Rivalry and Galactic Emperor
−25 Victor gains 100 影響力 Influence 影響力Influence. Loser loses all of its 影響力 Influence 影響力Influence, gains 影響力 Influence  −33% monthly influence gain and 幸福度 Happiness  10% 幸福度Happiness for 10 years. If the loser had the 霸權主義 Supremacist 霸權主義Supremacist Diplomatic Stance policy, it is changed to 恃強凌弱 Belligerent 恃強凌弱Belligerent. None
意識形態
  • 輸入意識形態 Impose Ideology 輸入意識形態
  • 政策 Policy War philosophy policy set to Liberation Wars
  • No.png格式塔意識 Gestalt Consciousness Target is not a Gestalt Consciousness
−100 Loser is forced to shift ethics towards those of the victor and will leave a federation if it's part of one. Its ruler is also replaced. Authority is also shifted to that of the winner unless the winner has 企業政府 Corporate 企業政府Corporate authority. All systems fully occupied by the attacker will be turned into an empire with the attacker's ethics.
懲罰
  • 評價 Opinion 羞辱
  • 評價 Opinion 阻止暴行
  • 評價 Opinion 禁止人工智慧
  • 評價 Opinion 淨化聖地
  • 評價 Opinion 淨化邊境地區
  • 長者之裔 Elder Race Only available to fallen empires
  • Either the fallen empire's demand was refused or they were rivaled
0 The refused demands are enforced. If the losing empire is not a 格式塔意識 Gestalt Consciousness 格式塔意識Gestalt Consciousness, its ruler will also be assassinated by the winning fallen empire, unless they are the Ancient Caretakers. Includes Animosity effects. None
掠奪
  • 戰爭 War 掠奪
野蠻掠奪者 Barbaric Despoilers 野蠻掠奪者Barbaric Despoilers civic −25 Loser loses 能量幣 Energy Credits  250 能量幣Energy Credits and 礦物 Minerals  250 礦物Minerals for every planet they own. Victor will then gain those resources even if the loser didn't have enough. Loser gets −20% 能量幣 Energy Credits 能量幣Energy Credits and 礦物 Minerals 礦物Minerals for 10 years.

During the war, if the attacking empire invades and captures the capital of the defending empire, there is a 50% chance to steal one of the defenders owned Relics.

Each side keeps all systems they have fully occupied if they have claims on them.
徵收
  • 商業協議 Commercial Pact 驅逐企業
  • No.png商業協議 Commercial Pact聯邦 Federation No shared Commercial Pact or Federation
  • Corporate empire has at least one branch office on an owned planet
−50 Corporate empire closes all branch offices on the attacker's planets. Attacker gains 1000 能量幣 Energy Credits 能量幣Energy Credits per branch office. Corporate empire closes all branch offices on the attacker's planets. Corporate empire gains 1000 能量幣 Energy Credits 能量幣Energy Credits per branch office.
惡意收購
  • 商業協議 Commercial Pact 收繳資產
  • 企業政府 Corporate Both empires have Corporate authority
  • Target has at least one branch office
  • No.png罪犯世家 Criminal Heritage Criminal Heritage civic
−75 All branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. If loser is part of a federation, branch offices on other members' planets are kept. None
聲索銀河之星
  • 關閉邊境 Closed Borders 奪取銀河之星
  • R galatron.png Target empire has the Galatron relic
  • No.png同化鬥士 Driven Assimilator Driven Assimilator civic
  • No.png種族潔癖 Fanatic Purifiers噬殺蜂群 Devouring Swarm鐵心滅絕者 Determined Exterminator Genocidal
−40 Victor gains the Galatron relic and 100 影響力 Influence 影響力Influence. Loser loses all of its 影響力 Influence 影響力Influence and gains 影響力 Influence  −33% monthly influence gain and 幸福度 Happiness  −10% 幸福度Happiness for 10 years. Attacker gains 1000 能量幣 Energy Credits 能量幣Energy Credits.
一方霸主
  • 聯邦 Federation 建立霸權
霸權 Hegemony President of a level 3+ Hegemony federation
  • No.png聯邦 Federation Target is not in federation
−100 Loser becomes a member of the victor's 霸權 Hegemony 霸權Hegemony All systems fully occupied by the attacker will be turned into a new member empire of the attacker's 霸權 Hegemony 霸權Hegemony.
先輩子弟
  • 附庸國 Vassal 收入彀中
先輩子弟 Scion 先輩子弟Scion起源 −100 Loser becomes a subject of the Scion's overlord. If the empire is part of a federation, they will leave it. All systems fully occupied by the Scion will be turned into a subject of the Scion's overlord.
強制吞併
  • Diplomacy pathofchains.png 收入彀中
化身天災 Become the Crisis 化身天災Become the Crisis ascension perk −100 Loser becomes a subject of the victor, along with all its vassals (if any). If the empire is part of a federation, they will leave it. All systems fully occupied by the crisis empire will be turned into a new vassal empire of the attacker.
適格試煉
  • Diplomacy seize council seat.png 爭奪議會席位
  • Target is a member of the Imperial Council
  • Resolution create council.png By Trial of Advancement resolution
−100 The victor replaces the loser in the Imperial Council. None
大遠征
  • Diplomacy imperial crusade.png 強制併入帝國
Resolution galactic market.png Imperial Crusade resolution −100 Loser joins the Galactic Imperium. If the empire is part of a federation, they will leave it. All systems fully occupied by members of the Galactic Imperium will be turned into a member of the Galactic Imperium.

