Features[编辑 | 编辑源代码]
Planetary features represent notable areas on natural planets. They determine the number of resource Districts the planet can support and some features exclusively obtained by events can provide various bonuses to planets.
If a natural planet is terraformed into
Ecumenopolis,
Hive World, or
Machine World, it loses all of its planetary features, including event features. Hive Worlds and Machine Worlds do not lose the deposit features that determine the max number of Strategic Resource buildings.
Deposit features[编辑 | 编辑源代码]
These planetary features are generated on each natural planet and determine the number of resource Districts and Strategic Resource buildings the planet can support. If a planet is terraformed these features may be changed to new ones with the same effects that fit the planet class by flavor.
Dry planets are 50% more likely to have planetary features that increase the limit for Generator Districts or Mote Harvesting Traps. Wet planets are 50% more likely to have planetary features that increase the limit for Agriculture Districts or Gas Extraction Wells. Cold planets are 50% more likely to have planetary features that increase the limit for Mining Districts or Crystal Mines. Gaia planets are 50% more likely to have planetary features that increase the limit for Gas Extraction Wells, Mote Harvesting Traps and Crystal Mines.
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Habitat features[编辑 | 编辑源代码]
These planetary features are added on habitats when built orbiting the appropriate resource deposits.
| Feature | Effects | Description | |
|---|---|---|---|
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Exotic Gas Deposit | This habitat is built near an exploitable exotic gas deposit. | |
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Rare Crystal Deposit | This habitat is built near an exploitable rare crystal deposit. | |
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Volatile Mote Deposit | This habitat is built near an exploitable volatile mote deposit. | |
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Alloy Deposit | This habitat is built near an exploitable source of alloys. | |
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Zro Deposit | This habitat is built near an exploitable zro deposit. | |
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Dark Matter Deposit | This habitat is built near an exploitable dark matter deposit. | |
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Living Metal Deposit | This habitat is built near an exploitable living metal deposit. | |
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Nanite Deposit | This habitat is built near an exploitable source of nanites. |
Anomaly features[编辑 | 编辑源代码]
These planetary features can be added by random anomalies on habitable planets.
| Feature | Effects | Description | DLC | |
|---|---|---|---|---|
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Abandoned Primitive Homesteads |
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These abandoned homesteads were once inhabited by a society of reptiles. They still populate the planet, but have since lost all capacity for sapient thought. | |
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Ancient Mining Site | The site of an ancient mining operation. Despite its age, much of the equipment can still be operated. | ||
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Ancient One | An ancient being, living deep beneath the waves, is the dominating life force on this planet. | ||
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Enigmatic Robot | An ancient and enigmatic little robot, supervising a factory which dates back to an earlier civilization. | ||
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Harvester Fields | Vast fields of dense, edible vegetation where ancient solar-powered harvesters assist in gathering crops. | ||
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Hyperfertile Valley | The soil in this valley is extremely fertile, and it is covered in intense greenery. | ||
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Mutation Vats |
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In a painful ceremonial procedure members of this post-nuclear exchange society on this planet would expose themselves to near-lethal doses of chemical mutagens, in the hopes of revealing their 'true selves'. The skeletal remains found at the bottom of many of these vats suggest not all supplicants survived the ordeal. | |
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Toy Factory Complex |
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Complex machinery ceaselessly molds complex polymers into small items of varying shapes and inscrutable purposes. | |
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Wetware Computer |
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The oceans on this world are almost completely covered in a fine network of algae that appear to be a primitive wetware computer. | |
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Flooded Mounds |
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The soil in this valley is extremely fertile, and it is covered in intense greenery. | |
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Nanosands |
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The sand dunes on this planet are almost entirely composed of countless broken nanites. Their structure is degraded far beyond any chance for reactivation, but they do coat the planet in rare metal granulate. | |
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Savage Wildlands |
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These indigenous creatures who inhabit this region appear to operate as a single organism. | |
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Zone A |
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A thirteen-by-thirteen kilometer stretch of land on this planet is a ruin of unknown origin, littered with many bizarre and unique alien artifacts. Bafflingly, it also produces sensations of deep contentment in its visitors. |
Event features[编辑 | 编辑源代码]
These planetary features do not naturally generate on planets. They can be created exclusively by certain events and controllable factors.
