在群星中,经济(economy)基于资源和服务的生产和消费,这些资源和服务有的来自特定星球,有的产生于帝国修正。二者严重依赖于工作在不同 Jobs上的口
资源多种多样,从普通的
如果一个帝国存储的某一种资源的库存在收入为负的情况下降至 0,就会出现资源短缺并带来巨大的惩罚。
游戏中的资源可分为三种:基础资源、进阶资源和战略资源。
资源存储容量[编辑 | 编辑源代码]
所有资源都可以储存。所有资源都有15K的基础储存容量,除了
物质资源[编辑 | 编辑源代码]
物质资源是最直接和最重要的类型,因为它们提供了在地理上、发展上和技术上扩大的手段。
基础资源[编辑 | 编辑源代码]
基础资源可以直接从天体或资源区划采集。前者需要在含义自愿的天体上建立一个开采站,后者需要在星球上建立一个区划并需要人口担任相应的职业以开采资源。
资源类型 | 主要用途 | 短缺影响 | 描述 |
---|---|---|---|
能量币 | 能量币 () 是一种被所有太空种族接受的能源货币. 你可以通过以下方式获取: | ||
矿物 | 矿物 () 是我们建造舰船、空间站和行星建筑所需的基本资源的统称. 你可以通过以下方式获取: | ||
食物 | 食物 () 代表维持和生长 人口 所需的各种营养 . 你可以通过以下方式获取: |
进阶资源[编辑 | 编辑源代码]
高级资源是通过
在未选择星球特化之前或选择特化星球为工业星球 工业区化会同时生产
资源类型 | 主要用途 | 短缺影响 | 描述 |
---|---|---|---|
合金 | 合金 () 是具有军事用途的先进资源,我们用其建造 舰船 和 恒星基地. 你可以通过以下方式获取: | ||
消费品 | Consumer Goods () 是一种高级资源,代表了为你的 人口 美好生活和使 职业工作 如 研究. You can gain more by: |
战略资源[编辑 | 编辑源代码]
战略资源是建造和维护高级建筑和飞船部件所需的特殊稀有资源。它们比普通的基础资源更难获得,因此价值也更高。战略资源可以通过从天然矿藏中提取或合成制造获得。天然战略资源矿藏总是可见的,但需要特定的技术才能开采。人工合成的战略资源可以从
资源类型 | 主要用途 | 短缺影响 | 描述 | ||
---|---|---|---|---|---|
异星天然气 |
展开 Advanced buildings cost and upkeep
|
−25% Resources from Jobs | |
异星天然气是具有多种用途的稀有气体,特别是在先进能源武器和力场的操作中。一些气体也可以用作星际飞船燃料,甚至用作娱乐性药物。 | |
稀有水晶 |
展开 Advanced buildings cost and upkeep
|
−25% Resources from Jobs | |
These crystals have properties that make them extremely effective at focusing laser beams, and they are also a critical component in most advanced electronics. In addition, many cultures treasure them as decorations and adornments. | |
易爆颗粒 |
展开 Advanced buildings cost and upkeep
|
−25% Resources from Jobs | |
These preternatural particles contain a tremendous amount of energy which could be exploited in energy production, as fuel or even as explosives.' | |
Zro | Cannot have shortages | |
An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psionically-gifted individuals, zro acts as a very potent (and addictive) drug that enhances PSI abilities. | ||
Dark Matter | Cannot have shortages | |
This exotic substance has many properties that seemingly defy several natural laws. Harvestable concentrations can only be found near Black Holes or in certain nebulas. | ||
Living Metal | Cannot have shortages | Living Metal | This inorganic metal shows characteristics usually seen only in biological life forms. It will always attempt to regenerate back into the shape it was stabilized into. | ||
Nanites | −100% Nanite Transmuter Output | Simple but powerful nanoactuators, allowing for complex manipulations and experiments of macroscopic scales. |
Abstract resources[编辑 | 编辑源代码]
Abstract resources represent non-physical assets that an empire has access to. They are mostly concepts that represent complex sociopolitical activity within the empire's leadership and population.
Resource | Main uses | Shortage effects | Description & notes |
---|---|---|---|
Influence | −20% Happiness | Influence () represents political clout and is used for things like making Claims and building Outposts. The gain rate remains fairly constant throughout the game, but can be increased by declaring other empires your Rivals or increasing you Power Projection.
Power Pojection grants up to 2 Influence depending on how many ships you have compared to your Empire Size. | |
Unity |
|
Unity () is used to unlock new Traditions, recruit Leaders and enact Edicts. We can increase our output by building an Autochton Monument or other buildings that provide jobs which produce Unity. | |
Research |
|
Cannot have shortages | Physics / Society / Engineering Research () is used to research new technologies. We can increase out putput by:
|
Naval Capacity | +1% Ship Upkeep per point above | Exceeding you Naval Capacity will cause your ships to have an increase upkeep cost. The Naval Capacity is increased by your number of Pops and Starbase Anchorages, and also by certain Technologies and Traditions. |
Trade value[编辑 | 编辑源代码]
- See also: Trade
Trade value cannot be stockpiled and instead is collected at the capital via trade routes and converted monthly into
参考资料[编辑 | 编辑源代码]
治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |