Planet modifier colony events

本页面部分全部内容上次核对于3.3版本

Pm unknown.pngPm frame 1.png 行星修正Planet Modifier colony events are guaranteed to occur 1 year after a planet with the triggering modifier has been colonized. Unlike random colony events, they can still happen if the planet has been terraformed.


Generic planet modifier colony event triggers[编辑 | 编辑源代码]

The following trigger conditions apply to all planet modifier colony events, unless otherwise noted:

  • Planet owner
    • Yes.png Planet is owned by the original owner
    • No.png Planet owner is not AI
  • Planet
    • No.png Planet isn't a species homeworld
    • No.png帝国首都 Empire Capital Planet isn't an empire's capital
    • No.png Planet doesn't have ground combat and isn't occupied
    • 人口 Pop Colony has at least one Pop

Events[编辑 | 编辑源代码]

ID

What Happened Here?

Outliner top 500px.png
Event trigger.png 以下描述是多个可用于这个事件的描述之一。
Evt alien city.png

While it's obvious that some past calamity released a vast amount of radiation on [Root.GetName], it's not obvious what caused it. This mystery is now bothering more and more of the colonists who have made [Root.GetName] their home. After all, if we don't know how this happened, what is to say it could not happen again?


 
触发条件:
  • Generic planet modifier colony event triggers
  • Pm irradiated.pngPm frame 1.png Irradiated[1] planet modifier
只触发于:
  • Time.png The colony turning 1 year old

Event button on.png
Let's get to the bottom of this!
ID

Bombardment

Outliner top 500px.png
Evt atmospheric entry.png

After a thorough investigation, we have come to the conclusion that [Root.GetName] was the site of an ancient genocide. As far as we can determine, the native population of [Root.GetName] was on the verge of becoming a space-faring race when a far more advanced race suddenly entered the system, bombarded [Root.GetName] from orbit, and left again, leaving the few survivors doomed to extinction.


 
触发条件:
只触发于:

Event button on.png
Study the impact sites for details of the weapons used.
  • D crater.png Ancient Bombardment Craters feature added to planet, with the following effects:
    • Pop resource physics research mult.png +20% Physics Research from Jobs
    • 研究人员 Researcher脑部工蜂 Brain Drone演算者 Calculator +2 Researcher, Brain Drone, or Calculator Jobs
ID

Interstellar War

Outliner top 500px.png
Evt ground combat.png

After a thorough investigation, we have come to the conclusion that [Root.GetName] was a casualty in some forgotten war. Who lived here and who they fought is unknown, but it is clear that they were wiped out following an extra-solar invasion force entering the system and the ensuing battle for the planet. While this is a chilling realization, we can at least be reasonably sure that it is unlikely to happen again.


 
触发条件:
只触发于:

Event button on.png
Study what remains of the battlefields.
  • D organic landfill.png Ancient Battlefield feature added to planet, with the following effects:
    • Pop resource engineering research mult.png +20% Engineering Research from Jobs
    • 研究人员 Researcher脑部工蜂 Brain Drone演算者 Calculator +2 Researcher, Brain Drone, or Calculator Jobs
ID

Racial Suicide

Outliner top 500px.png
Event trigger.png 以下描述是多个可用于这个事件的描述之一。
Evt nuclear explosion.png

The tragic history of [Root.GetName] has been uncovered. Long ago, it seems that [Root.GetName] was dominated by two competing superpowers. At some point war broke out between them and the conflict escalated until all advanced life on [Root.GetName] was eliminated by excessive use of nuclear weapons.


 
触发条件:
只触发于:

Event button on.png
What could drive people to such a fate?
  • D metal boneyard.png Irradiated Ruins feature added to planet, with the following effects:
    • Pop resource society research mult.png +20% Society Research from Jobs
    • 研究人员 Researcher脑部工蜂 Brain Drone演算者 Calculator +2 Researcher, Brain Drone, or Calculator Jobs
ID

We just don't know.

Outliner top 500px.png
Evt in the dark.png

Despite extensive research into the history of [Root.GetName] we just don't know what happened here. The past remains a mystery.


 
触发条件:
只触发于:

Event button on.png
Troubling.
  • Pm irradiated.pngPm frame 2.png Uncertain History modifier added to the planet, with the following effects:
    • 研究 Research  +10% 研究Research from jobs
    • 幸福度 Happiness  −10% 幸福度Happiness


ID

Titanic Life

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Evt alien nature.png

The native life of [Root.GetName] is built on an epic scale, far larger than anyone previously thought was possible for biological life. The question now in the minds of our researchers is "What is their secret, and can we benefit from it?" Proposals to study the native life in greater detail are flooding in.