| Feature | Sources | Effects | Description | DLC | |
|---|---|---|---|---|---|
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Ancient Bombardment Craters | What Happened Here (20% chance) |
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This world was subjected to intense orbital bombardment long ago. Parts of the surface are still pockmarked with impact craters. | |
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Ancient Battlefield | What Happened Here (20% chance) |
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The civilization that once inhabited this world was destroyed by an invading force from somewhere beyond their solar system. This ancient battlefield is littered with ancient debris from their desperate last stand. | |
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Irradiated Ruins | What Happened Here (20% chance) |
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Remnants from a massive nuclear war waged by the two global superpowers that once inhabited this world. | |
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Cave Shroom Veins | Feral Overload event chain (Exterminate the Cave Mushrooms special project) |
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Ridding the caverns of fungus revealed rich mineral veins. | |
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Spore Vents | Feral Overload event chain (Utilize the Cave Mushrooms special project) |
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Shroom spores can be refined for industrial use. | |
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Migrating Forests | Migrating Forests event chain |
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The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure. | |
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Migrating Forests Reserve | Migrating Forests event chain (Study Migrating Forests special project) |
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This entire region has been set aside for the migrating forests that are native to this world. Here they can roam in peace, without causing damage to urban centers. | |
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Nanite Swarm Remains | On the Origin of Nanites (Destroy the Swarm special project) |
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A fine powder of all that remains of the massive nanite swarm that evolved on - and once covered, Parvus III | |
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Subterranean Contact Zone | Subterranean Civilization event chain (Establish Communications special project) |
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An area where Subterranean dwellers and Surfacers can work together towards peace and prosperity. | |
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Subterranean Farming Caverns | Subterranean Civilization event chain (Preemptive Strike special project) |
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A network of vast caverns which contain numerous fungal farms, hunting areas, and lakes teeming with edible flora and fauna. | |
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Subterranean Generator Areas | Subterranean Civilization event chain (Preemptive Strike special project) |
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Subterranean rivers and the geothermal energy from the molten core of the planet offer vast potential for energy generation. | |
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Subterranean Mining Sites | Subterranean Civilization event chain (Preemptive Strike special project) |
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Underground tunnels lead to a variety of mineral-rich ore veins inaccessible from the surface. | |
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Juvenile Nemma | Unsteady Ground event chain |
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A young Nemma which we have bred and is now large enough to be capable of carrying some of our industry. | |
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Nemma Mining Operation | Unsteady Ground event chain (Start the Nemma Mining Operation special project) |
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The careful balance of drugs and pain inhibitors allows us to drill into the Nemmas while still residing on them. | |
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Lotus Corrie | Impossible Corrie event chain | An improbable geological feature has emerged. Strange and reflective crystal deposits line its curved walls. | ||
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Blue Lotus Prototype | Impossible Corrie event chain | This highly experimental facility seeks to transmute everyday silicates into useful alloys. | ||
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Blue Lotus Crater | Impossible Corrie event chain |
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Site of an accidental, runaway transmutation of rock and other matter into a single, precious alloy. | |
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Blue Lotus Facility | Impossible Corrie event chain (Blue Lotus Facility special project) |
An industrial-scale facility which transmutes everyday silicates into useful alloys. | ||
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Blue Lotus Ruin | Impossible Corrie event chain (Blue Lotus Facility special project) |
Ruined site of a once-promising, experimental facility for transmuting rock and other matter into alloys. Nothing now remains, save this minor seam. | ||
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Mutant Landfill | Abandoned Terraforming Equipment event chain |
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A putrid mass of dead mutated horrors. Their volatile organic matter has twisted together to form a structure of sorts. | |
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Impact Crater | Space Bounty | A crater from a large meteor impact. Minerals from the meteor itself can still be found at the site. | ||