成對的戰爭目標[編輯 | 編輯原始碼]

The following wargoals are paired together. If an empire starts a war with either of the paired wargoals the defender will automatically use the other wargoal and cannot pick another one. In case of the Allegiance War casus belli all empires which swore secret fealty to the attacker will join the attacker's side.

Paired wargoals with −1000 surrender acceptance lead to a Total War. In Total Wars, all occupied systems automatically change ownership. Their new owner will be the participant with the highest claim count on it or the occupier if none of his allies claim this system.

宣戰理由和戰爭目標 1 宣戰理由和戰爭目標 2 要求 投降接受度 勝利效果 維持現狀效果
附屬國
  • 正在合併 Is integrating 獨立
附屬國
  • 附庸國 Vassal 強調宗主地位
  • 附庸國 Vassal 附屬國和宗主國
  • 聯邦 Federation Subject not in a federation with overlord
0 If the subject wins, it becomes independent and the former overlord loses all claims on the former subject's systems. The subject becomes independent and the former overlord gains claims on the former subject's systems.
脫離
  • 正在合併 Is integrating 脫離霸權聯邦
脫離
  • 附庸國 Vassal 維護霸權
聯邦 Federation President refused member to leave federation 0 If the attacker wins, it leaves the federation and the president loses all claims on the former member's systems. If the president wins, both empires gain a temporary 評價 Opinion  −20 評價Opinion towards each other. The attacker leaves the federation and the president gains claims on the former member's systems.
附屬國的秘密宣誓效忠 附屬國的秘密宣誓效忠 File:Diplomacy secret fealty.png Secret Fealty from one of target's subjects 0 If the attackers win all empires that pledged Secret Fealty to the main attacker will become the attacker's subjects and gain +2.5 Monthly (unrecognized string 「loyalty」 for Template:Icon) Loyalty for 10 years. If the defender wins the attacking subjects will gain +5 Monthly (unrecognized string 「loyalty」 for Template:Icon) Loyalty for 5 years and cannot pledge Secret Fealty during that time. The subject cannot pledge Secret Fealty for 5 years.
帝國霸業
  • 星海共同體 Galactic Community 重建星海共同體
帝國霸業
  • Galactic Imperium 粉碎叛亂
  • 滅世天罰 Nemesis 帝國:煽動叛亂Imperium: Spark Rebellion 行動
0 Losers gain -60% 外交權重 Diplomatic Weight 外交權重Diplomatic Weight for 6 years. If the attackers win the Galactic Imperium becomes the Galactic Community again. If the defenders win the Galactic Imperium gains 100 Authority. All attackers leave the Galactic Imperium and form a federation.
抑制
  • 戰爭 War 消滅威脅
要求臣服
  • 附庸國 Vassal 支配
Yes.png 覺醒帝國 −1000(全面戰爭) Victory can only be achieved by conquering all colonized systems of the opposition, ending the opposing empire. If a defeated empire had starbases in uncolonized systems that were not conquered, they are removed, making the territory neutral again. Each side keeps all conquered systems.

In case of the Existential Expulsion war goal, uncolonized systems become neutral during the war.