 
触发条件:
  • Generic planet modifier colony event triggers
  • Pm titanic life.pngPm frame 1.png 泰坦巨兽Titanic Life planet modifier
只触发于:
  • Time.png The colony turning 1 year old

Event button on.png
Proceed with the study.
Event button on.png
No, leave the giants alone.
  • (No effect)
Event button on.png
亲外主义 Xenophile极端亲外主义 Fanatic Xenophile Ensure that the research does no harm.
Event button on.png
排外主义 Xenophobe极端排外主义 Fanatic Xenophobe蜂巢思维 Hive Mind Study them? Harvest them and see if anything is useful!
  • Enables the Titanic Life Necropsies special project
  • Pm titanic life.pngPm frame 1.png Eat the Titans modifier added to the planet, with the following effects:
    • 农业区划最大建造数量 Max Agriculture Districts  +6 农业区划最大建造数量Max Agriculture Districts
    • Pop resource food mult.png +30% Food from Jobs
    • Job hunter.png +1 Titan Hunter job
    • Job hunter.png +1 Titan Hunter job per 20 Pops
ID

Titanic Life Study: Success

Outliner top 500px.png
Evt alien cavemen.png

After a period of research and study, the scientists on [Root.GetName] have managed to make a breakthrough and achieve limited communications with some of the Titans. While huge, slow, and difficult to talk to, the Titans are incredibly tough and strong. Some few have expressed a desire to join our military forces, where they will undoubtedly be an incredible asset.


 
触发条件:
只触发于:

选项条件:

Event trigger.png在以下情况下启用: Completing the Titanic Life Study or Titanic Life Necropsies special project

Event button on.png
Excellent.
  • Army xenomorph.png Allows the recruitment of up to three Titanic Beast armies

Event trigger.png在以下情况下启用: Completing the Titanic Life Monitoring special project

Event button on.png
Excellent.
  • Army xenomorph.png Allows the recruitment of up to three Titanic Beast armies
  • No.pngD titanic life blocker.png Clears all Titanic Lifeforms Blockers on the planet

ID

Titanic Life Study: Failure

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Evt ground combat.png

In a disastrous series of events, the scientists on [Root.GetName] have enraged the indigenous Titanic Life. Huge creatures are rampaging across the colony, smashing everything in their path.


 
触发条件:
只触发于:

即时效果:

Army xenomorph.png Three Titanic Beast armies invade the colony


Event button on.png
Terrible news...


ID

Earthquake!

Outliner top 500px.png
Evt colony settlement.png

The unstable tectonic plates of [Root.GetName] have just violently shifted once again. Reports on the damage to the colony are just starting to arrive.


 
触发条件:
  • Generic planet modifier colony event triggers
  • Pm unstable tectonics.pngPm frame 1.png 不稳定的构造Unstable Tectonics planet modifier
只触发于:
  • Time.png The colony turning 1 year old

Event button on.png
Let us hear it.
ID

Earthquake: Damage Report

Outliner top 500px.png
Evt colony settlement.png

The recent earthquake which shook our colony on [Root.GetName] has caused a large sinkhole to open. Whatever once occupied that spot is now deep underground.


 
触发条件:
只触发于:

Event button on.png
Worrying.
  • D deep sinkhole.png Deep Sinkhole blocker added to the planet
ID

Earthquake: Damage Report

Outliner top 500px.png
Evt colony settlement.png

The recent earthquake which rocked our colony on [Root.GetName] caused no damage and, serendipitously, has uncovered a batch of useful minerals.


 
触发条件:
只触发于:

Event button on.png
Remarkable.
  • 矿物 Minerals Tier 1 material reward: Gain 100-1000 Minerals
ID

Earthquake: Damage Report

Outliner top 500px.png
Evt colony settlement.png

The recent earthquake which staggered our colony on [Root.GetName] caused no damage!


 
触发条件:
只触发于:

Event button on.png
Good.


ID

Comet Sighted Through Belt

Outliner top 500px.png
Evt asteroid approaching planet.png

The population of [Root.GetName] are currently witnessing a spectacular sight. A comet is passing through [Root.GetName]'s asteroid belt and the effect is being described as "breathtaking.


 
触发条件:
  • Generic planet modifier colony event triggers
  • Pm asteroid belt.pngPm frame 1.png 小行星带Asteroid Belt planet modifier
  • No.pngPm asteroid belt.pngPm frame 1.png Planet doesn't have the Comet Sighted modifier
只触发于:
  • Time.png The colony turning 1 year old

Event button on.png
Keep looking at the sky!
  • Pm asteroid belt.pngPm frame 1.png Comet Sighted modifier added to the planet for Time.png 1800 days, with the following effects:
    • 幸福度 Happiness  +10% 幸福度Happiness


ID

Crackdown

Outliner top 500px.png
Evt in the dark.png

While it cannot be denied that the intoxicating effects of [Root.GetName]'s atmosphere are enjoyable, and even helpful in some cases, there is pressure from the more conservative parts of the [Root.Owner.GetName] to crack down on the possibly addictive gases.