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Odd Factory | An Odd Factor | A well-crafted facility that produces high value resources, left on the planet by a different civilization. | ||
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Ancient Particle Accelerator | Ruined Particle Accelerator |
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This old particle accelerator was built using a novel design, and the surviving terminals within the structure contain a massive amount of research data composed by what must have been a brilliant theoretical physicist. | |
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Titanic Lifeforms | Titanic Life event chain | Numerous Titanic aliens make this area their home, it would be wise to avoid it. | ||
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Underground Vault | Underground Vault event chain |
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A massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault's occupants turned on each other when their food ran out. | |
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Underground Vault | Underground Vault event chain |
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A massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault's occupants turned on each other when their food ran out. | |
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Portal Research Area | The Doorway event chain |
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A secure complex has been built around the Dimensional Portal to house research staff dedicated to probing its mysteries. | |
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Party Fever | Dancing Plague event chain | Something about this planet induces feelings of exhilaration and the irresistible urge to dance, as well as certain aphrodisiac urges. This has made the world a prime destination for partygoers young and old who seek to shed their inhibitions and experience the thrill of the planet's perpetual dancing festivals with abandon. | ||
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Dayside Solar Farm |
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This world has all its solar power set up on the dayside of its tidally locked hemispheres, granting it access to an unlimited amount of solar hours. | ||
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Loop-Plowed Farm | Horizon Signal event chain | The food crops lean into the wind, somehow. | ||
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Spiral-Hewn Mine | Horizon Signal event chain | Narrow shafts twist around spiraling mineral veins. | ||
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Radiotrophic Preserve | Radioactive Flora event |
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An isolated area filled with low pressure and a very radioactive atmosphere keeps the natives of this world alive. | |
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Dragonslayer Monument | Dragonslayer | A monument commemorating the defeat of the Ether Drake. | ||
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Stellar Devourer Trophy | Stellar Devourer |
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A trophy made out of the remains of the Stellar Devourer, reminding our great nation of its victory over the gargantuan entity. | |
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Cryonic Clones Monument | Clones in Cryostasis | Hundreds of alien clones were left sealed in cryostasis chambers when this Ring World was still a ruin. Now fully restored, the clones have been preserved in this monument. | ||
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Processing Pens | Wild Eukaryotes | The fungoids native to this planet were genetically engineered to be docile... and delicious. In these vast processing pens, the fungoids are nourished and then harvested. | ||
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Numa's Breath | Numistic Order caravan deal |
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This stable vent reaching into the planet's crust was created by The Numistic Order. | |
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Archaeological Site | Added via Events | This area contains ancient archaeological finds that are being excavated. | ||
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Sentinels | "Leave them alone" The Sentinels archaeological site option outcome |
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The Sentinels guard this land; it may not be disturbed. The Sentinels counts as Defense Armies, and will come to the planet's aid if there's an invasion. | |
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Sentinels monument | Exists but is Not used | The Sentinels guard this land; it may not be disturbed. The Sentinels counts as Defense Armies, and will come to the planet's aid if there's an invasion. | ||
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Sentinels metal | Defeating The Sentinels | The broken remains of nine monumental automatons made from an unusual metal alloy offer an ample supply of Living Metal. | ||
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Federation Monument | Hegemony event chain | This spaceborne monument stands witness to the unity, strength and splendor of the interstellar federation that constructed it. | ||
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Project Cornucopia |
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Near-endless resources are at our fingertips, if we have the courage to seize them. Just think of what wonders we could build if we conquer our fear. | ||
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Feeding Dragon | A Hungry Dragon |
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The mighty Sky Dragon has landed, and is proceeding to devour its way through a startling amount of food. |
Unique features[编辑 | 编辑源代码]
These features can be exclusively found on certain planets in the galaxy or they are related with certain empire origins.