淨化
  • 戰爭 War 淨化
種族潔癖 Fanatic Purifiers 種族潔癖Fanatic Purifiers or 鐵心滅絕者 Determined Exterminator 鐵心滅絕者Determined Exterminator
獵食
  • 戰爭 War Absorption
噬殺蜂群 Devouring Swarm 噬殺蜂群Devouring Swarm
升華
  • 戰爭 War 同化
同化鬥士 Driven Assimilator 同化鬥士Driven Assimilator
存在抹除
  • Diplomacy pathofblood.png 剷除乾淨
化身天災 Become the Crisis 化身天災Become the Crisis飛升天賦
巨像
  • 宿敵 Rival 巨像
阻止巨像
  • 宿敵 Rival 阻止巨像
啟示錄 Apocalypse 任何帝國有巨像
背離管教
  • 宿敵 Rival 先發制人
自我防衛
  • 宿敵 Rival 消滅威脅
  • 共同防禦 Mutual Defense 共同防禦Mutual Defense resolution 5
  • No.png星海共同體 Galactic Community One empire is not a member of the Galactic Community
事件
  • Diplomacy pathofblood.png 天災戰爭
事件
  • Diplomacy pathofblood.png 天災戰爭
  • Resolution declare crisis.png Declare Crisis resolution
  • No.pngResolution declare crisis.png Repeal Crisis resolution
事件
  • 星神獸故事包 Leviathans Story Pack 天堂之戰
事件
  • 星神獸故事包 Leviathans Story Pack 天堂之戰
星神獸故事包 Leviathans Story Pack 覺醒帝國
事件
  • 智械黎明故事包 Synthetic Dawn Story Pack 合成人起義
事件
  • 智械黎明故事包 Synthetic Dawn Story Pack 合成人起義
智械黎明故事包 Synthetic Dawn Story Pack Creator empire and AI rebellion −1000(全面戰爭) Victor gains 2000-6000 凝聚力 Unity 凝聚力Unity and 200-600 影響力 Influence 影響力Influence. Victory can only be achieved by conquering all colonized systems of the opposition, ending the opposing empire. If a defeated empire had starbases in uncolonized systems that were not conquered, they are removed, making the territory neutral again. Each side keeps all conquered systems.

Claims[編輯 | 編輯原始碼]

While casus belli and wargoals represent the purpose of a war, claims represent territorial ambitions — the systems which will be controlled by the victor. Which systems can be claimed depends on an empire's 政策 Policy War Philosophy policy, with the Unrestricted Warfare philosophy allowing for the claiming of any system not owned by a fellow 聯邦 Federation 聯邦Federation member. It is possible to claim the same system multiple times to gain a stronger claim on it, which can outbid the competing claims of allies when going to war together. If multiple empires have the same number of claims on a system the oldest claim is considered the strongest. In general claims are expensive in the early game and become less so later on to allow for more decisive wars to be fought. Claims cannot be rescinded while at war.

Claims have a base cost of 50 影響力 Influence 影響力Influence, modified by the following:

  1. Additive costs:
    • +25 per hyperlane distance from owned territory
    • +25 if the system has an upgraded 恆星基地 Starbase 恆星基地Starbase (i.e. not just an Outpost)
    • +25 if the system is colonized
  2. Additive multipliers:
    • +100% 戰爭 War during an offensive war
    • –10% 議程 Agenda Expansionist Overtures 統治者 Ruler Ruler agenda
    • –10% 政策 Policy 恃強凌弱 Belligerent 恃強凌弱Belligerent or 霸權主義 Supremacist 霸權主義Supremacist Diplomatic Stance policy
    • –10% 星際戰役 Interstellar Campaigns 星際戰役Interstellar Campaigns technology
    • –10% 星河戰役 Galactic Campaigns 星河戰役Galactic Campaigns technology
    • –10% 軍事同盟 Miltiary Alliance 軍事同盟Miltiary Alliance federation level 2 perk
    • –10% 軍國主義 Militarist 軍國主義Militarist ethic
    • –15% 國民主義熱忱 Nationalistic Zeal 國民主義熱忱Nationalistic Zeal civic
    • –20% 極端軍國主義 Fanatic Militarist 極端軍國主義Fanatic Militarist ethic
    • –20% 星際主權 Interstellar Dominion 星際主權Interstellar Dominion ascension perk
    • –20% 可汗王座 Khan's Throne 可汗王座Khan's Throne relic
  3. –20% 宿敵 Rivalry if the system is owned by a Rival (multiplicative, after other multipliers)

If the modifier reaches a total of –100%, claims then cost 0 影響力 Influence 影響力Influence.

Defenders can freely claim systems owned by their attackers in a defensive war regardless of their War Philosophy policy. Any system lost by any side during a conquest war or total war will give the former owner 10 claims on it.

Winning war with any non-conquest wargoals will always enforce all claims made by the victorious empires before any other effects, regardless of whether these systems were occupied. For example, an empire winning a war with the subjugation wargoal will annex all claimed systems from the loser before making a 附庸國 Vassal 附庸國Vassal of the loser's remaining systems.

Federation warfare[編輯 | 編輯原始碼]

The Federation is the more serious counterpart of the Defensive pact and the inviting attackers mechanic. While it does offer a unique amount of defensive cooperation, builds trust and allows military cooperation using the federation fleet, establishing a conquest strategy can be made very difficult because of the need for consent of the members to declare war, and each member's expectation of a fair share of spoils from each war. The empire that wishes to declare war can ask the other federation members for their war goals by using the "Suggest Demands" button. However, AI empires will be very hesitant to declare war on empires that are much stronger than them or have very powerful allies. In that case, the "Suggest Demands" button will not give any results.

