As long as there is at least one empire present that is not
When an AI empire is about to declare war it will first shift fleets towards the border of the target. Targeted empires that have any military intel on the aggressor will receive a warning, with higher military intel levels providing a more accurate estimate on when war will be declared.
宣戰理由和戰爭目標[編輯 | 編輯原始碼]
In order for an empire to start a war, it needs a
Status quo effects do not include the defender's capital. In case of status quo the defender will retain its capital system regardless of occupation.
宣戰理由和戰爭目標 | 要求 | 投降接受度 | 勝利效果 | 維持現狀效果 |
---|---|---|---|---|
奪取宣稱 | 在目標的恆星系存在 宣稱 |
|
Loser cedes all systems with claims to the victor, even if not occupied. All systems occupied by the loser are returned, regardless of claims. | Each side keeps all systems they have fully occupied if they have claims on them. |
反擊作戰 | 0 | Loser cedes all systems with claims to the victor, even if not occupied. All systems occupied by the loser are returned, regardless of claims. | Each side keeps all systems they have fully occupied if they have claims on them. | |
要求臣服 | 要求附庸國狀態行動被拒絕 | −100 | Loser becomes a subject of the victor, along with all its vassals (if any). If the empire is part of a federation, they will leave it. Initial terms of agreement and (unrecognized string 「loyalty」 for Template:Icon) Loyalty depend on the Subjugation War Terms policy. | All systems fully occupied by the attacker will be turned into a subject of the attacker. Initial terms of agreement and (unrecognized string 「loyalty」 for Template:Icon) Loyalty depend on the Subjugation War Terms policy. |
敵意 |
|
−25 | Victor gains 100 |
Each side keeps all systems they have fully occupied if they have claims on them. |
敵意 |
|
−25 | Victor gains 100 |
None |
意識形態 | −100 | Loser is forced to shift ethics towards those of the victor and will leave a federation if it's part of one. Its ruler is also replaced. Authority is also shifted to that of the winner unless the winner has |
All systems fully occupied by the attacker will be turned into an empire with the attacker's ethics. | |
懲罰 | 0 | The refused demands are enforced. If the losing empire is not a |
None | |
掠奪 | |
−25 | Loser loses 250 During the war, if the attacking empire invades and captures the capital of the defending empire, there is a 50% chance to steal one of the defenders owned Relics. |
Each side keeps all systems they have fully occupied if they have claims on them. |
徵收 | −50 | Corporate empire closes all branch offices on the attacker's planets. Attacker gains 1000 |
Corporate empire closes all branch offices on the attacker's planets. Corporate empire gains 1000 | |
惡意收購 | −75 | All branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. If loser is part of a federation, branch offices on other members' planets are kept. | None | |
聲索銀河之星 | −40 | Victor gains the Galatron relic and 100 |
Attacker gains 1000 | |
一方霸主 | President of a level 3+ Hegemony federation | −100 | Loser becomes a member of the victor's |
All systems fully occupied by the attacker will be turned into a new member empire of the attacker's |
先輩子弟 | |
−100 | Loser becomes a subject of the Scion's overlord. If the empire is part of a federation, they will leave it. | All systems fully occupied by the Scion will be turned into a subject of the Scion's overlord. |
強制吞併 | |
−100 | Loser becomes a subject of the victor, along with all its vassals (if any). If the empire is part of a federation, they will leave it. | All systems fully occupied by the crisis empire will be turned into a new vassal empire of the attacker. |
適格試煉 | −100 | The victor replaces the loser in the Imperial Council. | None | |
大遠征 | Imperial Crusade resolution | −100 | Loser joins the Galactic Imperium. If the empire is part of a federation, they will leave it. | All systems fully occupied by members of the Galactic Imperium will be turned into a member of the Galactic Imperium. |
成對的戰爭目標[編輯 | 編輯原始碼]
The following wargoals are paired together. If an empire starts a war with either of the paired wargoals the defender will automatically use the other wargoal and cannot pick another one. In case of the Allegiance War casus belli all empires which swore secret fealty to the attacker will join the attacker's side.
Paired wargoals with −1000 surrender acceptance lead to a Total War. In Total Wars, all occupied systems automatically change ownership. Their new owner will be the participant with the highest claim count on it or the occupier if none of his allies claim this system.
宣戰理由和戰爭目標 1 | 宣戰理由和戰爭目標 2 | 要求 | 投降接受度 | 勝利效果 | 維持現狀效果 |
---|---|---|---|---|---|
附屬國 | 附屬國 | 0 | If the subject wins, it becomes independent and the former overlord loses all claims on the former subject's systems. | The subject becomes independent and the former overlord gains claims on the former subject's systems. | |
脫離 | 脫離 | President refused member to leave federation | 0 | If the attacker wins, it leaves the federation and the president loses all claims on the former member's systems. If the president wins, both empires gain a temporary −20 |
The attacker leaves the federation and the president gains claims on the former member's systems. |
附屬國的秘密宣誓效忠 | 附屬國的秘密宣誓效忠 | File:Diplomacy secret fealty.png Secret Fealty from one of target's subjects | 0 | If the attackers win all empires that pledged Secret Fealty to the main attacker will become the attacker's subjects and gain +2.5 Monthly (unrecognized string 「loyalty」 for Template:Icon) Loyalty for 10 years. If the defender wins the attacking subjects will gain +5 Monthly (unrecognized string 「loyalty」 for Template:Icon) Loyalty for 5 years and cannot pledge Secret Fealty during that time. | The subject cannot pledge Secret Fealty for 5 years. |
帝國霸業 | 帝國霸業 | 0 | Losers gain -60% |
All attackers leave the Galactic Imperium and form a federation. | |
抑制 | 要求臣服 | 覺醒帝國 | −1000(全面戰爭) | Victory can only be achieved by conquering all colonized systems of the opposition, ending the opposing empire. If a defeated empire had starbases in uncolonized systems that were not conquered, they are removed, making the territory neutral again. | Each side keeps all conquered systems.