| Feature | Sources | Effects | Description | DLC | |
|---|---|---|---|---|---|
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Abandoned Mining Tunnels | Many of the ruins on the planet's surface were built by minerals extracted from these tunnels. Although most have been mined to depletion, there are still several with rich yields. | |||
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Ancient Reactor Pits | These deep pits near the planet's equator once housed its primary energy generators. Much of the surprisingly sturdy infrastructure has survived, and new reactors can be slotted into it. | |||
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Central Spire |
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This towering structure appears to have served as the administrative center of the planet. Its central location and mostly intact interior provides an unmatched opportunity to research this world. | ||
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Dense Ruins |
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The study of the dense ruins that cover this Relic World are a boon to science, but their presence also limits the amount of livable space. | ||
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Immense Solar Array | This solar array is nearly the size of a small continent. Most of it has been smashed beyond repair, but the underlying power infrastructure has survived, making it a good site for energy production. | |||
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Industrial Sector |
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This entire region once served as as the industrial heartland of the planet. The factories and refineries that are operated here have long stopped working, but vast amounts of scattered resources can still be found in the area. | ||
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Metal Boneyards |
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The hollowed-out metal skeletons of fallen infrastructure seem almost to groan as the wind whistles through them. | ||
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Former Relic World |
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This ecumenopolis was once an abandoned Relic World. Most of the old ruins were repurposed or cleared away when the planet-wide city was rebuilt, but there are still many sites that are of scientific value. | ||
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Ancient Sunken City |
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The cities of the Polarians once covered the frozen ocean before their icy foundations melted away. | ||
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Valley of Zanaam |
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This Valley is home to a mysterious obelisk that is covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches. | ||
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Massive Crater |
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The impact site of the meteorite which brought Lithoids to this planet. | ||
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Tree of Life |
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The Great Tree has sheltered and supported the Hive for untold generations. | ||
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Tree of Life Sapling |
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An offshot of the Great Tree, transplanted here by the Hive. It will take millennia for it to fully mature. | ||
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Consolidated Resources | The refined minerals wealth of an entire Solar System is gathered here in continent-sized piles. | |||
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Organic Landfills |
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Toxic biohazard waste rots and fumes in vast heaps under the sun. | ||
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Organic Slurry |
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An ocean of organic slurry, the processed remains of the former biomass of a planet. | ||
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Junk Canals | These narrow canals shake around the junk piles, and some adjacent soil is surprisingly fertile. | |||
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Junk Hollows | These hollows deep beneath the surface junk would serve well as isolated reactor chambers. | |||
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Junk Wastes | The wastes stretch as far as one can see, with occasional pieces of larger junk jutting up out of the ground. | |||
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Irradiated Valley | The solarflare has washed this isolated valley with heavy radiation. | |||
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Arcane Replicator |
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This ancient machine is nestled deep within the habitat's interior, built into its main reactor from where it also draws its power. A relic of whomever originally built this habitat, its matter replication technology is utterly incomprehensible to us. |
Earth features[编辑 | 编辑源代码]
Earth has a set of custom planetary features when selected as the empire homeworld, detailing its history before the events of Stellaris.
| Feature | Effects | Description | |
|---|---|---|---|
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Delhi Sprawl | Lakshmi Commerce Tower was the tallest building on Earth for the better part of the 22nd century, and its unique shape remains an iconic feature of the Delhi skyline. | |
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BosWash Metropolitan Axis | The BosWash Riots traumatized an entire generation and led to sweeping legal reforms. Never Forget! | |
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Pearl River Agglomerate | The first region on Earth to be officially designated a megacity. Several other developing urban regions would eventually adopt their own versions of the Golden Delta's successful anti-pollution policies. | |
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Mauritanian Security Zone | Unexploded munitions are still occasionally found near the compound where Colonel Tetchu and the remnants of his brigade made their famous last stand. | |
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Mesopotamian Urban Corridor | The megalopolis that stretches along most of the Fertile Crescent is in itself a monument to this ancient birthplace of civilization. | |
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Great Albertan Crater | When 711494 Satis approached Earth and triggered the Great Panic of '72, everyone thought this was it - the Big One had finally arrived. Fortunately, it wasn't big enough to cause an extinction event. Unfortunately, it wiped out much of Alberta. | |
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Scandinavian Reclamation Sector | Reclamation efforts in the late 22nd century eliminated all but the most stubborn pockets of radiation, and mutation levels are now at an all-time low since the Containment Breach. | |
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Saharan Irrigation Project | Few today remember the vicious ridicule that Operation Green Sahara faced when it was first proposed by Professor Izquierdo. | |
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Pacific Algae Tracts | Invisible until you plunge beneath the waves, the algae tracts seem to stretch into infinity. |
Blockers[编辑 | 编辑源代码]
Blockers are obstacles that reduce
[Template fetch failed for https://www.parawikis.com/wiki/Template:Ruby?action=raw: HTTP 502] by 1 (or more), and may block some planetary features from being exploited. They can be cleared by spending resources and time and some of them may have rewards when cleared. Clearing can be done while the planet is being colonized or after the colony is completed.
