This article details editing custom empire designs to include elements not allowed at empire creation while at the same time not modding the game files.
Location[編輯 | 編輯原始碼]
OS | Location |
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Windows | %USERPROFILE%\Documents\Paradox Interactive\Stellaris\user_empire_designs.txt
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Mac | $HOME/Documents/Paradox Interactive/Stellaris/user_empire_designs.txt
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Linux | $HOME/.local/share/Paradox Interactive/Stellaris/user_empire_designs.txt
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Linux (newer versions) | $STEAMFOLDER/userdata/$STEAMID/281990/remote/user_empire_designs.txt
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Notable attributes[編輯 | 編輯原始碼]
authority determines the empire's authority. It is notable because picking an authority unavailable for the empire's ethics does not invalidate it.
city_graphical_culture determines the empire's city appearance. It can be changed to the following normally unavailable styles:
- city_graphical_culture="preindustrial_01" - Primitive Pre-FTL
- city_graphical_culture="industrial_01" - Industrial Pre-FTL
- city_graphical_culture="fallen_empire_01" - Spiritualist Fallen Empire
- city_graphical_culture="fallen_empire_02" - Materialist Fallen Empire
- city_graphical_culture="fallen_empire_03" - Xenophile Fallen Empire
- city_graphical_culture="fallen_empire_04" - Xenophobe Fallen Empire
- city_graphical_culture="fallen_machine_empire_01" - Machine Intelligence Fallen Empire (requires Synthetic Dawn)
room determines the ruler's room. It can be changed to the following normally unavailable styles:
Line | Shows capital |
---|---|
room="personality_fallen_empire_blue_room" | ![]() |
room="personality_fallen_empire_cyan_room" | ![]() |
room="personality_fallen_empire_red_room" | ![]() |
room="personality_fallen_empire_teal_room" | ![]() |
room="personality_fallen_empire_machine_room" | ![]() |
room="ethic_ai_room" | ![]() |
room="ship_room" | ![]() |
room="caravaneer_home_room" | ![]() |
room="ethic_spaceship_room" | ![]() |
room="swarm_room" | ![]() |
room="extradimensional_room" | ![]() |
room="extradimensional_orange_room" | ![]() |
room="extradimensional_green_room" | ![]() |
room="enclave_curator_room" | ![]() |
room="enclave_artist_room" | ![]() |
room="enclave_trader_room" | ![]() |
room="technosphere_room" | ![]() |
room="shroud_room" | ![]() |
room="baol_room" | ![]() |
empire_flag determine's the empire's flag. category determines the flag category. It can be changed to the following normally unavailable categories to browse additional flags in the empire editor:
- category="special" - Crisis, primitive, shroud, nanite and caravaneer flags
- category="enclaves" - Enclave flags
ethic determines the empire's ethics. It is notable because it allows conflicting ethics to be picked. Regular ethics should not be added to Gestalt Consciousness empires as it makes them use regular strata instead.
spawn_as_fallen=no setting it to yes allows the empire to spawn as a Fallen Empire
Additional traits, ethics and civics should not be added as the game will not allow empires exceeding their default pick numbers to be spawned or selected for play.
帝國 | 帝國 • 思潮 • 政府 • 國民理念 • 起源 • 承諾 • 議程 • 傳統 • 飛升天賦 • 法令 • 政策 • 遺珍 • 科技 • 自定義帝國 |
人口 | 崗位 • 派系 |
領袖 | 領袖 • 領袖特質 |
物種 | 物種 • 物種特質 |
行星 | 行星 • 行星特徵 • 軌道礦藏 • 建築 • 區劃 • 行星決議 |
星系 | 星系 • 恆星基地 • 巨型結構 • 蟲洞 • 星門 • 地圖 |
艦隊 | 艦隊 • 艦船 • 部件 |
地面戰 | 陸軍 • 轟炸姿態 |
外交 | 外交 • 聯邦 • 星海共同體 • 評價修正 • 宣戰理由 • 戰爭目標 |
事件 | 事件 • 異常現象 • 特殊項目 • 考古遺址 |
遊玩 | 遊玩 • 定義 • 研究 • 經濟 • 遊戲開局 |
動態修改 | 動態 • 指令效果 • 觸發條件 • 作用域 • 修正 • 變量 • AI |
媒體/本地化 | Maya 導出器 • 圖形 • 肖像 • 旗幟 • 事件圖片 • 界面 • 圖標 • 音樂 • 本地化 |
Other | 控制台命令 • 存檔編輯 • Steam 創意工坊 • 模組製作教程 |