In case of the Existential Expulsion war goal, uncolonized systems become neutral during the war. |
淨化 | | ||||
獵食 | | ||||
升華 | | ||||
存在抹除 | | ||||
巨像 | 阻止巨像 | 任何帝國有巨像 | |||
背離管教 | 自我防衛 | ||||
事件 | 事件 | ||||
事件 | 事件 | 覺醒帝國 | |||
事件 | 事件 | Creator empire and AI rebellion | −1000(全面戰爭) | Victor gains 2000-6000 |
Each side keeps all conquered systems. |
Claims[編輯 | 編輯原始碼]
While casus belli and wargoals represent the purpose of a war, claims represent territorial ambitions — the systems which will be controlled by the victor. Which systems can be claimed depends on an empire's War Philosophy policy, with the Unrestricted Warfare philosophy allowing for the claiming of any system not owned by a fellow
Claims have a base cost of 50
- Additive costs:
- Additive multipliers:
- +100% during an offensive war
- –10% Expansionist Overtures Ruler agenda
- –10%
恃強凌弱 or霸權主義 Diplomatic Stance policy - –10%
星際戰役 technology - –10%
星河戰役 technology - –10%
軍事同盟 federation level 2 perk - –10%
軍國主義 ethic - –15%
國民主義熱忱 civic - –20%
極端軍國主義 ethic - –20%
星際主權 ascension perk - –20%
可汗王座 relic
- –20% if the system is owned by a Rival (multiplicative, after other multipliers)
If the modifier reaches a total of –100%, claims then cost 0
Defenders can freely claim systems owned by their attackers in a defensive war regardless of their War Philosophy policy. Any system lost by any side during a conquest war or total war will give the former owner 10 claims on it.
Winning war with any non-conquest wargoals will always enforce all claims made by the victorious empires before any other effects, regardless of whether these systems were occupied. For example, an empire winning a war with the subjugation wargoal will annex all claimed systems from the loser before making a
Federation warfare[編輯 | 編輯原始碼]
The Federation is the more serious counterpart of the Defensive pact and the inviting attackers mechanic. While it does offer a unique amount of defensive cooperation, builds trust and allows military cooperation using the federation fleet, establishing a conquest strategy can be made very difficult because of the need for consent of the members to declare war, and each member's expectation of a fair share of spoils from each war. The empire that wishes to declare war can ask the other federation members for their war goals by using the "Suggest Demands" button. However, AI empires will be very hesitant to declare war on empires that are much stronger than them or have very powerful allies. In that case, the "Suggest Demands" button will not give any results.
One exception to this are wars of liberation or to a lesser extent vassalization: usually AI will agree to a liberation war even if all the war goals are assigned to the player. The resulting splinter empire could then be vassalized and later integrated by the player.
In case a federation member is attacked, all allies automatically join the war as defenders without need for a further declaration of war. In this case, the member being attacked has a free hand in choosing federation war goals, which might be all in its own favor.
War exhaustion[編輯 | 編輯原始碼]
War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or
War exhaust gain can be reduced by the following:
Ending wars[編輯 | 編輯原始碼]
Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace.
Surrender means that the victor's wargoal is enforced; any claims the winning side has on the losing side are automatically ceded regardless of occupation status and the defeated empire is forced to keep borders open towards the attacker for 10 years. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). If an empire and all of its allies (if any) has lost control of all of its systems and/or planets during the war, then a surrender will occur automatically.
Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have acquired/suffered. Under a Status Quo peace, all fully occupied systems claimed by a belligerent empire are ceded to the belligerent with the strongest claim. In the case of a tie, whoever has the oldest claim on the system is considered the stronger claimant. In addition both sides must keep their borders open towards each other for 10 years. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24 months.
War names[編輯 | 編輯原始碼]
Wars will always be named after the attacker and the defender, followed by one of the following names depending on the wargoal:
治理 | 帝國 • 思潮 • 政府 • 國民理念 • 政策 • 法令 • 領袖 • 派系 • 人口 • 物種權利 • 經濟 • 科技 • 傳統 • 犯罪率 |
探索 | 探索 • 地圖 • 物種 • 異常現象 • 事件 • FTL • 失落帝國 • 前超光速物種 • 先驅者 • 太空生命體 |
殖民 | 殖民 • 天體 • 行星特徵 • 行星管理 • 區劃 • 建築 • 艦船 • 恆星基地 • 巨型結構 |
外交 | 外交 • 貿易 • 附屬國 • 聯邦 • 星海共同體 • AI 性格 • 情報 |
戰爭 | 戰爭 • 太空戰 • 地面戰 • 艦船設計器 |
其它 | 特質 • 環境改造 • 種群修飾 • 奴役 • 危機 • 預設帝國 • AI 玩家 • 彩蛋 |