This article details editing custom empire designs to include elements not allowed at empire creation while at the same time not modding the game files.
Location[编辑 | 编辑源代码]
OS | Location |
---|---|
Windows | %USERPROFILE%\Documents\Paradox Interactive\Stellaris\user_empire_designs.txt
|
Mac | $HOME/Documents/Paradox Interactive/Stellaris/user_empire_designs.txt
|
Linux | $HOME/.local/share/Paradox Interactive/Stellaris/user_empire_designs.txt
|
Linux (newer versions) | $STEAMFOLDER/userdata/$STEAMID/281990/remote/user_empire_designs.txt
|
Notable attributes[编辑 | 编辑源代码]
authority determines the empire's authority. It is notable because picking an authority unavailable for the empire's ethics does not invalidate it.
city_graphical_culture determines the empire's city appearance. It can be changed to the following normally unavailable styles:
- city_graphical_culture="preindustrial_01" - Primitive Pre-FTL
- city_graphical_culture="industrial_01" - Industrial Pre-FTL
- city_graphical_culture="fallen_empire_01" - Spiritualist Fallen Empire
- city_graphical_culture="fallen_empire_02" - Materialist Fallen Empire
- city_graphical_culture="fallen_empire_03" - Xenophile Fallen Empire
- city_graphical_culture="fallen_empire_04" - Xenophobe Fallen Empire
- city_graphical_culture="fallen_machine_empire_01" - Machine Intelligence Fallen Empire (requires Synthetic Dawn)
room determines the ruler's room. It can be changed to the following normally unavailable styles:
Line | Shows capital |
---|---|
room="personality_fallen_empire_blue_room" | ![]() |
room="personality_fallen_empire_cyan_room" | ![]() |
room="personality_fallen_empire_red_room" | ![]() |
room="personality_fallen_empire_teal_room" | ![]() |
room="personality_fallen_empire_machine_room" | ![]() |
room="ethic_ai_room" | ![]() |
room="ship_room" | ![]() |
room="caravaneer_home_room" | ![]() |
room="ethic_spaceship_room" | ![]() |
room="swarm_room" | ![]() |
room="extradimensional_room" | ![]() |
room="extradimensional_orange_room" | ![]() |
room="extradimensional_green_room" | ![]() |
room="enclave_curator_room" | ![]() |
room="enclave_artist_room" | ![]() |
room="enclave_trader_room" | ![]() |
room="technosphere_room" | ![]() |
room="shroud_room" | ![]() |
room="baol_room" | ![]() |
empire_flag determine's the empire's flag. category determines the flag category. It can be changed to the following normally unavailable categories to browse additional flags in the empire editor:
- category="special" - Crisis, primitive, shroud, nanite and caravaneer flags
- category="enclaves" - Enclave flags
ethic determines the empire's ethics. It is notable because it allows conflicting ethics to be picked. Regular ethics should not be added to Gestalt Consciousness empires as it makes them use regular strata instead.
spawn_as_fallen=no setting it to yes allows the empire to spawn as a Fallen Empire
Additional traits, ethics and civics should not be added as the game will not allow empires exceeding their default pick numbers to be spawned or selected for play.
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领袖 | 领袖 • 领袖特质 |
物种 | 物种 • 物种特质 |
行星 | 行星 • 行星特征 • 轨道矿藏 • 建筑 • 区划 • 行星决议 |
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舰队 | 舰队 • 舰船 • 部件 |
地面战 | 陆军 • 轰炸姿态 |
外交 | 外交 • 联邦 • 星海共同体 • 评价修正 • 宣战理由 • 战争目标 |
事件 | 事件 • 异常现象 • 特殊项目 • 考古遗址 |
游玩 | 游玩 • 定义 • 研究 • 经济 • 游戏开局 |
动态修改 | 动态 • 指令效果 • 触发条件 • 作用域 • 修正 • 变量 • AI |
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