Custom empire designs editing

本页面部分全部内容上次核对于3.0版本

This article details editing custom empire designs to include elements not allowed at empire creation while at the same time not modding the game files.

Location[编辑 | 编辑源代码]

OS Location
Windows %USERPROFILE%\Documents\Paradox Interactive\Stellaris\user_empire_designs.txt
Mac $HOME/Documents/Paradox Interactive/Stellaris/user_empire_designs.txt
Linux $HOME/.local/share/Paradox Interactive/Stellaris/user_empire_designs.txt
Linux (newer versions) $STEAMFOLDER/userdata/$STEAMID/281990/remote/user_empire_designs.txt

Notable attributes[编辑 | 编辑源代码]

authority determines the empire's authority. It is notable because picking an authority unavailable for the empire's ethics does not invalidate it.

city_graphical_culture determines the empire's city appearance. It can be changed to the following normally unavailable styles:

  • city_graphical_culture="preindustrial_01" - Primitive Pre-FTL
  • city_graphical_culture="industrial_01" - Industrial Pre-FTL
  • city_graphical_culture="fallen_empire_01" - Spiritualist Fallen Empire
  • city_graphical_culture="fallen_empire_02" - Materialist Fallen Empire
  • city_graphical_culture="fallen_empire_03" - Xenophile Fallen Empire
  • city_graphical_culture="fallen_empire_04" - Xenophobe Fallen Empire
  • city_graphical_culture="fallen_machine_empire_01" - Machine Intelligence Fallen Empire (requires Synthetic Dawn)

room determines the ruler's room. It can be changed to the following normally unavailable styles:

Line Shows capital
room="personality_fallen_empire_blue_room" Yes.png
room="personality_fallen_empire_cyan_room" Yes.png
room="personality_fallen_empire_red_room" Yes.png
room="personality_fallen_empire_teal_room" Yes.png
room="personality_fallen_empire_machine_room" Yes.png
room="ethic_ai_room" Yes.png
room="ship_room" Yes.png
room="caravaneer_home_room" Yes.png
room="ethic_spaceship_room" No.png
room="swarm_room" No.png
room="extradimensional_room" No.png
room="extradimensional_orange_room" No.png
room="extradimensional_green_room" No.png
room="enclave_curator_room" No.png
room="enclave_artist_room" No.png
room="enclave_trader_room" No.png
room="technosphere_room" No.png
room="shroud_room" No.png
room="baol_room" No.png

empire_flag determine's the empire's flag. category determines the flag category. It can be changed to the following normally unavailable categories to browse additional flags in the empire editor:

  • category="special" - Crisis, primitive, shroud, nanite and caravaneer flags
  • category="enclaves" - Enclave flags

ethic determines the empire's ethics. It is notable because it allows conflicting ethics to be picked. Regular ethics should not be added to Gestalt Consciousness empires as it makes them use regular strata instead.

spawn_as_fallen=no setting it to yes allows the empire to spawn as a Fallen Empire

Additional traits, ethics and civics should not be added as the game will not allow empires exceeding their default pick numbers to be spawned or selected for play.

帝国 帝国思潮政府 • 国民理念 • 起源承诺议程传统 • 飞升天赋法令政策遗珍科技自定义帝国
人口 岗位派系
领袖 领袖领袖特质
物种 物种物种特质
行星 行星行星特征 • 轨道矿藏建筑 • 区划行星决议
星系 星系恒星基地巨型结构虫洞 • 星门地图
舰队 舰队舰船 • 部件
地面战 陆军轰炸姿态
外交 外交 • 联邦 • 星海共同体评价修正宣战理由 • 战争目标
事件 事件异常现象特殊项目考古遗址
游玩 游玩定义研究 • 经济游戏开局
动态修改 动态指令效果触发条件作用域修正变量AI
媒体/本地化 Maya 导出器图形肖像旗帜事件图片界面图标音乐本地化
Other 控制台命令存档编辑Steam 创意工坊模组制作教程