If a natural planet is terraformed into a planet class other than
Ecumenopolis, all of its blockers are cleared and rewards are given. If it was terraformed into
Hive World or
Machine World, the planetary feature it unblocks will be lost.
Natural blockers[编辑 | 编辑源代码]
These blockers can be found on natural habitable worlds and they unblock random planetary features when cleared. Most of them require a technology to be cleared.
| Blocker | Spawn chance | Removal technology | Removal cost | Removal time | Description | |
|---|---|---|---|---|---|---|
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Active Volcano |
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There is an active volcano in this region, spewing forth lava and volcanic gases. | |||
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Dangerous Wildlife |
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The wildlife in this region is particularly lethal, with many dangerous predators and poisonous plants. | |||
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Deep Sinkhole | A colossal sinkhole covers most of this region. | ||||
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Dense Jungle | This entire region is completely overgrown with thick, impassable jungle. | ||||
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Massive Glacier | An immense body of dense ice covers this region. | ||||
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Impassable Mountains |
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A vast range of tall and impassable mountains stretches across this region. | |||
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Noxious Swamp | Treacherous swamplands and bogs surrounded by putrid gases. | ||||
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Quicksand Basin | A vast body of quicksand covers this region, making construction impossible. | ||||
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Toxic Kelp | A thick forest of kelp that is toxic to most forms of life covers the ocean in this region. | ||||
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Bomb Crater | This massive crater was created by the detonation of a particularly devastating hydrogen bomb. | ||||
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City Ruins | Once a great city, now just a metal boneyard stretching as far as the eye can see. | ||||
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Radioactive Wasteland | Few organisms can survive in this desolate, irradiated wasteland. |
Event blockers[编辑 | 编辑源代码]
A number of blockers can be created exclusively by certain events and controllable factors. These blockers do not block any planetary feature or require any technology to be cleared but still decrease the District Cap and may have other negative effects.
| Blocker | Source | Removal cost | Removal time | Description | DLC | |
|---|---|---|---|---|---|---|
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Terraforming Residue | Terraforming Complications event | The results of a partially successful terraforming process have created areas of strange biological abominations. | |||
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Impact Crater | Asteroid Sighted event | Something collided with the surface of this world at some point, creating this massive impact crater. | |||
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Subterranean Entrance | Subterranean Civilization event chain | A large hole in the ground that leads into the extensive cave network stretching beneath the surface of this world. | |||
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Rifts | Voidspawn hatching | Seismological phenomena are causing the planet crust to crack, spewing out sulfuric gases and toxic slime. | |||
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Fungoid Extermination Residue | Paradise Lost event chain | This toxic goo is all that remains of the exterminated Fungoids. | |||
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Lithoid Devastation | A lithoid devouring swarm has despoiled this region. With great effort it may be possible to undo the damage.
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Relic World blockers[编辑 | 编辑源代码]
There is a number of blockers that can be exclusively found on
Relic Worlds. They are expensive but rewarding to remove.
| Blocker | Removal cost | Removal time | Rewards | Description | |
|---|---|---|---|---|---|
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Collapsed Spire | An immense residential spire has collapsed under its own weight in this region, blocking access. While it was still standing, this towering structure must have been among the tallest on the planet. | |||
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Crumbling Mining Tunnels | A network of deep tunnels beneath the planet's surface seem to have been its primary source of minerals. Millennia of cave-ins and rockfalls have left only a fraction of the tunnels traversable. | |||
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Flooded Reactor Pits | These deep pits appear to have once housed the planet's main energy production facilities. Over the eons, rain and flooding have filled the pits with murky water. | |||
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Massive Crevice | This region is divided by a vast crevice that cuts through what was once a dense urban zone. The ground here is extremely unstable, with frequent earthquakes and landslides. | |||
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Shattered Solar Array | The shattered remains of some kind of colossal solar array. When it was still functional, it must have provided power to a significant portion of this planet. | |||
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Ruined Arcology | The Arcologies which cover this City-Planet lie in ruins. While the foundations are still solid, much of the decaying structure will need to be cleared before we can rebuild. |
Homeworld blockers[编辑 | 编辑源代码]
Each empire homeworld start with at least three blockers that don't require technology to be removed. They reward either a
Pop or a planetary feature when cleared. The blocker types can vary based on government and origin.
| Blocker | Empire | Removal cost | Removal time | Rewards | Description | |
|---|---|---|---|---|---|---|
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Sprawling Slums | This region is covered by vast shanty towns and slums filled with the poor and the outcast. It contributes nothing to society.