 
触发条件:
  • Generic planet modifier colony event triggers
  • Pm atmospheric hallucinogen.pngPm frame 1.png 致幻大气Atmospheric Hallucinogen planet modifier
  • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
只触发于:
  • Time.png The colony turning 1 year old

Event button on.png
Shut it down!
Event button on.png
No, leave [Root.GetName] as it is.
  • 凝聚力 Unity  -200 凝聚力Unity
ID

Crackdown

Outliner top 500px.png
Evt atmospheric entry.png

The atmosphere of [Root.GetName] has been cleansed of its intoxicating elements!


 
触发条件:
只触发于:

Event button on.png
Good.
  • No.pngPm atmospheric hallucinogen.pngPm frame 1.png The Atmospheric Hallucinogen modifier is removed from the planet
ID

Crackdown: Breakthrough

Outliner top 500px.png
Evt atmospheric entry.png

The atmosphere of [Root.GetName] has been filtered to greatly reduce the effects of the hallucinogen.


 
触发条件:
只触发于:

Event button on.png
Marvelous.
  • No.pngPm atmospheric hallucinogen.pngPm frame 1.png The Atmospheric Hallucinogen modifier is removed from the planet
  • Pm atmospheric hallucinogen.pngPm frame 1.png Filtered Atmospheric Hallucinogen modifier added to the planet, with the following effects:
    • 幸福度 Happiness  +10% 幸福度Happiness
    • Pop resource physics research mult.png +10% Physics from Jobs


ID

Magnetic Miracle

Outliner top 500px.png
Evt alien city.png

The Strong Magnetic Field around [Root.GetName] has been affecting computers on the surface recently. Oddly, this effect is not merely random interference, instead computers are actually working more efficiently than they should be. It's almost as if an outside force is lending a helping hand...


 
触发条件:
  • Generic planet modifier colony event triggers
  • Pm strong magnetic field.pngPm frame 1.png 强力磁场Strong Magnetic Field planet modifier
  • No.pngPm strong magnetic field.pngPm frame 1.png Planet doesn't have the Magnetic Miracle modifier
  • No.pngPm strong magnetic field.pngPm frame 3.png Planet doesn't have the Magnetic Disruption modifier
  • No.png Planet doesn't have the magnetic_mystery_solved flag
只触发于:
  • Time.png The colony turning 1 year old
  • 50% chance

Event button on.png
Fascinating.
  • Pm strong magnetic field.pngPm frame 1.png Magnetic Miracle modifier added to the planet for Time.png 1800 days, with the following effects:
    • 研究 Research  +20% 研究Research from Jobs
  • If this is the third time you've gotten a Strong Magnetic Field event, enables the Investigate the Magnetic Mystery of Root.GetName special project
ID

Magnetic Disruption

Outliner top 500px.png
Evt alien city.png

The Strong Magnetic Field around [Root.GetName] has always caused some problems with electronic instruments on the surface, but recently the effect on our computers has been especially notable. So far, it is unknown what has caused this flare up, although we suspect it to be temporary.


 
触发条件:
  • Generic planet modifier colony event triggers
  • Pm strong magnetic field.pngPm frame 1.png 强力磁场Strong Magnetic Field planet modifier
  • No.pngPm strong magnetic field.pngPm frame 1.png Planet doesn't have the Magnetic Miracle modifier
  • No.pngPm strong magnetic field.pngPm frame 3.png Planet doesn't have the Magnetic Disruption modifier
  • No.png Planet doesn't have the magnetic_mystery_solved flag
只触发于:
  • Time.png The colony turning 1 year old
  • 50% chance

Event button on.png
Unfortunate.
  • Pm strong magnetic field.pngPm frame 3.png Magnetic Disruption modifier added to the planet for Time.png 1800 days, with the following effects:
    • 幸福度 Happiness  −5% 幸福度Happiness
    • 研究 Research −10% Research from Jobs
  • If this is the third time you've gotten a Strong Magnetic Field event, enables the Investigate the Magnetic Mystery of Root.GetName special project
ID

Magnetic Mystery Revealed

Outliner top 500px.png
Evt in the dark.png

[Root.GetName] is the site of a self-organizing quantum computer of astounding complexity and subtly. The patterns of the weather, the native life, even our own colony is incorporated into it and somehow used as neurons in a planet-sized network. We do not understand how this is possible, and we have no way of controlling it, but we do know that if we arrange our computers in a certain way [Root.GetName] will enhance their performance.


 
触发条件:
只触发于:

Event button on.png
[Root.GetName] just became more attractive!
  • Pm strong magnetic field.pngPm frame 1.png Magnetic Miracle modifier added to the planet (permanently)
  • Sets the magnetic_mystery_solved planet flag


References[编辑 | 编辑源代码]

  1. It's currently not possible to get the Pm irradiated.pngPm frame 1.png Irradiated planet modifier without using console commands or modding the game.
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