One exception to this are wars of liberation or to a lesser extent vassalization: usually AI will agree to a liberation war even if all the war goals are assigned to the player. The resulting splinter empire could then be vassalized and later integrated by the player.

In case a federation member is attacked, all allies automatically join the war as defenders without need for a further declaration of war. In this case, the member being attacked has a free hand in choosing federation war goals, which might be all in its own favor.

War exhaustion[編輯 | 編輯原始碼]

War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or 末日審判 Armageddon 末日審判Armageddon Bombardment), and a passive accumulation over time called Attrition. When a side's war exhaustion hits 100% they can be forced into a status quo peace after 24 months. The speed at which war exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a costly conflict than one whose very independence is being threatened. War exhaustion also means that an empire that is losing a war can still fight to minimize their territorial losses by inflicting high war exhaustion on the enemy.

War exhaust gain can be reduced by the following:

Source Reduction
傳媒集團 Media Conglomerate 傳媒集團Media Conglomerate civic −5%
國民主義熱忱 Nationalistic Zeal 國民主義熱忱Nationalistic Zeal civic −10%
星際戰役 Interstellar Campaigns 星際戰役Interstellar Campaigns technology −10%
星河戰役 Galactic Campaigns 星河戰役Galactic Campaigns technology −10%
恃強凌弱 Belligerent 恃強凌弱Belligerent diplomatic stance −10%
霸權主義 Supremacist 霸權主義Supremacist diplomatic stance −20%
格式塔意識 Gestalt Consciousness 格式塔意識Gestalt Consciousness ethic −20%
Resolution rules of war.png Rules of War resolution 2 −5%
Resolution rules of war.png Rules of War resolution 3 −10%
Resolution rules of war.png Rules of War resolution 4 −15%
Resolution rules of war.png Rules of War resolution 5 −20%
Tradition unyielding never surrender.png Never Surrender tradition −25%
Menace.png Crisis level 2 −75%

Ending wars[編輯 | 編輯原始碼]

Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace.

Surrender means that the victor's wargoal is enforced; any claims the winning side has on the losing side are automatically ceded regardless of occupation status and the defeated empire is forced to keep borders open towards the attacker for 10 years. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). If an empire and all of its allies (if any) has lost control of all of its systems and/or planets during the war, then a surrender will occur automatically.

Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have acquired/suffered. Under a Status Quo peace, all fully occupied systems claimed by a belligerent empire are ceded to the belligerent with the strongest claim. In the case of a tie, whoever has the oldest claim on the system is considered the stronger claimant. In addition both sides must keep their borders open towards each other for 10 years. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24 months.

War names[編輯 | 編輯原始碼]

Wars will always be named after the attacker and the defender, followed by one of the following names depending on the wargoal:

Name Wargoal Other requirements
War Any Offensive war against a Fallen Empire
  • Federation War
  • Galactic War
  • Great War
  • War of the Alliances
Any War between two Federations
  • Annexation Attempt
  • Territorial Invasion
  • War of Aggression
  • War of Conquest
Conquer
  • War of Beliefs
  • War of Ideologies
  • War of Philosophies
Impose Ideology
  • Border War
  • Confrontation
  • War of Humiliation
  • War of Rivalry
Humiliate Regular empire
Punitive Expedition Humiliate Fallen Empire
Anti AI Police Action Outlaw AI
Buffer Zone Creation Decontaminate Border Territories
Holy Purge Cleanse Holy Worlds
Moral Intervention Stop Atrocities
  • Freedom Struggle
  • Independence War
  • Secessionist War
  • War of Independence
  • War of Liberation
Independence
  • Servitude Campaign
  • War of Obedience
  • War of Overlordship
  • War of Subjugation
Vassalize
Tributary War Make Tributary Not 企業政府 Corporate 企業政府Corporate authority
Enforced Sponsorship Make Tributary 企業政府 Corporate 企業政府Corporate authority
The War In Heaven War in Heaven
  • Intervention War
  • Preemptive Action
  • Preventative War
  • Self Protection War
End Threat
  • War of Cleansing
  • Xeno Filth Removal
  • Xeno Purification
Cleansing 種族潔癖 Fanatic Purifiers 種族潔癖Fanatic Purifiers civic
  • Extermination Campaign
  • Organic Disinfection Program
  • Organic Euthanization War
Cleansing 鐵心滅絕者 Determined Exterminator 鐵心滅絕者Determined Exterminator civic
  • Absorption War
  • Biomass Accumulation
  • Great Gorging
Absorption
Machine Uprising Machine Uprising
Subsidiary Acquisition Make Subsidiary
Hostile Takeover Hostile Takeover
  • Embargo War
  • Expulsion War
  • War of Expropriation
Expel Corporation
War for the Galatron Take Galatron
遊戲概念