Can be added by the Lost to Bureaucracy event. | ||||
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Collapsed Burrows | This site once housed extensive underground tunnel systems inhabited by the Hive, but was abandoned due to overexploitation of local resources and wildlife. | ||||
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Unsupervised Settlement | A pocket of organic society on this world still exists outside of machine supervision. Violence, disease and starvation runs rampant inside the settlement's walls, whose inhabitants have regressed technologically by several centuries. | ||||
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Settled Ruins | A scattered population of scavengers are eking out a desperate existence in the ruins of this once major city. | ||||
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Lithoid Monoliths | Incredibly rich outcroppings of minerals that seem to be comprised of petrified lithoids.
If this planet is NOT empire homeworld, instead it costs | ||||
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Buried Lithoids | These lithoids were driven deep into the ground when they fell from orbit.
Also appears on all worlds colonized by a Meteorite Colony Ship. | ||||
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Industrial Wasteland | This region is covered by ruined industrial complexes and toxic soil; detritus from a past age of progress.
Can be added by the Lost to Bureaucracy event. | ||||
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Abandoned Strip Mine | This area was heavily strip mined in the past, by older and more primitive machine models that unfortunately were not programmed to take future development of the region into account. | ||||
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Radiation Zone | A region that was the target of numerous nuclear warheads. Though the radiation in this area has gone down since the initial impact, it is still unfit for habitation barring a major clean-up effort. | ||||
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Great Pacific Garbage Patch | A swirling miasma of plastic refuse covers a good portion of Earth's largest ocean. | ||||
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Long-Abandoned City | The crumbling remains of what must once have been a major population center on the planet. No traces of its past inhabitants remain. | ||||
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Former Organic City | The charred and irradiated ruins of what was once a major organic population center. Those buildings that still remain standing contain nothing but ashes now. | ||||
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Silent Ruins | This once major settlement is now a crumbling ruin, occupied only by the decaying bodies of those organics that chose self-termination rather than be assimilated. | ||||
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Battlefield Remnants | Tens of thousands of burnt warmachines and the twisted skeletal remains of organic soldiers litter the ground at this former battlefield. Residual pockets of radiation interfere with most electronics. | ||||
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Decrepit Tunnels |
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These ancient and decrepit tunnels have never been fully explored or cleared. | |||
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Ancient Rubble | Broken down machinery and other debris obstructs workers from utilizing the entire segment. | ||||
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Malfunctioning Replicator Bay | This replicator bay built into the Machine World is malfunctioning, producing endless piles of grappling clamps. |
Removal cost and time reduction[编辑 | 编辑源代码]
The cost and the time to remove blockers can be reduced by the following factors:
| 治理 | 帝国 • 思潮 • 政府 • 国民理念 • 政策 • 法令 • 领袖 • 派系 • 人口 • 物种权利 • 经济 • 科技 • 传统 • 犯罪率 |
| 探索 | 探索 • 地图 • 物种 • 异常现象 • 事件 • FTL • 失落帝国 • 前超光速物种 • 先驱者 • 太空生命体 |
| 殖民 | 殖民 • 天体 • 行星特征 • 行星管理 • 区划 • 建筑 • 舰船 • 恒星基地 • 巨型结构 |
| 外交 | 外交 • 贸易 • 附属国 • 联邦 • 星海共同体 • AI 性格 • 情报 |
| 战争 | 战争 • 太空战 • 地面战 • 舰船设计器 |
| 其它 | 特质 • 环境改造 • 种群修饰 • 奴役 • 危机 • 预设帝国 • AI 玩家 • 彩蛋 |



























































