在群星中,經濟(economy)基於資源和服務的生產和消費,這些資源和服務有的來自特定星球,有的產生於帝國修正。二者嚴重依賴於工作在不同 Jobs上的
資源多種多樣,從普通的
如果一個帝國存儲的某一種資源的庫存在收入為負的情況下降至 0,就會出現資源短缺並帶來巨大的懲罰。
遊戲中的資源可分為三種:材料資源、概念資源和戰略資源。
Resource storage capacity[編輯 | 編輯原始碼]
所有資源都可以儲存。All empires have a 15,000 basic storage capacity for each resource except
Material resources[編輯 | 編輯原始碼]
Material resources are the most straightforward and important type as they provide the means to expand geographically, developmentally and technologically. They are gathered and stockpiled on a monthly basis, but not necessarily on the same day. While they all have a stockpile, how that stockpile and the excess is used varies fundamentally between each resource.
Basic resources[編輯 | 編輯原始碼]
Basic resources are directly gathered from celestial bodies or resource districts.
Advanced resources[編輯 | 編輯原始碼]
Advanced resources are resources that are produced by refining them from
Strategic resources[編輯 | 編輯原始碼]
Strategic resources are special rare resources required to both build and maintain advanced buildings and ship components. They are much harder to obtain than the common basic resources and are therefore also much more highly valued. Strategic resources can be obtained by either extracting them from natural deposits or manufacturing them synthetically. Natural strategic resource deposits are always visible but requires specific technology to exploit. Synthetic versions are produced from
Abstract resources[編輯 | 編輯原始碼]
Abstract resources represent non-physical assets that an empire has access to. They are mostly concepts that represent complex sociopolitical activity within the empire's leadership and population.
Resource | Main uses | Shortage effects | Description & notes |
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Influence | −20% Happiness | Influence () represents political clout and is used for things like making Claims and building Outposts. The gain rate remains fairly constant throughout the game, but can be increased by declaring other empires your Rivals or increasing you Power Projection.
Power Pojection grants up to 2 Influence depending on how many ships you have compared to your Empire Size. | |
Unity |
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Unity () is used to unlock new Traditions, recruit Leaders and enact Edicts. We can increase our output by building an Autochton Monument or other buildings that provide jobs which produce Unity. | |
Research |
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Cannot have shortages | Physics / Society / Engineering Research () is used to research new technologies. We can increase out putput by:
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Naval Capacity | +1% Ship Upkeep per point above | Exceeding you Naval Capacity will cause your ships to have an increase upkeep cost. The Naval Capacity is increased by your number of Pops and Starbase Anchorages, and also by certain Technologies and Traditions. |
Trade value[編輯 | 編輯原始碼]
- See also: Trade
Trade value cannot be stockpiled and instead is collected at the capital via trade routes and converted monthly into
參考資料[編輯 | 編輯原始碼]
治理 | 帝國 • 思潮 • 政府 • 國民理念 • 政策 • 法令 • 領袖 • 派系 • 人口 • 物種權利 • 經濟 • 科技 • 傳統 • 犯罪率 |
探索 | 探索 • 地圖 • 物種 • 異常現象 • 事件 • FTL • 失落帝國 • 前超光速物種 • 先驅者 • 太空生命體 |
殖民 | 殖民 • 天體 • 行星特徵 • 行星管理 • 區劃 • 建築 • 艦船 • 恆星基地 • 巨型結構 |
外交 | 外交 • 貿易 • 附屬國 • 聯邦 • 星海共同體 • AI 性格 • 情報 |
戰爭 | 戰爭 • 太空戰 • 地面戰 • 艦船設計器 |
其它 | 特質 • 環境改造 • 種群修飾 • 奴役 • 危機 • 預設帝國 • AI 玩家 • 彩蛋 |